forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			216 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defines ExprEngine's support for Objective-C expressions.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/AST/StmtObjC.h"
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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using namespace clang;
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using namespace ento;
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void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex, 
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                                          ExplodedNode *Pred,
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                                          ExplodedNodeSet &Dst) {
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  ProgramStateRef state = Pred->getState();
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  const LocationContext *LCtx = Pred->getLocationContext();
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  SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
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  SVal location = state->getLValue(Ex->getDecl(), baseVal);
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  ExplodedNodeSet dstIvar;
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  StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
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  Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
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  // Perform the post-condition check of the ObjCIvarRefExpr and store
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  // the created nodes in 'Dst'.
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  getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
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}
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void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
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                                             ExplodedNode *Pred,
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                                             ExplodedNodeSet &Dst) {
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  getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
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}
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void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
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                                            ExplodedNode *Pred,
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                                            ExplodedNodeSet &Dst) {
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  // ObjCForCollectionStmts are processed in two places.  This method
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  // handles the case where an ObjCForCollectionStmt* occurs as one of the
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  // statements within a basic block.  This transfer function does two things:
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  //
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  //  (1) binds the next container value to 'element'.  This creates a new
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  //      node in the ExplodedGraph.
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  //
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  //  (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
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  //      whether or not the container has any more elements.  This value
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  //      will be tested in ProcessBranch.  We need to explicitly bind
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  //      this value because a container can contain nil elements.
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  //
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  // FIXME: Eventually this logic should actually do dispatches to
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  //   'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
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  //   This will require simulating a temporary NSFastEnumerationState, either
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  //   through an SVal or through the use of MemRegions.  This value can
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  //   be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
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  //   terminates we reclaim the temporary (it goes out of scope) and we
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  //   we can test if the SVal is 0 or if the MemRegion is null (depending
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  //   on what approach we take).
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  //
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  //  For now: simulate (1) by assigning either a symbol or nil if the
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  //    container is empty.  Thus this transfer function will by default
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  //    result in state splitting.
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  const Stmt *elem = S->getElement();
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  ProgramStateRef state = Pred->getState();
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  SVal elementV;
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  if (const DeclStmt *DS = dyn_cast<DeclStmt>(elem)) {
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    const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
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    assert(elemD->getInit() == 0);
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    elementV = state->getLValue(elemD, Pred->getLocationContext());
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  }
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  else {
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    elementV = state->getSVal(elem, Pred->getLocationContext());
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  }
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  ExplodedNodeSet dstLocation;
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  evalLocation(dstLocation, S, elem, Pred, state, elementV, NULL, false);
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  ExplodedNodeSet Tmp;
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  StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
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  for (ExplodedNodeSet::iterator NI = dstLocation.begin(),
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       NE = dstLocation.end(); NI!=NE; ++NI) {
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    Pred = *NI;
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    ProgramStateRef state = Pred->getState();
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    const LocationContext *LCtx = Pred->getLocationContext();
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    // Handle the case where the container still has elements.
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    SVal TrueV = svalBuilder.makeTruthVal(1);
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    ProgramStateRef hasElems = state->BindExpr(S, LCtx, TrueV);
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    // Handle the case where the container has no elements.
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    SVal FalseV = svalBuilder.makeTruthVal(0);
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    ProgramStateRef noElems = state->BindExpr(S, LCtx, FalseV);
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    if (Optional<loc::MemRegionVal> MV = elementV.getAs<loc::MemRegionVal>())
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      if (const TypedValueRegion *R = 
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          dyn_cast<TypedValueRegion>(MV->getRegion())) {
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        // FIXME: The proper thing to do is to really iterate over the
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        //  container.  We will do this with dispatch logic to the store.
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        //  For now, just 'conjure' up a symbolic value.
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        QualType T = R->getValueType();
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        assert(Loc::isLocType(T));
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        SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
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                                             currBldrCtx->blockCount());
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        SVal V = svalBuilder.makeLoc(Sym);
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        hasElems = hasElems->bindLoc(elementV, V);
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        // Bind the location to 'nil' on the false branch.
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        SVal nilV = svalBuilder.makeIntVal(0, T);
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        noElems = noElems->bindLoc(elementV, nilV);
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      }
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    // Create the new nodes.
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    Bldr.generateNode(S, Pred, hasElems);
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    Bldr.generateNode(S, Pred, noElems);
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  }
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  // Finally, run any custom checkers.
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  // FIXME: Eventually all pre- and post-checks should live in VisitStmt.
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  getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
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}
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void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
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                                  ExplodedNode *Pred,
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                                  ExplodedNodeSet &Dst) {
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  CallEventManager &CEMgr = getStateManager().getCallEventManager();
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  CallEventRef<ObjCMethodCall> Msg =
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    CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
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  // Handle the previsits checks.
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  ExplodedNodeSet dstPrevisit;
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  getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
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                                                   *Msg, *this);
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  ExplodedNodeSet dstGenericPrevisit;
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  getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
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                                            *Msg, *this);
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  // Proceed with evaluate the message expression.
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  ExplodedNodeSet dstEval;
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  StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
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  for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
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       DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
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    ExplodedNode *Pred = *DI;
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    ProgramStateRef State = Pred->getState();
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    CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
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    if (UpdatedMsg->isInstanceMessage()) {
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      SVal recVal = UpdatedMsg->getReceiverSVal();
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      if (!recVal.isUndef()) {
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        // Bifurcate the state into nil and non-nil ones.
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        DefinedOrUnknownSVal receiverVal =
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            recVal.castAs<DefinedOrUnknownSVal>();
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        ProgramStateRef notNilState, nilState;
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        llvm::tie(notNilState, nilState) = State->assume(receiverVal);
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        // There are three cases: can be nil or non-nil, must be nil, must be
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        // non-nil. We ignore must be nil, and merge the rest two into non-nil.
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        // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
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        // Revisit once we have lazier constraints.
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        if (nilState && !notNilState) {
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          continue;
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        }
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        // Check if the "raise" message was sent.
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        assert(notNilState);
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        if (ObjCNoRet.isImplicitNoReturn(ME)) {
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          // If we raise an exception, for now treat it as a sink.
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          // Eventually we will want to handle exceptions properly.
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          Bldr.generateSink(ME, Pred, State);
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          continue;
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        }
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        // Generate a transition to non-Nil state.
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        if (notNilState != State) {
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          Pred = Bldr.generateNode(ME, Pred, notNilState);
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          assert(Pred && "Should have cached out already!");
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        }
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      }
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    } else {
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      // Check for special class methods that are known to not return
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      // and that we should treat as a sink.
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      if (ObjCNoRet.isImplicitNoReturn(ME)) {
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        // If we raise an exception, for now treat it as a sink.
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        // Eventually we will want to handle exceptions properly.
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        Bldr.generateSink(ME, Pred, Pred->getState());
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        continue;
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      }
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    }
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    defaultEvalCall(Bldr, Pred, *UpdatedMsg);
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  }
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  ExplodedNodeSet dstPostvisit;
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  getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval,
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                                             *Msg, *this);
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  // Finally, perform the post-condition check of the ObjCMessageExpr and store
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  // the created nodes in 'Dst'.
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  getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
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                                                    *Msg, *this);
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}
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