forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			1100 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			1100 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- BranchFolding.cpp - Fold machine code branch instructions ---------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass forwards branches to unconditional branches to make them branch
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// directly to the target block.  This pass often results in dead MBB's, which
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// it then removes.
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//
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// Note that this pass must be run after register allocation, it cannot handle
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// SSA form.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "branchfolding"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineJumpTableInfo.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/MRegisterInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include <algorithm>
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using namespace llvm;
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STATISTIC(NumDeadBlocks, "Number of dead blocks removed");
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STATISTIC(NumBranchOpts, "Number of branches optimized");
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STATISTIC(NumTailMerge , "Number of block tails merged");
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static cl::opt<cl::boolOrDefault> FlagEnableTailMerge("enable-tail-merge", 
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                              cl::init(cl::BOU_UNSET), cl::Hidden);
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namespace {
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  // Throttle for huge numbers of predecessors (compile speed problems)
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  cl::opt<unsigned>
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  TailMergeThreshold("tail-merge-threshold", 
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            cl::desc("Max number of predecessors to consider tail merging"),
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            cl::init(100), cl::Hidden);
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  struct BranchFolder : public MachineFunctionPass {
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    static char ID;
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    explicit BranchFolder(bool defaultEnableTailMerge) : 
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        MachineFunctionPass((intptr_t)&ID) {
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          switch (FlagEnableTailMerge) {
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          case cl::BOU_UNSET: EnableTailMerge = defaultEnableTailMerge; break;
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          case cl::BOU_TRUE: EnableTailMerge = true; break;
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          case cl::BOU_FALSE: EnableTailMerge = false; break;
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          }
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    }
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    virtual bool runOnMachineFunction(MachineFunction &MF);
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    virtual const char *getPassName() const { return "Control Flow Optimizer"; }
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    const TargetInstrInfo *TII;
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    MachineModuleInfo *MMI;
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    bool MadeChange;
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  private:
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    // Tail Merging.
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    bool EnableTailMerge;
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    bool TailMergeBlocks(MachineFunction &MF);
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    bool TryMergeBlocks(MachineBasicBlock* SuccBB,
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                        MachineBasicBlock* PredBB);
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    void ReplaceTailWithBranchTo(MachineBasicBlock::iterator OldInst,
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                                 MachineBasicBlock *NewDest);
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    MachineBasicBlock *SplitMBBAt(MachineBasicBlock &CurMBB,
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                                  MachineBasicBlock::iterator BBI1);
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    std::vector<std::pair<unsigned,MachineBasicBlock*> > MergePotentials;
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    const MRegisterInfo *RegInfo;
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    RegScavenger *RS;
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    // Branch optzn.
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    bool OptimizeBranches(MachineFunction &MF);
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    void OptimizeBlock(MachineBasicBlock *MBB);
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    void RemoveDeadBlock(MachineBasicBlock *MBB);
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    bool CanFallThrough(MachineBasicBlock *CurBB);
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    bool CanFallThrough(MachineBasicBlock *CurBB, bool BranchUnAnalyzable,
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                        MachineBasicBlock *TBB, MachineBasicBlock *FBB,
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                        const std::vector<MachineOperand> &Cond);
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  };
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  char BranchFolder::ID = 0;
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}
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FunctionPass *llvm::createBranchFoldingPass(bool DefaultEnableTailMerge) { 
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      return new BranchFolder(DefaultEnableTailMerge); }
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/// RemoveDeadBlock - Remove the specified dead machine basic block from the
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/// function, updating the CFG.
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void BranchFolder::RemoveDeadBlock(MachineBasicBlock *MBB) {
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  assert(MBB->pred_empty() && "MBB must be dead!");
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  DOUT << "\nRemoving MBB: " << *MBB;
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  MachineFunction *MF = MBB->getParent();
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  // drop all successors.
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  while (!MBB->succ_empty())
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    MBB->removeSuccessor(MBB->succ_end()-1);
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  // If there is DWARF info to active, check to see if there are any LABEL
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  // records in the basic block.  If so, unregister them from MachineModuleInfo.
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  if (MMI && !MBB->empty()) {
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    for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
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         I != E; ++I) {
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      if ((unsigned)I->getOpcode() == TargetInstrInfo::LABEL) {
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        // The label ID # is always operand #0, an immediate.
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        MMI->InvalidateLabel(I->getOperand(0).getImm());
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      }
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    }
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  }
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  // Remove the block.
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  MF->getBasicBlockList().erase(MBB);
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}
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bool BranchFolder::runOnMachineFunction(MachineFunction &MF) {
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  TII = MF.getTarget().getInstrInfo();
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  if (!TII) return false;
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  // Fix CFG.  The later algorithms expect it to be right.
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  bool EverMadeChange = false;
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  for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; I++) {
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    MachineBasicBlock *MBB = I, *TBB = 0, *FBB = 0;
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    std::vector<MachineOperand> Cond;
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    if (!TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
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      EverMadeChange |= MBB->CorrectExtraCFGEdges(TBB, FBB, !Cond.empty());
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  }
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  RegInfo = MF.getTarget().getRegisterInfo();
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  RS = RegInfo->requiresRegisterScavenging(MF) ? new RegScavenger() : NULL;
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  MMI = getAnalysisToUpdate<MachineModuleInfo>();
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  bool MadeChangeThisIteration = true;
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  while (MadeChangeThisIteration) {
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    MadeChangeThisIteration = false;
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    MadeChangeThisIteration |= TailMergeBlocks(MF);
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    MadeChangeThisIteration |= OptimizeBranches(MF);
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    EverMadeChange |= MadeChangeThisIteration;
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  }
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  // See if any jump tables have become mergable or dead as the code generator
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  // did its thing.
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  MachineJumpTableInfo *JTI = MF.getJumpTableInfo();
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  const std::vector<MachineJumpTableEntry> &JTs = JTI->getJumpTables();
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  if (!JTs.empty()) {
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    // Figure out how these jump tables should be merged.
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    std::vector<unsigned> JTMapping;
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    JTMapping.reserve(JTs.size());
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    // We always keep the 0th jump table.
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    JTMapping.push_back(0);
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    // Scan the jump tables, seeing if there are any duplicates.  Note that this
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    // is N^2, which should be fixed someday.
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    for (unsigned i = 1, e = JTs.size(); i != e; ++i)
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      JTMapping.push_back(JTI->getJumpTableIndex(JTs[i].MBBs));
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    // If a jump table was merge with another one, walk the function rewriting
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    // references to jump tables to reference the new JT ID's.  Keep track of
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    // whether we see a jump table idx, if not, we can delete the JT.
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    std::vector<bool> JTIsLive;
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    JTIsLive.resize(JTs.size());
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    for (MachineFunction::iterator BB = MF.begin(), E = MF.end();
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         BB != E; ++BB) {
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      for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end();
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           I != E; ++I)
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        for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op) {
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          MachineOperand &Op = I->getOperand(op);
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          if (!Op.isJumpTableIndex()) continue;
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          unsigned NewIdx = JTMapping[Op.getIndex()];
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          Op.setIndex(NewIdx);
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          // Remember that this JT is live.
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          JTIsLive[NewIdx] = true;
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        }
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    }
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    // Finally, remove dead jump tables.  This happens either because the
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    // indirect jump was unreachable (and thus deleted) or because the jump
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    // table was merged with some other one.
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    for (unsigned i = 0, e = JTIsLive.size(); i != e; ++i)
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      if (!JTIsLive[i]) {
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        JTI->RemoveJumpTable(i);
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        EverMadeChange = true;
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      }
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  }
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  delete RS;
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  return EverMadeChange;
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}
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//===----------------------------------------------------------------------===//
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//  Tail Merging of Blocks
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//===----------------------------------------------------------------------===//
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/// HashMachineInstr - Compute a hash value for MI and its operands.
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static unsigned HashMachineInstr(const MachineInstr *MI) {
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  unsigned Hash = MI->getOpcode();
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  for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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    const MachineOperand &Op = MI->getOperand(i);
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    // Merge in bits from the operand if easy.
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    unsigned OperandHash = 0;
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    switch (Op.getType()) {
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    case MachineOperand::MO_Register:          OperandHash = Op.getReg(); break;
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    case MachineOperand::MO_Immediate:         OperandHash = Op.getImm(); break;
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    case MachineOperand::MO_MachineBasicBlock:
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      OperandHash = Op.getMBB()->getNumber();
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      break;
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    case MachineOperand::MO_FrameIndex:
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    case MachineOperand::MO_ConstantPoolIndex:
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    case MachineOperand::MO_JumpTableIndex:
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      OperandHash = Op.getIndex();
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      break;
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    case MachineOperand::MO_GlobalAddress:
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    case MachineOperand::MO_ExternalSymbol:
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      // Global address / external symbol are too hard, don't bother, but do
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      // pull in the offset.
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      OperandHash = Op.getOffset();
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      break;
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    default: break;
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    }
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    Hash += ((OperandHash << 3) | Op.getType()) << (i&31);
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  }
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  return Hash;
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}
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/// HashEndOfMBB - Hash the last few instructions in the MBB.  For blocks
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/// with no successors, we hash two instructions, because cross-jumping 
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/// only saves code when at least two instructions are removed (since a 
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/// branch must be inserted).  For blocks with a successor, one of the
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/// two blocks to be tail-merged will end with a branch already, so
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/// it gains to cross-jump even for one instruction.
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static unsigned HashEndOfMBB(const MachineBasicBlock *MBB,
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                             unsigned minCommonTailLength) {
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  MachineBasicBlock::const_iterator I = MBB->end();
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  if (I == MBB->begin())
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    return 0;   // Empty MBB.
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  --I;
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  unsigned Hash = HashMachineInstr(I);
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  if (I == MBB->begin() || minCommonTailLength == 1)
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    return Hash;   // Single instr MBB.
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  --I;
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  // Hash in the second-to-last instruction.
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  Hash ^= HashMachineInstr(I) << 2;
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  return Hash;
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}
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/// ComputeCommonTailLength - Given two machine basic blocks, compute the number
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/// of instructions they actually have in common together at their end.  Return
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/// iterators for the first shared instruction in each block.
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static unsigned ComputeCommonTailLength(MachineBasicBlock *MBB1,
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                                        MachineBasicBlock *MBB2,
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                                        MachineBasicBlock::iterator &I1,
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                                        MachineBasicBlock::iterator &I2) {
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  I1 = MBB1->end();
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  I2 = MBB2->end();
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  unsigned TailLen = 0;
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  while (I1 != MBB1->begin() && I2 != MBB2->begin()) {
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    --I1; --I2;
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    if (!I1->isIdenticalTo(I2) || 
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        // FIXME: This check is dubious. It's used to get around a problem where
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        // people incorrectly expect inline asm directives to remain in the same
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        // relative order. This is untenable because normal compiler
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        // optimizations (like this one) may reorder and/or merge these
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        // directives.
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        I1->getOpcode() == TargetInstrInfo::INLINEASM) {
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      ++I1; ++I2;
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      break;
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    }
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    ++TailLen;
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  }
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  return TailLen;
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}
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/// ReplaceTailWithBranchTo - Delete the instruction OldInst and everything
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/// after it, replacing it with an unconditional branch to NewDest.  This
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/// returns true if OldInst's block is modified, false if NewDest is modified.
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void BranchFolder::ReplaceTailWithBranchTo(MachineBasicBlock::iterator OldInst,
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                                           MachineBasicBlock *NewDest) {
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  MachineBasicBlock *OldBB = OldInst->getParent();
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  // Remove all the old successors of OldBB from the CFG.
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  while (!OldBB->succ_empty())
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    OldBB->removeSuccessor(OldBB->succ_begin());
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  // Remove all the dead instructions from the end of OldBB.
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  OldBB->erase(OldInst, OldBB->end());
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  // If OldBB isn't immediately before OldBB, insert a branch to it.
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  if (++MachineFunction::iterator(OldBB) != MachineFunction::iterator(NewDest))
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    TII->InsertBranch(*OldBB, NewDest, 0, std::vector<MachineOperand>());
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  OldBB->addSuccessor(NewDest);
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  ++NumTailMerge;
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}
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/// SplitMBBAt - Given a machine basic block and an iterator into it, split the
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/// MBB so that the part before the iterator falls into the part starting at the
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/// iterator.  This returns the new MBB.
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MachineBasicBlock *BranchFolder::SplitMBBAt(MachineBasicBlock &CurMBB,
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                                            MachineBasicBlock::iterator BBI1) {
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  // Create the fall-through block.
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  MachineFunction::iterator MBBI = &CurMBB;
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  MachineBasicBlock *NewMBB = new MachineBasicBlock(CurMBB.getBasicBlock());
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  CurMBB.getParent()->getBasicBlockList().insert(++MBBI, NewMBB);
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  // Move all the successors of this block to the specified block.
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  while (!CurMBB.succ_empty()) {
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    MachineBasicBlock *S = *(CurMBB.succ_end()-1);
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    NewMBB->addSuccessor(S);
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    CurMBB.removeSuccessor(S);
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  }
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  // Add an edge from CurMBB to NewMBB for the fall-through.
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  CurMBB.addSuccessor(NewMBB);
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  // Splice the code over.
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  NewMBB->splice(NewMBB->end(), &CurMBB, BBI1, CurMBB.end());
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  // For targets that use the register scavenger, we must maintain LiveIns.
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  if (RS) {
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    RS->enterBasicBlock(&CurMBB);
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    if (!CurMBB.empty())
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      RS->forward(prior(CurMBB.end()));
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    BitVector RegsLiveAtExit(RegInfo->getNumRegs());
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    RS->getRegsUsed(RegsLiveAtExit, false);
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    for (unsigned int i=0, e=RegInfo->getNumRegs(); i!=e; i++)
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      if (RegsLiveAtExit[i])
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        NewMBB->addLiveIn(i);
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  }
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  return NewMBB;
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}
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/// EstimateRuntime - Make a rough estimate for how long it will take to run
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/// the specified code.
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static unsigned EstimateRuntime(MachineBasicBlock::iterator I,
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                                MachineBasicBlock::iterator E) {
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  unsigned Time = 0;
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  for (; I != E; ++I) {
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    const TargetInstrDesc &TID = I->getDesc();
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    if (TID.isCall())
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      Time += 10;
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    else if (TID.isSimpleLoad() || TID.mayStore())
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      Time += 2;
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    else
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      ++Time;
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  }
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  return Time;
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}
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/// ShouldSplitFirstBlock - We need to either split MBB1 at MBB1I or MBB2 at
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/// MBB2I and then insert an unconditional branch in the other block.  Determine
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/// which is the best to split
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static bool ShouldSplitFirstBlock(MachineBasicBlock *MBB1,
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                                  MachineBasicBlock::iterator MBB1I,
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                                  MachineBasicBlock *MBB2,
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                                  MachineBasicBlock::iterator MBB2I,
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                                  MachineBasicBlock *PredBB) {
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  // If one block is the entry block, split the other one; we can't generate
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  // a branch to the entry block, as its label is not emitted.
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  MachineBasicBlock *Entry = MBB1->getParent()->begin();
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  if (MBB1 == Entry)
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    return false;
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  if (MBB2 == Entry)
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    return true;
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  // If one block falls through into the common successor, choose that
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  // one to split; it is one instruction less to do that.
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  if (PredBB) {
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    if (MBB1 == PredBB)
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      return true;
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    else if (MBB2 == PredBB)
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      return false;
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  }
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  // TODO: if we had some notion of which block was hotter, we could split
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  // the hot block, so it is the fall-through.  Since we don't have profile info
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  // make a decision based on which will hurt most to split.
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  unsigned MBB1Time = EstimateRuntime(MBB1->begin(), MBB1I);
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  unsigned MBB2Time = EstimateRuntime(MBB2->begin(), MBB2I);
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  // If the MBB1 prefix takes "less time" to run than the MBB2 prefix, split the
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  // MBB1 block so it falls through.  This will penalize the MBB2 path, but will
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  // have a lower overall impact on the program execution.
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  return MBB1Time < MBB2Time;
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}
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// CurMBB needs to add an unconditional branch to SuccMBB (we removed these
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// branches temporarily for tail merging).  In the case where CurMBB ends
 | 
						|
// with a conditional branch to the next block, optimize by reversing the
 | 
						|
// test and conditionally branching to SuccMBB instead.
 | 
						|
 | 
						|
static void FixTail(MachineBasicBlock* CurMBB, MachineBasicBlock *SuccBB,
 | 
						|
                    const TargetInstrInfo *TII) {
 | 
						|
  MachineFunction *MF = CurMBB->getParent();
 | 
						|
  MachineFunction::iterator I = next(MachineFunction::iterator(CurMBB));
 | 
						|
  MachineBasicBlock *TBB = 0, *FBB = 0;
 | 
						|
  std::vector<MachineOperand> Cond;
 | 
						|
  if (I != MF->end() &&
 | 
						|
      !TII->AnalyzeBranch(*CurMBB, TBB, FBB, Cond)) {
 | 
						|
    MachineBasicBlock *NextBB = I;
 | 
						|
    if (TBB == NextBB && Cond.size() && !FBB) {
 | 
						|
      if (!TII->ReverseBranchCondition(Cond)) {
 | 
						|
        TII->RemoveBranch(*CurMBB);
 | 
						|
        TII->InsertBranch(*CurMBB, SuccBB, NULL, Cond);
 | 
						|
        return;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  TII->InsertBranch(*CurMBB, SuccBB, NULL, std::vector<MachineOperand>());
 | 
						|
}
 | 
						|
 | 
						|
static bool MergeCompare(const std::pair<unsigned,MachineBasicBlock*> &p,
 | 
						|
                         const std::pair<unsigned,MachineBasicBlock*> &q) {
 | 
						|
    if (p.first < q.first)
 | 
						|
      return true;
 | 
						|
     else if (p.first > q.first)
 | 
						|
      return false;
 | 
						|
    else if (p.second->getNumber() < q.second->getNumber())
 | 
						|
      return true;
 | 
						|
    else if (p.second->getNumber() > q.second->getNumber())
 | 
						|
      return false;
 | 
						|
    else {
 | 
						|
      // _GLIBCXX_DEBUG checks strict weak ordering, which involves comparing
 | 
						|
      // an object with itself.
 | 
						|
#ifndef _GLIBCXX_DEBUG
 | 
						|
      assert(0 && "Predecessor appears twice");
 | 
						|
#endif
 | 
						|
      return(false);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// See if any of the blocks in MergePotentials (which all have a common single
 | 
						|
// successor, or all have no successor) can be tail-merged.  If there is a
 | 
						|
// successor, any blocks in MergePotentials that are not tail-merged and
 | 
						|
// are not immediately before Succ must have an unconditional branch to
 | 
						|
// Succ added (but the predecessor/successor lists need no adjustment).  
 | 
						|
// The lone predecessor of Succ that falls through into Succ,
 | 
						|
// if any, is given in PredBB.
 | 
						|
 | 
						|
bool BranchFolder::TryMergeBlocks(MachineBasicBlock *SuccBB,
 | 
						|
                                  MachineBasicBlock* PredBB) {
 | 
						|
  unsigned minCommonTailLength = (SuccBB ? 1 : 2);
 | 
						|
  MadeChange = false;
 | 
						|
  
 | 
						|
  // Sort by hash value so that blocks with identical end sequences sort
 | 
						|
  // together.
 | 
						|
  std::stable_sort(MergePotentials.begin(), MergePotentials.end(), MergeCompare);
 | 
						|
 | 
						|
  // Walk through equivalence sets looking for actual exact matches.
 | 
						|
  while (MergePotentials.size() > 1) {
 | 
						|
    unsigned CurHash  = (MergePotentials.end()-1)->first;
 | 
						|
    unsigned PrevHash = (MergePotentials.end()-2)->first;
 | 
						|
    MachineBasicBlock *CurMBB = (MergePotentials.end()-1)->second;
 | 
						|
    
 | 
						|
    // If there is nothing that matches the hash of the current basic block,
 | 
						|
    // give up.
 | 
						|
    if (CurHash != PrevHash) {
 | 
						|
      if (SuccBB && CurMBB != PredBB)
 | 
						|
        FixTail(CurMBB, SuccBB, TII);
 | 
						|
      MergePotentials.pop_back();
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    
 | 
						|
    // Look through all the pairs of blocks that have the same hash as this
 | 
						|
    // one, and find the pair that has the largest number of instructions in
 | 
						|
    // common.
 | 
						|
     // Since instructions may get combined later (e.g. single stores into
 | 
						|
    // store multiple) this measure is not particularly accurate.
 | 
						|
   MachineBasicBlock::iterator BBI1, BBI2;
 | 
						|
    
 | 
						|
    unsigned FoundI = ~0U, FoundJ = ~0U;
 | 
						|
    unsigned maxCommonTailLength = 0U;
 | 
						|
    for (int i = MergePotentials.size()-1;
 | 
						|
         i != -1 && MergePotentials[i].first == CurHash; --i) {
 | 
						|
      for (int j = i-1; 
 | 
						|
           j != -1 && MergePotentials[j].first == CurHash; --j) {
 | 
						|
        MachineBasicBlock::iterator TrialBBI1, TrialBBI2;
 | 
						|
        unsigned CommonTailLen = ComputeCommonTailLength(
 | 
						|
                                                MergePotentials[i].second,
 | 
						|
                                                MergePotentials[j].second,
 | 
						|
                                                TrialBBI1, TrialBBI2);
 | 
						|
        if (CommonTailLen >= minCommonTailLength &&
 | 
						|
            CommonTailLen > maxCommonTailLength) {
 | 
						|
          FoundI = i;
 | 
						|
          FoundJ = j;
 | 
						|
          maxCommonTailLength = CommonTailLen;
 | 
						|
          BBI1 = TrialBBI1;
 | 
						|
          BBI2 = TrialBBI2;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // If we didn't find any pair that has at least minCommonTailLength 
 | 
						|
    // instructions in common, bail out.  All entries with this
 | 
						|
    // hash code can go away now.
 | 
						|
    if (FoundI == ~0U) {
 | 
						|
      for (int i = MergePotentials.size()-1;
 | 
						|
           i != -1 && MergePotentials[i].first == CurHash; --i) {
 | 
						|
        // Put the unconditional branch back, if we need one.
 | 
						|
        CurMBB = MergePotentials[i].second;
 | 
						|
        if (SuccBB && CurMBB != PredBB)
 | 
						|
          FixTail(CurMBB, SuccBB, TII);
 | 
						|
        MergePotentials.pop_back();
 | 
						|
      }
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // Otherwise, move the block(s) to the right position(s).  So that
 | 
						|
    // BBI1/2 will be valid, the last must be I and the next-to-last J.
 | 
						|
    if (FoundI != MergePotentials.size()-1)
 | 
						|
      std::swap(MergePotentials[FoundI], *(MergePotentials.end()-1));
 | 
						|
    if (FoundJ != MergePotentials.size()-2)
 | 
						|
      std::swap(MergePotentials[FoundJ], *(MergePotentials.end()-2));
 | 
						|
 | 
						|
    CurMBB = (MergePotentials.end()-1)->second;
 | 
						|
    MachineBasicBlock *MBB2 = (MergePotentials.end()-2)->second;
 | 
						|
 | 
						|
    // If neither block is the entire common tail, split the tail of one block
 | 
						|
    // to make it redundant with the other tail.  Also, we cannot jump to the
 | 
						|
    // entry block, so if one block is the entry block, split the other one.
 | 
						|
    MachineBasicBlock *Entry = CurMBB->getParent()->begin();
 | 
						|
    if (CurMBB->begin() == BBI1 && CurMBB != Entry)
 | 
						|
      ;   // CurMBB is common tail
 | 
						|
    else if (MBB2->begin() == BBI2 && MBB2 != Entry)
 | 
						|
      ;   // MBB2 is common tail
 | 
						|
    else {
 | 
						|
      if (0) { // Enable this to disable partial tail merges.
 | 
						|
        MergePotentials.pop_back();
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      
 | 
						|
      // Decide whether we want to split CurMBB or MBB2.
 | 
						|
      if (ShouldSplitFirstBlock(CurMBB, BBI1, MBB2, BBI2, PredBB)) {
 | 
						|
        CurMBB = SplitMBBAt(*CurMBB, BBI1);
 | 
						|
        BBI1 = CurMBB->begin();
 | 
						|
        MergePotentials.back().second = CurMBB;
 | 
						|
      } else {
 | 
						|
        MBB2 = SplitMBBAt(*MBB2, BBI2);
 | 
						|
        BBI2 = MBB2->begin();
 | 
						|
        (MergePotentials.end()-2)->second = MBB2;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    
 | 
						|
    if (MBB2->begin() == BBI2 && MBB2 != Entry) {
 | 
						|
      // Hack the end off CurMBB, making it jump to MBBI@ instead.
 | 
						|
      ReplaceTailWithBranchTo(BBI1, MBB2);
 | 
						|
      // This modifies CurMBB, so remove it from the worklist.
 | 
						|
      MergePotentials.pop_back();
 | 
						|
    } else {
 | 
						|
      assert(CurMBB->begin() == BBI1 && CurMBB != Entry && 
 | 
						|
             "Didn't split block correctly?");
 | 
						|
      // Hack the end off MBB2, making it jump to CurMBB instead.
 | 
						|
      ReplaceTailWithBranchTo(BBI2, CurMBB);
 | 
						|
      // This modifies MBB2, so remove it from the worklist.
 | 
						|
      MergePotentials.erase(MergePotentials.end()-2);
 | 
						|
    }
 | 
						|
    MadeChange = true;
 | 
						|
  }
 | 
						|
  return MadeChange;
 | 
						|
}
 | 
						|
 | 
						|
bool BranchFolder::TailMergeBlocks(MachineFunction &MF) {
 | 
						|
 | 
						|
  if (!EnableTailMerge) return false;
 | 
						|
 
 | 
						|
  MadeChange = false;
 | 
						|
 | 
						|
  // First find blocks with no successors.
 | 
						|
  MergePotentials.clear();
 | 
						|
  for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) {
 | 
						|
    if (I->succ_empty())
 | 
						|
      MergePotentials.push_back(std::make_pair(HashEndOfMBB(I, 2U), I));
 | 
						|
  }
 | 
						|
  // See if we can do any tail merging on those.
 | 
						|
  if (MergePotentials.size() < TailMergeThreshold)
 | 
						|
    MadeChange |= TryMergeBlocks(NULL, NULL);
 | 
						|
 | 
						|
  // Look at blocks (IBB) with multiple predecessors (PBB).
 | 
						|
  // We change each predecessor to a canonical form, by
 | 
						|
  // (1) temporarily removing any unconditional branch from the predecessor
 | 
						|
  // to IBB, and
 | 
						|
  // (2) alter conditional branches so they branch to the other block
 | 
						|
  // not IBB; this may require adding back an unconditional branch to IBB 
 | 
						|
  // later, where there wasn't one coming in.  E.g.
 | 
						|
  //   Bcc IBB
 | 
						|
  //   fallthrough to QBB
 | 
						|
  // here becomes
 | 
						|
  //   Bncc QBB
 | 
						|
  // with a conceptual B to IBB after that, which never actually exists.
 | 
						|
  // With those changes, we see whether the predecessors' tails match,
 | 
						|
  // and merge them if so.  We change things out of canonical form and
 | 
						|
  // back to the way they were later in the process.  (OptimizeBranches
 | 
						|
  // would undo some of this, but we can't use it, because we'd get into
 | 
						|
  // a compile-time infinite loop repeatedly doing and undoing the same
 | 
						|
  // transformations.)
 | 
						|
 | 
						|
  for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) {
 | 
						|
    if (!I->succ_empty() && I->pred_size() >= 2 && 
 | 
						|
         I->pred_size() < TailMergeThreshold) {
 | 
						|
      MachineBasicBlock *IBB = I;
 | 
						|
      MachineBasicBlock *PredBB = prior(I);
 | 
						|
      MergePotentials.clear();
 | 
						|
      for (MachineBasicBlock::pred_iterator P = I->pred_begin(), 
 | 
						|
                                            E2 = I->pred_end();
 | 
						|
           P != E2; ++P) {
 | 
						|
        MachineBasicBlock* PBB = *P;
 | 
						|
        // Skip blocks that loop to themselves, can't tail merge these.
 | 
						|
        if (PBB==IBB)
 | 
						|
          continue;
 | 
						|
        MachineBasicBlock *TBB = 0, *FBB = 0;
 | 
						|
        std::vector<MachineOperand> Cond;
 | 
						|
        if (!TII->AnalyzeBranch(*PBB, TBB, FBB, Cond)) {
 | 
						|
          // Failing case:  IBB is the target of a cbr, and
 | 
						|
          // we cannot reverse the branch.
 | 
						|
          std::vector<MachineOperand> NewCond(Cond);
 | 
						|
          if (Cond.size() && TBB==IBB) {
 | 
						|
            if (TII->ReverseBranchCondition(NewCond))
 | 
						|
              continue;
 | 
						|
            // This is the QBB case described above
 | 
						|
            if (!FBB)
 | 
						|
              FBB = next(MachineFunction::iterator(PBB));
 | 
						|
          }
 | 
						|
          // Failing case:  the only way IBB can be reached from PBB is via
 | 
						|
          // exception handling.  Happens for landing pads.  Would be nice
 | 
						|
          // to have a bit in the edge so we didn't have to do all this.
 | 
						|
          if (IBB->isLandingPad()) {
 | 
						|
            MachineFunction::iterator IP = PBB;  IP++;
 | 
						|
            MachineBasicBlock* PredNextBB = NULL;
 | 
						|
            if (IP!=MF.end())
 | 
						|
              PredNextBB = IP;
 | 
						|
            if (TBB==NULL) {
 | 
						|
              if (IBB!=PredNextBB)      // fallthrough
 | 
						|
                continue;
 | 
						|
            } else if (FBB) {
 | 
						|
              if (TBB!=IBB && FBB!=IBB)   // cbr then ubr
 | 
						|
                continue;
 | 
						|
            } else if (Cond.size() == 0) {
 | 
						|
              if (TBB!=IBB)               // ubr
 | 
						|
                continue;
 | 
						|
            } else {
 | 
						|
              if (TBB!=IBB && IBB!=PredNextBB)  // cbr
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
          }
 | 
						|
          // Remove the unconditional branch at the end, if any.
 | 
						|
          if (TBB && (Cond.size()==0 || FBB)) {
 | 
						|
            TII->RemoveBranch(*PBB);
 | 
						|
            if (Cond.size())
 | 
						|
              // reinsert conditional branch only, for now
 | 
						|
              TII->InsertBranch(*PBB, (TBB==IBB) ? FBB : TBB, 0, NewCond);
 | 
						|
          }
 | 
						|
          MergePotentials.push_back(std::make_pair(HashEndOfMBB(PBB, 1U), *P));
 | 
						|
        }
 | 
						|
      }
 | 
						|
    if (MergePotentials.size() >= 2)
 | 
						|
      MadeChange |= TryMergeBlocks(I, PredBB);
 | 
						|
    // Reinsert an unconditional branch if needed.
 | 
						|
    // The 1 below can be either an original single predecessor, or a result
 | 
						|
    // of removing blocks in TryMergeBlocks.
 | 
						|
    PredBB = prior(I);      // this may have been changed in TryMergeBlocks
 | 
						|
    if (MergePotentials.size()==1 && 
 | 
						|
        (MergePotentials.begin())->second != PredBB)
 | 
						|
      FixTail((MergePotentials.begin())->second, I, TII);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return MadeChange;
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//  Branch Optimization
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
bool BranchFolder::OptimizeBranches(MachineFunction &MF) {
 | 
						|
  MadeChange = false;
 | 
						|
  
 | 
						|
  // Make sure blocks are numbered in order
 | 
						|
  MF.RenumberBlocks();
 | 
						|
 | 
						|
  for (MachineFunction::iterator I = ++MF.begin(), E = MF.end(); I != E; ) {
 | 
						|
    MachineBasicBlock *MBB = I++;
 | 
						|
    OptimizeBlock(MBB);
 | 
						|
    
 | 
						|
    // If it is dead, remove it.
 | 
						|
    if (MBB->pred_empty()) {
 | 
						|
      RemoveDeadBlock(MBB);
 | 
						|
      MadeChange = true;
 | 
						|
      ++NumDeadBlocks;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return MadeChange;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// CanFallThrough - Return true if the specified block (with the specified
 | 
						|
/// branch condition) can implicitly transfer control to the block after it by
 | 
						|
/// falling off the end of it.  This should return false if it can reach the
 | 
						|
/// block after it, but it uses an explicit branch to do so (e.g. a table jump).
 | 
						|
///
 | 
						|
/// True is a conservative answer.
 | 
						|
///
 | 
						|
bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB,
 | 
						|
                                  bool BranchUnAnalyzable,
 | 
						|
                                  MachineBasicBlock *TBB, MachineBasicBlock *FBB,
 | 
						|
                                  const std::vector<MachineOperand> &Cond) {
 | 
						|
  MachineFunction::iterator Fallthrough = CurBB;
 | 
						|
  ++Fallthrough;
 | 
						|
  // If FallthroughBlock is off the end of the function, it can't fall through.
 | 
						|
  if (Fallthrough == CurBB->getParent()->end())
 | 
						|
    return false;
 | 
						|
  
 | 
						|
  // If FallthroughBlock isn't a successor of CurBB, no fallthrough is possible.
 | 
						|
  if (!CurBB->isSuccessor(Fallthrough))
 | 
						|
    return false;
 | 
						|
  
 | 
						|
  // If we couldn't analyze the branch, assume it could fall through.
 | 
						|
  if (BranchUnAnalyzable) return true;
 | 
						|
  
 | 
						|
  // If there is no branch, control always falls through.
 | 
						|
  if (TBB == 0) return true;
 | 
						|
 | 
						|
  // If there is some explicit branch to the fallthrough block, it can obviously
 | 
						|
  // reach, even though the branch should get folded to fall through implicitly.
 | 
						|
  if (MachineFunction::iterator(TBB) == Fallthrough ||
 | 
						|
      MachineFunction::iterator(FBB) == Fallthrough)
 | 
						|
    return true;
 | 
						|
  
 | 
						|
  // If it's an unconditional branch to some block not the fall through, it 
 | 
						|
  // doesn't fall through.
 | 
						|
  if (Cond.empty()) return false;
 | 
						|
  
 | 
						|
  // Otherwise, if it is conditional and has no explicit false block, it falls
 | 
						|
  // through.
 | 
						|
  return FBB == 0;
 | 
						|
}
 | 
						|
 | 
						|
/// CanFallThrough - Return true if the specified can implicitly transfer
 | 
						|
/// control to the block after it by falling off the end of it.  This should
 | 
						|
/// return false if it can reach the block after it, but it uses an explicit
 | 
						|
/// branch to do so (e.g. a table jump).
 | 
						|
///
 | 
						|
/// True is a conservative answer.
 | 
						|
///
 | 
						|
bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB) {
 | 
						|
  MachineBasicBlock *TBB = 0, *FBB = 0;
 | 
						|
  std::vector<MachineOperand> Cond;
 | 
						|
  bool CurUnAnalyzable = TII->AnalyzeBranch(*CurBB, TBB, FBB, Cond);
 | 
						|
  return CanFallThrough(CurBB, CurUnAnalyzable, TBB, FBB, Cond);
 | 
						|
}
 | 
						|
 | 
						|
/// IsBetterFallthrough - Return true if it would be clearly better to
 | 
						|
/// fall-through to MBB1 than to fall through into MBB2.  This has to return
 | 
						|
/// a strict ordering, returning true for both (MBB1,MBB2) and (MBB2,MBB1) will
 | 
						|
/// result in infinite loops.
 | 
						|
static bool IsBetterFallthrough(MachineBasicBlock *MBB1, 
 | 
						|
                                MachineBasicBlock *MBB2) {
 | 
						|
  // Right now, we use a simple heuristic.  If MBB2 ends with a call, and
 | 
						|
  // MBB1 doesn't, we prefer to fall through into MBB1.  This allows us to
 | 
						|
  // optimize branches that branch to either a return block or an assert block
 | 
						|
  // into a fallthrough to the return.
 | 
						|
  if (MBB1->empty() || MBB2->empty()) return false;
 | 
						|
 
 | 
						|
  // If there is a clear successor ordering we make sure that one block
 | 
						|
  // will fall through to the next
 | 
						|
  if (MBB1->isSuccessor(MBB2)) return true;
 | 
						|
  if (MBB2->isSuccessor(MBB1)) return false;
 | 
						|
 | 
						|
  MachineInstr *MBB1I = --MBB1->end();
 | 
						|
  MachineInstr *MBB2I = --MBB2->end();
 | 
						|
  return MBB2I->getDesc().isCall() && !MBB1I->getDesc().isCall();
 | 
						|
}
 | 
						|
 | 
						|
/// OptimizeBlock - Analyze and optimize control flow related to the specified
 | 
						|
/// block.  This is never called on the entry block.
 | 
						|
void BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
 | 
						|
  MachineFunction::iterator FallThrough = MBB;
 | 
						|
  ++FallThrough;
 | 
						|
  
 | 
						|
  // If this block is empty, make everyone use its fall-through, not the block
 | 
						|
  // explicitly.  Landing pads should not do this since the landing-pad table
 | 
						|
  // points to this block.
 | 
						|
  if (MBB->empty() && !MBB->isLandingPad()) {
 | 
						|
    // Dead block?  Leave for cleanup later.
 | 
						|
    if (MBB->pred_empty()) return;
 | 
						|
    
 | 
						|
    if (FallThrough == MBB->getParent()->end()) {
 | 
						|
      // TODO: Simplify preds to not branch here if possible!
 | 
						|
    } else {
 | 
						|
      // Rewrite all predecessors of the old block to go to the fallthrough
 | 
						|
      // instead.
 | 
						|
      while (!MBB->pred_empty()) {
 | 
						|
        MachineBasicBlock *Pred = *(MBB->pred_end()-1);
 | 
						|
        Pred->ReplaceUsesOfBlockWith(MBB, FallThrough);
 | 
						|
      }
 | 
						|
      
 | 
						|
      // If MBB was the target of a jump table, update jump tables to go to the
 | 
						|
      // fallthrough instead.
 | 
						|
      MBB->getParent()->getJumpTableInfo()->
 | 
						|
        ReplaceMBBInJumpTables(MBB, FallThrough);
 | 
						|
      MadeChange = true;
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Check to see if we can simplify the terminator of the block before this
 | 
						|
  // one.
 | 
						|
  MachineBasicBlock &PrevBB = *prior(MachineFunction::iterator(MBB));
 | 
						|
 | 
						|
  MachineBasicBlock *PriorTBB = 0, *PriorFBB = 0;
 | 
						|
  std::vector<MachineOperand> PriorCond;
 | 
						|
  bool PriorUnAnalyzable =
 | 
						|
    TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond);
 | 
						|
  if (!PriorUnAnalyzable) {
 | 
						|
    // If the CFG for the prior block has extra edges, remove them.
 | 
						|
    MadeChange |= PrevBB.CorrectExtraCFGEdges(PriorTBB, PriorFBB,
 | 
						|
                                              !PriorCond.empty());
 | 
						|
    
 | 
						|
    // If the previous branch is conditional and both conditions go to the same
 | 
						|
    // destination, remove the branch, replacing it with an unconditional one or
 | 
						|
    // a fall-through.
 | 
						|
    if (PriorTBB && PriorTBB == PriorFBB) {
 | 
						|
      TII->RemoveBranch(PrevBB);
 | 
						|
      PriorCond.clear(); 
 | 
						|
      if (PriorTBB != MBB)
 | 
						|
        TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond);
 | 
						|
      MadeChange = true;
 | 
						|
      ++NumBranchOpts;
 | 
						|
      return OptimizeBlock(MBB);
 | 
						|
    }
 | 
						|
    
 | 
						|
    // If the previous branch *only* branches to *this* block (conditional or
 | 
						|
    // not) remove the branch.
 | 
						|
    if (PriorTBB == MBB && PriorFBB == 0) {
 | 
						|
      TII->RemoveBranch(PrevBB);
 | 
						|
      MadeChange = true;
 | 
						|
      ++NumBranchOpts;
 | 
						|
      return OptimizeBlock(MBB);
 | 
						|
    }
 | 
						|
    
 | 
						|
    // If the prior block branches somewhere else on the condition and here if
 | 
						|
    // the condition is false, remove the uncond second branch.
 | 
						|
    if (PriorFBB == MBB) {
 | 
						|
      TII->RemoveBranch(PrevBB);
 | 
						|
      TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond);
 | 
						|
      MadeChange = true;
 | 
						|
      ++NumBranchOpts;
 | 
						|
      return OptimizeBlock(MBB);
 | 
						|
    }
 | 
						|
    
 | 
						|
    // If the prior block branches here on true and somewhere else on false, and
 | 
						|
    // if the branch condition is reversible, reverse the branch to create a
 | 
						|
    // fall-through.
 | 
						|
    if (PriorTBB == MBB) {
 | 
						|
      std::vector<MachineOperand> NewPriorCond(PriorCond);
 | 
						|
      if (!TII->ReverseBranchCondition(NewPriorCond)) {
 | 
						|
        TII->RemoveBranch(PrevBB);
 | 
						|
        TII->InsertBranch(PrevBB, PriorFBB, 0, NewPriorCond);
 | 
						|
        MadeChange = true;
 | 
						|
        ++NumBranchOpts;
 | 
						|
        return OptimizeBlock(MBB);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    
 | 
						|
    // If this block doesn't fall through (e.g. it ends with an uncond branch or
 | 
						|
    // has no successors) and if the pred falls through into this block, and if
 | 
						|
    // it would otherwise fall through into the block after this, move this
 | 
						|
    // block to the end of the function.
 | 
						|
    //
 | 
						|
    // We consider it more likely that execution will stay in the function (e.g.
 | 
						|
    // due to loops) than it is to exit it.  This asserts in loops etc, moving
 | 
						|
    // the assert condition out of the loop body.
 | 
						|
    if (!PriorCond.empty() && PriorFBB == 0 &&
 | 
						|
        MachineFunction::iterator(PriorTBB) == FallThrough &&
 | 
						|
        !CanFallThrough(MBB)) {
 | 
						|
      bool DoTransform = true;
 | 
						|
      
 | 
						|
      // We have to be careful that the succs of PredBB aren't both no-successor
 | 
						|
      // blocks.  If neither have successors and if PredBB is the second from
 | 
						|
      // last block in the function, we'd just keep swapping the two blocks for
 | 
						|
      // last.  Only do the swap if one is clearly better to fall through than
 | 
						|
      // the other.
 | 
						|
      if (FallThrough == --MBB->getParent()->end() &&
 | 
						|
          !IsBetterFallthrough(PriorTBB, MBB))
 | 
						|
        DoTransform = false;
 | 
						|
 | 
						|
      // We don't want to do this transformation if we have control flow like:
 | 
						|
      //   br cond BB2
 | 
						|
      // BB1:
 | 
						|
      //   ..
 | 
						|
      //   jmp BBX
 | 
						|
      // BB2:
 | 
						|
      //   ..
 | 
						|
      //   ret
 | 
						|
      //
 | 
						|
      // In this case, we could actually be moving the return block *into* a
 | 
						|
      // loop!
 | 
						|
      if (DoTransform && !MBB->succ_empty() &&
 | 
						|
          (!CanFallThrough(PriorTBB) || PriorTBB->empty()))
 | 
						|
        DoTransform = false;
 | 
						|
      
 | 
						|
      
 | 
						|
      if (DoTransform) {
 | 
						|
        // Reverse the branch so we will fall through on the previous true cond.
 | 
						|
        std::vector<MachineOperand> NewPriorCond(PriorCond);
 | 
						|
        if (!TII->ReverseBranchCondition(NewPriorCond)) {
 | 
						|
          DOUT << "\nMoving MBB: " << *MBB;
 | 
						|
          DOUT << "To make fallthrough to: " << *PriorTBB << "\n";
 | 
						|
          
 | 
						|
          TII->RemoveBranch(PrevBB);
 | 
						|
          TII->InsertBranch(PrevBB, MBB, 0, NewPriorCond);
 | 
						|
 | 
						|
          // Move this block to the end of the function.
 | 
						|
          MBB->moveAfter(--MBB->getParent()->end());
 | 
						|
          MadeChange = true;
 | 
						|
          ++NumBranchOpts;
 | 
						|
          return;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  
 | 
						|
  // Analyze the branch in the current block.
 | 
						|
  MachineBasicBlock *CurTBB = 0, *CurFBB = 0;
 | 
						|
  std::vector<MachineOperand> CurCond;
 | 
						|
  bool CurUnAnalyzable = TII->AnalyzeBranch(*MBB, CurTBB, CurFBB, CurCond);
 | 
						|
  if (!CurUnAnalyzable) {
 | 
						|
    // If the CFG for the prior block has extra edges, remove them.
 | 
						|
    MadeChange |= MBB->CorrectExtraCFGEdges(CurTBB, CurFBB, !CurCond.empty());
 | 
						|
 | 
						|
    // If this is a two-way branch, and the FBB branches to this block, reverse 
 | 
						|
    // the condition so the single-basic-block loop is faster.  Instead of:
 | 
						|
    //    Loop: xxx; jcc Out; jmp Loop
 | 
						|
    // we want:
 | 
						|
    //    Loop: xxx; jncc Loop; jmp Out
 | 
						|
    if (CurTBB && CurFBB && CurFBB == MBB && CurTBB != MBB) {
 | 
						|
      std::vector<MachineOperand> NewCond(CurCond);
 | 
						|
      if (!TII->ReverseBranchCondition(NewCond)) {
 | 
						|
        TII->RemoveBranch(*MBB);
 | 
						|
        TII->InsertBranch(*MBB, CurFBB, CurTBB, NewCond);
 | 
						|
        MadeChange = true;
 | 
						|
        ++NumBranchOpts;
 | 
						|
        return OptimizeBlock(MBB);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    
 | 
						|
    
 | 
						|
    // If this branch is the only thing in its block, see if we can forward
 | 
						|
    // other blocks across it.
 | 
						|
    if (CurTBB && CurCond.empty() && CurFBB == 0 && 
 | 
						|
        MBB->begin()->getDesc().isBranch() && CurTBB != MBB) {
 | 
						|
      // This block may contain just an unconditional branch.  Because there can
 | 
						|
      // be 'non-branch terminators' in the block, try removing the branch and
 | 
						|
      // then seeing if the block is empty.
 | 
						|
      TII->RemoveBranch(*MBB);
 | 
						|
 | 
						|
      // If this block is just an unconditional branch to CurTBB, we can
 | 
						|
      // usually completely eliminate the block.  The only case we cannot
 | 
						|
      // completely eliminate the block is when the block before this one
 | 
						|
      // falls through into MBB and we can't understand the prior block's branch
 | 
						|
      // condition.
 | 
						|
      if (MBB->empty()) {
 | 
						|
        bool PredHasNoFallThrough = TII->BlockHasNoFallThrough(PrevBB);
 | 
						|
        if (PredHasNoFallThrough || !PriorUnAnalyzable ||
 | 
						|
            !PrevBB.isSuccessor(MBB)) {
 | 
						|
          // If the prior block falls through into us, turn it into an
 | 
						|
          // explicit branch to us to make updates simpler.
 | 
						|
          if (!PredHasNoFallThrough && PrevBB.isSuccessor(MBB) && 
 | 
						|
              PriorTBB != MBB && PriorFBB != MBB) {
 | 
						|
            if (PriorTBB == 0) {
 | 
						|
              assert(PriorCond.empty() && PriorFBB == 0 &&
 | 
						|
                     "Bad branch analysis");
 | 
						|
              PriorTBB = MBB;
 | 
						|
            } else {
 | 
						|
              assert(PriorFBB == 0 && "Machine CFG out of date!");
 | 
						|
              PriorFBB = MBB;
 | 
						|
            }
 | 
						|
            TII->RemoveBranch(PrevBB);
 | 
						|
            TII->InsertBranch(PrevBB, PriorTBB, PriorFBB, PriorCond);
 | 
						|
          }
 | 
						|
 | 
						|
          // Iterate through all the predecessors, revectoring each in-turn.
 | 
						|
          size_t PI = 0;
 | 
						|
          bool DidChange = false;
 | 
						|
          bool HasBranchToSelf = false;
 | 
						|
          while(PI != MBB->pred_size()) {
 | 
						|
            MachineBasicBlock *PMBB = *(MBB->pred_begin() + PI);
 | 
						|
            if (PMBB == MBB) {
 | 
						|
              // If this block has an uncond branch to itself, leave it.
 | 
						|
              ++PI;
 | 
						|
              HasBranchToSelf = true;
 | 
						|
            } else {
 | 
						|
              DidChange = true;
 | 
						|
              PMBB->ReplaceUsesOfBlockWith(MBB, CurTBB);
 | 
						|
            }
 | 
						|
          }
 | 
						|
 | 
						|
          // Change any jumptables to go to the new MBB.
 | 
						|
          MBB->getParent()->getJumpTableInfo()->
 | 
						|
            ReplaceMBBInJumpTables(MBB, CurTBB);
 | 
						|
          if (DidChange) {
 | 
						|
            ++NumBranchOpts;
 | 
						|
            MadeChange = true;
 | 
						|
            if (!HasBranchToSelf) return;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
      
 | 
						|
      // Add the branch back if the block is more than just an uncond branch.
 | 
						|
      TII->InsertBranch(*MBB, CurTBB, 0, CurCond);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If the prior block doesn't fall through into this block, and if this
 | 
						|
  // block doesn't fall through into some other block, see if we can find a
 | 
						|
  // place to move this block where a fall-through will happen.
 | 
						|
  if (!CanFallThrough(&PrevBB, PriorUnAnalyzable,
 | 
						|
                      PriorTBB, PriorFBB, PriorCond)) {
 | 
						|
    // Now we know that there was no fall-through into this block, check to
 | 
						|
    // see if it has a fall-through into its successor.
 | 
						|
    bool CurFallsThru = CanFallThrough(MBB, CurUnAnalyzable, CurTBB, CurFBB, 
 | 
						|
                                       CurCond);
 | 
						|
 | 
						|
    if (!MBB->isLandingPad()) {
 | 
						|
      // Check all the predecessors of this block.  If one of them has no fall
 | 
						|
      // throughs, move this block right after it.
 | 
						|
      for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
 | 
						|
           E = MBB->pred_end(); PI != E; ++PI) {
 | 
						|
        // Analyze the branch at the end of the pred.
 | 
						|
        MachineBasicBlock *PredBB = *PI;
 | 
						|
        MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough;
 | 
						|
        if (PredBB != MBB && !CanFallThrough(PredBB)
 | 
						|
            && (!CurFallsThru || !CurTBB || !CurFBB)
 | 
						|
            && (!CurFallsThru || MBB->getNumber() >= PredBB->getNumber())) {
 | 
						|
          // If the current block doesn't fall through, just move it.
 | 
						|
          // If the current block can fall through and does not end with a
 | 
						|
          // conditional branch, we need to append an unconditional jump to 
 | 
						|
          // the (current) next block.  To avoid a possible compile-time
 | 
						|
          // infinite loop, move blocks only backward in this case.
 | 
						|
          // Also, if there are already 2 branches here, we cannot add a third;
 | 
						|
          // this means we have the case
 | 
						|
          // Bcc next
 | 
						|
          // B elsewhere
 | 
						|
          // next:
 | 
						|
          if (CurFallsThru) {
 | 
						|
            MachineBasicBlock *NextBB = next(MachineFunction::iterator(MBB));
 | 
						|
            CurCond.clear();
 | 
						|
            TII->InsertBranch(*MBB, NextBB, 0, CurCond);
 | 
						|
          }
 | 
						|
          MBB->moveAfter(PredBB);
 | 
						|
          MadeChange = true;
 | 
						|
          return OptimizeBlock(MBB);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
        
 | 
						|
    if (!CurFallsThru) {
 | 
						|
      // Check all successors to see if we can move this block before it.
 | 
						|
      for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
 | 
						|
           E = MBB->succ_end(); SI != E; ++SI) {
 | 
						|
        // Analyze the branch at the end of the block before the succ.
 | 
						|
        MachineBasicBlock *SuccBB = *SI;
 | 
						|
        MachineFunction::iterator SuccPrev = SuccBB; --SuccPrev;
 | 
						|
        std::vector<MachineOperand> SuccPrevCond;
 | 
						|
        
 | 
						|
        // If this block doesn't already fall-through to that successor, and if
 | 
						|
        // the succ doesn't already have a block that can fall through into it,
 | 
						|
        // and if the successor isn't an EH destination, we can arrange for the
 | 
						|
        // fallthrough to happen.
 | 
						|
        if (SuccBB != MBB && !CanFallThrough(SuccPrev) &&
 | 
						|
            !SuccBB->isLandingPad()) {
 | 
						|
          MBB->moveBefore(SuccBB);
 | 
						|
          MadeChange = true;
 | 
						|
          return OptimizeBlock(MBB);
 | 
						|
        }
 | 
						|
      }
 | 
						|
      
 | 
						|
      // Okay, there is no really great place to put this block.  If, however,
 | 
						|
      // the block before this one would be a fall-through if this block were
 | 
						|
      // removed, move this block to the end of the function.
 | 
						|
      if (FallThrough != MBB->getParent()->end() &&
 | 
						|
          PrevBB.isSuccessor(FallThrough)) {
 | 
						|
        MBB->moveAfter(--MBB->getParent()->end());
 | 
						|
        MadeChange = true;
 | 
						|
        return;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |