forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			991 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			991 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/StackFrameList.h"
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#include "lldb/Breakpoint/Breakpoint.h"
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/SourceManager.h"
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#include "lldb/Core/StreamFile.h"
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#include "lldb/Symbol/Block.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/Symbol.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/StackFrame.h"
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#include "lldb/Target/StopInfo.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/Unwind.h"
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#include "lldb/Utility/Log.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include <memory>
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//#define DEBUG_STACK_FRAMES 1
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using namespace lldb;
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using namespace lldb_private;
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// StackFrameList constructor
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StackFrameList::StackFrameList(Thread &thread,
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                               const lldb::StackFrameListSP &prev_frames_sp,
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                               bool show_inline_frames)
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    : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(),
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      m_selected_frame_idx(0), m_concrete_frames_fetched(0),
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      m_current_inlined_depth(UINT32_MAX),
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      m_current_inlined_pc(LLDB_INVALID_ADDRESS),
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      m_show_inlined_frames(show_inline_frames) {
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  if (prev_frames_sp) {
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    m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
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    m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc;
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  }
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}
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StackFrameList::~StackFrameList() {
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  // Call clear since this takes a lock and clears the stack frame list in case
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  // another thread is currently using this stack frame list
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  Clear();
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}
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void StackFrameList::CalculateCurrentInlinedDepth() {
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  uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
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  if (cur_inlined_depth == UINT32_MAX) {
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    ResetCurrentInlinedDepth();
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  }
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}
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uint32_t StackFrameList::GetCurrentInlinedDepth() {
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  if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) {
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    lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
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    if (cur_pc != m_current_inlined_pc) {
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      m_current_inlined_pc = LLDB_INVALID_ADDRESS;
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      m_current_inlined_depth = UINT32_MAX;
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      Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
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      if (log && log->GetVerbose())
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        LLDB_LOGF(
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            log,
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            "GetCurrentInlinedDepth: invalidating current inlined depth.\n");
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    }
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    return m_current_inlined_depth;
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  } else {
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    return UINT32_MAX;
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  }
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}
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void StackFrameList::ResetCurrentInlinedDepth() {
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  if (!m_show_inlined_frames)
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    return;
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  std::lock_guard<std::recursive_mutex> guard(m_mutex);
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  GetFramesUpTo(0);
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  if (m_frames.empty())
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    return;
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  if (!m_frames[0]->IsInlined()) {
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    m_current_inlined_depth = UINT32_MAX;
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    m_current_inlined_pc = LLDB_INVALID_ADDRESS;
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    Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
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    if (log && log->GetVerbose())
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      LLDB_LOGF(
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          log,
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          "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
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    return;
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  }
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  // We only need to do something special about inlined blocks when we are
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  // at the beginning of an inlined function:
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  // FIXME: We probably also have to do something special if the PC is at
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  // the END of an inlined function, which coincides with the end of either
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  // its containing function or another inlined function.
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  Block *block_ptr = m_frames[0]->GetFrameBlock();
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  if (!block_ptr)
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    return;
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  Address pc_as_address;
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  lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
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  pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget()));
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  AddressRange containing_range;
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  if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) ||
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      pc_as_address != containing_range.GetBaseAddress())
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    return;
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  // If we got here because of a breakpoint hit, then set the inlined depth
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  // depending on where the breakpoint was set. If we got here because of a
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  // crash, then set the inlined depth to the deepest most block.  Otherwise,
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  // we stopped here naturally as the result of a step, so set ourselves in the
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  // containing frame of the whole set of nested inlines, so the user can then
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  // "virtually" step into the frames one by one, or next over the whole mess.
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  // Note: We don't have to handle being somewhere in the middle of the stack
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  // here, since ResetCurrentInlinedDepth doesn't get called if there is a
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  // valid inlined depth set.
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  StopInfoSP stop_info_sp = m_thread.GetStopInfo();
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  if (!stop_info_sp)
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    return;
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  switch (stop_info_sp->GetStopReason()) {
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  case eStopReasonWatchpoint:
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  case eStopReasonException:
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  case eStopReasonExec:
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  case eStopReasonSignal:
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    // In all these cases we want to stop in the deepest frame.
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    m_current_inlined_pc = curr_pc;
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    m_current_inlined_depth = 0;
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    break;
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  case eStopReasonBreakpoint: {
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    // FIXME: Figure out what this break point is doing, and set the inline
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    // depth appropriately.  Be careful to take into account breakpoints that
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    // implement step over prologue, since that should do the default
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    // calculation. For now, if the breakpoints corresponding to this hit are
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    // all internal, I set the stop location to the top of the inlined stack,
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    // since that will make things like stepping over prologues work right.
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    // But if there are any non-internal breakpoints I do to the bottom of the
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    // stack, since that was the old behavior.
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    uint32_t bp_site_id = stop_info_sp->GetValue();
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    BreakpointSiteSP bp_site_sp(
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        m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id));
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    bool all_internal = true;
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    if (bp_site_sp) {
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      uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
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      for (uint32_t i = 0; i < num_owners; i++) {
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        Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
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        if (!bp_ref.IsInternal()) {
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          all_internal = false;
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        }
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      }
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    }
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    if (!all_internal) {
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      m_current_inlined_pc = curr_pc;
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      m_current_inlined_depth = 0;
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      break;
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    }
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  }
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    LLVM_FALLTHROUGH;
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  default: {
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    // Otherwise, we should set ourselves at the container of the inlining, so
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    // that the user can descend into them. So first we check whether we have
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    // more than one inlined block sharing this PC:
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    int num_inlined_functions = 0;
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    for (Block *container_ptr = block_ptr->GetInlinedParent();
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         container_ptr != nullptr;
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         container_ptr = container_ptr->GetInlinedParent()) {
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      if (!container_ptr->GetRangeContainingAddress(pc_as_address,
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                                                    containing_range))
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        break;
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      if (pc_as_address != containing_range.GetBaseAddress())
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        break;
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      num_inlined_functions++;
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    }
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    m_current_inlined_pc = curr_pc;
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    m_current_inlined_depth = num_inlined_functions + 1;
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    Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
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    if (log && log->GetVerbose())
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      LLDB_LOGF(log,
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                "ResetCurrentInlinedDepth: setting inlined "
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                "depth: %d 0x%" PRIx64 ".\n",
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                m_current_inlined_depth, curr_pc);
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    break;
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  }
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  }
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}
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bool StackFrameList::DecrementCurrentInlinedDepth() {
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  if (m_show_inlined_frames) {
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    uint32_t current_inlined_depth = GetCurrentInlinedDepth();
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    if (current_inlined_depth != UINT32_MAX) {
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      if (current_inlined_depth > 0) {
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        m_current_inlined_depth--;
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        return true;
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      }
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    }
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  }
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  return false;
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}
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void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) {
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  m_current_inlined_depth = new_depth;
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  if (new_depth == UINT32_MAX)
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    m_current_inlined_pc = LLDB_INVALID_ADDRESS;
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  else
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    m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
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}
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void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx,
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                                               Unwind *unwinder) {
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  assert(m_thread.IsValid() && "Expected valid thread");
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  assert(m_frames.size() <= end_idx && "Expected there to be frames to fill");
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  if (end_idx < m_concrete_frames_fetched)
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    return;
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  if (!unwinder)
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    return;
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  uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
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  if (num_frames <= end_idx + 1) {
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    // Done unwinding.
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    m_concrete_frames_fetched = UINT32_MAX;
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  }
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  // Don't create the frames eagerly. Defer this work to GetFrameAtIndex,
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  // which can lazily query the unwinder to create frames.
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  m_frames.resize(num_frames);
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}
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/// Find the unique path through the call graph from \p begin (with return PC
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/// \p return_pc) to \p end. On success this path is stored into \p path, and 
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/// on failure \p path is unchanged.
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static void FindInterveningFrames(Function &begin, Function &end,
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                                  Target &target, addr_t return_pc,
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                                  std::vector<Function *> &path,
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                                  ModuleList &images, Log *log) {
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  LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}",
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           begin.GetDisplayName(), end.GetDisplayName(), return_pc);
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  // Find a non-tail calling edge with the correct return PC.
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  if (log)
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    for (const CallEdge &edge : begin.GetCallEdges())
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      LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}",
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               edge.GetReturnPCAddress(begin, target));
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  CallEdge *first_edge = begin.GetCallEdgeForReturnAddress(return_pc, target);
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  if (!first_edge) {
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    LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}",
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             begin.GetDisplayName(), return_pc);
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    return;
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  }
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  // The first callee may not be resolved, or there may be nothing to fill in.
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  Function *first_callee = first_edge->GetCallee(images);
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  if (!first_callee) {
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    LLDB_LOG(log, "Could not resolve callee");
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    return;
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  }
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  if (first_callee == &end) {
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    LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})",
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             end.GetDisplayName(), return_pc);
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    return;
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  }
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  // Run DFS on the tail-calling edges out of the first callee to find \p end.
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  // Fully explore the set of functions reachable from the first edge via tail
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  // calls in order to detect ambiguous executions.
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  struct DFS {
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    std::vector<Function *> active_path = {};
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    std::vector<Function *> solution_path = {};
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    llvm::SmallPtrSet<Function *, 2> visited_nodes = {};
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    bool ambiguous = false;
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    Function *end;
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    ModuleList &images;
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    DFS(Function *end, ModuleList &images) : end(end), images(images) {}
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    void search(Function *first_callee, std::vector<Function *> &path) {
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      dfs(first_callee);
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      if (!ambiguous)
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        path = std::move(solution_path);
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    }
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    void dfs(Function *callee) {
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      // Found a path to the target function.
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      if (callee == end) {
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        if (solution_path.empty())
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          solution_path = active_path;
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        else
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          ambiguous = true;
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        return;
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      }
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      // Terminate the search if tail recursion is found, or more generally if
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      // there's more than one way to reach a target. This errs on the side of
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      // caution: it conservatively stops searching when some solutions are
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      // still possible to save time in the average case.
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      if (!visited_nodes.insert(callee).second) {
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        ambiguous = true;
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        return;
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      }
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      // Search the calls made from this callee.
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      active_path.push_back(callee);
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      for (CallEdge &edge : callee->GetTailCallingEdges()) {
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        Function *next_callee = edge.GetCallee(images);
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        if (!next_callee)
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          continue;
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        dfs(next_callee);
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        if (ambiguous)
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          return;
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      }
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      active_path.pop_back();
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    }
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  };
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  DFS(&end, images).search(first_callee, path);
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}
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/// Given that \p next_frame will be appended to the frame list, synthesize
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/// tail call frames between the current end of the list and \p next_frame.
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/// If any frames are added, adjust the frame index of \p next_frame.
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///
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///   --------------
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///   |    ...     | <- Completed frames.
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///   --------------
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///   | prev_frame |
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///   --------------
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///   |    ...     | <- Artificial frames inserted here.
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///   --------------
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///   | next_frame |
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///   --------------
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///   |    ...     | <- Not-yet-visited frames.
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///   --------------
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void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) {
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  TargetSP target_sp = next_frame.CalculateTarget();
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  if (!target_sp)
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    return;
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  lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext();
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  if (!next_reg_ctx_sp)
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    return;
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  Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
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  assert(!m_frames.empty() && "Cannot synthesize frames in an empty stack");
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  StackFrame &prev_frame = *m_frames.back().get();
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  // Find the functions prev_frame and next_frame are stopped in. The function
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  // objects are needed to search the lazy call graph for intervening frames.
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  Function *prev_func =
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      prev_frame.GetSymbolContext(eSymbolContextFunction).function;
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  if (!prev_func) {
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    LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function");
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    return;
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  }
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  Function *next_func =
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      next_frame.GetSymbolContext(eSymbolContextFunction).function;
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  if (!next_func) {
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    LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function");
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    return;
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  }
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  // Try to find the unique sequence of (tail) calls which led from next_frame
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  // to prev_frame.
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  std::vector<Function *> path;
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  addr_t return_pc = next_reg_ctx_sp->GetPC();
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  Target &target = *target_sp.get();
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  ModuleList &images = next_frame.CalculateTarget()->GetImages();
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  FindInterveningFrames(*next_func, *prev_func, target, return_pc, path, images,
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                        log);
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  // Push synthetic tail call frames.
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  for (Function *callee : llvm::reverse(path)) {
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    uint32_t frame_idx = m_frames.size();
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    uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex();
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    addr_t cfa = LLDB_INVALID_ADDRESS;
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    bool cfa_is_valid = false;
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    addr_t pc =
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        callee->GetAddressRange().GetBaseAddress().GetLoadAddress(&target);
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    constexpr bool behaves_like_zeroth_frame = false;
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    SymbolContext sc;
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    callee->CalculateSymbolContext(&sc);
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    auto synth_frame = std::make_shared<StackFrame>(
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        m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa,
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        cfa_is_valid, pc, StackFrame::Kind::Artificial,
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        behaves_like_zeroth_frame, &sc);
 | 
						|
    m_frames.push_back(synth_frame);
 | 
						|
    LLDB_LOG(log, "Pushed frame {0}", callee->GetDisplayName());
 | 
						|
  }
 | 
						|
 | 
						|
  // If any frames were created, adjust next_frame's index.
 | 
						|
  if (!path.empty())
 | 
						|
    next_frame.SetFrameIndex(m_frames.size());
 | 
						|
}
 | 
						|
 | 
						|
void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
 | 
						|
  // Do not fetch frames for an invalid thread.
 | 
						|
  if (!m_thread.IsValid())
 | 
						|
    return;
 | 
						|
 | 
						|
  // We've already gotten more frames than asked for, or we've already finished
 | 
						|
  // unwinding, return.
 | 
						|
  if (m_frames.size() > end_idx || GetAllFramesFetched())
 | 
						|
    return;
 | 
						|
 | 
						|
  Unwind *unwinder = m_thread.GetUnwinder();
 | 
						|
 | 
						|
  if (!m_show_inlined_frames) {
 | 
						|
    GetOnlyConcreteFramesUpTo(end_idx, unwinder);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
  StreamFile s(stdout, false);
 | 
						|
#endif
 | 
						|
  // If we are hiding some frames from the outside world, we need to add
 | 
						|
  // those onto the total count of frames to fetch.  However, we don't need
 | 
						|
  // to do that if end_idx is 0 since in that case we always get the first
 | 
						|
  // concrete frame and all the inlined frames below it...  And of course, if
 | 
						|
  // end_idx is UINT32_MAX that means get all, so just do that...
 | 
						|
 | 
						|
  uint32_t inlined_depth = 0;
 | 
						|
  if (end_idx > 0 && end_idx != UINT32_MAX) {
 | 
						|
    inlined_depth = GetCurrentInlinedDepth();
 | 
						|
    if (inlined_depth != UINT32_MAX) {
 | 
						|
      if (end_idx > 0)
 | 
						|
        end_idx += inlined_depth;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  StackFrameSP unwind_frame_sp;
 | 
						|
  do {
 | 
						|
    uint32_t idx = m_concrete_frames_fetched++;
 | 
						|
    lldb::addr_t pc = LLDB_INVALID_ADDRESS;
 | 
						|
    lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
 | 
						|
    bool behaves_like_zeroth_frame = (idx == 0);
 | 
						|
    if (idx == 0) {
 | 
						|
      // We might have already created frame zero, only create it if we need
 | 
						|
      // to.
 | 
						|
      if (m_frames.empty()) {
 | 
						|
        RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext());
 | 
						|
 | 
						|
        if (reg_ctx_sp) {
 | 
						|
          const bool success = unwinder &&
 | 
						|
                               unwinder->GetFrameInfoAtIndex(
 | 
						|
                                   idx, cfa, pc, behaves_like_zeroth_frame);
 | 
						|
          // There shouldn't be any way not to get the frame info for frame
 | 
						|
          // 0. But if the unwinder can't make one, lets make one by hand
 | 
						|
          // with the SP as the CFA and see if that gets any further.
 | 
						|
          if (!success) {
 | 
						|
            cfa = reg_ctx_sp->GetSP();
 | 
						|
            pc = reg_ctx_sp->GetPC();
 | 
						|
          }
 | 
						|
 | 
						|
          unwind_frame_sp = std::make_shared<StackFrame>(
 | 
						|
              m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp,
 | 
						|
              cfa, pc, behaves_like_zeroth_frame, nullptr);
 | 
						|
          m_frames.push_back(unwind_frame_sp);
 | 
						|
        }
 | 
						|
      } else {
 | 
						|
        unwind_frame_sp = m_frames.front();
 | 
						|
        cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      const bool success = unwinder &&
 | 
						|
                           unwinder->GetFrameInfoAtIndex(
 | 
						|
                               idx, cfa, pc, behaves_like_zeroth_frame);
 | 
						|
      if (!success) {
 | 
						|
        // We've gotten to the end of the stack.
 | 
						|
        SetAllFramesFetched();
 | 
						|
        break;
 | 
						|
      }
 | 
						|
      const bool cfa_is_valid = true;
 | 
						|
      unwind_frame_sp = std::make_shared<StackFrame>(
 | 
						|
          m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid,
 | 
						|
          pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
 | 
						|
 | 
						|
      // Create synthetic tail call frames between the previous frame and the
 | 
						|
      // newly-found frame. The new frame's index may change after this call,
 | 
						|
      // although its concrete index will stay the same.
 | 
						|
      SynthesizeTailCallFrames(*unwind_frame_sp.get());
 | 
						|
 | 
						|
      m_frames.push_back(unwind_frame_sp);
 | 
						|
    }
 | 
						|
 | 
						|
    assert(unwind_frame_sp);
 | 
						|
    SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext(
 | 
						|
        eSymbolContextBlock | eSymbolContextFunction);
 | 
						|
    Block *unwind_block = unwind_sc.block;
 | 
						|
    if (unwind_block) {
 | 
						|
      Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress());
 | 
						|
      TargetSP target_sp = m_thread.CalculateTarget();
 | 
						|
      // Be sure to adjust the frame address to match the address that was
 | 
						|
      // used to lookup the symbol context above. If we are in the first
 | 
						|
      // concrete frame, then we lookup using the current address, else we
 | 
						|
      // decrement the address by one to get the correct location.
 | 
						|
      if (idx > 0) {
 | 
						|
        if (curr_frame_address.GetOffset() == 0) {
 | 
						|
          // If curr_frame_address points to the first address in a section
 | 
						|
          // then after adjustment it will point to an other section. In that
 | 
						|
          // case resolve the address again to the correct section plus
 | 
						|
          // offset form.
 | 
						|
          addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(
 | 
						|
              target_sp.get(), AddressClass::eCode);
 | 
						|
          curr_frame_address.SetOpcodeLoadAddress(
 | 
						|
              load_addr - 1, target_sp.get(), AddressClass::eCode);
 | 
						|
        } else {
 | 
						|
          curr_frame_address.Slide(-1);
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      SymbolContext next_frame_sc;
 | 
						|
      Address next_frame_address;
 | 
						|
 | 
						|
      while (unwind_sc.GetParentOfInlinedScope(
 | 
						|
          curr_frame_address, next_frame_sc, next_frame_address)) {
 | 
						|
        next_frame_sc.line_entry.ApplyFileMappings(target_sp);
 | 
						|
        behaves_like_zeroth_frame = false;
 | 
						|
        StackFrameSP frame_sp(new StackFrame(
 | 
						|
            m_thread.shared_from_this(), m_frames.size(), idx,
 | 
						|
            unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address,
 | 
						|
            behaves_like_zeroth_frame, &next_frame_sc));
 | 
						|
 | 
						|
        m_frames.push_back(frame_sp);
 | 
						|
        unwind_sc = next_frame_sc;
 | 
						|
        curr_frame_address = next_frame_address;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  } while (m_frames.size() - 1 < end_idx);
 | 
						|
 | 
						|
  // Don't try to merge till you've calculated all the frames in this stack.
 | 
						|
  if (GetAllFramesFetched() && m_prev_frames_sp) {
 | 
						|
    StackFrameList *prev_frames = m_prev_frames_sp.get();
 | 
						|
    StackFrameList *curr_frames = this;
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
    s.PutCString("\nprev_frames:\n");
 | 
						|
    prev_frames->Dump(&s);
 | 
						|
    s.PutCString("\ncurr_frames:\n");
 | 
						|
    curr_frames->Dump(&s);
 | 
						|
    s.EOL();
 | 
						|
#endif
 | 
						|
    size_t curr_frame_num, prev_frame_num;
 | 
						|
 | 
						|
    for (curr_frame_num = curr_frames->m_frames.size(),
 | 
						|
        prev_frame_num = prev_frames->m_frames.size();
 | 
						|
         curr_frame_num > 0 && prev_frame_num > 0;
 | 
						|
         --curr_frame_num, --prev_frame_num) {
 | 
						|
      const size_t curr_frame_idx = curr_frame_num - 1;
 | 
						|
      const size_t prev_frame_idx = prev_frame_num - 1;
 | 
						|
      StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]);
 | 
						|
      StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]);
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
      s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
 | 
						|
      if (curr_frame_sp)
 | 
						|
        curr_frame_sp->Dump(&s, true, false);
 | 
						|
      else
 | 
						|
        s.PutCString("NULL");
 | 
						|
      s.Printf("\nPrev frame #%u ", prev_frame_idx);
 | 
						|
      if (prev_frame_sp)
 | 
						|
        prev_frame_sp->Dump(&s, true, false);
 | 
						|
      else
 | 
						|
        s.PutCString("NULL");
 | 
						|
#endif
 | 
						|
 | 
						|
      StackFrame *curr_frame = curr_frame_sp.get();
 | 
						|
      StackFrame *prev_frame = prev_frame_sp.get();
 | 
						|
 | 
						|
      if (curr_frame == nullptr || prev_frame == nullptr)
 | 
						|
        break;
 | 
						|
 | 
						|
      // Check the stack ID to make sure they are equal.
 | 
						|
      if (curr_frame->GetStackID() != prev_frame->GetStackID())
 | 
						|
        break;
 | 
						|
 | 
						|
      prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame);
 | 
						|
      // Now copy the fixed up previous frame into the current frames so the
 | 
						|
      // pointer doesn't change.
 | 
						|
      m_frames[curr_frame_idx] = prev_frame_sp;
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
      s.Printf("\n    Copying previous frame to current frame");
 | 
						|
#endif
 | 
						|
    }
 | 
						|
    // We are done with the old stack frame list, we can release it now.
 | 
						|
    m_prev_frames_sp.reset();
 | 
						|
  }
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
  s.PutCString("\n\nNew frames:\n");
 | 
						|
  Dump(&s);
 | 
						|
  s.EOL();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
uint32_t StackFrameList::GetNumFrames(bool can_create) {
 | 
						|
  std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
 | 
						|
  if (can_create)
 | 
						|
    GetFramesUpTo(UINT32_MAX);
 | 
						|
 | 
						|
  return GetVisibleStackFrameIndex(m_frames.size());
 | 
						|
}
 | 
						|
 | 
						|
void StackFrameList::Dump(Stream *s) {
 | 
						|
  if (s == nullptr)
 | 
						|
    return;
 | 
						|
 | 
						|
  std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
 | 
						|
  const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
 | 
						|
  for (pos = begin; pos != end; ++pos) {
 | 
						|
    StackFrame *frame = (*pos).get();
 | 
						|
    s->Printf("%p: ", static_cast<void *>(frame));
 | 
						|
    if (frame) {
 | 
						|
      frame->GetStackID().Dump(s);
 | 
						|
      frame->DumpUsingSettingsFormat(s);
 | 
						|
    } else
 | 
						|
      s->Printf("frame #%u", (uint32_t)std::distance(begin, pos));
 | 
						|
    s->EOL();
 | 
						|
  }
 | 
						|
  s->EOL();
 | 
						|
}
 | 
						|
 | 
						|
StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) {
 | 
						|
  StackFrameSP frame_sp;
 | 
						|
  std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
  uint32_t original_idx = idx;
 | 
						|
 | 
						|
  uint32_t inlined_depth = GetCurrentInlinedDepth();
 | 
						|
  if (inlined_depth != UINT32_MAX)
 | 
						|
    idx += inlined_depth;
 | 
						|
 | 
						|
  if (idx < m_frames.size())
 | 
						|
    frame_sp = m_frames[idx];
 | 
						|
 | 
						|
  if (frame_sp)
 | 
						|
    return frame_sp;
 | 
						|
 | 
						|
  // GetFramesUpTo will fill m_frames with as many frames as you asked for, if
 | 
						|
  // there are that many.  If there weren't then you asked for too many frames.
 | 
						|
  GetFramesUpTo(idx);
 | 
						|
  if (idx < m_frames.size()) {
 | 
						|
    if (m_show_inlined_frames) {
 | 
						|
      // When inline frames are enabled we actually create all the frames in
 | 
						|
      // GetFramesUpTo.
 | 
						|
      frame_sp = m_frames[idx];
 | 
						|
    } else {
 | 
						|
      Unwind *unwinder = m_thread.GetUnwinder();
 | 
						|
      if (unwinder) {
 | 
						|
        addr_t pc, cfa;
 | 
						|
        bool behaves_like_zeroth_frame = (idx == 0);
 | 
						|
        if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc,
 | 
						|
                                          behaves_like_zeroth_frame)) {
 | 
						|
          const bool cfa_is_valid = true;
 | 
						|
          frame_sp = std::make_shared<StackFrame>(
 | 
						|
              m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc,
 | 
						|
              StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
 | 
						|
 | 
						|
          Function *function =
 | 
						|
              frame_sp->GetSymbolContext(eSymbolContextFunction).function;
 | 
						|
          if (function) {
 | 
						|
            // When we aren't showing inline functions we always use the top
 | 
						|
            // most function block as the scope.
 | 
						|
            frame_sp->SetSymbolContextScope(&function->GetBlock(false));
 | 
						|
          } else {
 | 
						|
            // Set the symbol scope from the symbol regardless if it is nullptr
 | 
						|
            // or valid.
 | 
						|
            frame_sp->SetSymbolContextScope(
 | 
						|
                frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol);
 | 
						|
          }
 | 
						|
          SetFrameAtIndex(idx, frame_sp);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  } else if (original_idx == 0) {
 | 
						|
    // There should ALWAYS be a frame at index 0.  If something went wrong with
 | 
						|
    // the CurrentInlinedDepth such that there weren't as many frames as we
 | 
						|
    // thought taking that into account, then reset the current inlined depth
 | 
						|
    // and return the real zeroth frame.
 | 
						|
    if (m_frames.empty()) {
 | 
						|
      // Why do we have a thread with zero frames, that should not ever
 | 
						|
      // happen...
 | 
						|
      assert(!m_thread.IsValid() && "A valid thread has no frames.");
 | 
						|
    } else {
 | 
						|
      ResetCurrentInlinedDepth();
 | 
						|
      frame_sp = m_frames[original_idx];
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return frame_sp;
 | 
						|
}
 | 
						|
 | 
						|
StackFrameSP
 | 
						|
StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) {
 | 
						|
  // First try assuming the unwind index is the same as the frame index. The
 | 
						|
  // unwind index is always greater than or equal to the frame index, so it is
 | 
						|
  // a good place to start. If we have inlined frames we might have 5 concrete
 | 
						|
  // frames (frame unwind indexes go from 0-4), but we might have 15 frames
 | 
						|
  // after we make all the inlined frames. Most of the time the unwind frame
 | 
						|
  // index (or the concrete frame index) is the same as the frame index.
 | 
						|
  uint32_t frame_idx = unwind_idx;
 | 
						|
  StackFrameSP frame_sp(GetFrameAtIndex(frame_idx));
 | 
						|
  while (frame_sp) {
 | 
						|
    if (frame_sp->GetFrameIndex() == unwind_idx)
 | 
						|
      break;
 | 
						|
    frame_sp = GetFrameAtIndex(++frame_idx);
 | 
						|
  }
 | 
						|
  return frame_sp;
 | 
						|
}
 | 
						|
 | 
						|
static bool CompareStackID(const StackFrameSP &stack_sp,
 | 
						|
                           const StackID &stack_id) {
 | 
						|
  return stack_sp->GetStackID() < stack_id;
 | 
						|
}
 | 
						|
 | 
						|
StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) {
 | 
						|
  StackFrameSP frame_sp;
 | 
						|
 | 
						|
  if (stack_id.IsValid()) {
 | 
						|
    std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
    uint32_t frame_idx = 0;
 | 
						|
    // Do a binary search in case the stack frame is already in our cache
 | 
						|
    collection::const_iterator begin = m_frames.begin();
 | 
						|
    collection::const_iterator end = m_frames.end();
 | 
						|
    if (begin != end) {
 | 
						|
      collection::const_iterator pos =
 | 
						|
          std::lower_bound(begin, end, stack_id, CompareStackID);
 | 
						|
      if (pos != end) {
 | 
						|
        if ((*pos)->GetStackID() == stack_id)
 | 
						|
          return *pos;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    do {
 | 
						|
      frame_sp = GetFrameAtIndex(frame_idx);
 | 
						|
      if (frame_sp && frame_sp->GetStackID() == stack_id)
 | 
						|
        break;
 | 
						|
      frame_idx++;
 | 
						|
    } while (frame_sp);
 | 
						|
  }
 | 
						|
  return frame_sp;
 | 
						|
}
 | 
						|
 | 
						|
bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) {
 | 
						|
  if (idx >= m_frames.size())
 | 
						|
    m_frames.resize(idx + 1);
 | 
						|
  // Make sure allocation succeeded by checking bounds again
 | 
						|
  if (idx < m_frames.size()) {
 | 
						|
    m_frames[idx] = frame_sp;
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
  return false; // resize failed, out of memory?
 | 
						|
}
 | 
						|
 | 
						|
uint32_t StackFrameList::GetSelectedFrameIndex() const {
 | 
						|
  std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
  return m_selected_frame_idx;
 | 
						|
}
 | 
						|
 | 
						|
uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
 | 
						|
  std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
  const_iterator pos;
 | 
						|
  const_iterator begin = m_frames.begin();
 | 
						|
  const_iterator end = m_frames.end();
 | 
						|
  m_selected_frame_idx = 0;
 | 
						|
  for (pos = begin; pos != end; ++pos) {
 | 
						|
    if (pos->get() == frame) {
 | 
						|
      m_selected_frame_idx = std::distance(begin, pos);
 | 
						|
      uint32_t inlined_depth = GetCurrentInlinedDepth();
 | 
						|
      if (inlined_depth != UINT32_MAX)
 | 
						|
        m_selected_frame_idx -= inlined_depth;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  SetDefaultFileAndLineToSelectedFrame();
 | 
						|
  return m_selected_frame_idx;
 | 
						|
}
 | 
						|
 | 
						|
bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
 | 
						|
  std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
  StackFrameSP frame_sp(GetFrameAtIndex(idx));
 | 
						|
  if (frame_sp) {
 | 
						|
    SetSelectedFrame(frame_sp.get());
 | 
						|
    return true;
 | 
						|
  } else
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
 | 
						|
  if (m_thread.GetID() ==
 | 
						|
      m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) {
 | 
						|
    StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex()));
 | 
						|
    if (frame_sp) {
 | 
						|
      SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
 | 
						|
      if (sc.line_entry.file)
 | 
						|
        m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine(
 | 
						|
            sc.line_entry.file, sc.line_entry.line);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// The thread has been run, reset the number stack frames to zero so we can
 | 
						|
// determine how many frames we have lazily.
 | 
						|
void StackFrameList::Clear() {
 | 
						|
  std::lock_guard<std::recursive_mutex> guard(m_mutex);
 | 
						|
  m_frames.clear();
 | 
						|
  m_concrete_frames_fetched = 0;
 | 
						|
}
 | 
						|
 | 
						|
void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_up,
 | 
						|
                           lldb::StackFrameListSP &prev_sp) {
 | 
						|
  std::unique_lock<std::recursive_mutex> current_lock, previous_lock;
 | 
						|
  if (curr_up)
 | 
						|
    current_lock = std::unique_lock<std::recursive_mutex>(curr_up->m_mutex);
 | 
						|
  if (prev_sp)
 | 
						|
    previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex);
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
  StreamFile s(stdout, false);
 | 
						|
  s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
 | 
						|
  if (prev_sp)
 | 
						|
    prev_sp->Dump(&s);
 | 
						|
  else
 | 
						|
    s.PutCString("NULL");
 | 
						|
  s.PutCString("\nCurr:\n");
 | 
						|
  if (curr_up)
 | 
						|
    curr_up->Dump(&s);
 | 
						|
  else
 | 
						|
    s.PutCString("NULL");
 | 
						|
  s.EOL();
 | 
						|
#endif
 | 
						|
 | 
						|
  if (!curr_up || curr_up->GetNumFrames(false) == 0) {
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
    s.PutCString("No current frames, leave previous frames alone...\n");
 | 
						|
#endif
 | 
						|
    curr_up.release();
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (!prev_sp || prev_sp->GetNumFrames(false) == 0) {
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
    s.PutCString("No previous frames, so use current frames...\n");
 | 
						|
#endif
 | 
						|
    // We either don't have any previous frames, or since we have more than one
 | 
						|
    // current frames it means we have all the frames and can safely replace
 | 
						|
    // our previous frames.
 | 
						|
    prev_sp.reset(curr_up.release());
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  const uint32_t num_curr_frames = curr_up->GetNumFrames(false);
 | 
						|
 | 
						|
  if (num_curr_frames > 1) {
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
    s.PutCString(
 | 
						|
        "We have more than one current frame, so use current frames...\n");
 | 
						|
#endif
 | 
						|
    // We have more than one current frames it means we have all the frames and
 | 
						|
    // can safely replace our previous frames.
 | 
						|
    prev_sp.reset(curr_up.release());
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
    s.PutCString("\nMerged:\n");
 | 
						|
    prev_sp->Dump(&s);
 | 
						|
#endif
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0));
 | 
						|
  StackFrameSP curr_frame_zero_sp(curr_up->GetFrameAtIndex(0));
 | 
						|
  StackID curr_stack_id(curr_frame_zero_sp->GetStackID());
 | 
						|
  StackID prev_stack_id(prev_frame_zero_sp->GetStackID());
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
  const uint32_t num_prev_frames = prev_sp->GetNumFrames(false);
 | 
						|
  s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
 | 
						|
#endif
 | 
						|
 | 
						|
  // We have only a single current frame
 | 
						|
  // Our previous stack frames only had a single frame as well...
 | 
						|
  if (curr_stack_id == prev_stack_id) {
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
    s.Printf("\nPrevious frame #0 is same as current frame #0, merge the "
 | 
						|
             "cached data\n");
 | 
						|
#endif
 | 
						|
 | 
						|
    curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame(
 | 
						|
        *prev_frame_zero_sp);
 | 
						|
    //        prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame
 | 
						|
    //        (*curr_frame_zero_sp);
 | 
						|
    //        prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
 | 
						|
  } else if (curr_stack_id < prev_stack_id) {
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
    s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous "
 | 
						|
             "frame #0, insert current frame zero in front of previous\n");
 | 
						|
#endif
 | 
						|
    prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp);
 | 
						|
  }
 | 
						|
 | 
						|
  curr_up.release();
 | 
						|
 | 
						|
#if defined(DEBUG_STACK_FRAMES)
 | 
						|
  s.PutCString("\nMerged:\n");
 | 
						|
  prev_sp->Dump(&s);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
lldb::StackFrameSP
 | 
						|
StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) {
 | 
						|
  const_iterator pos;
 | 
						|
  const_iterator begin = m_frames.begin();
 | 
						|
  const_iterator end = m_frames.end();
 | 
						|
  lldb::StackFrameSP ret_sp;
 | 
						|
 | 
						|
  for (pos = begin; pos != end; ++pos) {
 | 
						|
    if (pos->get() == stack_frame_ptr) {
 | 
						|
      ret_sp = (*pos);
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return ret_sp;
 | 
						|
}
 | 
						|
 | 
						|
size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
 | 
						|
                                 uint32_t num_frames, bool show_frame_info,
 | 
						|
                                 uint32_t num_frames_with_source,
 | 
						|
                                 bool show_unique,
 | 
						|
                                 const char *selected_frame_marker) {
 | 
						|
  size_t num_frames_displayed = 0;
 | 
						|
 | 
						|
  if (num_frames == 0)
 | 
						|
    return 0;
 | 
						|
 | 
						|
  StackFrameSP frame_sp;
 | 
						|
  uint32_t frame_idx = 0;
 | 
						|
  uint32_t last_frame;
 | 
						|
 | 
						|
  // Don't let the last frame wrap around...
 | 
						|
  if (num_frames == UINT32_MAX)
 | 
						|
    last_frame = UINT32_MAX;
 | 
						|
  else
 | 
						|
    last_frame = first_frame + num_frames;
 | 
						|
 | 
						|
  StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
 | 
						|
  const char *unselected_marker = nullptr;
 | 
						|
  std::string buffer;
 | 
						|
  if (selected_frame_marker) {
 | 
						|
    size_t len = strlen(selected_frame_marker);
 | 
						|
    buffer.insert(buffer.begin(), len, ' ');
 | 
						|
    unselected_marker = buffer.c_str();
 | 
						|
  }
 | 
						|
  const char *marker = nullptr;
 | 
						|
 | 
						|
  for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) {
 | 
						|
    frame_sp = GetFrameAtIndex(frame_idx);
 | 
						|
    if (!frame_sp)
 | 
						|
      break;
 | 
						|
 | 
						|
    if (selected_frame_marker != nullptr) {
 | 
						|
      if (frame_sp == selected_frame_sp)
 | 
						|
        marker = selected_frame_marker;
 | 
						|
      else
 | 
						|
        marker = unselected_marker;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!frame_sp->GetStatus(strm, show_frame_info,
 | 
						|
                             num_frames_with_source > (first_frame - frame_idx),
 | 
						|
                             show_unique, marker))
 | 
						|
      break;
 | 
						|
    ++num_frames_displayed;
 | 
						|
  }
 | 
						|
 | 
						|
  strm.IndentLess();
 | 
						|
  return num_frames_displayed;
 | 
						|
}
 |