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			357 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			357 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass assigns local frame indices to stack slots relative to one another
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// and allocates additional base registers to access them when the target
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// estimates they are likely to be out of range of stack pointer and frame
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// pointer relative addressing.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "localstackalloc"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Instructions.h"
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#include "llvm/Intrinsics.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetFrameLowering.h"
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using namespace llvm;
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STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
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STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
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STATISTIC(NumReplacements, "Number of frame indices references replaced");
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namespace {
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  class FrameRef {
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    MachineBasicBlock::iterator MI; // Instr referencing the frame
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    int64_t LocalOffset;            // Local offset of the frame idx referenced
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  public:
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    FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
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      MI(I), LocalOffset(Offset) {}
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    bool operator<(const FrameRef &RHS) const {
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      return LocalOffset < RHS.LocalOffset;
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    }
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    MachineBasicBlock::iterator getMachineInstr() { return MI; }
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  };
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  class LocalStackSlotPass: public MachineFunctionPass {
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    SmallVector<int64_t,16> LocalOffsets;
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    void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
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                           bool StackGrowsDown, unsigned &MaxAlign);
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    void calculateFrameObjectOffsets(MachineFunction &Fn);
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    bool insertFrameReferenceRegisters(MachineFunction &Fn);
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  public:
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    static char ID; // Pass identification, replacement for typeid
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    explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
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    bool runOnMachineFunction(MachineFunction &MF);
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.setPreservesCFG();
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      MachineFunctionPass::getAnalysisUsage(AU);
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    }
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  private:
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  };
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} // end anonymous namespace
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char LocalStackSlotPass::ID = 0;
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char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
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INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
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                "Local Stack Slot Allocation", false, false)
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bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
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  MachineFrameInfo *MFI = MF.getFrameInfo();
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  const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
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  unsigned LocalObjectCount = MFI->getObjectIndexEnd();
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  // If the target doesn't want/need this pass, or if there are no locals
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  // to consider, early exit.
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  if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
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    return true;
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  // Make sure we have enough space to store the local offsets.
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  LocalOffsets.resize(MFI->getObjectIndexEnd());
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  // Lay out the local blob.
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  calculateFrameObjectOffsets(MF);
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  // Insert virtual base registers to resolve frame index references.
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  bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
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  // Tell MFI whether any base registers were allocated. PEI will only
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  // want to use the local block allocations from this pass if there were any.
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  // Otherwise, PEI can do a bit better job of getting the alignment right
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  // without a hole at the start since it knows the alignment of the stack
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  // at the start of local allocation, and this pass doesn't.
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  MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
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  return true;
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}
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/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
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void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
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                                           int FrameIdx, int64_t &Offset,
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                                           bool StackGrowsDown,
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                                           unsigned &MaxAlign) {
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  // If the stack grows down, add the object size to find the lowest address.
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  if (StackGrowsDown)
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    Offset += MFI->getObjectSize(FrameIdx);
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  unsigned Align = MFI->getObjectAlignment(FrameIdx);
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  // If the alignment of this object is greater than that of the stack, then
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  // increase the stack alignment to match.
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  MaxAlign = std::max(MaxAlign, Align);
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  // Adjust to alignment boundary.
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  Offset = (Offset + Align - 1) / Align * Align;
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  int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
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  DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
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        << LocalOffset << "\n");
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  // Keep the offset available for base register allocation
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  LocalOffsets[FrameIdx] = LocalOffset;
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  // And tell MFI about it for PEI to use later
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  MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
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  if (!StackGrowsDown)
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    Offset += MFI->getObjectSize(FrameIdx);
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  ++NumAllocations;
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}
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/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
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/// abstract stack objects.
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///
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void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
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  // Loop over all of the stack objects, assigning sequential addresses...
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
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  bool StackGrowsDown =
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    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
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  int64_t Offset = 0;
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  unsigned MaxAlign = 0;
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  // Make sure that the stack protector comes before the local variables on the
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  // stack.
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  SmallSet<int, 16> LargeStackObjs;
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  if (MFI->getStackProtectorIndex() >= 0) {
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    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
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                      StackGrowsDown, MaxAlign);
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    // Assign large stack objects first.
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    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
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      if (MFI->isDeadObjectIndex(i))
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        continue;
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      if (MFI->getStackProtectorIndex() == (int)i)
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        continue;
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      if (!MFI->MayNeedStackProtector(i))
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        continue;
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      AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
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      LargeStackObjs.insert(i);
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    }
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  }
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  // Then assign frame offsets to stack objects that are not used to spill
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  // callee saved registers.
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  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
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    if (MFI->isDeadObjectIndex(i))
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      continue;
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    if (MFI->getStackProtectorIndex() == (int)i)
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      continue;
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    if (LargeStackObjs.count(i))
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      continue;
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    AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
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  }
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  // Remember how big this blob of stack space is
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  MFI->setLocalFrameSize(Offset);
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  MFI->setLocalFrameMaxAlign(MaxAlign);
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}
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static inline bool
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lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
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                       std::pair<unsigned, int64_t> &RegOffset,
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                       int64_t FrameSizeAdjust,
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                       int64_t LocalFrameOffset,
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                       const MachineInstr *MI,
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                       const TargetRegisterInfo *TRI) {
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  unsigned e = Regs.size();
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  for (unsigned i = 0; i < e; ++i) {
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    RegOffset = Regs[i];
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    // Check if the relative offset from the where the base register references
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    // to the target address is in range for the instruction.
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    int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
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    if (TRI->isFrameOffsetLegal(MI, Offset))
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      return true;
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  }
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  return false;
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}
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bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
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  // Scan the function's instructions looking for frame index references.
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  // For each, ask the target if it wants a virtual base register for it
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  // based on what we can tell it about where the local will end up in the
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  // stack frame. If it wants one, re-use a suitable one we've previously
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  // allocated, or if there isn't one that fits the bill, allocate a new one
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  // and ask the target to create a defining instruction for it.
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  bool UsedBaseReg = false;
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
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  const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
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  bool StackGrowsDown =
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    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
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  // Collect all of the instructions in the block that reference
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  // a frame index. Also store the frame index referenced to ease later
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  // lookup. (For any insn that has more than one FI reference, we arbitrarily
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  // choose the first one).
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  SmallVector<FrameRef, 64> FrameReferenceInsns;
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  // A base register definition is a register + offset pair.
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  SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
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  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
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    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
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      MachineInstr *MI = I;
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      // Debug value instructions can't be out of range, so they don't need
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      // any updates.
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      if (MI->isDebugValue())
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        continue;
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      // For now, allocate the base register(s) within the basic block
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      // where they're used, and don't try to keep them around outside
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      // of that. It may be beneficial to try sharing them more broadly
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      // than that, but the increased register pressure makes that a
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      // tricky thing to balance. Investigate if re-materializing these
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      // becomes an issue.
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      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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        // Consider replacing all frame index operands that reference
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        // an object allocated in the local block.
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        if (MI->getOperand(i).isFI()) {
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          // Don't try this with values not in the local block.
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          if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
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            break;
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          FrameReferenceInsns.
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            push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
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          break;
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        }
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      }
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    }
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  }
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  // Sort the frame references by local offset
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  array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
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  MachineBasicBlock *Entry = Fn.begin();
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  // Loop through the frame references and allocate for them as necessary.
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  for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
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    MachineBasicBlock::iterator I =
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      FrameReferenceInsns[ref].getMachineInstr();
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    MachineInstr *MI = I;
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    for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
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      // Consider replacing all frame index operands that reference
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      // an object allocated in the local block.
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      if (MI->getOperand(idx).isFI()) {
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        int FrameIdx = MI->getOperand(idx).getIndex();
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        assert(MFI->isObjectPreAllocated(FrameIdx) &&
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               "Only pre-allocated locals expected!");
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        DEBUG(dbgs() << "Considering: " << *MI);
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        if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
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          unsigned BaseReg = 0;
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          int64_t Offset = 0;
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          int64_t FrameSizeAdjust =
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            StackGrowsDown ? MFI->getLocalFrameSize() : 0;
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          DEBUG(dbgs() << "  Replacing FI in: " << *MI);
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          // If we have a suitable base register available, use it; otherwise
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          // create a new one. Note that any offset encoded in the
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          // instruction itself will be taken into account by the target,
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          // so we don't have to adjust for it here when reusing a base
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          // register.
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          std::pair<unsigned, int64_t> RegOffset;
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          if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
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                                     FrameSizeAdjust,
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                                     LocalOffsets[FrameIdx],
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                                     MI, TRI)) {
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            DEBUG(dbgs() << "  Reusing base register " <<
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                  RegOffset.first << "\n");
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            // We found a register to reuse.
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            BaseReg = RegOffset.first;
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            Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
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              RegOffset.second;
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          } else {
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            // No previously defined register was in range, so create a
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            // new one.
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            int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
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            const MachineFunction *MF = MI->getParent()->getParent();
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            const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
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            BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
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            DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
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                  " at frame local offset " <<
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                  LocalOffsets[FrameIdx] + InstrOffset << "\n");
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            // Tell the target to insert the instruction to initialize
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            // the base register.
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            //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
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            TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
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                                              InstrOffset);
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            // The base register already includes any offset specified
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            // by the instruction, so account for that so it doesn't get
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            // applied twice.
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            Offset = -InstrOffset;
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            int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
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              InstrOffset;
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            BaseRegisters.push_back(
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              std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
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            ++NumBaseRegisters;
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            UsedBaseReg = true;
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          }
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          assert(BaseReg != 0 && "Unable to allocate virtual base register!");
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          // Modify the instruction to use the new base register rather
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          // than the frame index operand.
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          TRI->resolveFrameIndex(I, BaseReg, Offset);
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          DEBUG(dbgs() << "Resolved: " << *MI);
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          ++NumReplacements;
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        }
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      }
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    }
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  }
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  return UsedBaseReg;
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}
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