forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			111 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| //== Store.cpp - Interface for maps from Locations to Values ----*- C++ -*--==//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| //
 | |
| //  This file defined the types Store and StoreManager.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #include "clang/Analysis/PathSensitive/Store.h"
 | |
| #include "clang/Analysis/PathSensitive/GRState.h"
 | |
| 
 | |
| using namespace clang;
 | |
| 
 | |
| StoreManager::StoreManager(GRStateManager &stateMgr)
 | |
|   : ValMgr(stateMgr.getValueManager()),
 | |
|     StateMgr(stateMgr),
 | |
|     MRMgr(ValMgr.getRegionManager()) {}
 | |
| 
 | |
| StoreManager::CastResult
 | |
| StoreManager::CastRegion(const GRState* state, const MemRegion* R,
 | |
|                          QualType CastToTy) {
 | |
|   
 | |
|   ASTContext& Ctx = StateMgr.getContext();
 | |
| 
 | |
|   // We need to know the real type of CastToTy.
 | |
|   QualType ToTy = Ctx.getCanonicalType(CastToTy);
 | |
| 
 | |
|   // Return the same region if the region types are compatible.
 | |
|   if (const TypedRegion* TR = dyn_cast<TypedRegion>(R)) {
 | |
|     QualType Ta = Ctx.getCanonicalType(TR->getLValueType(Ctx));
 | |
| 
 | |
|     if (Ta == ToTy)
 | |
|       return CastResult(state, R);
 | |
|   }
 | |
|   
 | |
|   if (const PointerType* PTy = dyn_cast<PointerType>(ToTy.getTypePtr())) {
 | |
|     // Check if we are casting to 'void*'.
 | |
|     // FIXME: Handle arbitrary upcasts.
 | |
|     QualType Pointee = PTy->getPointeeType();
 | |
|     if (Pointee->isVoidType()) {
 | |
| 
 | |
|       do {
 | |
|         if (const TypedViewRegion *TR = dyn_cast<TypedViewRegion>(R)) {
 | |
|           // Casts to void* removes TypedViewRegion. This happens when:
 | |
|           //
 | |
|           // void foo(void*);
 | |
|           // ...
 | |
|           // void bar() {
 | |
|           //   int x;
 | |
|           //   foo(&x);
 | |
|           // }
 | |
|           //
 | |
|           R = TR->removeViews();
 | |
|           continue;
 | |
|         }
 | |
|         else if (const ElementRegion *ER = dyn_cast<ElementRegion>(R)) {
 | |
|           // Casts to void* also removes ElementRegions. This happens when:
 | |
|           //
 | |
|           // void foo(void*);
 | |
|           // ...
 | |
|           // void bar() {
 | |
|           //   int x;
 | |
|           //   foo((char*)&x);
 | |
|           // }                
 | |
|           //
 | |
|           R = ER->getSuperRegion();
 | |
|           continue;
 | |
|         }
 | |
|         else
 | |
|           break;
 | |
|       }
 | |
|       while (0);
 | |
|       
 | |
|       return CastResult(state, R);
 | |
|     }
 | |
|     else if (Pointee->isIntegerType()) {
 | |
|       // FIXME: At some point, it stands to reason that this 'dyn_cast' should
 | |
|       //  become a 'cast' and that 'R' will always be a TypedRegion.
 | |
|       if (const TypedRegion *TR = dyn_cast<TypedRegion>(R)) {
 | |
|         // Check if we are casting to a region with an integer type.  We now
 | |
|         // the types aren't the same, so we construct an ElementRegion.
 | |
|         SVal Idx = ValMgr.makeZeroArrayIndex();
 | |
|         
 | |
|         // If the super region is an element region, strip it away.
 | |
|         // FIXME: Is this the right thing to do in all cases?
 | |
|         const TypedRegion *Base = isa<ElementRegion>(TR) ?
 | |
|                                   cast<TypedRegion>(TR->getSuperRegion()) : TR;
 | |
|         ElementRegion* ER = MRMgr.getElementRegion(Pointee, Idx, Base);
 | |
|         return CastResult(state, ER);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // FIXME: Need to handle arbitrary downcasts.
 | |
|   // FIXME: Handle the case where a TypedViewRegion (layering a SymbolicRegion
 | |
|   //         or an AllocaRegion is cast to another view, thus causing the memory
 | |
|   //         to be re-used for a different purpose.
 | |
| 
 | |
|   if (isa<SymbolicRegion>(R) || isa<AllocaRegion>(R)) {
 | |
|     const MemRegion* ViewR = MRMgr.getTypedViewRegion(CastToTy, R);  
 | |
|     return CastResult(AddRegionView(state, ViewR, R), ViewR);
 | |
|   }
 | |
|   
 | |
|   return CastResult(state, R);
 | |
| }
 |