forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			183 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- Analysis/SlotCalculator.h - Calculate value slots -------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This class calculates the slots that values will land in.  This is useful for
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// when writing bytecode or assembly out, because you have to know these things.
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//
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// Specifically, this class calculates the "type plane numbering" that you see
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// for a function if you strip out all of the symbols in it.  For assembly
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// writing, this is used when a symbol does not have a name.  For bytecode
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// writing, this is always used, and the symbol table is added on later.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_SLOTCALCULATOR_H
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#define LLVM_ANALYSIS_SLOTCALCULATOR_H
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#include <vector>
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#include <map>
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namespace llvm {
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class Value;
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class Type;
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class Module;
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class Function;
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class SymbolTable;
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class ConstantArray;
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class SlotCalculator {
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  const Module *TheModule;
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  typedef std::vector<const Type*> TypeList;
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  typedef std::vector<const Value*> TypePlane;
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  std::vector<TypePlane> Table;
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  TypeList Types;
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  typedef std::map<const Value*, unsigned> NodeMapType;
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  NodeMapType NodeMap;
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  typedef std::map<const Type*, unsigned> TypeMapType;
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  TypeMapType TypeMap;
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  /// ConstantStrings - If we are indexing for a bytecode file, this keeps track
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  /// of all of the constants strings that need to be emitted.
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  std::vector<const ConstantArray*> ConstantStrings;
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  /// ModuleLevel - Used to keep track of which values belong to the module,
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  /// and which values belong to the currently incorporated function.
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  ///
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  std::vector<unsigned> ModuleLevel;
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  unsigned ModuleTypeLevel;
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  /// ModuleContainsAllFunctionConstants - This flag is set to true if all
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  /// function constants are incorporated into the module constant table.  This
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  /// is only possible if building information for a bytecode file.
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  bool ModuleContainsAllFunctionConstants;
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  /// CompactionTable/NodeMap - When function compaction has been performed,
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  /// these entries provide a compacted view of the namespace needed to emit
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  /// instructions in a function body.  The 'getSlot()' method automatically
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  /// returns these entries if applicable, or the global entries if not.
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  std::vector<TypePlane> CompactionTable;
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  TypeList CompactionTypes;
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  typedef std::map<const Value*, unsigned> CompactionNodeMapType;
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  CompactionNodeMapType CompactionNodeMap;
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  typedef std::map<const Type*, unsigned> CompactionTypeMapType;
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  CompactionTypeMapType CompactionTypeMap;
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  SlotCalculator(const SlotCalculator &);  // DO NOT IMPLEMENT
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  void operator=(const SlotCalculator &);  // DO NOT IMPLEMENT
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public:
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  SlotCalculator(const Module *M);
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  // Start out in incorp state
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  SlotCalculator(const Function *F);
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  /// getSlot - Return the slot number of the specified value in it's type
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  /// plane.  This returns < 0 on error!
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  ///
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  int getSlot(const Value *V) const;
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  int getSlot(const Type* T) const;
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  /// getGlobalSlot - Return a slot number from the global table.  This can only
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  /// be used when a compaction table is active.
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  unsigned getGlobalSlot(const Value *V) const;
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  unsigned getGlobalSlot(const Type *V) const;
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  inline unsigned getNumPlanes() const {
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    if (CompactionTable.empty())
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      return Table.size();
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    else
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      return CompactionTable.size();
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  }
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  inline unsigned getNumTypes() const {
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    if (CompactionTypes.empty())
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      return Types.size();
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    else
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      return CompactionTypes.size();
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  }
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  inline unsigned getModuleLevel(unsigned Plane) const {
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    return Plane < ModuleLevel.size() ? ModuleLevel[Plane] : 0;
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  }
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  /// Returns the number of types in the type list that are at module level
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  inline unsigned getModuleTypeLevel() const {
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    return ModuleTypeLevel;
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  }
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  TypePlane &getPlane(unsigned Plane);
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  TypeList& getTypes() {
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    if (!CompactionTypes.empty())
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      return CompactionTypes;
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    return Types;
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  }
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  /// incorporateFunction/purgeFunction - If you'd like to deal with a function,
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  /// use these two methods to get its data into the SlotCalculator!
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  ///
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  void incorporateFunction(const Function *F);
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  void purgeFunction();
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  /// string_iterator/string_begin/end - Access the list of module-level
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  /// constant strings that have been incorporated.  This is only applicable to
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  /// bytecode files.
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  typedef std::vector<const ConstantArray*>::const_iterator string_iterator;
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  string_iterator string_begin() const { return ConstantStrings.begin(); }
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  string_iterator string_end() const   { return ConstantStrings.end(); }
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  const std::vector<TypePlane> &getCompactionTable() const {
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    return CompactionTable;
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  }
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  const TypeList& getCompactionTypes() const { return CompactionTypes; }
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  /// @brief Determine if the compaction table (not types) is empty
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  bool CompactionTableIsEmpty() const;
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private:
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  // getOrCreateSlot - Values can be crammed into here at will... if
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  // they haven't been inserted already, they get inserted, otherwise
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  // they are ignored.
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  //
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  int getOrCreateSlot(const Value *V);
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  int getOrCreateSlot(const Type *T);
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  // insertValue - Insert a value into the value table... Return the
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  // slot that it occupies, or -1 if the declaration is to be ignored
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  // because of the IgnoreNamedNodes flag.
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  //
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  int insertValue(const Value *D, bool dontIgnore = false);
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  int insertType(const Type *T, bool dontIgnore = false);
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  // doInsertValue - Small helper function to be called only be insertVal.
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  int doInsertValue(const Value *V);
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  int doInsertType(const Type *T);
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  // processModule - Process all of the module level function declarations and
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  // types that are available.
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  //
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  void processModule();
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  // processSymbolTable - Insert all of the values in the specified symbol table
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  // into the values table...
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  //
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  void processSymbolTable(const SymbolTable *ST);
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  void processSymbolTableConstants(const SymbolTable *ST);
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  void buildCompactionTable(const Function *F);
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  unsigned getOrCreateCompactionTableSlot(const Value *V);
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  unsigned getOrCreateCompactionTableSlot(const Type *V);
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  void pruneCompactionTable();
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};
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} // End llvm namespace
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#endif
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