forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- CodeMetrics.cpp - Code cost measurements ---------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements code cost measurement utilities.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/CodeMetrics.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/IR/CallSite.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/IntrinsicInst.h"
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using namespace llvm;
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/// analyzeBasicBlock - Fill in the current structure with information gleaned
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/// from the specified block.
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void CodeMetrics::analyzeBasicBlock(const BasicBlock *BB,
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                                    const TargetTransformInfo &TTI) {
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  ++NumBlocks;
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  unsigned NumInstsBeforeThisBB = NumInsts;
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  for (BasicBlock::const_iterator II = BB->begin(), E = BB->end();
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       II != E; ++II) {
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    // Special handling for calls.
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    if (isa<CallInst>(II) || isa<InvokeInst>(II)) {
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      ImmutableCallSite CS(cast<Instruction>(II));
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      if (const Function *F = CS.getCalledFunction()) {
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        // If a function is both internal and has a single use, then it is
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        // extremely likely to get inlined in the future (it was probably
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        // exposed by an interleaved devirtualization pass).
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        if (!CS.isNoInline() && F->hasInternalLinkage() && F->hasOneUse())
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          ++NumInlineCandidates;
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        // If this call is to function itself, then the function is recursive.
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        // Inlining it into other functions is a bad idea, because this is
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        // basically just a form of loop peeling, and our metrics aren't useful
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        // for that case.
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        if (F == BB->getParent())
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          isRecursive = true;
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        if (TTI.isLoweredToCall(F))
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          ++NumCalls;
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      } else {
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        // We don't want inline asm to count as a call - that would prevent loop
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        // unrolling. The argument setup cost is still real, though.
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        if (!isa<InlineAsm>(CS.getCalledValue()))
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          ++NumCalls;
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      }
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    }
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    if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
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      if (!AI->isStaticAlloca())
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        this->usesDynamicAlloca = true;
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    }
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    if (isa<ExtractElementInst>(II) || II->getType()->isVectorTy())
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      ++NumVectorInsts;
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    if (const CallInst *CI = dyn_cast<CallInst>(II))
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      if (CI->cannotDuplicate())
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        notDuplicatable = true;
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    if (const InvokeInst *InvI = dyn_cast<InvokeInst>(II))
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      if (InvI->cannotDuplicate())
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        notDuplicatable = true;
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    NumInsts += TTI.getUserCost(&*II);
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  }
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  if (isa<ReturnInst>(BB->getTerminator()))
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    ++NumRets;
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  // We never want to inline functions that contain an indirectbr.  This is
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  // incorrect because all the blockaddress's (in static global initializers
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  // for example) would be referring to the original function, and this indirect
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  // jump would jump from the inlined copy of the function into the original
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  // function which is extremely undefined behavior.
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  // FIXME: This logic isn't really right; we can safely inline functions
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  // with indirectbr's as long as no other function or global references the
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  // blockaddress of a block within the current function.  And as a QOI issue,
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  // if someone is using a blockaddress without an indirectbr, and that
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  // reference somehow ends up in another function or global, we probably
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  // don't want to inline this function.
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  notDuplicatable |= isa<IndirectBrInst>(BB->getTerminator());
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  // Remember NumInsts for this BB.
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  NumBBInsts[BB] = NumInsts - NumInstsBeforeThisBB;
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}
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