forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			879 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			879 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- PassManager.cpp - LLVM Pass Infrastructure Implementation ----------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by Devang Patel and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the LLVM Pass Manager infrastructure. 
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/PassManager.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/Support/Streams.h"
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#include <vector>
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#include <map>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// Overview:
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// The Pass Manager Infrastructure manages passes. It's responsibilities are:
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// 
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//   o Manage optimization pass execution order
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//   o Make required Analysis information available before pass P is run
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//   o Release memory occupied by dead passes
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//   o If Analysis information is dirtied by a pass then regenerate Analysis 
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//     information before it is consumed by another pass.
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//
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// Pass Manager Infrastructure uses multipe pass managers. They are PassManager,
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// FunctionPassManager, ModulePassManager, BasicBlockPassManager. This class 
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// hierarcy uses multiple inheritance but pass managers do not derive from
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// another pass manager.
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//
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// PassManager and FunctionPassManager are two top level pass manager that
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// represents the external interface of this entire pass manager infrastucture.
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//
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// Important classes :
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//
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// [o] class PMTopLevelManager;
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//
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// Two top level managers, PassManager and FunctionPassManager, derive from 
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// PMTopLevelManager. PMTopLevelManager manages information used by top level 
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// managers such as last user info.
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//
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// [o] class PMDataManager;
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//
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// PMDataManager manages information, e.g. list of available analysis info, 
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// used by a pass manager to manage execution order of passes. It also provides
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// a place to implement common pass manager APIs. All pass managers derive from
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// PMDataManager.
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//
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// [o] class BasicBlockPassManager : public FunctionPass, public PMDataManager;
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//
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// BasicBlockPassManager manages BasicBlockPasses.
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//
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// [o] class FunctionPassManager;
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//
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// This is a external interface used by JIT to manage FunctionPasses. This
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// interface relies on FunctionPassManagerImpl to do all the tasks.
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//
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// [o] class FunctionPassManagerImpl : public ModulePass, PMDataManager,
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//                                     public PMTopLevelManager;
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//
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// FunctionPassManagerImpl is a top level manager. It manages FunctionPasses
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// and BasicBlockPassManagers.
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//
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// [o] class ModulePassManager : public Pass, public PMDataManager;
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//
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// ModulePassManager manages ModulePasses and FunctionPassManagerImpls.
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//
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// [o] class PassManager;
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//
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// This is a external interface used by various tools to manages passes. It
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// relies on PassManagerImpl to do all the tasks.
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//
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// [o] class PassManagerImpl : public Pass, public PMDataManager,
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//                             public PMDTopLevelManager
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//
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// PassManagerImpl is a top level pass manager responsible for managing
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// ModulePassManagers.
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//===----------------------------------------------------------------------===//
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namespace llvm {
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//===----------------------------------------------------------------------===//
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// PMTopLevelManager
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//
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/// PMTopLevelManager manages LastUser info and collects common APIs used by
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/// top level pass managers.
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class PMTopLevelManager {
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public:
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  inline std::vector<Pass *>::iterator passManagersBegin() { 
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    return PassManagers.begin(); 
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  }
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  inline std::vector<Pass *>::iterator passManagersEnd() { 
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    return PassManagers.end();
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  }
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  /// Schedule pass P for execution. Make sure that passes required by
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  /// P are run before P is run. Update analysis info maintained by
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  /// the manager. Remove dead passes. This is a recursive function.
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  void schedulePass(Pass *P, Pass *PM);
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  /// This is implemented by top level pass manager and used by 
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  /// schedulePass() to add analysis info passes that are not available.
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  virtual void addTopLevelPass(Pass  *P) = 0;
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  /// Set pass P as the last user of the given analysis passes.
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  void setLastUser(std::vector<Pass *> &AnalysisPasses, Pass *P);
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  /// Collect passes whose last user is P
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  void collectLastUses(std::vector<Pass *> &LastUses, Pass *P);
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  virtual ~PMTopLevelManager() {
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    PassManagers.clear();
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  }
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private:
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  /// Collection of pass managers
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  std::vector<Pass *> PassManagers;
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  // Map to keep track of last user of the analysis pass.
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  // LastUser->second is the last user of Lastuser->first.
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  std::map<Pass *, Pass *> LastUser;
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};
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/// Set pass P as the last user of the given analysis passes.
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void PMTopLevelManager::setLastUser(std::vector<Pass *> &AnalysisPasses, 
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                                    Pass *P) {
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  for (std::vector<Pass *>::iterator I = AnalysisPasses.begin(),
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         E = AnalysisPasses.end(); I != E; ++I) {
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    Pass *AP = *I;
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    LastUser[AP] = P;
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    // If AP is the last user of other passes then make P last user of
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    // such passes.
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    for (std::map<Pass *, Pass *>::iterator LUI = LastUser.begin(),
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           LUE = LastUser.end(); LUI != LUE; ++LUI) {
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      if (LUI->second == AP)
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        LastUser[LUI->first] = P;
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    }
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  }
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}
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/// Collect passes whose last user is P
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void PMTopLevelManager::collectLastUses(std::vector<Pass *> &LastUses,
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                                            Pass *P) {
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   for (std::map<Pass *, Pass *>::iterator LUI = LastUser.begin(),
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          LUE = LastUser.end(); LUI != LUE; ++LUI)
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      if (LUI->second == P)
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        LastUses.push_back(LUI->first);
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}
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/// PMDataManager provides the common place to manage the analysis data
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/// used by pass managers.
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class PMDataManager {
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public:
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  /// Return true IFF pass P's required analysis set does not required new
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  /// manager.
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  bool manageablePass(Pass *P);
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  Pass *getAnalysisPass(AnalysisID AID) const {
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    std::map<AnalysisID, Pass*>::const_iterator I = 
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      AvailableAnalysis.find(AID);
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    if (I != AvailableAnalysis.end())
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      return NULL;
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    else
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      return I->second;
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  }
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  /// Augment AvailableAnalysis by adding analysis made available by pass P.
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  void noteDownAvailableAnalysis(Pass *P);
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  /// Remove Analysis that is not preserved by the pass
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  void removeNotPreservedAnalysis(Pass *P);
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  /// Remove dead passes
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  void removeDeadPasses(Pass *P);
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  /// Add pass P into the PassVector. Update 
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  /// AvailableAnalysis appropriately if ProcessAnalysis is true.
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  void addPassToManager (Pass *P, bool ProcessAnalysis = true);
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  // Initialize available analysis information.
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  void initializeAnalysisInfo() { 
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    AvailableAnalysis.clear();
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    LastUser.clear();
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  }
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  // All Required analyses should be available to the pass as it runs!  Here
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  // we fill in the AnalysisImpls member of the pass so that it can
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  // successfully use the getAnalysis() method to retrieve the
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  // implementations it needs.
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  //
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 void initializeAnalysisImpl(Pass *P);
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  inline std::vector<Pass *>::iterator passVectorBegin() { 
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    return PassVector.begin(); 
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  }
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  inline std::vector<Pass *>::iterator passVectorEnd() { 
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    return PassVector.end();
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  }
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  inline void setLastUser(Pass *P, Pass *LU) {
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    LastUser[P] = LU; 
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    // TODO : Check if pass P is available.
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  }
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private:
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  // Set of available Analysis. This information is used while scheduling 
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  // pass. If a pass requires an analysis which is not not available then 
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  // equired analysis pass is scheduled to run before the pass itself is 
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  // scheduled to run.
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  std::map<AnalysisID, Pass*> AvailableAnalysis;
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  // Map to keep track of last user of the analysis pass.
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  // LastUser->second is the last user of Lastuser->first.
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  std::map<Pass *, Pass *> LastUser;
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  // Collection of pass that are managed by this manager
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  std::vector<Pass *> PassVector;
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};
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/// BasicBlockPassManager_New manages BasicBlockPass. It batches all the
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/// pass together and sequence them to process one basic block before
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/// processing next basic block.
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class BasicBlockPassManager_New : public PMDataManager, 
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                                  public FunctionPass {
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public:
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  BasicBlockPassManager_New() { }
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  /// Add a pass into a passmanager queue. 
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  bool addPass(Pass *p);
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  /// Execute all of the passes scheduled for execution.  Keep track of
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  /// whether any of the passes modifies the function, and if so, return true.
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  bool runOnFunction(Function &F);
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  /// Return true IFF AnalysisID AID is currently available.
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  Pass *getAnalysisPassFromManager(AnalysisID AID);
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private:
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};
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/// FunctionPassManagerImpl_New manages FunctionPasses and BasicBlockPassManagers.
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/// It batches all function passes and basic block pass managers together and
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/// sequence them to process one function at a time before processing next
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/// function.
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class FunctionPassManagerImpl_New : public PMDataManager,
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                                    public ModulePass {
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public:
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  FunctionPassManagerImpl_New(ModuleProvider *P) { /* TODO */ }
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  FunctionPassManagerImpl_New() { 
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    activeBBPassManager = NULL;
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  }
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  ~FunctionPassManagerImpl_New() { /* TODO */ };
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  /// add - Add a pass to the queue of passes to run.  This passes
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  /// ownership of the Pass to the PassManager.  When the
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  /// PassManager_X is destroyed, the pass will be destroyed as well, so
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  /// there is no need to delete the pass. (TODO delete passes.)
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  /// This implies that all passes MUST be allocated with 'new'.
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  void add(Pass *P) { /* TODO*/  }
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  /// Add pass into the pass manager queue.
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  bool addPass(Pass *P);
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  /// Execute all of the passes scheduled for execution.  Keep
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  /// track of whether any of the passes modifies the function, and if
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  /// so, return true.
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  bool runOnModule(Module &M);
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  bool runOnFunction(Function &F);
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  /// Return true IFF AnalysisID AID is currently available.
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  Pass *getAnalysisPassFromManager(AnalysisID AID);
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  /// doInitialization - Run all of the initializers for the function passes.
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  ///
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  bool doInitialization(Module &M);
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  /// doFinalization - Run all of the initializers for the function passes.
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  ///
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  bool doFinalization(Module &M);
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private:
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  // Active Pass Managers
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  BasicBlockPassManager_New *activeBBPassManager;
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};
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/// ModulePassManager_New manages ModulePasses and function pass managers.
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/// It batches all Module passes  passes and function pass managers together and
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/// sequence them to process one module.
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class ModulePassManager_New : public PMDataManager {
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public:
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  ModulePassManager_New() { activeFunctionPassManager = NULL; }
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  /// Add a pass into a passmanager queue. 
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  bool addPass(Pass *p);
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  /// run - Execute all of the passes scheduled for execution.  Keep track of
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  /// whether any of the passes modifies the module, and if so, return true.
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  bool runOnModule(Module &M);
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  /// Return true IFF AnalysisID AID is currently available.
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  Pass *getAnalysisPassFromManager(AnalysisID AID);
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private:
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  // Active Pass Manager
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  FunctionPassManagerImpl_New *activeFunctionPassManager;
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};
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/// PassManager_New manages ModulePassManagers
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class PassManagerImpl_New : public PMDataManager {
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public:
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  /// add - Add a pass to the queue of passes to run.  This passes ownership of
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  /// the Pass to the PassManager.  When the PassManager is destroyed, the pass
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  /// will be destroyed as well, so there is no need to delete the pass.  This
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  /// implies that all passes MUST be allocated with 'new'.
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  void add(Pass *P);
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  /// run - Execute all of the passes scheduled for execution.  Keep track of
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  /// whether any of the passes modifies the module, and if so, return true.
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  bool run(Module &M);
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  /// Return true IFF AnalysisID AID is currently available.
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  Pass *getAnalysisPassFromManager(AnalysisID AID);
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private:
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  /// Add a pass into a passmanager queue. This is used by schedulePasses
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  bool addPass(Pass *p);
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  /// Schedule pass P for execution. Make sure that passes required by
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  /// P are run before P is run. Update analysis info maintained by
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  /// the manager. Remove dead passes. This is a recursive function.
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  void schedulePass(Pass *P);
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  /// Schedule all passes collected in pass queue using add(). Add all the
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  /// schedule passes into various manager's queue using addPass().
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  void schedulePasses();
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  // Collection of pass managers
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  std::vector<ModulePassManager_New *> PassManagers;
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  // Active Pass Manager
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  ModulePassManager_New *activeManager;
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};
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} // End of llvm namespace
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// PMDataManager implementation
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/// Return true IFF pass P's required analysis set does not required new
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/// manager.
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bool PMDataManager::manageablePass(Pass *P) {
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  // TODO 
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  // If this pass is not preserving information that is required by a
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  // pass maintained by higher level pass manager then do not insert
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  // this pass into current manager. Use new manager. For example,
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  // For example, If FunctionPass F is not preserving ModulePass Info M1
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  // that is used by another ModulePass M2 then do not insert F in
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  // current function pass manager.
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  return true;
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}
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/// Augement AvailableAnalysis by adding analysis made available by pass P.
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void PMDataManager::noteDownAvailableAnalysis(Pass *P) {
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  if (const PassInfo *PI = P->getPassInfo()) {
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    AvailableAnalysis[PI] = P;
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    //TODO This pass is the current implementation of all of the interfaces it
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    //TODO implements as well.
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    //TODO
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    //TODO const std::vector<const PassInfo*> &II = PI->getInterfacesImplemented();
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    //TODO for (unsigned i = 0, e = II.size(); i != e; ++i)
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    //TODO CurrentAnalyses[II[i]] = P;
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  }
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}
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/// Remove Analyss not preserved by Pass P
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void PMDataManager::removeNotPreservedAnalysis(Pass *P) {
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  AnalysisUsage AnUsage;
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  P->getAnalysisUsage(AnUsage);
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  const std::vector<AnalysisID> &PreservedSet = AnUsage.getPreservedSet();
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  for (std::map<AnalysisID, Pass*>::iterator I = AvailableAnalysis.begin(),
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         E = AvailableAnalysis.end(); I != E; ++I ) {
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    if (std::find(PreservedSet.begin(), PreservedSet.end(), I->first) == 
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        PreservedSet.end()) {
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      // Remove this analysis
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      std::map<AnalysisID, Pass*>::iterator J = I++;
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      AvailableAnalysis.erase(J);
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    }
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  }
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}
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/// Remove analysis passes that are not used any longer
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void PMDataManager::removeDeadPasses(Pass *P) {
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  for (std::map<Pass *, Pass *>::iterator I = LastUser.begin(),
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         E = LastUser.end(); I !=E; ++I) {
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    if (I->second == P) {
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      Pass *deadPass = I->first;
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      deadPass->releaseMemory();
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      std::map<AnalysisID, Pass*>::iterator Pos = 
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        AvailableAnalysis.find(deadPass->getPassInfo());
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      assert (Pos != AvailableAnalysis.end() &&
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              "Pass is not available");
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      AvailableAnalysis.erase(Pos);
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    }
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  }
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}
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/// Add pass P into the PassVector. Update 
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/// AvailableAnalysis appropriately if ProcessAnalysis is true.
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void PMDataManager::addPassToManager (Pass *P, 
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                                              bool ProcessAnalysis) {
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  if (ProcessAnalysis) {
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    // Take a note of analysis required and made available by this pass
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    initializeAnalysisImpl(P);
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    noteDownAvailableAnalysis(P);
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    // Remove the analysis not preserved by this pass
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    removeNotPreservedAnalysis(P);
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  }
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  // Add pass
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  PassVector.push_back(P);
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}
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// All Required analyses should be available to the pass as it runs!  Here
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// we fill in the AnalysisImpls member of the pass so that it can
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// successfully use the getAnalysis() method to retrieve the
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// implementations it needs.
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//
 | 
						|
void PMDataManager::initializeAnalysisImpl(Pass *P) {
 | 
						|
  AnalysisUsage AnUsage;
 | 
						|
  P->getAnalysisUsage(AnUsage);
 | 
						|
 
 | 
						|
  for (std::vector<const PassInfo *>::const_iterator
 | 
						|
         I = AnUsage.getRequiredSet().begin(),
 | 
						|
         E = AnUsage.getRequiredSet().end(); I != E; ++I) {
 | 
						|
    Pass *Impl = getAnalysisPass(*I);
 | 
						|
    if (Impl == 0)
 | 
						|
      assert(0 && "Analysis used but not available!");
 | 
						|
    // TODO:  P->AnalysisImpls.push_back(std::make_pair(*I, Impl));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// BasicBlockPassManager implementation
 | 
						|
 | 
						|
/// Add pass P into PassVector and return true. If this pass is not
 | 
						|
/// manageable by this manager then return false.
 | 
						|
bool
 | 
						|
BasicBlockPassManager_New::addPass(Pass *P) {
 | 
						|
 | 
						|
  BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P);
 | 
						|
  if (!BP)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // If this pass does not preserve anlysis that is used by other passes
 | 
						|
  // managed by this manager than it is not a suiable pass for this manager.
 | 
						|
  if (!manageablePass(P))
 | 
						|
    return false;
 | 
						|
 | 
						|
  addPassToManager (BP);
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
/// Execute all of the passes scheduled for execution by invoking 
 | 
						|
/// runOnBasicBlock method.  Keep track of whether any of the passes modifies 
 | 
						|
/// the function, and if so, return true.
 | 
						|
bool
 | 
						|
BasicBlockPassManager_New::runOnFunction(Function &F) {
 | 
						|
 | 
						|
  bool Changed = false;
 | 
						|
  initializeAnalysisInfo();
 | 
						|
 | 
						|
  for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
 | 
						|
    for (std::vector<Pass *>::iterator itr = passVectorBegin(),
 | 
						|
           e = passVectorEnd(); itr != e; ++itr) {
 | 
						|
      Pass *P = *itr;
 | 
						|
      
 | 
						|
      noteDownAvailableAnalysis(P);
 | 
						|
      BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P);
 | 
						|
      Changed |= BP->runOnBasicBlock(*I);
 | 
						|
      removeNotPreservedAnalysis(P);
 | 
						|
      removeDeadPasses(P);
 | 
						|
    }
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
/// Return true IFF AnalysisID AID is currently available.
 | 
						|
Pass * BasicBlockPassManager_New::getAnalysisPassFromManager(AnalysisID AID) {
 | 
						|
  return getAnalysisPass(AID);
 | 
						|
}
 | 
						|
 | 
						|
// FunctionPassManager_New implementation
 | 
						|
/// Create new Function pass manager
 | 
						|
FunctionPassManager_New::FunctionPassManager_New() {
 | 
						|
  FPM = new FunctionPassManagerImpl_New();
 | 
						|
}
 | 
						|
 | 
						|
/// add - Add a pass to the queue of passes to run.  This passes
 | 
						|
/// ownership of the Pass to the PassManager.  When the
 | 
						|
/// PassManager_X is destroyed, the pass will be destroyed as well, so
 | 
						|
/// there is no need to delete the pass. (TODO delete passes.)
 | 
						|
/// This implies that all passes MUST be allocated with 'new'.
 | 
						|
void FunctionPassManager_New::add(Pass *P) { 
 | 
						|
  FPM->add(P);
 | 
						|
}
 | 
						|
 | 
						|
/// Execute all of the passes scheduled for execution.  Keep
 | 
						|
/// track of whether any of the passes modifies the function, and if
 | 
						|
/// so, return true.
 | 
						|
bool FunctionPassManager_New::runOnModule(Module &M) {
 | 
						|
  return FPM->runOnModule(M);
 | 
						|
}
 | 
						|
 | 
						|
/// run - Execute all of the passes scheduled for execution.  Keep
 | 
						|
/// track of whether any of the passes modifies the function, and if
 | 
						|
/// so, return true.
 | 
						|
///
 | 
						|
bool FunctionPassManager_New::run(Function &F) {
 | 
						|
  std::string errstr;
 | 
						|
  if (MP->materializeFunction(&F, &errstr)) {
 | 
						|
    cerr << "Error reading bytecode file: " << errstr << "\n";
 | 
						|
    abort();
 | 
						|
  }
 | 
						|
  return FPM->runOnFunction(F);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// doInitialization - Run all of the initializers for the function passes.
 | 
						|
///
 | 
						|
bool FunctionPassManager_New::doInitialization() {
 | 
						|
  return FPM->doInitialization(*MP->getModule());
 | 
						|
}
 | 
						|
 | 
						|
/// doFinalization - Run all of the initializers for the function passes.
 | 
						|
///
 | 
						|
bool FunctionPassManager_New::doFinalization() {
 | 
						|
  return FPM->doFinalization(*MP->getModule());
 | 
						|
}
 | 
						|
 | 
						|
// FunctionPassManagerImpl_New implementation
 | 
						|
 | 
						|
// FunctionPassManager
 | 
						|
 | 
						|
/// Add pass P into the pass manager queue. If P is a BasicBlockPass then
 | 
						|
/// either use it into active basic block pass manager or create new basic
 | 
						|
/// block pass manager to handle pass P.
 | 
						|
bool
 | 
						|
FunctionPassManagerImpl_New::addPass(Pass *P) {
 | 
						|
 | 
						|
  // If P is a BasicBlockPass then use BasicBlockPassManager_New.
 | 
						|
  if (BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P)) {
 | 
						|
 | 
						|
    if (!activeBBPassManager
 | 
						|
        || !activeBBPassManager->addPass(BP)) {
 | 
						|
 | 
						|
      activeBBPassManager = new BasicBlockPassManager_New();
 | 
						|
      addPassToManager(activeBBPassManager, false);
 | 
						|
      if (!activeBBPassManager->addPass(BP))
 | 
						|
        assert(0 && "Unable to add Pass");
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  FunctionPass *FP = dynamic_cast<FunctionPass *>(P);
 | 
						|
  if (!FP)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // If this pass does not preserve anlysis that is used by other passes
 | 
						|
  // managed by this manager than it is not a suiable pass for this manager.
 | 
						|
  if (!manageablePass(P))
 | 
						|
    return false;
 | 
						|
 | 
						|
  addPassToManager (FP);
 | 
						|
  activeBBPassManager = NULL;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
/// Execute all of the passes scheduled for execution by invoking 
 | 
						|
/// runOnFunction method.  Keep track of whether any of the passes modifies 
 | 
						|
/// the function, and if so, return true.
 | 
						|
bool FunctionPassManagerImpl_New::runOnModule(Module &M) {
 | 
						|
 | 
						|
  bool Changed = false;
 | 
						|
  initializeAnalysisInfo();
 | 
						|
 | 
						|
  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
 | 
						|
    for (std::vector<Pass *>::iterator itr = passVectorBegin(),
 | 
						|
           e = passVectorEnd(); itr != e; ++itr) {
 | 
						|
      Pass *P = *itr;
 | 
						|
      
 | 
						|
      noteDownAvailableAnalysis(P);
 | 
						|
      FunctionPass *FP = dynamic_cast<FunctionPass*>(P);
 | 
						|
      Changed |= FP->runOnFunction(*I);
 | 
						|
      removeNotPreservedAnalysis(P);
 | 
						|
      removeDeadPasses(P);
 | 
						|
    }
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
/// Execute all of the passes scheduled for execution by invoking 
 | 
						|
/// runOnFunction method.  Keep track of whether any of the passes modifies 
 | 
						|
/// the function, and if so, return true.
 | 
						|
bool FunctionPassManagerImpl_New::runOnFunction(Function &F) {
 | 
						|
 | 
						|
  bool Changed = false;
 | 
						|
  initializeAnalysisInfo();
 | 
						|
 | 
						|
  for (std::vector<Pass *>::iterator itr = passVectorBegin(),
 | 
						|
         e = passVectorEnd(); itr != e; ++itr) {
 | 
						|
    Pass *P = *itr;
 | 
						|
    
 | 
						|
    noteDownAvailableAnalysis(P);
 | 
						|
    FunctionPass *FP = dynamic_cast<FunctionPass*>(P);
 | 
						|
    Changed |= FP->runOnFunction(F);
 | 
						|
    removeNotPreservedAnalysis(P);
 | 
						|
    removeDeadPasses(P);
 | 
						|
  }
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// Return true IFF AnalysisID AID is currently available.
 | 
						|
Pass *FunctionPassManagerImpl_New::getAnalysisPassFromManager(AnalysisID AID) {
 | 
						|
 | 
						|
  Pass *P = getAnalysisPass(AID);
 | 
						|
  if (P)
 | 
						|
    return P;
 | 
						|
 | 
						|
  if (activeBBPassManager && 
 | 
						|
      activeBBPassManager->getAnalysisPass(AID) != 0)
 | 
						|
    return activeBBPassManager->getAnalysisPass(AID);
 | 
						|
 | 
						|
  // TODO : Check inactive managers
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
inline bool FunctionPassManagerImpl_New::doInitialization(Module &M) {
 | 
						|
  bool Changed = false;
 | 
						|
 | 
						|
  for (std::vector<Pass *>::iterator itr = passVectorBegin(),
 | 
						|
         e = passVectorEnd(); itr != e; ++itr) {
 | 
						|
    Pass *P = *itr;
 | 
						|
    
 | 
						|
    FunctionPass *FP = dynamic_cast<FunctionPass*>(P);
 | 
						|
    Changed |= FP->doInitialization(M);
 | 
						|
  }
 | 
						|
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
inline bool FunctionPassManagerImpl_New::doFinalization(Module &M) {
 | 
						|
  bool Changed = false;
 | 
						|
 | 
						|
  for (std::vector<Pass *>::iterator itr = passVectorBegin(),
 | 
						|
         e = passVectorEnd(); itr != e; ++itr) {
 | 
						|
    Pass *P = *itr;
 | 
						|
    
 | 
						|
    FunctionPass *FP = dynamic_cast<FunctionPass*>(P);
 | 
						|
    Changed |= FP->doFinalization(M);
 | 
						|
  }
 | 
						|
 | 
						|
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// ModulePassManager implementation
 | 
						|
 | 
						|
/// Add P into pass vector if it is manageble. If P is a FunctionPass
 | 
						|
/// then use FunctionPassManagerImpl_New to manage it. Return false if P
 | 
						|
/// is not manageable by this manager.
 | 
						|
bool
 | 
						|
ModulePassManager_New::addPass(Pass *P) {
 | 
						|
 | 
						|
  // If P is FunctionPass then use function pass maanager.
 | 
						|
  if (FunctionPass *FP = dynamic_cast<FunctionPass*>(P)) {
 | 
						|
 | 
						|
    activeFunctionPassManager = NULL;
 | 
						|
 | 
						|
    if (!activeFunctionPassManager
 | 
						|
        || !activeFunctionPassManager->addPass(P)) {
 | 
						|
 | 
						|
      activeFunctionPassManager = new FunctionPassManagerImpl_New();
 | 
						|
      addPassToManager(activeFunctionPassManager, false);
 | 
						|
      if (!activeFunctionPassManager->addPass(FP))
 | 
						|
        assert(0 && "Unable to add pass");
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  ModulePass *MP = dynamic_cast<ModulePass *>(P);
 | 
						|
  if (!MP)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // If this pass does not preserve anlysis that is used by other passes
 | 
						|
  // managed by this manager than it is not a suiable pass for this manager.
 | 
						|
  if (!manageablePass(P))
 | 
						|
    return false;
 | 
						|
 | 
						|
  addPassToManager(MP);
 | 
						|
  activeFunctionPassManager = NULL;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// Execute all of the passes scheduled for execution by invoking 
 | 
						|
/// runOnModule method.  Keep track of whether any of the passes modifies 
 | 
						|
/// the module, and if so, return true.
 | 
						|
bool
 | 
						|
ModulePassManager_New::runOnModule(Module &M) {
 | 
						|
  bool Changed = false;
 | 
						|
  initializeAnalysisInfo();
 | 
						|
 | 
						|
  for (std::vector<Pass *>::iterator itr = passVectorBegin(),
 | 
						|
         e = passVectorEnd(); itr != e; ++itr) {
 | 
						|
    Pass *P = *itr;
 | 
						|
 | 
						|
    noteDownAvailableAnalysis(P);
 | 
						|
    ModulePass *MP = dynamic_cast<ModulePass*>(P);
 | 
						|
    Changed |= MP->runOnModule(M);
 | 
						|
    removeNotPreservedAnalysis(P);
 | 
						|
    removeDeadPasses(P);
 | 
						|
  }
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
/// Return true IFF AnalysisID AID is currently available.
 | 
						|
Pass *ModulePassManager_New::getAnalysisPassFromManager(AnalysisID AID) {
 | 
						|
 | 
						|
  
 | 
						|
  Pass *P = getAnalysisPass(AID);
 | 
						|
  if (P)
 | 
						|
    return P;
 | 
						|
 | 
						|
  if (activeFunctionPassManager && 
 | 
						|
      activeFunctionPassManager->getAnalysisPass(AID) != 0)
 | 
						|
    return activeFunctionPassManager->getAnalysisPass(AID);
 | 
						|
 | 
						|
  // TODO : Check inactive managers
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/// Return true IFF AnalysisID AID is currently available.
 | 
						|
Pass *PassManagerImpl_New::getAnalysisPassFromManager(AnalysisID AID) {
 | 
						|
 | 
						|
  Pass *P = NULL;
 | 
						|
  for (std::vector<ModulePassManager_New *>::iterator itr = PassManagers.begin(),
 | 
						|
         e = PassManagers.end(); !P && itr != e; ++itr)
 | 
						|
    P  = (*itr)->getAnalysisPassFromManager(AID);
 | 
						|
  return P;
 | 
						|
}
 | 
						|
 | 
						|
/// Schedule pass P for execution. Make sure that passes required by
 | 
						|
/// P are run before P is run. Update analysis info maintained by
 | 
						|
/// the manager. Remove dead passes. This is a recursive function.
 | 
						|
void PassManagerImpl_New::schedulePass(Pass *P) {
 | 
						|
 | 
						|
  AnalysisUsage AnUsage;
 | 
						|
  P->getAnalysisUsage(AnUsage);
 | 
						|
  const std::vector<AnalysisID> &RequiredSet = AnUsage.getRequiredSet();
 | 
						|
  for (std::vector<AnalysisID>::const_iterator I = RequiredSet.begin(),
 | 
						|
         E = RequiredSet.end(); I != E; ++I) {
 | 
						|
 | 
						|
    Pass *AnalysisPass = getAnalysisPassFromManager(*I);
 | 
						|
    if (!AnalysisPass) {
 | 
						|
      // Schedule this analysis run first.
 | 
						|
      AnalysisPass = (*I)->createPass();
 | 
						|
      schedulePass(AnalysisPass);
 | 
						|
    }
 | 
						|
    setLastUser (AnalysisPass, P);
 | 
						|
 | 
						|
    // Prolong live range of analyses that are needed after an analysis pass
 | 
						|
    // is destroyed, for querying by subsequent passes
 | 
						|
    const std::vector<AnalysisID> &IDs = AnUsage.getRequiredTransitiveSet();
 | 
						|
    for (std::vector<AnalysisID>::const_iterator I = IDs.begin(),
 | 
						|
           E = IDs.end(); I != E; ++I) {
 | 
						|
      Pass *AP = getAnalysisPassFromManager(*I);
 | 
						|
      assert (AP && "Analysis pass is not available");
 | 
						|
      setLastUser(AP, P);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  addPass(P);
 | 
						|
}
 | 
						|
 | 
						|
/// Schedule all passes from the queue by adding them in their
 | 
						|
/// respective manager's queue. 
 | 
						|
void PassManagerImpl_New::schedulePasses() {
 | 
						|
  for (std::vector<Pass *>::iterator I = passVectorBegin(),
 | 
						|
         E = passVectorEnd(); I != E; ++I)
 | 
						|
    schedulePass (*I);
 | 
						|
}
 | 
						|
 | 
						|
/// Add pass P to the queue of passes to run.
 | 
						|
void PassManagerImpl_New::add(Pass *P) {
 | 
						|
  // Do not process Analysis now. Analysis is process while scheduling
 | 
						|
  // the pass vector.
 | 
						|
  addPassToManager(P, false);
 | 
						|
}
 | 
						|
 | 
						|
// PassManager_New implementation
 | 
						|
/// Add P into active pass manager or use new module pass manager to
 | 
						|
/// manage it.
 | 
						|
bool PassManagerImpl_New::addPass(Pass *P) {
 | 
						|
 | 
						|
  if (!activeManager || !activeManager->addPass(P)) {
 | 
						|
    activeManager = new ModulePassManager_New();
 | 
						|
    PassManagers.push_back(activeManager);
 | 
						|
  }
 | 
						|
 | 
						|
  return activeManager->addPass(P);
 | 
						|
}
 | 
						|
 | 
						|
/// run - Execute all of the passes scheduled for execution.  Keep track of
 | 
						|
/// whether any of the passes modifies the module, and if so, return true.
 | 
						|
bool PassManagerImpl_New::run(Module &M) {
 | 
						|
 | 
						|
  schedulePasses();
 | 
						|
  bool Changed = false;
 | 
						|
  for (std::vector<ModulePassManager_New *>::iterator itr = PassManagers.begin(),
 | 
						|
         e = PassManagers.end(); itr != e; ++itr) {
 | 
						|
    ModulePassManager_New *pm = *itr;
 | 
						|
    Changed |= pm->runOnModule(M);
 | 
						|
  }
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
/// Create new pass manager
 | 
						|
PassManager_New::PassManager_New() {
 | 
						|
  PM = new PassManagerImpl_New();
 | 
						|
}
 | 
						|
 | 
						|
/// add - Add a pass to the queue of passes to run.  This passes ownership of
 | 
						|
/// the Pass to the PassManager.  When the PassManager is destroyed, the pass
 | 
						|
/// will be destroyed as well, so there is no need to delete the pass.  This
 | 
						|
/// implies that all passes MUST be allocated with 'new'.
 | 
						|
void 
 | 
						|
PassManager_New::add(Pass *P) {
 | 
						|
  PM->add(P);
 | 
						|
}
 | 
						|
 | 
						|
/// run - Execute all of the passes scheduled for execution.  Keep track of
 | 
						|
/// whether any of the passes modifies the module, and if so, return true.
 | 
						|
bool
 | 
						|
PassManager_New::run(Module &M) {
 | 
						|
  return PM->run(M);
 | 
						|
}
 | 
						|
 |