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			2787 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			2787 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements basic block placement transformations using the CFG
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// structure and branch probability estimates.
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//
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// The pass strives to preserve the structure of the CFG (that is, retain
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// a topological ordering of basic blocks) in the absence of a *strong* signal
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// to the contrary from probabilities. However, within the CFG structure, it
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// attempts to choose an ordering which favors placing more likely sequences of
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// blocks adjacent to each other.
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//
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// The algorithm works from the inner-most loop within a function outward, and
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// at each stage walks through the basic blocks, trying to coalesce them into
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// sequential chains where allowed by the CFG (or demanded by heavy
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// probabilities). Finally, it walks the blocks in topological order, and the
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// first time it reaches a chain of basic blocks, it schedules them in the
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// function in-order.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetPassConfig.h"
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#include "BranchFolding.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/BlockFrequencyInfoImpl.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachinePostDominators.h"
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#include "llvm/CodeGen/TailDuplicator.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetSubtargetInfo.h"
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#include <algorithm>
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#include <functional>
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#include <utility>
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using namespace llvm;
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#define DEBUG_TYPE "block-placement"
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STATISTIC(NumCondBranches, "Number of conditional branches");
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STATISTIC(NumUncondBranches, "Number of unconditional branches");
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STATISTIC(CondBranchTakenFreq,
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          "Potential frequency of taking conditional branches");
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STATISTIC(UncondBranchTakenFreq,
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          "Potential frequency of taking unconditional branches");
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static cl::opt<unsigned> AlignAllBlock("align-all-blocks",
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                                       cl::desc("Force the alignment of all "
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                                                "blocks in the function."),
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                                       cl::init(0), cl::Hidden);
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static cl::opt<unsigned> AlignAllNonFallThruBlocks(
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    "align-all-nofallthru-blocks",
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    cl::desc("Force the alignment of all "
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             "blocks that have no fall-through predecessors (i.e. don't add "
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             "nops that are executed)."),
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    cl::init(0), cl::Hidden);
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// FIXME: Find a good default for this flag and remove the flag.
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static cl::opt<unsigned> ExitBlockBias(
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    "block-placement-exit-block-bias",
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    cl::desc("Block frequency percentage a loop exit block needs "
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             "over the original exit to be considered the new exit."),
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    cl::init(0), cl::Hidden);
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// Definition:
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// - Outlining: placement of a basic block outside the chain or hot path.
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static cl::opt<unsigned> LoopToColdBlockRatio(
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    "loop-to-cold-block-ratio",
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    cl::desc("Outline loop blocks from loop chain if (frequency of loop) / "
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             "(frequency of block) is greater than this ratio"),
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    cl::init(5), cl::Hidden);
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static cl::opt<bool>
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    PreciseRotationCost("precise-rotation-cost",
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                        cl::desc("Model the cost of loop rotation more "
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                                 "precisely by using profile data."),
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                        cl::init(false), cl::Hidden);
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static cl::opt<bool>
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    ForcePreciseRotationCost("force-precise-rotation-cost",
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                             cl::desc("Force the use of precise cost "
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                                      "loop rotation strategy."),
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                             cl::init(false), cl::Hidden);
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static cl::opt<unsigned> MisfetchCost(
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    "misfetch-cost",
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    cl::desc("Cost that models the probabilistic risk of an instruction "
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             "misfetch due to a jump comparing to falling through, whose cost "
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             "is zero."),
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    cl::init(1), cl::Hidden);
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static cl::opt<unsigned> JumpInstCost("jump-inst-cost",
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                                      cl::desc("Cost of jump instructions."),
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                                      cl::init(1), cl::Hidden);
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static cl::opt<bool>
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TailDupPlacement("tail-dup-placement",
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              cl::desc("Perform tail duplication during placement. "
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                       "Creates more fallthrough opportunites in "
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                       "outline branches."),
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              cl::init(true), cl::Hidden);
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static cl::opt<bool>
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BranchFoldPlacement("branch-fold-placement",
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              cl::desc("Perform branch folding during placement. "
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                       "Reduces code size."),
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              cl::init(true), cl::Hidden);
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// Heuristic for tail duplication.
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static cl::opt<unsigned> TailDupPlacementThreshold(
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    "tail-dup-placement-threshold",
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    cl::desc("Instruction cutoff for tail duplication during layout. "
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             "Tail merging during layout is forced to have a threshold "
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             "that won't conflict."), cl::init(2),
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    cl::Hidden);
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// Heuristic for tail duplication.
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static cl::opt<unsigned> TailDupPlacementPenalty(
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    "tail-dup-placement-penalty",
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    cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. "
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             "Copying can increase fallthrough, but it also increases icache "
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             "pressure. This parameter controls the penalty to account for that. "
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             "Percent as integer."),
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    cl::init(2),
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    cl::Hidden);
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// Heuristic for triangle chains.
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static cl::opt<unsigned> TriangleChainCount(
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    "triangle-chain-count",
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    cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the "
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             "triangle tail duplication heuristic to kick in. 0 to disable."),
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    cl::init(2),
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    cl::Hidden);
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extern cl::opt<unsigned> StaticLikelyProb;
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extern cl::opt<unsigned> ProfileLikelyProb;
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// Internal option used to control BFI display only after MBP pass.
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// Defined in CodeGen/MachineBlockFrequencyInfo.cpp:
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// -view-block-layout-with-bfi=
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extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI;
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// Command line option to specify the name of the function for CFG dump
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// Defined in Analysis/BlockFrequencyInfo.cpp:  -view-bfi-func-name=
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extern cl::opt<std::string> ViewBlockFreqFuncName;
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namespace {
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class BlockChain;
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/// \brief Type for our function-wide basic block -> block chain mapping.
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typedef DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChainMapType;
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}
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namespace {
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/// \brief A chain of blocks which will be laid out contiguously.
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///
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/// This is the datastructure representing a chain of consecutive blocks that
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/// are profitable to layout together in order to maximize fallthrough
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/// probabilities and code locality. We also can use a block chain to represent
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/// a sequence of basic blocks which have some external (correctness)
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/// requirement for sequential layout.
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///
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/// Chains can be built around a single basic block and can be merged to grow
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/// them. They participate in a block-to-chain mapping, which is updated
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/// automatically as chains are merged together.
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class BlockChain {
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  /// \brief The sequence of blocks belonging to this chain.
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  ///
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  /// This is the sequence of blocks for a particular chain. These will be laid
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  /// out in-order within the function.
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  SmallVector<MachineBasicBlock *, 4> Blocks;
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  /// \brief A handle to the function-wide basic block to block chain mapping.
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  ///
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  /// This is retained in each block chain to simplify the computation of child
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  /// block chains for SCC-formation and iteration. We store the edges to child
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  /// basic blocks, and map them back to their associated chains using this
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  /// structure.
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  BlockToChainMapType &BlockToChain;
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public:
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  /// \brief Construct a new BlockChain.
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  ///
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  /// This builds a new block chain representing a single basic block in the
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  /// function. It also registers itself as the chain that block participates
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  /// in with the BlockToChain mapping.
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  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
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      : Blocks(1, BB), BlockToChain(BlockToChain), UnscheduledPredecessors(0) {
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    assert(BB && "Cannot create a chain with a null basic block");
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    BlockToChain[BB] = this;
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  }
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  /// \brief Iterator over blocks within the chain.
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  typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator;
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  typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator const_iterator;
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  /// \brief Beginning of blocks within the chain.
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  iterator begin() { return Blocks.begin(); }
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  const_iterator begin() const { return Blocks.begin(); }
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  /// \brief End of blocks within the chain.
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  iterator end() { return Blocks.end(); }
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  const_iterator end() const { return Blocks.end(); }
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  bool remove(MachineBasicBlock* BB) {
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    for(iterator i = begin(); i != end(); ++i) {
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      if (*i == BB) {
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        Blocks.erase(i);
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        return true;
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      }
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    }
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    return false;
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  }
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  /// \brief Merge a block chain into this one.
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  ///
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  /// This routine merges a block chain into this one. It takes care of forming
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  /// a contiguous sequence of basic blocks, updating the edge list, and
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  /// updating the block -> chain mapping. It does not free or tear down the
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  /// old chain, but the old chain's block list is no longer valid.
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  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
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    assert(BB);
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    assert(!Blocks.empty());
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    // Fast path in case we don't have a chain already.
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    if (!Chain) {
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      assert(!BlockToChain[BB]);
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      Blocks.push_back(BB);
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      BlockToChain[BB] = this;
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      return;
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    }
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    assert(BB == *Chain->begin());
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    assert(Chain->begin() != Chain->end());
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    // Update the incoming blocks to point to this chain, and add them to the
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    // chain structure.
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    for (MachineBasicBlock *ChainBB : *Chain) {
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      Blocks.push_back(ChainBB);
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      assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain");
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      BlockToChain[ChainBB] = this;
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    }
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  }
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#ifndef NDEBUG
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  /// \brief Dump the blocks in this chain.
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  LLVM_DUMP_METHOD void dump() {
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    for (MachineBasicBlock *MBB : *this)
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      MBB->dump();
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  }
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#endif // NDEBUG
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  /// \brief Count of predecessors of any block within the chain which have not
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  /// yet been scheduled.  In general, we will delay scheduling this chain
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  /// until those predecessors are scheduled (or we find a sufficiently good
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  /// reason to override this heuristic.)  Note that when forming loop chains,
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  /// blocks outside the loop are ignored and treated as if they were already
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  /// scheduled.
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  ///
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  /// Note: This field is reinitialized multiple times - once for each loop,
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  /// and then once for the function as a whole.
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  unsigned UnscheduledPredecessors;
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};
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}
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namespace {
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class MachineBlockPlacement : public MachineFunctionPass {
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  /// \brief A typedef for a block filter set.
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  typedef SmallSetVector<const MachineBasicBlock *, 16> BlockFilterSet;
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  /// Pair struct containing basic block and taildup profitiability
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  struct BlockAndTailDupResult {
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    MachineBasicBlock *BB;
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    bool ShouldTailDup;
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  };
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  /// Triple struct containing edge weight and the edge.
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  struct WeightedEdge {
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    BlockFrequency Weight;
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    MachineBasicBlock *Src;
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    MachineBasicBlock *Dest;
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  };
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  /// \brief work lists of blocks that are ready to be laid out
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  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
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  SmallVector<MachineBasicBlock *, 16> EHPadWorkList;
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  /// Edges that have already been computed as optimal.
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  DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges;
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  /// \brief Machine Function
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  MachineFunction *F;
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  /// \brief A handle to the branch probability pass.
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  const MachineBranchProbabilityInfo *MBPI;
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  /// \brief A handle to the function-wide block frequency pass.
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  std::unique_ptr<BranchFolder::MBFIWrapper> MBFI;
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 | 
						|
  /// \brief A handle to the loop info.
 | 
						|
  MachineLoopInfo *MLI;
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						|
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						|
  /// \brief Preferred loop exit.
 | 
						|
  /// Member variable for convenience. It may be removed by duplication deep
 | 
						|
  /// in the call stack.
 | 
						|
  MachineBasicBlock *PreferredLoopExit;
 | 
						|
 | 
						|
  /// \brief A handle to the target's instruction info.
 | 
						|
  const TargetInstrInfo *TII;
 | 
						|
 | 
						|
  /// \brief A handle to the target's lowering info.
 | 
						|
  const TargetLoweringBase *TLI;
 | 
						|
 | 
						|
  /// \brief A handle to the post dominator tree.
 | 
						|
  MachinePostDominatorTree *MPDT;
 | 
						|
 | 
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  /// \brief Duplicator used to duplicate tails during placement.
 | 
						|
  ///
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						|
  /// Placement decisions can open up new tail duplication opportunities, but
 | 
						|
  /// since tail duplication affects placement decisions of later blocks, it
 | 
						|
  /// must be done inline.
 | 
						|
  TailDuplicator TailDup;
 | 
						|
 | 
						|
  /// \brief Allocator and owner of BlockChain structures.
 | 
						|
  ///
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						|
  /// We build BlockChains lazily while processing the loop structure of
 | 
						|
  /// a function. To reduce malloc traffic, we allocate them using this
 | 
						|
  /// slab-like allocator, and destroy them after the pass completes. An
 | 
						|
  /// important guarantee is that this allocator produces stable pointers to
 | 
						|
  /// the chains.
 | 
						|
  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
 | 
						|
 | 
						|
  /// \brief Function wide BasicBlock to BlockChain mapping.
 | 
						|
  ///
 | 
						|
  /// This mapping allows efficiently moving from any given basic block to the
 | 
						|
  /// BlockChain it participates in, if any. We use it to, among other things,
 | 
						|
  /// allow implicitly defining edges between chains as the existing edges
 | 
						|
  /// between basic blocks.
 | 
						|
  DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain;
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
  /// The set of basic blocks that have terminators that cannot be fully
 | 
						|
  /// analyzed.  These basic blocks cannot be re-ordered safely by
 | 
						|
  /// MachineBlockPlacement, and we must preserve physical layout of these
 | 
						|
  /// blocks and their successors through the pass.
 | 
						|
  SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits;
 | 
						|
#endif
 | 
						|
 | 
						|
  /// Decrease the UnscheduledPredecessors count for all blocks in chain, and
 | 
						|
  /// if the count goes to 0, add them to the appropriate work list.
 | 
						|
  void markChainSuccessors(
 | 
						|
      const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
 | 
						|
      const BlockFilterSet *BlockFilter = nullptr);
 | 
						|
 | 
						|
  /// Decrease the UnscheduledPredecessors count for a single block, and
 | 
						|
  /// if the count goes to 0, add them to the appropriate work list.
 | 
						|
  void markBlockSuccessors(
 | 
						|
      const BlockChain &Chain, const MachineBasicBlock *BB,
 | 
						|
      const MachineBasicBlock *LoopHeaderBB,
 | 
						|
      const BlockFilterSet *BlockFilter = nullptr);
 | 
						|
 | 
						|
  BranchProbability
 | 
						|
  collectViableSuccessors(
 | 
						|
      const MachineBasicBlock *BB, const BlockChain &Chain,
 | 
						|
      const BlockFilterSet *BlockFilter,
 | 
						|
      SmallVector<MachineBasicBlock *, 4> &Successors);
 | 
						|
  bool shouldPredBlockBeOutlined(
 | 
						|
      const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | 
						|
      const BlockChain &Chain, const BlockFilterSet *BlockFilter,
 | 
						|
      BranchProbability SuccProb, BranchProbability HotProb);
 | 
						|
  bool repeatedlyTailDuplicateBlock(
 | 
						|
      MachineBasicBlock *BB, MachineBasicBlock *&LPred,
 | 
						|
      const MachineBasicBlock *LoopHeaderBB,
 | 
						|
      BlockChain &Chain, BlockFilterSet *BlockFilter,
 | 
						|
      MachineFunction::iterator &PrevUnplacedBlockIt);
 | 
						|
  bool maybeTailDuplicateBlock(
 | 
						|
      MachineBasicBlock *BB, MachineBasicBlock *LPred,
 | 
						|
      BlockChain &Chain, BlockFilterSet *BlockFilter,
 | 
						|
      MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
      bool &DuplicatedToPred);
 | 
						|
  bool hasBetterLayoutPredecessor(
 | 
						|
      const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | 
						|
      const BlockChain &SuccChain, BranchProbability SuccProb,
 | 
						|
      BranchProbability RealSuccProb, const BlockChain &Chain,
 | 
						|
      const BlockFilterSet *BlockFilter);
 | 
						|
  BlockAndTailDupResult selectBestSuccessor(
 | 
						|
      const MachineBasicBlock *BB, const BlockChain &Chain,
 | 
						|
      const BlockFilterSet *BlockFilter);
 | 
						|
  MachineBasicBlock *selectBestCandidateBlock(
 | 
						|
      const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList);
 | 
						|
  MachineBasicBlock *getFirstUnplacedBlock(
 | 
						|
      const BlockChain &PlacedChain,
 | 
						|
      MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
      const BlockFilterSet *BlockFilter);
 | 
						|
 | 
						|
  /// \brief Add a basic block to the work list if it is appropriate.
 | 
						|
  ///
 | 
						|
  /// If the optional parameter BlockFilter is provided, only MBB
 | 
						|
  /// present in the set will be added to the worklist. If nullptr
 | 
						|
  /// is provided, no filtering occurs.
 | 
						|
  void fillWorkLists(const MachineBasicBlock *MBB,
 | 
						|
                     SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
 | 
						|
                     const BlockFilterSet *BlockFilter);
 | 
						|
  void buildChain(const MachineBasicBlock *BB, BlockChain &Chain,
 | 
						|
                  BlockFilterSet *BlockFilter = nullptr);
 | 
						|
  MachineBasicBlock *findBestLoopTop(
 | 
						|
      const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
 | 
						|
  MachineBasicBlock *findBestLoopExit(
 | 
						|
      const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
 | 
						|
  BlockFilterSet collectLoopBlockSet(const MachineLoop &L);
 | 
						|
  void buildLoopChains(const MachineLoop &L);
 | 
						|
  void rotateLoop(
 | 
						|
      BlockChain &LoopChain, const MachineBasicBlock *ExitingBB,
 | 
						|
      const BlockFilterSet &LoopBlockSet);
 | 
						|
  void rotateLoopWithProfile(
 | 
						|
      BlockChain &LoopChain, const MachineLoop &L,
 | 
						|
      const BlockFilterSet &LoopBlockSet);
 | 
						|
  void buildCFGChains();
 | 
						|
  void optimizeBranches();
 | 
						|
  void alignBlocks();
 | 
						|
  /// Returns true if a block should be tail-duplicated to increase fallthrough
 | 
						|
  /// opportunities.
 | 
						|
  bool shouldTailDuplicate(MachineBasicBlock *BB);
 | 
						|
  /// Check the edge frequencies to see if tail duplication will increase
 | 
						|
  /// fallthroughs.
 | 
						|
  bool isProfitableToTailDup(
 | 
						|
    const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | 
						|
    BranchProbability AdjustedSumProb,
 | 
						|
    const BlockChain &Chain, const BlockFilterSet *BlockFilter);
 | 
						|
  /// Check for a trellis layout.
 | 
						|
  bool isTrellis(const MachineBasicBlock *BB,
 | 
						|
                 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | 
						|
                 const BlockChain &Chain, const BlockFilterSet *BlockFilter);
 | 
						|
  /// Get the best successor given a trellis layout.
 | 
						|
  BlockAndTailDupResult getBestTrellisSuccessor(
 | 
						|
      const MachineBasicBlock *BB,
 | 
						|
      const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | 
						|
      BranchProbability AdjustedSumProb, const BlockChain &Chain,
 | 
						|
      const BlockFilterSet *BlockFilter);
 | 
						|
  /// Get the best pair of non-conflicting edges.
 | 
						|
  static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges(
 | 
						|
      const MachineBasicBlock *BB,
 | 
						|
      MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges);
 | 
						|
  /// Returns true if a block can tail duplicate into all unplaced
 | 
						|
  /// predecessors. Filters based on loop.
 | 
						|
  bool canTailDuplicateUnplacedPreds(
 | 
						|
      const MachineBasicBlock *BB, MachineBasicBlock *Succ,
 | 
						|
      const BlockChain &Chain, const BlockFilterSet *BlockFilter);
 | 
						|
  /// Find chains of triangles to tail-duplicate where a global analysis works,
 | 
						|
  /// but a local analysis would not find them.
 | 
						|
  void precomputeTriangleChains();
 | 
						|
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
  MachineBlockPlacement() : MachineFunctionPass(ID) {
 | 
						|
    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  bool runOnMachineFunction(MachineFunction &F) override;
 | 
						|
 | 
						|
  void getAnalysisUsage(AnalysisUsage &AU) const override {
 | 
						|
    AU.addRequired<MachineBranchProbabilityInfo>();
 | 
						|
    AU.addRequired<MachineBlockFrequencyInfo>();
 | 
						|
    if (TailDupPlacement)
 | 
						|
      AU.addRequired<MachinePostDominatorTree>();
 | 
						|
    AU.addRequired<MachineLoopInfo>();
 | 
						|
    AU.addRequired<TargetPassConfig>();
 | 
						|
    MachineFunctionPass::getAnalysisUsage(AU);
 | 
						|
  }
 | 
						|
};
 | 
						|
}
 | 
						|
 | 
						|
char MachineBlockPlacement::ID = 0;
 | 
						|
char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
 | 
						|
INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement",
 | 
						|
                      "Branch Probability Basic Block Placement", false, false)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
 | 
						|
INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement",
 | 
						|
                    "Branch Probability Basic Block Placement", false, false)
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
/// \brief Helper to print the name of a MBB.
 | 
						|
///
 | 
						|
/// Only used by debug logging.
 | 
						|
static std::string getBlockName(const MachineBasicBlock *BB) {
 | 
						|
  std::string Result;
 | 
						|
  raw_string_ostream OS(Result);
 | 
						|
  OS << "BB#" << BB->getNumber();
 | 
						|
  OS << " ('" << BB->getName() << "')";
 | 
						|
  OS.flush();
 | 
						|
  return Result;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/// \brief Mark a chain's successors as having one fewer preds.
 | 
						|
///
 | 
						|
/// When a chain is being merged into the "placed" chain, this routine will
 | 
						|
/// quickly walk the successors of each block in the chain and mark them as
 | 
						|
/// having one fewer active predecessor. It also adds any successors of this
 | 
						|
/// chain which reach the zero-predecessor state to the appropriate worklist.
 | 
						|
void MachineBlockPlacement::markChainSuccessors(
 | 
						|
    const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  // Walk all the blocks in this chain, marking their successors as having
 | 
						|
  // a predecessor placed.
 | 
						|
  for (MachineBasicBlock *MBB : Chain) {
 | 
						|
    markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Mark a single block's successors as having one fewer preds.
 | 
						|
///
 | 
						|
/// Under normal circumstances, this is only called by markChainSuccessors,
 | 
						|
/// but if a block that was to be placed is completely tail-duplicated away,
 | 
						|
/// and was duplicated into the chain end, we need to redo markBlockSuccessors
 | 
						|
/// for just that block.
 | 
						|
void MachineBlockPlacement::markBlockSuccessors(
 | 
						|
    const BlockChain &Chain, const MachineBasicBlock *MBB,
 | 
						|
    const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) {
 | 
						|
  // Add any successors for which this is the only un-placed in-loop
 | 
						|
  // predecessor to the worklist as a viable candidate for CFG-neutral
 | 
						|
  // placement. No subsequent placement of this block will violate the CFG
 | 
						|
  // shape, so we get to use heuristics to choose a favorable placement.
 | 
						|
  for (MachineBasicBlock *Succ : MBB->successors()) {
 | 
						|
    if (BlockFilter && !BlockFilter->count(Succ))
 | 
						|
      continue;
 | 
						|
    BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
    // Disregard edges within a fixed chain, or edges to the loop header.
 | 
						|
    if (&Chain == &SuccChain || Succ == LoopHeaderBB)
 | 
						|
      continue;
 | 
						|
 | 
						|
    // This is a cross-chain edge that is within the loop, so decrement the
 | 
						|
    // loop predecessor count of the destination chain.
 | 
						|
    if (SuccChain.UnscheduledPredecessors == 0 ||
 | 
						|
        --SuccChain.UnscheduledPredecessors > 0)
 | 
						|
      continue;
 | 
						|
 | 
						|
    auto *NewBB = *SuccChain.begin();
 | 
						|
    if (NewBB->isEHPad())
 | 
						|
      EHPadWorkList.push_back(NewBB);
 | 
						|
    else
 | 
						|
      BlockWorkList.push_back(NewBB);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// This helper function collects the set of successors of block
 | 
						|
/// \p BB that are allowed to be its layout successors, and return
 | 
						|
/// the total branch probability of edges from \p BB to those
 | 
						|
/// blocks.
 | 
						|
BranchProbability MachineBlockPlacement::collectViableSuccessors(
 | 
						|
    const MachineBasicBlock *BB, const BlockChain &Chain,
 | 
						|
    const BlockFilterSet *BlockFilter,
 | 
						|
    SmallVector<MachineBasicBlock *, 4> &Successors) {
 | 
						|
  // Adjust edge probabilities by excluding edges pointing to blocks that is
 | 
						|
  // either not in BlockFilter or is already in the current chain. Consider the
 | 
						|
  // following CFG:
 | 
						|
  //
 | 
						|
  //     --->A
 | 
						|
  //     |  / \
 | 
						|
  //     | B   C
 | 
						|
  //     |  \ / \
 | 
						|
  //     ----D   E
 | 
						|
  //
 | 
						|
  // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after
 | 
						|
  // A->C is chosen as a fall-through, D won't be selected as a successor of C
 | 
						|
  // due to CFG constraint (the probability of C->D is not greater than
 | 
						|
  // HotProb to break top-order). If we exclude E that is not in BlockFilter
 | 
						|
  // when calculating the  probability of C->D, D will be selected and we
 | 
						|
  // will get A C D B as the layout of this loop.
 | 
						|
  auto AdjustedSumProb = BranchProbability::getOne();
 | 
						|
  for (MachineBasicBlock *Succ : BB->successors()) {
 | 
						|
    bool SkipSucc = false;
 | 
						|
    if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) {
 | 
						|
      SkipSucc = true;
 | 
						|
    } else {
 | 
						|
      BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
      if (SuccChain == &Chain) {
 | 
						|
        SkipSucc = true;
 | 
						|
      } else if (Succ != *SuccChain->begin()) {
 | 
						|
        DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> Mid chain!\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (SkipSucc)
 | 
						|
      AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ);
 | 
						|
    else
 | 
						|
      Successors.push_back(Succ);
 | 
						|
  }
 | 
						|
 | 
						|
  return AdjustedSumProb;
 | 
						|
}
 | 
						|
 | 
						|
/// The helper function returns the branch probability that is adjusted
 | 
						|
/// or normalized over the new total \p AdjustedSumProb.
 | 
						|
static BranchProbability
 | 
						|
getAdjustedProbability(BranchProbability OrigProb,
 | 
						|
                       BranchProbability AdjustedSumProb) {
 | 
						|
  BranchProbability SuccProb;
 | 
						|
  uint32_t SuccProbN = OrigProb.getNumerator();
 | 
						|
  uint32_t SuccProbD = AdjustedSumProb.getNumerator();
 | 
						|
  if (SuccProbN >= SuccProbD)
 | 
						|
    SuccProb = BranchProbability::getOne();
 | 
						|
  else
 | 
						|
    SuccProb = BranchProbability(SuccProbN, SuccProbD);
 | 
						|
 | 
						|
  return SuccProb;
 | 
						|
}
 | 
						|
 | 
						|
/// Check if \p BB has exactly the successors in \p Successors.
 | 
						|
static bool
 | 
						|
hasSameSuccessors(MachineBasicBlock &BB,
 | 
						|
                  SmallPtrSetImpl<const MachineBasicBlock *> &Successors) {
 | 
						|
  if (BB.succ_size() != Successors.size())
 | 
						|
    return false;
 | 
						|
  // We don't want to count self-loops
 | 
						|
  if (Successors.count(&BB))
 | 
						|
    return false;
 | 
						|
  for (MachineBasicBlock *Succ : BB.successors())
 | 
						|
    if (!Successors.count(Succ))
 | 
						|
      return false;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
/// Check if a block should be tail duplicated to increase fallthrough
 | 
						|
/// opportunities.
 | 
						|
/// \p BB Block to check.
 | 
						|
bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) {
 | 
						|
  // Blocks with single successors don't create additional fallthrough
 | 
						|
  // opportunities. Don't duplicate them. TODO: When conditional exits are
 | 
						|
  // analyzable, allow them to be duplicated.
 | 
						|
  bool IsSimple = TailDup.isSimpleBB(BB);
 | 
						|
 | 
						|
  if (BB->succ_size() == 1)
 | 
						|
    return false;
 | 
						|
  return TailDup.shouldTailDuplicate(IsSimple, *BB);
 | 
						|
}
 | 
						|
 | 
						|
/// Compare 2 BlockFrequency's with a small penalty for \p A.
 | 
						|
/// In order to be conservative, we apply a X% penalty to account for
 | 
						|
/// increased icache pressure and static heuristics. For small frequencies
 | 
						|
/// we use only the numerators to improve accuracy. For simplicity, we assume the
 | 
						|
/// penalty is less than 100%
 | 
						|
/// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere.
 | 
						|
static bool greaterWithBias(BlockFrequency A, BlockFrequency B,
 | 
						|
                            uint64_t EntryFreq) {
 | 
						|
  BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
 | 
						|
  BlockFrequency Gain = A - B;
 | 
						|
  return (Gain / ThresholdProb).getFrequency() >= EntryFreq;
 | 
						|
}
 | 
						|
 | 
						|
/// Check the edge frequencies to see if tail duplication will increase
 | 
						|
/// fallthroughs. It only makes sense to call this function when
 | 
						|
/// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is
 | 
						|
/// always locally profitable if we would have picked \p Succ without
 | 
						|
/// considering duplication.
 | 
						|
bool MachineBlockPlacement::isProfitableToTailDup(
 | 
						|
    const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | 
						|
    BranchProbability QProb,
 | 
						|
    const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
 | 
						|
  // We need to do a probability calculation to make sure this is profitable.
 | 
						|
  // First: does succ have a successor that post-dominates? This affects the
 | 
						|
  // calculation. The 2 relevant cases are:
 | 
						|
  //    BB         BB
 | 
						|
  //    | \Qout    | \Qout
 | 
						|
  //   P|  C       |P C
 | 
						|
  //    =   C'     =   C'
 | 
						|
  //    |  /Qin    |  /Qin
 | 
						|
  //    | /        | /
 | 
						|
  //    Succ       Succ
 | 
						|
  //    / \        | \  V
 | 
						|
  //  U/   =V      |U \
 | 
						|
  //  /     \      =   D
 | 
						|
  //  D      E     |  /
 | 
						|
  //               | /
 | 
						|
  //               |/
 | 
						|
  //               PDom
 | 
						|
  //  '=' : Branch taken for that CFG edge
 | 
						|
  // In the second case, Placing Succ while duplicating it into C prevents the
 | 
						|
  // fallthrough of Succ into either D or PDom, because they now have C as an
 | 
						|
  // unplaced predecessor
 | 
						|
 | 
						|
  // Start by figuring out which case we fall into
 | 
						|
  MachineBasicBlock *PDom = nullptr;
 | 
						|
  SmallVector<MachineBasicBlock *, 4> SuccSuccs;
 | 
						|
  // Only scan the relevant successors
 | 
						|
  auto AdjustedSuccSumProb =
 | 
						|
      collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs);
 | 
						|
  BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ);
 | 
						|
  auto BBFreq = MBFI->getBlockFreq(BB);
 | 
						|
  auto SuccFreq = MBFI->getBlockFreq(Succ);
 | 
						|
  BlockFrequency P = BBFreq * PProb;
 | 
						|
  BlockFrequency Qout = BBFreq * QProb;
 | 
						|
  uint64_t EntryFreq = MBFI->getEntryFreq();
 | 
						|
  // If there are no more successors, it is profitable to copy, as it strictly
 | 
						|
  // increases fallthrough.
 | 
						|
  if (SuccSuccs.size() == 0)
 | 
						|
    return greaterWithBias(P, Qout, EntryFreq);
 | 
						|
 | 
						|
  auto BestSuccSucc = BranchProbability::getZero();
 | 
						|
  // Find the PDom or the best Succ if no PDom exists.
 | 
						|
  for (MachineBasicBlock *SuccSucc : SuccSuccs) {
 | 
						|
    auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc);
 | 
						|
    if (Prob > BestSuccSucc)
 | 
						|
      BestSuccSucc = Prob;
 | 
						|
    if (PDom == nullptr)
 | 
						|
      if (MPDT->dominates(SuccSucc, Succ)) {
 | 
						|
        PDom = SuccSucc;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
  }
 | 
						|
  // For the comparisons, we need to know Succ's best incoming edge that isn't
 | 
						|
  // from BB.
 | 
						|
  auto SuccBestPred = BlockFrequency(0);
 | 
						|
  for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
 | 
						|
    if (SuccPred == Succ || SuccPred == BB
 | 
						|
        || BlockToChain[SuccPred] == &Chain
 | 
						|
        || (BlockFilter && !BlockFilter->count(SuccPred)))
 | 
						|
      continue;
 | 
						|
    auto Freq = MBFI->getBlockFreq(SuccPred)
 | 
						|
        * MBPI->getEdgeProbability(SuccPred, Succ);
 | 
						|
    if (Freq > SuccBestPred)
 | 
						|
      SuccBestPred = Freq;
 | 
						|
  }
 | 
						|
  // Qin is Succ's best unplaced incoming edge that isn't BB
 | 
						|
  BlockFrequency Qin = SuccBestPred;
 | 
						|
  // If it doesn't have a post-dominating successor, here is the calculation:
 | 
						|
  //    BB        BB
 | 
						|
  //    | \Qout   |  \
 | 
						|
  //   P|  C      |   =
 | 
						|
  //    =   C'    |    C
 | 
						|
  //    |  /Qin   |     |
 | 
						|
  //    | /       |     C' (+Succ)
 | 
						|
  //    Succ      Succ /|
 | 
						|
  //    / \       |  \/ |
 | 
						|
  //  U/   =V     |  == |
 | 
						|
  //  /     \     | /  \|
 | 
						|
  //  D      E    D     E
 | 
						|
  //  '=' : Branch taken for that CFG edge
 | 
						|
  //  Cost in the first case is: P + V
 | 
						|
  //  For this calculation, we always assume P > Qout. If Qout > P
 | 
						|
  //  The result of this function will be ignored at the caller.
 | 
						|
  //  Let F = SuccFreq - Qin
 | 
						|
  //  Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V
 | 
						|
 | 
						|
  if (PDom == nullptr || !Succ->isSuccessor(PDom)) {
 | 
						|
    BranchProbability UProb = BestSuccSucc;
 | 
						|
    BranchProbability VProb = AdjustedSuccSumProb - UProb;
 | 
						|
    BlockFrequency F = SuccFreq - Qin;
 | 
						|
    BlockFrequency V = SuccFreq * VProb;
 | 
						|
    BlockFrequency QinU = std::min(Qin, F) * UProb;
 | 
						|
    BlockFrequency BaseCost = P + V;
 | 
						|
    BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb;
 | 
						|
    return greaterWithBias(BaseCost, DupCost, EntryFreq);
 | 
						|
  }
 | 
						|
  BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom);
 | 
						|
  BranchProbability VProb = AdjustedSuccSumProb - UProb;
 | 
						|
  BlockFrequency U = SuccFreq * UProb;
 | 
						|
  BlockFrequency V = SuccFreq * VProb;
 | 
						|
  BlockFrequency F = SuccFreq - Qin;
 | 
						|
  // If there is a post-dominating successor, here is the calculation:
 | 
						|
  // BB         BB                 BB          BB
 | 
						|
  // | \Qout    |   \               | \Qout     |  \
 | 
						|
  // |P C       |    =              |P C        |   =
 | 
						|
  // =   C'     |P    C             =   C'      |P   C
 | 
						|
  // |  /Qin    |      |            |  /Qin     |     |
 | 
						|
  // | /        |      C' (+Succ)   | /         |     C' (+Succ)
 | 
						|
  // Succ       Succ  /|            Succ        Succ /|
 | 
						|
  // | \  V     |   \/ |            | \  V      |  \/ |
 | 
						|
  // |U \       |U  /\ =?           |U =        |U /\ |
 | 
						|
  // =   D      = =  =?|            |   D       | =  =|
 | 
						|
  // |  /       |/     D            |  /        |/    D
 | 
						|
  // | /        |     /             | =         |    /
 | 
						|
  // |/         |    /              |/          |   =
 | 
						|
  // Dom         Dom                Dom         Dom
 | 
						|
  //  '=' : Branch taken for that CFG edge
 | 
						|
  // The cost for taken branches in the first case is P + U
 | 
						|
  // Let F = SuccFreq - Qin
 | 
						|
  // The cost in the second case (assuming independence), given the layout:
 | 
						|
  // BB, Succ, (C+Succ), D, Dom or the layout:
 | 
						|
  // BB, Succ, D, Dom, (C+Succ)
 | 
						|
  // is Qout + max(F, Qin) * U + min(F, Qin)
 | 
						|
  // compare P + U vs Qout + P * U + Qin.
 | 
						|
  //
 | 
						|
  // The 3rd and 4th cases cover when Dom would be chosen to follow Succ.
 | 
						|
  //
 | 
						|
  // For the 3rd case, the cost is P + 2 * V
 | 
						|
  // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V
 | 
						|
  // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V
 | 
						|
  if (UProb > AdjustedSuccSumProb / 2 &&
 | 
						|
      !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb,
 | 
						|
                                  Chain, BlockFilter))
 | 
						|
    // Cases 3 & 4
 | 
						|
    return greaterWithBias(
 | 
						|
        (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb),
 | 
						|
        EntryFreq);
 | 
						|
  // Cases 1 & 2
 | 
						|
  return greaterWithBias((P + U),
 | 
						|
                         (Qout + std::min(Qin, F) * AdjustedSuccSumProb +
 | 
						|
                          std::max(Qin, F) * UProb),
 | 
						|
                         EntryFreq);
 | 
						|
}
 | 
						|
 | 
						|
/// Check for a trellis layout. \p BB is the upper part of a trellis if its
 | 
						|
/// successors form the lower part of a trellis. A successor set S forms the
 | 
						|
/// lower part of a trellis if all of the predecessors of S are either in S or
 | 
						|
/// have all of S as successors. We ignore trellises where BB doesn't have 2
 | 
						|
/// successors because for fewer than 2, it's trivial, and for 3 or greater they
 | 
						|
/// are very uncommon and complex to compute optimally. Allowing edges within S
 | 
						|
/// is not strictly a trellis, but the same algorithm works, so we allow it.
 | 
						|
bool MachineBlockPlacement::isTrellis(
 | 
						|
    const MachineBasicBlock *BB,
 | 
						|
    const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | 
						|
    const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
 | 
						|
  // Technically BB could form a trellis with branching factor higher than 2.
 | 
						|
  // But that's extremely uncommon.
 | 
						|
  if (BB->succ_size() != 2 || ViableSuccs.size() != 2)
 | 
						|
    return false;
 | 
						|
 | 
						|
  SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(),
 | 
						|
                                                       BB->succ_end());
 | 
						|
  // To avoid reviewing the same predecessors twice.
 | 
						|
  SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds;
 | 
						|
 | 
						|
  for (MachineBasicBlock *Succ : ViableSuccs) {
 | 
						|
    int PredCount = 0;
 | 
						|
    for (auto SuccPred : Succ->predecessors()) {
 | 
						|
      // Allow triangle successors, but don't count them.
 | 
						|
      if (Successors.count(SuccPred)) {
 | 
						|
        // Make sure that it is actually a triangle.
 | 
						|
        for (MachineBasicBlock *CheckSucc : SuccPred->successors())
 | 
						|
          if (!Successors.count(CheckSucc))
 | 
						|
            return false;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      const BlockChain *PredChain = BlockToChain[SuccPred];
 | 
						|
      if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) ||
 | 
						|
          PredChain == &Chain || PredChain == BlockToChain[Succ])
 | 
						|
        continue;
 | 
						|
      ++PredCount;
 | 
						|
      // Perform the successor check only once.
 | 
						|
      if (!SeenPreds.insert(SuccPred).second)
 | 
						|
        continue;
 | 
						|
      if (!hasSameSuccessors(*SuccPred, Successors))
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    // If one of the successors has only BB as a predecessor, it is not a
 | 
						|
    // trellis.
 | 
						|
    if (PredCount < 1)
 | 
						|
      return false;
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
/// Pick the highest total weight pair of edges that can both be laid out.
 | 
						|
/// The edges in \p Edges[0] are assumed to have a different destination than
 | 
						|
/// the edges in \p Edges[1]. Simple counting shows that the best pair is either
 | 
						|
/// the individual highest weight edges to the 2 different destinations, or in
 | 
						|
/// case of a conflict, one of them should be replaced with a 2nd best edge.
 | 
						|
std::pair<MachineBlockPlacement::WeightedEdge,
 | 
						|
          MachineBlockPlacement::WeightedEdge>
 | 
						|
MachineBlockPlacement::getBestNonConflictingEdges(
 | 
						|
    const MachineBasicBlock *BB,
 | 
						|
    MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>>
 | 
						|
        Edges) {
 | 
						|
  // Sort the edges, and then for each successor, find the best incoming
 | 
						|
  // predecessor. If the best incoming predecessors aren't the same,
 | 
						|
  // then that is clearly the best layout. If there is a conflict, one of the
 | 
						|
  // successors will have to fallthrough from the second best predecessor. We
 | 
						|
  // compare which combination is better overall.
 | 
						|
 | 
						|
  // Sort for highest frequency.
 | 
						|
  auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; };
 | 
						|
 | 
						|
  std::stable_sort(Edges[0].begin(), Edges[0].end(), Cmp);
 | 
						|
  std::stable_sort(Edges[1].begin(), Edges[1].end(), Cmp);
 | 
						|
  auto BestA = Edges[0].begin();
 | 
						|
  auto BestB = Edges[1].begin();
 | 
						|
  // Arrange for the correct answer to be in BestA and BestB
 | 
						|
  // If the 2 best edges don't conflict, the answer is already there.
 | 
						|
  if (BestA->Src == BestB->Src) {
 | 
						|
    // Compare the total fallthrough of (Best + Second Best) for both pairs
 | 
						|
    auto SecondBestA = std::next(BestA);
 | 
						|
    auto SecondBestB = std::next(BestB);
 | 
						|
    BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight;
 | 
						|
    BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight;
 | 
						|
    if (BestAScore < BestBScore)
 | 
						|
      BestA = SecondBestA;
 | 
						|
    else
 | 
						|
      BestB = SecondBestB;
 | 
						|
  }
 | 
						|
  // Arrange for the BB edge to be in BestA if it exists.
 | 
						|
  if (BestB->Src == BB)
 | 
						|
    std::swap(BestA, BestB);
 | 
						|
  return std::make_pair(*BestA, *BestB);
 | 
						|
}
 | 
						|
 | 
						|
/// Get the best successor from \p BB based on \p BB being part of a trellis.
 | 
						|
/// We only handle trellises with 2 successors, so the algorithm is
 | 
						|
/// straightforward: Find the best pair of edges that don't conflict. We find
 | 
						|
/// the best incoming edge for each successor in the trellis. If those conflict,
 | 
						|
/// we consider which of them should be replaced with the second best.
 | 
						|
/// Upon return the two best edges will be in \p BestEdges. If one of the edges
 | 
						|
/// comes from \p BB, it will be in \p BestEdges[0]
 | 
						|
MachineBlockPlacement::BlockAndTailDupResult
 | 
						|
MachineBlockPlacement::getBestTrellisSuccessor(
 | 
						|
    const MachineBasicBlock *BB,
 | 
						|
    const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | 
						|
    BranchProbability AdjustedSumProb, const BlockChain &Chain,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
 | 
						|
  BlockAndTailDupResult Result = {nullptr, false};
 | 
						|
  SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
 | 
						|
                                                       BB->succ_end());
 | 
						|
 | 
						|
  // We assume size 2 because it's common. For general n, we would have to do
 | 
						|
  // the Hungarian algorithm, but it's not worth the complexity because more
 | 
						|
  // than 2 successors is fairly uncommon, and a trellis even more so.
 | 
						|
  if (Successors.size() != 2 || ViableSuccs.size() != 2)
 | 
						|
    return Result;
 | 
						|
 | 
						|
  // Collect the edge frequencies of all edges that form the trellis.
 | 
						|
  SmallVector<WeightedEdge, 8> Edges[2];
 | 
						|
  int SuccIndex = 0;
 | 
						|
  for (auto Succ : ViableSuccs) {
 | 
						|
    for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
 | 
						|
      // Skip any placed predecessors that are not BB
 | 
						|
      if (SuccPred != BB)
 | 
						|
        if ((BlockFilter && !BlockFilter->count(SuccPred)) ||
 | 
						|
            BlockToChain[SuccPred] == &Chain ||
 | 
						|
            BlockToChain[SuccPred] == BlockToChain[Succ])
 | 
						|
          continue;
 | 
						|
      BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) *
 | 
						|
                                MBPI->getEdgeProbability(SuccPred, Succ);
 | 
						|
      Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ});
 | 
						|
    }
 | 
						|
    ++SuccIndex;
 | 
						|
  }
 | 
						|
 | 
						|
  // Pick the best combination of 2 edges from all the edges in the trellis.
 | 
						|
  WeightedEdge BestA, BestB;
 | 
						|
  std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges);
 | 
						|
 | 
						|
  if (BestA.Src != BB) {
 | 
						|
    // If we have a trellis, and BB doesn't have the best fallthrough edges,
 | 
						|
    // we shouldn't choose any successor. We've already looked and there's a
 | 
						|
    // better fallthrough edge for all the successors.
 | 
						|
    DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n");
 | 
						|
    return Result;
 | 
						|
  }
 | 
						|
 | 
						|
  // Did we pick the triangle edge? If tail-duplication is profitable, do
 | 
						|
  // that instead. Otherwise merge the triangle edge now while we know it is
 | 
						|
  // optimal.
 | 
						|
  if (BestA.Dest == BestB.Src) {
 | 
						|
    // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2
 | 
						|
    // would be better.
 | 
						|
    MachineBasicBlock *Succ1 = BestA.Dest;
 | 
						|
    MachineBasicBlock *Succ2 = BestB.Dest;
 | 
						|
    // Check to see if tail-duplication would be profitable.
 | 
						|
    if (TailDupPlacement && shouldTailDuplicate(Succ2) &&
 | 
						|
        canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) &&
 | 
						|
        isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1),
 | 
						|
                              Chain, BlockFilter)) {
 | 
						|
      DEBUG(BranchProbability Succ2Prob = getAdjustedProbability(
 | 
						|
                MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb);
 | 
						|
            dbgs() << "    Selected: " << getBlockName(Succ2)
 | 
						|
                   << ", probability: " << Succ2Prob << " (Tail Duplicate)\n");
 | 
						|
      Result.BB = Succ2;
 | 
						|
      Result.ShouldTailDup = true;
 | 
						|
      return Result;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // We have already computed the optimal edge for the other side of the
 | 
						|
  // trellis.
 | 
						|
  ComputedEdges[BestB.Src] = { BestB.Dest, false };
 | 
						|
 | 
						|
  auto TrellisSucc = BestA.Dest;
 | 
						|
  DEBUG(BranchProbability SuccProb = getAdjustedProbability(
 | 
						|
            MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb);
 | 
						|
        dbgs() << "    Selected: " << getBlockName(TrellisSucc)
 | 
						|
               << ", probability: " << SuccProb << " (Trellis)\n");
 | 
						|
  Result.BB = TrellisSucc;
 | 
						|
  return Result;
 | 
						|
}
 | 
						|
 | 
						|
/// When the option TailDupPlacement is on, this method checks if the
 | 
						|
/// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated
 | 
						|
/// into all of its unplaced, unfiltered predecessors, that are not BB.
 | 
						|
bool MachineBlockPlacement::canTailDuplicateUnplacedPreds(
 | 
						|
    const MachineBasicBlock *BB, MachineBasicBlock *Succ,
 | 
						|
    const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
 | 
						|
  if (!shouldTailDuplicate(Succ))
 | 
						|
    return false;
 | 
						|
 | 
						|
  // For CFG checking.
 | 
						|
  SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
 | 
						|
                                                       BB->succ_end());
 | 
						|
  for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | 
						|
    // Make sure all unplaced and unfiltered predecessors can be
 | 
						|
    // tail-duplicated into.
 | 
						|
    // Skip any blocks that are already placed or not in this loop.
 | 
						|
    if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred))
 | 
						|
        || BlockToChain[Pred] == &Chain)
 | 
						|
      continue;
 | 
						|
    if (!TailDup.canTailDuplicate(Succ, Pred)) {
 | 
						|
      if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors))
 | 
						|
        // This will result in a trellis after tail duplication, so we don't
 | 
						|
        // need to copy Succ into this predecessor. In the presence
 | 
						|
        // of a trellis tail duplication can continue to be profitable.
 | 
						|
        // For example:
 | 
						|
        // A            A
 | 
						|
        // |\           |\
 | 
						|
        // | \          | \
 | 
						|
        // |  C         |  C+BB
 | 
						|
        // | /          |  |
 | 
						|
        // |/           |  |
 | 
						|
        // BB    =>     BB |
 | 
						|
        // |\           |\/|
 | 
						|
        // | \          |/\|
 | 
						|
        // |  D         |  D
 | 
						|
        // | /          | /
 | 
						|
        // |/           |/
 | 
						|
        // Succ         Succ
 | 
						|
        //
 | 
						|
        // After BB was duplicated into C, the layout looks like the one on the
 | 
						|
        // right. BB and C now have the same successors. When considering
 | 
						|
        // whether Succ can be duplicated into all its unplaced predecessors, we
 | 
						|
        // ignore C.
 | 
						|
        // We can do this because C already has a profitable fallthrough, namely
 | 
						|
        // D. TODO(iteratee): ignore sufficiently cold predecessors for
 | 
						|
        // duplication and for this test.
 | 
						|
        //
 | 
						|
        // This allows trellises to be laid out in 2 separate chains
 | 
						|
        // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic
 | 
						|
        // because it allows the creation of 2 fallthrough paths with links
 | 
						|
        // between them, and we correctly identify the best layout for these
 | 
						|
        // CFGs. We want to extend trellises that the user created in addition
 | 
						|
        // to trellises created by tail-duplication, so we just look for the
 | 
						|
        // CFG.
 | 
						|
        continue;
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
/// Find chains of triangles where we believe it would be profitable to
 | 
						|
/// tail-duplicate them all, but a local analysis would not find them.
 | 
						|
/// There are 3 ways this can be profitable:
 | 
						|
/// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with
 | 
						|
///    longer chains)
 | 
						|
/// 2) The chains are statically correlated. Branch probabilities have a very
 | 
						|
///    U-shaped distribution.
 | 
						|
///    [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805]
 | 
						|
///    If the branches in a chain are likely to be from the same side of the
 | 
						|
///    distribution as their predecessor, but are independent at runtime, this
 | 
						|
///    transformation is profitable. (Because the cost of being wrong is a small
 | 
						|
///    fixed cost, unlike the standard triangle layout where the cost of being
 | 
						|
///    wrong scales with the # of triangles.)
 | 
						|
/// 3) The chains are dynamically correlated. If the probability that a previous
 | 
						|
///    branch was taken positively influences whether the next branch will be
 | 
						|
///    taken
 | 
						|
/// We believe that 2 and 3 are common enough to justify the small margin in 1.
 | 
						|
void MachineBlockPlacement::precomputeTriangleChains() {
 | 
						|
  struct TriangleChain {
 | 
						|
    std::vector<MachineBasicBlock *> Edges;
 | 
						|
    TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst)
 | 
						|
        : Edges({src, dst}) {}
 | 
						|
 | 
						|
    void append(MachineBasicBlock *dst) {
 | 
						|
      assert(getKey()->isSuccessor(dst) &&
 | 
						|
             "Attempting to append a block that is not a successor.");
 | 
						|
      Edges.push_back(dst);
 | 
						|
    }
 | 
						|
 | 
						|
    unsigned count() const { return Edges.size() - 1; }
 | 
						|
 | 
						|
    MachineBasicBlock *getKey() const {
 | 
						|
      return Edges.back();
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  if (TriangleChainCount == 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Pre-computing triangle chains.\n");
 | 
						|
  // Map from last block to the chain that contains it. This allows us to extend
 | 
						|
  // chains as we find new triangles.
 | 
						|
  DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap;
 | 
						|
  for (MachineBasicBlock &BB : *F) {
 | 
						|
    // If BB doesn't have 2 successors, it doesn't start a triangle.
 | 
						|
    if (BB.succ_size() != 2)
 | 
						|
      continue;
 | 
						|
    MachineBasicBlock *PDom = nullptr;
 | 
						|
    for (MachineBasicBlock *Succ : BB.successors()) {
 | 
						|
      if (!MPDT->dominates(Succ, &BB))
 | 
						|
        continue;
 | 
						|
      PDom = Succ;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
    // If BB doesn't have a post-dominating successor, it doesn't form a
 | 
						|
    // triangle.
 | 
						|
    if (PDom == nullptr)
 | 
						|
      continue;
 | 
						|
    // If PDom has a hint that it is low probability, skip this triangle.
 | 
						|
    if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100))
 | 
						|
      continue;
 | 
						|
    // If PDom isn't eligible for duplication, this isn't the kind of triangle
 | 
						|
    // we're looking for.
 | 
						|
    if (!shouldTailDuplicate(PDom))
 | 
						|
      continue;
 | 
						|
    bool CanTailDuplicate = true;
 | 
						|
    // If PDom can't tail-duplicate into it's non-BB predecessors, then this
 | 
						|
    // isn't the kind of triangle we're looking for.
 | 
						|
    for (MachineBasicBlock* Pred : PDom->predecessors()) {
 | 
						|
      if (Pred == &BB)
 | 
						|
        continue;
 | 
						|
      if (!TailDup.canTailDuplicate(PDom, Pred)) {
 | 
						|
        CanTailDuplicate = false;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    // If we can't tail-duplicate PDom to its predecessors, then skip this
 | 
						|
    // triangle.
 | 
						|
    if (!CanTailDuplicate)
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Now we have an interesting triangle. Insert it if it's not part of an
 | 
						|
    // existing chain
 | 
						|
    // Note: This cannot be replaced with a call insert() or emplace() because
 | 
						|
    // the find key is BB, but the insert/emplace key is PDom.
 | 
						|
    auto Found = TriangleChainMap.find(&BB);
 | 
						|
    // If it is, remove the chain from the map, grow it, and put it back in the
 | 
						|
    // map with the end as the new key.
 | 
						|
    if (Found != TriangleChainMap.end()) {
 | 
						|
      TriangleChain Chain = std::move(Found->second);
 | 
						|
      TriangleChainMap.erase(Found);
 | 
						|
      Chain.append(PDom);
 | 
						|
      TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain)));
 | 
						|
    } else {
 | 
						|
      auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom);
 | 
						|
      assert(InsertResult.second && "Block seen twice.");
 | 
						|
      (void)InsertResult;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Iterating over a DenseMap is safe here, because the only thing in the body
 | 
						|
  // of the loop is inserting into another DenseMap (ComputedEdges).
 | 
						|
  // ComputedEdges is never iterated, so this doesn't lead to non-determinism.
 | 
						|
  for (auto &ChainPair : TriangleChainMap) {
 | 
						|
    TriangleChain &Chain = ChainPair.second;
 | 
						|
    // Benchmarking has shown that due to branch correlation duplicating 2 or
 | 
						|
    // more triangles is profitable, despite the calculations assuming
 | 
						|
    // independence.
 | 
						|
    if (Chain.count() < TriangleChainCount)
 | 
						|
      continue;
 | 
						|
    MachineBasicBlock *dst = Chain.Edges.back();
 | 
						|
    Chain.Edges.pop_back();
 | 
						|
    for (MachineBasicBlock *src : reverse(Chain.Edges)) {
 | 
						|
      DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->" <<
 | 
						|
            getBlockName(dst) << " as pre-computed based on triangles.\n");
 | 
						|
 | 
						|
      auto InsertResult = ComputedEdges.insert({src, {dst, true}});
 | 
						|
      assert(InsertResult.second && "Block seen twice.");
 | 
						|
      (void)InsertResult;
 | 
						|
 | 
						|
      dst = src;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// When profile is not present, return the StaticLikelyProb.
 | 
						|
// When profile is available, we need to handle the triangle-shape CFG.
 | 
						|
static BranchProbability getLayoutSuccessorProbThreshold(
 | 
						|
      const MachineBasicBlock *BB) {
 | 
						|
  if (!BB->getParent()->getFunction()->getEntryCount())
 | 
						|
    return BranchProbability(StaticLikelyProb, 100);
 | 
						|
  if (BB->succ_size() == 2) {
 | 
						|
    const MachineBasicBlock *Succ1 = *BB->succ_begin();
 | 
						|
    const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1);
 | 
						|
    if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) {
 | 
						|
      /* See case 1 below for the cost analysis. For BB->Succ to
 | 
						|
       * be taken with smaller cost, the following needs to hold:
 | 
						|
       *   Prob(BB->Succ) > 2 * Prob(BB->Pred)
 | 
						|
       *   So the threshold T in the calculation below
 | 
						|
       *   (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred)
 | 
						|
       *   So T / (1 - T) = 2, Yielding T = 2/3
 | 
						|
       * Also adding user specified branch bias, we have
 | 
						|
       *   T = (2/3)*(ProfileLikelyProb/50)
 | 
						|
       *     = (2*ProfileLikelyProb)/150)
 | 
						|
       */
 | 
						|
      return BranchProbability(2 * ProfileLikelyProb, 150);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return BranchProbability(ProfileLikelyProb, 100);
 | 
						|
}
 | 
						|
 | 
						|
/// Checks to see if the layout candidate block \p Succ has a better layout
 | 
						|
/// predecessor than \c BB. If yes, returns true.
 | 
						|
/// \p SuccProb: The probability adjusted for only remaining blocks.
 | 
						|
///   Only used for logging
 | 
						|
/// \p RealSuccProb: The un-adjusted probability.
 | 
						|
/// \p Chain: The chain that BB belongs to and Succ is being considered for.
 | 
						|
/// \p BlockFilter: if non-null, the set of blocks that make up the loop being
 | 
						|
///    considered
 | 
						|
bool MachineBlockPlacement::hasBetterLayoutPredecessor(
 | 
						|
    const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | 
						|
    const BlockChain &SuccChain, BranchProbability SuccProb,
 | 
						|
    BranchProbability RealSuccProb, const BlockChain &Chain,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
 | 
						|
  // There isn't a better layout when there are no unscheduled predecessors.
 | 
						|
  if (SuccChain.UnscheduledPredecessors == 0)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // There are two basic scenarios here:
 | 
						|
  // -------------------------------------
 | 
						|
  // Case 1: triangular shape CFG (if-then):
 | 
						|
  //     BB
 | 
						|
  //     | \
 | 
						|
  //     |  \
 | 
						|
  //     |   Pred
 | 
						|
  //     |   /
 | 
						|
  //     Succ
 | 
						|
  // In this case, we are evaluating whether to select edge -> Succ, e.g.
 | 
						|
  // set Succ as the layout successor of BB. Picking Succ as BB's
 | 
						|
  // successor breaks the CFG constraints (FIXME: define these constraints).
 | 
						|
  // With this layout, Pred BB
 | 
						|
  // is forced to be outlined, so the overall cost will be cost of the
 | 
						|
  // branch taken from BB to Pred, plus the cost of back taken branch
 | 
						|
  // from Pred to Succ, as well as the additional cost associated
 | 
						|
  // with the needed unconditional jump instruction from Pred To Succ.
 | 
						|
 | 
						|
  // The cost of the topological order layout is the taken branch cost
 | 
						|
  // from BB to Succ, so to make BB->Succ a viable candidate, the following
 | 
						|
  // must hold:
 | 
						|
  //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost
 | 
						|
  //      < freq(BB->Succ) *  taken_branch_cost.
 | 
						|
  // Ignoring unconditional jump cost, we get
 | 
						|
  //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e.,
 | 
						|
  //    prob(BB->Succ) > 2 * prob(BB->Pred)
 | 
						|
  //
 | 
						|
  // When real profile data is available, we can precisely compute the
 | 
						|
  // probability threshold that is needed for edge BB->Succ to be considered.
 | 
						|
  // Without profile data, the heuristic requires the branch bias to be
 | 
						|
  // a lot larger to make sure the signal is very strong (e.g. 80% default).
 | 
						|
  // -----------------------------------------------------------------
 | 
						|
  // Case 2: diamond like CFG (if-then-else):
 | 
						|
  //     S
 | 
						|
  //    / \
 | 
						|
  //   |   \
 | 
						|
  //  BB    Pred
 | 
						|
  //   \    /
 | 
						|
  //    Succ
 | 
						|
  //    ..
 | 
						|
  //
 | 
						|
  // The current block is BB and edge BB->Succ is now being evaluated.
 | 
						|
  // Note that edge S->BB was previously already selected because
 | 
						|
  // prob(S->BB) > prob(S->Pred).
 | 
						|
  // At this point, 2 blocks can be placed after BB: Pred or Succ. If we
 | 
						|
  // choose Pred, we will have a topological ordering as shown on the left
 | 
						|
  // in the picture below. If we choose Succ, we have the solution as shown
 | 
						|
  // on the right:
 | 
						|
  //
 | 
						|
  //   topo-order:
 | 
						|
  //
 | 
						|
  //       S-----                             ---S
 | 
						|
  //       |    |                             |  |
 | 
						|
  //    ---BB   |                             |  BB
 | 
						|
  //    |       |                             |  |
 | 
						|
  //    |  pred--                             |  Succ--
 | 
						|
  //    |  |                                  |       |
 | 
						|
  //    ---succ                               ---pred--
 | 
						|
  //
 | 
						|
  // cost = freq(S->Pred) + freq(BB->Succ)    cost = 2 * freq (S->Pred)
 | 
						|
  //      = freq(S->Pred) + freq(S->BB)
 | 
						|
  //
 | 
						|
  // If we have profile data (i.e, branch probabilities can be trusted), the
 | 
						|
  // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 *
 | 
						|
  // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB).
 | 
						|
  // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which
 | 
						|
  // means the cost of topological order is greater.
 | 
						|
  // When profile data is not available, however, we need to be more
 | 
						|
  // conservative. If the branch prediction is wrong, breaking the topo-order
 | 
						|
  // will actually yield a layout with large cost. For this reason, we need
 | 
						|
  // strong biased branch at block S with Prob(S->BB) in order to select
 | 
						|
  // BB->Succ. This is equivalent to looking the CFG backward with backward
 | 
						|
  // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without
 | 
						|
  // profile data).
 | 
						|
  // --------------------------------------------------------------------------
 | 
						|
  // Case 3: forked diamond
 | 
						|
  //       S
 | 
						|
  //      / \
 | 
						|
  //     /   \
 | 
						|
  //   BB    Pred
 | 
						|
  //   | \   / |
 | 
						|
  //   |  \ /  |
 | 
						|
  //   |   X   |
 | 
						|
  //   |  / \  |
 | 
						|
  //   | /   \ |
 | 
						|
  //   S1     S2
 | 
						|
  //
 | 
						|
  // The current block is BB and edge BB->S1 is now being evaluated.
 | 
						|
  // As above S->BB was already selected because
 | 
						|
  // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2).
 | 
						|
  //
 | 
						|
  // topo-order:
 | 
						|
  //
 | 
						|
  //     S-------|                     ---S
 | 
						|
  //     |       |                     |  |
 | 
						|
  //  ---BB      |                     |  BB
 | 
						|
  //  |          |                     |  |
 | 
						|
  //  |  Pred----|                     |  S1----
 | 
						|
  //  |  |                             |       |
 | 
						|
  //  --(S1 or S2)                     ---Pred--
 | 
						|
  //                                        |
 | 
						|
  //                                       S2
 | 
						|
  //
 | 
						|
  // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2)
 | 
						|
  //    + min(freq(Pred->S1), freq(Pred->S2))
 | 
						|
  // Non-topo-order cost:
 | 
						|
  // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2).
 | 
						|
  // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2))
 | 
						|
  // is 0. Then the non topo layout is better when
 | 
						|
  // freq(S->Pred) < freq(BB->S1).
 | 
						|
  // This is exactly what is checked below.
 | 
						|
  // Note there are other shapes that apply (Pred may not be a single block,
 | 
						|
  // but they all fit this general pattern.)
 | 
						|
  BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB);
 | 
						|
 | 
						|
  // Make sure that a hot successor doesn't have a globally more
 | 
						|
  // important predecessor.
 | 
						|
  BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb;
 | 
						|
  bool BadCFGConflict = false;
 | 
						|
 | 
						|
  for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | 
						|
    if (Pred == Succ || BlockToChain[Pred] == &SuccChain ||
 | 
						|
        (BlockFilter && !BlockFilter->count(Pred)) ||
 | 
						|
        BlockToChain[Pred] == &Chain ||
 | 
						|
        // This check is redundant except for look ahead. This function is
 | 
						|
        // called for lookahead by isProfitableToTailDup when BB hasn't been
 | 
						|
        // placed yet.
 | 
						|
        (Pred == BB))
 | 
						|
      continue;
 | 
						|
    // Do backward checking.
 | 
						|
    // For all cases above, we need a backward checking to filter out edges that
 | 
						|
    // are not 'strongly' biased.
 | 
						|
    // BB  Pred
 | 
						|
    //  \ /
 | 
						|
    //  Succ
 | 
						|
    // We select edge BB->Succ if
 | 
						|
    //      freq(BB->Succ) > freq(Succ) * HotProb
 | 
						|
    //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) *
 | 
						|
    //      HotProb
 | 
						|
    //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb
 | 
						|
    // Case 1 is covered too, because the first equation reduces to:
 | 
						|
    // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle)
 | 
						|
    BlockFrequency PredEdgeFreq =
 | 
						|
        MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
 | 
						|
    if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) {
 | 
						|
      BadCFGConflict = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (BadCFGConflict) {
 | 
						|
    DEBUG(dbgs() << "    Not a candidate: " << getBlockName(Succ) << " -> " << SuccProb
 | 
						|
                 << " (prob) (non-cold CFG conflict)\n");
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Select the best successor for a block.
 | 
						|
///
 | 
						|
/// This looks across all successors of a particular block and attempts to
 | 
						|
/// select the "best" one to be the layout successor. It only considers direct
 | 
						|
/// successors which also pass the block filter. It will attempt to avoid
 | 
						|
/// breaking CFG structure, but cave and break such structures in the case of
 | 
						|
/// very hot successor edges.
 | 
						|
///
 | 
						|
/// \returns The best successor block found, or null if none are viable, along
 | 
						|
/// with a boolean indicating if tail duplication is necessary.
 | 
						|
MachineBlockPlacement::BlockAndTailDupResult
 | 
						|
MachineBlockPlacement::selectBestSuccessor(
 | 
						|
    const MachineBasicBlock *BB, const BlockChain &Chain,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  const BranchProbability HotProb(StaticLikelyProb, 100);
 | 
						|
 | 
						|
  BlockAndTailDupResult BestSucc = { nullptr, false };
 | 
						|
  auto BestProb = BranchProbability::getZero();
 | 
						|
 | 
						|
  SmallVector<MachineBasicBlock *, 4> Successors;
 | 
						|
  auto AdjustedSumProb =
 | 
						|
      collectViableSuccessors(BB, Chain, BlockFilter, Successors);
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB) << "\n");
 | 
						|
 | 
						|
  // if we already precomputed the best successor for BB, return that if still
 | 
						|
  // applicable.
 | 
						|
  auto FoundEdge = ComputedEdges.find(BB);
 | 
						|
  if (FoundEdge != ComputedEdges.end()) {
 | 
						|
    MachineBasicBlock *Succ = FoundEdge->second.BB;
 | 
						|
    ComputedEdges.erase(FoundEdge);
 | 
						|
    BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
    if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) &&
 | 
						|
        SuccChain != &Chain && Succ == *SuccChain->begin())
 | 
						|
      return FoundEdge->second;
 | 
						|
  }
 | 
						|
 | 
						|
  // if BB is part of a trellis, Use the trellis to determine the optimal
 | 
						|
  // fallthrough edges
 | 
						|
  if (isTrellis(BB, Successors, Chain, BlockFilter))
 | 
						|
    return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain,
 | 
						|
                                   BlockFilter);
 | 
						|
 | 
						|
  // For blocks with CFG violations, we may be able to lay them out anyway with
 | 
						|
  // tail-duplication. We keep this vector so we can perform the probability
 | 
						|
  // calculations the minimum number of times.
 | 
						|
  SmallVector<std::tuple<BranchProbability, MachineBasicBlock *>, 4>
 | 
						|
      DupCandidates;
 | 
						|
  for (MachineBasicBlock *Succ : Successors) {
 | 
						|
    auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ);
 | 
						|
    BranchProbability SuccProb =
 | 
						|
        getAdjustedProbability(RealSuccProb, AdjustedSumProb);
 | 
						|
 | 
						|
    BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
    // Skip the edge \c BB->Succ if block \c Succ has a better layout
 | 
						|
    // predecessor that yields lower global cost.
 | 
						|
    if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb,
 | 
						|
                                   Chain, BlockFilter)) {
 | 
						|
      // If tail duplication would make Succ profitable, place it.
 | 
						|
      if (TailDupPlacement && shouldTailDuplicate(Succ))
 | 
						|
        DupCandidates.push_back(std::make_tuple(SuccProb, Succ));
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    DEBUG(
 | 
						|
        dbgs() << "    Candidate: " << getBlockName(Succ) << ", probability: "
 | 
						|
               << SuccProb
 | 
						|
               << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "")
 | 
						|
               << "\n");
 | 
						|
 | 
						|
    if (BestSucc.BB && BestProb >= SuccProb) {
 | 
						|
      DEBUG(dbgs() << "    Not the best candidate, continuing\n");
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    DEBUG(dbgs() << "    Setting it as best candidate\n");
 | 
						|
    BestSucc.BB = Succ;
 | 
						|
    BestProb = SuccProb;
 | 
						|
  }
 | 
						|
  // Handle the tail duplication candidates in order of decreasing probability.
 | 
						|
  // Stop at the first one that is profitable. Also stop if they are less
 | 
						|
  // profitable than BestSucc. Position is important because we preserve it and
 | 
						|
  // prefer first best match. Here we aren't comparing in order, so we capture
 | 
						|
  // the position instead.
 | 
						|
  if (DupCandidates.size() != 0) {
 | 
						|
    auto cmp =
 | 
						|
        [](const std::tuple<BranchProbability, MachineBasicBlock *> &a,
 | 
						|
           const std::tuple<BranchProbability, MachineBasicBlock *> &b) {
 | 
						|
          return std::get<0>(a) > std::get<0>(b);
 | 
						|
        };
 | 
						|
    std::stable_sort(DupCandidates.begin(), DupCandidates.end(), cmp);
 | 
						|
  }
 | 
						|
  for(auto &Tup : DupCandidates) {
 | 
						|
    BranchProbability DupProb;
 | 
						|
    MachineBasicBlock *Succ;
 | 
						|
    std::tie(DupProb, Succ) = Tup;
 | 
						|
    if (DupProb < BestProb)
 | 
						|
      break;
 | 
						|
    if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter)
 | 
						|
        && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) {
 | 
						|
      DEBUG(
 | 
						|
          dbgs() << "    Candidate: " << getBlockName(Succ) << ", probability: "
 | 
						|
                 << DupProb
 | 
						|
                 << " (Tail Duplicate)\n");
 | 
						|
      BestSucc.BB = Succ;
 | 
						|
      BestSucc.ShouldTailDup = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (BestSucc.BB)
 | 
						|
    DEBUG(dbgs() << "    Selected: " << getBlockName(BestSucc.BB) << "\n");
 | 
						|
 | 
						|
  return BestSucc;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Select the best block from a worklist.
 | 
						|
///
 | 
						|
/// This looks through the provided worklist as a list of candidate basic
 | 
						|
/// blocks and select the most profitable one to place. The definition of
 | 
						|
/// profitable only really makes sense in the context of a loop. This returns
 | 
						|
/// the most frequently visited block in the worklist, which in the case of
 | 
						|
/// a loop, is the one most desirable to be physically close to the rest of the
 | 
						|
/// loop body in order to improve i-cache behavior.
 | 
						|
///
 | 
						|
/// \returns The best block found, or null if none are viable.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
 | 
						|
    const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) {
 | 
						|
  // Once we need to walk the worklist looking for a candidate, cleanup the
 | 
						|
  // worklist of already placed entries.
 | 
						|
  // FIXME: If this shows up on profiles, it could be folded (at the cost of
 | 
						|
  // some code complexity) into the loop below.
 | 
						|
  WorkList.erase(remove_if(WorkList,
 | 
						|
                           [&](MachineBasicBlock *BB) {
 | 
						|
                             return BlockToChain.lookup(BB) == &Chain;
 | 
						|
                           }),
 | 
						|
                 WorkList.end());
 | 
						|
 | 
						|
  if (WorkList.empty())
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  bool IsEHPad = WorkList[0]->isEHPad();
 | 
						|
 | 
						|
  MachineBasicBlock *BestBlock = nullptr;
 | 
						|
  BlockFrequency BestFreq;
 | 
						|
  for (MachineBasicBlock *MBB : WorkList) {
 | 
						|
    assert(MBB->isEHPad() == IsEHPad);
 | 
						|
 | 
						|
    BlockChain &SuccChain = *BlockToChain[MBB];
 | 
						|
    if (&SuccChain == &Chain)
 | 
						|
      continue;
 | 
						|
 | 
						|
    assert(SuccChain.UnscheduledPredecessors == 0 && "Found CFG-violating block");
 | 
						|
 | 
						|
    BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
 | 
						|
    DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
 | 
						|
          MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
 | 
						|
 | 
						|
    // For ehpad, we layout the least probable first as to avoid jumping back
 | 
						|
    // from least probable landingpads to more probable ones.
 | 
						|
    //
 | 
						|
    // FIXME: Using probability is probably (!) not the best way to achieve
 | 
						|
    // this. We should probably have a more principled approach to layout
 | 
						|
    // cleanup code.
 | 
						|
    //
 | 
						|
    // The goal is to get:
 | 
						|
    //
 | 
						|
    //                 +--------------------------+
 | 
						|
    //                 |                          V
 | 
						|
    // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume
 | 
						|
    //
 | 
						|
    // Rather than:
 | 
						|
    //
 | 
						|
    //                 +-------------------------------------+
 | 
						|
    //                 V                                     |
 | 
						|
    // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup
 | 
						|
    if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq)))
 | 
						|
      continue;
 | 
						|
 | 
						|
    BestBlock = MBB;
 | 
						|
    BestFreq = CandidateFreq;
 | 
						|
  }
 | 
						|
 | 
						|
  return BestBlock;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Retrieve the first unplaced basic block.
 | 
						|
///
 | 
						|
/// This routine is called when we are unable to use the CFG to walk through
 | 
						|
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
 | 
						|
/// We walk through the function's blocks in order, starting from the
 | 
						|
/// LastUnplacedBlockIt. We update this iterator on each call to avoid
 | 
						|
/// re-scanning the entire sequence on repeated calls to this routine.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
 | 
						|
    const BlockChain &PlacedChain,
 | 
						|
    MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E;
 | 
						|
       ++I) {
 | 
						|
    if (BlockFilter && !BlockFilter->count(&*I))
 | 
						|
      continue;
 | 
						|
    if (BlockToChain[&*I] != &PlacedChain) {
 | 
						|
      PrevUnplacedBlockIt = I;
 | 
						|
      // Now select the head of the chain to which the unplaced block belongs
 | 
						|
      // as the block to place. This will force the entire chain to be placed,
 | 
						|
      // and satisfies the requirements of merging chains.
 | 
						|
      return *BlockToChain[&*I]->begin();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::fillWorkLists(
 | 
						|
    const MachineBasicBlock *MBB,
 | 
						|
    SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
 | 
						|
    const BlockFilterSet *BlockFilter = nullptr) {
 | 
						|
  BlockChain &Chain = *BlockToChain[MBB];
 | 
						|
  if (!UpdatedPreds.insert(&Chain).second)
 | 
						|
    return;
 | 
						|
 | 
						|
  assert(Chain.UnscheduledPredecessors == 0);
 | 
						|
  for (MachineBasicBlock *ChainBB : Chain) {
 | 
						|
    assert(BlockToChain[ChainBB] == &Chain);
 | 
						|
    for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
 | 
						|
      if (BlockFilter && !BlockFilter->count(Pred))
 | 
						|
        continue;
 | 
						|
      if (BlockToChain[Pred] == &Chain)
 | 
						|
        continue;
 | 
						|
      ++Chain.UnscheduledPredecessors;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (Chain.UnscheduledPredecessors != 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  MachineBasicBlock *BB = *Chain.begin();
 | 
						|
  if (BB->isEHPad())
 | 
						|
    EHPadWorkList.push_back(BB);
 | 
						|
  else
 | 
						|
    BlockWorkList.push_back(BB);
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildChain(
 | 
						|
    const MachineBasicBlock *HeadBB, BlockChain &Chain,
 | 
						|
    BlockFilterSet *BlockFilter) {
 | 
						|
  assert(HeadBB && "BB must not be null.\n");
 | 
						|
  assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n");
 | 
						|
  MachineFunction::iterator PrevUnplacedBlockIt = F->begin();
 | 
						|
 | 
						|
  const MachineBasicBlock *LoopHeaderBB = HeadBB;
 | 
						|
  markChainSuccessors(Chain, LoopHeaderBB, BlockFilter);
 | 
						|
  MachineBasicBlock *BB = *std::prev(Chain.end());
 | 
						|
  for (;;) {
 | 
						|
    assert(BB && "null block found at end of chain in loop.");
 | 
						|
    assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop.");
 | 
						|
    assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain.");
 | 
						|
 | 
						|
 | 
						|
    // Look for the best viable successor if there is one to place immediately
 | 
						|
    // after this block.
 | 
						|
    auto Result = selectBestSuccessor(BB, Chain, BlockFilter);
 | 
						|
    MachineBasicBlock* BestSucc = Result.BB;
 | 
						|
    bool ShouldTailDup = Result.ShouldTailDup;
 | 
						|
    if (TailDupPlacement)
 | 
						|
      ShouldTailDup |= (BestSucc && shouldTailDuplicate(BestSucc));
 | 
						|
 | 
						|
    // If an immediate successor isn't available, look for the best viable
 | 
						|
    // block among those we've identified as not violating the loop's CFG at
 | 
						|
    // this point. This won't be a fallthrough, but it will increase locality.
 | 
						|
    if (!BestSucc)
 | 
						|
      BestSucc = selectBestCandidateBlock(Chain, BlockWorkList);
 | 
						|
    if (!BestSucc)
 | 
						|
      BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList);
 | 
						|
 | 
						|
    if (!BestSucc) {
 | 
						|
      BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter);
 | 
						|
      if (!BestSucc)
 | 
						|
        break;
 | 
						|
 | 
						|
      DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
 | 
						|
                      "layout successor until the CFG reduces\n");
 | 
						|
    }
 | 
						|
 | 
						|
    // Placement may have changed tail duplication opportunities.
 | 
						|
    // Check for that now.
 | 
						|
    if (TailDupPlacement && BestSucc && ShouldTailDup) {
 | 
						|
      // If the chosen successor was duplicated into all its predecessors,
 | 
						|
      // don't bother laying it out, just go round the loop again with BB as
 | 
						|
      // the chain end.
 | 
						|
      if (repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain,
 | 
						|
                                       BlockFilter, PrevUnplacedBlockIt))
 | 
						|
        continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // Place this block, updating the datastructures to reflect its placement.
 | 
						|
    BlockChain &SuccChain = *BlockToChain[BestSucc];
 | 
						|
    // Zero out UnscheduledPredecessors for the successor we're about to merge in case
 | 
						|
    // we selected a successor that didn't fit naturally into the CFG.
 | 
						|
    SuccChain.UnscheduledPredecessors = 0;
 | 
						|
    DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to "
 | 
						|
                 << getBlockName(BestSucc) << "\n");
 | 
						|
    markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter);
 | 
						|
    Chain.merge(BestSucc, &SuccChain);
 | 
						|
    BB = *std::prev(Chain.end());
 | 
						|
  }
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finished forming chain for header block "
 | 
						|
               << getBlockName(*Chain.begin()) << "\n");
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Find the best loop top block for layout.
 | 
						|
///
 | 
						|
/// Look for a block which is strictly better than the loop header for laying
 | 
						|
/// out at the top of the loop. This looks for one and only one pattern:
 | 
						|
/// a latch block with no conditional exit. This block will cause a conditional
 | 
						|
/// jump around it or will be the bottom of the loop if we lay it out in place,
 | 
						|
/// but if it it doesn't end up at the bottom of the loop for any reason,
 | 
						|
/// rotation alone won't fix it. Because such a block will always result in an
 | 
						|
/// unconditional jump (for the backedge) rotating it in front of the loop
 | 
						|
/// header is always profitable.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::findBestLoopTop(const MachineLoop &L,
 | 
						|
                                       const BlockFilterSet &LoopBlockSet) {
 | 
						|
  // Placing the latch block before the header may introduce an extra branch
 | 
						|
  // that skips this block the first time the loop is executed, which we want
 | 
						|
  // to avoid when optimising for size.
 | 
						|
  // FIXME: in theory there is a case that does not introduce a new branch,
 | 
						|
  // i.e. when the layout predecessor does not fallthrough to the loop header.
 | 
						|
  // In practice this never happens though: there always seems to be a preheader
 | 
						|
  // that can fallthrough and that is also placed before the header.
 | 
						|
  if (F->getFunction()->optForSize())
 | 
						|
    return L.getHeader();
 | 
						|
 | 
						|
  // Check that the header hasn't been fused with a preheader block due to
 | 
						|
  // crazy branches. If it has, we need to start with the header at the top to
 | 
						|
  // prevent pulling the preheader into the loop body.
 | 
						|
  BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | 
						|
  if (!LoopBlockSet.count(*HeaderChain.begin()))
 | 
						|
    return L.getHeader();
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader())
 | 
						|
               << "\n");
 | 
						|
 | 
						|
  BlockFrequency BestPredFreq;
 | 
						|
  MachineBasicBlock *BestPred = nullptr;
 | 
						|
  for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) {
 | 
						|
    if (!LoopBlockSet.count(Pred))
 | 
						|
      continue;
 | 
						|
    DEBUG(dbgs() << "    header pred: " << getBlockName(Pred) << ", has "
 | 
						|
                 << Pred->succ_size() << " successors, ";
 | 
						|
          MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
 | 
						|
    if (Pred->succ_size() > 1)
 | 
						|
      continue;
 | 
						|
 | 
						|
    BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
 | 
						|
    if (!BestPred || PredFreq > BestPredFreq ||
 | 
						|
        (!(PredFreq < BestPredFreq) &&
 | 
						|
         Pred->isLayoutSuccessor(L.getHeader()))) {
 | 
						|
      BestPred = Pred;
 | 
						|
      BestPredFreq = PredFreq;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If no direct predecessor is fine, just use the loop header.
 | 
						|
  if (!BestPred) {
 | 
						|
    DEBUG(dbgs() << "    final top unchanged\n");
 | 
						|
    return L.getHeader();
 | 
						|
  }
 | 
						|
 | 
						|
  // Walk backwards through any straight line of predecessors.
 | 
						|
  while (BestPred->pred_size() == 1 &&
 | 
						|
         (*BestPred->pred_begin())->succ_size() == 1 &&
 | 
						|
         *BestPred->pred_begin() != L.getHeader())
 | 
						|
    BestPred = *BestPred->pred_begin();
 | 
						|
 | 
						|
  DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
 | 
						|
  return BestPred;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Find the best loop exiting block for layout.
 | 
						|
///
 | 
						|
/// This routine implements the logic to analyze the loop looking for the best
 | 
						|
/// block to layout at the top of the loop. Typically this is done to maximize
 | 
						|
/// fallthrough opportunities.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::findBestLoopExit(const MachineLoop &L,
 | 
						|
                                        const BlockFilterSet &LoopBlockSet) {
 | 
						|
  // We don't want to layout the loop linearly in all cases. If the loop header
 | 
						|
  // is just a normal basic block in the loop, we want to look for what block
 | 
						|
  // within the loop is the best one to layout at the top. However, if the loop
 | 
						|
  // header has be pre-merged into a chain due to predecessors not having
 | 
						|
  // analyzable branches, *and* the predecessor it is merged with is *not* part
 | 
						|
  // of the loop, rotating the header into the middle of the loop will create
 | 
						|
  // a non-contiguous range of blocks which is Very Bad. So start with the
 | 
						|
  // header and only rotate if safe.
 | 
						|
  BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | 
						|
  if (!LoopBlockSet.count(*HeaderChain.begin()))
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  BlockFrequency BestExitEdgeFreq;
 | 
						|
  unsigned BestExitLoopDepth = 0;
 | 
						|
  MachineBasicBlock *ExitingBB = nullptr;
 | 
						|
  // If there are exits to outer loops, loop rotation can severely limit
 | 
						|
  // fallthrough opportunities unless it selects such an exit. Keep a set of
 | 
						|
  // blocks where rotating to exit with that block will reach an outer loop.
 | 
						|
  SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader())
 | 
						|
               << "\n");
 | 
						|
  for (MachineBasicBlock *MBB : L.getBlocks()) {
 | 
						|
    BlockChain &Chain = *BlockToChain[MBB];
 | 
						|
    // Ensure that this block is at the end of a chain; otherwise it could be
 | 
						|
    // mid-way through an inner loop or a successor of an unanalyzable branch.
 | 
						|
    if (MBB != *std::prev(Chain.end()))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Now walk the successors. We need to establish whether this has a viable
 | 
						|
    // exiting successor and whether it has a viable non-exiting successor.
 | 
						|
    // We store the old exiting state and restore it if a viable looping
 | 
						|
    // successor isn't found.
 | 
						|
    MachineBasicBlock *OldExitingBB = ExitingBB;
 | 
						|
    BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
 | 
						|
    bool HasLoopingSucc = false;
 | 
						|
    for (MachineBasicBlock *Succ : MBB->successors()) {
 | 
						|
      if (Succ->isEHPad())
 | 
						|
        continue;
 | 
						|
      if (Succ == MBB)
 | 
						|
        continue;
 | 
						|
      BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
      // Don't split chains, either this chain or the successor's chain.
 | 
						|
      if (&Chain == &SuccChain) {
 | 
						|
        DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | 
						|
                     << getBlockName(Succ) << " (chain conflict)\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      auto SuccProb = MBPI->getEdgeProbability(MBB, Succ);
 | 
						|
      if (LoopBlockSet.count(Succ)) {
 | 
						|
        DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
 | 
						|
                     << getBlockName(Succ) << " (" << SuccProb << ")\n");
 | 
						|
        HasLoopingSucc = true;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      unsigned SuccLoopDepth = 0;
 | 
						|
      if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
 | 
						|
        SuccLoopDepth = ExitLoop->getLoopDepth();
 | 
						|
        if (ExitLoop->contains(&L))
 | 
						|
          BlocksExitingToOuterLoop.insert(MBB);
 | 
						|
      }
 | 
						|
 | 
						|
      BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
 | 
						|
      DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | 
						|
                   << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] (";
 | 
						|
            MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
 | 
						|
      // Note that we bias this toward an existing layout successor to retain
 | 
						|
      // incoming order in the absence of better information. The exit must have
 | 
						|
      // a frequency higher than the current exit before we consider breaking
 | 
						|
      // the layout.
 | 
						|
      BranchProbability Bias(100 - ExitBlockBias, 100);
 | 
						|
      if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
 | 
						|
          ExitEdgeFreq > BestExitEdgeFreq ||
 | 
						|
          (MBB->isLayoutSuccessor(Succ) &&
 | 
						|
           !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
 | 
						|
        BestExitEdgeFreq = ExitEdgeFreq;
 | 
						|
        ExitingBB = MBB;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!HasLoopingSucc) {
 | 
						|
      // Restore the old exiting state, no viable looping successor was found.
 | 
						|
      ExitingBB = OldExitingBB;
 | 
						|
      BestExitEdgeFreq = OldBestExitEdgeFreq;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // Without a candidate exiting block or with only a single block in the
 | 
						|
  // loop, just use the loop header to layout the loop.
 | 
						|
  if (!ExitingBB) {
 | 
						|
    DEBUG(dbgs() << "    No other candidate exit blocks, using loop header\n");
 | 
						|
    return nullptr;
 | 
						|
  }
 | 
						|
  if (L.getNumBlocks() == 1) {
 | 
						|
    DEBUG(dbgs() << "    Loop has 1 block, using loop header as exit\n");
 | 
						|
    return nullptr;
 | 
						|
  }
 | 
						|
 | 
						|
  // Also, if we have exit blocks which lead to outer loops but didn't select
 | 
						|
  // one of them as the exiting block we are rotating toward, disable loop
 | 
						|
  // rotation altogether.
 | 
						|
  if (!BlocksExitingToOuterLoop.empty() &&
 | 
						|
      !BlocksExitingToOuterLoop.count(ExitingBB))
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) << "\n");
 | 
						|
  return ExitingBB;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Attempt to rotate an exiting block to the bottom of the loop.
 | 
						|
///
 | 
						|
/// Once we have built a chain, try to rotate it to line up the hot exit block
 | 
						|
/// with fallthrough out of the loop if doing so doesn't introduce unnecessary
 | 
						|
/// branches. For example, if the loop has fallthrough into its header and out
 | 
						|
/// of its bottom already, don't rotate it.
 | 
						|
void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
 | 
						|
                                       const MachineBasicBlock *ExitingBB,
 | 
						|
                                       const BlockFilterSet &LoopBlockSet) {
 | 
						|
  if (!ExitingBB)
 | 
						|
    return;
 | 
						|
 | 
						|
  MachineBasicBlock *Top = *LoopChain.begin();
 | 
						|
  bool ViableTopFallthrough = false;
 | 
						|
  for (MachineBasicBlock *Pred : Top->predecessors()) {
 | 
						|
    BlockChain *PredChain = BlockToChain[Pred];
 | 
						|
    if (!LoopBlockSet.count(Pred) &&
 | 
						|
        (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | 
						|
      ViableTopFallthrough = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If the header has viable fallthrough, check whether the current loop
 | 
						|
  // bottom is a viable exiting block. If so, bail out as rotating will
 | 
						|
  // introduce an unnecessary branch.
 | 
						|
  if (ViableTopFallthrough) {
 | 
						|
    MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
 | 
						|
    for (MachineBasicBlock *Succ : Bottom->successors()) {
 | 
						|
      BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
      if (!LoopBlockSet.count(Succ) &&
 | 
						|
          (!SuccChain || Succ == *SuccChain->begin()))
 | 
						|
        return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  BlockChain::iterator ExitIt = find(LoopChain, ExitingBB);
 | 
						|
  if (ExitIt == LoopChain.end())
 | 
						|
    return;
 | 
						|
 | 
						|
  std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Attempt to rotate a loop based on profile data to reduce branch cost.
 | 
						|
///
 | 
						|
/// With profile data, we can determine the cost in terms of missed fall through
 | 
						|
/// opportunities when rotating a loop chain and select the best rotation.
 | 
						|
/// Basically, there are three kinds of cost to consider for each rotation:
 | 
						|
///    1. The possibly missed fall through edge (if it exists) from BB out of
 | 
						|
///    the loop to the loop header.
 | 
						|
///    2. The possibly missed fall through edges (if they exist) from the loop
 | 
						|
///    exits to BB out of the loop.
 | 
						|
///    3. The missed fall through edge (if it exists) from the last BB to the
 | 
						|
///    first BB in the loop chain.
 | 
						|
///  Therefore, the cost for a given rotation is the sum of costs listed above.
 | 
						|
///  We select the best rotation with the smallest cost.
 | 
						|
void MachineBlockPlacement::rotateLoopWithProfile(
 | 
						|
    BlockChain &LoopChain, const MachineLoop &L,
 | 
						|
    const BlockFilterSet &LoopBlockSet) {
 | 
						|
  auto HeaderBB = L.getHeader();
 | 
						|
  auto HeaderIter = find(LoopChain, HeaderBB);
 | 
						|
  auto RotationPos = LoopChain.end();
 | 
						|
 | 
						|
  BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency();
 | 
						|
 | 
						|
  // A utility lambda that scales up a block frequency by dividing it by a
 | 
						|
  // branch probability which is the reciprocal of the scale.
 | 
						|
  auto ScaleBlockFrequency = [](BlockFrequency Freq,
 | 
						|
                                unsigned Scale) -> BlockFrequency {
 | 
						|
    if (Scale == 0)
 | 
						|
      return 0;
 | 
						|
    // Use operator / between BlockFrequency and BranchProbability to implement
 | 
						|
    // saturating multiplication.
 | 
						|
    return Freq / BranchProbability(1, Scale);
 | 
						|
  };
 | 
						|
 | 
						|
  // Compute the cost of the missed fall-through edge to the loop header if the
 | 
						|
  // chain head is not the loop header. As we only consider natural loops with
 | 
						|
  // single header, this computation can be done only once.
 | 
						|
  BlockFrequency HeaderFallThroughCost(0);
 | 
						|
  for (auto *Pred : HeaderBB->predecessors()) {
 | 
						|
    BlockChain *PredChain = BlockToChain[Pred];
 | 
						|
    if (!LoopBlockSet.count(Pred) &&
 | 
						|
        (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | 
						|
      auto EdgeFreq =
 | 
						|
          MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, HeaderBB);
 | 
						|
      auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost);
 | 
						|
      // If the predecessor has only an unconditional jump to the header, we
 | 
						|
      // need to consider the cost of this jump.
 | 
						|
      if (Pred->succ_size() == 1)
 | 
						|
        FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost);
 | 
						|
      HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Here we collect all exit blocks in the loop, and for each exit we find out
 | 
						|
  // its hottest exit edge. For each loop rotation, we define the loop exit cost
 | 
						|
  // as the sum of frequencies of exit edges we collect here, excluding the exit
 | 
						|
  // edge from the tail of the loop chain.
 | 
						|
  SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq;
 | 
						|
  for (auto BB : LoopChain) {
 | 
						|
    auto LargestExitEdgeProb = BranchProbability::getZero();
 | 
						|
    for (auto *Succ : BB->successors()) {
 | 
						|
      BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
      if (!LoopBlockSet.count(Succ) &&
 | 
						|
          (!SuccChain || Succ == *SuccChain->begin())) {
 | 
						|
        auto SuccProb = MBPI->getEdgeProbability(BB, Succ);
 | 
						|
        LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (LargestExitEdgeProb > BranchProbability::getZero()) {
 | 
						|
      auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb;
 | 
						|
      ExitsWithFreq.emplace_back(BB, ExitFreq);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // In this loop we iterate every block in the loop chain and calculate the
 | 
						|
  // cost assuming the block is the head of the loop chain. When the loop ends,
 | 
						|
  // we should have found the best candidate as the loop chain's head.
 | 
						|
  for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()),
 | 
						|
            EndIter = LoopChain.end();
 | 
						|
       Iter != EndIter; Iter++, TailIter++) {
 | 
						|
    // TailIter is used to track the tail of the loop chain if the block we are
 | 
						|
    // checking (pointed by Iter) is the head of the chain.
 | 
						|
    if (TailIter == LoopChain.end())
 | 
						|
      TailIter = LoopChain.begin();
 | 
						|
 | 
						|
    auto TailBB = *TailIter;
 | 
						|
 | 
						|
    // Calculate the cost by putting this BB to the top.
 | 
						|
    BlockFrequency Cost = 0;
 | 
						|
 | 
						|
    // If the current BB is the loop header, we need to take into account the
 | 
						|
    // cost of the missed fall through edge from outside of the loop to the
 | 
						|
    // header.
 | 
						|
    if (Iter != HeaderIter)
 | 
						|
      Cost += HeaderFallThroughCost;
 | 
						|
 | 
						|
    // Collect the loop exit cost by summing up frequencies of all exit edges
 | 
						|
    // except the one from the chain tail.
 | 
						|
    for (auto &ExitWithFreq : ExitsWithFreq)
 | 
						|
      if (TailBB != ExitWithFreq.first)
 | 
						|
        Cost += ExitWithFreq.second;
 | 
						|
 | 
						|
    // The cost of breaking the once fall-through edge from the tail to the top
 | 
						|
    // of the loop chain. Here we need to consider three cases:
 | 
						|
    // 1. If the tail node has only one successor, then we will get an
 | 
						|
    //    additional jmp instruction. So the cost here is (MisfetchCost +
 | 
						|
    //    JumpInstCost) * tail node frequency.
 | 
						|
    // 2. If the tail node has two successors, then we may still get an
 | 
						|
    //    additional jmp instruction if the layout successor after the loop
 | 
						|
    //    chain is not its CFG successor. Note that the more frequently executed
 | 
						|
    //    jmp instruction will be put ahead of the other one. Assume the
 | 
						|
    //    frequency of those two branches are x and y, where x is the frequency
 | 
						|
    //    of the edge to the chain head, then the cost will be
 | 
						|
    //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency.
 | 
						|
    // 3. If the tail node has more than two successors (this rarely happens),
 | 
						|
    //    we won't consider any additional cost.
 | 
						|
    if (TailBB->isSuccessor(*Iter)) {
 | 
						|
      auto TailBBFreq = MBFI->getBlockFreq(TailBB);
 | 
						|
      if (TailBB->succ_size() == 1)
 | 
						|
        Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(),
 | 
						|
                                    MisfetchCost + JumpInstCost);
 | 
						|
      else if (TailBB->succ_size() == 2) {
 | 
						|
        auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter);
 | 
						|
        auto TailToHeadFreq = TailBBFreq * TailToHeadProb;
 | 
						|
        auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2)
 | 
						|
                                  ? TailBBFreq * TailToHeadProb.getCompl()
 | 
						|
                                  : TailToHeadFreq;
 | 
						|
        Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) +
 | 
						|
                ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    DEBUG(dbgs() << "The cost of loop rotation by making " << getBlockName(*Iter)
 | 
						|
                 << " to the top: " << Cost.getFrequency() << "\n");
 | 
						|
 | 
						|
    if (Cost < SmallestRotationCost) {
 | 
						|
      SmallestRotationCost = Cost;
 | 
						|
      RotationPos = Iter;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (RotationPos != LoopChain.end()) {
 | 
						|
    DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos)
 | 
						|
                 << " to the top\n");
 | 
						|
    std::rotate(LoopChain.begin(), RotationPos, LoopChain.end());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Collect blocks in the given loop that are to be placed.
 | 
						|
///
 | 
						|
/// When profile data is available, exclude cold blocks from the returned set;
 | 
						|
/// otherwise, collect all blocks in the loop.
 | 
						|
MachineBlockPlacement::BlockFilterSet
 | 
						|
MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) {
 | 
						|
  BlockFilterSet LoopBlockSet;
 | 
						|
 | 
						|
  // Filter cold blocks off from LoopBlockSet when profile data is available.
 | 
						|
  // Collect the sum of frequencies of incoming edges to the loop header from
 | 
						|
  // outside. If we treat the loop as a super block, this is the frequency of
 | 
						|
  // the loop. Then for each block in the loop, we calculate the ratio between
 | 
						|
  // its frequency and the frequency of the loop block. When it is too small,
 | 
						|
  // don't add it to the loop chain. If there are outer loops, then this block
 | 
						|
  // will be merged into the first outer loop chain for which this block is not
 | 
						|
  // cold anymore. This needs precise profile data and we only do this when
 | 
						|
  // profile data is available.
 | 
						|
  if (F->getFunction()->getEntryCount()) {
 | 
						|
    BlockFrequency LoopFreq(0);
 | 
						|
    for (auto LoopPred : L.getHeader()->predecessors())
 | 
						|
      if (!L.contains(LoopPred))
 | 
						|
        LoopFreq += MBFI->getBlockFreq(LoopPred) *
 | 
						|
                    MBPI->getEdgeProbability(LoopPred, L.getHeader());
 | 
						|
 | 
						|
    for (MachineBasicBlock *LoopBB : L.getBlocks()) {
 | 
						|
      auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency();
 | 
						|
      if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio)
 | 
						|
        continue;
 | 
						|
      LoopBlockSet.insert(LoopBB);
 | 
						|
    }
 | 
						|
  } else
 | 
						|
    LoopBlockSet.insert(L.block_begin(), L.block_end());
 | 
						|
 | 
						|
  return LoopBlockSet;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Forms basic block chains from the natural loop structures.
 | 
						|
///
 | 
						|
/// These chains are designed to preserve the existing *structure* of the code
 | 
						|
/// as much as possible. We can then stitch the chains together in a way which
 | 
						|
/// both preserves the topological structure and minimizes taken conditional
 | 
						|
/// branches.
 | 
						|
void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) {
 | 
						|
  // First recurse through any nested loops, building chains for those inner
 | 
						|
  // loops.
 | 
						|
  for (const MachineLoop *InnerLoop : L)
 | 
						|
    buildLoopChains(*InnerLoop);
 | 
						|
 | 
						|
  assert(BlockWorkList.empty());
 | 
						|
  assert(EHPadWorkList.empty());
 | 
						|
  BlockFilterSet LoopBlockSet = collectLoopBlockSet(L);
 | 
						|
 | 
						|
  // Check if we have profile data for this function. If yes, we will rotate
 | 
						|
  // this loop by modeling costs more precisely which requires the profile data
 | 
						|
  // for better layout.
 | 
						|
  bool RotateLoopWithProfile =
 | 
						|
      ForcePreciseRotationCost ||
 | 
						|
      (PreciseRotationCost && F->getFunction()->getEntryCount());
 | 
						|
 | 
						|
  // First check to see if there is an obviously preferable top block for the
 | 
						|
  // loop. This will default to the header, but may end up as one of the
 | 
						|
  // predecessors to the header if there is one which will result in strictly
 | 
						|
  // fewer branches in the loop body.
 | 
						|
  // When we use profile data to rotate the loop, this is unnecessary.
 | 
						|
  MachineBasicBlock *LoopTop =
 | 
						|
      RotateLoopWithProfile ? L.getHeader() : findBestLoopTop(L, LoopBlockSet);
 | 
						|
 | 
						|
  // If we selected just the header for the loop top, look for a potentially
 | 
						|
  // profitable exit block in the event that rotating the loop can eliminate
 | 
						|
  // branches by placing an exit edge at the bottom.
 | 
						|
  if (!RotateLoopWithProfile && LoopTop == L.getHeader())
 | 
						|
    PreferredLoopExit = findBestLoopExit(L, LoopBlockSet);
 | 
						|
 | 
						|
  BlockChain &LoopChain = *BlockToChain[LoopTop];
 | 
						|
 | 
						|
  // FIXME: This is a really lame way of walking the chains in the loop: we
 | 
						|
  // walk the blocks, and use a set to prevent visiting a particular chain
 | 
						|
  // twice.
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  assert(LoopChain.UnscheduledPredecessors == 0);
 | 
						|
  UpdatedPreds.insert(&LoopChain);
 | 
						|
 | 
						|
  for (const MachineBasicBlock *LoopBB : LoopBlockSet)
 | 
						|
    fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet);
 | 
						|
 | 
						|
  buildChain(LoopTop, LoopChain, &LoopBlockSet);
 | 
						|
 | 
						|
  if (RotateLoopWithProfile)
 | 
						|
    rotateLoopWithProfile(LoopChain, L, LoopBlockSet);
 | 
						|
  else
 | 
						|
    rotateLoop(LoopChain, PreferredLoopExit, LoopBlockSet);
 | 
						|
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadLoop = false;
 | 
						|
    if (LoopChain.UnscheduledPredecessors) {
 | 
						|
      BadLoop = true;
 | 
						|
      dbgs() << "Loop chain contains a block without its preds placed!\n"
 | 
						|
             << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
             << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
 | 
						|
    }
 | 
						|
    for (MachineBasicBlock *ChainBB : LoopChain) {
 | 
						|
      dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
 | 
						|
      if (!LoopBlockSet.remove(ChainBB)) {
 | 
						|
        // We don't mark the loop as bad here because there are real situations
 | 
						|
        // where this can occur. For example, with an unanalyzable fallthrough
 | 
						|
        // from a loop block to a non-loop block or vice versa.
 | 
						|
        dbgs() << "Loop chain contains a block not contained by the loop!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!LoopBlockSet.empty()) {
 | 
						|
      BadLoop = true;
 | 
						|
      for (const MachineBasicBlock *LoopBB : LoopBlockSet)
 | 
						|
        dbgs() << "Loop contains blocks never placed into a chain!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(LoopBB) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadLoop && "Detected problems with the placement of this loop.");
 | 
						|
  });
 | 
						|
 | 
						|
  BlockWorkList.clear();
 | 
						|
  EHPadWorkList.clear();
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildCFGChains() {
 | 
						|
  // Ensure that every BB in the function has an associated chain to simplify
 | 
						|
  // the assumptions of the remaining algorithm.
 | 
						|
  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
 | 
						|
  for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE;
 | 
						|
       ++FI) {
 | 
						|
    MachineBasicBlock *BB = &*FI;
 | 
						|
    BlockChain *Chain =
 | 
						|
        new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
 | 
						|
    // Also, merge any blocks which we cannot reason about and must preserve
 | 
						|
    // the exact fallthrough behavior for.
 | 
						|
    for (;;) {
 | 
						|
      Cond.clear();
 | 
						|
      MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
      if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
 | 
						|
        break;
 | 
						|
 | 
						|
      MachineFunction::iterator NextFI = std::next(FI);
 | 
						|
      MachineBasicBlock *NextBB = &*NextFI;
 | 
						|
      // Ensure that the layout successor is a viable block, as we know that
 | 
						|
      // fallthrough is a possibility.
 | 
						|
      assert(NextFI != FE && "Can't fallthrough past the last block.");
 | 
						|
      DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
 | 
						|
                   << getBlockName(BB) << " -> " << getBlockName(NextBB)
 | 
						|
                   << "\n");
 | 
						|
      Chain->merge(NextBB, nullptr);
 | 
						|
#ifndef NDEBUG
 | 
						|
      BlocksWithUnanalyzableExits.insert(&*BB);
 | 
						|
#endif
 | 
						|
      FI = NextFI;
 | 
						|
      BB = NextBB;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Build any loop-based chains.
 | 
						|
  PreferredLoopExit = nullptr;
 | 
						|
  for (MachineLoop *L : *MLI)
 | 
						|
    buildLoopChains(*L);
 | 
						|
 | 
						|
  assert(BlockWorkList.empty());
 | 
						|
  assert(EHPadWorkList.empty());
 | 
						|
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  for (MachineBasicBlock &MBB : *F)
 | 
						|
    fillWorkLists(&MBB, UpdatedPreds);
 | 
						|
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | 
						|
  buildChain(&F->front(), FunctionChain);
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
  typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
 | 
						|
#endif
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadFunc = false;
 | 
						|
    FunctionBlockSetType FunctionBlockSet;
 | 
						|
    for (MachineBasicBlock &MBB : *F)
 | 
						|
      FunctionBlockSet.insert(&MBB);
 | 
						|
 | 
						|
    for (MachineBasicBlock *ChainBB : FunctionChain)
 | 
						|
      if (!FunctionBlockSet.erase(ChainBB)) {
 | 
						|
        BadFunc = true;
 | 
						|
        dbgs() << "Function chain contains a block not in the function!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | 
						|
      }
 | 
						|
 | 
						|
    if (!FunctionBlockSet.empty()) {
 | 
						|
      BadFunc = true;
 | 
						|
      for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
 | 
						|
        dbgs() << "Function contains blocks never placed into a chain!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadFunc && "Detected problems with the block placement.");
 | 
						|
  });
 | 
						|
 | 
						|
  // Splice the blocks into place.
 | 
						|
  MachineFunction::iterator InsertPos = F->begin();
 | 
						|
  DEBUG(dbgs() << "[MBP] Function: "<< F->getName() << "\n");
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
 | 
						|
                                                       : "          ... ")
 | 
						|
                 << getBlockName(ChainBB) << "\n");
 | 
						|
    if (InsertPos != MachineFunction::iterator(ChainBB))
 | 
						|
      F->splice(InsertPos, ChainBB);
 | 
						|
    else
 | 
						|
      ++InsertPos;
 | 
						|
 | 
						|
    // Update the terminator of the previous block.
 | 
						|
    if (ChainBB == *FunctionChain.begin())
 | 
						|
      continue;
 | 
						|
    MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB));
 | 
						|
 | 
						|
    // FIXME: It would be awesome of updateTerminator would just return rather
 | 
						|
    // than assert when the branch cannot be analyzed in order to remove this
 | 
						|
    // boiler plate.
 | 
						|
    Cond.clear();
 | 
						|
    MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
    if (!BlocksWithUnanalyzableExits.count(PrevBB)) {
 | 
						|
      // Given the exact block placement we chose, we may actually not _need_ to
 | 
						|
      // be able to edit PrevBB's terminator sequence, but not being _able_ to
 | 
						|
      // do that at this point is a bug.
 | 
						|
      assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) ||
 | 
						|
              !PrevBB->canFallThrough()) &&
 | 
						|
             "Unexpected block with un-analyzable fallthrough!");
 | 
						|
      Cond.clear();
 | 
						|
      TBB = FBB = nullptr;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    // The "PrevBB" is not yet updated to reflect current code layout, so,
 | 
						|
    //   o. it may fall-through to a block without explicit "goto" instruction
 | 
						|
    //      before layout, and no longer fall-through it after layout; or
 | 
						|
    //   o. just opposite.
 | 
						|
    //
 | 
						|
    // analyzeBranch() may return erroneous value for FBB when these two
 | 
						|
    // situations take place. For the first scenario FBB is mistakenly set NULL;
 | 
						|
    // for the 2nd scenario, the FBB, which is expected to be NULL, is
 | 
						|
    // mistakenly pointing to "*BI".
 | 
						|
    // Thus, if the future change needs to use FBB before the layout is set, it
 | 
						|
    // has to correct FBB first by using the code similar to the following:
 | 
						|
    //
 | 
						|
    // if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
 | 
						|
    //   PrevBB->updateTerminator();
 | 
						|
    //   Cond.clear();
 | 
						|
    //   TBB = FBB = nullptr;
 | 
						|
    //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
 | 
						|
    //     // FIXME: This should never take place.
 | 
						|
    //     TBB = FBB = nullptr;
 | 
						|
    //   }
 | 
						|
    // }
 | 
						|
    if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond))
 | 
						|
      PrevBB->updateTerminator();
 | 
						|
  }
 | 
						|
 | 
						|
  // Fixup the last block.
 | 
						|
  Cond.clear();
 | 
						|
  MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
  if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond))
 | 
						|
    F->back().updateTerminator();
 | 
						|
 | 
						|
  BlockWorkList.clear();
 | 
						|
  EHPadWorkList.clear();
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::optimizeBranches() {
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | 
						|
  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
 | 
						|
 | 
						|
  // Now that all the basic blocks in the chain have the proper layout,
 | 
						|
  // make a final call to AnalyzeBranch with AllowModify set.
 | 
						|
  // Indeed, the target may be able to optimize the branches in a way we
 | 
						|
  // cannot because all branches may not be analyzable.
 | 
						|
  // E.g., the target may be able to remove an unconditional branch to
 | 
						|
  // a fallthrough when it occurs after predicated terminators.
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    Cond.clear();
 | 
						|
    MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
    if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) {
 | 
						|
      // If PrevBB has a two-way branch, try to re-order the branches
 | 
						|
      // such that we branch to the successor with higher probability first.
 | 
						|
      if (TBB && !Cond.empty() && FBB &&
 | 
						|
          MBPI->getEdgeProbability(ChainBB, FBB) >
 | 
						|
              MBPI->getEdgeProbability(ChainBB, TBB) &&
 | 
						|
          !TII->reverseBranchCondition(Cond)) {
 | 
						|
        DEBUG(dbgs() << "Reverse order of the two branches: "
 | 
						|
                     << getBlockName(ChainBB) << "\n");
 | 
						|
        DEBUG(dbgs() << "    Edge probability: "
 | 
						|
                     << MBPI->getEdgeProbability(ChainBB, FBB) << " vs "
 | 
						|
                     << MBPI->getEdgeProbability(ChainBB, TBB) << "\n");
 | 
						|
        DebugLoc dl; // FIXME: this is nowhere
 | 
						|
        TII->removeBranch(*ChainBB);
 | 
						|
        TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl);
 | 
						|
        ChainBB->updateTerminator();
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::alignBlocks() {
 | 
						|
  // Walk through the backedges of the function now that we have fully laid out
 | 
						|
  // the basic blocks and align the destination of each backedge. We don't rely
 | 
						|
  // exclusively on the loop info here so that we can align backedges in
 | 
						|
  // unnatural CFGs and backedges that were introduced purely because of the
 | 
						|
  // loop rotations done during this layout pass.
 | 
						|
  if (F->getFunction()->optForSize())
 | 
						|
    return;
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | 
						|
  if (FunctionChain.begin() == FunctionChain.end())
 | 
						|
    return; // Empty chain.
 | 
						|
 | 
						|
  const BranchProbability ColdProb(1, 5); // 20%
 | 
						|
  BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front());
 | 
						|
  BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    if (ChainBB == *FunctionChain.begin())
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Don't align non-looping basic blocks. These are unlikely to execute
 | 
						|
    // enough times to matter in practice. Note that we'll still handle
 | 
						|
    // unnatural CFGs inside of a natural outer loop (the common case) and
 | 
						|
    // rotated loops.
 | 
						|
    MachineLoop *L = MLI->getLoopFor(ChainBB);
 | 
						|
    if (!L)
 | 
						|
      continue;
 | 
						|
 | 
						|
    unsigned Align = TLI->getPrefLoopAlignment(L);
 | 
						|
    if (!Align)
 | 
						|
      continue; // Don't care about loop alignment.
 | 
						|
 | 
						|
    // If the block is cold relative to the function entry don't waste space
 | 
						|
    // aligning it.
 | 
						|
    BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
 | 
						|
    if (Freq < WeightedEntryFreq)
 | 
						|
      continue;
 | 
						|
 | 
						|
    // If the block is cold relative to its loop header, don't align it
 | 
						|
    // regardless of what edges into the block exist.
 | 
						|
    MachineBasicBlock *LoopHeader = L->getHeader();
 | 
						|
    BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
 | 
						|
    if (Freq < (LoopHeaderFreq * ColdProb))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Check for the existence of a non-layout predecessor which would benefit
 | 
						|
    // from aligning this block.
 | 
						|
    MachineBasicBlock *LayoutPred =
 | 
						|
        &*std::prev(MachineFunction::iterator(ChainBB));
 | 
						|
 | 
						|
    // Force alignment if all the predecessors are jumps. We already checked
 | 
						|
    // that the block isn't cold above.
 | 
						|
    if (!LayoutPred->isSuccessor(ChainBB)) {
 | 
						|
      ChainBB->setAlignment(Align);
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // Align this block if the layout predecessor's edge into this block is
 | 
						|
    // cold relative to the block. When this is true, other predecessors make up
 | 
						|
    // all of the hot entries into the block and thus alignment is likely to be
 | 
						|
    // important.
 | 
						|
    BranchProbability LayoutProb =
 | 
						|
        MBPI->getEdgeProbability(LayoutPred, ChainBB);
 | 
						|
    BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
 | 
						|
    if (LayoutEdgeFreq <= (Freq * ColdProb))
 | 
						|
      ChainBB->setAlignment(Align);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// Tail duplicate \p BB into (some) predecessors if profitable, repeating if
 | 
						|
/// it was duplicated into its chain predecessor and removed.
 | 
						|
/// \p BB    - Basic block that may be duplicated.
 | 
						|
///
 | 
						|
/// \p LPred - Chosen layout predecessor of \p BB.
 | 
						|
///            Updated to be the chain end if LPred is removed.
 | 
						|
/// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
 | 
						|
/// \p BlockFilter - Set of blocks that belong to the loop being laid out.
 | 
						|
///                  Used to identify which blocks to update predecessor
 | 
						|
///                  counts.
 | 
						|
/// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
 | 
						|
///                          chosen in the given order due to unnatural CFG
 | 
						|
///                          only needed if \p BB is removed and
 | 
						|
///                          \p PrevUnplacedBlockIt pointed to \p BB.
 | 
						|
/// @return true if \p BB was removed.
 | 
						|
bool MachineBlockPlacement::repeatedlyTailDuplicateBlock(
 | 
						|
    MachineBasicBlock *BB, MachineBasicBlock *&LPred,
 | 
						|
    const MachineBasicBlock *LoopHeaderBB,
 | 
						|
    BlockChain &Chain, BlockFilterSet *BlockFilter,
 | 
						|
    MachineFunction::iterator &PrevUnplacedBlockIt) {
 | 
						|
  bool Removed, DuplicatedToLPred;
 | 
						|
  bool DuplicatedToOriginalLPred;
 | 
						|
  Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter,
 | 
						|
                                    PrevUnplacedBlockIt,
 | 
						|
                                    DuplicatedToLPred);
 | 
						|
  if (!Removed)
 | 
						|
    return false;
 | 
						|
  DuplicatedToOriginalLPred = DuplicatedToLPred;
 | 
						|
  // Iteratively try to duplicate again. It can happen that a block that is
 | 
						|
  // duplicated into is still small enough to be duplicated again.
 | 
						|
  // No need to call markBlockSuccessors in this case, as the blocks being
 | 
						|
  // duplicated from here on are already scheduled.
 | 
						|
  // Note that DuplicatedToLPred always implies Removed.
 | 
						|
  while (DuplicatedToLPred) {
 | 
						|
    assert (Removed && "Block must have been removed to be duplicated into its "
 | 
						|
            "layout predecessor.");
 | 
						|
    MachineBasicBlock *DupBB, *DupPred;
 | 
						|
    // The removal callback causes Chain.end() to be updated when a block is
 | 
						|
    // removed. On the first pass through the loop, the chain end should be the
 | 
						|
    // same as it was on function entry. On subsequent passes, because we are
 | 
						|
    // duplicating the block at the end of the chain, if it is removed the
 | 
						|
    // chain will have shrunk by one block.
 | 
						|
    BlockChain::iterator ChainEnd = Chain.end();
 | 
						|
    DupBB = *(--ChainEnd);
 | 
						|
    // Now try to duplicate again.
 | 
						|
    if (ChainEnd == Chain.begin())
 | 
						|
      break;
 | 
						|
    DupPred = *std::prev(ChainEnd);
 | 
						|
    Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter,
 | 
						|
                                      PrevUnplacedBlockIt,
 | 
						|
                                      DuplicatedToLPred);
 | 
						|
  }
 | 
						|
  // If BB was duplicated into LPred, it is now scheduled. But because it was
 | 
						|
  // removed, markChainSuccessors won't be called for its chain. Instead we
 | 
						|
  // call markBlockSuccessors for LPred to achieve the same effect. This must go
 | 
						|
  // at the end because repeating the tail duplication can increase the number
 | 
						|
  // of unscheduled predecessors.
 | 
						|
  LPred = *std::prev(Chain.end());
 | 
						|
  if (DuplicatedToOriginalLPred)
 | 
						|
    markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter);
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
/// Tail duplicate \p BB into (some) predecessors if profitable.
 | 
						|
/// \p BB    - Basic block that may be duplicated
 | 
						|
/// \p LPred - Chosen layout predecessor of \p BB
 | 
						|
/// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
 | 
						|
/// \p BlockFilter - Set of blocks that belong to the loop being laid out.
 | 
						|
///                  Used to identify which blocks to update predecessor
 | 
						|
///                  counts.
 | 
						|
/// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
 | 
						|
///                          chosen in the given order due to unnatural CFG
 | 
						|
///                          only needed if \p BB is removed and
 | 
						|
///                          \p PrevUnplacedBlockIt pointed to \p BB.
 | 
						|
/// \p DuplicatedToLPred - True if the block was duplicated into LPred. Will
 | 
						|
///                        only be true if the block was removed.
 | 
						|
/// \return  - True if the block was duplicated into all preds and removed.
 | 
						|
bool MachineBlockPlacement::maybeTailDuplicateBlock(
 | 
						|
    MachineBasicBlock *BB, MachineBasicBlock *LPred,
 | 
						|
    BlockChain &Chain, BlockFilterSet *BlockFilter,
 | 
						|
    MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
    bool &DuplicatedToLPred) {
 | 
						|
  DuplicatedToLPred = false;
 | 
						|
  if (!shouldTailDuplicate(BB))
 | 
						|
    return false;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Redoing tail duplication for Succ#"
 | 
						|
        << BB->getNumber() << "\n");
 | 
						|
 | 
						|
  // This has to be a callback because none of it can be done after
 | 
						|
  // BB is deleted.
 | 
						|
  bool Removed = false;
 | 
						|
  auto RemovalCallback =
 | 
						|
      [&](MachineBasicBlock *RemBB) {
 | 
						|
        // Signal to outer function
 | 
						|
        Removed = true;
 | 
						|
 | 
						|
        // Conservative default.
 | 
						|
        bool InWorkList = true;
 | 
						|
        // Remove from the Chain and Chain Map
 | 
						|
        if (BlockToChain.count(RemBB)) {
 | 
						|
          BlockChain *Chain = BlockToChain[RemBB];
 | 
						|
          InWorkList = Chain->UnscheduledPredecessors == 0;
 | 
						|
          Chain->remove(RemBB);
 | 
						|
          BlockToChain.erase(RemBB);
 | 
						|
        }
 | 
						|
 | 
						|
        // Handle the unplaced block iterator
 | 
						|
        if (&(*PrevUnplacedBlockIt) == RemBB) {
 | 
						|
          PrevUnplacedBlockIt++;
 | 
						|
        }
 | 
						|
 | 
						|
        // Handle the Work Lists
 | 
						|
        if (InWorkList) {
 | 
						|
          SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList;
 | 
						|
          if (RemBB->isEHPad())
 | 
						|
            RemoveList = EHPadWorkList;
 | 
						|
          RemoveList.erase(
 | 
						|
              remove_if(RemoveList,
 | 
						|
                        [RemBB](MachineBasicBlock *BB) {return BB == RemBB;}),
 | 
						|
              RemoveList.end());
 | 
						|
        }
 | 
						|
 | 
						|
        // Handle the filter set
 | 
						|
        if (BlockFilter) {
 | 
						|
          BlockFilter->remove(RemBB);
 | 
						|
        }
 | 
						|
 | 
						|
        // Remove the block from loop info.
 | 
						|
        MLI->removeBlock(RemBB);
 | 
						|
        if (RemBB == PreferredLoopExit)
 | 
						|
          PreferredLoopExit = nullptr;
 | 
						|
 | 
						|
        DEBUG(dbgs() << "TailDuplicator deleted block: "
 | 
						|
              << getBlockName(RemBB) << "\n");
 | 
						|
      };
 | 
						|
  auto RemovalCallbackRef =
 | 
						|
      llvm::function_ref<void(MachineBasicBlock*)>(RemovalCallback);
 | 
						|
 | 
						|
  SmallVector<MachineBasicBlock *, 8> DuplicatedPreds;
 | 
						|
  bool IsSimple = TailDup.isSimpleBB(BB);
 | 
						|
  TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred,
 | 
						|
                                 &DuplicatedPreds, &RemovalCallbackRef);
 | 
						|
 | 
						|
  // Update UnscheduledPredecessors to reflect tail-duplication.
 | 
						|
  DuplicatedToLPred = false;
 | 
						|
  for (MachineBasicBlock *Pred : DuplicatedPreds) {
 | 
						|
    // We're only looking for unscheduled predecessors that match the filter.
 | 
						|
    BlockChain* PredChain = BlockToChain[Pred];
 | 
						|
    if (Pred == LPred)
 | 
						|
      DuplicatedToLPred = true;
 | 
						|
    if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred))
 | 
						|
        || PredChain == &Chain)
 | 
						|
      continue;
 | 
						|
    for (MachineBasicBlock *NewSucc : Pred->successors()) {
 | 
						|
      if (BlockFilter && !BlockFilter->count(NewSucc))
 | 
						|
        continue;
 | 
						|
      BlockChain *NewChain = BlockToChain[NewSucc];
 | 
						|
      if (NewChain != &Chain && NewChain != PredChain)
 | 
						|
        NewChain->UnscheduledPredecessors++;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return Removed;
 | 
						|
}
 | 
						|
 | 
						|
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
 | 
						|
  if (skipFunction(*MF.getFunction()))
 | 
						|
    return false;
 | 
						|
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (std::next(MF.begin()) == MF.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  F = &MF;
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = llvm::make_unique<BranchFolder::MBFIWrapper>(
 | 
						|
      getAnalysis<MachineBlockFrequencyInfo>());
 | 
						|
  MLI = &getAnalysis<MachineLoopInfo>();
 | 
						|
  TII = MF.getSubtarget().getInstrInfo();
 | 
						|
  TLI = MF.getSubtarget().getTargetLowering();
 | 
						|
  MPDT = nullptr;
 | 
						|
 | 
						|
  // Initialize PreferredLoopExit to nullptr here since it may never be set if
 | 
						|
  // there are no MachineLoops.
 | 
						|
  PreferredLoopExit = nullptr;
 | 
						|
 | 
						|
  assert(BlockToChain.empty());
 | 
						|
  assert(ComputedEdges.empty());
 | 
						|
 | 
						|
  if (TailDupPlacement) {
 | 
						|
    MPDT = &getAnalysis<MachinePostDominatorTree>();
 | 
						|
    unsigned TailDupSize = TailDupPlacementThreshold;
 | 
						|
    if (MF.getFunction()->optForSize())
 | 
						|
      TailDupSize = 1;
 | 
						|
    TailDup.initMF(MF, MBPI, /* LayoutMode */ true, TailDupSize);
 | 
						|
    precomputeTriangleChains();
 | 
						|
  }
 | 
						|
 | 
						|
  buildCFGChains();
 | 
						|
 | 
						|
  // Changing the layout can create new tail merging opportunities.
 | 
						|
  TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
 | 
						|
  // TailMerge can create jump into if branches that make CFG irreducible for
 | 
						|
  // HW that requires structured CFG.
 | 
						|
  bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
 | 
						|
                         PassConfig->getEnableTailMerge() &&
 | 
						|
                         BranchFoldPlacement;
 | 
						|
  // No tail merging opportunities if the block number is less than four.
 | 
						|
  if (MF.size() > 3 && EnableTailMerge) {
 | 
						|
    unsigned TailMergeSize = TailDupPlacementThreshold + 1;
 | 
						|
    BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI,
 | 
						|
                    *MBPI, TailMergeSize);
 | 
						|
 | 
						|
    if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(),
 | 
						|
                            getAnalysisIfAvailable<MachineModuleInfo>(), MLI,
 | 
						|
                            /*AfterBlockPlacement=*/true)) {
 | 
						|
      // Redo the layout if tail merging creates/removes/moves blocks.
 | 
						|
      BlockToChain.clear();
 | 
						|
      ComputedEdges.clear();
 | 
						|
      // Must redo the post-dominator tree if blocks were changed.
 | 
						|
      if (MPDT)
 | 
						|
        MPDT->runOnMachineFunction(MF);
 | 
						|
      ChainAllocator.DestroyAll();
 | 
						|
      buildCFGChains();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  optimizeBranches();
 | 
						|
  alignBlocks();
 | 
						|
 | 
						|
  BlockToChain.clear();
 | 
						|
  ComputedEdges.clear();
 | 
						|
  ChainAllocator.DestroyAll();
 | 
						|
 | 
						|
  if (AlignAllBlock)
 | 
						|
    // Align all of the blocks in the function to a specific alignment.
 | 
						|
    for (MachineBasicBlock &MBB : MF)
 | 
						|
      MBB.setAlignment(AlignAllBlock);
 | 
						|
  else if (AlignAllNonFallThruBlocks) {
 | 
						|
    // Align all of the blocks that have no fall-through predecessors to a
 | 
						|
    // specific alignment.
 | 
						|
    for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) {
 | 
						|
      auto LayoutPred = std::prev(MBI);
 | 
						|
      if (!LayoutPred->isSuccessor(&*MBI))
 | 
						|
        MBI->setAlignment(AlignAllNonFallThruBlocks);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (ViewBlockLayoutWithBFI != GVDT_None &&
 | 
						|
      (ViewBlockFreqFuncName.empty() ||
 | 
						|
       F->getFunction()->getName().equals(ViewBlockFreqFuncName))) {
 | 
						|
    MBFI->view("MBP." + MF.getName(), false);
 | 
						|
  }
 | 
						|
 | 
						|
 | 
						|
  // We always return true as we have no way to track whether the final order
 | 
						|
  // differs from the original order.
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
namespace {
 | 
						|
/// \brief A pass to compute block placement statistics.
 | 
						|
///
 | 
						|
/// A separate pass to compute interesting statistics for evaluating block
 | 
						|
/// placement. This is separate from the actual placement pass so that they can
 | 
						|
/// be computed in the absence of any placement transformations or when using
 | 
						|
/// alternative placement strategies.
 | 
						|
class MachineBlockPlacementStats : public MachineFunctionPass {
 | 
						|
  /// \brief A handle to the branch probability pass.
 | 
						|
  const MachineBranchProbabilityInfo *MBPI;
 | 
						|
 | 
						|
  /// \brief A handle to the function-wide block frequency pass.
 | 
						|
  const MachineBlockFrequencyInfo *MBFI;
 | 
						|
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
  MachineBlockPlacementStats() : MachineFunctionPass(ID) {
 | 
						|
    initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  bool runOnMachineFunction(MachineFunction &F) override;
 | 
						|
 | 
						|
  void getAnalysisUsage(AnalysisUsage &AU) const override {
 | 
						|
    AU.addRequired<MachineBranchProbabilityInfo>();
 | 
						|
    AU.addRequired<MachineBlockFrequencyInfo>();
 | 
						|
    AU.setPreservesAll();
 | 
						|
    MachineFunctionPass::getAnalysisUsage(AU);
 | 
						|
  }
 | 
						|
};
 | 
						|
}
 | 
						|
 | 
						|
char MachineBlockPlacementStats::ID = 0;
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						|
char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
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						|
INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                      "Basic Block Placement Stats", false, false)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | 
						|
INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                    "Basic Block Placement Stats", false, false)
 | 
						|
 | 
						|
bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (std::next(F.begin()) == F.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | 
						|
 | 
						|
  for (MachineBasicBlock &MBB : F) {
 | 
						|
    BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
 | 
						|
    Statistic &NumBranches =
 | 
						|
        (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
 | 
						|
    Statistic &BranchTakenFreq =
 | 
						|
        (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
 | 
						|
    for (MachineBasicBlock *Succ : MBB.successors()) {
 | 
						|
      // Skip if this successor is a fallthrough.
 | 
						|
      if (MBB.isLayoutSuccessor(Succ))
 | 
						|
        continue;
 | 
						|
 | 
						|
      BlockFrequency EdgeFreq =
 | 
						|
          BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
 | 
						|
      ++NumBranches;
 | 
						|
      BranchTakenFreq += EdgeFreq.getFrequency();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 |