forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			158 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- MachineDominators.cpp - Machine Dominator Calculation --------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements simple dominator construction algorithms for finding
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// forward dominators on machine functions.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/ADT/SmallBitVector.h"
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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// Always verify dominfo if expensive checking is enabled.
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#ifdef EXPENSIVE_CHECKS
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static bool VerifyMachineDomInfo = true;
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#else
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static bool VerifyMachineDomInfo = false;
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#endif
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static cl::opt<bool, true> VerifyMachineDomInfoX(
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    "verify-machine-dom-info", cl::location(VerifyMachineDomInfo),
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    cl::desc("Verify machine dominator info (time consuming)"));
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namespace llvm {
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template class DomTreeNodeBase<MachineBasicBlock>;
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template class DominatorTreeBase<MachineBasicBlock>;
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}
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char MachineDominatorTree::ID = 0;
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INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
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                "MachineDominator Tree Construction", true, true)
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char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
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void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesAll();
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) {
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  CriticalEdgesToSplit.clear();
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  NewBBs.clear();
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  DT.reset(new DominatorTreeBase<MachineBasicBlock>(false));
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  DT->recalculate(F);
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  return false;
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}
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MachineDominatorTree::MachineDominatorTree()
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    : MachineFunctionPass(ID) {
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  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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}
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void MachineDominatorTree::releaseMemory() {
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  CriticalEdgesToSplit.clear();
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  DT.reset(nullptr);
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}
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void MachineDominatorTree::verifyAnalysis() const {
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  if (DT && VerifyMachineDomInfo)
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    verifyDomTree();
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}
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void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
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  if (DT)
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    DT->print(OS);
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}
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void MachineDominatorTree::applySplitCriticalEdges() const {
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  // Bail out early if there is nothing to do.
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  if (CriticalEdgesToSplit.empty())
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    return;
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  // For each element in CriticalEdgesToSplit, remember whether or not element
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  // is the new immediate domminator of its successor. The mapping is done by
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  // index, i.e., the information for the ith element of CriticalEdgesToSplit is
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  // the ith element of IsNewIDom.
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  SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
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  size_t Idx = 0;
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  // Collect all the dominance properties info, before invalidating
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  // the underlying DT.
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  for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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    // Update dominator information.
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    MachineBasicBlock *Succ = Edge.ToBB;
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    MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
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    for (MachineBasicBlock *PredBB : Succ->predecessors()) {
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      if (PredBB == Edge.NewBB)
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        continue;
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      // If we are in this situation:
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      // FromBB1        FromBB2
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      //    +              +
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      //   + +            + +
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      //  +   +          +   +
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      // ...  Split1  Split2 ...
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      //           +   +
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      //            + +
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      //             +
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      //            Succ
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      // Instead of checking the domiance property with Split2, we check it with
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      // FromBB2 since Split2 is still unknown of the underlying DT structure.
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      if (NewBBs.count(PredBB)) {
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        assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
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                                           "critical edge split has more "
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                                           "than one predecessor!");
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        PredBB = *PredBB->pred_begin();
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      }
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      if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
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        IsNewIDom[Idx] = false;
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        break;
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      }
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    }
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    ++Idx;
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  }
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  // Now, update DT with the collected dominance properties info.
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  Idx = 0;
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  for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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    // We know FromBB dominates NewBB.
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    MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
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    // If all the other predecessors of "Succ" are dominated by "Succ" itself
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    // then the new block is the new immediate dominator of "Succ". Otherwise,
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    // the new block doesn't dominate anything.
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    if (IsNewIDom[Idx])
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      DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
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    ++Idx;
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  }
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  NewBBs.clear();
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  CriticalEdgesToSplit.clear();
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}
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void MachineDominatorTree::verifyDomTree() const {
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  if (!DT)
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    return;
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  MachineFunction &F = *getRoot()->getParent();
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  DominatorTreeBase<MachineBasicBlock> OtherDT(false);
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  OtherDT.recalculate(F);
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  if (getRootNode()->getBlock() != OtherDT.getRootNode()->getBlock() ||
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      DT->compare(OtherDT)) {
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    errs() << "MachineDominatorTree is not up to date!\nComputed:\n";
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    DT->print(errs());
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    errs() << "\nActual:\n";
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    OtherDT.print(errs());
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    abort();
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  }
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}
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