forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			375 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			375 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- Instruction.cpp - Implement the Instruction class -----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Instruction class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Type.h"
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#include "llvm/Instructions.h"
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#include "llvm/Function.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Support/LeakDetector.h"
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using namespace llvm;
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Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
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                         Instruction *InsertBefore)
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  : User(ty, Value::InstructionVal + it, Ops, NumOps), Parent(0) {
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  // Make sure that we get added to a basicblock
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  LeakDetector::addGarbageObject(this);
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  // If requested, insert this instruction into a basic block...
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  if (InsertBefore) {
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    assert(InsertBefore->getParent() &&
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           "Instruction to insert before is not in a basic block!");
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    InsertBefore->getParent()->getInstList().insert(InsertBefore, this);
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  }
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}
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Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
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                         BasicBlock *InsertAtEnd)
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  : User(ty, Value::InstructionVal + it, Ops, NumOps), Parent(0) {
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  // Make sure that we get added to a basicblock
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  LeakDetector::addGarbageObject(this);
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  // append this instruction into the basic block
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  assert(InsertAtEnd && "Basic block to append to may not be NULL!");
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  InsertAtEnd->getInstList().push_back(this);
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}
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// Out of line virtual method, so the vtable, etc has a home.
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Instruction::~Instruction() {
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  assert(Parent == 0 && "Instruction still linked in the program!");
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}
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void Instruction::setParent(BasicBlock *P) {
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  if (getParent()) {
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    if (!P) LeakDetector::addGarbageObject(this);
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  } else {
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    if (P) LeakDetector::removeGarbageObject(this);
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  }
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  Parent = P;
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}
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void Instruction::removeFromParent() {
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  getParent()->getInstList().remove(this);
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}
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void Instruction::eraseFromParent() {
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  getParent()->getInstList().erase(this);
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}
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/// insertBefore - Insert an unlinked instructions into a basic block
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/// immediately before the specified instruction.
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void Instruction::insertBefore(Instruction *InsertPos) {
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  InsertPos->getParent()->getInstList().insert(InsertPos, this);
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}
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/// moveBefore - Unlink this instruction from its current basic block and
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/// insert it into the basic block that MovePos lives in, right before
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/// MovePos.
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void Instruction::moveBefore(Instruction *MovePos) {
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  MovePos->getParent()->getInstList().splice(MovePos,getParent()->getInstList(),
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                                             this);
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}
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const char *Instruction::getOpcodeName(unsigned OpCode) {
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  switch (OpCode) {
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  // Terminators
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  case Ret:    return "ret";
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  case Br:     return "br";
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  case Switch: return "switch";
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  case Invoke: return "invoke";
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  case Unwind: return "unwind";
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  case Unreachable: return "unreachable";
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  // Standard binary operators...
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  case Add: return "add";
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  case Sub: return "sub";
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  case Mul: return "mul";
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  case UDiv: return "udiv";
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  case SDiv: return "sdiv";
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  case FDiv: return "fdiv";
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  case URem: return "urem";
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  case SRem: return "srem";
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  case FRem: return "frem";
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  // Logical operators...
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  case And: return "and";
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  case Or : return "or";
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  case Xor: return "xor";
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  // Memory instructions...
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  case Malloc:        return "malloc";
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  case Free:          return "free";
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  case Alloca:        return "alloca";
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  case Load:          return "load";
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  case Store:         return "store";
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  case GetElementPtr: return "getelementptr";
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  // Convert instructions...
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  case Trunc:     return "trunc";
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  case ZExt:      return "zext";
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  case SExt:      return "sext";
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  case FPTrunc:   return "fptrunc";
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  case FPExt:     return "fpext";
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  case FPToUI:    return "fptoui";
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  case FPToSI:    return "fptosi";
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  case UIToFP:    return "uitofp";
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  case SIToFP:    return "sitofp";
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  case IntToPtr:  return "inttoptr";
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  case PtrToInt:  return "ptrtoint";
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  case BitCast:   return "bitcast";
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  // Other instructions...
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  case ICmp:           return "icmp";
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  case FCmp:           return "fcmp";
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  case VICmp:          return "vicmp";
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  case VFCmp:          return "vfcmp";
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  case PHI:            return "phi";
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  case Select:         return "select";
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  case Call:           return "call";
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  case Shl:            return "shl";
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  case LShr:           return "lshr";
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  case AShr:           return "ashr";
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  case VAArg:          return "va_arg";
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  case ExtractElement: return "extractelement";
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  case InsertElement:  return "insertelement";
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  case ShuffleVector:  return "shufflevector";
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  case ExtractValue:   return "extractvalue";
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  case InsertValue:    return "insertvalue";
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  default: return "<Invalid operator> ";
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  }
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  return 0;
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}
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/// isIdenticalTo - Return true if the specified instruction is exactly
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/// identical to the current one.  This means that all operands match and any
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/// extra information (e.g. load is volatile) agree.
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bool Instruction::isIdenticalTo(Instruction *I) const {
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  if (getOpcode() != I->getOpcode() ||
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      getNumOperands() != I->getNumOperands() ||
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      getType() != I->getType())
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    return false;
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  // We have two instructions of identical opcode and #operands.  Check to see
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  // if all operands are the same.
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  for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
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    if (getOperand(i) != I->getOperand(i))
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      return false;
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  // Check special state that is a part of some instructions.
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  if (const LoadInst *LI = dyn_cast<LoadInst>(this))
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    return LI->isVolatile() == cast<LoadInst>(I)->isVolatile() &&
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           LI->getAlignment() == cast<LoadInst>(I)->getAlignment();
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  if (const StoreInst *SI = dyn_cast<StoreInst>(this))
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    return SI->isVolatile() == cast<StoreInst>(I)->isVolatile() &&
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           SI->getAlignment() == cast<StoreInst>(I)->getAlignment();
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  if (const CmpInst *CI = dyn_cast<CmpInst>(this))
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    return CI->getPredicate() == cast<CmpInst>(I)->getPredicate();
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  if (const CallInst *CI = dyn_cast<CallInst>(this))
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    return CI->isTailCall() == cast<CallInst>(I)->isTailCall() &&
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           CI->getCallingConv() == cast<CallInst>(I)->getCallingConv() &&
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           CI->getAttributes().getRawPointer() ==
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             cast<CallInst>(I)->getAttributes().getRawPointer();
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  if (const InvokeInst *CI = dyn_cast<InvokeInst>(this))
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    return CI->getCallingConv() == cast<CallInst>(I)->getCallingConv() &&
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           CI->getAttributes().getRawPointer() ==
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             cast<CallInst>(I)->getAttributes().getRawPointer();
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  if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(this)) {
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    if (IVI->getNumIndices() != cast<InsertValueInst>(I)->getNumIndices())
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      return false;
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    for (unsigned i = 0, e = IVI->getNumIndices(); i != e; ++i)
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      if (IVI->idx_begin()[i] != cast<InsertValueInst>(I)->idx_begin()[i])
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        return false;
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    return true;
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  }
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  if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(this)) {
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    if (EVI->getNumIndices() != cast<ExtractValueInst>(I)->getNumIndices())
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      return false;
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    for (unsigned i = 0, e = EVI->getNumIndices(); i != e; ++i)
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      if (EVI->idx_begin()[i] != cast<ExtractValueInst>(I)->idx_begin()[i])
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        return false;
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    return true;
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  }
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  return true;
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}
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// isSameOperationAs
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bool Instruction::isSameOperationAs(Instruction *I) const {
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  if (getOpcode() != I->getOpcode() || getType() != I->getType() ||
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      getNumOperands() != I->getNumOperands())
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    return false;
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  // We have two instructions of identical opcode and #operands.  Check to see
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  // if all operands are the same type
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  for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
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    if (getOperand(i)->getType() != I->getOperand(i)->getType())
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      return false;
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  // Check special state that is a part of some instructions.
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  if (const LoadInst *LI = dyn_cast<LoadInst>(this))
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    return LI->isVolatile() == cast<LoadInst>(I)->isVolatile() &&
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           LI->getAlignment() == cast<LoadInst>(I)->getAlignment();
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  if (const StoreInst *SI = dyn_cast<StoreInst>(this))
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    return SI->isVolatile() == cast<StoreInst>(I)->isVolatile() &&
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           SI->getAlignment() == cast<StoreInst>(I)->getAlignment();
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  if (const CmpInst *CI = dyn_cast<CmpInst>(this))
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    return CI->getPredicate() == cast<CmpInst>(I)->getPredicate();
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  if (const CallInst *CI = dyn_cast<CallInst>(this))
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    return CI->isTailCall() == cast<CallInst>(I)->isTailCall() &&
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           CI->getCallingConv() == cast<CallInst>(I)->getCallingConv() &&
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           CI->getAttributes().getRawPointer() ==
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             cast<CallInst>(I)->getAttributes().getRawPointer();
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  if (const InvokeInst *CI = dyn_cast<InvokeInst>(this))
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    return CI->getCallingConv() == cast<CallInst>(I)->getCallingConv() &&
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           CI->getAttributes().getRawPointer() ==
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             cast<CallInst>(I)->getAttributes().getRawPointer();
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  if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(this)) {
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    if (IVI->getNumIndices() != cast<InsertValueInst>(I)->getNumIndices())
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      return false;
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    for (unsigned i = 0, e = IVI->getNumIndices(); i != e; ++i)
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      if (IVI->idx_begin()[i] != cast<InsertValueInst>(I)->idx_begin()[i])
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        return false;
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    return true;
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  }
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  if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(this)) {
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    if (EVI->getNumIndices() != cast<ExtractValueInst>(I)->getNumIndices())
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      return false;
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    for (unsigned i = 0, e = EVI->getNumIndices(); i != e; ++i)
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      if (EVI->idx_begin()[i] != cast<ExtractValueInst>(I)->idx_begin()[i])
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        return false;
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    return true;
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  }
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  return true;
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}
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/// isUsedOutsideOfBlock - Return true if there are any uses of I outside of the
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/// specified block.  Note that PHI nodes are considered to evaluate their
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/// operands in the corresponding predecessor block.
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bool Instruction::isUsedOutsideOfBlock(const BasicBlock *BB) const {
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  for (use_const_iterator UI = use_begin(), E = use_end(); UI != E; ++UI) {
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    // PHI nodes uses values in the corresponding predecessor block.  For other
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    // instructions, just check to see whether the parent of the use matches up.
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    const PHINode *PN = dyn_cast<PHINode>(*UI);
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    if (PN == 0) {
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      if (cast<Instruction>(*UI)->getParent() != BB)
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        return true;
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      continue;
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    }
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    unsigned UseOperand = UI.getOperandNo();
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    if (PN->getIncomingBlock(UseOperand/2) != BB)
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      return true;
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  }
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  return false;    
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}
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/// mayReadFromMemory - Return true if this instruction may read memory.
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///
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bool Instruction::mayReadFromMemory() const {
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  switch (getOpcode()) {
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  default: return false;
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  case Instruction::Free:
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  case Instruction::VAArg:
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  case Instruction::Load:
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    return true;
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  case Instruction::Call:
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    return !cast<CallInst>(this)->doesNotAccessMemory();
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  case Instruction::Invoke:
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    return !cast<InvokeInst>(this)->doesNotAccessMemory();
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  case Instruction::Store:
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    return cast<StoreInst>(this)->isVolatile();
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  }
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}
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/// mayWriteToMemory - Return true if this instruction may modify memory.
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///
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bool Instruction::mayWriteToMemory() const {
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  switch (getOpcode()) {
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  default: return false;
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  case Instruction::Free:
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  case Instruction::Store:
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  case Instruction::VAArg:
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    return true;
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  case Instruction::Call:
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    return !cast<CallInst>(this)->onlyReadsMemory();
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  case Instruction::Invoke:
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    return !cast<InvokeInst>(this)->onlyReadsMemory();
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  case Instruction::Load:
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    return cast<LoadInst>(this)->isVolatile();
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  }
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}
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/// isAssociative - Return true if the instruction is associative:
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///
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///   Associative operators satisfy:  x op (y op z) === (x op y) op z)
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///
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/// In LLVM, the Add, Mul, And, Or, and Xor operators are associative, when not
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/// applied to floating point types.
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///
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bool Instruction::isAssociative(unsigned Opcode, const Type *Ty) {
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  if (Opcode == And || Opcode == Or || Opcode == Xor)
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    return true;
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  // Add/Mul reassociate unless they are FP or FP vectors.
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  if (Opcode == Add || Opcode == Mul)
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    return !Ty->isFPOrFPVector();
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  return 0;
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}
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/// isCommutative - Return true if the instruction is commutative:
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///
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///   Commutative operators satisfy: (x op y) === (y op x)
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///
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/// In LLVM, these are the associative operators, plus SetEQ and SetNE, when
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/// applied to any type.
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///
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bool Instruction::isCommutative(unsigned op) {
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  switch (op) {
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  case Add:
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  case Mul:
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  case And:
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  case Or:
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  case Xor:
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    return true;
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  default:
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    return false;
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  }
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}
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/// isTrapping - Return true if the instruction may trap.
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///
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bool Instruction::isTrapping(unsigned op) {
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  switch(op) {
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  case UDiv:
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  case SDiv:
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  case FDiv:
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  case URem:
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  case SRem:
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  case FRem:
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  case Load:
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  case Store:
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  case Call:
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  case Invoke:
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  case VAArg:
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    return true;
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  default:
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    return false;
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  }
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}
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