forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			300 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			300 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the RABasic function pass, which provides a minimal
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// implementation of the basic register allocator.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/Passes.h"
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#include "AllocationOrder.h"
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#include "LiveDebugVariables.h"
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#include "RegAllocBase.h"
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#include "Spiller.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/CalcSpillWeights.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveRangeEdit.h"
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#include "llvm/CodeGen/LiveRegMatrix.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/RegAllocRegistry.h"
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#include "llvm/CodeGen/VirtRegMap.h"
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#include "llvm/PassAnalysisSupport.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include <cstdlib>
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#include <queue>
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using namespace llvm;
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#define DEBUG_TYPE "regalloc"
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static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
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                                      createBasicRegisterAllocator);
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namespace {
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  struct CompSpillWeight {
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    bool operator()(LiveInterval *A, LiveInterval *B) const {
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      return A->weight < B->weight;
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    }
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  };
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}
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namespace {
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/// RABasic provides a minimal implementation of the basic register allocation
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/// algorithm. It prioritizes live virtual registers by spill weight and spills
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/// whenever a register is unavailable. This is not practical in production but
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/// provides a useful baseline both for measuring other allocators and comparing
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/// the speed of the basic algorithm against other styles of allocators.
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class RABasic : public MachineFunctionPass, public RegAllocBase
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{
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  // context
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  MachineFunction *MF;
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  // state
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  std::unique_ptr<Spiller> SpillerInstance;
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  std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
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                      CompSpillWeight> Queue;
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  // Scratch space.  Allocated here to avoid repeated malloc calls in
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  // selectOrSplit().
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  BitVector UsableRegs;
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public:
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  RABasic();
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  /// Return the pass name.
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  StringRef getPassName() const override { return "Basic Register Allocator"; }
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  /// RABasic analysis usage.
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  void getAnalysisUsage(AnalysisUsage &AU) const override;
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  void releaseMemory() override;
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  Spiller &spiller() override { return *SpillerInstance; }
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  void enqueue(LiveInterval *LI) override {
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    Queue.push(LI);
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  }
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  LiveInterval *dequeue() override {
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    if (Queue.empty())
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      return nullptr;
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    LiveInterval *LI = Queue.top();
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    Queue.pop();
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    return LI;
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  }
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  unsigned selectOrSplit(LiveInterval &VirtReg,
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                         SmallVectorImpl<unsigned> &SplitVRegs) override;
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  /// Perform register allocation.
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  bool runOnMachineFunction(MachineFunction &mf) override;
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  MachineFunctionProperties getRequiredProperties() const override {
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    return MachineFunctionProperties().set(
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        MachineFunctionProperties::Property::NoPHIs);
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  }
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  // Helper for spilling all live virtual registers currently unified under preg
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  // that interfere with the most recently queried lvr.  Return true if spilling
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  // was successful, and append any new spilled/split intervals to splitLVRs.
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  bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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                          SmallVectorImpl<unsigned> &SplitVRegs);
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  static char ID;
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};
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char RABasic::ID = 0;
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} // end anonymous namespace
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RABasic::RABasic(): MachineFunctionPass(ID) {
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  initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
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  initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
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  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
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  initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
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  initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
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  initializeLiveStacksPass(*PassRegistry::getPassRegistry());
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  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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  initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
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  initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
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  initializeLiveRegMatrixPass(*PassRegistry::getPassRegistry());
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}
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void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesCFG();
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  AU.addRequired<AAResultsWrapperPass>();
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  AU.addPreserved<AAResultsWrapperPass>();
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  AU.addRequired<LiveIntervals>();
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  AU.addPreserved<LiveIntervals>();
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  AU.addPreserved<SlotIndexes>();
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  AU.addRequired<LiveDebugVariables>();
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  AU.addPreserved<LiveDebugVariables>();
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  AU.addRequired<LiveStacks>();
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  AU.addPreserved<LiveStacks>();
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  AU.addRequired<MachineBlockFrequencyInfo>();
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  AU.addPreserved<MachineBlockFrequencyInfo>();
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  AU.addRequiredID(MachineDominatorsID);
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  AU.addPreservedID(MachineDominatorsID);
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  AU.addRequired<MachineLoopInfo>();
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  AU.addPreserved<MachineLoopInfo>();
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  AU.addRequired<VirtRegMap>();
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  AU.addPreserved<VirtRegMap>();
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  AU.addRequired<LiveRegMatrix>();
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  AU.addPreserved<LiveRegMatrix>();
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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void RABasic::releaseMemory() {
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  SpillerInstance.reset();
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}
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// Spill or split all live virtual registers currently unified under PhysReg
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// that interfere with VirtReg. The newly spilled or split live intervals are
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// returned by appending them to SplitVRegs.
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bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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                                 SmallVectorImpl<unsigned> &SplitVRegs) {
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  // Record each interference and determine if all are spillable before mutating
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  // either the union or live intervals.
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  SmallVector<LiveInterval*, 8> Intfs;
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  // Collect interferences assigned to any alias of the physical register.
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  for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) {
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    LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
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    Q.collectInterferingVRegs();
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    for (unsigned i = Q.interferingVRegs().size(); i; --i) {
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      LiveInterval *Intf = Q.interferingVRegs()[i - 1];
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      if (!Intf->isSpillable() || Intf->weight > VirtReg.weight)
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        return false;
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      Intfs.push_back(Intf);
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    }
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  }
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  DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
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        " interferences with " << VirtReg << "\n");
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  assert(!Intfs.empty() && "expected interference");
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  // Spill each interfering vreg allocated to PhysReg or an alias.
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  for (unsigned i = 0, e = Intfs.size(); i != e; ++i) {
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    LiveInterval &Spill = *Intfs[i];
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    // Skip duplicates.
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    if (!VRM->hasPhys(Spill.reg))
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      continue;
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    // Deallocate the interfering vreg by removing it from the union.
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    // A LiveInterval instance may not be in a union during modification!
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    Matrix->unassign(Spill);
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    // Spill the extracted interval.
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    LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM, nullptr, &DeadRemats);
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    spiller().spill(LRE);
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  }
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  return true;
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}
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// Driver for the register assignment and splitting heuristics.
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// Manages iteration over the LiveIntervalUnions.
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//
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// This is a minimal implementation of register assignment and splitting that
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// spills whenever we run out of registers.
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//
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// selectOrSplit can only be called once per live virtual register. We then do a
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// single interference test for each register the correct class until we find an
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// available register. So, the number of interference tests in the worst case is
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// |vregs| * |machineregs|. And since the number of interference tests is
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// minimal, there is no value in caching them outside the scope of
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// selectOrSplit().
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unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
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                                SmallVectorImpl<unsigned> &SplitVRegs) {
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  // Populate a list of physical register spill candidates.
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  SmallVector<unsigned, 8> PhysRegSpillCands;
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  // Check for an available register in this class.
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  AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo, Matrix);
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  while (unsigned PhysReg = Order.next()) {
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    // Check for interference in PhysReg
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    switch (Matrix->checkInterference(VirtReg, PhysReg)) {
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    case LiveRegMatrix::IK_Free:
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      // PhysReg is available, allocate it.
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      return PhysReg;
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    case LiveRegMatrix::IK_VirtReg:
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      // Only virtual registers in the way, we may be able to spill them.
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      PhysRegSpillCands.push_back(PhysReg);
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      continue;
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    default:
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      // RegMask or RegUnit interference.
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      continue;
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    }
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  }
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  // Try to spill another interfering reg with less spill weight.
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  for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
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       PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
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    if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs))
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      continue;
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    assert(!Matrix->checkInterference(VirtReg, *PhysRegI) &&
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           "Interference after spill.");
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    // Tell the caller to allocate to this newly freed physical register.
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    return *PhysRegI;
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  }
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  // No other spill candidates were found, so spill the current VirtReg.
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  DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
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  if (!VirtReg.isSpillable())
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    return ~0u;
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  LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM, nullptr, &DeadRemats);
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  spiller().spill(LRE);
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  // The live virtual register requesting allocation was spilled, so tell
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  // the caller not to allocate anything during this round.
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  return 0;
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}
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bool RABasic::runOnMachineFunction(MachineFunction &mf) {
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  DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
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               << "********** Function: "
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               << mf.getName() << '\n');
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  MF = &mf;
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  RegAllocBase::init(getAnalysis<VirtRegMap>(),
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                     getAnalysis<LiveIntervals>(),
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                     getAnalysis<LiveRegMatrix>());
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  calculateSpillWeightsAndHints(*LIS, *MF, VRM,
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                                getAnalysis<MachineLoopInfo>(),
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                                getAnalysis<MachineBlockFrequencyInfo>());
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  SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
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  allocatePhysRegs();
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  postOptimization();
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  // Diagnostic output before rewriting
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  DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
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  releaseMemory();
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  return true;
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}
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FunctionPass* llvm::createBasicRegisterAllocator()
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{
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  return new RABasic();
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}
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