forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			467 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			467 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defines the C++ expression evaluation engine.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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#include "clang/AST/DeclCXX.h"
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#include "clang/AST/StmtCXX.h"
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#include "clang/Basic/PrettyStackTrace.h"
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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using namespace clang;
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using namespace ento;
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void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
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                                          ExplodedNode *Pred,
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                                          ExplodedNodeSet &Dst) {
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  StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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  const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
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  ProgramStateRef state = Pred->getState();
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  const LocationContext *LCtx = Pred->getLocationContext();
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  state = createTemporaryRegionIfNeeded(state, LCtx, tempExpr, ME);
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  Bldr.generateNode(ME, Pred, state);
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}
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// FIXME: This is the sort of code that should eventually live in a Core
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// checker rather than as a special case in ExprEngine.
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void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred,
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                                    const CallEvent &Call) {
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  SVal ThisVal;
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  bool AlwaysReturnsLValue;
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  if (const CXXConstructorCall *Ctor = dyn_cast<CXXConstructorCall>(&Call)) {
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    assert(Ctor->getDecl()->isTrivial());
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    assert(Ctor->getDecl()->isCopyOrMoveConstructor());
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    ThisVal = Ctor->getCXXThisVal();
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    AlwaysReturnsLValue = false;
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  } else {
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    assert(cast<CXXMethodDecl>(Call.getDecl())->isTrivial());
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    assert(cast<CXXMethodDecl>(Call.getDecl())->getOverloadedOperator() ==
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           OO_Equal);
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    ThisVal = cast<CXXInstanceCall>(Call).getCXXThisVal();
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    AlwaysReturnsLValue = true;
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  }
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  const LocationContext *LCtx = Pred->getLocationContext();
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  ExplodedNodeSet Dst;
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  Bldr.takeNodes(Pred);
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  SVal V = Call.getArgSVal(0);
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  // If the value being copied is not unknown, load from its location to get
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  // an aggregate rvalue.
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  if (Optional<Loc> L = V.getAs<Loc>())
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    V = Pred->getState()->getSVal(*L);
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  else
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    assert(V.isUnknown());
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  const Expr *CallExpr = Call.getOriginExpr();
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  evalBind(Dst, CallExpr, Pred, ThisVal, V, true);
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  PostStmt PS(CallExpr, LCtx);
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  for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end();
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       I != E; ++I) {
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    ProgramStateRef State = (*I)->getState();
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    if (AlwaysReturnsLValue)
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      State = State->BindExpr(CallExpr, LCtx, ThisVal);
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    else
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      State = bindReturnValue(Call, LCtx, State);
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    Bldr.generateNode(PS, State, *I);
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  }
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}
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/// Returns a region representing the first element of a (possibly
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/// multi-dimensional) array.
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///
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/// On return, \p Ty will be set to the base type of the array.
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///
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/// If the type is not an array type at all, the original value is returned.
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static SVal makeZeroElementRegion(ProgramStateRef State, SVal LValue,
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                                  QualType &Ty) {
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  SValBuilder &SVB = State->getStateManager().getSValBuilder();
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  ASTContext &Ctx = SVB.getContext();
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  while (const ArrayType *AT = Ctx.getAsArrayType(Ty)) {
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    Ty = AT->getElementType();
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    LValue = State->getLValue(Ty, SVB.makeZeroArrayIndex(), LValue);
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  }
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  return LValue;
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}
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void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE,
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                                       ExplodedNode *Pred,
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                                       ExplodedNodeSet &destNodes) {
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  const LocationContext *LCtx = Pred->getLocationContext();
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  ProgramStateRef State = Pred->getState();
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  const MemRegion *Target = 0;
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  // FIXME: Handle arrays, which run the same constructor for every element.
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  // For now, we just run the first constructor (which should still invalidate
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  // the entire array).
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  switch (CE->getConstructionKind()) {
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  case CXXConstructExpr::CK_Complete: {
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    // See if we're constructing an existing region by looking at the next
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    // element in the CFG.
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    const CFGBlock *B = currBldrCtx->getBlock();
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    if (currStmtIdx + 1 < B->size()) {
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      CFGElement Next = (*B)[currStmtIdx+1];
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      // Is this a constructor for a local variable?
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      if (Optional<CFGStmt> StmtElem = Next.getAs<CFGStmt>()) {
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        if (const DeclStmt *DS = dyn_cast<DeclStmt>(StmtElem->getStmt())) {
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          if (const VarDecl *Var = dyn_cast<VarDecl>(DS->getSingleDecl())) {
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            if (Var->getInit()->IgnoreImplicit() == CE) {
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              SVal LValue = State->getLValue(Var, LCtx);
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              QualType Ty = Var->getType();
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              LValue = makeZeroElementRegion(State, LValue, Ty);
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              Target = LValue.getAsRegion();
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            }
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          }
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        }
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      }
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      // Is this a constructor for a member?
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      if (Optional<CFGInitializer> InitElem = Next.getAs<CFGInitializer>()) {
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        const CXXCtorInitializer *Init = InitElem->getInitializer();
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        assert(Init->isAnyMemberInitializer());
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        const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
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        Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor,
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                                                  LCtx->getCurrentStackFrame());
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        SVal ThisVal = State->getSVal(ThisPtr);
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        const ValueDecl *Field;
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        SVal FieldVal;
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        if (Init->isIndirectMemberInitializer()) {
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          Field = Init->getIndirectMember();
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          FieldVal = State->getLValue(Init->getIndirectMember(), ThisVal);
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        } else {
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          Field = Init->getMember();
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          FieldVal = State->getLValue(Init->getMember(), ThisVal);
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        }
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        QualType Ty = Field->getType();
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        FieldVal = makeZeroElementRegion(State, FieldVal, Ty);
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        Target = FieldVal.getAsRegion();
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      }
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      // FIXME: This will eventually need to handle new-expressions as well.
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      // Don't forget to update the pre-constructor initialization code below.
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    }
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    // If we couldn't find an existing region to construct into, assume we're
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    // constructing a temporary.
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    if (!Target) {
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      MemRegionManager &MRMgr = getSValBuilder().getRegionManager();
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      Target = MRMgr.getCXXTempObjectRegion(CE, LCtx);
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    }
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    break;
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  }
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  case CXXConstructExpr::CK_VirtualBase:
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    // Make sure we are not calling virtual base class initializers twice.
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    // Only the most-derived object should initialize virtual base classes.
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    if (const Stmt *Outer = LCtx->getCurrentStackFrame()->getCallSite()) {
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      const CXXConstructExpr *OuterCtor = dyn_cast<CXXConstructExpr>(Outer);
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      if (OuterCtor) {
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        switch (OuterCtor->getConstructionKind()) {
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        case CXXConstructExpr::CK_NonVirtualBase:
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        case CXXConstructExpr::CK_VirtualBase:
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          // Bail out!
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          destNodes.Add(Pred);
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          return;
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        case CXXConstructExpr::CK_Complete:
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        case CXXConstructExpr::CK_Delegating:
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          break;
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        }
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      }
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    }
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    // FALLTHROUGH
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  case CXXConstructExpr::CK_NonVirtualBase:
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  case CXXConstructExpr::CK_Delegating: {
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    const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
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    Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor,
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                                              LCtx->getCurrentStackFrame());
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    SVal ThisVal = State->getSVal(ThisPtr);
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    if (CE->getConstructionKind() == CXXConstructExpr::CK_Delegating) {
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      Target = ThisVal.getAsRegion();
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    } else {
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      // Cast to the base type.
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      bool IsVirtual =
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        (CE->getConstructionKind() == CXXConstructExpr::CK_VirtualBase);
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      SVal BaseVal = getStoreManager().evalDerivedToBase(ThisVal, CE->getType(),
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                                                         IsVirtual);
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      Target = BaseVal.getAsRegion();
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    }
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    break;
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  }
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  }
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  CallEventManager &CEMgr = getStateManager().getCallEventManager();
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  CallEventRef<CXXConstructorCall> Call =
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    CEMgr.getCXXConstructorCall(CE, Target, State, LCtx);
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  ExplodedNodeSet DstPreVisit;
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  getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);
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  ExplodedNodeSet PreInitialized;
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  {
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    StmtNodeBuilder Bldr(DstPreVisit, PreInitialized, *currBldrCtx);
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    if (CE->requiresZeroInitialization()) {
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      // Type of the zero doesn't matter.
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      SVal ZeroVal = svalBuilder.makeZeroVal(getContext().CharTy);
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      for (ExplodedNodeSet::iterator I = DstPreVisit.begin(),
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                                     E = DstPreVisit.end();
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           I != E; ++I) {
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        ProgramStateRef State = (*I)->getState();
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        // FIXME: Once we properly handle constructors in new-expressions, we'll
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        // need to invalidate the region before setting a default value, to make
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        // sure there aren't any lingering bindings around. This probably needs
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        // to happen regardless of whether or not the object is zero-initialized
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        // to handle random fields of a placement-initialized object picking up
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        // old bindings. We might only want to do it when we need to, though.
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        // FIXME: This isn't actually correct for arrays -- we need to zero-
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        // initialize the entire array, not just the first element -- but our
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        // handling of arrays everywhere else is weak as well, so this shouldn't
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        // actually make things worse. Placement new makes this tricky as well,
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        // since it's then possible to be initializing one part of a multi-
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        // dimensional array.
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        State = State->bindDefault(loc::MemRegionVal(Target), ZeroVal);
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        Bldr.generateNode(CE, *I, State, /*tag=*/0, ProgramPoint::PreStmtKind);
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      }
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    }
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  }
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  ExplodedNodeSet DstPreCall;
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  getCheckerManager().runCheckersForPreCall(DstPreCall, PreInitialized,
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                                            *Call, *this);
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  ExplodedNodeSet DstEvaluated;
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  StmtNodeBuilder Bldr(DstPreCall, DstEvaluated, *currBldrCtx);
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  bool IsArray = isa<ElementRegion>(Target);
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  if (CE->getConstructor()->isTrivial() &&
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      CE->getConstructor()->isCopyOrMoveConstructor() &&
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      !IsArray) {
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    // FIXME: Handle other kinds of trivial constructors as well.
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    for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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         I != E; ++I)
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      performTrivialCopy(Bldr, *I, *Call);
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  } else {
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    for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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         I != E; ++I)
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      defaultEvalCall(Bldr, *I, *Call);
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  }
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  ExplodedNodeSet DstPostCall;
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  getCheckerManager().runCheckersForPostCall(DstPostCall, DstEvaluated,
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                                             *Call, *this);
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  getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
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}
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void ExprEngine::VisitCXXDestructor(QualType ObjectType,
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                                    const MemRegion *Dest,
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                                    const Stmt *S,
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                                    bool IsBaseDtor,
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                                    ExplodedNode *Pred, 
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                                    ExplodedNodeSet &Dst) {
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  const LocationContext *LCtx = Pred->getLocationContext();
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  ProgramStateRef State = Pred->getState();
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  // FIXME: We need to run the same destructor on every element of the array.
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  // This workaround will just run the first destructor (which will still
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  // invalidate the entire array).
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  SVal DestVal = loc::MemRegionVal(Dest);
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  DestVal = makeZeroElementRegion(State, DestVal, ObjectType);
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  Dest = DestVal.getAsRegion();
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  const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl();
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  assert(RecordDecl && "Only CXXRecordDecls should have destructors");
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  const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor();
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  CallEventManager &CEMgr = getStateManager().getCallEventManager();
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  CallEventRef<CXXDestructorCall> Call =
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    CEMgr.getCXXDestructorCall(DtorDecl, S, Dest, IsBaseDtor, State, LCtx);
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  PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(),
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                                Call->getSourceRange().getBegin(),
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                                "Error evaluating destructor");
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  ExplodedNodeSet DstPreCall;
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  getCheckerManager().runCheckersForPreCall(DstPreCall, Pred,
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                                            *Call, *this);
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  ExplodedNodeSet DstInvalidated;
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  StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx);
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  for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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       I != E; ++I)
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    defaultEvalCall(Bldr, *I, *Call);
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  ExplodedNodeSet DstPostCall;
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  getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated,
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                                             *Call, *this);
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}
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void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
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                                   ExplodedNodeSet &Dst) {
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  // FIXME: Much of this should eventually migrate to CXXAllocatorCall.
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  // Also, we need to decide how allocators actually work -- they're not
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  // really part of the CXXNewExpr because they happen BEFORE the
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  // CXXConstructExpr subexpression. See PR12014 for some discussion.
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  unsigned blockCount = currBldrCtx->blockCount();
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  const LocationContext *LCtx = Pred->getLocationContext();
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  DefinedOrUnknownSVal symVal = UnknownVal();
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  FunctionDecl *FD = CNE->getOperatorNew();
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  bool IsStandardGlobalOpNewFunction = false;
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  if (FD && !isa<CXXMethodDecl>(FD) && !FD->isVariadic()) {
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    if (FD->getNumParams() == 2) {
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      QualType T = FD->getParamDecl(1)->getType();
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      if (const IdentifierInfo *II = T.getBaseTypeIdentifier())
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        // NoThrow placement new behaves as a standard new.
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        IsStandardGlobalOpNewFunction = II->getName().equals("nothrow_t");
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    }
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    else
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      // Placement forms are considered non-standard.
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      IsStandardGlobalOpNewFunction = (FD->getNumParams() == 1);
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  }
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  // We assume all standard global 'operator new' functions allocate memory in 
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  // heap. We realize this is an approximation that might not correctly model 
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  // a custom global allocator.
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  if (IsStandardGlobalOpNewFunction)
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    symVal = svalBuilder.getConjuredHeapSymbolVal(CNE, LCtx, blockCount);
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  else
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    symVal = svalBuilder.conjureSymbolVal(0, CNE, LCtx, CNE->getType(), 
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                                          blockCount);
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  ProgramStateRef State = Pred->getState();
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  CallEventManager &CEMgr = getStateManager().getCallEventManager();
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  CallEventRef<CXXAllocatorCall> Call =
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    CEMgr.getCXXAllocatorCall(CNE, State, LCtx);
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  // Invalidate placement args.
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  // FIXME: Once we figure out how we want allocators to work,
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  // we should be using the usual pre-/(default-)eval-/post-call checks here.
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  State = Call->invalidateRegions(blockCount);
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  if (!State)
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    return;
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  // If we're compiling with exceptions enabled, and this allocation function
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  // is not declared as non-throwing, failures /must/ be signalled by
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  // exceptions, and thus the return value will never be NULL.
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  // C++11 [basic.stc.dynamic.allocation]p3.
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  if (FD && getContext().getLangOpts().CXXExceptions) {
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    QualType Ty = FD->getType();
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    if (const FunctionProtoType *ProtoType = Ty->getAs<FunctionProtoType>())
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      if (!ProtoType->isNothrow(getContext()))
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        State = State->assume(symVal, true);
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  }
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  StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
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  if (CNE->isArray()) {
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    // FIXME: allocating an array requires simulating the constructors.
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    // For now, just return a symbolicated region.
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    const MemRegion *NewReg = symVal.castAs<loc::MemRegionVal>().getRegion();
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    QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
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    const ElementRegion *EleReg =
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      getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
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    State = State->BindExpr(CNE, Pred->getLocationContext(),
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                            loc::MemRegionVal(EleReg));
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    Bldr.generateNode(CNE, Pred, State);
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    return;
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						|
  }
 | 
						|
 | 
						|
  // FIXME: Once we have proper support for CXXConstructExprs inside
 | 
						|
  // CXXNewExpr, we need to make sure that the constructed object is not
 | 
						|
  // immediately invalidated here. (The placement call should happen before
 | 
						|
  // the constructor call anyway.)
 | 
						|
  SVal Result = symVal;
 | 
						|
  if (FD && FD->isReservedGlobalPlacementOperator()) {
 | 
						|
    // Non-array placement new should always return the placement location.
 | 
						|
    SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
 | 
						|
    Result = svalBuilder.evalCast(PlacementLoc, CNE->getType(),
 | 
						|
                                  CNE->getPlacementArg(0)->getType());
 | 
						|
  }
 | 
						|
 | 
						|
  // Bind the address of the object, then check to see if we cached out.
 | 
						|
  State = State->BindExpr(CNE, LCtx, Result);
 | 
						|
  ExplodedNode *NewN = Bldr.generateNode(CNE, Pred, State);
 | 
						|
  if (!NewN)
 | 
						|
    return;
 | 
						|
 | 
						|
  // If the type is not a record, we won't have a CXXConstructExpr as an
 | 
						|
  // initializer. Copy the value over.
 | 
						|
  if (const Expr *Init = CNE->getInitializer()) {
 | 
						|
    if (!isa<CXXConstructExpr>(Init)) {
 | 
						|
      assert(Bldr.getResults().size() == 1);
 | 
						|
      Bldr.takeNodes(NewN);
 | 
						|
      evalBind(Dst, CNE, NewN, Result, State->getSVal(Init, LCtx),
 | 
						|
               /*FirstInit=*/IsStandardGlobalOpNewFunction);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void ExprEngine::VisitCXXDeleteExpr(const CXXDeleteExpr *CDE, 
 | 
						|
                                    ExplodedNode *Pred, ExplodedNodeSet &Dst) {
 | 
						|
  StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
 | 
						|
  ProgramStateRef state = Pred->getState();
 | 
						|
  Bldr.generateNode(CDE, Pred, state);
 | 
						|
}
 | 
						|
 | 
						|
void ExprEngine::VisitCXXCatchStmt(const CXXCatchStmt *CS,
 | 
						|
                                   ExplodedNode *Pred,
 | 
						|
                                   ExplodedNodeSet &Dst) {
 | 
						|
  const VarDecl *VD = CS->getExceptionDecl();
 | 
						|
  if (!VD) {
 | 
						|
    Dst.Add(Pred);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  const LocationContext *LCtx = Pred->getLocationContext();
 | 
						|
  SVal V = svalBuilder.conjureSymbolVal(CS, LCtx, VD->getType(),
 | 
						|
                                        currBldrCtx->blockCount());
 | 
						|
  ProgramStateRef state = Pred->getState();
 | 
						|
  state = state->bindLoc(state->getLValue(VD, LCtx), V);
 | 
						|
 | 
						|
  StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
 | 
						|
  Bldr.generateNode(CS, Pred, state);
 | 
						|
}
 | 
						|
 | 
						|
void ExprEngine::VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
 | 
						|
                                    ExplodedNodeSet &Dst) {
 | 
						|
  StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
 | 
						|
 | 
						|
  // Get the this object region from StoreManager.
 | 
						|
  const LocationContext *LCtx = Pred->getLocationContext();
 | 
						|
  const MemRegion *R =
 | 
						|
    svalBuilder.getRegionManager().getCXXThisRegion(
 | 
						|
                                  getContext().getCanonicalType(TE->getType()),
 | 
						|
                                                    LCtx);
 | 
						|
 | 
						|
  ProgramStateRef state = Pred->getState();
 | 
						|
  SVal V = state->getSVal(loc::MemRegionVal(R));
 | 
						|
  Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V));
 | 
						|
}
 |