forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			176 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- Local.cpp - Functions to perform local transformations ------------===//
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//
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// This family of functions perform various local transformations to the
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// program.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iOperators.h"
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#include "llvm/ConstantHandling.h"
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//===----------------------------------------------------------------------===//
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//  Local constant propagation...
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//
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// ConstantFoldInstruction - If an instruction references constants, try to fold
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// them together...
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//
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bool doConstantPropagation(BasicBlock::iterator &II) {
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  if (Constant *C = ConstantFoldInstruction(II)) {
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    // Replaces all of the uses of a variable with uses of the constant.
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    II->replaceAllUsesWith(C);
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    // Remove the instruction from the basic block...
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    II = II->getParent()->getInstList().erase(II);
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    return true;
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  }
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  return false;
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}
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// ConstantFoldTerminator - If a terminator instruction is predicated on a
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// constant value, convert it into an unconditional branch to the constant
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// destination.
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//
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bool ConstantFoldTerminator(BasicBlock *BB) {
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  TerminatorInst *T = BB->getTerminator();
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  // Branch - See if we are conditional jumping on constant
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  if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
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    if (BI->isUnconditional()) return false;  // Can't optimize uncond branch
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    BasicBlock *Dest1 = cast<BasicBlock>(BI->getOperand(0));
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    BasicBlock *Dest2 = cast<BasicBlock>(BI->getOperand(1));
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    if (ConstantBool *Cond = dyn_cast<ConstantBool>(BI->getCondition())) {
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      // Are we branching on constant?
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      // YES.  Change to unconditional branch...
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      BasicBlock *Destination = Cond->getValue() ? Dest1 : Dest2;
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      BasicBlock *OldDest     = Cond->getValue() ? Dest2 : Dest1;
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      //cerr << "Function: " << T->getParent()->getParent() 
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      //     << "\nRemoving branch from " << T->getParent() 
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      //     << "\n\nTo: " << OldDest << endl;
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      // Let the basic block know that we are letting go of it.  Based on this,
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      // it will adjust it's PHI nodes.
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      assert(BI->getParent() && "Terminator not inserted in block!");
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      OldDest->removePredecessor(BI->getParent());
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      // Set the unconditional destination, and change the insn to be an
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      // unconditional branch.
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      BI->setUnconditionalDest(Destination);
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      return true;
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    } else if (Dest2 == Dest1) {       // Conditional branch to same location?
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      // This branch matches something like this:  
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      //     br bool %cond, label %Dest, label %Dest
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      // and changes it into:  br label %Dest
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      // Let the basic block know that we are letting go of one copy of it.
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      assert(BI->getParent() && "Terminator not inserted in block!");
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      Dest1->removePredecessor(BI->getParent());
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      // Change a conditional branch to unconditional.
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      BI->setUnconditionalDest(Dest1);
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      return true;
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    }
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  } else if (SwitchInst *SI = dyn_cast<SwitchInst>(T)) {
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    // If we are switching on a constant, we can convert the switch into a
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    // single branch instruction!
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    ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition());
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    BasicBlock *TheOnlyDest = SI->getSuccessor(0);  // The default dest
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    BasicBlock *DefaultDest = TheOnlyDest;
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    assert(TheOnlyDest == SI->getDefaultDest() &&
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           "Default destination is not successor #0?");
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    // Figure out which case it goes to...
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    for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) {
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      // Found case matching a constant operand?
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      if (SI->getSuccessorValue(i) == CI) {
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        TheOnlyDest = SI->getSuccessor(i);
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        break;
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      }
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      // Check to see if this branch is going to the same place as the default
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      // dest.  If so, eliminate it as an explicit compare.
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      if (SI->getSuccessor(i) == DefaultDest) {
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        // Remove this entry...
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        DefaultDest->removePredecessor(SI->getParent());
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        SI->removeCase(i);
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        --i; --e;  // Don't skip an entry...
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        continue;
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      }
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      // Otherwise, check to see if the switch only branches to one destination.
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      // We do this by reseting "TheOnlyDest" to null when we find two non-equal
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      // destinations.
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      if (SI->getSuccessor(i) != TheOnlyDest) TheOnlyDest = 0;
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    }
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    if (CI && !TheOnlyDest) {
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      // Branching on a constant, but not any of the cases, go to the default
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      // successor.
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      TheOnlyDest = SI->getDefaultDest();
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    }
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    // If we found a single destination that we can fold the switch into, do so
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    // now.
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    if (TheOnlyDest) {
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      // Insert the new branch..
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      new BranchInst(TheOnlyDest, SI);
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      BasicBlock *BB = SI->getParent();
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      // Remove entries from PHI nodes which we no longer branch to...
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      for (unsigned i = 0, e = SI->getNumSuccessors(); i != e; ++i) {
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        // Found case matching a constant operand?
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        BasicBlock *Succ = SI->getSuccessor(i);
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        if (Succ == TheOnlyDest)
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          TheOnlyDest = 0;  // Don't modify the first branch to TheOnlyDest
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        else
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          Succ->removePredecessor(BB);
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      }
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      // Delete the old switch...
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      BB->getInstList().erase(SI);
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      return true;
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    } else if (SI->getNumSuccessors() == 2) {
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      // Otherwise, we can fold this switch into a conditional branch
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      // instruction if it has only one non-default destination.
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      Value *Cond = new SetCondInst(Instruction::SetEQ, SI->getCondition(),
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                                    SI->getSuccessorValue(1), "cond", SI);
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      // Insert the new branch...
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      new BranchInst(SI->getSuccessor(1), SI->getSuccessor(0), Cond, SI);
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      // Delete the old switch...
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      SI->getParent()->getInstList().erase(SI);
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      return true;
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    }
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  }
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  return false;
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}
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//===----------------------------------------------------------------------===//
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//  Local dead code elimination...
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//
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bool isInstructionTriviallyDead(Instruction *I) {
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  return I->use_empty() && !I->mayWriteToMemory() && !isa<TerminatorInst>(I);
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}
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// dceInstruction - Inspect the instruction at *BBI and figure out if it's
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// [trivially] dead.  If so, remove the instruction and update the iterator
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// to point to the instruction that immediately succeeded the original
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// instruction.
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//
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bool dceInstruction(BasicBlock::iterator &BBI) {
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  // Look for un"used" definitions...
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  if (isInstructionTriviallyDead(BBI)) {
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    BBI = BBI->getParent()->getInstList().erase(BBI);   // Bye bye
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    return true;
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  }
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  return false;
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}
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