forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			621 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			621 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
//= GRState.cpp - Path-Sensitive "State" for tracking values -----*- C++ -*--=//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file implements GRState and GRStateManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/CFG.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/GRStateTrait.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/GRState.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/TransferFuncs.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace clang;
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using namespace ento;
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// Give the vtable for ConstraintManager somewhere to live.
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// FIXME: Move this elsewhere.
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ConstraintManager::~ConstraintManager() {}
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GRState::GRState(GRStateManager *mgr, const Environment& env,
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                 StoreRef st, GenericDataMap gdm)
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  : stateMgr(mgr),
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    Env(env),
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    store(st.getStore()),
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    GDM(gdm),
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    refCount(0) {
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  stateMgr->getStoreManager().incrementReferenceCount(store);
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}
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GRState::GRState(const GRState& RHS)
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    : llvm::FoldingSetNode(),
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      stateMgr(RHS.stateMgr),
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      Env(RHS.Env),
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      store(RHS.store),
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      GDM(RHS.GDM),
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      refCount(0) {
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  stateMgr->getStoreManager().incrementReferenceCount(store);
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}
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GRState::~GRState() {
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  if (store)
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    stateMgr->getStoreManager().decrementReferenceCount(store);
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}
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GRStateManager::~GRStateManager() {
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  for (std::vector<GRState::Printer*>::iterator I=Printers.begin(),
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        E=Printers.end(); I!=E; ++I)
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    delete *I;
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  for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
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       I!=E; ++I)
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    I->second.second(I->second.first);
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}
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const GRState*
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GRStateManager::removeDeadBindings(const GRState* state,
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                                   const StackFrameContext *LCtx,
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                                   SymbolReaper& SymReaper) {
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  // This code essentially performs a "mark-and-sweep" of the VariableBindings.
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  // The roots are any Block-level exprs and Decls that our liveness algorithm
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  // tells us are live.  We then see what Decls they may reference, and keep
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  // those around.  This code more than likely can be made faster, and the
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  // frequency of which this method is called should be experimented with
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  // for optimum performance.
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  SmallVector<const MemRegion*, 10> RegionRoots;
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  GRState NewState = *state;
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  NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper,
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                                           state, RegionRoots);
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  // Clean up the store.
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  NewState.setStore(StoreMgr->removeDeadBindings(NewState.getStore(), LCtx,
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                                                 SymReaper, RegionRoots));
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  state = getPersistentState(NewState);
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  return ConstraintMgr->removeDeadBindings(state, SymReaper);
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}
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const GRState *GRStateManager::MarshalState(const GRState *state,
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                                            const StackFrameContext *InitLoc) {
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  // make up an empty state for now.
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  GRState State(this,
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                EnvMgr.getInitialEnvironment(),
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                StoreMgr->getInitialStore(InitLoc),
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                GDMFactory.getEmptyMap());
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  return getPersistentState(State);
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}
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const GRState *GRState::bindCompoundLiteral(const CompoundLiteralExpr* CL,
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                                            const LocationContext *LC,
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                                            SVal V) const {
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  const StoreRef &newStore = 
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    getStateManager().StoreMgr->BindCompoundLiteral(getStore(), CL, LC, V);
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  return makeWithStore(newStore);
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}
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const GRState *GRState::bindDecl(const VarRegion* VR, SVal IVal) const {
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  const StoreRef &newStore =
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    getStateManager().StoreMgr->BindDecl(getStore(), VR, IVal);
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  return makeWithStore(newStore);
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}
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const GRState *GRState::bindDeclWithNoInit(const VarRegion* VR) const {
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  const StoreRef &newStore =
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    getStateManager().StoreMgr->BindDeclWithNoInit(getStore(), VR);
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  return makeWithStore(newStore);
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}
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const GRState *GRState::bindLoc(Loc LV, SVal V) const {
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  GRStateManager &Mgr = getStateManager();
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  const GRState *newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(), 
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                                                             LV, V));
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  const MemRegion *MR = LV.getAsRegion();
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  if (MR && Mgr.getOwningEngine())
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    return Mgr.getOwningEngine()->processRegionChange(newState, MR);
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  return newState;
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}
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const GRState *GRState::bindDefault(SVal loc, SVal V) const {
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  GRStateManager &Mgr = getStateManager();
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  const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion();
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  const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V);
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  const GRState *new_state = makeWithStore(newStore);
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  return Mgr.getOwningEngine() ? 
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           Mgr.getOwningEngine()->processRegionChange(new_state, R) : 
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           new_state;
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}
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const GRState *GRState::invalidateRegions(const MemRegion * const *Begin,
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                                          const MemRegion * const *End,
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                                          const Expr *E, unsigned Count,
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                                          StoreManager::InvalidatedSymbols *IS,
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                                          bool invalidateGlobals) const {
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  if (!IS) {
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    StoreManager::InvalidatedSymbols invalidated;
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    return invalidateRegionsImpl(Begin, End, E, Count,
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                             invalidated, invalidateGlobals);
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  }
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  return invalidateRegionsImpl(Begin, End, E, Count, *IS, invalidateGlobals);
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}
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const GRState *
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GRState::invalidateRegionsImpl(const MemRegion * const *Begin,
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                               const MemRegion * const *End,
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                               const Expr *E, unsigned Count,
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                               StoreManager::InvalidatedSymbols &IS,
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                               bool invalidateGlobals) const {
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  GRStateManager &Mgr = getStateManager();
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  SubEngine* Eng = Mgr.getOwningEngine();
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  if (Eng && Eng->wantsRegionChangeUpdate(this)) {
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    StoreManager::InvalidatedRegions Regions;
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    const StoreRef &newStore
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      = Mgr.StoreMgr->invalidateRegions(getStore(), Begin, End, E, Count, IS,
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                                        invalidateGlobals, &Regions);
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    const GRState *newState = makeWithStore(newStore);
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    return Eng->processRegionChanges(newState, &IS,
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                                     &Regions.front(),
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                                     &Regions.back()+1);
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  }
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  const StoreRef &newStore =
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    Mgr.StoreMgr->invalidateRegions(getStore(), Begin, End, E, Count, IS,
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                                    invalidateGlobals, NULL);
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  return makeWithStore(newStore);
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}
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const GRState *GRState::unbindLoc(Loc LV) const {
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  assert(!isa<loc::MemRegionVal>(LV) && "Use invalidateRegion instead.");
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  Store OldStore = getStore();
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  const StoreRef &newStore = getStateManager().StoreMgr->Remove(OldStore, LV);
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  if (newStore.getStore() == OldStore)
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    return this;
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  return makeWithStore(newStore);
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}
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const GRState *GRState::enterStackFrame(const StackFrameContext *frame) const {
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  const StoreRef &new_store =
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    getStateManager().StoreMgr->enterStackFrame(this, frame);
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  return makeWithStore(new_store);
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}
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SVal GRState::getSValAsScalarOrLoc(const MemRegion *R) const {
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  // We only want to do fetches from regions that we can actually bind
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  // values.  For example, SymbolicRegions of type 'id<...>' cannot
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  // have direct bindings (but their can be bindings on their subregions).
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  if (!R->isBoundable())
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    return UnknownVal();
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  if (const TypedRegion *TR = dyn_cast<TypedRegion>(R)) {
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    QualType T = TR->getValueType();
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    if (Loc::isLocType(T) || T->isIntegerType())
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      return getSVal(R);
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  }
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  return UnknownVal();
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}
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SVal GRState::getSVal(Loc location, QualType T) const {
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  SVal V = getRawSVal(cast<Loc>(location), T);
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  // If 'V' is a symbolic value that is *perfectly* constrained to
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  // be a constant value, use that value instead to lessen the burden
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  // on later analysis stages (so we have less symbolic values to reason
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  // about).
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  if (!T.isNull()) {
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    if (SymbolRef sym = V.getAsSymbol()) {
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      if (const llvm::APSInt *Int = getSymVal(sym)) {
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        // FIXME: Because we don't correctly model (yet) sign-extension
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        // and truncation of symbolic values, we need to convert
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        // the integer value to the correct signedness and bitwidth.
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        //
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        // This shows up in the following:
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        //
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        //   char foo();
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        //   unsigned x = foo();
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        //   if (x == 54)
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        //     ...
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        //
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        //  The symbolic value stored to 'x' is actually the conjured
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        //  symbol for the call to foo(); the type of that symbol is 'char',
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        //  not unsigned.
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        const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int);
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        if (isa<Loc>(V))
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          return loc::ConcreteInt(NewV);
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        else
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          return nonloc::ConcreteInt(NewV);
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      }
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    }
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  }
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  return V;
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}
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const GRState *GRState::BindExpr(const Stmt* S, SVal V, bool Invalidate) const{
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  Environment NewEnv = getStateManager().EnvMgr.bindExpr(Env, S, V,
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                                                         Invalidate);
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  if (NewEnv == Env)
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    return this;
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  GRState NewSt = *this;
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  NewSt.Env = NewEnv;
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  return getStateManager().getPersistentState(NewSt);
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}
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const GRState *GRState::bindExprAndLocation(const Stmt *S, SVal location,
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                                            SVal V) const {
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  Environment NewEnv =
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    getStateManager().EnvMgr.bindExprAndLocation(Env, S, location, V);
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  if (NewEnv == Env)
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    return this;
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  GRState NewSt = *this;
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  NewSt.Env = NewEnv;
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  return getStateManager().getPersistentState(NewSt);
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}
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const GRState *GRState::assumeInBound(DefinedOrUnknownSVal Idx,
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                                      DefinedOrUnknownSVal UpperBound,
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                                      bool Assumption) const {
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  if (Idx.isUnknown() || UpperBound.isUnknown())
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    return this;
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  // Build an expression for 0 <= Idx < UpperBound.
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  // This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed.
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  // FIXME: This should probably be part of SValBuilder.
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  GRStateManager &SM = getStateManager();
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  SValBuilder &svalBuilder = SM.getSValBuilder();
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  ASTContext &Ctx = svalBuilder.getContext();
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  // Get the offset: the minimum value of the array index type.
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  BasicValueFactory &BVF = svalBuilder.getBasicValueFactory();
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  // FIXME: This should be using ValueManager::ArrayindexTy...somehow.
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  QualType indexTy = Ctx.IntTy;
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  nonloc::ConcreteInt Min(BVF.getMinValue(indexTy));
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  // Adjust the index.
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  SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add,
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                                        cast<NonLoc>(Idx), Min, indexTy);
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  if (newIdx.isUnknownOrUndef())
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    return this;
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  // Adjust the upper bound.
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  SVal newBound =
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    svalBuilder.evalBinOpNN(this, BO_Add, cast<NonLoc>(UpperBound),
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                            Min, indexTy);
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  if (newBound.isUnknownOrUndef())
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    return this;
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  // Build the actual comparison.
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  SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT,
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                                cast<NonLoc>(newIdx), cast<NonLoc>(newBound),
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                                Ctx.IntTy);
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  if (inBound.isUnknownOrUndef())
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    return this;
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  // Finally, let the constraint manager take care of it.
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  ConstraintManager &CM = SM.getConstraintManager();
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  return CM.assume(this, cast<DefinedSVal>(inBound), Assumption);
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}
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const GRState* GRStateManager::getInitialState(const LocationContext *InitLoc) {
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  GRState State(this,
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                EnvMgr.getInitialEnvironment(),
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                StoreMgr->getInitialStore(InitLoc),
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                GDMFactory.getEmptyMap());
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  return getPersistentState(State);
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}
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void GRStateManager::recycleUnusedStates() {
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  for (std::vector<GRState*>::iterator i = recentlyAllocatedStates.begin(),
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       e = recentlyAllocatedStates.end(); i != e; ++i) {
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    GRState *state = *i;
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    if (state->referencedByExplodedNode())
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      continue;
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    StateSet.RemoveNode(state);
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    freeStates.push_back(state);
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    state->~GRState();
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  }
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  recentlyAllocatedStates.clear();
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}
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const GRState* GRStateManager::getPersistentState(GRState& State) {
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  llvm::FoldingSetNodeID ID;
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  State.Profile(ID);
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  void* InsertPos;
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  if (GRState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
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    return I;
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  GRState *newState = 0;
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  if (!freeStates.empty()) {
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    newState = freeStates.back();
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    freeStates.pop_back();    
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  }
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  else {
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    newState = (GRState*) Alloc.Allocate<GRState>();
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  }
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  new (newState) GRState(State);
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  StateSet.InsertNode(newState, InsertPos);
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  recentlyAllocatedStates.push_back(newState);
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  return newState;
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}
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const GRState* GRState::makeWithStore(const StoreRef &store) const {
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  GRState NewSt = *this;
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  NewSt.setStore(store);
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  return getStateManager().getPersistentState(NewSt);
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}
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void GRState::setStore(const StoreRef &newStore) {
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  Store newStoreStore = newStore.getStore();
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						|
  if (newStoreStore)
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    stateMgr->getStoreManager().incrementReferenceCount(newStoreStore);
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						|
  if (store)
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						|
    stateMgr->getStoreManager().decrementReferenceCount(store);
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						|
  store = newStoreStore;
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}
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//===----------------------------------------------------------------------===//
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//  State pretty-printing.
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//===----------------------------------------------------------------------===//
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						|
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static bool IsEnvLoc(const Stmt *S) {
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  // FIXME: This is a layering violation.  Should be in environment.
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  return (bool) (((uintptr_t) S) & 0x1);
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						|
}
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						|
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						|
void GRState::print(raw_ostream& Out, CFG &C, const char* nl,
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                    const char* sep) const {
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  // Print the store.
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  GRStateManager &Mgr = getStateManager();
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						|
  Mgr.getStoreManager().print(getStore(), Out, nl, sep);
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  // Print Subexpression bindings.
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  bool isFirst = true;
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  // FIXME: All environment printing should be moved inside Environment.
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  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
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    if (C.isBlkExpr(I.getKey()) || IsEnvLoc(I.getKey()))
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      continue;
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    if (isFirst) {
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      Out << nl << nl << "Sub-Expressions:" << nl;
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      isFirst = false;
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    }
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    else { Out << nl; }
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    Out << " (" << (void*) I.getKey() << ") ";
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    LangOptions LO; // FIXME.
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    I.getKey()->printPretty(Out, 0, PrintingPolicy(LO));
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    Out << " : " << I.getData();
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  }
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  // Print block-expression bindings.
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  isFirst = true;
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						|
  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
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						|
    if (!C.isBlkExpr(I.getKey()))
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      continue;
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						|
    if (isFirst) {
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      Out << nl << nl << "Block-level Expressions:" << nl;
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						|
      isFirst = false;
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    }
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    else { Out << nl; }
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						|
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						|
    Out << " (" << (void*) I.getKey() << ") ";
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    LangOptions LO; // FIXME.
 | 
						|
    I.getKey()->printPretty(Out, 0, PrintingPolicy(LO));
 | 
						|
    Out << " : " << I.getData();
 | 
						|
  }
 | 
						|
  
 | 
						|
  // Print locations.
 | 
						|
  isFirst = true;
 | 
						|
  
 | 
						|
  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
 | 
						|
    if (!IsEnvLoc(I.getKey()))
 | 
						|
      continue;
 | 
						|
    
 | 
						|
    if (isFirst) {
 | 
						|
      Out << nl << nl << "Load/store locations:" << nl;
 | 
						|
      isFirst = false;
 | 
						|
    }
 | 
						|
    else { Out << nl; }
 | 
						|
 | 
						|
    const Stmt *S = (Stmt*) (((uintptr_t) I.getKey()) & ((uintptr_t) ~0x1));
 | 
						|
    
 | 
						|
    Out << " (" << (void*) S << ") ";
 | 
						|
    LangOptions LO; // FIXME.
 | 
						|
    S->printPretty(Out, 0, PrintingPolicy(LO));
 | 
						|
    Out << " : " << I.getData();
 | 
						|
  }
 | 
						|
 | 
						|
  Mgr.getConstraintManager().print(this, Out, nl, sep);
 | 
						|
 | 
						|
  // Print checker-specific data.
 | 
						|
  for (std::vector<Printer*>::iterator I = Mgr.Printers.begin(),
 | 
						|
                                       E = Mgr.Printers.end(); I != E; ++I) {
 | 
						|
    (*I)->Print(Out, this, nl, sep);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void GRState::printDOT(raw_ostream& Out, CFG &C) const {
 | 
						|
  print(Out, C, "\\l", "\\|");
 | 
						|
}
 | 
						|
 | 
						|
void GRState::printStdErr(CFG &C) const {
 | 
						|
  print(llvm::errs(), C);
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Generic Data Map.
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
void* const* GRState::FindGDM(void* K) const {
 | 
						|
  return GDM.lookup(K);
 | 
						|
}
 | 
						|
 | 
						|
void*
 | 
						|
GRStateManager::FindGDMContext(void* K,
 | 
						|
                               void* (*CreateContext)(llvm::BumpPtrAllocator&),
 | 
						|
                               void (*DeleteContext)(void*)) {
 | 
						|
 | 
						|
  std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
 | 
						|
  if (!p.first) {
 | 
						|
    p.first = CreateContext(Alloc);
 | 
						|
    p.second = DeleteContext;
 | 
						|
  }
 | 
						|
 | 
						|
  return p.first;
 | 
						|
}
 | 
						|
 | 
						|
const GRState* GRStateManager::addGDM(const GRState* St, void* Key, void* Data){
 | 
						|
  GRState::GenericDataMap M1 = St->getGDM();
 | 
						|
  GRState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data);
 | 
						|
 | 
						|
  if (M1 == M2)
 | 
						|
    return St;
 | 
						|
 | 
						|
  GRState NewSt = *St;
 | 
						|
  NewSt.GDM = M2;
 | 
						|
  return getPersistentState(NewSt);
 | 
						|
}
 | 
						|
 | 
						|
const GRState *GRStateManager::removeGDM(const GRState *state, void *Key) {
 | 
						|
  GRState::GenericDataMap OldM = state->getGDM();
 | 
						|
  GRState::GenericDataMap NewM = GDMFactory.remove(OldM, Key);
 | 
						|
 | 
						|
  if (NewM == OldM)
 | 
						|
    return state;
 | 
						|
 | 
						|
  GRState NewState = *state;
 | 
						|
  NewState.GDM = NewM;
 | 
						|
  return getPersistentState(NewState);
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Utility.
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
namespace {
 | 
						|
class ScanReachableSymbols : public SubRegionMap::Visitor  {
 | 
						|
  typedef llvm::DenseSet<const MemRegion*> VisitedRegionsTy;
 | 
						|
 | 
						|
  VisitedRegionsTy visited;
 | 
						|
  const GRState *state;
 | 
						|
  SymbolVisitor &visitor;
 | 
						|
  llvm::OwningPtr<SubRegionMap> SRM;
 | 
						|
public:
 | 
						|
 | 
						|
  ScanReachableSymbols(const GRState *st, SymbolVisitor& v)
 | 
						|
    : state(st), visitor(v) {}
 | 
						|
 | 
						|
  bool scan(nonloc::CompoundVal val);
 | 
						|
  bool scan(SVal val);
 | 
						|
  bool scan(const MemRegion *R);
 | 
						|
 | 
						|
  // From SubRegionMap::Visitor.
 | 
						|
  bool Visit(const MemRegion* Parent, const MemRegion* SubRegion) {
 | 
						|
    return scan(SubRegion);
 | 
						|
  }
 | 
						|
};
 | 
						|
}
 | 
						|
 | 
						|
bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
 | 
						|
  for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
 | 
						|
    if (!scan(*I))
 | 
						|
      return false;
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool ScanReachableSymbols::scan(SVal val) {
 | 
						|
  if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val))
 | 
						|
    return scan(X->getRegion());
 | 
						|
 | 
						|
  if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val))
 | 
						|
    return scan(X->getLoc());
 | 
						|
 | 
						|
  if (SymbolRef Sym = val.getAsSymbol())
 | 
						|
    return visitor.VisitSymbol(Sym);
 | 
						|
 | 
						|
  if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val))
 | 
						|
    return scan(*X);
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool ScanReachableSymbols::scan(const MemRegion *R) {
 | 
						|
  if (isa<MemSpaceRegion>(R) || visited.count(R))
 | 
						|
    return true;
 | 
						|
 | 
						|
  visited.insert(R);
 | 
						|
 | 
						|
  // If this is a symbolic region, visit the symbol for the region.
 | 
						|
  if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
 | 
						|
    if (!visitor.VisitSymbol(SR->getSymbol()))
 | 
						|
      return false;
 | 
						|
 | 
						|
  // If this is a subregion, also visit the parent regions.
 | 
						|
  if (const SubRegion *SR = dyn_cast<SubRegion>(R))
 | 
						|
    if (!scan(SR->getSuperRegion()))
 | 
						|
      return false;
 | 
						|
 | 
						|
  // Now look at the binding to this region (if any).
 | 
						|
  if (!scan(state->getSValAsScalarOrLoc(R)))
 | 
						|
    return false;
 | 
						|
 | 
						|
  // Now look at the subregions.
 | 
						|
  if (!SRM.get())
 | 
						|
    SRM.reset(state->getStateManager().getStoreManager().
 | 
						|
                                           getSubRegionMap(state->getStore()));
 | 
						|
 | 
						|
  return SRM->iterSubRegions(R, *this);
 | 
						|
}
 | 
						|
 | 
						|
bool GRState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
 | 
						|
  ScanReachableSymbols S(this, visitor);
 | 
						|
  return S.scan(val);
 | 
						|
}
 | 
						|
 | 
						|
bool GRState::scanReachableSymbols(const SVal *I, const SVal *E,
 | 
						|
                                   SymbolVisitor &visitor) const {
 | 
						|
  ScanReachableSymbols S(this, visitor);
 | 
						|
  for ( ; I != E; ++I) {
 | 
						|
    if (!S.scan(*I))
 | 
						|
      return false;
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool GRState::scanReachableSymbols(const MemRegion * const *I,
 | 
						|
                                   const MemRegion * const *E,
 | 
						|
                                   SymbolVisitor &visitor) const {
 | 
						|
  ScanReachableSymbols S(this, visitor);
 | 
						|
  for ( ; I != E; ++I) {
 | 
						|
    if (!S.scan(*I))
 | 
						|
      return false;
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 |