forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			602 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			602 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- MachineFunction.cpp -----------------------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code information for a function.  This allows
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// target-specific information about the generated code to be stored with each
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// function.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Config/config.h"
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#include "llvm/CodeGen/MachineConstantPool.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineJumpTableInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/GraphWriter.h"
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#include "llvm/Support/raw_ostream.h"
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#include <fstream>
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#include <sstream>
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using namespace llvm;
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bool MachineFunctionPass::runOnFunction(Function &F) {
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  // Do not codegen any 'available_externally' functions at all, they have
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  // definitions outside the translation unit.
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  if (F.hasAvailableExternallyLinkage())
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    return false;
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  return runOnMachineFunction(MachineFunction::get(&F));
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}
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namespace {
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  struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
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    static char ID;
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    std::ostream *OS;
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    const std::string Banner;
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    Printer (std::ostream *os, const std::string &banner) 
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      : MachineFunctionPass(&ID), OS(os), Banner(banner) {}
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    const char *getPassName() const { return "MachineFunction Printer"; }
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.setPreservesAll();
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    }
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    bool runOnMachineFunction(MachineFunction &MF) {
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      (*OS) << Banner;
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      MF.print (*OS);
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      return false;
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    }
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  };
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  char Printer::ID = 0;
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}
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/// Returns a newly-created MachineFunction Printer pass. The default output
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/// stream is std::cerr; the default banner is empty.
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///
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FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
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                                                     const std::string &Banner){
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  return new Printer(OS, Banner);
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}
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namespace {
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  struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass {
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    static char ID;
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    Deleter() : MachineFunctionPass(&ID) {}
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    const char *getPassName() const { return "Machine Code Deleter"; }
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    bool runOnMachineFunction(MachineFunction &MF) {
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      // Delete the annotation from the function now.
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      MachineFunction::destruct(MF.getFunction());
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      return true;
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    }
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  };
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  char Deleter::ID = 0;
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}
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/// MachineCodeDeletion Pass - This pass deletes all of the machine code for
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/// the current function, which should happen after the function has been
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/// emitted to a .s file or to memory.
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FunctionPass *llvm::createMachineCodeDeleter() {
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  return new Deleter();
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}
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//===---------------------------------------------------------------------===//
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// MachineFunction implementation
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//===---------------------------------------------------------------------===//
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void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
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  MBB->getParent()->DeleteMachineBasicBlock(MBB);
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}
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MachineFunction::MachineFunction(const Function *F,
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                                 const TargetMachine &TM)
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  : Annotation(AnnotationManager::getID("CodeGen::MachineCodeForFunction")),
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    Fn(F), Target(TM) {
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  if (TM.getRegisterInfo())
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    RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
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                  MachineRegisterInfo(*TM.getRegisterInfo());
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  else
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    RegInfo = 0;
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  MFInfo = 0;
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  FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
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                  MachineFrameInfo(*TM.getFrameInfo());
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  ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
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                     MachineConstantPool(TM.getTargetData());
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  Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
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  // Set up jump table.
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  const TargetData &TD = *TM.getTargetData();
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  bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
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  unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
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  unsigned TyAlignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
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                               : TD.getPointerABIAlignment();
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  JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
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                      MachineJumpTableInfo(EntrySize, TyAlignment);
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}
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MachineFunction::~MachineFunction() {
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  BasicBlocks.clear();
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  InstructionRecycler.clear(Allocator);
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  BasicBlockRecycler.clear(Allocator);
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  if (RegInfo) {
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    RegInfo->~MachineRegisterInfo();
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    Allocator.Deallocate(RegInfo);
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  }
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  if (MFInfo) {
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    MFInfo->~MachineFunctionInfo();
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    Allocator.Deallocate(MFInfo);
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  }
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  FrameInfo->~MachineFrameInfo();         Allocator.Deallocate(FrameInfo);
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  ConstantPool->~MachineConstantPool();   Allocator.Deallocate(ConstantPool);
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  JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
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}
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them.  This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function.  If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
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  if (empty()) { MBBNumbering.clear(); return; }
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  MachineFunction::iterator MBBI, E = end();
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  if (MBB == 0)
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    MBBI = begin();
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  else
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    MBBI = MBB;
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  // Figure out the block number this should have.
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  unsigned BlockNo = 0;
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  if (MBBI != begin())
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    BlockNo = prior(MBBI)->getNumber()+1;
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  for (; MBBI != E; ++MBBI, ++BlockNo) {
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    if (MBBI->getNumber() != (int)BlockNo) {
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      // Remove use of the old number.
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      if (MBBI->getNumber() != -1) {
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        assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
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               "MBB number mismatch!");
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        MBBNumbering[MBBI->getNumber()] = 0;
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      }
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      // If BlockNo is already taken, set that block's number to -1.
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      if (MBBNumbering[BlockNo])
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        MBBNumbering[BlockNo]->setNumber(-1);
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      MBBNumbering[BlockNo] = MBBI;
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      MBBI->setNumber(BlockNo);
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    }
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  }    
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  // Okay, all the blocks are renumbered.  If we have compactified the block
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  // numbering, shrink MBBNumbering now.
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  assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
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  MBBNumbering.resize(BlockNo);
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}
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/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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/// of `new MachineInstr'.
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///
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MachineInstr *
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MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
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                                    DebugLoc DL, bool NoImp) {
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  return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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    MachineInstr(TID, DL, NoImp);
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}
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/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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/// 'Orig' instruction, identical in all ways except the the instruction
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/// has no parent, prev, or next.
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///
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MachineInstr *
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MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
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  return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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             MachineInstr(*this, *Orig);
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}
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/// DeleteMachineInstr - Delete the given MachineInstr.
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///
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void
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MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
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  // Clear the instructions memoperands. This must be done manually because
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  // the instruction's parent pointer is now null, so it can't properly
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  // deallocate them on its own.
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  MI->clearMemOperands(*this);
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  MI->~MachineInstr();
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  InstructionRecycler.Deallocate(Allocator, MI);
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}
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/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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/// instead of `new MachineBasicBlock'.
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///
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MachineBasicBlock *
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MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
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  return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
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             MachineBasicBlock(*this, bb);
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}
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/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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///
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void
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MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
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  assert(MBB->getParent() == this && "MBB parent mismatch!");
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  MBB->~MachineBasicBlock();
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  BasicBlockRecycler.Deallocate(Allocator, MBB);
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}
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void MachineFunction::dump() const {
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  print(*cerr.stream());
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}
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void MachineFunction::print(std::ostream &OS) const {
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  OS << "# Machine code for " << Fn->getName () << "():\n";
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  // Print Frame Information
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  FrameInfo->print(*this, OS);
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  // Print JumpTable Information
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  JumpTableInfo->print(OS);
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  // Print Constant Pool
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  {
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    raw_os_ostream OSS(OS);
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    ConstantPool->print(OSS);
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  }
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  const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
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  if (RegInfo && !RegInfo->livein_empty()) {
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    OS << "Live Ins:";
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    for (MachineRegisterInfo::livein_iterator
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         I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
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      if (TRI)
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        OS << " " << TRI->getName(I->first);
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      else
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        OS << " Reg #" << I->first;
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      if (I->second)
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        OS << " in VR#" << I->second << " ";
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    }
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    OS << "\n";
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  }
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  if (RegInfo && !RegInfo->liveout_empty()) {
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    OS << "Live Outs:";
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    for (MachineRegisterInfo::liveout_iterator
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         I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
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      if (TRI)
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        OS << " " << TRI->getName(*I);
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      else
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        OS << " Reg #" << *I;
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    OS << "\n";
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  }
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  for (const_iterator BB = begin(); BB != end(); ++BB)
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    BB->print(OS);
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  OS << "\n# End machine code for " << Fn->getName () << "().\n\n";
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}
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namespace llvm {
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  template<>
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  struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
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    static std::string getGraphName(const MachineFunction *F) {
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      return "CFG for '" + F->getFunction()->getName() + "' function";
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    }
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    static std::string getNodeLabel(const MachineBasicBlock *Node,
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                                    const MachineFunction *Graph,
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                                    bool ShortNames) {
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      if (ShortNames && Node->getBasicBlock() &&
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          !Node->getBasicBlock()->getName().empty())
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        return Node->getBasicBlock()->getName() + ":";
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      std::ostringstream Out;
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      if (ShortNames) {
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        Out << Node->getNumber() << ':';
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        return Out.str();
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      }
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      Node->print(Out);
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      std::string OutStr = Out.str();
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      if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
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      // Process string output to make it nicer...
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      for (unsigned i = 0; i != OutStr.length(); ++i)
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        if (OutStr[i] == '\n') {                            // Left justify
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          OutStr[i] = '\\';
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          OutStr.insert(OutStr.begin()+i+1, 'l');
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        }
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      return OutStr;
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    }
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  };
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}
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void MachineFunction::viewCFG() const
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{
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#ifndef NDEBUG
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  ViewGraph(this, "mf" + getFunction()->getName());
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#else
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  cerr << "SelectionDAG::viewGraph is only available in debug builds on "
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       << "systems with Graphviz or gv!\n";
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#endif // NDEBUG
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}
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void MachineFunction::viewCFGOnly() const
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{
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#ifndef NDEBUG
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  ViewGraph(this, "mf" + getFunction()->getName(), true);
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#else
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  cerr << "SelectionDAG::viewGraph is only available in debug builds on "
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       << "systems with Graphviz or gv!\n";
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#endif // NDEBUG
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}
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// The next two methods are used to construct and to retrieve
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// the MachineCodeForFunction object for the given function.
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// construct() -- Allocates and initializes for a given function and target
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// get()       -- Returns a handle to the object.
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//                This should not be called before "construct()"
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//                for a given Function.
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//
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MachineFunction&
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MachineFunction::construct(const Function *Fn, const TargetMachine &Tar)
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{
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  AnnotationID MF_AID =
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                    AnnotationManager::getID("CodeGen::MachineCodeForFunction");
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  assert(Fn->getAnnotation(MF_AID) == 0 &&
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         "Object already exists for this function!");
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  MachineFunction* mcInfo = new MachineFunction(Fn, Tar);
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  Fn->addAnnotation(mcInfo);
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  return *mcInfo;
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}
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void MachineFunction::destruct(const Function *Fn) {
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  AnnotationID MF_AID =
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                    AnnotationManager::getID("CodeGen::MachineCodeForFunction");
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  bool Deleted = Fn->deleteAnnotation(MF_AID);
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  assert(Deleted && "Machine code did not exist for function!"); 
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  Deleted = Deleted; // silence warning when no assertions.
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}
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MachineFunction& MachineFunction::get(const Function *F)
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{
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  AnnotationID MF_AID =
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                    AnnotationManager::getID("CodeGen::MachineCodeForFunction");
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  MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID);
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  assert(mc && "Call construct() method first to allocate the object");
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  return *mc;
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}
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/// addLiveIn - Add the specified physical register as a live-in value and
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/// create a corresponding virtual register for it.
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unsigned MachineFunction::addLiveIn(unsigned PReg,
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                                    const TargetRegisterClass *RC) {
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  assert(RC->contains(PReg) && "Not the correct regclass!");
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  unsigned VReg = getRegInfo().createVirtualRegister(RC);
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  getRegInfo().addLiveIn(PReg, VReg);
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  return VReg;
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}
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/// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
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/// source file, line, and column. If none currently exists, create a new
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/// DebugLocTuple, and insert it into the DebugIdMap.
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unsigned MachineFunction::getOrCreateDebugLocID(GlobalVariable *CompileUnit,
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                                                unsigned Line, unsigned Col) {
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  DebugLocTuple Tuple(CompileUnit, Line, Col);
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  DenseMap<DebugLocTuple, unsigned>::iterator II
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    = DebugLocInfo.DebugIdMap.find(Tuple);
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  if (II != DebugLocInfo.DebugIdMap.end())
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    return II->second;
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  // Add a new tuple.
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  unsigned Id = DebugLocInfo.DebugLocations.size();
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  DebugLocInfo.DebugLocations.push_back(Tuple);
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  DebugLocInfo.DebugIdMap[Tuple] = Id;
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  return Id;
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}
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/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
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DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const {
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  unsigned Idx = DL.getIndex();
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  assert(Idx < DebugLocInfo.DebugLocations.size() &&
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         "Invalid index into debug locations!");
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  return DebugLocInfo.DebugLocations[Idx];
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}
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//===----------------------------------------------------------------------===//
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//  MachineFrameInfo implementation
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//===----------------------------------------------------------------------===//
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/// CreateFixedObject - Create a new object at a fixed location on the stack.
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/// All fixed objects should be created before other objects are created for
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/// efficiency. By default, fixed objects are immutable. This returns an
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/// index with a negative value.
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///
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int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
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                                        bool Immutable) {
 | 
						|
  assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
 | 
						|
  Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
 | 
						|
  return -++NumFixedObjects;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
 | 
						|
  const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
 | 
						|
  int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
 | 
						|
 | 
						|
  for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
 | 
						|
    const StackObject &SO = Objects[i];
 | 
						|
    OS << "  <fi#" << (int)(i-NumFixedObjects) << ">: ";
 | 
						|
    if (SO.Size == ~0ULL) {
 | 
						|
      OS << "dead\n";
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    if (SO.Size == 0)
 | 
						|
      OS << "variable sized";
 | 
						|
    else
 | 
						|
      OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
 | 
						|
    OS << " alignment is " << SO.Alignment << " byte"
 | 
						|
       << (SO.Alignment != 1 ? "s," : ",");
 | 
						|
 | 
						|
    if (i < NumFixedObjects)
 | 
						|
      OS << " fixed";
 | 
						|
    if (i < NumFixedObjects || SO.SPOffset != -1) {
 | 
						|
      int64_t Off = SO.SPOffset - ValOffset;
 | 
						|
      OS << " at location [SP";
 | 
						|
      if (Off > 0)
 | 
						|
        OS << "+" << Off;
 | 
						|
      else if (Off < 0)
 | 
						|
        OS << Off;
 | 
						|
      OS << "]";
 | 
						|
    }
 | 
						|
    OS << "\n";
 | 
						|
  }
 | 
						|
 | 
						|
  if (HasVarSizedObjects)
 | 
						|
    OS << "  Stack frame contains variable sized objects\n";
 | 
						|
}
 | 
						|
 | 
						|
void MachineFrameInfo::dump(const MachineFunction &MF) const {
 | 
						|
  print(MF, *cerr.stream());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//  MachineJumpTableInfo implementation
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
/// getJumpTableIndex - Create a new jump table entry in the jump table info
 | 
						|
/// or return an existing one.
 | 
						|
///
 | 
						|
unsigned MachineJumpTableInfo::getJumpTableIndex(
 | 
						|
                               const std::vector<MachineBasicBlock*> &DestBBs) {
 | 
						|
  assert(!DestBBs.empty() && "Cannot create an empty jump table!");
 | 
						|
  for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
 | 
						|
    if (JumpTables[i].MBBs == DestBBs)
 | 
						|
      return i;
 | 
						|
  
 | 
						|
  JumpTables.push_back(MachineJumpTableEntry(DestBBs));
 | 
						|
  return JumpTables.size()-1;
 | 
						|
}
 | 
						|
 | 
						|
/// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
 | 
						|
/// the jump tables to branch to New instead.
 | 
						|
bool
 | 
						|
MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
 | 
						|
                                             MachineBasicBlock *New) {
 | 
						|
  assert(Old != New && "Not making a change?");
 | 
						|
  bool MadeChange = false;
 | 
						|
  for (size_t i = 0, e = JumpTables.size(); i != e; ++i) {
 | 
						|
    MachineJumpTableEntry &JTE = JumpTables[i];
 | 
						|
    for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
 | 
						|
      if (JTE.MBBs[j] == Old) {
 | 
						|
        JTE.MBBs[j] = New;
 | 
						|
        MadeChange = true;
 | 
						|
      }
 | 
						|
  }
 | 
						|
  return MadeChange;
 | 
						|
}
 | 
						|
 | 
						|
void MachineJumpTableInfo::print(std::ostream &OS) const {
 | 
						|
  // FIXME: this is lame, maybe we could print out the MBB numbers or something
 | 
						|
  // like {1, 2, 4, 5, 3, 0}
 | 
						|
  for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
 | 
						|
    OS << "  <jt#" << i << "> has " << JumpTables[i].MBBs.size() 
 | 
						|
       << " entries\n";
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MachineJumpTableInfo::dump() const { print(*cerr.stream()); }
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//  MachineConstantPool implementation
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
const Type *MachineConstantPoolEntry::getType() const {
 | 
						|
  if (isMachineConstantPoolEntry())
 | 
						|
      return Val.MachineCPVal->getType();
 | 
						|
  return Val.ConstVal->getType();
 | 
						|
}
 | 
						|
 | 
						|
MachineConstantPool::~MachineConstantPool() {
 | 
						|
  for (unsigned i = 0, e = Constants.size(); i != e; ++i)
 | 
						|
    if (Constants[i].isMachineConstantPoolEntry())
 | 
						|
      delete Constants[i].Val.MachineCPVal;
 | 
						|
}
 | 
						|
 | 
						|
/// getConstantPoolIndex - Create a new entry in the constant pool or return
 | 
						|
/// an existing one.  User must specify the log2 of the minimum required
 | 
						|
/// alignment for the object.
 | 
						|
///
 | 
						|
unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 
 | 
						|
                                                   unsigned Alignment) {
 | 
						|
  assert(Alignment && "Alignment must be specified!");
 | 
						|
  if (Alignment > PoolAlignment) PoolAlignment = Alignment;
 | 
						|
  
 | 
						|
  // Check to see if we already have this constant.
 | 
						|
  //
 | 
						|
  // FIXME, this could be made much more efficient for large constant pools.
 | 
						|
  for (unsigned i = 0, e = Constants.size(); i != e; ++i)
 | 
						|
    if (Constants[i].Val.ConstVal == C &&
 | 
						|
        (Constants[i].getAlignment() & (Alignment - 1)) == 0)
 | 
						|
      return i;
 | 
						|
  
 | 
						|
  Constants.push_back(MachineConstantPoolEntry(C, Alignment));
 | 
						|
  return Constants.size()-1;
 | 
						|
}
 | 
						|
 | 
						|
unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
 | 
						|
                                                   unsigned Alignment) {
 | 
						|
  assert(Alignment && "Alignment must be specified!");
 | 
						|
  if (Alignment > PoolAlignment) PoolAlignment = Alignment;
 | 
						|
  
 | 
						|
  // Check to see if we already have this constant.
 | 
						|
  //
 | 
						|
  // FIXME, this could be made much more efficient for large constant pools.
 | 
						|
  int Idx = V->getExistingMachineCPValue(this, Alignment);
 | 
						|
  if (Idx != -1)
 | 
						|
    return (unsigned)Idx;
 | 
						|
 | 
						|
  Constants.push_back(MachineConstantPoolEntry(V, Alignment));
 | 
						|
  return Constants.size()-1;
 | 
						|
}
 | 
						|
 | 
						|
void MachineConstantPool::print(raw_ostream &OS) const {
 | 
						|
  for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
 | 
						|
    OS << "  <cp#" << i << "> is";
 | 
						|
    if (Constants[i].isMachineConstantPoolEntry())
 | 
						|
      Constants[i].Val.MachineCPVal->print(OS);
 | 
						|
    else
 | 
						|
      OS << *(Value*)Constants[i].Val.ConstVal;
 | 
						|
    OS << " , alignment=" << Constants[i].getAlignment();
 | 
						|
    OS << "\n";
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MachineConstantPool::dump() const { print(errs()); }
 |