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			1488 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
=====================
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LLVM Coding Standards
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=====================
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.. contents::
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   :local:
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Introduction
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============
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This document describes coding standards that are used in the LLVM project.
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Although no coding standards should be regarded as absolute requirements to be
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followed in all instances, coding standards are
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particularly important for large-scale code bases that follow a library-based
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design (like LLVM).
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While this document may provide guidance for some mechanical formatting issues,
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whitespace, or other "microscopic details", these are not fixed standards.
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Always follow the golden rule:
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.. _Golden Rule:
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    **If you are extending, enhancing, or bug fixing already implemented code,
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    use the style that is already being used so that the source is uniform and
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    easy to follow.**
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Note that some code bases (e.g. ``libc++``) have special reasons to deviate
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from the coding standards.  For example, in the case of ``libc++``, this is
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because the naming and other conventions are dictated by the C++ standard.
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There are some conventions that are not uniformly followed in the code base
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(e.g. the naming convention).  This is because they are relatively new, and a
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lot of code was written before they were put in place.  Our long term goal is
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for the entire codebase to follow the convention, but we explicitly *do not*
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want patches that do large-scale reformatting of existing code.  On the other
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hand, it is reasonable to rename the methods of a class if you're about to
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change it in some other way.  Please commit such changes separately to
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make code review easier.
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The ultimate goal of these guidelines is to increase the readability and
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maintainability of our common source base.
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Languages, Libraries, and Standards
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===================================
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Most source code in LLVM and other LLVM projects using these coding standards
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is C++ code. There are some places where C code is used either due to
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environment restrictions, historical restrictions, or due to third-party source
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code imported into the tree. Generally, our preference is for standards
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conforming, modern, and portable C++ code as the implementation language of
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choice.
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C++ Standard Versions
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---------------------
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Unless otherwise documented, LLVM subprojects are written using standard C++14
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code and avoid unnecessary vendor-specific extensions.
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Nevertheless, we restrict ourselves to features which are available in the
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major toolchains supported as host compilers (see :doc:`GettingStarted` page,
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section `Software`).
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Each toolchain provides a good reference for what it accepts:
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* Clang: https://clang.llvm.org/cxx_status.html
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* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14
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* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
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C++ Standard Library
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--------------------
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Use the C++ standard library facilities whenever they are available for
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a particular task. LLVM and related projects emphasize and rely on the standard
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library facilities as much as possible.
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We avoid some standard facilities, like the I/O streams, and instead use LLVM's
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streams library (raw_ostream_). More detailed information on these subjects is
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available in the :doc:`ProgrammersManual`.
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LLVM support libraries (for example, `ADT
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<https://github.com/llvm/llvm-project/tree/master/llvm/include/llvm/ADT>`_)
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implement functionality missing in the standard library. Such libraries are
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usually implemented in the ``llvm`` namespace and follow the expected standard
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interface, when there is one.
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Guidelines for Go code
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----------------------
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Any code written in the Go programming language is not subject to the
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formatting rules below. Instead, we adopt the formatting rules enforced by
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the `gofmt`_ tool.
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Go code should strive to be idiomatic. Two good sets of guidelines for what
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this means are `Effective Go`_ and `Go Code Review Comments`_.
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.. _gofmt:
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  https://golang.org/cmd/gofmt/
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.. _Effective Go:
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  https://golang.org/doc/effective_go.html
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.. _Go Code Review Comments:
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  https://github.com/golang/go/wiki/CodeReviewComments
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Mechanical Source Issues
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========================
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Source Code Formatting
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----------------------
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Commenting
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^^^^^^^^^^
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Comments are important for readability and maintainability. When writing comments,
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write them as English prose, using proper capitalization, punctuation, etc.
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Aim to describe what the code is trying to do and why, not *how* it does it at
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a micro level. Here are a few important things to document:
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.. _header file comment:
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File Headers
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""""""""""""
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Every source file should have a header on it that describes the basic purpose of
 | 
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the file. The standard header looks like this:
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.. code-block:: c++
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  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
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  //
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  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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  // See https://llvm.org/LICENSE.txt for license information.
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  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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  //
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  //===----------------------------------------------------------------------===//
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  ///
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  /// \file
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  /// This file contains the declaration of the Instruction class, which is the
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  /// base class for all of the VM instructions.
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  ///
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  //===----------------------------------------------------------------------===//
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A few things to note about this particular format: The "``-*- C++ -*-``" string
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on the first line is there to tell Emacs that the source file is a C++ file, not
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a C file (Emacs assumes ``.h`` files are C files by default).
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.. note::
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    This tag is not necessary in ``.cpp`` files.  The name of the file is also
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    on the first line, along with a very short description of the purpose of the
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    file.
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The next section in the file is a concise note that defines the license that the
 | 
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file is released under.  This makes it perfectly clear what terms the source
 | 
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code can be distributed under and should not be modified in any way.
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The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
 | 
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the ``///`` comment marker instead of the usual ``//``) describing the purpose
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of the file.  The first sentence (or a passage beginning with ``\brief``) is
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used as an abstract.  Any additional information should be separated by a blank
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line.  If an algorithm is based on a paper or is described in another source,
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provide a reference.
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Class overviews
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"""""""""""""""
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Classes are a fundamental part of an object-oriented design.  As such, a
 | 
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class definition should have a comment block that explains what the class is
 | 
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used for and how it works.  Every non-trivial class is expected to have a
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``doxygen`` comment block.
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Method information
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""""""""""""""""""
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Methods and global functions should also be documented.  A quick note about
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what it does and a description of the edge cases is all that is necessary here.
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The reader should be able to understand how to use interfaces without reading
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the code itself.
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Good things to talk about here are what happens when something unexpected
 | 
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happens, for instance, does the method return null?
 | 
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Comment Formatting
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^^^^^^^^^^^^^^^^^^
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In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
 | 
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``doxygen`` documentation comments).  There are a few cases when it is
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useful to use C-style (``/* */``) comments however:
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#. When writing C code to be compatible with C89.
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#. When writing a header file that may be ``#include``\d by a C source file.
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#. When writing a source file that is used by a tool that only accepts C-style
 | 
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   comments.
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#. When documenting the significance of constants used as actual parameters in
 | 
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   a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
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   ``nullptr``. The comment should contain the parameter name, which ought to be
 | 
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   meaningful. For example, it's not clear what the parameter means in this call:
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   .. code-block:: c++
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     Object.emitName(nullptr);
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   An in-line C-style comment makes the intent obvious:
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   .. code-block:: c++
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     Object.emitName(/*Prefix=*/nullptr);
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Commenting out large blocks of code is discouraged, but if you really have to do
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this (for documentation purposes or as a suggestion for debug printing), use
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``#if 0`` and ``#endif``. These nest properly and are better behaved in general
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than C style comments.
 | 
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Doxygen Use in Documentation Comments
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Use the ``\file`` command to turn the standard file header into a file-level
 | 
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comment.
 | 
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Include descriptive paragraphs for all public interfaces (public classes,
 | 
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member and non-member functions).  Avoid restating the information that can
 | 
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be inferred from the API name.  The first sentence (or a paragraph beginning
 | 
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with ``\brief``) is used as an abstract. Try to use a single sentence as the
 | 
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``\brief`` adds visual clutter.  Put detailed discussion into separate
 | 
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paragraphs.
 | 
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To refer to parameter names inside a paragraph, use the ``\p name`` command.
 | 
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Don't use the ``\arg name`` command since it starts a new paragraph that
 | 
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contains documentation for the parameter.
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Wrap non-inline code examples in ``\code ... \endcode``.
 | 
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To document a function parameter, start a new paragraph with the
 | 
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``\param name`` command.  If the parameter is used as an out or an in/out
 | 
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parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
 | 
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respectively.
 | 
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To describe function return value, start a new paragraph with the ``\returns``
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command.
 | 
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A minimal documentation comment:
 | 
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.. code-block:: c++
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  /// Sets the xyzzy property to \p Baz.
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  void setXyzzy(bool Baz);
 | 
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A documentation comment that uses all Doxygen features in a preferred way:
 | 
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.. code-block:: c++
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  /// Does foo and bar.
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  ///
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  /// Does not do foo the usual way if \p Baz is true.
 | 
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  ///
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  /// Typical usage:
 | 
						|
  /// \code
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  ///   fooBar(false, "quux", Res);
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  /// \endcode
 | 
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  ///
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  /// \param Quux kind of foo to do.
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  /// \param [out] Result filled with bar sequence on foo success.
 | 
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  ///
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  /// \returns true on success.
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  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
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Don't duplicate the documentation comment in the header file and in the
 | 
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implementation file.  Put the documentation comments for public APIs into the
 | 
						|
header file.  Documentation comments for private APIs can go to the
 | 
						|
implementation file.  In any case, implementation files can include additional
 | 
						|
comments (not necessarily in Doxygen markup) to explain implementation details
 | 
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as needed.
 | 
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Don't duplicate function or class name at the beginning of the comment.
 | 
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For humans it is obvious which function or class is being documented;
 | 
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automatic documentation processing tools are smart enough to bind the comment
 | 
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to the correct declaration.
 | 
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Avoid:
 | 
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.. code-block:: c++
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  // Example.h:
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  // example - Does something important.
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  void example();
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  // Example.cpp:
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  // example - Does something important.
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  void example() { ... }
 | 
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Preferred:
 | 
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.. code-block:: c++
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  // Example.h:
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  /// Does something important.
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  void example();
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  // Example.cpp:
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  /// Builds a B-tree in order to do foo.  See paper by...
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  void example() { ... }
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``#include`` Style
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^^^^^^^^^^^^^^^^^^
 | 
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Immediately after the `header file comment`_ (and include guards if working on a
 | 
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header file), the `minimal list of #includes`_ required by the file should be
 | 
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listed.  We prefer these ``#include``\s to be listed in this order:
 | 
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.. _Main Module Header:
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.. _Local/Private Headers:
 | 
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#. Main Module Header
 | 
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#. Local/Private Headers
 | 
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#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
 | 
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#. System ``#include``\s
 | 
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and each category should be sorted lexicographically by the full path.
 | 
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The `Main Module Header`_ file applies to ``.cpp`` files which implement an
 | 
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interface defined by a ``.h`` file.  This ``#include`` should always be included
 | 
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**first** regardless of where it lives on the file system.  By including a
 | 
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header file first in the ``.cpp`` files that implement the interfaces, we ensure
 | 
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that the header does not have any hidden dependencies which are not explicitly
 | 
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``#include``\d in the header, but should be. It is also a form of documentation
 | 
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in the ``.cpp`` file to indicate where the interfaces it implements are defined.
 | 
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LLVM project and subproject headers should be grouped from most specific to least
 | 
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specific, for the same reasons described above.  For example, LLDB depends on
 | 
						|
both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
 | 
						|
include ``lldb`` headers first, followed by ``clang`` headers, followed by
 | 
						|
``llvm`` headers, to reduce the possibility (for example) of an LLDB header
 | 
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accidentally picking up a missing include due to the previous inclusion of that
 | 
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header in the main source file or some earlier header file.  clang should
 | 
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similarly include its own headers before including llvm headers.  This rule
 | 
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applies to all LLVM subprojects.
 | 
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 | 
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.. _fit into 80 columns:
 | 
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Source Code Width
 | 
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^^^^^^^^^^^^^^^^^
 | 
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 | 
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Write your code to fit within 80 columns.
 | 
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 | 
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There must be some limit to the width of the code in
 | 
						|
order to allow developers to have multiple files side-by-side in
 | 
						|
windows on a modest display.  If you are going to pick a width limit, it is
 | 
						|
somewhat arbitrary but you might as well pick something standard.  Going with 90
 | 
						|
columns (for example) instead of 80 columns wouldn't add any significant value
 | 
						|
and would be detrimental to printing out code.  Also many other projects have
 | 
						|
standardized on 80 columns, so some people have already configured their editors
 | 
						|
for it (vs something else, like 90 columns).
 | 
						|
 | 
						|
Whitespace
 | 
						|
^^^^^^^^^^
 | 
						|
 | 
						|
In all cases, prefer spaces to tabs in source files.  People have different
 | 
						|
preferred indentation levels, and different styles of indentation that they
 | 
						|
like; this is fine.  What isn't fine is that different editors/viewers expand
 | 
						|
tabs out to different tab stops.  This can cause your code to look completely
 | 
						|
unreadable, and it is not worth dealing with.
 | 
						|
 | 
						|
As always, follow the `Golden Rule`_ above: follow the style of existing code
 | 
						|
if you are modifying and extending it.
 | 
						|
 | 
						|
Do not add trailing whitespace.  Some common editors will automatically remove
 | 
						|
trailing whitespace when saving a file which causes unrelated changes to appear
 | 
						|
in diffs and commits.
 | 
						|
 | 
						|
Format Lambdas Like Blocks Of Code
 | 
						|
""""""""""""""""""""""""""""""""""
 | 
						|
 | 
						|
When formatting a multi-line lambda, format it like a block of code. If there
 | 
						|
is only one multi-line lambda in a statement, and there are no expressions
 | 
						|
lexically after it in the statement, drop the indent to the standard two space
 | 
						|
indent for a block of code, as if it were an if-block opened by the preceding
 | 
						|
part of the statement:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
 | 
						|
    if (a.blah < b.blah)
 | 
						|
      return true;
 | 
						|
    if (a.baz < b.baz)
 | 
						|
      return true;
 | 
						|
    return a.bam < b.bam;
 | 
						|
  });
 | 
						|
 | 
						|
To take best advantage of this formatting, if you are designing an API which
 | 
						|
accepts a continuation or single callable argument (be it a function object, or
 | 
						|
a ``std::function``), it should be the last argument if at all possible.
 | 
						|
 | 
						|
If there are multiple multi-line lambdas in a statement, or additional
 | 
						|
parameters after the lambda, indent the block two spaces from the indent of the
 | 
						|
``[]``:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  dyn_switch(V->stripPointerCasts(),
 | 
						|
             [] (PHINode *PN) {
 | 
						|
               // process phis...
 | 
						|
             },
 | 
						|
             [] (SelectInst *SI) {
 | 
						|
               // process selects...
 | 
						|
             },
 | 
						|
             [] (LoadInst *LI) {
 | 
						|
               // process loads...
 | 
						|
             },
 | 
						|
             [] (AllocaInst *AI) {
 | 
						|
               // process allocas...
 | 
						|
             });
 | 
						|
 | 
						|
Braced Initializer Lists
 | 
						|
""""""""""""""""""""""""
 | 
						|
 | 
						|
Starting from C++11, there are significantly more uses of braced lists to
 | 
						|
perform initialization. For example, they can be used to construct aggregate
 | 
						|
temporaries in expressions. They now have a natural way of ending up nested
 | 
						|
within each other and within function calls in order to build up aggregates
 | 
						|
(such as option structs) from local variables.
 | 
						|
 | 
						|
The historically common formatting of braced initialization of aggregate
 | 
						|
variables does not mix cleanly with deep nesting, general expression contexts,
 | 
						|
function arguments, and lambdas. We suggest new code use a simple rule for
 | 
						|
formatting braced initialization lists: act as-if the braces were parentheses
 | 
						|
in a function call. The formatting rules exactly match those already well
 | 
						|
understood for formatting nested function calls. Examples:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  foo({a, b, c}, {1, 2, 3});
 | 
						|
 | 
						|
  llvm::Constant *Mask[] = {
 | 
						|
      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
 | 
						|
      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
 | 
						|
      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
 | 
						|
 | 
						|
This formatting scheme also makes it particularly easy to get predictable,
 | 
						|
consistent, and automatic formatting with tools like `Clang Format`_.
 | 
						|
 | 
						|
.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
 | 
						|
 | 
						|
Language and Compiler Issues
 | 
						|
----------------------------
 | 
						|
 | 
						|
Treat Compiler Warnings Like Errors
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Compiler warnings are often useful and help improve the code.  Those that are
 | 
						|
not useful, can be often suppressed with a small code change. For example, an
 | 
						|
assignment in the ``if`` condition is often a typo:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  if (V = getValue()) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
Several compilers will print a warning for the code above. It can be suppressed
 | 
						|
by adding parentheses:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  if ((V = getValue())) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
Write Portable Code
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In almost all cases, it is possible to write completely portable code.  When
 | 
						|
you need to rely on non-portable code, put it behind a well-defined and
 | 
						|
well-documented interface.
 | 
						|
 | 
						|
Do not use RTTI or Exceptions
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In an effort to reduce code and executable size, LLVM does not use exceptions
 | 
						|
or RTTI (`runtime type information
 | 
						|
<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
 | 
						|
``dynamic_cast<>``).
 | 
						|
 | 
						|
That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
 | 
						|
templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
 | 
						|
This form of RTTI is opt-in and can be
 | 
						|
:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
 | 
						|
 | 
						|
.. _static constructor:
 | 
						|
 | 
						|
Do not use Static Constructors
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Static constructors and destructors (e.g., global variables whose types have a
 | 
						|
constructor or destructor) should not be added to the code base, and should be
 | 
						|
removed wherever possible.
 | 
						|
 | 
						|
Globals in different source files are initialized in `arbitrary order
 | 
						|
<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more
 | 
						|
difficult to reason about.
 | 
						|
 | 
						|
Static constructors have negative impact on launch time of programs that use
 | 
						|
LLVM as a library. We would really like for there to be zero cost for linking
 | 
						|
in an additional LLVM target or other library into an application, but static
 | 
						|
constructors undermine this goal.
 | 
						|
 | 
						|
Use of ``class`` and ``struct`` Keywords
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In C++, the ``class`` and ``struct`` keywords can be used almost
 | 
						|
interchangeably. The only difference is when they are used to declare a class:
 | 
						|
``class`` makes all members private by default while ``struct`` makes all
 | 
						|
members public by default.
 | 
						|
 | 
						|
* All declarations and definitions of a given ``class`` or ``struct`` must use
 | 
						|
  the same keyword.  For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  // Avoid if `Example` is defined as a struct.
 | 
						|
  class Example;
 | 
						|
 | 
						|
  // OK.
 | 
						|
  struct Example;
 | 
						|
 | 
						|
  struct Example { ... };
 | 
						|
 | 
						|
* ``struct`` should be used when *all* members are declared public.
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  // Avoid using `struct` here, use `class` instead.
 | 
						|
  struct Foo {
 | 
						|
  private:
 | 
						|
    int Data;
 | 
						|
  public:
 | 
						|
    Foo() : Data(0) { }
 | 
						|
    int getData() const { return Data; }
 | 
						|
    void setData(int D) { Data = D; }
 | 
						|
  };
 | 
						|
 | 
						|
  // OK to use `struct`: all members are public.
 | 
						|
  struct Bar {
 | 
						|
    int Data;
 | 
						|
    Bar() : Data(0) { }
 | 
						|
  };
 | 
						|
 | 
						|
Do not use Braced Initializer Lists to Call a Constructor
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Starting from C++11 there is a "generalized initialization syntax" which allows
 | 
						|
calling constructors using braced initializer lists. Do not use these to call
 | 
						|
constructors with non-trivial logic or if you care that you're calling some
 | 
						|
*particular* constructor. Those should look like function calls using
 | 
						|
parentheses rather than like aggregate initialization. Similarly, if you need
 | 
						|
to explicitly name the type and call its constructor to create a temporary,
 | 
						|
don't use a braced initializer list. Instead, use a braced initializer list
 | 
						|
(without any type for temporaries) when doing aggregate initialization or
 | 
						|
something notionally equivalent. Examples:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  class Foo {
 | 
						|
  public:
 | 
						|
    // Construct a Foo by reading data from the disk in the whizbang format, ...
 | 
						|
    Foo(std::string filename);
 | 
						|
 | 
						|
    // Construct a Foo by looking up the Nth element of some global data ...
 | 
						|
    Foo(int N);
 | 
						|
 | 
						|
    // ...
 | 
						|
  };
 | 
						|
 | 
						|
  // The Foo constructor call is reading a file, don't use braces to call it.
 | 
						|
  std::fill(foo.begin(), foo.end(), Foo("name"));
 | 
						|
 | 
						|
  // The pair is being constructed like an aggregate, use braces.
 | 
						|
  bar_map.insert({my_key, my_value});
 | 
						|
 | 
						|
If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  int data[] = {0, 1, 2, 3};
 | 
						|
 | 
						|
Use ``auto`` Type Deduction to Make Code More Readable
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
 | 
						|
uses a more moderate stance. Use ``auto`` if and only if it makes the code more
 | 
						|
readable or easier to maintain. Don't "almost always" use ``auto``, but do use
 | 
						|
``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
 | 
						|
type is already obvious from the context. Another time when ``auto`` works well
 | 
						|
for these purposes is when the type would have been abstracted away anyways,
 | 
						|
often behind a container's typedef such as ``std::vector<T>::iterator``.
 | 
						|
 | 
						|
Similarly, C++14 adds generic lambda expressions where parameter types can be
 | 
						|
``auto``. Use these where you would have used a template.
 | 
						|
 | 
						|
Beware unnecessary copies with ``auto``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The convenience of ``auto`` makes it easy to forget that its default behavior
 | 
						|
is a copy.  Particularly in range-based ``for`` loops, careless copies are
 | 
						|
expensive.
 | 
						|
 | 
						|
Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
 | 
						|
copy.
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  // Typically there's no reason to copy.
 | 
						|
  for (const auto &Val : Container) { observe(Val); }
 | 
						|
  for (auto &Val : Container) { Val.change(); }
 | 
						|
 | 
						|
  // Remove the reference if you really want a new copy.
 | 
						|
  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
 | 
						|
 | 
						|
  // Copy pointers, but make it clear that they're pointers.
 | 
						|
  for (const auto *Ptr : Container) { observe(*Ptr); }
 | 
						|
  for (auto *Ptr : Container) { Ptr->change(); }
 | 
						|
 | 
						|
Beware of non-determinism due to ordering of pointers
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In general, there is no relative ordering among pointers. As a result,
 | 
						|
when unordered containers like sets and maps are used with pointer keys
 | 
						|
the iteration order is undefined. Hence, iterating such containers may
 | 
						|
result in non-deterministic code generation. While the generated code
 | 
						|
might work correctly, non-determinism can make it harder to reproduce bugs and
 | 
						|
debug the compiler.
 | 
						|
 | 
						|
In case an ordered result is expected, remember to
 | 
						|
sort an unordered container before iteration. Or use ordered containers
 | 
						|
like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
 | 
						|
keys.
 | 
						|
 | 
						|
Beware of non-deterministic sorting order of equal elements
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``std::sort`` uses a non-stable sorting algorithm in which the order of equal
 | 
						|
elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
 | 
						|
container having equal elements may result in non-determinstic behavior.
 | 
						|
To uncover such instances of non-determinism, LLVM has introduced a new
 | 
						|
llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
 | 
						|
shuffle the container before sorting. Default to using ``llvm::sort`` instead
 | 
						|
of ``std::sort``.
 | 
						|
 | 
						|
Style Issues
 | 
						|
============
 | 
						|
 | 
						|
The High-Level Issues
 | 
						|
---------------------
 | 
						|
 | 
						|
Self-contained Headers
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Header files should be self-contained (compile on their own) and end in ``.h``.
 | 
						|
Non-header files that are meant for inclusion should end in ``.inc`` and be
 | 
						|
used sparingly.
 | 
						|
 | 
						|
All header files should be self-contained. Users and refactoring tools should
 | 
						|
not have to adhere to special conditions to include the header. Specifically, a
 | 
						|
header should have header guards and include all other headers it needs.
 | 
						|
 | 
						|
There are rare cases where a file designed to be included is not
 | 
						|
self-contained. These are typically intended to be included at unusual
 | 
						|
locations, such as the middle of another file. They might not use header
 | 
						|
guards, and might not include their prerequisites. Name such files with the
 | 
						|
.inc extension. Use sparingly, and prefer self-contained headers when possible.
 | 
						|
 | 
						|
In general, a header should be implemented by one or more ``.cpp`` files.  Each
 | 
						|
of these ``.cpp`` files should include the header that defines their interface
 | 
						|
first.  This ensures that all of the dependences of the header have been
 | 
						|
properly added to the header itself, and are not implicit.  System headers
 | 
						|
should be included after user headers for a translation unit.
 | 
						|
 | 
						|
Library Layering
 | 
						|
^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
A directory of header files (for example ``include/llvm/Foo``) defines a
 | 
						|
library (``Foo``). Dependencies between libraries are defined by the
 | 
						|
``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
 | 
						|
its headers and implementation) should only use things from the libraries
 | 
						|
listed in its dependencies.
 | 
						|
 | 
						|
Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
 | 
						|
linkers, as well as lld, do not enforce this constraint). A Unix linker
 | 
						|
searches left to right through the libraries specified on its command line and
 | 
						|
never revisits a library. In this way, no circular dependencies between
 | 
						|
libraries can exist.
 | 
						|
 | 
						|
This doesn't fully enforce all inter-library dependencies, and importantly
 | 
						|
doesn't enforce header file circular dependencies created by inline functions.
 | 
						|
A good way to answer the "is this layered correctly" would be to consider
 | 
						|
whether a Unix linker would succeed at linking the program if all inline
 | 
						|
functions were defined out-of-line. (& for all valid orderings of dependencies
 | 
						|
- since linking resolution is linear, it's possible that some implicit
 | 
						|
dependencies can sneak through: A depends on B and C, so valid orderings are
 | 
						|
"C B A" or "B C A", in both cases the explicit dependencies come before their
 | 
						|
use. But in the first case, B could still link successfully if it implicitly
 | 
						|
depended on C, or the opposite in the second case)
 | 
						|
 | 
						|
.. _minimal list of #includes:
 | 
						|
 | 
						|
``#include`` as Little as Possible
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``#include`` hurts compile time performance.  Don't do it unless you have to,
 | 
						|
especially in header files.
 | 
						|
 | 
						|
But wait! Sometimes you need to have the definition of a class to use it, or to
 | 
						|
inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
 | 
						|
aware however that there are many cases where you don't need to have the full
 | 
						|
definition of a class.  If you are using a pointer or reference to a class, you
 | 
						|
don't need the header file.  If you are simply returning a class instance from a
 | 
						|
prototyped function or method, you don't need it.  In fact, for most cases, you
 | 
						|
simply don't need the definition of a class. And not ``#include``\ing speeds up
 | 
						|
compilation.
 | 
						|
 | 
						|
It is easy to try to go too overboard on this recommendation, however.  You
 | 
						|
**must** include all of the header files that you are using --- you can include
 | 
						|
them either directly or indirectly through another header file.  To make sure
 | 
						|
that you don't accidentally forget to include a header file in your module
 | 
						|
header, make sure to include your module header **first** in the implementation
 | 
						|
file (as mentioned above).  This way there won't be any hidden dependencies that
 | 
						|
you'll find out about later.
 | 
						|
 | 
						|
Keep "Internal" Headers Private
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Many modules have a complex implementation that causes them to use more than one
 | 
						|
implementation (``.cpp``) file.  It is often tempting to put the internal
 | 
						|
communication interface (helper classes, extra functions, etc) in the public
 | 
						|
module header file.  Don't do this!
 | 
						|
 | 
						|
If you really need to do something like this, put a private header file in the
 | 
						|
same directory as the source files, and include it locally.  This ensures that
 | 
						|
your private interface remains private and undisturbed by outsiders.
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    It's okay to put extra implementation methods in a public class itself. Just
 | 
						|
    make them private (or protected) and all is well.
 | 
						|
 | 
						|
.. _early exits:
 | 
						|
 | 
						|
Use Early Exits and ``continue`` to Simplify Code
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
When reading code, keep in mind how much state and how many previous decisions
 | 
						|
have to be remembered by the reader to understand a block of code.  Aim to
 | 
						|
reduce indentation where possible when it doesn't make it more difficult to
 | 
						|
understand the code.  One great way to do this is by making use of early exits
 | 
						|
and the ``continue`` keyword in long loops. Consider this code that does not
 | 
						|
use an early exit:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Value *doSomething(Instruction *I) {
 | 
						|
    if (!I->isTerminator() &&
 | 
						|
        I->hasOneUse() && doOtherThing(I)) {
 | 
						|
      ... some long code ....
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
 | 
						|
This code has several problems if the body of the ``'if'`` is large.  When
 | 
						|
you're looking at the top of the function, it isn't immediately clear that this
 | 
						|
*only* does interesting things with non-terminator instructions, and only
 | 
						|
applies to things with the other predicates.  Second, it is relatively difficult
 | 
						|
to describe (in comments) why these predicates are important because the ``if``
 | 
						|
statement makes it difficult to lay out the comments.  Third, when you're deep
 | 
						|
within the body of the code, it is indented an extra level.  Finally, when
 | 
						|
reading the top of the function, it isn't clear what the result is if the
 | 
						|
predicate isn't true; you have to read to the end of the function to know that
 | 
						|
it returns null.
 | 
						|
 | 
						|
It is much preferred to format the code like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Value *doSomething(Instruction *I) {
 | 
						|
    // Terminators never need 'something' done to them because ... 
 | 
						|
    if (I->isTerminator())
 | 
						|
      return 0;
 | 
						|
 | 
						|
    // We conservatively avoid transforming instructions with multiple uses
 | 
						|
    // because goats like cheese.
 | 
						|
    if (!I->hasOneUse())
 | 
						|
      return 0;
 | 
						|
 | 
						|
    // This is really just here for example.
 | 
						|
    if (!doOtherThing(I))
 | 
						|
      return 0;
 | 
						|
    
 | 
						|
    ... some long code ....
 | 
						|
  }
 | 
						|
 | 
						|
This fixes these problems.  A similar problem frequently happens in ``for``
 | 
						|
loops.  A silly example is something like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  for (Instruction &I : BB) {
 | 
						|
    if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
 | 
						|
      Value *LHS = BO->getOperand(0);
 | 
						|
      Value *RHS = BO->getOperand(1);
 | 
						|
      if (LHS != RHS) {
 | 
						|
        ...
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
When you have very, very small loops, this sort of structure is fine. But if it
 | 
						|
exceeds more than 10-15 lines, it becomes difficult for people to read and
 | 
						|
understand at a glance. The problem with this sort of code is that it gets very
 | 
						|
nested very quickly. Meaning that the reader of the code has to keep a lot of
 | 
						|
context in their brain to remember what is going immediately on in the loop,
 | 
						|
because they don't know if/when the ``if`` conditions will have ``else``\s etc.
 | 
						|
It is strongly preferred to structure the loop like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  for (Instruction &I : BB) {
 | 
						|
    auto *BO = dyn_cast<BinaryOperator>(&I);
 | 
						|
    if (!BO) continue;
 | 
						|
 | 
						|
    Value *LHS = BO->getOperand(0);
 | 
						|
    Value *RHS = BO->getOperand(1);
 | 
						|
    if (LHS == RHS) continue;
 | 
						|
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
This has all the benefits of using early exits for functions: it reduces nesting
 | 
						|
of the loop, it makes it easier to describe why the conditions are true, and it
 | 
						|
makes it obvious to the reader that there is no ``else`` coming up that they
 | 
						|
have to push context into their brain for.  If a loop is large, this can be a
 | 
						|
big understandability win.
 | 
						|
 | 
						|
Don't use ``else`` after a ``return``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
For similar reasons as above (reduction of indentation and easier reading), please
 | 
						|
do not use ``'else'`` or ``'else if'`` after something that interrupts control
 | 
						|
flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  case 'J': {
 | 
						|
    if (Signed) {
 | 
						|
      Type = Context.getsigjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_sigjmp_buf;
 | 
						|
        return QualType();
 | 
						|
      } else {
 | 
						|
        break; // Unnecessary.
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      Type = Context.getjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_jmp_buf;
 | 
						|
        return QualType();
 | 
						|
      } else {
 | 
						|
        break; // Unnecessary.
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
It is better to write it like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  case 'J':
 | 
						|
    if (Signed) {
 | 
						|
      Type = Context.getsigjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_sigjmp_buf;
 | 
						|
        return QualType();
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      Type = Context.getjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_jmp_buf;
 | 
						|
        return QualType();
 | 
						|
      }
 | 
						|
    }
 | 
						|
    break;
 | 
						|
 | 
						|
Or better yet (in this case) as:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  case 'J':
 | 
						|
    if (Signed)
 | 
						|
      Type = Context.getsigjmp_bufType();
 | 
						|
    else
 | 
						|
      Type = Context.getjmp_bufType();
 | 
						|
    
 | 
						|
    if (Type.isNull()) {
 | 
						|
      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
 | 
						|
                       ASTContext::GE_Missing_jmp_buf;
 | 
						|
      return QualType();
 | 
						|
    }
 | 
						|
    break;
 | 
						|
 | 
						|
The idea is to reduce indentation and the amount of code you have to keep track
 | 
						|
of when reading the code.
 | 
						|
              
 | 
						|
Turn Predicate Loops into Predicate Functions
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
It is very common to write small loops that just compute a boolean value.  There
 | 
						|
are a number of ways that people commonly write these, but an example of this
 | 
						|
sort of thing is:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  bool FoundFoo = false;
 | 
						|
  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
 | 
						|
    if (BarList[I]->isFoo()) {
 | 
						|
      FoundFoo = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
 | 
						|
  if (FoundFoo) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
Instead of this sort of loop, we prefer to use a predicate function (which may
 | 
						|
be `static`_) that uses `early exits`_:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  /// \returns true if the specified list has an element that is a foo.
 | 
						|
  static bool containsFoo(const std::vector<Bar*> &List) {
 | 
						|
    for (unsigned I = 0, E = List.size(); I != E; ++I)
 | 
						|
      if (List[I]->isFoo())
 | 
						|
        return true;
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
  ...
 | 
						|
 | 
						|
  if (containsFoo(BarList)) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
There are many reasons for doing this: it reduces indentation and factors out
 | 
						|
code which can often be shared by other code that checks for the same predicate.
 | 
						|
More importantly, it *forces you to pick a name* for the function, and forces
 | 
						|
you to write a comment for it.  In this silly example, this doesn't add much
 | 
						|
value.  However, if the condition is complex, this can make it a lot easier for
 | 
						|
the reader to understand the code that queries for this predicate.  Instead of
 | 
						|
being faced with the in-line details of how we check to see if the BarList
 | 
						|
contains a foo, we can trust the function name and continue reading with better
 | 
						|
locality.
 | 
						|
 | 
						|
The Low-Level Issues
 | 
						|
--------------------
 | 
						|
 | 
						|
Name Types, Functions, Variables, and Enumerators Properly
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
 | 
						|
enough how important it is to use *descriptive* names.  Pick names that match
 | 
						|
the semantics and role of the underlying entities, within reason.  Avoid
 | 
						|
abbreviations unless they are well known.  After picking a good name, make sure
 | 
						|
to use consistent capitalization for the name, as inconsistency requires clients
 | 
						|
to either memorize the APIs or to look it up to find the exact spelling.
 | 
						|
 | 
						|
In general, names should be in camel case (e.g. ``TextFileReader`` and
 | 
						|
``isLValue()``).  Different kinds of declarations have different rules:
 | 
						|
 | 
						|
* **Type names** (including classes, structs, enums, typedefs, etc) should be
 | 
						|
  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
 | 
						|
 | 
						|
* **Variable names** should be nouns (as they represent state).  The name should
 | 
						|
  be camel case, and start with an upper case letter (e.g. ``Leader`` or
 | 
						|
  ``Boats``).
 | 
						|
  
 | 
						|
* **Function names** should be verb phrases (as they represent actions), and
 | 
						|
  command-like function should be imperative.  The name should be camel case,
 | 
						|
  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
 | 
						|
 | 
						|
* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
 | 
						|
  follow the naming conventions for types.  A common use for enums is as a
 | 
						|
  discriminator for a union, or an indicator of a subclass.  When an enum is
 | 
						|
  used for something like this, it should have a ``Kind`` suffix
 | 
						|
  (e.g. ``ValueKind``).
 | 
						|
  
 | 
						|
* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
 | 
						|
  should start with an upper-case letter, just like types.  Unless the
 | 
						|
  enumerators are defined in their own small namespace or inside a class,
 | 
						|
  enumerators should have a prefix corresponding to the enum declaration name.
 | 
						|
  For example, ``enum ValueKind { ... };`` may contain enumerators like
 | 
						|
  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
 | 
						|
  convenience constants are exempt from the requirement for a prefix.  For
 | 
						|
  instance:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
      enum {
 | 
						|
        MaxSize = 42,
 | 
						|
        Density = 12
 | 
						|
      };
 | 
						|
  
 | 
						|
As an exception, classes that mimic STL classes can have member names in STL's
 | 
						|
style of lower-case words separated by underscores (e.g. ``begin()``,
 | 
						|
``push_back()``, and ``empty()``). Classes that provide multiple
 | 
						|
iterators should add a singular prefix to ``begin()`` and ``end()``
 | 
						|
(e.g. ``global_begin()`` and ``use_begin()``).
 | 
						|
 | 
						|
Here are some examples:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  class VehicleMaker {
 | 
						|
    ...
 | 
						|
    Factory<Tire> F;            // Avoid: a non-descriptive abbreviation.
 | 
						|
    Factory<Tire> Factory;      // Better: more descriptive.
 | 
						|
    Factory<Tire> TireFactory;  // Even better: if VehicleMaker has more than one
 | 
						|
                                // kind of factories.
 | 
						|
  };
 | 
						|
 | 
						|
  Vehicle makeVehicle(VehicleType Type) {
 | 
						|
    VehicleMaker M;                         // Might be OK if scope is small.
 | 
						|
    Tire Tmp1 = M.makeTire();               // Avoid: 'Tmp1' provides no information.
 | 
						|
    Light Headlight = M.makeLight("head");  // Good: descriptive.
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
Assert Liberally
 | 
						|
^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Use the "``assert``" macro to its fullest.  Check all of your preconditions and
 | 
						|
assumptions, you never know when a bug (not necessarily even yours) might be
 | 
						|
caught early by an assertion, which reduces debugging time dramatically.  The
 | 
						|
"``<cassert>``" header file is probably already included by the header files you
 | 
						|
are using, so it doesn't cost anything to use it.
 | 
						|
 | 
						|
To further assist with debugging, make sure to put some kind of error message in
 | 
						|
the assertion statement, which is printed if the assertion is tripped. This
 | 
						|
helps the poor debugger make sense of why an assertion is being made and
 | 
						|
enforced, and hopefully what to do about it.  Here is one complete example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  inline Value *getOperand(unsigned I) {
 | 
						|
    assert(I < Operands.size() && "getOperand() out of range!");
 | 
						|
    return Operands[I];
 | 
						|
  }
 | 
						|
 | 
						|
Here are more examples:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
 | 
						|
 | 
						|
  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
 | 
						|
 | 
						|
  assert(idx < getNumSuccessors() && "Successor # out of range!");
 | 
						|
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
 | 
						|
  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
 | 
						|
 | 
						|
You get the idea.
 | 
						|
 | 
						|
In the past, asserts were used to indicate a piece of code that should not be
 | 
						|
reached.  These were typically of the form:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  assert(0 && "Invalid radix for integer literal");
 | 
						|
 | 
						|
This has a few issues, the main one being that some compilers might not
 | 
						|
understand the assertion, or warn about a missing return in builds where
 | 
						|
assertions are compiled out.
 | 
						|
 | 
						|
Today, we have something much better: ``llvm_unreachable``:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  llvm_unreachable("Invalid radix for integer literal");
 | 
						|
 | 
						|
When assertions are enabled, this will print the message if it's ever reached
 | 
						|
and then exit the program. When assertions are disabled (i.e. in release
 | 
						|
builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
 | 
						|
code for this branch. If the compiler does not support this, it will fall back
 | 
						|
to the "abort" implementation.
 | 
						|
 | 
						|
Neither assertions or ``llvm_unreachable`` will abort the program on a release
 | 
						|
build. If the error condition can be triggered by user input then the
 | 
						|
recoverable error mechanism described in :doc:`ProgrammersManual` should be
 | 
						|
used instead. In cases where this is not practical, ``report_fatal_error`` may
 | 
						|
be used.
 | 
						|
 | 
						|
Another issue is that values used only by assertions will produce an "unused
 | 
						|
value" warning when assertions are disabled.  For example, this code will warn:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  unsigned Size = V.size();
 | 
						|
  assert(Size > 42 && "Vector smaller than it should be");
 | 
						|
 | 
						|
  bool NewToSet = Myset.insert(Value);
 | 
						|
  assert(NewToSet && "The value shouldn't be in the set yet");
 | 
						|
 | 
						|
These are two interesting different cases. In the first case, the call to
 | 
						|
``V.size()`` is only useful for the assert, and we don't want it executed when
 | 
						|
assertions are disabled.  Code like this should move the call into the assert
 | 
						|
itself.  In the second case, the side effects of the call must happen whether
 | 
						|
the assert is enabled or not.  In this case, the value should be cast to void to
 | 
						|
disable the warning.  To be specific, it is preferred to write the code like
 | 
						|
this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  assert(V.size() > 42 && "Vector smaller than it should be");
 | 
						|
 | 
						|
  bool NewToSet = Myset.insert(Value); (void)NewToSet;
 | 
						|
  assert(NewToSet && "The value shouldn't be in the set yet");
 | 
						|
 | 
						|
Do Not Use ``using namespace std``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In LLVM, we prefer to explicitly prefix all identifiers from the standard
 | 
						|
namespace with an "``std::``" prefix, rather than rely on "``using namespace
 | 
						|
std;``".
 | 
						|
 | 
						|
In header files, adding a ``'using namespace XXX'`` directive pollutes the
 | 
						|
namespace of any source file that ``#include``\s the header, creating
 | 
						|
maintenance issues.
 | 
						|
 | 
						|
In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
 | 
						|
rule, but is still important.  Basically, using explicit namespace prefixes
 | 
						|
makes the code **clearer**, because it is immediately obvious what facilities
 | 
						|
are being used and where they are coming from. And **more portable**, because
 | 
						|
namespace clashes cannot occur between LLVM code and other namespaces.  The
 | 
						|
portability rule is important because different standard library implementations
 | 
						|
expose different symbols (potentially ones they shouldn't), and future revisions
 | 
						|
to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
 | 
						|
never use ``'using namespace std;'`` in LLVM.
 | 
						|
 | 
						|
The exception to the general rule (i.e. it's not an exception for the ``std``
 | 
						|
namespace) is for implementation files.  For example, all of the code in the
 | 
						|
LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
 | 
						|
ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
 | 
						|
llvm;'`` directive at the top, after the ``#include``\s.  This reduces
 | 
						|
indentation in the body of the file for source editors that indent based on
 | 
						|
braces, and keeps the conceptual context cleaner.  The general form of this rule
 | 
						|
is that any ``.cpp`` file that implements code in any namespace may use that
 | 
						|
namespace (and its parents'), but should not use any others.
 | 
						|
 | 
						|
Provide a Virtual Method Anchor for Classes in Headers
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
If a class is defined in a header file and has a vtable (either it has virtual
 | 
						|
methods or it derives from classes with virtual methods), it must always have at
 | 
						|
least one out-of-line virtual method in the class.  Without this, the compiler
 | 
						|
will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
 | 
						|
header, bloating ``.o`` file sizes and increasing link times.
 | 
						|
 | 
						|
Don't use default labels in fully covered switches over enumerations
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``-Wswitch`` warns if a switch, without a default label, over an enumeration
 | 
						|
does not cover every enumeration value. If you write a default label on a fully
 | 
						|
covered switch over an enumeration then the ``-Wswitch`` warning won't fire
 | 
						|
when new elements are added to that enumeration. To help avoid adding these
 | 
						|
kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
 | 
						|
off by default but turned on when building LLVM with a version of Clang that
 | 
						|
supports the warning.
 | 
						|
 | 
						|
A knock-on effect of this stylistic requirement is that when building LLVM with
 | 
						|
GCC you may get warnings related to "control may reach end of non-void function"
 | 
						|
if you return from each case of a covered switch-over-enum because GCC assumes
 | 
						|
that the enum expression may take any representable value, not just those of
 | 
						|
individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
 | 
						|
the switch.
 | 
						|
 | 
						|
Use range-based ``for`` loops wherever possible
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The introduction of range-based ``for`` loops in C++11 means that explicit
 | 
						|
manipulation of iterators is rarely necessary. We use range-based ``for``
 | 
						|
loops wherever possible for all newly added code. For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  BasicBlock *BB = ...
 | 
						|
  for (Instruction &I : *BB)
 | 
						|
    ... use I ...
 | 
						|
 | 
						|
Don't evaluate ``end()`` every time through a loop
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In cases where range-based ``for`` loops can't be used and it is necessary
 | 
						|
to write an explicit iterator-based loop, pay close attention to whether
 | 
						|
``end()`` is re-evaluted on each loop iteration. One common mistake is to
 | 
						|
write a loop in this style:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  BasicBlock *BB = ...
 | 
						|
  for (auto I = BB->begin(); I != BB->end(); ++I)
 | 
						|
    ... use I ...
 | 
						|
 | 
						|
The problem with this construct is that it evaluates "``BB->end()``" every time
 | 
						|
through the loop.  Instead of writing the loop like this, we strongly prefer
 | 
						|
loops to be written so that they evaluate it once before the loop starts.  A
 | 
						|
convenient way to do this is like so:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  BasicBlock *BB = ...
 | 
						|
  for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
 | 
						|
    ... use I ...
 | 
						|
 | 
						|
The observant may quickly point out that these two loops may have different
 | 
						|
semantics: if the container (a basic block in this case) is being mutated, then
 | 
						|
"``BB->end()``" may change its value every time through the loop and the second
 | 
						|
loop may not in fact be correct.  If you actually do depend on this behavior,
 | 
						|
please write the loop in the first form and add a comment indicating that you
 | 
						|
did it intentionally.
 | 
						|
 | 
						|
Why do we prefer the second form (when correct)?  Writing the loop in the first
 | 
						|
form has two problems. First it may be less efficient than evaluating it at the
 | 
						|
start of the loop.  In this case, the cost is probably minor --- a few extra
 | 
						|
loads every time through the loop.  However, if the base expression is more
 | 
						|
complex, then the cost can rise quickly.  I've seen loops where the end
 | 
						|
expression was actually something like: "``SomeMap[X]->end()``" and map lookups
 | 
						|
really aren't cheap.  By writing it in the second form consistently, you
 | 
						|
eliminate the issue entirely and don't even have to think about it.
 | 
						|
 | 
						|
The second (even bigger) issue is that writing the loop in the first form hints
 | 
						|
to the reader that the loop is mutating the container (a fact that a comment
 | 
						|
would handily confirm!).  If you write the loop in the second form, it is
 | 
						|
immediately obvious without even looking at the body of the loop that the
 | 
						|
container isn't being modified, which makes it easier to read the code and
 | 
						|
understand what it does.
 | 
						|
 | 
						|
While the second form of the loop is a few extra keystrokes, we do strongly
 | 
						|
prefer it.
 | 
						|
 | 
						|
``#include <iostream>`` is Forbidden
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The use of ``#include <iostream>`` in library files is hereby **forbidden**,
 | 
						|
because many common implementations transparently inject a `static constructor`_
 | 
						|
into every translation unit that includes it.
 | 
						|
  
 | 
						|
Note that using the other stream headers (``<sstream>`` for example) is not
 | 
						|
problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
 | 
						|
provides various APIs that are better performing for almost every use than
 | 
						|
``std::ostream`` style APIs.
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
  New code should always use `raw_ostream`_ for writing, or the
 | 
						|
  ``llvm::MemoryBuffer`` API for reading files.
 | 
						|
 | 
						|
.. _raw_ostream:
 | 
						|
 | 
						|
Use ``raw_ostream``
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
LLVM includes a lightweight, simple, and efficient stream implementation in
 | 
						|
``llvm/Support/raw_ostream.h``, which provides all of the common features of
 | 
						|
``std::ostream``.  All new code should use ``raw_ostream`` instead of
 | 
						|
``ostream``.
 | 
						|
 | 
						|
Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
 | 
						|
declared as ``class raw_ostream``.  Public headers should generally not include
 | 
						|
the ``raw_ostream`` header, but use forward declarations and constant references
 | 
						|
to ``raw_ostream`` instances.
 | 
						|
 | 
						|
Avoid ``std::endl``
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
 | 
						|
the output stream specified.  In addition to doing this, however, it also
 | 
						|
flushes the output stream.  In other words, these are equivalent:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  std::cout << std::endl;
 | 
						|
  std::cout << '\n' << std::flush;
 | 
						|
 | 
						|
Most of the time, you probably have no reason to flush the output stream, so
 | 
						|
it's better to use a literal ``'\n'``.
 | 
						|
 | 
						|
Don't use ``inline`` when defining a function in a class definition
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
A member function defined in a class definition is implicitly inline, so don't
 | 
						|
put the ``inline`` keyword in this case.
 | 
						|
 | 
						|
Don't:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  class Foo {
 | 
						|
  public:
 | 
						|
    inline void bar() {
 | 
						|
      // ...
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
Do:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  class Foo {
 | 
						|
  public:
 | 
						|
    void bar() {
 | 
						|
      // ...
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
Microscopic Details
 | 
						|
-------------------
 | 
						|
 | 
						|
This section describes preferred low-level formatting guidelines along with
 | 
						|
reasoning on why we prefer them.
 | 
						|
 | 
						|
Spaces Before Parentheses
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Put a space before an open parenthesis only in control flow statements, but not
 | 
						|
in normal function call expressions and function-like macros.  For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  if (X) ...
 | 
						|
  for (I = 0; I != 100; ++I) ...
 | 
						|
  while (LLVMRocks) ...
 | 
						|
 | 
						|
  somefunc(42);
 | 
						|
  assert(3 != 4 && "laws of math are failing me");
 | 
						|
 | 
						|
  A = foo(42, 92) + bar(X);
 | 
						|
 | 
						|
The reason for doing this is not completely arbitrary.  This style makes control
 | 
						|
flow operators stand out more, and makes expressions flow better.
 | 
						|
 | 
						|
Prefer Preincrement
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
 | 
						|
(``X++``) and could very well be a lot faster than it.  Use preincrementation
 | 
						|
whenever possible.
 | 
						|
 | 
						|
The semantics of postincrement include making a copy of the value being
 | 
						|
incremented, returning it, and then preincrementing the "work value".  For
 | 
						|
primitive types, this isn't a big deal. But for iterators, it can be a huge
 | 
						|
issue (for example, some iterators contains stack and set objects in them...
 | 
						|
copying an iterator could invoke the copy ctor's of these as well).  In general,
 | 
						|
get in the habit of always using preincrement, and you won't have a problem.
 | 
						|
 | 
						|
 | 
						|
Namespace Indentation
 | 
						|
^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In general, we strive to reduce indentation wherever possible.  This is useful
 | 
						|
because we want code to `fit into 80 columns`_ without excessive wrapping, but
 | 
						|
also because it makes it easier to understand the code. To facilitate this and
 | 
						|
avoid some insanely deep nesting on occasion, don't indent namespaces. If it
 | 
						|
helps readability, feel free to add a comment indicating what namespace is
 | 
						|
being closed by a ``}``.  For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  namespace llvm {
 | 
						|
  namespace knowledge {
 | 
						|
 | 
						|
  /// This class represents things that Smith can have an intimate
 | 
						|
  /// understanding of and contains the data associated with it.
 | 
						|
  class Grokable {
 | 
						|
  ...
 | 
						|
  public:
 | 
						|
    explicit Grokable() { ... }
 | 
						|
    virtual ~Grokable() = 0;
 | 
						|
  
 | 
						|
    ...
 | 
						|
 | 
						|
  };
 | 
						|
 | 
						|
  } // end namespace knowledge
 | 
						|
  } // end namespace llvm
 | 
						|
 | 
						|
 | 
						|
Feel free to skip the closing comment when the namespace being closed is
 | 
						|
obvious for any reason. For example, the outer-most namespace in a header file
 | 
						|
is rarely a source of confusion. But namespaces both anonymous and named in
 | 
						|
source files that are being closed half way through the file probably could use
 | 
						|
clarification.
 | 
						|
 | 
						|
.. _static:
 | 
						|
 | 
						|
Anonymous Namespaces
 | 
						|
^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
After talking about namespaces in general, you may be wondering about anonymous
 | 
						|
namespaces in particular.  Anonymous namespaces are a great language feature
 | 
						|
that tells the C++ compiler that the contents of the namespace are only visible
 | 
						|
within the current translation unit, allowing more aggressive optimization and
 | 
						|
eliminating the possibility of symbol name collisions.  Anonymous namespaces are
 | 
						|
to C++ as "static" is to C functions and global variables.  While "``static``"
 | 
						|
is available in C++, anonymous namespaces are more general: they can make entire
 | 
						|
classes private to a file.
 | 
						|
 | 
						|
The problem with anonymous namespaces is that they naturally want to encourage
 | 
						|
indentation of their body, and they reduce locality of reference: if you see a
 | 
						|
random function definition in a C++ file, it is easy to see if it is marked
 | 
						|
static, but seeing if it is in an anonymous namespace requires scanning a big
 | 
						|
chunk of the file.
 | 
						|
 | 
						|
Because of this, we have a simple guideline: make anonymous namespaces as small
 | 
						|
as possible, and only use them for class declarations.  For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  namespace {
 | 
						|
  class StringSort {
 | 
						|
  ...
 | 
						|
  public:
 | 
						|
    StringSort(...)
 | 
						|
    bool operator<(const char *RHS) const;
 | 
						|
  };
 | 
						|
  } // end anonymous namespace
 | 
						|
 | 
						|
  static void runHelper() { 
 | 
						|
    ... 
 | 
						|
  }
 | 
						|
 | 
						|
  bool StringSort::operator<(const char *RHS) const {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
Avoid putting declarations other than classes into anonymous namespaces:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  namespace {
 | 
						|
 | 
						|
  // ... many declarations ...
 | 
						|
 | 
						|
  void runHelper() {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
  // ... many declarations ...
 | 
						|
 | 
						|
  } // end anonymous namespace
 | 
						|
 | 
						|
When you are looking at "``runHelper``" in the middle of a large C++ file,
 | 
						|
you have no immediate way to tell if this function is local to the file.  In
 | 
						|
contrast, when the function is marked static, you don't need to cross-reference
 | 
						|
faraway places in the file to tell that the function is local.
 | 
						|
 | 
						|
See Also
 | 
						|
========
 | 
						|
 | 
						|
A lot of these comments and recommendations have been culled from other sources.
 | 
						|
Two particularly important books for our work are:
 | 
						|
 | 
						|
#. `Effective C++
 | 
						|
   <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
 | 
						|
   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
 | 
						|
   "Effective STL" by the same author.
 | 
						|
 | 
						|
#. `Large-Scale C++ Software Design
 | 
						|
   <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
 | 
						|
   by John Lakos
 | 
						|
 | 
						|
If you get some free time, and you haven't read them: do so, you might learn
 | 
						|
something.
 |