forked from OSchip/llvm-project
361 lines
14 KiB
C++
361 lines
14 KiB
C++
//===--------------------- ResourceManager.h --------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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/// \file
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///
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/// The classes here represent processor resource units and their management
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/// strategy. These classes are managed by the Scheduler.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TOOLS_LLVM_MCA_RESOURCE_MANAGER_H
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#define LLVM_TOOLS_LLVM_MCA_RESOURCE_MANAGER_H
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#include "Instruction.h"
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/MC/MCSchedule.h"
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namespace mca {
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/// Used to notify the internal state of a processor resource.
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///
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/// A processor resource is available if it is not reserved, and there are
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/// available slots in the buffer. A processor resource is unavailable if it
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/// is either reserved, or the associated buffer is full. A processor resource
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/// with a buffer size of -1 is always available if it is not reserved.
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///
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/// Values of type ResourceStateEvent are returned by method
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/// ResourceState::isBufferAvailable(), which is used to query the internal
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/// state of a resource.
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///
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/// The naming convention for resource state events is:
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/// * Event names start with prefix RS_
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/// * Prefix RS_ is followed by a string describing the actual resource state.
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enum ResourceStateEvent {
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RS_BUFFER_AVAILABLE,
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RS_BUFFER_UNAVAILABLE,
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RS_RESERVED
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};
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/// Resource allocation strategy used by hardware scheduler resources.
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class ResourceStrategy {
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ResourceStrategy(const ResourceStrategy &) = delete;
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ResourceStrategy &operator=(const ResourceStrategy &) = delete;
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public:
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ResourceStrategy() {}
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virtual ~ResourceStrategy();
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/// Selects a processor resource unit from a ReadyMask.
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virtual uint64_t select(uint64_t ReadyMask) = 0;
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/// Called by the ResourceManager when a processor resource group, or a
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/// processor resource with multiple units has become unavailable.
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///
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/// The default strategy uses this information to bias its selection logic.
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virtual void used(uint64_t ResourceMask) {}
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};
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/// Default resource allocation strategy used by processor resource groups and
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/// processor resources with multiple units.
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class DefaultResourceStrategy final : public ResourceStrategy {
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/// A Mask of resource unit identifiers.
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///
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/// There is one bit set for every available resource unit.
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/// It defaults to the value of field ResourceSizeMask in ResourceState.
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const unsigned ResourceUnitMask;
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/// A simple round-robin selector for processor resource units.
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/// Each bit of this mask identifies a sub resource within a group.
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///
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/// As an example, lets assume that this is a default policy for a
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/// processor resource group composed by the following three units:
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/// ResourceA -- 0b001
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/// ResourceB -- 0b010
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/// ResourceC -- 0b100
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///
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/// Field NextInSequenceMask is used to select the next unit from the set of
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/// resource units. It defaults to the value of field `ResourceUnitMasks` (in
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/// this example, it defaults to mask '0b111').
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///
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/// The round-robin selector would firstly select 'ResourceC', then
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/// 'ResourceB', and eventually 'ResourceA'. When a resource R is used, the
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/// corresponding bit in NextInSequenceMask is cleared. For example, if
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/// 'ResourceC' is selected, then the new value of NextInSequenceMask becomes
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/// 0xb011.
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///
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/// When NextInSequenceMask becomes zero, it is automatically reset to the
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/// default value (i.e. ResourceUnitMask).
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uint64_t NextInSequenceMask;
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/// This field is used to track resource units that are used (i.e. selected)
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/// by other groups other than the one associated with this strategy object.
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///
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/// In LLVM processor resource groups are allowed to partially (or fully)
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/// overlap. That means, a same unit may be visible to multiple groups.
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/// This field keeps track of uses that have originated from outside of
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/// this group. The idea is to bias the selection strategy, so that resources
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/// that haven't been used by other groups get prioritized.
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///
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/// The end goal is to (try to) keep the resource distribution as much uniform
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/// as possible. By construction, this mask only tracks one-level of resource
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/// usage. Therefore, this strategy is expected to be less accurate when same
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/// units are used multiple times by other groups within a single round of
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/// select.
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///
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/// Note: an LRU selector would have a better accuracy at the cost of being
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/// slightly more expensive (mostly in terms of runtime cost). Methods
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/// 'select' and 'used', are always in the hot execution path of llvm-mca.
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/// Therefore, a slow implementation of 'select' would have a negative impact
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/// on the overall performance of the tool.
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uint64_t RemovedFromNextInSequence;
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void skipMask(uint64_t Mask);
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public:
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DefaultResourceStrategy(uint64_t UnitMask)
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: ResourceStrategy(), ResourceUnitMask(UnitMask),
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NextInSequenceMask(UnitMask), RemovedFromNextInSequence(0) {}
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virtual ~DefaultResourceStrategy() = default;
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uint64_t select(uint64_t ReadyMask) override;
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void used(uint64_t Mask) override;
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};
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/// A processor resource descriptor.
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///
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/// There is an instance of this class for every processor resource defined by
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/// the machine scheduling model.
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/// Objects of class ResourceState dynamically track the usage of processor
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/// resource units.
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class ResourceState {
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/// An index to the MCProcResourceDesc entry in the processor model.
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const unsigned ProcResourceDescIndex;
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/// A resource mask. This is generated by the tool with the help of
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/// function `mca::createProcResourceMasks' (see Support.h).
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const uint64_t ResourceMask;
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/// A ProcResource can have multiple units.
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///
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/// For processor resource groups,
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/// this field default to the value of field `ResourceMask`; the number of
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/// bits set is equal to the cardinality of the group. For normal (i.e.
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/// non-group) resources, the number of bits set in this mask is equivalent
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/// to the number of units declared by the processor model (see field
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/// 'NumUnits' in 'ProcResourceUnits').
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uint64_t ResourceSizeMask;
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/// A mask of ready units.
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uint64_t ReadyMask;
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/// Buffered resources will have this field set to a positive number different
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/// than zero. A buffered resource behaves like a reservation station
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/// implementing its own buffer for out-of-order execution.
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///
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/// A BufferSize of 1 is used by scheduler resources that force in-order
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/// execution.
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///
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/// A BufferSize of 0 is used to model in-order issue/dispatch resources.
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/// Since in-order issue/dispatch resources don't implement buffers, dispatch
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/// events coincide with issue events.
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/// Also, no other instruction ca be dispatched/issue while this resource is
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/// in use. Only when all the "resource cycles" are consumed (after the issue
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/// event), a new instruction ca be dispatched.
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const int BufferSize;
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/// Available slots in the buffer (zero, if this is not a buffered resource).
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unsigned AvailableSlots;
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/// This field is set if this resource is currently reserved.
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///
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/// Resources can be reserved for a number of cycles.
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/// Instructions can still be dispatched to reserved resources. However,
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/// istructions dispatched to a reserved resource cannot be issued to the
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/// underlying units (i.e. pipelines) until the resource is released.
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bool Unavailable;
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/// Checks for the availability of unit 'SubResMask' in the group.
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bool isSubResourceReady(uint64_t SubResMask) const {
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return ReadyMask & SubResMask;
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}
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public:
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ResourceState(const llvm::MCProcResourceDesc &Desc, unsigned Index,
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uint64_t Mask);
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unsigned getProcResourceID() const { return ProcResourceDescIndex; }
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uint64_t getResourceMask() const { return ResourceMask; }
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uint64_t getReadyMask() const { return ReadyMask; }
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int getBufferSize() const { return BufferSize; }
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bool isBuffered() const { return BufferSize > 0; }
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bool isInOrder() const { return BufferSize == 1; }
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/// Returns true if this is an in-order dispatch/issue resource.
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bool isADispatchHazard() const { return BufferSize == 0; }
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bool isReserved() const { return Unavailable; }
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void setReserved() { Unavailable = true; }
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void clearReserved() { Unavailable = false; }
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/// Returs true if this resource is not reserved, and if there are at least
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/// `NumUnits` available units.
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bool isReady(unsigned NumUnits = 1) const;
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bool isAResourceGroup() const {
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return llvm::countPopulation(ResourceMask) > 1;
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}
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bool containsResource(uint64_t ID) const { return ResourceMask & ID; }
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void markSubResourceAsUsed(uint64_t ID) {
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assert(isSubResourceReady(ID));
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ReadyMask ^= ID;
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}
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void releaseSubResource(uint64_t ID) {
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assert(!isSubResourceReady(ID));
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ReadyMask ^= ID;
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}
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unsigned getNumUnits() const {
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return isAResourceGroup() ? 1U : llvm::countPopulation(ResourceSizeMask);
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}
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/// Checks if there is an available slot in the resource buffer.
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///
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/// Returns RS_BUFFER_AVAILABLE if this is not a buffered resource, or if
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/// there is a slot available.
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///
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/// Returns RS_RESERVED if this buffered resource is a dispatch hazard, and it
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/// is reserved.
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///
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/// Returns RS_BUFFER_UNAVAILABLE if there are no available slots.
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ResourceStateEvent isBufferAvailable() const;
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/// Reserve a slot in the buffer.
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void reserveBuffer() {
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if (AvailableSlots)
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AvailableSlots--;
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}
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/// Release a slot in the buffer.
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void releaseBuffer() {
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if (BufferSize > 0)
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AvailableSlots++;
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assert(AvailableSlots <= static_cast<unsigned>(BufferSize));
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}
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#ifndef NDEBUG
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void dump() const;
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#endif
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};
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/// A resource unit identifier.
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///
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/// This is used to identify a specific processor resource unit using a pair
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/// of indices where the 'first' index is a processor resource mask, and the
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/// 'second' index is an index for a "sub-resource" (i.e. unit).
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typedef std::pair<uint64_t, uint64_t> ResourceRef;
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// First: a MCProcResourceDesc index identifying a buffered resource.
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// Second: max number of buffer entries used in this resource.
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typedef std::pair<unsigned, unsigned> BufferUsageEntry;
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/// A resource manager for processor resource units and groups.
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///
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/// This class owns all the ResourceState objects, and it is responsible for
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/// acting on requests from a Scheduler by updating the internal state of
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/// ResourceState objects.
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/// This class doesn't know about instruction itineraries and functional units.
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/// In future, it can be extended to support itineraries too through the same
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/// public interface.
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class ResourceManager {
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// The resource manager owns all the ResourceState.
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std::vector<std::unique_ptr<ResourceState>> Resources;
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std::vector<std::unique_ptr<ResourceStrategy>> Strategies;
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// Keeps track of which resources are busy, and how many cycles are left
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// before those become usable again.
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llvm::SmallDenseMap<ResourceRef, unsigned> BusyResources;
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// A table to map processor resource IDs to processor resource masks.
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llvm::SmallVector<uint64_t, 8> ProcResID2Mask;
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// Returns the actual resource unit that will be used.
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ResourceRef selectPipe(uint64_t ResourceID);
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void use(const ResourceRef &RR);
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void release(const ResourceRef &RR);
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unsigned getNumUnits(uint64_t ResourceID) const;
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// Overrides the selection strategy for the processor resource with the given
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// mask.
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void setCustomStrategyImpl(std::unique_ptr<ResourceStrategy> S,
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uint64_t ResourceMask);
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public:
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ResourceManager(const llvm::MCSchedModel &SM);
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virtual ~ResourceManager() = default;
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// Overrides the selection strategy for the resource at index ResourceID in
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// the MCProcResourceDesc table.
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void setCustomStrategy(std::unique_ptr<ResourceStrategy> S,
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unsigned ResourceID) {
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assert(ResourceID < ProcResID2Mask.size() &&
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"Invalid resource index in input!");
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return setCustomStrategyImpl(std::move(S), ProcResID2Mask[ResourceID]);
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}
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// Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if
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// there are enough available slots in the buffers.
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ResourceStateEvent canBeDispatched(llvm::ArrayRef<uint64_t> Buffers) const;
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// Return the processor resource identifier associated to this Mask.
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unsigned resolveResourceMask(uint64_t Mask) const;
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// Consume a slot in every buffered resource from array 'Buffers'. Resource
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// units that are dispatch hazards (i.e. BufferSize=0) are marked as reserved.
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void reserveBuffers(llvm::ArrayRef<uint64_t> Buffers);
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// Release buffer entries previously allocated by method reserveBuffers.
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void releaseBuffers(llvm::ArrayRef<uint64_t> Buffers);
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// Reserve a processor resource. A reserved resource is not available for
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// instruction issue until it is released.
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void reserveResource(uint64_t ResourceID);
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// Release a previously reserved processor resource.
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void releaseResource(uint64_t ResourceID);
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// Returns true if all resources are in-order, and there is at least one
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// resource which is a dispatch hazard (BufferSize = 0).
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bool mustIssueImmediately(const InstrDesc &Desc) const;
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bool canBeIssued(const InstrDesc &Desc) const;
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void issueInstruction(
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const InstrDesc &Desc,
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llvm::SmallVectorImpl<std::pair<ResourceRef, double>> &Pipes);
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void cycleEvent(llvm::SmallVectorImpl<ResourceRef> &ResourcesFreed);
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#ifndef NDEBUG
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void dump() const {
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for (const std::unique_ptr<ResourceState> &Resource : Resources)
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Resource->dump();
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}
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#endif
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};
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} // namespace mca
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#endif // LLVM_TOOLS_LLVM_MCA_RESOURCE_MANAGER_H
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