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			430 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass assigns local frame indices to stack slots relative to one another
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// and allocates additional base registers to access them when the target
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// estimates they are likely to be out of range of stack pointer and frame
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// pointer relative addressing.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineOperand.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/TargetFrameLowering.h"
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#include "llvm/CodeGen/TargetOpcodes.h"
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#include "llvm/CodeGen/TargetRegisterInfo.h"
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#include "llvm/CodeGen/TargetSubtargetInfo.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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#include <cassert>
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#include <cstdint>
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#include <tuple>
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using namespace llvm;
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#define DEBUG_TYPE "localstackalloc"
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STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
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STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
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STATISTIC(NumReplacements, "Number of frame indices references replaced");
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namespace {
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  class FrameRef {
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    MachineBasicBlock::iterator MI; // Instr referencing the frame
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    int64_t LocalOffset;            // Local offset of the frame idx referenced
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    int FrameIdx;                   // The frame index
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    // Order reference instruction appears in program. Used to ensure
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    // deterministic order when multiple instructions may reference the same
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    // location.
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    unsigned Order;
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  public:
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    FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
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      MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
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    bool operator<(const FrameRef &RHS) const {
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      return std::tie(LocalOffset, FrameIdx, Order) <
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             std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
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    }
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    MachineBasicBlock::iterator getMachineInstr() const { return MI; }
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    int64_t getLocalOffset() const { return LocalOffset; }
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    int getFrameIndex() const { return FrameIdx; }
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  };
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  class LocalStackSlotPass: public MachineFunctionPass {
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    SmallVector<int64_t, 16> LocalOffsets;
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    /// StackObjSet - A set of stack object indexes
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    using StackObjSet = SmallSetVector<int, 8>;
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    void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
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                           bool StackGrowsDown, unsigned &MaxAlign);
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    void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
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                               SmallSet<int, 16> &ProtectedObjs,
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                               MachineFrameInfo &MFI, bool StackGrowsDown,
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                               int64_t &Offset, unsigned &MaxAlign);
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    void calculateFrameObjectOffsets(MachineFunction &Fn);
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    bool insertFrameReferenceRegisters(MachineFunction &Fn);
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  public:
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    static char ID; // Pass identification, replacement for typeid
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    explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
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      initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
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    }
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    bool runOnMachineFunction(MachineFunction &MF) override;
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    void getAnalysisUsage(AnalysisUsage &AU) const override {
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      AU.setPreservesCFG();
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      MachineFunctionPass::getAnalysisUsage(AU);
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    }
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  };
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} // end anonymous namespace
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char LocalStackSlotPass::ID = 0;
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char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
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INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
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                "Local Stack Slot Allocation", false, false)
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bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
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  MachineFrameInfo &MFI = MF.getFrameInfo();
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  const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
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  unsigned LocalObjectCount = MFI.getObjectIndexEnd();
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  // If the target doesn't want/need this pass, or if there are no locals
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  // to consider, early exit.
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  if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
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    return true;
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  // Make sure we have enough space to store the local offsets.
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  LocalOffsets.resize(MFI.getObjectIndexEnd());
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  // Lay out the local blob.
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  calculateFrameObjectOffsets(MF);
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  // Insert virtual base registers to resolve frame index references.
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  bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
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  // Tell MFI whether any base registers were allocated. PEI will only
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  // want to use the local block allocations from this pass if there were any.
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  // Otherwise, PEI can do a bit better job of getting the alignment right
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  // without a hole at the start since it knows the alignment of the stack
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  // at the start of local allocation, and this pass doesn't.
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  MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
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  return true;
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}
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/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
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void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI,
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                                           int FrameIdx, int64_t &Offset,
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                                           bool StackGrowsDown,
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                                           unsigned &MaxAlign) {
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  // If the stack grows down, add the object size to find the lowest address.
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  if (StackGrowsDown)
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    Offset += MFI.getObjectSize(FrameIdx);
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  unsigned Align = MFI.getObjectAlignment(FrameIdx);
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  // If the alignment of this object is greater than that of the stack, then
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  // increase the stack alignment to match.
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  MaxAlign = std::max(MaxAlign, Align);
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  // Adjust to alignment boundary.
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  Offset = (Offset + Align - 1) / Align * Align;
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  int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
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  LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
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                    << LocalOffset << "\n");
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  // Keep the offset available for base register allocation
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  LocalOffsets[FrameIdx] = LocalOffset;
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  // And tell MFI about it for PEI to use later
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  MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
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  if (!StackGrowsDown)
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    Offset += MFI.getObjectSize(FrameIdx);
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  ++NumAllocations;
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}
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/// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
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/// those required to be close to the Stack Protector) to stack offsets.
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void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
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                                           SmallSet<int, 16> &ProtectedObjs,
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                                           MachineFrameInfo &MFI,
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                                           bool StackGrowsDown, int64_t &Offset,
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                                           unsigned &MaxAlign) {
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  for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
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        E = UnassignedObjs.end(); I != E; ++I) {
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    int i = *I;
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    AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
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    ProtectedObjs.insert(i);
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  }
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}
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/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
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/// abstract stack objects.
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void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
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  // Loop over all of the stack objects, assigning sequential addresses...
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  MachineFrameInfo &MFI = Fn.getFrameInfo();
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  const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
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  bool StackGrowsDown =
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    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
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  int64_t Offset = 0;
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  unsigned MaxAlign = 0;
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  // Make sure that the stack protector comes before the local variables on the
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  // stack.
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  SmallSet<int, 16> ProtectedObjs;
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  if (MFI.getStackProtectorIndex() >= 0) {
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    StackObjSet LargeArrayObjs;
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    StackObjSet SmallArrayObjs;
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    StackObjSet AddrOfObjs;
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    AdjustStackOffset(MFI, MFI.getStackProtectorIndex(), Offset,
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                      StackGrowsDown, MaxAlign);
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    // Assign large stack objects first.
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    for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
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      if (MFI.isDeadObjectIndex(i))
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        continue;
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      if (MFI.getStackProtectorIndex() == (int)i)
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        continue;
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      switch (MFI.getObjectSSPLayout(i)) {
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      case MachineFrameInfo::SSPLK_None:
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        continue;
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      case MachineFrameInfo::SSPLK_SmallArray:
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        SmallArrayObjs.insert(i);
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        continue;
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      case MachineFrameInfo::SSPLK_AddrOf:
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        AddrOfObjs.insert(i);
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        continue;
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      case MachineFrameInfo::SSPLK_LargeArray:
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        LargeArrayObjs.insert(i);
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        continue;
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      }
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      llvm_unreachable("Unexpected SSPLayoutKind.");
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    }
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    AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
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                          Offset, MaxAlign);
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    AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
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                          Offset, MaxAlign);
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    AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
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                          Offset, MaxAlign);
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  }
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  // Then assign frame offsets to stack objects that are not used to spill
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  // callee saved registers.
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  for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
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    if (MFI.isDeadObjectIndex(i))
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      continue;
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    if (MFI.getStackProtectorIndex() == (int)i)
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      continue;
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    if (ProtectedObjs.count(i))
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      continue;
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    AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
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  }
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  // Remember how big this blob of stack space is
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  MFI.setLocalFrameSize(Offset);
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  MFI.setLocalFrameMaxAlign(MaxAlign);
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}
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static inline bool
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lookupCandidateBaseReg(unsigned BaseReg,
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                       int64_t BaseOffset,
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                       int64_t FrameSizeAdjust,
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                       int64_t LocalFrameOffset,
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                       const MachineInstr &MI,
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                       const TargetRegisterInfo *TRI) {
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  // Check if the relative offset from the where the base register references
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  // to the target address is in range for the instruction.
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  int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
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  return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
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}
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bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
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  // Scan the function's instructions looking for frame index references.
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  // For each, ask the target if it wants a virtual base register for it
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  // based on what we can tell it about where the local will end up in the
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  // stack frame. If it wants one, re-use a suitable one we've previously
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  // allocated, or if there isn't one that fits the bill, allocate a new one
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  // and ask the target to create a defining instruction for it.
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  bool UsedBaseReg = false;
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  MachineFrameInfo &MFI = Fn.getFrameInfo();
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  const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
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  const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
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  bool StackGrowsDown =
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    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
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  // Collect all of the instructions in the block that reference
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  // a frame index. Also store the frame index referenced to ease later
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  // lookup. (For any insn that has more than one FI reference, we arbitrarily
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  // choose the first one).
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  SmallVector<FrameRef, 64> FrameReferenceInsns;
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  unsigned Order = 0;
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  for (MachineBasicBlock &BB : Fn) {
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    for (MachineInstr &MI : BB) {
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      // Debug value, stackmap and patchpoint instructions can't be out of
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      // range, so they don't need any updates.
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      if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
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          MI.getOpcode() == TargetOpcode::STACKMAP ||
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          MI.getOpcode() == TargetOpcode::PATCHPOINT)
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        continue;
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      // For now, allocate the base register(s) within the basic block
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      // where they're used, and don't try to keep them around outside
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      // of that. It may be beneficial to try sharing them more broadly
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      // than that, but the increased register pressure makes that a
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      // tricky thing to balance. Investigate if re-materializing these
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      // becomes an issue.
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      for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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        // Consider replacing all frame index operands that reference
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        // an object allocated in the local block.
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        if (MI.getOperand(i).isFI()) {
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          // Don't try this with values not in the local block.
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          if (!MFI.isObjectPreAllocated(MI.getOperand(i).getIndex()))
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            break;
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          int Idx = MI.getOperand(i).getIndex();
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          int64_t LocalOffset = LocalOffsets[Idx];
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          if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
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            break;
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          FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
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          break;
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        }
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      }
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    }
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  }
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  // Sort the frame references by local offset.
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  // Use frame index as a tie-breaker in case MI's have the same offset.
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  llvm::sort(FrameReferenceInsns);
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  MachineBasicBlock *Entry = &Fn.front();
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  unsigned BaseReg = 0;
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  int64_t BaseOffset = 0;
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  // Loop through the frame references and allocate for them as necessary.
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  for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
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    FrameRef &FR = FrameReferenceInsns[ref];
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    MachineInstr &MI = *FR.getMachineInstr();
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    int64_t LocalOffset = FR.getLocalOffset();
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    int FrameIdx = FR.getFrameIndex();
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    assert(MFI.isObjectPreAllocated(FrameIdx) &&
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           "Only pre-allocated locals expected!");
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    LLVM_DEBUG(dbgs() << "Considering: " << MI);
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    unsigned idx = 0;
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    for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
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      if (!MI.getOperand(idx).isFI())
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        continue;
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      if (FrameIdx == MI.getOperand(idx).getIndex())
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        break;
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    }
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    assert(idx < MI.getNumOperands() && "Cannot find FI operand");
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    int64_t Offset = 0;
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    int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
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    LLVM_DEBUG(dbgs() << "  Replacing FI in: " << MI);
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    // If we have a suitable base register available, use it; otherwise
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    // create a new one. Note that any offset encoded in the
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    // instruction itself will be taken into account by the target,
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    // so we don't have to adjust for it here when reusing a base
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    // register.
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    if (UsedBaseReg &&
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        lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
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                               LocalOffset, MI, TRI)) {
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      LLVM_DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
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      // We found a register to reuse.
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      Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
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    } else {
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      // No previously defined register was in range, so create a new one.
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      int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
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      int64_t PrevBaseOffset = BaseOffset;
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      BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
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      // We'd like to avoid creating single-use virtual base registers.
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      // Because the FrameRefs are in sorted order, and we've already
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      // processed all FrameRefs before this one, just check whether or not
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      // the next FrameRef will be able to reuse this new register. If not,
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      // then don't bother creating it.
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      if (ref + 1 >= e ||
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          !lookupCandidateBaseReg(
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              BaseReg, BaseOffset, FrameSizeAdjust,
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              FrameReferenceInsns[ref + 1].getLocalOffset(),
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              *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
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        BaseOffset = PrevBaseOffset;
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        continue;
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      }
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      const MachineFunction *MF = MI.getMF();
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      const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
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      BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
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      LLVM_DEBUG(dbgs() << "  Materializing base register " << BaseReg
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                        << " at frame local offset "
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                        << LocalOffset + InstrOffset << "\n");
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      // Tell the target to insert the instruction to initialize
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      // the base register.
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      //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
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      TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
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                                        InstrOffset);
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 | 
						|
      // The base register already includes any offset specified
 | 
						|
      // by the instruction, so account for that so it doesn't get
 | 
						|
      // applied twice.
 | 
						|
      Offset = -InstrOffset;
 | 
						|
 | 
						|
      ++NumBaseRegisters;
 | 
						|
      UsedBaseReg = true;
 | 
						|
    }
 | 
						|
    assert(BaseReg != 0 && "Unable to allocate virtual base register!");
 | 
						|
 | 
						|
    // Modify the instruction to use the new base register rather
 | 
						|
    // than the frame index operand.
 | 
						|
    TRI->resolveFrameIndex(MI, BaseReg, Offset);
 | 
						|
    LLVM_DEBUG(dbgs() << "Resolved: " << MI);
 | 
						|
 | 
						|
    ++NumReplacements;
 | 
						|
  }
 | 
						|
 | 
						|
  return UsedBaseReg;
 | 
						|
}
 |