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			322 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			322 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- PlatformWindows.cpp -----------------------------------------------===//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "PlatformWindows.h"
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| 
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| #include <stdio.h>
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| #if defined(_WIN32)
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| #include "lldb/Host/windows/windows.h"
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| #include <winsock2.h>
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| #endif
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| 
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| #include "lldb/Breakpoint/BreakpointLocation.h"
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| #include "lldb/Breakpoint/BreakpointSite.h"
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| #include "lldb/Core/Debugger.h"
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| #include "lldb/Core/Module.h"
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| #include "lldb/Core/PluginManager.h"
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| #include "lldb/Host/HostInfo.h"
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| #include "lldb/Target/Process.h"
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| #include "lldb/Utility/Status.h"
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| 
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| using namespace lldb;
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| using namespace lldb_private;
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| 
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| LLDB_PLUGIN_DEFINE(PlatformWindows)
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| 
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| static uint32_t g_initialize_count = 0;
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| 
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| namespace {
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| class SupportedArchList {
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| public:
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|   SupportedArchList() {
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|     AddArch(ArchSpec("i686-pc-windows"));
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|     AddArch(HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
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|     AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind32));
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|     AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind64));
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|     AddArch(ArchSpec("i386-pc-windows"));
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|   }
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| 
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|   size_t Count() const { return m_archs.size(); }
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| 
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|   const ArchSpec &operator[](int idx) { return m_archs[idx]; }
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| 
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| private:
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|   void AddArch(const ArchSpec &spec) {
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|     auto iter = std::find_if(
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|         m_archs.begin(), m_archs.end(),
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|         [spec](const ArchSpec &rhs) { return spec.IsExactMatch(rhs); });
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|     if (iter != m_archs.end())
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|       return;
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|     if (spec.IsValid())
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|       m_archs.push_back(spec);
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|   }
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| 
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|   std::vector<ArchSpec> m_archs;
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| };
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| } // anonymous namespace
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| 
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| PlatformSP PlatformWindows::CreateInstance(bool force,
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|                                            const lldb_private::ArchSpec *arch) {
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|   // The only time we create an instance is when we are creating a remote
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|   // windows platform
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|   const bool is_host = false;
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| 
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|   bool create = force;
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|   if (!create && arch && arch->IsValid()) {
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|     const llvm::Triple &triple = arch->GetTriple();
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|     switch (triple.getVendor()) {
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|     case llvm::Triple::PC:
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|       create = true;
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|       break;
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| 
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|     case llvm::Triple::UnknownVendor:
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|       create = !arch->TripleVendorWasSpecified();
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|       break;
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| 
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|     default:
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|       break;
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|     }
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| 
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|     if (create) {
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|       switch (triple.getOS()) {
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|       case llvm::Triple::Win32:
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|         break;
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| 
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|       case llvm::Triple::UnknownOS:
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|         create = arch->TripleOSWasSpecified();
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|         break;
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| 
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|       default:
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|         create = false;
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|         break;
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|       }
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|     }
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|   }
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|   if (create)
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|     return PlatformSP(new PlatformWindows(is_host));
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|   return PlatformSP();
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| }
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| 
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| lldb_private::ConstString PlatformWindows::GetPluginNameStatic(bool is_host) {
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|   if (is_host) {
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|     static ConstString g_host_name(Platform::GetHostPlatformName());
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|     return g_host_name;
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|   } else {
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|     static ConstString g_remote_name("remote-windows");
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|     return g_remote_name;
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|   }
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| }
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| 
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| const char *PlatformWindows::GetPluginDescriptionStatic(bool is_host) {
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|   return is_host ? "Local Windows user platform plug-in."
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|                  : "Remote Windows user platform plug-in.";
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| }
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| 
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| lldb_private::ConstString PlatformWindows::GetPluginName() {
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|   return GetPluginNameStatic(IsHost());
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| }
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| 
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| void PlatformWindows::Initialize() {
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|   Platform::Initialize();
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| 
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|   if (g_initialize_count++ == 0) {
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| #if defined(_WIN32)
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|     // Force a host flag to true for the default platform object.
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|     PlatformSP default_platform_sp(new PlatformWindows(true));
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|     default_platform_sp->SetSystemArchitecture(HostInfo::GetArchitecture());
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|     Platform::SetHostPlatform(default_platform_sp);
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| #endif
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|     PluginManager::RegisterPlugin(
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|         PlatformWindows::GetPluginNameStatic(false),
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|         PlatformWindows::GetPluginDescriptionStatic(false),
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|         PlatformWindows::CreateInstance);
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|   }
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| }
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| 
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| void PlatformWindows::Terminate() {
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|   if (g_initialize_count > 0) {
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|     if (--g_initialize_count == 0) {
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|       PluginManager::UnregisterPlugin(PlatformWindows::CreateInstance);
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|     }
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|   }
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| 
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|   Platform::Terminate();
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| }
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| 
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| /// Default Constructor
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| PlatformWindows::PlatformWindows(bool is_host) : RemoteAwarePlatform(is_host) {}
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| 
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| /// Destructor.
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| ///
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| /// The destructor is virtual since this class is designed to be
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| /// inherited from by the plug-in instance.
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| PlatformWindows::~PlatformWindows() = default;
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| 
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| Status PlatformWindows::ConnectRemote(Args &args) {
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|   Status error;
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|   if (IsHost()) {
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|     error.SetErrorStringWithFormat(
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|         "can't connect to the host platform '%s', always connected",
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|         GetPluginName().AsCString());
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|   } else {
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|     if (!m_remote_platform_sp)
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|       m_remote_platform_sp =
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|           Platform::Create(ConstString("remote-gdb-server"), error);
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| 
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|     if (m_remote_platform_sp) {
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|       if (error.Success()) {
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|         if (m_remote_platform_sp) {
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|           error = m_remote_platform_sp->ConnectRemote(args);
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|         } else {
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|           error.SetErrorString(
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|               "\"platform connect\" takes a single argument: <connect-url>");
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|         }
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|       }
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|     } else
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|       error.SetErrorString("failed to create a 'remote-gdb-server' platform");
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| 
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|     if (error.Fail())
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|       m_remote_platform_sp.reset();
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|   }
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| 
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|   return error;
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| }
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| 
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| Status PlatformWindows::DisconnectRemote() {
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|   Status error;
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| 
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|   if (IsHost()) {
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|     error.SetErrorStringWithFormat(
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|         "can't disconnect from the host platform '%s', always connected",
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|         GetPluginName().AsCString());
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|   } else {
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|     if (m_remote_platform_sp)
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|       error = m_remote_platform_sp->DisconnectRemote();
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|     else
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|       error.SetErrorString("the platform is not currently connected");
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|   }
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|   return error;
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| }
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| 
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| ProcessSP PlatformWindows::DebugProcess(ProcessLaunchInfo &launch_info,
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|                                         Debugger &debugger, Target *target,
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|                                         Status &error) {
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|   // Windows has special considerations that must be followed when launching or
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|   // attaching to a process.  The key requirement is that when launching or
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|   // attaching to a process, you must do it from the same the thread that will
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|   // go into a permanent loop which will then receive debug events from the
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|   // process.  In particular, this means we can't use any of LLDB's generic
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|   // mechanisms to do it for us, because it doesn't have the special knowledge
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|   // required for setting up the background thread or passing the right flags.
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|   //
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|   // Another problem is that that LLDB's standard model for debugging a process
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|   // is to first launch it, have it stop at the entry point, and then attach to
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|   // it.  In Windows this doesn't quite work, you have to specify as an
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|   // argument to CreateProcess() that you're going to debug the process.  So we
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|   // override DebugProcess here to handle this.  Launch operations go directly
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|   // to the process plugin, and attach operations almost go directly to the
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|   // process plugin (but we hijack the events first).  In essence, we
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|   // encapsulate all the logic of Launching and Attaching in the process
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|   // plugin, and PlatformWindows::DebugProcess is just a pass-through to get to
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|   // the process plugin.
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| 
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|   if (IsRemote()) {
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|     if (m_remote_platform_sp)
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|       return m_remote_platform_sp->DebugProcess(launch_info, debugger, target,
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|                                                 error);
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|     else
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|       error.SetErrorString("the platform is not currently connected");
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|   }
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| 
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|   if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
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|     // This is a process attach.  Don't need to launch anything.
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|     ProcessAttachInfo attach_info(launch_info);
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|     return Attach(attach_info, debugger, target, error);
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|   } else {
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|     ProcessSP process_sp = target->CreateProcess(
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|         launch_info.GetListener(), launch_info.GetProcessPluginName(), nullptr);
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| 
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|     // We need to launch and attach to the process.
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|     launch_info.GetFlags().Set(eLaunchFlagDebug);
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|     if (process_sp)
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|       error = process_sp->Launch(launch_info);
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| 
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|     return process_sp;
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|   }
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| }
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| 
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| lldb::ProcessSP PlatformWindows::Attach(ProcessAttachInfo &attach_info,
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|                                         Debugger &debugger, Target *target,
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|                                         Status &error) {
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|   error.Clear();
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|   lldb::ProcessSP process_sp;
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|   if (!IsHost()) {
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|     if (m_remote_platform_sp)
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|       process_sp =
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|           m_remote_platform_sp->Attach(attach_info, debugger, target, error);
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|     else
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|       error.SetErrorString("the platform is not currently connected");
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|     return process_sp;
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|   }
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| 
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|   if (target == nullptr) {
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|     TargetSP new_target_sp;
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|     FileSpec emptyFileSpec;
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|     ArchSpec emptyArchSpec;
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| 
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|     error = debugger.GetTargetList().CreateTarget(
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|         debugger, "", "", eLoadDependentsNo, nullptr, new_target_sp);
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|     target = new_target_sp.get();
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|   }
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| 
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|   if (!target || error.Fail())
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|     return process_sp;
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| 
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|   debugger.GetTargetList().SetSelectedTarget(target);
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| 
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|   const char *plugin_name = attach_info.GetProcessPluginName();
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|   process_sp = target->CreateProcess(
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|       attach_info.GetListenerForProcess(debugger), plugin_name, nullptr);
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| 
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|   process_sp->HijackProcessEvents(attach_info.GetHijackListener());
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|   if (process_sp)
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|     error = process_sp->Attach(attach_info);
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| 
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|   return process_sp;
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| }
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| 
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| bool PlatformWindows::GetSupportedArchitectureAtIndex(uint32_t idx,
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|                                                       ArchSpec &arch) {
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|   static SupportedArchList architectures;
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| 
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|   if (idx >= architectures.Count())
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|     return false;
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|   arch = architectures[idx];
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|   return true;
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| }
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| 
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| void PlatformWindows::GetStatus(Stream &strm) {
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|   Platform::GetStatus(strm);
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| 
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| #ifdef _WIN32
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|   llvm::VersionTuple version = HostInfo::GetOSVersion();
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|   strm << "      Host: Windows " << version.getAsString() << '\n';
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| #endif
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| }
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| 
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| bool PlatformWindows::CanDebugProcess() { return true; }
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| 
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| ConstString PlatformWindows::GetFullNameForDylib(ConstString basename) {
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|   if (basename.IsEmpty())
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|     return basename;
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| 
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|   StreamString stream;
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|   stream.Printf("%s.dll", basename.GetCString());
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|   return ConstString(stream.GetString());
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| }
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