forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			185 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAGInstrs class, which implements
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// scheduling for a MachineInstr-based dependency graph.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SCHEDULEDAGINSTRS_H
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#define SCHEDULEDAGINSTRS_H
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include <map>
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namespace llvm {
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  class MachineLoopInfo;
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  class MachineDominatorTree;
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  /// LoopDependencies - This class analyzes loop-oriented register
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  /// dependencies, which are used to guide scheduling decisions.
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  /// For example, loop induction variable increments should be
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  /// scheduled as soon as possible after the variable's last use.
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  ///
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  class VISIBILITY_HIDDEN LoopDependencies {
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    const MachineLoopInfo &MLI;
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    const MachineDominatorTree &MDT;
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  public:
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    typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> >
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      LoopDeps;
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    LoopDeps Deps;
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    LoopDependencies(const MachineLoopInfo &mli,
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                     const MachineDominatorTree &mdt) :
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      MLI(mli), MDT(mdt) {}
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    /// VisitLoop - Clear out any previous state and analyze the given loop.
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    ///
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    void VisitLoop(const MachineLoop *Loop) {
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      Deps.clear();
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      MachineBasicBlock *Header = Loop->getHeader();
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      SmallSet<unsigned, 8> LoopLiveIns;
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      for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(),
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           LE = Header->livein_end(); LI != LE; ++LI)
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        LoopLiveIns.insert(*LI);
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      const MachineDomTreeNode *Node = MDT.getNode(Header);
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      const MachineBasicBlock *MBB = Node->getBlock();
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      assert(Loop->contains(MBB) &&
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             "Loop does not contain header!");
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      VisitRegion(Node, MBB, Loop, LoopLiveIns);
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    }
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  private:
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    void VisitRegion(const MachineDomTreeNode *Node,
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                     const MachineBasicBlock *MBB,
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                     const MachineLoop *Loop,
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                     const SmallSet<unsigned, 8> &LoopLiveIns) {
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      unsigned Count = 0;
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      for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end();
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           I != E; ++I, ++Count) {
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        const MachineInstr *MI = I;
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        for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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          const MachineOperand &MO = MI->getOperand(i);
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          if (!MO.isReg() || !MO.isUse())
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            continue;
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          unsigned MOReg = MO.getReg();
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          if (LoopLiveIns.count(MOReg))
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            Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count)));
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        }
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      }
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      const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
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      for (std::vector<MachineDomTreeNode*>::const_iterator I =
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           Children.begin(), E = Children.end(); I != E; ++I) {
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        const MachineDomTreeNode *ChildNode = *I;
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        MachineBasicBlock *ChildBlock = ChildNode->getBlock();
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        if (Loop->contains(ChildBlock))
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          VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns);
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      }
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    }
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  };
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  /// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
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  /// MachineInstrs.
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  class VISIBILITY_HIDDEN ScheduleDAGInstrs : public ScheduleDAG {
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    const MachineLoopInfo &MLI;
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    const MachineDominatorTree &MDT;
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    /// Defs, Uses - Remember where defs and uses of each physical register
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    /// are as we iterate upward through the instructions. This is allocated
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    /// here instead of inside BuildSchedGraph to avoid the need for it to be
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    /// initialized and destructed for each block.
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    std::vector<SUnit *> Defs[TargetRegisterInfo::FirstVirtualRegister];
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    std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister];
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    /// PendingLoads - Remember where unknown loads are after the most recent
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    /// unknown store, as we iterate. As with Defs and Uses, this is here
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    /// to minimize construction/destruction.
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    std::vector<SUnit *> PendingLoads;
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    /// LoopRegs - Track which registers are used for loop-carried dependencies.
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    ///
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    LoopDependencies LoopRegs;
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    /// LoopLiveInRegs - Track which regs are live into a loop, to help guide
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    /// back-edge-aware scheduling.
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    ///
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    SmallSet<unsigned, 8> LoopLiveInRegs;
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  public:
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    MachineBasicBlock *BB;                // Current basic block
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    MachineBasicBlock::iterator Begin;    // The beginning of the range to
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                                          // be scheduled. The range extends
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                                          // to InsertPos.
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    unsigned InsertPosIndex;              // The index in BB of InsertPos.
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    explicit ScheduleDAGInstrs(MachineFunction &mf,
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                               const MachineLoopInfo &mli,
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                               const MachineDominatorTree &mdt);
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    virtual ~ScheduleDAGInstrs() {}
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    /// NewSUnit - Creates a new SUnit and return a ptr to it.
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    ///
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    SUnit *NewSUnit(MachineInstr *MI) {
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#ifndef NDEBUG
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      const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
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#endif
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      SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
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      assert((Addr == 0 || Addr == &SUnits[0]) &&
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             "SUnits std::vector reallocated on the fly!");
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      SUnits.back().OrigNode = &SUnits.back();
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      return &SUnits.back();
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    }
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    /// Run - perform scheduling.
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    ///
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    void Run(MachineBasicBlock *bb,
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             MachineBasicBlock::iterator begin,
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             MachineBasicBlock::iterator end,
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             unsigned endindex);
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    /// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are
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    /// input.
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    virtual void BuildSchedGraph();
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    /// ComputeLatency - Compute node latency.
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    ///
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    virtual void ComputeLatency(SUnit *SU);
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    virtual MachineBasicBlock *EmitSchedule();
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    /// StartBlock - Prepare to perform scheduling in the given block.
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    ///
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    virtual void StartBlock(MachineBasicBlock *BB);
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    /// Schedule - Order nodes according to selected style, filling
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    /// in the Sequence member.
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    ///
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    virtual void Schedule() = 0;
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    /// FinishBlock - Clean up after scheduling in the given block.
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    ///
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    virtual void FinishBlock();
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    virtual void dumpNode(const SUnit *SU) const;
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    virtual std::string getGraphNodeLabel(const SUnit *SU) const;
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  };
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}
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#endif
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