forked from OSchip/llvm-project
239 lines
7.6 KiB
C++
239 lines
7.6 KiB
C++
//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "DebuggerThread.h"
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#include "ExceptionRecord.h"
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#include "IDebugDelegate.h"
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#include "lldb/Core/Error.h"
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#include "lldb/Core/Log.h"
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#include "lldb/Host/Predicate.h"
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#include "lldb/Host/ThisThread.h"
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#include "lldb/Host/ThreadLauncher.h"
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#include "lldb/Host/windows/HostProcessWindows.h"
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#include "lldb/Host/windows/HostThreadWindows.h"
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#include "lldb/Host/windows/ProcessLauncherWindows.h"
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#include "lldb/Target/ProcessLaunchInfo.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace lldb;
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using namespace lldb_private;
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namespace
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{
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struct DebugLaunchContext
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{
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DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info)
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: m_thread(thread)
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, m_launch_info(launch_info)
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{
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}
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DebuggerThread *m_thread;
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ProcessLaunchInfo m_launch_info;
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};
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}
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DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
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: m_debug_delegate(debug_delegate)
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, m_image_file(nullptr)
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{
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}
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DebuggerThread::~DebuggerThread()
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{
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}
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Error
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DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
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{
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Error error;
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DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
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HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", DebuggerThreadRoutine, context, &error));
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return error;
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}
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lldb::thread_result_t
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DebuggerThread::DebuggerThreadRoutine(void *data)
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{
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DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
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lldb::thread_result_t result = context->m_thread->DebuggerThreadRoutine(context->m_launch_info);
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delete context;
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return result;
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}
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lldb::thread_result_t
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DebuggerThread::DebuggerThreadRoutine(const ProcessLaunchInfo &launch_info)
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{
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// Grab a shared_ptr reference to this so that we know it won't get deleted until after the
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// thread routine has exited.
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std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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Error error;
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ProcessLauncherWindows launcher;
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HostProcess process(launcher.LaunchProcess(launch_info, error));
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// If we couldn't create the process, notify waiters immediately. Otherwise enter the debug
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// loop and wait until we get the create process debug notification. Note that if the process
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// was created successfully, we can throw away the process handle we got from CreateProcess
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// because Windows will give us another (potentially more useful?) handle when it sends us the
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// CREATE_PROCESS_DEBUG_EVENT.
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if (error.Success())
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DebugLoop();
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else
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m_debug_delegate->OnDebuggerError(error, 0);
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return 0;
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}
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void
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DebuggerThread::ContinueAsyncException(ExceptionResult result)
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{
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m_exception.SetValue(result, eBroadcastAlways);
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}
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void
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DebuggerThread::DebugLoop()
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{
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DEBUG_EVENT dbe = {0};
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bool exit = false;
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while (!exit && WaitForDebugEvent(&dbe, INFINITE))
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{
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DWORD continue_status = DBG_CONTINUE;
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switch (dbe.dwDebugEventCode)
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{
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case EXCEPTION_DEBUG_EVENT:
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{
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ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
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m_exception.SetValue(status, eBroadcastNever);
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m_exception.WaitForValueNotEqualTo(ExceptionResult::WillHandle, status);
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if (status == ExceptionResult::Handled)
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continue_status = DBG_CONTINUE;
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else if (status == ExceptionResult::NotHandled)
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continue_status = DBG_EXCEPTION_NOT_HANDLED;
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break;
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}
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case CREATE_THREAD_DEBUG_EVENT:
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continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
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break;
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case EXIT_THREAD_DEBUG_EVENT:
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continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
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break;
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case EXIT_PROCESS_DEBUG_EVENT:
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continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
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exit = true;
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break;
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case LOAD_DLL_DEBUG_EVENT:
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continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
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break;
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case UNLOAD_DLL_DEBUG_EVENT:
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continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
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break;
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case OUTPUT_DEBUG_STRING_EVENT:
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continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
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break;
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case RIP_EVENT:
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continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
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if (dbe.u.RipInfo.dwType == SLE_ERROR)
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exit = true;
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break;
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}
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::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
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}
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}
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ExceptionResult
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DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id)
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{
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bool first_chance = (info.dwFirstChance != 0);
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return m_debug_delegate->OnDebugException(first_chance, ExceptionRecord(info.ExceptionRecord));
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}
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DWORD
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DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
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{
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
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{
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std::string thread_name;
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llvm::raw_string_ostream name_stream(thread_name);
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name_stream << "lldb.plugin.process-windows.slave[" << m_process.GetProcessId() << "]";
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name_stream.flush();
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ThisThread::SetName(thread_name.c_str());
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// info.hProcess and info.hThread are closed automatically by Windows when
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// EXIT_PROCESS_DEBUG_EVENT is received.
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m_process = HostProcess(info.hProcess);
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((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
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m_main_thread = HostThread(info.hThread);
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((HostThreadWindows &)m_main_thread.GetNativeThread()).SetOwnsHandle(false);
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m_image_file = info.hFile;
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m_debug_delegate->OnDebuggerConnected();
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
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{
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
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{
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m_debug_delegate->OnExitProcess(info.dwExitCode);
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m_process = HostProcess();
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m_main_thread = HostThread();
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::CloseHandle(m_image_file);
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m_image_file = nullptr;
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
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{
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// Windows does not automatically close info.hFile when the DLL is unloaded.
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::CloseHandle(info.hFile);
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
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{
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id)
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{
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
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{
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Error error(info.dwError, eErrorTypeWin32);
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m_debug_delegate->OnDebuggerError(error, info.dwType);
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return DBG_CONTINUE;
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}
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