feat: 完善初步版本内容

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寂静的羽夏 2024-07-14 20:39:57 +08:00
commit e22bd3a329
742 changed files with 133421 additions and 0 deletions

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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
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**Additional context**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
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**Additional context**
Add any other context or screenshots about the feature request here.

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# This file is used to ignore files which are generated
# ----------------------------------------------------------------------------
*~
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*.a
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*.o
*.obj
*.orig
*.rej
*.so
*.so.*
*_pch.h.cpp
*_resource.rc
*.qm
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*.*#
tags
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ui_*.h
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Thumbs.db
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# Python byte code
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# Binaries
# --------
*.dll
*.exe
#VSCode
.vscode/

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#ifndef AS_GEN_WRAPPER_H
#define AS_GEN_WRAPPER_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#include <new>
namespace gw {
template <typename T> class Proxy {
public:
T value;
Proxy(T value) : value(value) {}
static T cast(void * ptr) {
return reinterpret_cast<Proxy<T> *>(&ptr)->value;
}
private:
Proxy(const Proxy &);
Proxy & operator=(const Proxy &);
};
template <typename T> struct Wrapper {};
template <typename T> struct ObjFirst {};
template <typename T> struct ObjLast {};
template <typename T> struct Constructor {};
template <typename T>
void destroy(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
static_cast<T *>(gen->GetObject())->~T();
}
template <>
struct Wrapper<void (*)(void)> {
template <void (*fp)(void)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * /*gen*/) {
((fp)());
}
};
template <typename R>
struct Wrapper<R (*)(void)> {
template <R (*fp)(void)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)());
}
};
template <typename T>
struct Wrapper<void (T::*)(void)> {
template <void (T::*fp)(void)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)());
}
};
template <typename T, typename R>
struct Wrapper<R (T::*)(void)> {
template <R (T::*fp)(void)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)());
}
};
template <typename T>
struct Wrapper<void (T::*)(void) const> {
template <void (T::*fp)(void) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)());
}
};
template <typename T, typename R>
struct Wrapper<R (T::*)(void) const> {
template <R (T::*fp)(void) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)());
}
};
template <typename T>
struct ObjFirst<void (*)(T)> {
template <void (*fp)(T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename R>
struct ObjFirst<R (*)(T)> {
template <R (*fp)(T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T>
struct ObjLast<void (*)(T)> {
template <void (*fp)(T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename R>
struct ObjLast<R (*)(T)> {
template <R (*fp)(T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T>
struct Constructor <T ()> {
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetObject()) T();
}
};
template <typename A0>
struct Wrapper<void (*)(A0)> {
template <void (*fp)(A0)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename R, typename A0>
struct Wrapper<R (*)(A0)> {
template <R (*fp)(A0)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename T, typename A0>
struct Wrapper<void (T::*)(A0)> {
template <void (T::*fp)(A0)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename T, typename R, typename A0>
struct Wrapper<R (T::*)(A0)> {
template <R (T::*fp)(A0)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename T, typename A0>
struct Wrapper<void (T::*)(A0) const> {
template <void (T::*fp)(A0) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename T, typename R, typename A0>
struct Wrapper<R (T::*)(A0) const> {
template <R (T::*fp)(A0) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename T, typename A0>
struct ObjFirst<void (*)(T, A0)> {
template <void (*fp)(T, A0)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename T, typename R, typename A0>
struct ObjFirst<R (*)(T, A0)> {
template <R (*fp)(T, A0)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value));
}
};
template <typename T, typename A0>
struct ObjLast<void (*)(A0, T)> {
template <void (*fp)(A0, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename R, typename A0>
struct ObjLast<R (*)(A0, T)> {
template <R (*fp)(A0, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename A0>
struct Constructor <T (A0)> {
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetObject()) T(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value);
}
};
template <typename A0, typename A1>
struct Wrapper<void (*)(A0, A1)> {
template <void (*fp)(A0, A1)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename R, typename A0, typename A1>
struct Wrapper<R (*)(A0, A1)> {
template <R (*fp)(A0, A1)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename T, typename A0, typename A1>
struct Wrapper<void (T::*)(A0, A1)> {
template <void (T::*fp)(A0, A1)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename T, typename R, typename A0, typename A1>
struct Wrapper<R (T::*)(A0, A1)> {
template <R (T::*fp)(A0, A1)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename T, typename A0, typename A1>
struct Wrapper<void (T::*)(A0, A1) const> {
template <void (T::*fp)(A0, A1) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename T, typename R, typename A0, typename A1>
struct Wrapper<R (T::*)(A0, A1) const> {
template <R (T::*fp)(A0, A1) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename T, typename A0, typename A1>
struct ObjFirst<void (*)(T, A0, A1)> {
template <void (*fp)(T, A0, A1)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename T, typename R, typename A0, typename A1>
struct ObjFirst<R (*)(T, A0, A1)> {
template <R (*fp)(T, A0, A1)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value));
}
};
template <typename T, typename A0, typename A1>
struct ObjLast<void (*)(A0, A1, T)> {
template <void (*fp)(A0, A1, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename R, typename A0, typename A1>
struct ObjLast<R (*)(A0, A1, T)> {
template <R (*fp)(A0, A1, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename A0, typename A1>
struct Constructor <T (A0, A1)> {
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetObject()) T(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value);
}
};
template <typename A0, typename A1, typename A2>
struct Wrapper<void (*)(A0, A1, A2)> {
template <void (*fp)(A0, A1, A2)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename R, typename A0, typename A1, typename A2>
struct Wrapper<R (*)(A0, A1, A2)> {
template <R (*fp)(A0, A1, A2)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename T, typename A0, typename A1, typename A2>
struct Wrapper<void (T::*)(A0, A1, A2)> {
template <void (T::*fp)(A0, A1, A2)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2>
struct Wrapper<R (T::*)(A0, A1, A2)> {
template <R (T::*fp)(A0, A1, A2)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename T, typename A0, typename A1, typename A2>
struct Wrapper<void (T::*)(A0, A1, A2) const> {
template <void (T::*fp)(A0, A1, A2) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2>
struct Wrapper<R (T::*)(A0, A1, A2) const> {
template <R (T::*fp)(A0, A1, A2) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename T, typename A0, typename A1, typename A2>
struct ObjFirst<void (*)(T, A0, A1, A2)> {
template <void (*fp)(T, A0, A1, A2)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2>
struct ObjFirst<R (*)(T, A0, A1, A2)> {
template <R (*fp)(T, A0, A1, A2)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value));
}
};
template <typename T, typename A0, typename A1, typename A2>
struct ObjLast<void (*)(A0, A1, A2, T)> {
template <void (*fp)(A0, A1, A2, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2>
struct ObjLast<R (*)(A0, A1, A2, T)> {
template <R (*fp)(A0, A1, A2, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename A0, typename A1, typename A2>
struct Constructor <T (A0, A1, A2)> {
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetObject()) T(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value);
}
};
template <typename A0, typename A1, typename A2, typename A3>
struct Wrapper<void (*)(A0, A1, A2, A3)> {
template <void (*fp)(A0, A1, A2, A3)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename R, typename A0, typename A1, typename A2, typename A3>
struct Wrapper<R (*)(A0, A1, A2, A3)> {
template <R (*fp)(A0, A1, A2, A3)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename T, typename A0, typename A1, typename A2, typename A3>
struct Wrapper<void (T::*)(A0, A1, A2, A3)> {
template <void (T::*fp)(A0, A1, A2, A3)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct Wrapper<R (T::*)(A0, A1, A2, A3)> {
template <R (T::*fp)(A0, A1, A2, A3)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename T, typename A0, typename A1, typename A2, typename A3>
struct Wrapper<void (T::*)(A0, A1, A2, A3) const> {
template <void (T::*fp)(A0, A1, A2, A3) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct Wrapper<R (T::*)(A0, A1, A2, A3) const> {
template <R (T::*fp)(A0, A1, A2, A3) const>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((static_cast<T *>(gen->GetObject())->*fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename T, typename A0, typename A1, typename A2, typename A3>
struct ObjFirst<void (*)(T, A0, A1, A2, A3)> {
template <void (*fp)(T, A0, A1, A2, A3)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct ObjFirst<R (*)(T, A0, A1, A2, A3)> {
template <R (*fp)(T, A0, A1, A2, A3)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
Proxy<T>::cast(gen->GetObject()),
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value));
}
};
template <typename T, typename A0, typename A1, typename A2, typename A3>
struct ObjLast<void (*)(A0, A1, A2, A3, T)> {
template <void (*fp)(A0, A1, A2, A3, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct ObjLast<R (*)(A0, A1, A2, A3, T)> {
template <R (*fp)(A0, A1, A2, A3, T)>
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetAddressOfReturnLocation()) Proxy<R>((fp)(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value,
Proxy<T>::cast(gen->GetObject())));
}
};
template <typename T, typename A0, typename A1, typename A2, typename A3>
struct Constructor <T (A0, A1, A2, A3)> {
static void f(AS_NAMESPACE_QUALIFIER asIScriptGeneric * gen) {
new (gen->GetObject()) T(
static_cast<Proxy <A0> *>(gen->GetAddressOfArg(0))->value,
static_cast<Proxy <A1> *>(gen->GetAddressOfArg(1))->value,
static_cast<Proxy <A2> *>(gen->GetAddressOfArg(2))->value,
static_cast<Proxy <A3> *>(gen->GetAddressOfArg(3))->value);
}
};
template <typename T>
struct Id {
template <T fn_ptr> AS_NAMESPACE_QUALIFIER asSFuncPtr f(void) { return asFUNCTION(&Wrapper<T>::template f<fn_ptr>); }
template <T fn_ptr> AS_NAMESPACE_QUALIFIER asSFuncPtr of(void) { return asFUNCTION(&ObjFirst<T>::template f<fn_ptr>); }
template <T fn_ptr> AS_NAMESPACE_QUALIFIER asSFuncPtr ol(void) { return asFUNCTION(&ObjLast<T>::template f<fn_ptr>); }
};
template <typename T>
Id<T> id(T /*fn_ptr*/) { return Id<T>(); }
// On GNUC it is necessary to use the template keyword as disambiguator.
// MSVC seems to accept both with or without the template keyword.
#if defined(__GNUC__)
#define TMPL template
#else
#define TMPL
#endif
#define WRAP_FN(name) (::gw::id(name).TMPL f< name >())
#define WRAP_MFN(ClassType, name) (::gw::id(&ClassType::name).TMPL f< &ClassType::name >())
#define WRAP_OBJ_FIRST(name) (::gw::id(name).TMPL of< name >())
#define WRAP_OBJ_LAST(name) (::gw::id(name).TMPL ol< name >())
#define WRAP_FN_PR(name, Parameters, ReturnType) asFUNCTION((::gw::Wrapper<ReturnType (*)Parameters>::TMPL f< name >))
#if defined(__clang__)
// Clang doesn't like the use of AS_METHOD_AMBIGUITY_CAST in the inner template
#define WRAP_MFN_PR(ClassType, name, Parameters, ReturnType) asFUNCTION((::gw::Wrapper<ReturnType (ClassType::*)Parameters>::TMPL f< &ClassType::name >))
#else
#define WRAP_MFN_PR(ClassType, name, Parameters, ReturnType) asFUNCTION((::gw::Wrapper<ReturnType (ClassType::*)Parameters>::TMPL f< AS_METHOD_AMBIGUITY_CAST(ReturnType (ClassType::*)Parameters)(&ClassType::name) >))
#endif
#define WRAP_OBJ_FIRST_PR(name, Parameters, ReturnType) asFUNCTION((::gw::ObjFirst<ReturnType (*)Parameters>::TMPL f< name >))
#define WRAP_OBJ_LAST_PR(name, Parameters, ReturnType) asFUNCTION((::gw::ObjLast<ReturnType (*)Parameters>::TMPL f< name >))
#define WRAP_CON(ClassType, Parameters) asFUNCTION((::gw::Constructor<ClassType Parameters>::f))
#define WRAP_DES(ClassType) asFUNCTION((::gw::destroy<ClassType>))
} // end namespace gw
#endif

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@ -0,0 +1,401 @@
#include <assert.h>
#include <string>
#include "contextmgr.h"
using namespace std;
// TODO: Should have a pool of free asIScriptContext so that new contexts
// won't be allocated every time. The application must not keep
// its own references, instead it must tell the context manager
// that it is using the context. Otherwise the context manager may
// think it can reuse the context too early.
// TODO: Need to have a callback for when scripts finishes, so that the
// application can receive return values.
BEGIN_AS_NAMESPACE
// The id for the context manager user data.
// The add-ons have reserved the numbers 1000
// through 1999 for this purpose, so we should be fine.
const asPWORD CONTEXT_MGR = 1002;
struct SContextInfo
{
asUINT sleepUntil;
vector<asIScriptContext*> coRoutines;
asUINT currentCoRoutine;
asIScriptContext * keepCtxAfterExecution;
};
static void ScriptSleep(asUINT milliSeconds)
{
// Get a pointer to the context that is currently being executed
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
{
// Get the context manager from the user data
CContextMgr *ctxMgr = reinterpret_cast<CContextMgr*>(ctx->GetUserData(CONTEXT_MGR));
if( ctxMgr )
{
// Suspend its execution. The VM will continue until the current
// statement is finished and then return from the Execute() method
ctx->Suspend();
// Tell the context manager when the context is to continue execution
ctxMgr->SetSleeping(ctx, milliSeconds);
}
}
}
static void ScriptYield()
{
// Get a pointer to the context that is currently being executed
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
{
// Get the context manager from the user data
CContextMgr *ctxMgr = reinterpret_cast<CContextMgr*>(ctx->GetUserData(CONTEXT_MGR));
if( ctxMgr )
{
// Let the context manager know that it should run the next co-routine
ctxMgr->NextCoRoutine();
// The current context must be suspended so that VM will return from
// the Execute() method where the context manager will continue.
ctx->Suspend();
}
}
}
void ScriptCreateCoRoutine(asIScriptFunction *func, CScriptDictionary *arg)
{
if( func == 0 )
return;
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
{
// Get the context manager from the user data
CContextMgr *ctxMgr = reinterpret_cast<CContextMgr*>(ctx->GetUserData(CONTEXT_MGR));
if( ctxMgr )
{
// Create a new context for the co-routine
asIScriptContext *coctx = ctxMgr->AddContextForCoRoutine(ctx, func);
// Pass the argument to the context
coctx->SetArgObject(0, arg);
// The context manager will call Execute() on the context when it is time
}
}
}
#ifdef AS_MAX_PORTABILITY
void ScriptYield_generic(asIScriptGeneric *)
{
ScriptYield();
}
void ScriptCreateCoRoutine_generic(asIScriptGeneric *gen)
{
asIScriptFunction *func = reinterpret_cast<asIScriptFunction*>(gen->GetArgAddress(0));
CScriptDictionary *dict = reinterpret_cast<CScriptDictionary*>(gen->GetArgAddress(1));
ScriptCreateCoRoutine(func, dict);
}
#endif
CContextMgr::CContextMgr()
{
m_getTimeFunc = 0;
m_currentThread = 0;
m_numExecutions = 0;
m_numGCObjectsCreated = 0;
m_numGCObjectsDestroyed = 0;
}
CContextMgr::~CContextMgr()
{
asUINT n;
// Free the memory
for( n = 0; n < m_threads.size(); n++ )
{
if( m_threads[n] )
{
for( asUINT c = 0; c < m_threads[n]->coRoutines.size(); c++ )
{
asIScriptContext *ctx = m_threads[n]->coRoutines[c];
if( ctx )
{
// Return the context to the engine (and possible context pool configured in it)
ctx->GetEngine()->ReturnContext(ctx);
}
}
delete m_threads[n];
}
}
for( n = 0; n < m_freeThreads.size(); n++ )
{
if( m_freeThreads[n] )
{
assert( m_freeThreads[n]->coRoutines.size() == 0 );
delete m_freeThreads[n];
}
}
}
int CContextMgr::ExecuteScripts()
{
// TODO: Should have an optional time out for this function. If not all scripts executed before the
// time out, the next time the function is called the loop should continue
// where it left off.
// TODO: There should be a time out per thread as well. If a thread executes for too
// long, it should be aborted. A group of co-routines count as a single thread.
// Check if the system time is higher than the time set for the contexts
asUINT time = m_getTimeFunc ? m_getTimeFunc() : asUINT(-1);
for( m_currentThread = 0; m_currentThread < m_threads.size(); m_currentThread++ )
{
SContextInfo *thread = m_threads[m_currentThread];
if( thread->sleepUntil < time )
{
int currentCoRoutine = thread->currentCoRoutine;
// Gather some statistics from the GC
asIScriptEngine *engine = thread->coRoutines[currentCoRoutine]->GetEngine();
asUINT gcSize1, gcSize2, gcSize3;
engine->GetGCStatistics(&gcSize1);
// Execute the script for this thread and co-routine
int r = thread->coRoutines[currentCoRoutine]->Execute();
// Determine how many new objects were created in the GC
engine->GetGCStatistics(&gcSize2);
m_numGCObjectsCreated += gcSize2 - gcSize1;
m_numExecutions++;
if( r != asEXECUTION_SUSPENDED )
{
// The context has terminated execution (for one reason or other)
// Unless the application has requested to keep the context we'll return it to the pool now
if( thread->keepCtxAfterExecution != thread->coRoutines[currentCoRoutine] )
engine->ReturnContext(thread->coRoutines[currentCoRoutine]);
thread->coRoutines[currentCoRoutine] = 0;
thread->coRoutines.erase(thread->coRoutines.begin() + thread->currentCoRoutine);
if( thread->currentCoRoutine >= thread->coRoutines.size() )
thread->currentCoRoutine = 0;
// If this was the last co-routine terminate the thread
if( thread->coRoutines.size() == 0 )
{
m_freeThreads.push_back(thread);
m_threads.erase(m_threads.begin() + m_currentThread);
m_currentThread--;
}
}
// Destroy all known garbage if any new objects were created
if( gcSize2 > gcSize1 )
{
engine->GarbageCollect(asGC_FULL_CYCLE | asGC_DESTROY_GARBAGE);
// Determine how many objects were destroyed
engine->GetGCStatistics(&gcSize3);
m_numGCObjectsDestroyed += gcSize3 - gcSize2;
}
// TODO: If more objects are created per execution than destroyed on average
// then it may be necessary to run more iterations of the detection of
// cyclic references. At the startup of an application there is usually
// a lot of objects created that will live on through out the application
// so the average number of objects created per execution will be higher
// than the number of destroyed objects in the beginning, but afterwards
// it usually levels out to be more or less equal.
// Just run an incremental step for detecting cyclic references
engine->GarbageCollect(asGC_ONE_STEP | asGC_DETECT_GARBAGE);
}
}
return int(m_threads.size());
}
void CContextMgr::DoneWithContext(asIScriptContext *ctx)
{
ctx->GetEngine()->ReturnContext(ctx);
}
void CContextMgr::NextCoRoutine()
{
m_threads[m_currentThread]->currentCoRoutine++;
if( m_threads[m_currentThread]->currentCoRoutine >= m_threads[m_currentThread]->coRoutines.size() )
m_threads[m_currentThread]->currentCoRoutine = 0;
}
void CContextMgr::AbortAll()
{
// Abort all contexts and release them. The script engine will make
// sure that all resources held by the scripts are properly released.
for( asUINT n = 0; n < m_threads.size(); n++ )
{
for( asUINT c = 0; c < m_threads[n]->coRoutines.size(); c++ )
{
asIScriptContext *ctx = m_threads[n]->coRoutines[c];
if( ctx )
{
ctx->Abort();
ctx->GetEngine()->ReturnContext(ctx);
ctx = 0;
}
}
m_threads[n]->coRoutines.resize(0);
m_freeThreads.push_back(m_threads[n]);
}
m_threads.resize(0);
m_currentThread = 0;
}
asIScriptContext *CContextMgr::AddContext(asIScriptEngine *engine, asIScriptFunction *func, bool keepCtxAfterExec)
{
// Use RequestContext instead of CreateContext so we can take
// advantage of possible context pooling configured with the engine
asIScriptContext *ctx = engine->RequestContext();
if( ctx == 0 )
return 0;
// Prepare it to execute the function
int r = ctx->Prepare(func);
if( r < 0 )
{
engine->ReturnContext(ctx);
return 0;
}
// Set the context manager as user data with the context so it
// can be retrieved by the functions registered with the engine
ctx->SetUserData(this, CONTEXT_MGR);
// Add the context to the list for execution
SContextInfo *info = 0;
if( m_freeThreads.size() > 0 )
{
info = *m_freeThreads.rbegin();
m_freeThreads.pop_back();
}
else
{
info = new SContextInfo;
}
info->coRoutines.push_back(ctx);
info->currentCoRoutine = 0;
info->sleepUntil = 0;
info->keepCtxAfterExecution = keepCtxAfterExec ? ctx : 0;
m_threads.push_back(info);
return ctx;
}
asIScriptContext *CContextMgr::AddContextForCoRoutine(asIScriptContext *currCtx, asIScriptFunction *func)
{
asIScriptEngine *engine = currCtx->GetEngine();
asIScriptContext *coctx = engine->RequestContext();
if( coctx == 0 )
{
return 0;
}
// Prepare the context
int r = coctx->Prepare(func);
if( r < 0 )
{
// Couldn't prepare the context
engine->ReturnContext(coctx);
return 0;
}
// Set the context manager as user data with the context so it
// can be retrieved by the functions registered with the engine
coctx->SetUserData(this, CONTEXT_MGR);
// Find the current context thread info
// TODO: Start with the current thread so that we can find the group faster
for( asUINT n = 0; n < m_threads.size(); n++ )
{
if( m_threads[n]->coRoutines[m_threads[n]->currentCoRoutine] == currCtx )
{
// Add the coRoutine to the list
m_threads[n]->coRoutines.push_back(coctx);
}
}
return coctx;
}
void CContextMgr::SetSleeping(asIScriptContext *ctx, asUINT milliSeconds)
{
assert( m_getTimeFunc != 0 );
// Find the context and update the timeStamp
// for when the context is to be continued
// TODO: Start with the current thread
for( asUINT n = 0; n < m_threads.size(); n++ )
{
if( m_threads[n]->coRoutines[m_threads[n]->currentCoRoutine] == ctx )
{
m_threads[n]->sleepUntil = (m_getTimeFunc ? m_getTimeFunc() : 0) + milliSeconds;
}
}
}
void CContextMgr::RegisterThreadSupport(asIScriptEngine *engine)
{
int r;
// Must set the get time callback function for this to work
assert( m_getTimeFunc != 0 );
// Register the sleep function
r = engine->RegisterGlobalFunction("void sleep(uint)", asFUNCTION(ScriptSleep), asCALL_CDECL); assert( r >= 0 );
// TODO: Add support for spawning new threads, waiting for signals, etc
}
void CContextMgr::RegisterCoRoutineSupport(asIScriptEngine *engine)
{
int r;
// The dictionary add-on must have been registered already
assert( engine->GetTypeInfoByDecl("dictionary") );
#ifndef AS_MAX_PORTABILITY
r = engine->RegisterGlobalFunction("void yield()", asFUNCTION(ScriptYield), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterFuncdef("void coroutine(dictionary@)");
r = engine->RegisterGlobalFunction("void createCoRoutine(coroutine @+, dictionary @+)", asFUNCTION(ScriptCreateCoRoutine), asCALL_CDECL); assert( r >= 0 );
#else
r = engine->RegisterGlobalFunction("void yield()", asFUNCTION(ScriptYield_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterFuncdef("void coroutine(dictionary@)");
r = engine->RegisterGlobalFunction("void createCoRoutine(coroutine @+, dictionary @+)", asFUNCTION(ScriptCreateCoRoutine_generic), asCALL_GENERIC); assert( r >= 0 );
#endif
}
void CContextMgr::SetGetTimeCallback(TIMEFUNC_t func)
{
m_getTimeFunc = func;
}
END_AS_NAMESPACE

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#ifndef CONTEXTMGR_H
#define CONTEXTMGR_H
// The context manager simplifies the management of multiple concurrent scripts
// More than one context manager can be used, if you wish to control different
// groups of scripts separately, e.g. game object scripts, and GUI scripts.
// OBSERVATION: This class is currently not thread safe.
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#include <vector>
BEGIN_AS_NAMESPACE
class CScriptDictionary;
// The internal structure for holding contexts
struct SContextInfo;
// The signature of the get time callback function
typedef asUINT (*TIMEFUNC_t)();
class CContextMgr
{
public:
CContextMgr();
~CContextMgr();
// Set the function that the manager will use to obtain the time in milliseconds
void SetGetTimeCallback(TIMEFUNC_t func);
// Registers the following:
//
// void sleep(uint milliseconds)
//
// The application must set the get time callback for this to work
void RegisterThreadSupport(asIScriptEngine *engine);
// Registers the following:
//
// funcdef void coroutine(dictionary@)
// void createCoRoutine(coroutine @func, dictionary @args)
// void yield()
void RegisterCoRoutineSupport(asIScriptEngine *engine);
// Create a new context, prepare it with the function id, then return
// it so that the application can pass the argument values. The context
// will be released by the manager after the execution has completed.
// Set keepCtxAfterExecution to true if the application needs to retrieve
// information from the context after it the script has finished.
asIScriptContext *AddContext(asIScriptEngine *engine, asIScriptFunction *func, bool keepCtxAfterExecution = false);
// If the context was kept after the execution, this method must be
// called when the application is done with the context so it can be
// returned to the pool for reuse.
void DoneWithContext(asIScriptContext *ctx);
// Create a new context, prepare it with the function id, then return
// it so that the application can pass the argument values. The context
// will be added as a co-routine in the same thread as the currCtx.
asIScriptContext *AddContextForCoRoutine(asIScriptContext *currCtx, asIScriptFunction *func);
// Execute each script that is not currently sleeping. The function returns after
// each script has been executed once. The application should call this function
// for each iteration of the message pump, or game loop, or whatever.
// Returns the number of scripts still in execution.
int ExecuteScripts();
// Put a script to sleep for a while
void SetSleeping(asIScriptContext *ctx, asUINT milliSeconds);
// Switch the execution to the next co-routine in the group.
// Returns true if the switch was successful.
void NextCoRoutine();
// Abort all scripts
void AbortAll();
protected:
std::vector<SContextInfo*> m_threads;
std::vector<SContextInfo*> m_freeThreads;
asUINT m_currentThread;
TIMEFUNC_t m_getTimeFunc;
// Statistics for Garbage Collection
asUINT m_numExecutions;
asUINT m_numGCObjectsCreated;
asUINT m_numGCObjectsDestroyed;
};
END_AS_NAMESPACE
#endif

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@ -0,0 +1,289 @@
#include "datetime.h"
#include "../autowrapper/aswrappedcall.h"
#include <string.h>
#include <assert.h>
#include <new>
using namespace std;
using namespace std::chrono;
BEGIN_AS_NAMESPACE
// TODO: Allow setting the timezone to use
static tm time_point_to_tm(const std::chrono::time_point<std::chrono::system_clock> &tp)
{
time_t t = system_clock::to_time_t(tp);
tm local;
// Use the universal timezone
#ifdef _MSC_VER
gmtime_s(&local, &t);
#else
// TODO: gmtime is not threadsafe
local = *gmtime(&t);
#endif
return local;
}
// Returns true if successful. Doesn't modify tp if not successful
static bool tm_to_time_point(const tm &_tm, std::chrono::time_point<std::chrono::system_clock> &tp)
{
tm localTm = _tm;
// Do not rely on timezone, as it is not portable
// ref: https://stackoverflow.com/questions/38298261/why-there-is-no-inverse-function-for-gmtime-in-libc
// ref: https://stackoverflow.com/questions/8558919/mktime-and-tm-isdst
// TODO: mktime is not threadsafe
time_t t = mktime(&localTm);
if (t == -1)
return false;
// Adjust the time_t since epoch with the difference of the local timezone to the universal timezone
// TODO: localtime, gmtime, and mktime are not threadsafe
t += (mktime(localtime(&t)) - mktime(gmtime(&t)));
tp = system_clock::from_time_t(t);
return true;
}
CDateTime::CDateTime() : tp(std::chrono::system_clock::now())
{
}
CDateTime::CDateTime(const CDateTime &o) : tp(o.tp)
{
}
CDateTime &CDateTime::operator=(const CDateTime &o)
{
tp = o.tp;
return *this;
}
asUINT CDateTime::getYear() const
{
tm local = time_point_to_tm(tp);
return local.tm_year + 1900;
}
asUINT CDateTime::getMonth() const
{
tm local = time_point_to_tm(tp);
return local.tm_mon + 1;
}
asUINT CDateTime::getDay() const
{
tm local = time_point_to_tm(tp);
return local.tm_mday;
}
asUINT CDateTime::getHour() const
{
tm local = time_point_to_tm(tp);
return local.tm_hour;
}
asUINT CDateTime::getMinute() const
{
tm local = time_point_to_tm(tp);
return local.tm_min;
}
asUINT CDateTime::getSecond() const
{
tm local = time_point_to_tm(tp);
return local.tm_sec;
}
bool CDateTime::setDate(asUINT year, asUINT month, asUINT day)
{
tm local = time_point_to_tm(tp);
local.tm_year = int(year) - 1900;
local.tm_mon = month - 1;
local.tm_mday = day;
std::chrono::time_point<std::chrono::system_clock> newTp;
if (!tm_to_time_point(local, newTp))
return false;
// Check if the date was actually valid
tm local2 = time_point_to_tm(newTp);
if (local.tm_year != local2.tm_year ||
local.tm_mon != local2.tm_mon ||
local.tm_mday != local2.tm_mday)
return false;
tp = newTp;
return true;
}
bool CDateTime::setTime(asUINT hour, asUINT minute, asUINT second)
{
tm local = time_point_to_tm(tp);
local.tm_hour = hour;
local.tm_min = minute;
local.tm_sec = second;
std::chrono::time_point<std::chrono::system_clock> newTp;
if (!tm_to_time_point(local, newTp))
return false;
// Check if the time was actually valid
tm local2 = time_point_to_tm(newTp);
if (local.tm_hour != local2.tm_hour ||
local.tm_min != local2.tm_min ||
local.tm_sec != local2.tm_sec)
return false;
tp = newTp;
return true;
}
CDateTime::CDateTime(asUINT year, asUINT month, asUINT day, asUINT hour, asUINT minute, asUINT second)
{
tp = std::chrono::system_clock::now();
setDate(year, month, day);
setTime(hour, minute, second);
}
asINT64 CDateTime::operator-(const CDateTime &dt) const
{
return (tp - dt.tp).count() / std::chrono::system_clock::period::den * std::chrono::system_clock::period::num;
}
CDateTime CDateTime::operator+(asINT64 seconds) const
{
CDateTime dt(*this);
dt.tp += std::chrono::system_clock::duration(seconds * std::chrono::system_clock::period::den / std::chrono::system_clock::period::num);
return dt;
}
CDateTime &CDateTime::operator+=(asINT64 seconds)
{
tp += std::chrono::system_clock::duration(seconds * std::chrono::system_clock::period::den / std::chrono::system_clock::period::num);
return *this;
}
CDateTime operator+(asINT64 seconds, const CDateTime &other)
{
return other + seconds;
}
CDateTime CDateTime::operator-(asINT64 seconds) const
{
return *this + -seconds;
}
CDateTime &CDateTime::operator-=(asINT64 seconds)
{
return *this += -seconds;
}
CDateTime operator-(asINT64 seconds, const CDateTime &other)
{
return other + -seconds;
}
bool CDateTime::operator==(const CDateTime &other) const
{
return tp == other.tp;
}
bool CDateTime::operator<(const CDateTime &other) const
{
return tp < other.tp;
}
static int opCmp(const CDateTime &a, const CDateTime &b)
{
if (a < b) return -1;
if (a == b) return 0;
return 1;
}
static void Construct(CDateTime *mem)
{
new(mem) CDateTime();
}
static void ConstructCopy(CDateTime *mem, const CDateTime &o)
{
new(mem) CDateTime(o);
}
static void ConstructSet(CDateTime *mem, asUINT year, asUINT month, asUINT day, asUINT hour, asUINT minute, asUINT second)
{
new(mem) CDateTime(year, month, day, hour, minute, second);
}
static void ConstructSet_Generic(asIScriptGeneric *gen)
{
CDateTime *date = (CDateTime*)gen->GetObject();
asUINT year = *(asUINT*)gen->GetAddressOfArg(0);
asUINT month = *(asUINT*)gen->GetAddressOfArg(1);
asUINT day = *(asUINT*)gen->GetAddressOfArg(2);
asUINT hour = *(asUINT*)gen->GetAddressOfArg(3);
asUINT minute = *(asUINT*)gen->GetAddressOfArg(4);
asUINT second = *(asUINT*)gen->GetAddressOfArg(5);
ConstructSet(date, year, month, day, hour, minute, second);
}
void RegisterScriptDateTime(asIScriptEngine *engine)
{
int r = engine->RegisterObjectType("datetime", sizeof(CDateTime), asOBJ_VALUE | asOBJ_POD | asGetTypeTraits<CDateTime>()); assert(r >= 0);
if(strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY")==0)
{
r = engine->RegisterObjectBehaviour("datetime", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Construct), asCALL_CDECL_OBJLAST); assert(r >= 0);
r = engine->RegisterObjectBehaviour("datetime", asBEHAVE_CONSTRUCT, "void f(const datetime &in)", asFUNCTION(ConstructCopy), asCALL_CDECL_OBJFIRST); assert(r >= 0);
r = engine->RegisterObjectBehaviour("datetime", asBEHAVE_CONSTRUCT, "void f(uint, uint, uint, uint = 0, uint = 0, uint = 0)", asFUNCTION(ConstructSet), asCALL_CDECL_OBJFIRST); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime &opAssign(const datetime &in)", asMETHOD(CDateTime, operator=), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_year() const property", asMETHOD(CDateTime, getYear), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_month() const property", asMETHOD(CDateTime, getMonth), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_day() const property", asMETHOD(CDateTime, getDay), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_hour() const property", asMETHOD(CDateTime, getHour), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_minute() const property", asMETHOD(CDateTime, getMinute), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_second() const property", asMETHOD(CDateTime, getSecond), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "bool setDate(uint year, uint month, uint day)", asMETHOD(CDateTime, setDate), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "bool setTime(uint hour, uint minute, uint second)", asMETHOD(CDateTime, setTime), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "int64 opSub(const datetime &in) const", asMETHODPR(CDateTime, operator-, (const CDateTime &other) const, asINT64), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opAdd(int64 seconds) const", asMETHOD(CDateTime, operator+), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opAdd_r(int64 seconds) const", asFUNCTIONPR(operator+, (asINT64 seconds, const CDateTime &other), CDateTime), asCALL_CDECL_OBJLAST); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime &opAddAssign(int64 seconds)", asMETHOD(CDateTime, operator+=), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opSub(int64 seconds) const", asMETHODPR(CDateTime, operator-, (asINT64) const, CDateTime), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opSub_r(int64 seconds) const", asFUNCTIONPR(operator-, (asINT64 seconds, const CDateTime &other), CDateTime), asCALL_CDECL_OBJLAST); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime &opSubAssign(int64 seconds)", asMETHOD(CDateTime, operator-=), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "bool opEquals(const datetime &in) const", asMETHODPR(CDateTime, operator==, (const CDateTime &other) const, bool), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "int opCmp(const datetime &in) const", asFUNCTION(opCmp), asCALL_CDECL_OBJFIRST); assert(r >= 0);
}
else
{
r = engine->RegisterObjectBehaviour("datetime", asBEHAVE_CONSTRUCT, "void f()", WRAP_OBJ_LAST(Construct), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("datetime", asBEHAVE_CONSTRUCT, "void f(const datetime &in)", WRAP_OBJ_FIRST(ConstructCopy), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("datetime", asBEHAVE_CONSTRUCT, "void f(uint, uint, uint, uint = 0, uint = 0, uint = 0)", asFUNCTION(ConstructSet_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime &opAssign(const datetime &in)", WRAP_MFN(CDateTime, operator=), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_year() const property", WRAP_MFN(CDateTime, getYear), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_month() const property", WRAP_MFN(CDateTime, getMonth), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_day() const property", WRAP_MFN(CDateTime, getDay), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_hour() const property", WRAP_MFN(CDateTime, getHour), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_minute() const property", WRAP_MFN(CDateTime, getMinute), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "uint get_second() const property", WRAP_MFN(CDateTime, getSecond), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "bool setDate(uint year, uint month, uint day)", WRAP_MFN(CDateTime, setDate), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "bool setTime(uint hour, uint minute, uint second)", WRAP_MFN(CDateTime, setTime), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "int64 opSub(const datetime &in) const", WRAP_MFN_PR(CDateTime, operator-, (const CDateTime &other) const, asINT64), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opAdd(int64 seconds) const", WRAP_MFN(CDateTime, operator+), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opAdd_r(int64 seconds) const", WRAP_OBJ_LAST_PR(operator+, (asINT64 seconds, const CDateTime &other), CDateTime), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime &opAddAssign(int64 seconds)", WRAP_MFN(CDateTime, operator+=), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opSub(int64 seconds) const", WRAP_MFN_PR(CDateTime, operator-, (asINT64) const, CDateTime), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime opSub_r(int64 seconds) const", WRAP_OBJ_LAST_PR(operator-, (asINT64 seconds, const CDateTime &other), CDateTime), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "datetime &opSubAssign(int64 seconds)", WRAP_MFN(CDateTime, operator-=), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "bool opEquals(const datetime &in) const", WRAP_MFN_PR(CDateTime, operator==, (const CDateTime &other) const, bool), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("datetime", "int opCmp(const datetime &in) const", WRAP_OBJ_FIRST(opCmp), asCALL_GENERIC); assert(r >= 0);
}
}
END_AS_NAMESPACE

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#ifndef SCRIPTDATETIME_H
#define SCRIPTDATETIME_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#ifdef AS_CAN_USE_CPP11
#include <chrono>
#else
#error Sorry, this requires C++11 which your compiler doesnt appear to support
#endif
BEGIN_AS_NAMESPACE
class CDateTime
{
public:
// Constructors
CDateTime();
CDateTime(const CDateTime &other);
CDateTime(asUINT year, asUINT month, asUINT day, asUINT hour, asUINT minute, asUINT second);
// Copy the stored value from another any object
CDateTime &operator=(const CDateTime &other);
// Accessors
asUINT getYear() const;
asUINT getMonth() const;
asUINT getDay() const;
asUINT getHour() const;
asUINT getMinute() const;
asUINT getSecond() const;
// Setters
// Returns true if valid
bool setDate(asUINT year, asUINT month, asUINT day);
bool setTime(asUINT hour, asUINT minute, asUINT second);
// Operators
// Return difference in seconds
asINT64 operator-(const CDateTime &other) const;
CDateTime operator+(asINT64 seconds) const;
friend CDateTime operator+(asINT64 seconds, const CDateTime &other);
CDateTime & operator+=(asINT64 seconds);
CDateTime operator-(asINT64 seconds) const;
friend CDateTime operator-(asINT64 seconds, const CDateTime &other);
CDateTime & operator-=(asINT64 seconds);
bool operator==(const CDateTime &other) const;
bool operator<(const CDateTime &other) const;
protected:
std::chrono::system_clock::time_point tp;
};
void RegisterScriptDateTime(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include "debugger.h"
#include <iostream> // cout
#include <sstream> // stringstream
#include <stdlib.h> // atoi
#include <assert.h> // assert
#include <cstring> // strlen
using namespace std;
BEGIN_AS_NAMESPACE
CDebugger::CDebugger()
{
m_action = CONTINUE;
m_lastFunction = 0;
m_engine = 0;
}
CDebugger::~CDebugger()
{
SetEngine(0);
}
string CDebugger::ToString(void *value, asUINT typeId, int expandMembers, asIScriptEngine *engine)
{
if( value == 0 )
return "<null>";
// If no engine pointer was provided use the default
if( engine == 0 )
engine = m_engine;
stringstream s;
if( typeId == asTYPEID_VOID )
return "<void>";
else if( typeId == asTYPEID_BOOL )
return *(bool*)value ? "true" : "false";
else if( typeId == asTYPEID_INT8 )
s << (int)*(signed char*)value;
else if( typeId == asTYPEID_INT16 )
s << (int)*(signed short*)value;
else if( typeId == asTYPEID_INT32 )
s << *(signed int*)value;
else if( typeId == asTYPEID_INT64 )
#if defined(_MSC_VER) && _MSC_VER <= 1200
s << "{...}"; // MSVC6 doesn't like the << operator for 64bit integer
#else
s << *(asINT64*)value;
#endif
else if( typeId == asTYPEID_UINT8 )
s << (unsigned int)*(unsigned char*)value;
else if( typeId == asTYPEID_UINT16 )
s << (unsigned int)*(unsigned short*)value;
else if( typeId == asTYPEID_UINT32 )
s << *(unsigned int*)value;
else if( typeId == asTYPEID_UINT64 )
#if defined(_MSC_VER) && _MSC_VER <= 1200
s << "{...}"; // MSVC6 doesn't like the << operator for 64bit integer
#else
s << *(asQWORD*)value;
#endif
else if( typeId == asTYPEID_FLOAT )
s << *(float*)value;
else if( typeId == asTYPEID_DOUBLE )
s << *(double*)value;
else if( (typeId & asTYPEID_MASK_OBJECT) == 0 )
{
// The type is an enum
s << *(asUINT*)value;
// Check if the value matches one of the defined enums
if( engine )
{
asITypeInfo *t = engine->GetTypeInfoById(typeId);
for( int n = t->GetEnumValueCount(); n-- > 0; )
{
int enumVal;
const char *enumName = t->GetEnumValueByIndex(n, &enumVal);
if( enumVal == *(int*)value )
{
s << ", " << enumName;
break;
}
}
}
}
else if( typeId & asTYPEID_SCRIPTOBJECT )
{
// Dereference handles, so we can see what it points to
if( typeId & asTYPEID_OBJHANDLE )
value = *(void**)value;
asIScriptObject *obj = (asIScriptObject *)value;
// Print the address of the object
s << "{" << obj << "}";
// Print the members
if( obj && expandMembers > 0 )
{
asITypeInfo *type = obj->GetObjectType();
for( asUINT n = 0; n < obj->GetPropertyCount(); n++ )
{
if( n == 0 )
s << " ";
else
s << ", ";
s << type->GetPropertyDeclaration(n) << " = " << ToString(obj->GetAddressOfProperty(n), obj->GetPropertyTypeId(n), expandMembers - 1, type->GetEngine());
}
}
}
else
{
// Dereference handles, so we can see what it points to
if( typeId & asTYPEID_OBJHANDLE )
value = *(void**)value;
// Print the address for reference types so it will be
// possible to see when handles point to the same object
if( engine )
{
asITypeInfo *type = engine->GetTypeInfoById(typeId);
if( type->GetFlags() & asOBJ_REF )
s << "{" << value << "}";
if( value )
{
// Check if there is a registered to-string callback
map<const asITypeInfo*, ToStringCallback>::iterator it = m_toStringCallbacks.find(type);
if( it == m_toStringCallbacks.end() )
{
// If the type is a template instance, there might be a
// to-string callback for the generic template type
if( type->GetFlags() & asOBJ_TEMPLATE )
{
asITypeInfo *tmplType = engine->GetTypeInfoByName(type->GetName());
it = m_toStringCallbacks.find(tmplType);
}
}
if( it != m_toStringCallbacks.end() )
{
if( type->GetFlags() & asOBJ_REF )
s << " ";
// Invoke the callback to get the string representation of this type
string str = it->second(value, expandMembers, this);
s << str;
}
}
}
else
s << "{no engine}";
}
return s.str();
}
void CDebugger::RegisterToStringCallback(const asITypeInfo *ot, ToStringCallback callback)
{
if( m_toStringCallbacks.find(ot) == m_toStringCallbacks.end() )
m_toStringCallbacks.insert(map<const asITypeInfo*, ToStringCallback>::value_type(ot, callback));
}
void CDebugger::LineCallback(asIScriptContext *ctx)
{
assert( ctx );
// This should never happen, but it doesn't hurt to validate it
if( ctx == 0 )
return;
// By default we ignore callbacks when the context is not active.
// An application might override this to for example disconnect the
// debugger as the execution finished.
if( ctx->GetState() != asEXECUTION_ACTIVE )
return;
if( m_action == CONTINUE )
{
if( !CheckBreakPoint(ctx) )
return;
}
else if( m_action == STEP_OVER )
{
if( ctx->GetCallstackSize() > m_lastCommandAtStackLevel )
{
if( !CheckBreakPoint(ctx) )
return;
}
}
else if( m_action == STEP_OUT )
{
if( ctx->GetCallstackSize() >= m_lastCommandAtStackLevel )
{
if( !CheckBreakPoint(ctx) )
return;
}
}
else if( m_action == STEP_INTO )
{
CheckBreakPoint(ctx);
// Always break, but we call the check break point anyway
// to tell user when break point has been reached
}
stringstream s;
const char *file = 0;
int lineNbr = ctx->GetLineNumber(0, 0, &file);
s << (file ? file : "{unnamed}") << ":" << lineNbr << "; " << ctx->GetFunction()->GetDeclaration() << endl;
Output(s.str());
TakeCommands(ctx);
}
bool CDebugger::CheckBreakPoint(asIScriptContext *ctx)
{
if( ctx == 0 )
return false;
// TODO: Should cache the break points in a function by checking which possible break points
// can be hit when entering a function. If there are no break points in the current function
// then there is no need to check every line.
const char *tmp = 0;
int lineNbr = ctx->GetLineNumber(0, 0, &tmp);
// Consider just filename, not the full path
string file = tmp ? tmp : "";
size_t r = file.find_last_of("\\/");
if( r != string::npos )
file = file.substr(r+1);
// Did we move into a new function?
asIScriptFunction *func = ctx->GetFunction();
if( m_lastFunction != func )
{
// Check if any breakpoints need adjusting
for( size_t n = 0; n < m_breakPoints.size(); n++ )
{
// We need to check for a breakpoint at entering the function
if( m_breakPoints[n].func )
{
if( m_breakPoints[n].name == func->GetName() )
{
stringstream s;
s << "Entering function '" << m_breakPoints[n].name << "'. Transforming it into break point" << endl;
Output(s.str());
// Transform the function breakpoint into a file breakpoint
m_breakPoints[n].name = file;
m_breakPoints[n].lineNbr = lineNbr;
m_breakPoints[n].func = false;
m_breakPoints[n].needsAdjusting = false;
}
}
// Check if a given breakpoint fall on a line with code or else adjust it to the next line
else if( m_breakPoints[n].needsAdjusting &&
m_breakPoints[n].name == file )
{
int line = func->FindNextLineWithCode(m_breakPoints[n].lineNbr);
if( line >= 0 )
{
m_breakPoints[n].needsAdjusting = false;
if( line != m_breakPoints[n].lineNbr )
{
stringstream s;
s << "Moving break point " << n << " in file '" << file << "' to next line with code at line " << line << endl;
Output(s.str());
// Move the breakpoint to the next line
m_breakPoints[n].lineNbr = line;
}
}
}
}
}
m_lastFunction = func;
// Determine if there is a breakpoint at the current line
for( size_t n = 0; n < m_breakPoints.size(); n++ )
{
// TODO: do case-less comparison for file name
// Should we break?
if( !m_breakPoints[n].func &&
m_breakPoints[n].lineNbr == lineNbr &&
m_breakPoints[n].name == file )
{
stringstream s;
s << "Reached break point " << n << " in file '" << file << "' at line " << lineNbr << endl;
Output(s.str());
return true;
}
}
return false;
}
void CDebugger::TakeCommands(asIScriptContext *ctx)
{
for(;;)
{
char buf[512];
Output("[dbg]> ");
cin.getline(buf, 512);
if( InterpretCommand(string(buf), ctx) )
break;
}
}
bool CDebugger::InterpretCommand(const string &cmd, asIScriptContext *ctx)
{
if( cmd.length() == 0 ) return true;
switch( cmd[0] )
{
case 'c':
m_action = CONTINUE;
break;
case 's':
m_action = STEP_INTO;
break;
case 'n':
m_action = STEP_OVER;
m_lastCommandAtStackLevel = ctx ? ctx->GetCallstackSize() : 1;
break;
case 'o':
m_action = STEP_OUT;
m_lastCommandAtStackLevel = ctx ? ctx->GetCallstackSize() : 0;
break;
case 'b':
{
// Set break point
size_t p = cmd.find_first_not_of(" \t", 1);
size_t div = cmd.find(':');
if( div != string::npos && div > 2 && p > 1 )
{
string file = cmd.substr(2, div-2);
string line = cmd.substr(div+1);
int nbr = atoi(line.c_str());
AddFileBreakPoint(file, nbr);
}
else if( div == string::npos && p != string::npos && p > 1 )
{
string func = cmd.substr(p);
AddFuncBreakPoint(func);
}
else
{
Output("Incorrect format for setting break point, expected one of:\n"
" b <file name>:<line number>\n"
" b <function name>\n");
}
}
// take more commands
return false;
case 'r':
{
// Remove break point
size_t p = cmd.find_first_not_of(" \t", 1);
if( cmd.length() > 2 && p != string::npos && p > 1 )
{
string br = cmd.substr(2);
if( br == "all" )
{
m_breakPoints.clear();
Output("All break points have been removed\n");
}
else
{
int nbr = atoi(br.c_str());
if( nbr >= 0 && nbr < (int)m_breakPoints.size() )
m_breakPoints.erase(m_breakPoints.begin()+nbr);
ListBreakPoints();
}
}
else
{
Output("Incorrect format for removing break points, expected:\n"
" r <all|number of break point>\n");
}
}
// take more commands
return false;
case 'l':
{
// List something
bool printHelp = false;
size_t p = cmd.find_first_not_of(" \t", 1);
if( p != string::npos && p > 1 )
{
if( cmd[p] == 'b' )
{
ListBreakPoints();
}
else if( cmd[p] == 'v' )
{
ListLocalVariables(ctx);
}
else if( cmd[p] == 'g' )
{
ListGlobalVariables(ctx);
}
else if( cmd[p] == 'm' )
{
ListMemberProperties(ctx);
}
else if( cmd[p] == 's' )
{
ListStatistics(ctx);
}
else
{
Output("Unknown list option.\n");
printHelp = true;
}
}
else
{
Output("Incorrect format for list command.\n");
printHelp = true;
}
if( printHelp )
{
Output("Expected format: \n"
" l <list option>\n"
"Available options: \n"
" b - breakpoints\n"
" v - local variables\n"
" m - member properties\n"
" g - global variables\n"
" s - statistics\n");
}
}
// take more commands
return false;
case 'h':
PrintHelp();
// take more commands
return false;
case 'p':
{
// Print a value
size_t p = cmd.find_first_not_of(" \t", 1);
if( p != string::npos && p > 1 )
{
PrintValue(cmd.substr(p), ctx);
}
else
{
Output("Incorrect format for print, expected:\n"
" p <expression>\n");
}
}
// take more commands
return false;
case 'w':
// Where am I?
PrintCallstack(ctx);
// take more commands
return false;
case 'a':
// abort the execution
if( ctx == 0 )
{
Output("No script is running\n");
return false;
}
ctx->Abort();
break;
default:
Output("Unknown command\n");
// take more commands
return false;
}
// Continue execution
return true;
}
void CDebugger::PrintValue(const std::string &expr, asIScriptContext *ctx)
{
if( ctx == 0 )
{
Output("No script is running\n");
return;
}
asIScriptEngine *engine = ctx->GetEngine();
// Tokenize the input string to get the variable scope and name
asUINT len = 0;
string scope;
string name;
string str = expr;
asETokenClass t = engine->ParseToken(str.c_str(), 0, &len);
while( t == asTC_IDENTIFIER || (t == asTC_KEYWORD && len == 2 && str.compare(0, 2, "::") == 0) )
{
if( t == asTC_KEYWORD )
{
if( scope == "" && name == "" )
scope = "::"; // global scope
else if( scope == "::" || scope == "" )
scope = name; // namespace
else
scope += "::" + name; // nested namespace
name = "";
}
else if( t == asTC_IDENTIFIER )
name.assign(str.c_str(), len);
// Skip the parsed token and get the next one
str = str.substr(len);
t = engine->ParseToken(str.c_str(), 0, &len);
}
if( name.size() )
{
// Find the variable
void *ptr = 0;
int typeId = 0;
asIScriptFunction *func = ctx->GetFunction();
if( !func ) return;
// skip local variables if a scope was informed
if( scope == "" )
{
// We start from the end, in case the same name is reused in different scopes
for( asUINT n = func->GetVarCount(); n-- > 0; )
{
const char* varName = 0;
ctx->GetVar(n, 0, &varName, &typeId);
if( ctx->IsVarInScope(n) && varName != 0 && name == varName )
{
ptr = ctx->GetAddressOfVar(n);
break;
}
}
// Look for class members, if we're in a class method
if( !ptr && func->GetObjectType() )
{
if( name == "this" )
{
ptr = ctx->GetThisPointer();
typeId = ctx->GetThisTypeId();
}
else
{
asITypeInfo *type = engine->GetTypeInfoById(ctx->GetThisTypeId());
for( asUINT n = 0; n < type->GetPropertyCount(); n++ )
{
const char *propName = 0;
int offset = 0;
bool isReference = 0;
int compositeOffset = 0;
bool isCompositeIndirect = false;
type->GetProperty(n, &propName, &typeId, 0, 0, &offset, &isReference, 0, &compositeOffset, &isCompositeIndirect);
if( name == propName )
{
ptr = (void*)(((asBYTE*)ctx->GetThisPointer())+compositeOffset);
if (isCompositeIndirect) ptr = *(void**)ptr;
ptr = (void*)(((asBYTE*)ptr) + offset);
if( isReference ) ptr = *(void**)ptr;
break;
}
}
}
}
}
// Look for global variables
if( !ptr )
{
if( scope == "" )
{
// If no explicit scope was informed then use the namespace of the current function by default
scope = func->GetNamespace();
}
else if( scope == "::" )
{
// The global namespace will be empty
scope = "";
}
asIScriptModule *mod = func->GetModule();
if( mod )
{
for( asUINT n = 0; n < mod->GetGlobalVarCount(); n++ )
{
const char *varName = 0, *nameSpace = 0;
mod->GetGlobalVar(n, &varName, &nameSpace, &typeId);
// Check if both name and namespace match
if( name == varName && scope == nameSpace )
{
ptr = mod->GetAddressOfGlobalVar(n);
break;
}
}
}
}
if( ptr )
{
// TODO: If there is a . after the identifier, check for members
// TODO: If there is a [ after the identifier try to call the 'opIndex(expr) const' method
if( str != "" )
{
Output("Invalid expression. Expression doesn't end after symbol\n");
}
else
{
stringstream s;
// TODO: Allow user to set if members should be expanded
// Expand members by default to 3 recursive levels only
s << ToString(ptr, typeId, 3, engine) << endl;
Output(s.str());
}
}
else
{
Output("Invalid expression. No matching symbol\n");
}
}
else
{
Output("Invalid expression. Expected identifier\n");
}
}
void CDebugger::ListBreakPoints()
{
// List all break points
stringstream s;
for( size_t b = 0; b < m_breakPoints.size(); b++ )
if( m_breakPoints[b].func )
s << b << " - " << m_breakPoints[b].name << endl;
else
s << b << " - " << m_breakPoints[b].name << ":" << m_breakPoints[b].lineNbr << endl;
Output(s.str());
}
void CDebugger::ListMemberProperties(asIScriptContext *ctx)
{
if( ctx == 0 )
{
Output("No script is running\n");
return;
}
void *ptr = ctx->GetThisPointer();
if( ptr )
{
stringstream s;
// TODO: Allow user to define if members should be expanded or not
// Expand members by default to 3 recursive levels only
s << "this = " << ToString(ptr, ctx->GetThisTypeId(), 3, ctx->GetEngine()) << endl;
Output(s.str());
}
}
void CDebugger::ListLocalVariables(asIScriptContext *ctx)
{
if( ctx == 0 )
{
Output("No script is running\n");
return;
}
asIScriptFunction *func = ctx->GetFunction();
if( !func ) return;
stringstream s;
for( asUINT n = 0; n < func->GetVarCount(); n++ )
{
// Skip temporary variables
// TODO: Should there be an option to view temporary variables too?
const char* name;
func->GetVar(n, &name);
if (name == 0 || strlen(name) == 0)
continue;
if( ctx->IsVarInScope(n) )
{
// TODO: Allow user to set if members should be expanded or not
// Expand members by default to 3 recursive levels only
int typeId;
ctx->GetVar(n, 0, 0, &typeId);
s << func->GetVarDecl(n) << " = " << ToString(ctx->GetAddressOfVar(n), typeId, 3, ctx->GetEngine()) << endl;
}
}
Output(s.str());
}
void CDebugger::ListGlobalVariables(asIScriptContext *ctx)
{
if( ctx == 0 )
{
Output("No script is running\n");
return;
}
// Determine the current module from the function
asIScriptFunction *func = ctx->GetFunction();
if( !func ) return;
asIScriptModule *mod = func->GetModule();
if( !mod ) return;
stringstream s;
for( asUINT n = 0; n < mod->GetGlobalVarCount(); n++ )
{
int typeId = 0;
mod->GetGlobalVar(n, 0, 0, &typeId);
// TODO: Allow user to set how many recursive expansions should be done
// Expand members by default to 3 recursive levels only
s << mod->GetGlobalVarDeclaration(n) << " = " << ToString(mod->GetAddressOfGlobalVar(n), typeId, 3, ctx->GetEngine()) << endl;
}
Output(s.str());
}
void CDebugger::ListStatistics(asIScriptContext *ctx)
{
if( ctx == 0 )
{
Output("No script is running\n");
return;
}
asIScriptEngine *engine = ctx->GetEngine();
asUINT gcCurrSize, gcTotalDestr, gcTotalDet, gcNewObjects, gcTotalNewDestr;
engine->GetGCStatistics(&gcCurrSize, &gcTotalDestr, &gcTotalDet, &gcNewObjects, &gcTotalNewDestr);
stringstream s;
s << "Garbage collector:" << endl;
s << " current size: " << gcCurrSize << endl;
s << " total destroyed: " << gcTotalDestr << endl;
s << " total detected: " << gcTotalDet << endl;
s << " new objects: " << gcNewObjects << endl;
s << " new objects destroyed: " << gcTotalNewDestr << endl;
Output(s.str());
}
void CDebugger::PrintCallstack(asIScriptContext *ctx)
{
if( ctx == 0 )
{
Output("No script is running\n");
return;
}
stringstream s;
const char *file = 0;
int lineNbr = 0;
for( asUINT n = 0; n < ctx->GetCallstackSize(); n++ )
{
lineNbr = ctx->GetLineNumber(n, 0, &file);
s << (file ? file : "{unnamed}") << ":" << lineNbr << "; " << ctx->GetFunction(n)->GetDeclaration() << endl;
}
Output(s.str());
}
void CDebugger::AddFuncBreakPoint(const string &func)
{
// Trim the function name
size_t b = func.find_first_not_of(" \t");
size_t e = func.find_last_not_of(" \t");
string actual = func.substr(b, e != string::npos ? e-b+1 : string::npos);
stringstream s;
s << "Adding deferred break point for function '" << actual << "'" << endl;
Output(s.str());
BreakPoint bp(actual, 0, true);
m_breakPoints.push_back(bp);
}
void CDebugger::AddFileBreakPoint(const string &file, int lineNbr)
{
// Store just file name, not entire path
size_t r = file.find_last_of("\\/");
string actual;
if( r != string::npos )
actual = file.substr(r+1);
else
actual = file;
// Trim the file name
size_t b = actual.find_first_not_of(" \t");
size_t e = actual.find_last_not_of(" \t");
actual = actual.substr(b, e != string::npos ? e-b+1 : string::npos);
stringstream s;
s << "Setting break point in file '" << actual << "' at line " << lineNbr << endl;
Output(s.str());
BreakPoint bp(actual, lineNbr, false);
m_breakPoints.push_back(bp);
}
void CDebugger::PrintHelp()
{
Output(" c - Continue\n"
" s - Step into\n"
" n - Next step\n"
" o - Step out\n"
" b - Set break point\n"
" l - List various things\n"
" r - Remove break point\n"
" p - Print value\n"
" w - Where am I?\n"
" a - Abort execution\n"
" h - Print this help text\n");
}
void CDebugger::Output(const string &str)
{
// By default we just output to stdout
cout << str;
}
void CDebugger::SetEngine(asIScriptEngine *engine)
{
if( m_engine != engine )
{
if( m_engine )
m_engine->Release();
m_engine = engine;
if( m_engine )
m_engine->AddRef();
}
}
asIScriptEngine *CDebugger::GetEngine()
{
return m_engine;
}
END_AS_NAMESPACE

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@ -0,0 +1,87 @@
#ifndef DEBUGGER_H
#define DEBUGGER_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#include <string>
#include <vector>
#include <map>
BEGIN_AS_NAMESPACE
class CDebugger
{
public:
CDebugger();
virtual ~CDebugger();
// Register callbacks to handle to-string conversions of application types
// The expandMembersLevel is a counter for how many recursive levels the members should be expanded.
// If the object that is being converted to a string has members of its own the callback should call
// the debugger's ToString passing in expandMembersLevel - 1.
typedef std::string (*ToStringCallback)(void *obj, int expandMembersLevel, CDebugger *dbg);
virtual void RegisterToStringCallback(const asITypeInfo *ti, ToStringCallback callback);
// User interaction
virtual void TakeCommands(asIScriptContext *ctx);
virtual void Output(const std::string &str);
// Line callback invoked by context
virtual void LineCallback(asIScriptContext *ctx);
// Commands
virtual void PrintHelp();
virtual void AddFileBreakPoint(const std::string &file, int lineNbr);
virtual void AddFuncBreakPoint(const std::string &func);
virtual void ListBreakPoints();
virtual void ListLocalVariables(asIScriptContext *ctx);
virtual void ListGlobalVariables(asIScriptContext *ctx);
virtual void ListMemberProperties(asIScriptContext *ctx);
virtual void ListStatistics(asIScriptContext *ctx);
virtual void PrintCallstack(asIScriptContext *ctx);
virtual void PrintValue(const std::string &expr, asIScriptContext *ctx);
// Helpers
virtual bool InterpretCommand(const std::string &cmd, asIScriptContext *ctx);
virtual bool CheckBreakPoint(asIScriptContext *ctx);
virtual std::string ToString(void *value, asUINT typeId, int expandMembersLevel, asIScriptEngine *engine);
// Optionally set the engine pointer in the debugger so it can be retrieved
// by callbacks that need it. This will hold a reference to the engine.
virtual void SetEngine(asIScriptEngine *engine);
virtual asIScriptEngine *GetEngine();
protected:
enum DebugAction
{
CONTINUE, // continue until next break point
STEP_INTO, // stop at next instruction
STEP_OVER, // stop at next instruction, skipping called functions
STEP_OUT // run until returning from current function
};
DebugAction m_action;
asUINT m_lastCommandAtStackLevel;
asIScriptFunction *m_lastFunction;
struct BreakPoint
{
BreakPoint(std::string f, int n, bool _func) : name(f), lineNbr(n), func(_func), needsAdjusting(true) {}
std::string name;
int lineNbr;
bool func;
bool needsAdjusting;
};
std::vector<BreakPoint> m_breakPoints;
asIScriptEngine *m_engine;
// Registered callbacks for converting types to strings
std::map<const asITypeInfo*, ToStringCallback> m_toStringCallbacks;
};
END_AS_NAMESPACE
#endif

View File

@ -0,0 +1,490 @@
#include "scriptany.h"
#include <new>
#include <assert.h>
#include <string.h>
BEGIN_AS_NAMESPACE
// We'll use the generic interface for the factories as we need the engine pointer
static void ScriptAnyFactory_Generic(asIScriptGeneric *gen)
{
asIScriptEngine *engine = gen->GetEngine();
*(CScriptAny**)gen->GetAddressOfReturnLocation() = new CScriptAny(engine);
}
static void ScriptAnyFactory2_Generic(asIScriptGeneric *gen)
{
asIScriptEngine *engine = gen->GetEngine();
void *ref = (void*)gen->GetArgAddress(0);
int refType = gen->GetArgTypeId(0);
*(CScriptAny**)gen->GetAddressOfReturnLocation() = new CScriptAny(ref,refType,engine);
}
static CScriptAny &ScriptAnyAssignment(CScriptAny *other, CScriptAny *self)
{
return *self = *other;
}
static void ScriptAnyAssignment_Generic(asIScriptGeneric *gen)
{
CScriptAny *other = (CScriptAny*)gen->GetArgObject(0);
CScriptAny *self = (CScriptAny*)gen->GetObject();
*self = *other;
gen->SetReturnObject(self);
}
static void ScriptAny_Store_Generic(asIScriptGeneric *gen)
{
void *ref = (void*)gen->GetArgAddress(0);
int refTypeId = gen->GetArgTypeId(0);
CScriptAny *self = (CScriptAny*)gen->GetObject();
self->Store(ref, refTypeId);
}
static void ScriptAny_StoreInt_Generic(asIScriptGeneric *gen)
{
asINT64 *ref = (asINT64*)gen->GetArgAddress(0);
CScriptAny *self = (CScriptAny*)gen->GetObject();
self->Store(*ref);
}
static void ScriptAny_StoreFlt_Generic(asIScriptGeneric *gen)
{
double *ref = (double*)gen->GetArgAddress(0);
CScriptAny *self = (CScriptAny*)gen->GetObject();
self->Store(*ref);
}
static void ScriptAny_Retrieve_Generic(asIScriptGeneric *gen)
{
void *ref = (void*)gen->GetArgAddress(0);
int refTypeId = gen->GetArgTypeId(0);
CScriptAny *self = (CScriptAny*)gen->GetObject();
*(bool*)gen->GetAddressOfReturnLocation() = self->Retrieve(ref, refTypeId);
}
static void ScriptAny_RetrieveInt_Generic(asIScriptGeneric *gen)
{
asINT64 *ref = (asINT64*)gen->GetArgAddress(0);
CScriptAny *self = (CScriptAny*)gen->GetObject();
*(bool*)gen->GetAddressOfReturnLocation() = self->Retrieve(*ref);
}
static void ScriptAny_RetrieveFlt_Generic(asIScriptGeneric *gen)
{
double *ref = (double*)gen->GetArgAddress(0);
CScriptAny *self = (CScriptAny*)gen->GetObject();
*(bool*)gen->GetAddressOfReturnLocation() = self->Retrieve(*ref);
}
static void ScriptAny_AddRef_Generic(asIScriptGeneric *gen)
{
CScriptAny *self = (CScriptAny*)gen->GetObject();
self->AddRef();
}
static void ScriptAny_Release_Generic(asIScriptGeneric *gen)
{
CScriptAny *self = (CScriptAny*)gen->GetObject();
self->Release();
}
static void ScriptAny_GetRefCount_Generic(asIScriptGeneric *gen)
{
CScriptAny *self = (CScriptAny*)gen->GetObject();
*(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount();
}
static void ScriptAny_SetFlag_Generic(asIScriptGeneric *gen)
{
CScriptAny *self = (CScriptAny*)gen->GetObject();
self->SetFlag();
}
static void ScriptAny_GetFlag_Generic(asIScriptGeneric *gen)
{
CScriptAny *self = (CScriptAny*)gen->GetObject();
*(bool*)gen->GetAddressOfReturnLocation() = self->GetFlag();
}
static void ScriptAny_EnumReferences_Generic(asIScriptGeneric *gen)
{
CScriptAny *self = (CScriptAny*)gen->GetObject();
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
self->EnumReferences(engine);
}
static void ScriptAny_ReleaseAllHandles_Generic(asIScriptGeneric *gen)
{
CScriptAny *self = (CScriptAny*)gen->GetObject();
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
self->ReleaseAllHandles(engine);
}
void RegisterScriptAny(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptAny_Generic(engine);
else
RegisterScriptAny_Native(engine);
}
void RegisterScriptAny_Native(asIScriptEngine *engine)
{
int r;
r = engine->RegisterObjectType("any", sizeof(CScriptAny), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
// We'll use the generic interface for the constructor as we need the engine pointer
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f()", asFUNCTION(ScriptAnyFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(?&in) explicit", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(const int64&in) explicit", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(const double&in) explicit", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("any", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptAny,AddRef), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptAny,Release), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "any &opAssign(any&in)", asFUNCTION(ScriptAnyAssignment), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "void store(?&in)", asMETHODPR(CScriptAny,Store,(void*,int),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "void store(const int64&in)", asMETHODPR(CScriptAny,Store,(asINT64&),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "void store(const double&in)", asMETHODPR(CScriptAny,Store,(double&),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "bool retrieve(?&out)", asMETHODPR(CScriptAny,Retrieve,(void*,int) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "bool retrieve(int64&out)", asMETHODPR(CScriptAny,Retrieve,(asINT64&) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "bool retrieve(double&out)", asMETHODPR(CScriptAny,Retrieve,(double&) const,bool), asCALL_THISCALL); assert( r >= 0 );
// Register GC behaviours
r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptAny,GetRefCount), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptAny,SetFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptAny,GetFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptAny,EnumReferences), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptAny,ReleaseAllHandles), asCALL_THISCALL); assert( r >= 0 );
}
void RegisterScriptAny_Generic(asIScriptEngine *engine)
{
int r;
r = engine->RegisterObjectType("any", sizeof(CScriptAny), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
// We'll use the generic interface for the constructor as we need the engine pointer
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f()", asFUNCTION(ScriptAnyFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(?&in) explicit", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(const int64&in) explicit", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(const double&in) explicit", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("any", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptAny_AddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptAny_Release_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "any &opAssign(any&in)", asFUNCTION(ScriptAnyAssignment_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "void store(?&in)", asFUNCTION(ScriptAny_Store_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "void store(const int64&in)", asFUNCTION(ScriptAny_StoreInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "void store(const double&in)", asFUNCTION(ScriptAny_StoreFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "bool retrieve(?&out) const", asFUNCTION(ScriptAny_Retrieve_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "bool retrieve(int64&out) const", asFUNCTION(ScriptAny_RetrieveInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("any", "bool retrieve(double&out) const", asFUNCTION(ScriptAny_RetrieveFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
// Register GC behaviours
r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptAny_GetRefCount_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptAny_SetFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptAny_GetFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptAny_EnumReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptAny_ReleaseAllHandles_Generic), asCALL_GENERIC); assert( r >= 0 );
}
CScriptAny &CScriptAny::operator=(const CScriptAny &other)
{
// Hold on to the object type reference so it isn't destroyed too early
if( (other.value.typeId & asTYPEID_MASK_OBJECT) )
{
asITypeInfo *ti = engine->GetTypeInfoById(other.value.typeId);
if( ti )
ti->AddRef();
}
FreeObject();
value.typeId = other.value.typeId;
if( value.typeId & asTYPEID_OBJHANDLE )
{
// For handles, copy the pointer and increment the reference count
value.valueObj = other.value.valueObj;
engine->AddRefScriptObject(value.valueObj, engine->GetTypeInfoById(value.typeId));
}
else if( value.typeId & asTYPEID_MASK_OBJECT )
{
// Create a copy of the object
value.valueObj = engine->CreateScriptObjectCopy(other.value.valueObj, engine->GetTypeInfoById(value.typeId));
}
else
{
// Primitives can be copied directly
value.valueInt = other.value.valueInt;
}
return *this;
}
int CScriptAny::CopyFrom(const CScriptAny *other)
{
if( other == 0 ) return asINVALID_ARG;
*this = *(CScriptAny*)other;
return 0;
}
CScriptAny::CScriptAny(asIScriptEngine *engine)
{
this->engine = engine;
refCount = 1;
gcFlag = false;
value.typeId = 0;
value.valueInt = 0;
// Notify the garbage collector of this object
engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeInfoByName("any"));
}
CScriptAny::CScriptAny(void *ref, int refTypeId, asIScriptEngine *engine)
{
this->engine = engine;
refCount = 1;
gcFlag = false;
value.typeId = 0;
value.valueInt = 0;
// Notify the garbage collector of this object
engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeInfoByName("any"));
Store(ref, refTypeId);
}
CScriptAny::~CScriptAny()
{
FreeObject();
}
void CScriptAny::Store(void *ref, int refTypeId)
{
// This method is not expected to be used for primitive types, except for bool, int64, or double
assert( refTypeId > asTYPEID_DOUBLE || refTypeId == asTYPEID_VOID || refTypeId == asTYPEID_BOOL || refTypeId == asTYPEID_INT64 || refTypeId == asTYPEID_DOUBLE );
// Hold on to the object type reference so it isn't destroyed too early
if( (refTypeId & asTYPEID_MASK_OBJECT) )
{
asITypeInfo *ti = engine->GetTypeInfoById(refTypeId);
if( ti )
ti->AddRef();
}
FreeObject();
value.typeId = refTypeId;
if( value.typeId & asTYPEID_OBJHANDLE )
{
// We're receiving a reference to the handle, so we need to dereference it
value.valueObj = *(void**)ref;
engine->AddRefScriptObject(value.valueObj, engine->GetTypeInfoById(value.typeId));
}
else if( value.typeId & asTYPEID_MASK_OBJECT )
{
// Create a copy of the object
value.valueObj = engine->CreateScriptObjectCopy(ref, engine->GetTypeInfoById(value.typeId));
}
else
{
// Primitives can be copied directly
value.valueInt = 0;
// Copy the primitive value
// We receive a pointer to the value.
int size = engine->GetSizeOfPrimitiveType(value.typeId);
memcpy(&value.valueInt, ref, size);
}
}
void CScriptAny::Store(double &ref)
{
Store(&ref, asTYPEID_DOUBLE);
}
void CScriptAny::Store(asINT64 &ref)
{
Store(&ref, asTYPEID_INT64);
}
bool CScriptAny::Retrieve(void *ref, int refTypeId) const
{
// This method is not expected to be used for primitive types, except for bool, int64, or double
assert( refTypeId > asTYPEID_DOUBLE || refTypeId == asTYPEID_BOOL || refTypeId == asTYPEID_INT64 || refTypeId == asTYPEID_DOUBLE );
if( refTypeId & asTYPEID_OBJHANDLE )
{
// Is the handle type compatible with the stored value?
// A handle can be retrieved if the stored type is a handle of same or compatible type
// or if the stored type is an object that implements the interface that the handle refer to.
if( (value.typeId & asTYPEID_MASK_OBJECT) )
{
// Don't allow the retrieval if the stored handle is to a const object but not the wanted handle
if( (value.typeId & asTYPEID_HANDLETOCONST) && !(refTypeId & asTYPEID_HANDLETOCONST) )
return false;
// RefCastObject will increment the refCount of the returned pointer if successful
engine->RefCastObject(value.valueObj, engine->GetTypeInfoById(value.typeId), engine->GetTypeInfoById(refTypeId), reinterpret_cast<void**>(ref));
if( *(asPWORD*)ref == 0 )
return false;
return true;
}
}
else if( refTypeId & asTYPEID_MASK_OBJECT )
{
// Is the object type compatible with the stored value?
// Copy the object into the given reference
if( value.typeId == refTypeId )
{
engine->AssignScriptObject(ref, value.valueObj, engine->GetTypeInfoById(value.typeId));
return true;
}
}
else
{
// Is the primitive type compatible with the stored value?
if( value.typeId == refTypeId )
{
int size = engine->GetSizeOfPrimitiveType(refTypeId);
memcpy(ref, &value.valueInt, size);
return true;
}
// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
if( value.typeId == asTYPEID_INT64 && refTypeId == asTYPEID_DOUBLE )
{
*(double*)ref = double(value.valueInt);
return true;
}
else if( value.typeId == asTYPEID_DOUBLE && refTypeId == asTYPEID_INT64 )
{
*(asINT64*)ref = asINT64(value.valueFlt);
return true;
}
}
return false;
}
bool CScriptAny::Retrieve(asINT64 &outValue) const
{
return Retrieve(&outValue, asTYPEID_INT64);
}
bool CScriptAny::Retrieve(double &outValue) const
{
return Retrieve(&outValue, asTYPEID_DOUBLE);
}
int CScriptAny::GetTypeId() const
{
return value.typeId;
}
void CScriptAny::FreeObject()
{
// If it is a handle or a ref counted object, call release
if( value.typeId & asTYPEID_MASK_OBJECT )
{
// Let the engine release the object
asITypeInfo *ti = engine->GetTypeInfoById(value.typeId);
engine->ReleaseScriptObject(value.valueObj, ti);
// Release the object type info
if( ti )
ti->Release();
value.valueObj = 0;
value.typeId = 0;
}
// For primitives, there's nothing to do
}
void CScriptAny::EnumReferences(asIScriptEngine *inEngine)
{
// If we're holding a reference, we'll notify the garbage collector of it
if (value.valueObj && (value.typeId & asTYPEID_MASK_OBJECT))
{
asITypeInfo *subType = engine->GetTypeInfoById(value.typeId);
if ((subType->GetFlags() & asOBJ_REF))
{
inEngine->GCEnumCallback(value.valueObj);
}
else if ((subType->GetFlags() & asOBJ_VALUE) && (subType->GetFlags() & asOBJ_GC))
{
// For value types we need to forward the enum callback
// to the object so it can decide what to do
engine->ForwardGCEnumReferences(value.valueObj, subType);
}
// The object type itself is also garbage collected
asITypeInfo *ti = inEngine->GetTypeInfoById(value.typeId);
if (ti)
inEngine->GCEnumCallback(ti);
}
}
void CScriptAny::ReleaseAllHandles(asIScriptEngine * /*engine*/)
{
FreeObject();
}
int CScriptAny::AddRef() const
{
// Increase counter and clear flag set by GC
gcFlag = false;
return asAtomicInc(refCount);
}
int CScriptAny::Release() const
{
// Decrease the ref counter
gcFlag = false;
if( asAtomicDec(refCount) == 0 )
{
// Delete this object as no more references to it exists
delete this;
return 0;
}
return refCount;
}
int CScriptAny::GetRefCount()
{
return refCount;
}
void CScriptAny::SetFlag()
{
gcFlag = true;
}
bool CScriptAny::GetFlag()
{
return gcFlag;
}
END_AS_NAMESPACE

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#ifndef SCRIPTANY_H
#define SCRIPTANY_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
class CScriptAny
{
public:
// Constructors
CScriptAny(asIScriptEngine *engine);
CScriptAny(void *ref, int refTypeId, asIScriptEngine *engine);
// Memory management
int AddRef() const;
int Release() const;
// Copy the stored value from another any object
CScriptAny &operator=(const CScriptAny&);
int CopyFrom(const CScriptAny *other);
// Store the value, either as variable type, integer number, or real number
void Store(void *ref, int refTypeId);
void Store(asINT64 &value);
void Store(double &value);
// Retrieve the stored value, either as variable type, integer number, or real number
bool Retrieve(void *ref, int refTypeId) const;
bool Retrieve(asINT64 &value) const;
bool Retrieve(double &value) const;
// Get the type id of the stored value
int GetTypeId() const;
// GC methods
int GetRefCount();
void SetFlag();
bool GetFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllHandles(asIScriptEngine *engine);
protected:
virtual ~CScriptAny();
void FreeObject();
mutable int refCount;
mutable bool gcFlag;
asIScriptEngine *engine;
// The structure for holding the values
struct valueStruct
{
union
{
asINT64 valueInt;
double valueFlt;
void *valueObj;
};
int typeId;
};
valueStruct value;
};
void RegisterScriptAny(asIScriptEngine *engine);
void RegisterScriptAny_Native(asIScriptEngine *engine);
void RegisterScriptAny_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#ifndef SCRIPTARRAY_H
#define SCRIPTARRAY_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
// Sometimes it may be desired to use the same method names as used by C++ STL.
// This may for example reduce time when converting code from script to C++ or
// back.
//
// 0 = off
// 1 = on
#ifndef AS_USE_STLNAMES
#define AS_USE_STLNAMES 0
#endif
// Some prefer to use property accessors to get/set the length of the array
// This option registers the accessors instead of the method length()
#ifndef AS_USE_ACCESSORS
#define AS_USE_ACCESSORS 0
#endif
BEGIN_AS_NAMESPACE
struct SArrayBuffer;
struct SArrayCache;
class CScriptArray
{
public:
// Set the memory functions that should be used by all CScriptArrays
static void SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc);
// Factory functions
static CScriptArray *Create(asITypeInfo *ot);
static CScriptArray *Create(asITypeInfo *ot, asUINT length);
static CScriptArray *Create(asITypeInfo *ot, asUINT length, void *defaultValue);
static CScriptArray *Create(asITypeInfo *ot, void *listBuffer);
// Memory management
void AddRef() const;
void Release() const;
// Type information
asITypeInfo *GetArrayObjectType() const;
int GetArrayTypeId() const;
int GetElementTypeId() const;
// Get the current size
asUINT GetSize() const;
// Returns true if the array is empty
bool IsEmpty() const;
// Pre-allocates memory for elements
void Reserve(asUINT maxElements);
// Resize the array
void Resize(asUINT numElements);
// Get a pointer to an element. Returns 0 if out of bounds
void *At(asUINT index);
const void *At(asUINT index) const;
// Set value of an element.
// The value arg should be a pointer to the value that will be copied to the element.
// Remember, if the array holds handles the value parameter should be the
// address of the handle. The refCount of the object will also be incremented
void SetValue(asUINT index, void *value);
// Copy the contents of one array to another (only if the types are the same)
CScriptArray &operator=(const CScriptArray&);
// Compare two arrays
bool operator==(const CScriptArray &) const;
// Array manipulation
void InsertAt(asUINT index, void *value);
void InsertAt(asUINT index, const CScriptArray &arr);
void InsertLast(void *value);
void RemoveAt(asUINT index);
void RemoveLast();
void RemoveRange(asUINT start, asUINT count);
void SortAsc();
void SortDesc();
void SortAsc(asUINT startAt, asUINT count);
void SortDesc(asUINT startAt, asUINT count);
void Sort(asUINT startAt, asUINT count, bool asc);
void Sort(asIScriptFunction *less, asUINT startAt, asUINT count);
void Reverse();
int Find(void *value) const;
int Find(asUINT startAt, void *value) const;
int FindByRef(void *ref) const;
int FindByRef(asUINT startAt, void *ref) const;
// Return the address of internal buffer for direct manipulation of elements
void *GetBuffer();
// GC methods
int GetRefCount();
void SetFlag();
bool GetFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllHandles(asIScriptEngine *engine);
protected:
mutable int refCount;
mutable bool gcFlag;
asITypeInfo *objType;
SArrayBuffer *buffer;
int elementSize;
int subTypeId;
// Constructors
CScriptArray(asITypeInfo *ot, void *initBuf); // Called from script when initialized with list
CScriptArray(asUINT length, asITypeInfo *ot);
CScriptArray(asUINT length, void *defVal, asITypeInfo *ot);
CScriptArray(const CScriptArray &other);
virtual ~CScriptArray();
bool Less(const void *a, const void *b, bool asc);
void *GetArrayItemPointer(int index);
void *GetDataPointer(void *buffer);
void Copy(void *dst, void *src);
void Swap(void *a, void *b);
void Precache();
bool CheckMaxSize(asUINT numElements);
void Resize(int delta, asUINT at);
void CreateBuffer(SArrayBuffer **buf, asUINT numElements);
void DeleteBuffer(SArrayBuffer *buf);
void CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src);
void Construct(SArrayBuffer *buf, asUINT start, asUINT end);
void Destruct(SArrayBuffer *buf, asUINT start, asUINT end);
bool Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const;
};
void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray);
END_AS_NAMESPACE
#endif

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#ifndef SCRIPTBUILDER_H
#define SCRIPTBUILDER_H
//---------------------------
// Compilation settings
//
// Set this flag to turn on/off metadata processing
// 0 = off
// 1 = on
#ifndef AS_PROCESS_METADATA
#define AS_PROCESS_METADATA 1
#endif
// TODO: Implement flags for turning on/off include directives and conditional programming
//---------------------------
// Declaration
//
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#if defined(_MSC_VER) && _MSC_VER <= 1200
// disable the annoying warnings on MSVC 6
#pragma warning (disable:4786)
#endif
#include <string>
#include <map>
#include <set>
#include <vector>
#include <string.h> // _strcmpi
BEGIN_AS_NAMESPACE
class CScriptBuilder;
// This callback will be called for each #include directive encountered by the
// builder. The callback should call the AddSectionFromFile or AddSectionFromMemory
// to add the included section to the script. If the include cannot be resolved
// then the function should return a negative value to abort the compilation.
typedef int (*INCLUDECALLBACK_t)(const char *include, const char *from, CScriptBuilder *builder, void *userParam);
// This callback will be called for each #pragma directive encountered by the builder.
// The application can interpret the pragmaText and decide what do to based on that.
// If the callback returns a negative value the builder will report an error and abort the compilation.
typedef int(*PRAGMACALLBACK_t)(const std::string &pragmaText, CScriptBuilder &builder, void *userParam);
// Helper class for loading and pre-processing script files to
// support include directives and metadata declarations
class CScriptBuilder
{
public:
CScriptBuilder();
// Start a new module
int StartNewModule(asIScriptEngine *engine, const char *moduleName);
// Load a script section from a file on disk
// Returns 1 if the file was included
// 0 if the file had already been included before
// <0 on error
int AddSectionFromFile(const char *filename);
// Load a script section from memory
// Returns 1 if the section was included
// 0 if a section with the same name had already been included before
// <0 on error
int AddSectionFromMemory(const char *sectionName,
const char *scriptCode,
unsigned int scriptLength = 0,
int lineOffset = 0);
// Build the added script sections
int BuildModule();
// Returns the engine
asIScriptEngine *GetEngine();
// Returns the current module
asIScriptModule *GetModule();
// Register the callback for resolving include directive
void SetIncludeCallback(INCLUDECALLBACK_t callback, void *userParam);
// Register the callback for resolving pragma directive
void SetPragmaCallback(PRAGMACALLBACK_t callback, void *userParam);
// Add a pre-processor define for conditional compilation
void DefineWord(const char *word);
// Enumerate included script sections
unsigned int GetSectionCount() const;
std::string GetSectionName(unsigned int idx) const;
#if AS_PROCESS_METADATA == 1
// Get metadata declared for classes, interfaces, and enums
std::vector<std::string> GetMetadataForType(int typeId);
// Get metadata declared for functions
std::vector<std::string> GetMetadataForFunc(asIScriptFunction *func);
// Get metadata declared for global variables
std::vector<std::string> GetMetadataForVar(int varIdx);
// Get metadata declared for class variables
std::vector<std::string> GetMetadataForTypeProperty(int typeId, int varIdx);
// Get metadata declared for class methods
std::vector<std::string> GetMetadataForTypeMethod(int typeId, asIScriptFunction *method);
#endif
protected:
void ClearAll();
int Build();
int ProcessScriptSection(const char *script, unsigned int length, const char *sectionname, int lineOffset);
int LoadScriptSection(const char *filename);
bool IncludeIfNotAlreadyIncluded(const char *filename);
int SkipStatement(int pos);
int ExcludeCode(int start);
void OverwriteCode(int start, int len);
asIScriptEngine *engine;
asIScriptModule *module;
std::string modifiedScript;
INCLUDECALLBACK_t includeCallback;
void *includeParam;
PRAGMACALLBACK_t pragmaCallback;
void *pragmaParam;
#if AS_PROCESS_METADATA == 1
int ExtractMetadata(int pos, std::vector<std::string> &outMetadata);
int ExtractDeclaration(int pos, std::string &outName, std::string &outDeclaration, int &outType);
enum METADATATYPE
{
MDT_TYPE = 1,
MDT_FUNC = 2,
MDT_VAR = 3,
MDT_VIRTPROP = 4,
MDT_FUNC_OR_VAR = 5
};
// Temporary structure for storing metadata and declaration
struct SMetadataDecl
{
SMetadataDecl(std::vector<std::string> m, std::string n, std::string d, int t, std::string c, std::string ns) : metadata(m), name(n), declaration(d), type(t), parentClass(c), nameSpace(ns) {}
std::vector<std::string> metadata;
std::string name;
std::string declaration;
int type;
std::string parentClass;
std::string nameSpace;
};
std::vector<SMetadataDecl> foundDeclarations;
std::string currentClass;
std::string currentNamespace;
// Storage of metadata for global declarations
std::map<int, std::vector<std::string> > typeMetadataMap;
std::map<int, std::vector<std::string> > funcMetadataMap;
std::map<int, std::vector<std::string> > varMetadataMap;
// Storage of metadata for class member declarations
struct SClassMetadata
{
SClassMetadata(const std::string& aName) : className(aName) {}
std::string className;
std::map<int, std::vector<std::string> > funcMetadataMap;
std::map<int, std::vector<std::string> > varMetadataMap;
};
std::map<int, SClassMetadata> classMetadataMap;
#endif
#ifdef _WIN32
// On Windows the filenames are case insensitive so the comparisons to
// avoid duplicate includes must also be case insensitive. True case insensitive
// is not easy as it must be language aware, but a simple implementation such
// as strcmpi should suffice in almost all cases.
//
// ref: http://www.gotw.ca/gotw/029.htm
// ref: https://msdn.microsoft.com/en-us/library/windows/desktop/dd317761(v=vs.85).aspx
// ref: http://site.icu-project.org/
// TODO: Strings by default are treated as UTF8 encoded. If the application choses to
// use a different encoding, the comparison algorithm should be adjusted as well
struct ci_less
{
bool operator()(const std::string &a, const std::string &b) const
{
return _stricmp(a.c_str(), b.c_str()) < 0;
}
};
std::set<std::string, ci_less> includedScripts;
#else
std::set<std::string> includedScripts;
#endif
std::set<std::string> definedWords;
};
END_AS_NAMESPACE
#endif

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#ifndef SCRIPTDICTIONARY_H
#define SCRIPTDICTIONARY_H
// The dictionary class relies on the script string object, thus the script
// string type must be registered with the engine before registering the
// dictionary type
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
// By default the CScriptDictionary use the std::string for the keys.
// If the application uses a custom string type, then this typedef
// can be changed accordingly.
#include <string>
typedef std::string dictKey_t;
// Forward declare CScriptDictValue so we can typedef the internal map type
BEGIN_AS_NAMESPACE
class CScriptDictValue;
END_AS_NAMESPACE
// C++11 introduced the std::unordered_map which is a hash map which is
// is generally more performatic for lookups than the std::map which is a
// binary tree.
// TODO: memory: The map allocator should use the asAllocMem and asFreeMem
#if AS_CAN_USE_CPP11
#include <unordered_map>
typedef std::unordered_map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
#else
#include <map>
typedef std::map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
#endif
#ifdef _MSC_VER
// Turn off annoying warnings about truncated symbol names
#pragma warning (disable:4786)
#endif
// Sometimes it may be desired to use the same method names as used by C++ STL.
// This may for example reduce time when converting code from script to C++ or
// back.
//
// 0 = off
// 1 = on
#ifndef AS_USE_STLNAMES
#define AS_USE_STLNAMES 0
#endif
BEGIN_AS_NAMESPACE
class CScriptArray;
class CScriptDictionary;
class CScriptDictValue
{
public:
// This class must not be declared as local variable in C++, because it needs
// to receive the script engine pointer in all operations. The engine pointer
// is not kept as member in order to keep the size down
CScriptDictValue();
CScriptDictValue(asIScriptEngine *engine, void *value, int typeId);
// Destructor must not be called without first calling FreeValue, otherwise a memory leak will occur
~CScriptDictValue();
// Replace the stored value
void Set(asIScriptEngine *engine, void *value, int typeId);
void Set(asIScriptEngine *engine, const asINT64 &value);
void Set(asIScriptEngine *engine, const double &value);
void Set(asIScriptEngine *engine, CScriptDictValue &value);
// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
bool Get(asIScriptEngine *engine, void *value, int typeId) const;
bool Get(asIScriptEngine *engine, asINT64 &value) const;
bool Get(asIScriptEngine *engine, double &value) const;
// Returns the address of the stored value for inspection
const void *GetAddressOfValue() const;
// Returns the type id of the stored value
int GetTypeId() const;
// Free the stored value
void FreeValue(asIScriptEngine *engine);
// GC callback
void EnumReferences(asIScriptEngine *engine);
protected:
friend class CScriptDictionary;
union
{
asINT64 m_valueInt;
double m_valueFlt;
void *m_valueObj;
};
int m_typeId;
};
class CScriptDictionary
{
public:
// Factory functions
static CScriptDictionary *Create(asIScriptEngine *engine);
// Called from the script to instantiate a dictionary from an initialization list
static CScriptDictionary *Create(asBYTE *buffer);
// Reference counting
void AddRef() const;
void Release() const;
// Reassign the dictionary
CScriptDictionary &operator =(const CScriptDictionary &other);
// Sets a key/value pair
void Set(const dictKey_t &key, void *value, int typeId);
void Set(const dictKey_t &key, const asINT64 &value);
void Set(const dictKey_t &key, const double &value);
// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
bool Get(const dictKey_t &key, void *value, int typeId) const;
bool Get(const dictKey_t &key, asINT64 &value) const;
bool Get(const dictKey_t &key, double &value) const;
// Index accessors. If the dictionary is not const it inserts the value if it doesn't already exist
// If the dictionary is const then a script exception is set if it doesn't exist and a null pointer is returned
CScriptDictValue *operator[](const dictKey_t &key);
const CScriptDictValue *operator[](const dictKey_t &key) const;
// Returns the type id of the stored value, or negative if it doesn't exist
int GetTypeId(const dictKey_t &key) const;
// Returns true if the key is set
bool Exists(const dictKey_t &key) const;
// Returns true if there are no key/value pairs in the dictionary
bool IsEmpty() const;
// Returns the number of key/value pairs in the dictionary
asUINT GetSize() const;
// Deletes the key
bool Delete(const dictKey_t &key);
// Deletes all keys
void DeleteAll();
// Get an array of all keys
CScriptArray *GetKeys() const;
// STL style iterator
class CIterator
{
public:
void operator++(); // Pre-increment
void operator++(int); // Post-increment
// This is needed to support C++11 range-for
CIterator &operator*();
bool operator==(const CIterator &other) const;
bool operator!=(const CIterator &other) const;
// Accessors
const dictKey_t &GetKey() const;
int GetTypeId() const;
bool GetValue(asINT64 &value) const;
bool GetValue(double &value) const;
bool GetValue(void *value, int typeId) const;
const void * GetAddressOfValue() const;
protected:
friend class CScriptDictionary;
CIterator();
CIterator(const CScriptDictionary &dict,
dictMap_t::const_iterator it);
CIterator &operator=(const CIterator &) {return *this;} // Not used
dictMap_t::const_iterator m_it;
const CScriptDictionary &m_dict;
};
CIterator begin() const;
CIterator end() const;
CIterator find(const dictKey_t &key) const;
// Garbage collections behaviours
int GetRefCount();
void SetGCFlag();
bool GetGCFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllReferences(asIScriptEngine *engine);
protected:
// Since the dictionary uses the asAllocMem and asFreeMem functions to allocate memory
// the constructors are made protected so that the application cannot allocate it
// manually in a different way
CScriptDictionary(asIScriptEngine *engine);
CScriptDictionary(asBYTE *buffer);
// We don't want anyone to call the destructor directly, it should be called through the Release method
virtual ~CScriptDictionary();
// Cache the object types needed
void Init(asIScriptEngine *engine);
// Our properties
asIScriptEngine *engine;
mutable int refCount;
mutable bool gcFlag;
dictMap_t dict;
};
// This function will determine the configuration of the engine
// and use one of the two functions below to register the dictionary object
void RegisterScriptDictionary(asIScriptEngine *engine);
// Call this function to register the math functions
// using native calling conventions
void RegisterScriptDictionary_Native(asIScriptEngine *engine);
// Use this one instead if native calling conventions
// are not supported on the target platform
void RegisterScriptDictionary_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include "scriptfile.h"
#include <new>
#include <assert.h>
#include <string>
#include <string.h>
#include <stdio.h>
#ifdef _WIN32_WCE
#include <windows.h> // For GetModuleFileName
#ifdef GetObject
#undef GetObject
#endif
#endif
using namespace std;
BEGIN_AS_NAMESPACE
CScriptFile *ScriptFile_Factory()
{
return new CScriptFile();
}
void ScriptFile_Factory_Generic(asIScriptGeneric *gen)
{
*(CScriptFile**)gen->GetAddressOfReturnLocation() = ScriptFile_Factory();
}
void ScriptFile_AddRef_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
file->AddRef();
}
void ScriptFile_Release_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
file->Release();
}
void ScriptFile_Open_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
std::string *f = (std::string*)gen->GetArgAddress(0);
std::string *m = (std::string*)gen->GetArgAddress(1);
int r = file->Open(*f, *m);
gen->SetReturnDWord(r);
}
void ScriptFile_Close_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
int r = file->Close();
gen->SetReturnDWord(r);
}
void ScriptFile_GetSize_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
int r = file->GetSize();
gen->SetReturnDWord(r);
}
void ScriptFile_ReadString_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
int len = gen->GetArgDWord(0);
string str = file->ReadString(len);
gen->SetReturnObject(&str);
}
void ScriptFile_ReadLine_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
std::string str = file->ReadLine();
gen->SetReturnObject(&str);
}
void ScriptFile_ReadInt_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
asUINT bytes = *(asUINT*)gen->GetAddressOfArg(0);
*(asINT64*)gen->GetAddressOfReturnLocation() = file->ReadInt(bytes);
}
void ScriptFile_ReadUInt_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
asUINT bytes = *(asUINT*)gen->GetAddressOfArg(0);
*(asQWORD*)gen->GetAddressOfReturnLocation() = file->ReadUInt(bytes);
}
void ScriptFile_ReadFloat_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
*(float*)gen->GetAddressOfReturnLocation() = file->ReadFloat();
}
void ScriptFile_ReadDouble_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
*(double*)gen->GetAddressOfReturnLocation() = file->ReadDouble();
}
void ScriptFile_WriteString_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
std::string *str = (std::string*)gen->GetArgAddress(0);
gen->SetReturnDWord(file->WriteString(*str));
}
void ScriptFile_WriteInt_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
asINT64 val = *(asINT64*)gen->GetAddressOfArg(0);
asUINT bytes = *(asUINT*)gen->GetAddressOfArg(1);
*(int*)gen->GetAddressOfReturnLocation() = file->WriteInt(val, bytes);
}
void ScriptFile_WriteUInt_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
asQWORD val = *(asQWORD*)gen->GetAddressOfArg(0);
asUINT bytes = *(asUINT*)gen->GetAddressOfArg(1);
*(int*)gen->GetAddressOfReturnLocation() = file->WriteUInt(val, bytes);
}
void ScriptFile_WriteFloat_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
float val = *(float*)gen->GetAddressOfArg(0);
*(int*)gen->GetAddressOfReturnLocation() = file->WriteFloat(val);
}
void ScriptFile_WriteDouble_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
double val = *(double*)gen->GetAddressOfArg(0);
*(int*)gen->GetAddressOfReturnLocation() = file->WriteDouble(val);
}
void ScriptFile_IsEOF_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
bool r = file->IsEOF();
gen->SetReturnByte(r);
}
void ScriptFile_GetPos_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
gen->SetReturnDWord(file->GetPos());
}
void ScriptFile_SetPos_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
int pos = (int)gen->GetArgDWord(0);
gen->SetReturnDWord(file->SetPos(pos));
}
void ScriptFile_MovePos_Generic(asIScriptGeneric *gen)
{
CScriptFile *file = (CScriptFile*)gen->GetObject();
int delta = (int)gen->GetArgDWord(0);
gen->SetReturnDWord(file->MovePos(delta));
}
void RegisterScriptFile_Native(asIScriptEngine *engine)
{
int r;
r = engine->RegisterObjectType("file", 0, asOBJ_REF); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("file", asBEHAVE_FACTORY, "file @f()", asFUNCTION(ScriptFile_Factory), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("file", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptFile,AddRef), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("file", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptFile,Release), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int open(const string &in, const string &in)", asMETHOD(CScriptFile,Open), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int close()", asMETHOD(CScriptFile,Close), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int getSize() const", asMETHOD(CScriptFile,GetSize), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "bool isEndOfFile() const", asMETHOD(CScriptFile,IsEOF), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "string readString(uint)", asMETHOD(CScriptFile,ReadString), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "string readLine()", asMETHOD(CScriptFile,ReadLine), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int64 readInt(uint)", asMETHOD(CScriptFile,ReadInt), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "uint64 readUInt(uint)", asMETHOD(CScriptFile,ReadUInt), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "float readFloat()", asMETHOD(CScriptFile,ReadFloat), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "double readDouble()", asMETHOD(CScriptFile,ReadDouble), asCALL_THISCALL); assert( r >= 0 );
#if AS_WRITE_OPS == 1
r = engine->RegisterObjectMethod("file", "int writeString(const string &in)", asMETHOD(CScriptFile,WriteString), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeInt(int64, uint)", asMETHOD(CScriptFile,WriteInt), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeUInt(uint64, uint)", asMETHOD(CScriptFile,WriteUInt), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeFloat(float)", asMETHOD(CScriptFile,WriteFloat), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeDouble(double)", asMETHOD(CScriptFile,WriteDouble), asCALL_THISCALL); assert( r >= 0 );
#endif
r = engine->RegisterObjectMethod("file", "int getPos() const", asMETHOD(CScriptFile,GetPos), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int setPos(int)", asMETHOD(CScriptFile,SetPos), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int movePos(int)", asMETHOD(CScriptFile,MovePos), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectProperty("file", "bool mostSignificantByteFirst", asOFFSET(CScriptFile, mostSignificantByteFirst)); assert( r >= 0 );
}
void RegisterScriptFile_Generic(asIScriptEngine *engine)
{
int r;
r = engine->RegisterObjectType("file", 0, asOBJ_REF); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("file", asBEHAVE_FACTORY, "file @f()", asFUNCTION(ScriptFile_Factory_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("file", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptFile_AddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("file", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptFile_Release_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int open(const string &in, const string &in)", asFUNCTION(ScriptFile_Open_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int close()", asFUNCTION(ScriptFile_Close_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int getSize() const", asFUNCTION(ScriptFile_GetSize_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "bool isEndOfFile() const", asFUNCTION(ScriptFile_IsEOF_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "string readString(uint)", asFUNCTION(ScriptFile_ReadString_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "string readLine()", asFUNCTION(ScriptFile_ReadLine_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int64 readInt(uint)", asFUNCTION(ScriptFile_ReadInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "uint64 readUInt(uint)", asFUNCTION(ScriptFile_ReadUInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "float readFloat()", asFUNCTION(ScriptFile_ReadFloat_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "double readDouble()", asFUNCTION(ScriptFile_ReadDouble_Generic), asCALL_GENERIC); assert( r >= 0 );
#if AS_WRITE_OPS == 1
r = engine->RegisterObjectMethod("file", "int writeString(const string &in)", asFUNCTION(ScriptFile_WriteString_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeInt(int64, uint)", asFUNCTION(ScriptFile_WriteInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeUInt(uint64, uint)", asFUNCTION(ScriptFile_WriteUInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeFloat(float)", asFUNCTION(ScriptFile_WriteFloat_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int writeDouble(double)", asFUNCTION(ScriptFile_WriteDouble_Generic), asCALL_GENERIC); assert( r >= 0 );
#endif
r = engine->RegisterObjectMethod("file", "int getPos() const", asFUNCTION(ScriptFile_GetPos_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int setPos(int)", asFUNCTION(ScriptFile_SetPos_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("file", "int movePos(int)", asFUNCTION(ScriptFile_MovePos_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectProperty("file", "bool mostSignificantByteFirst", asOFFSET(CScriptFile, mostSignificantByteFirst)); assert( r >= 0 );
}
void RegisterScriptFile(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptFile_Generic(engine);
else
RegisterScriptFile_Native(engine);
}
CScriptFile::CScriptFile()
{
refCount = 1;
file = 0;
mostSignificantByteFirst = false;
}
CScriptFile::~CScriptFile()
{
Close();
}
void CScriptFile::AddRef() const
{
asAtomicInc(refCount);
}
void CScriptFile::Release() const
{
if( asAtomicDec(refCount) == 0 )
delete this;
}
int CScriptFile::Open(const std::string &filename, const std::string &mode)
{
// Close the previously opened file handle
if( file )
Close();
std::string myFilename = filename;
// Validate the mode
string m;
#if AS_WRITE_OPS == 1
if( mode != "r" && mode != "w" && mode != "a" )
#else
if( mode != "r" )
#endif
return -1;
else
m = mode;
#ifdef _WIN32_WCE
// no relative pathing on CE
char buf[MAX_PATH];
static TCHAR apppath[MAX_PATH] = TEXT("");
if (!apppath[0])
{
GetModuleFileName(NULL, apppath, MAX_PATH);
int appLen = _tcslen(apppath);
while (appLen > 1)
{
if (apppath[appLen-1] == TEXT('\\'))
break;
appLen--;
}
// Terminate the string after the trailing backslash
apppath[appLen] = TEXT('\0');
}
#ifdef _UNICODE
wcstombs(buf, apppath, wcslen(apppath)+1);
#else
memcpy(buf, apppath, strlen(apppath));
#endif
myFilename = buf + myFilename;
#endif
// By default windows translates "\r\n" to "\n", but we want to read the file as-is.
m += "b";
// Open the file
#if _MSC_VER >= 1400 && !defined(__S3E__)
// MSVC 8.0 / 2005 introduced new functions
// Marmalade doesn't use these, even though it uses the MSVC compiler
fopen_s(&file, myFilename.c_str(), m.c_str());
#else
file = fopen(myFilename.c_str(), m.c_str());
#endif
if( file == 0 )
return -1;
return 0;
}
int CScriptFile::Close()
{
if( file == 0 )
return -1;
fclose(file);
file = 0;
return 0;
}
int CScriptFile::GetSize() const
{
if( file == 0 )
return -1;
int pos = ftell(file);
fseek(file, 0, SEEK_END);
int size = ftell(file);
fseek(file, pos, SEEK_SET);
return size;
}
int CScriptFile::GetPos() const
{
if( file == 0 )
return -1;
return ftell(file);
}
int CScriptFile::SetPos(int pos)
{
if( file == 0 )
return -1;
int r = fseek(file, pos, SEEK_SET);
// Return -1 on error
return r ? -1 : 0;
}
int CScriptFile::MovePos(int delta)
{
if( file == 0 )
return -1;
int r = fseek(file, delta, SEEK_CUR);
// Return -1 on error
return r ? -1 : 0;
}
string CScriptFile::ReadString(unsigned int length)
{
if( file == 0 )
return "";
// Read the string
string str;
str.resize(length);
int size = (int)fread(&str[0], 1, length, file);
str.resize(size);
return str;
}
string CScriptFile::ReadLine()
{
if( file == 0 )
return "";
// Read until the first new-line character
string str;
char buf[256];
do
{
// Get the current position so we can determine how many characters were read
int start = ftell(file);
// Set the last byte to something different that 0, so that we can check if the buffer was filled up
buf[255] = 1;
// Read the line (or first 255 characters, which ever comes first)
char *r = fgets(buf, 256, file);
if( r == 0 ) break;
// Get the position after the read
int end = ftell(file);
// Add the read characters to the output buffer
str.append(buf, end-start);
}
while( !feof(file) && buf[255] == 0 && buf[254] != '\n' );
return str;
}
asINT64 CScriptFile::ReadInt(asUINT bytes)
{
if( file == 0 )
return 0;
if( bytes > 8 ) bytes = 8;
if( bytes == 0 ) return 0;
unsigned char buf[8];
size_t r = fread(buf, bytes, 1, file);
if( r == 0 ) return 0;
asINT64 val = 0;
if( mostSignificantByteFirst )
{
unsigned int n = 0;
for( ; n < bytes; n++ )
val |= asQWORD(buf[n]) << ((bytes-n-1)*8);
// Check the most significant byte to determine if the rest
// of the qword must be filled to give a negative value
if( buf[0] & 0x80 )
for( ; n < 8; n++ )
val |= asQWORD(0xFF) << (n*8);
}
else
{
unsigned int n = 0;
for( ; n < bytes; n++ )
val |= asQWORD(buf[n]) << (n*8);
// Check the most significant byte to determine if the rest
// of the qword must be filled to give a negative value
if( buf[bytes-1] & 0x80 )
for( ; n < 8; n++ )
val |= asQWORD(0xFF) << (n*8);
}
return val;
}
asQWORD CScriptFile::ReadUInt(asUINT bytes)
{
if( file == 0 )
return 0;
if( bytes > 8 ) bytes = 8;
if( bytes == 0 ) return 0;
unsigned char buf[8];
size_t r = fread(buf, bytes, 1, file);
if( r == 0 ) return 0;
asQWORD val = 0;
if( mostSignificantByteFirst )
{
unsigned int n = 0;
for( ; n < bytes; n++ )
val |= asQWORD(buf[n]) << ((bytes-n-1)*8);
}
else
{
unsigned int n = 0;
for( ; n < bytes; n++ )
val |= asQWORD(buf[n]) << (n*8);
}
return val;
}
float CScriptFile::ReadFloat()
{
if( file == 0 )
return 0;
unsigned char buf[4];
size_t r = fread(buf, 4, 1, file);
if( r == 0 ) return 0;
asUINT val = 0;
if( mostSignificantByteFirst )
{
unsigned int n = 0;
for( ; n < 4; n++ )
val |= asUINT(buf[n]) << ((3-n)*8);
}
else
{
unsigned int n = 0;
for( ; n < 4; n++ )
val |= asUINT(buf[n]) << (n*8);
}
return *reinterpret_cast<float*>(&val);
}
double CScriptFile::ReadDouble()
{
if( file == 0 )
return 0;
unsigned char buf[8];
size_t r = fread(buf, 8, 1, file);
if( r == 0 ) return 0;
asQWORD val = 0;
if( mostSignificantByteFirst )
{
unsigned int n = 0;
for( ; n < 8; n++ )
val |= asQWORD(buf[n]) << ((7-n)*8);
}
else
{
unsigned int n = 0;
for( ; n < 8; n++ )
val |= asQWORD(buf[n]) << (n*8);
}
return *reinterpret_cast<double*>(&val);
}
bool CScriptFile::IsEOF() const
{
if( file == 0 )
return true;
return feof(file) ? true : false;
}
#if AS_WRITE_OPS == 1
int CScriptFile::WriteString(const std::string &str)
{
if( file == 0 )
return -1;
// Write the entire string
size_t r = fwrite(&str[0], 1, str.length(), file);
return int(r);
}
int CScriptFile::WriteInt(asINT64 val, asUINT bytes)
{
if( file == 0 )
return 0;
unsigned char buf[8];
if( mostSignificantByteFirst )
{
for( unsigned int n = 0; n < bytes; n++ )
buf[n] = (val >> ((bytes-n-1)*8)) & 0xFF;
}
else
{
for( unsigned int n = 0; n < bytes; n++ )
buf[n] = (val >> (n*8)) & 0xFF;
}
size_t r = fwrite(&buf, bytes, 1, file);
return int(r);
}
int CScriptFile::WriteUInt(asQWORD val, asUINT bytes)
{
if( file == 0 )
return 0;
unsigned char buf[8];
if( mostSignificantByteFirst )
{
for( unsigned int n = 0; n < bytes; n++ )
buf[n] = (val >> ((bytes-n-1)*8)) & 0xFF;
}
else
{
for( unsigned int n = 0; n < bytes; n++ )
buf[n] = (val >> (n*8)) & 0xFF;
}
size_t r = fwrite(&buf, bytes, 1, file);
return int(r);
}
int CScriptFile::WriteFloat(float f)
{
if( file == 0 )
return 0;
unsigned char buf[4];
asUINT val = *reinterpret_cast<asUINT*>(&f);
if( mostSignificantByteFirst )
{
for( unsigned int n = 0; n < 4; n++ )
buf[n] = (val >> ((3-n)*4)) & 0xFF;
}
else
{
for( unsigned int n = 0; n < 4; n++ )
buf[n] = (val >> (n*8)) & 0xFF;
}
size_t r = fwrite(&buf, 4, 1, file);
return int(r);
}
int CScriptFile::WriteDouble(double d)
{
if( file == 0 )
return 0;
unsigned char buf[8];
asQWORD val = *reinterpret_cast<asQWORD*>(&d);
if( mostSignificantByteFirst )
{
for( unsigned int n = 0; n < 8; n++ )
buf[n] = (val >> ((7-n)*8)) & 0xFF;
}
else
{
for( unsigned int n = 0; n < 8; n++ )
buf[n] = (val >> (n*8)) & 0xFF;
}
size_t r = fwrite(&buf, 8, 1, file);
return int(r);
}
#endif
END_AS_NAMESPACE

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//
// CScriptFile
//
// This class encapsulates a FILE pointer in a reference counted class for
// use within AngelScript.
//
#ifndef SCRIPTFILE_H
#define SCRIPTFILE_H
//---------------------------
// Compilation settings
//
// Set this flag to turn on/off write support
// 0 = off
// 1 = on
#ifndef AS_WRITE_OPS
#define AS_WRITE_OPS 1
#endif
//---------------------------
// Declaration
//
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#include <string>
#include <stdio.h>
BEGIN_AS_NAMESPACE
class CScriptFile
{
public:
CScriptFile();
void AddRef() const;
void Release() const;
// TODO: Implement the "r+", "w+" and "a+" modes
// mode = "r" -> open the file for reading
// "w" -> open the file for writing (overwrites existing file)
// "a" -> open the file for appending
int Open(const std::string &filename, const std::string &mode);
int Close();
int GetSize() const;
bool IsEOF() const;
// Reading
std::string ReadString(unsigned int length);
std::string ReadLine();
asINT64 ReadInt(asUINT bytes);
asQWORD ReadUInt(asUINT bytes);
float ReadFloat();
double ReadDouble();
// Writing
int WriteString(const std::string &str);
int WriteInt(asINT64 v, asUINT bytes);
int WriteUInt(asQWORD v, asUINT bytes);
int WriteFloat(float v);
int WriteDouble(double v);
// Cursor
int GetPos() const;
int SetPos(int pos);
int MovePos(int delta);
// Big-endian = most significant byte first
bool mostSignificantByteFirst;
protected:
~CScriptFile();
mutable int refCount;
FILE *file;
};
// This function will determine the configuration of the engine
// and use one of the two functions below to register the file type
void RegisterScriptFile(asIScriptEngine *engine);
// Call this function to register the file type
// using native calling conventions
void RegisterScriptFile_Native(asIScriptEngine *engine);
// Use this one instead if native calling conventions
// are not supported on the target platform
void RegisterScriptFile_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include "scriptfilesystem.h"
#include "../autowrapper/aswrappedcall.h"
#include <string.h> // strstr()
#if defined(_WIN32)
#include <direct.h> // _getcwd
#include <Windows.h> // FindFirstFile, GetFileAttributes
#undef DeleteFile
#undef CopyFile
#else
#include <unistd.h> // getcwd
#include <dirent.h> // opendir, readdir, closedir
#include <sys/stat.h> // stat
#endif
#include <assert.h> // assert
using namespace std;
BEGIN_AS_NAMESPACE
// TODO: The file system should have a way to allow the application to define in
// which sub directories it is allowed to make changes and/or read
CScriptFileSystem *ScriptFileSystem_Factory()
{
return new CScriptFileSystem();
}
void RegisterScriptFileSystem_Native(asIScriptEngine *engine)
{
int r;
assert( engine->GetTypeInfoByName("string") );
assert( engine->GetTypeInfoByDecl("array<string>") );
assert( engine->GetTypeInfoByName("datetime") );
r = engine->RegisterObjectType("filesystem", 0, asOBJ_REF); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("filesystem", asBEHAVE_FACTORY, "filesystem @f()", asFUNCTION(ScriptFileSystem_Factory), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("filesystem", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptFileSystem,AddRef), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("filesystem", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptFileSystem,Release), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "bool changeCurrentPath(const string &in)", asMETHOD(CScriptFileSystem, ChangeCurrentPath), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "string getCurrentPath() const", asMETHOD(CScriptFileSystem, GetCurrentPath), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "array<string> @getDirs() const", asMETHOD(CScriptFileSystem, GetDirs), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "array<string> @getFiles() const", asMETHOD(CScriptFileSystem, GetFiles), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "bool isDir(const string &in) const", asMETHOD(CScriptFileSystem, IsDir), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "bool isLink(const string &in) const", asMETHOD(CScriptFileSystem, IsLink), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int64 getSize(const string &in) const", asMETHOD(CScriptFileSystem, GetSize), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int makeDir(const string &in)", asMETHOD(CScriptFileSystem, MakeDir), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int removeDir(const string &in)", asMETHOD(CScriptFileSystem, RemoveDir), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int deleteFile(const string &in)", asMETHOD(CScriptFileSystem, DeleteFile), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int copyFile(const string &in, const string &in)", asMETHOD(CScriptFileSystem, CopyFile), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int move(const string &in, const string &in)", asMETHOD(CScriptFileSystem, Move), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "datetime getCreateDateTime(const string &in) const", asMETHOD(CScriptFileSystem, GetCreateDateTime), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "datetime getModifyDateTime(const string &in) const", asMETHOD(CScriptFileSystem, GetModifyDateTime), asCALL_THISCALL); assert(r >= 0);
}
void RegisterScriptFileSystem_Generic(asIScriptEngine *engine)
{
int r;
assert( engine->GetTypeInfoByName("string") );
assert( engine->GetTypeInfoByDecl("array<string>") );
assert( engine->GetTypeInfoByName("datetime") );
r = engine->RegisterObjectType("filesystem", 0, asOBJ_REF); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("filesystem", asBEHAVE_FACTORY, "filesystem @f()", WRAP_FN(ScriptFileSystem_Factory), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("filesystem", asBEHAVE_ADDREF, "void f()", WRAP_MFN(CScriptFileSystem,AddRef), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("filesystem", asBEHAVE_RELEASE, "void f()", WRAP_MFN(CScriptFileSystem,Release), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "bool changeCurrentPath(const string &in)", WRAP_MFN(CScriptFileSystem, ChangeCurrentPath), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "string getCurrentPath() const", WRAP_MFN(CScriptFileSystem, GetCurrentPath), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "array<string> @getDirs() const", WRAP_MFN(CScriptFileSystem, GetDirs), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "array<string> @getFiles() const", WRAP_MFN(CScriptFileSystem, GetFiles), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "bool isDir(const string &in) const", WRAP_MFN(CScriptFileSystem, IsDir), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("filesystem", "bool isLink(const string &in) const", WRAP_MFN(CScriptFileSystem, IsLink), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int64 getSize(const string &in) const", WRAP_MFN(CScriptFileSystem, GetSize), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int makeDir(const string &in)", WRAP_MFN(CScriptFileSystem, MakeDir), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int removeDir(const string &in)", WRAP_MFN(CScriptFileSystem, RemoveDir), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int deleteFile(const string &in)", WRAP_MFN(CScriptFileSystem, DeleteFile), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int copyFile(const string &in, const string &in)", WRAP_MFN(CScriptFileSystem, CopyFile), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "int move(const string &in, const string &in)", WRAP_MFN(CScriptFileSystem, Move), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "datetime getCreateDateTime(const string &in) const", WRAP_MFN(CScriptFileSystem, GetCreateDateTime), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("filesystem", "datetime getModifyDateTime(const string &in) const", WRAP_MFN(CScriptFileSystem, GetModifyDateTime), asCALL_GENERIC); assert(r >= 0);
}
void RegisterScriptFileSystem(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptFileSystem_Generic(engine);
else
RegisterScriptFileSystem_Native(engine);
}
CScriptFileSystem::CScriptFileSystem()
{
refCount = 1;
// Gets the application's current working directory as the starting point
// TODO: Replace backslash with slash to keep a unified naming convention
char buffer[1000];
#if defined(_WIN32)
currentPath = _getcwd(buffer, 1000);
#else
currentPath = getcwd(buffer, 1000);
#endif
}
CScriptFileSystem::~CScriptFileSystem()
{
}
void CScriptFileSystem::AddRef() const
{
asAtomicInc(refCount);
}
void CScriptFileSystem::Release() const
{
if( asAtomicDec(refCount) == 0 )
delete this;
}
CScriptArray *CScriptFileSystem::GetFiles() const
{
// Obtain a pointer to the engine
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
// TODO: This should only be done once
// TODO: This assumes that CScriptArray was already registered
asITypeInfo *arrayType = engine->GetTypeInfoByDecl("array<string>");
// Create the array object
CScriptArray *array = CScriptArray::Create(arrayType);
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
string searchPattern = currentPath + "/*";
MultiByteToWideChar(CP_UTF8, 0, searchPattern.c_str(), -1, bufUTF16, 10000);
WIN32_FIND_DATAW ffd;
HANDLE hFind = FindFirstFileW(bufUTF16, &ffd);
if( INVALID_HANDLE_VALUE == hFind )
return array;
do
{
// Skip directories
if( (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) )
continue;
// Convert the file name back to UTF8
char bufUTF8[10000];
WideCharToMultiByte(CP_UTF8, 0, ffd.cFileName, -1, bufUTF8, 10000, 0, 0);
// Add the file to the array
array->Resize(array->GetSize()+1);
((string*)(array->At(array->GetSize()-1)))->assign(bufUTF8);
}
while( FindNextFileW(hFind, &ffd) != 0 );
FindClose(hFind);
#else
dirent *ent = 0;
DIR *dir = opendir(currentPath.c_str());
while( (ent = readdir(dir)) != NULL )
{
const string filename = ent->d_name;
// Skip . and ..
if( filename[0] == '.' )
continue;
// Skip sub directories
const string fullname = currentPath + "/" + filename;
struct stat st;
if( stat(fullname.c_str(), &st) == -1 )
continue;
if( (st.st_mode & S_IFDIR) != 0 )
continue;
// Add the file to the array
array->Resize(array->GetSize()+1);
((string*)(array->At(array->GetSize()-1)))->assign(filename);
}
closedir(dir);
#endif
return array;
}
CScriptArray *CScriptFileSystem::GetDirs() const
{
// Obtain a pointer to the engine
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
// TODO: This should only be done once
// TODO: This assumes that CScriptArray was already registered
asITypeInfo *arrayType = engine->GetTypeInfoByDecl("array<string>");
// Create the array object
CScriptArray *array = CScriptArray::Create(arrayType);
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
string searchPattern = currentPath + "/*";
MultiByteToWideChar(CP_UTF8, 0, searchPattern.c_str(), -1, bufUTF16, 10000);
WIN32_FIND_DATAW ffd;
HANDLE hFind = FindFirstFileW(bufUTF16, &ffd);
if( INVALID_HANDLE_VALUE == hFind )
return array;
do
{
// Skip files
if( !(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) )
continue;
// Convert the file name back to UTF8
char bufUTF8[10000];
WideCharToMultiByte(CP_UTF8, 0, ffd.cFileName, -1, bufUTF8, 10000, 0, 0);
if( strcmp(bufUTF8, ".") == 0 || strcmp(bufUTF8, "..") == 0 )
continue;
// Add the dir to the array
array->Resize(array->GetSize()+1);
((string*)(array->At(array->GetSize()-1)))->assign(bufUTF8);
}
while( FindNextFileW(hFind, &ffd) != 0 );
FindClose(hFind);
#else
dirent *ent = 0;
DIR *dir = opendir(currentPath.c_str());
while( (ent = readdir(dir)) != NULL )
{
const string filename = ent->d_name;
// Skip . and ..
if( filename[0] == '.' )
continue;
// Skip files
const string fullname = currentPath + "/" + filename;
struct stat st;
if( stat(fullname.c_str(), &st) == -1 )
continue;
if( (st.st_mode & S_IFDIR) == 0 )
continue;
// Add the dir to the array
array->Resize(array->GetSize()+1);
((string*)(array->At(array->GetSize()-1)))->assign(filename);
}
closedir(dir);
#endif
return array;
}
// Doesn't change anything if the new path is not valid
bool CScriptFileSystem::ChangeCurrentPath(const string &path)
{
string newPath;
if( path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0 )
newPath = path;
else
newPath = currentPath + "/" + path;
// TODO: Resolve internal /./ and /../
// TODO: Replace backslash with slash to keep a unified naming convention
// Remove trailing slashes from the path
while(newPath.length() && (newPath[newPath.length()-1] == '/' || newPath[newPath.length()-1] == '\\') )
newPath.resize(newPath.length()-1);
if (!IsDir(newPath))
return false;
currentPath = newPath;
return true;
}
bool CScriptFileSystem::IsDir(const string &path) const
{
string search;
if( path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0 )
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Check if the path exists and is a directory
DWORD attrib = GetFileAttributesW(bufUTF16);
if( attrib == INVALID_FILE_ATTRIBUTES ||
!(attrib & FILE_ATTRIBUTE_DIRECTORY) )
return false;
#else
// Check if the path exists and is a directory
struct stat st;
if( stat(search.c_str(), &st) == -1 )
return false;
if( (st.st_mode & S_IFDIR) == 0 )
return false;
#endif
return true;
}
bool CScriptFileSystem::IsLink(const string &path) const
{
string search;
if (path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0)
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Check if the path exists and is a link
DWORD attrib = GetFileAttributesW(bufUTF16);
if (attrib == INVALID_FILE_ATTRIBUTES ||
!(attrib & FILE_ATTRIBUTE_REPARSE_POINT))
return false;
#else
// Check if the path exists and is a link
struct stat st;
if (stat(search.c_str(), &st) == -1)
return false;
if ((st.st_mode & S_IFLNK) == 0)
return false;
#endif
return true;
}
asINT64 CScriptFileSystem::GetSize(const string &path) const
{
string search;
if (path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0)
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Get the size of the file
LARGE_INTEGER largeInt;
HANDLE file = CreateFileW(bufUTF16, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
BOOL success = GetFileSizeEx(file, &largeInt);
CloseHandle(file);
if( !success )
return -1;
return asINT64(largeInt.QuadPart);
#else
// Get the size of the file
struct stat st;
if (stat(search.c_str(), &st) == -1)
return -1;
return asINT64(st.st_size);
#endif
}
// TODO: Should be able to return different codes for
// - directory exists
// - path not found
// - access denied
// TODO: Should be able to define the permissions for the directory
// TODO: Should support recursively creating directories
int CScriptFileSystem::MakeDir(const string &path)
{
string search;
if (path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0)
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Create the directory
BOOL success = CreateDirectoryW(bufUTF16, 0);
return success ? 0 : -1;
#else
// Create the directory
int failure = mkdir(search.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
return !failure ? 0 : -1;
#endif
}
// TODO: Should be able to return different codes for
// - directory doesn't exist
// - directory is not empty
// - access denied
// TODO: Should have an option to remove the directory and all content recursively
int CScriptFileSystem::RemoveDir(const string &path)
{
string search;
if (path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0)
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Remove the directory
BOOL success = RemoveDirectoryW(bufUTF16);
return success ? 0 : -1;
#else
// Remove the directory
int failure = rmdir(search.c_str());
return !failure ? 0 : -1;
#endif
}
int CScriptFileSystem::DeleteFile(const string &path)
{
string search;
if (path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0)
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Remove the file
BOOL success = DeleteFileW(bufUTF16);
return success ? 0 : -1;
#else
// Remove the file
int failure = unlink(search.c_str());
return !failure ? 0 : -1;
#endif
}
int CScriptFileSystem::CopyFile(const string &source, const string &target)
{
string search1;
if (source.find(":") != string::npos || source.find("/") == 0 || source.find("\\") == 0)
search1 = source;
else
search1 = currentPath + "/" + source;
string search2;
if (target.find(":") != string::npos || target.find("/") == 0 || target.find("\\") == 0)
search2 = target;
else
search2 = currentPath + "/" + target;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16_1[10000];
MultiByteToWideChar(CP_UTF8, 0, search1.c_str(), -1, bufUTF16_1, 10000);
wchar_t bufUTF16_2[10000];
MultiByteToWideChar(CP_UTF8, 0, search2.c_str(), -1, bufUTF16_2, 10000);
// Copy the file
BOOL success = CopyFileW(bufUTF16_1, bufUTF16_2, TRUE);
return success ? 0 : -1;
#else
// Copy the file manually as there is no posix function for this
bool failure = false;
FILE *src = 0, *tgt = 0;
src = fopen(search1.c_str(), "r");
if (src == 0) failure = true;
if( !failure ) tgt = fopen(search2.c_str(), "w");
if (tgt == 0) failure = true;
char buf[1024];
size_t n;
while (!failure && (n = fread(buf, sizeof(char), sizeof(buf), src)) > 0)
{
if (fwrite(buf, sizeof(char), n, tgt) != n)
failure = true;
}
if (src) fclose(src);
if (tgt) fclose(tgt);
return !failure ? 0 : -1;
#endif
}
int CScriptFileSystem::Move(const string &source, const string &target)
{
string search1;
if (source.find(":") != string::npos || source.find("/") == 0 || source.find("\\") == 0)
search1 = source;
else
search1 = currentPath + "/" + source;
string search2;
if (target.find(":") != string::npos || target.find("/") == 0 || target.find("\\") == 0)
search2 = target;
else
search2 = currentPath + "/" + target;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16_1[10000];
MultiByteToWideChar(CP_UTF8, 0, search1.c_str(), -1, bufUTF16_1, 10000);
wchar_t bufUTF16_2[10000];
MultiByteToWideChar(CP_UTF8, 0, search2.c_str(), -1, bufUTF16_2, 10000);
// Move the file or directory
BOOL success = MoveFileW(bufUTF16_1, bufUTF16_2);
return success ? 0 : -1;
#else
// Move the file or directory
int failure = rename(search1.c_str(), search2.c_str());
return !failure ? 0 : -1;
#endif
}
string CScriptFileSystem::GetCurrentPath() const
{
return currentPath;
}
CDateTime CScriptFileSystem::GetCreateDateTime(const string &path) const
{
string search;
if (path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0)
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Get the create date/time of the file
FILETIME createTm;
HANDLE file = CreateFileW(bufUTF16, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
BOOL success = GetFileTime(file, &createTm, 0, 0);
CloseHandle(file);
if( !success )
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Failed to get file creation date/time");
return CDateTime();
}
SYSTEMTIME tm;
FileTimeToSystemTime(&createTm, &tm);
return CDateTime(tm.wYear, tm.wMonth, tm.wDay, tm.wHour, tm.wMinute, tm.wSecond);
#else
// Get the create date/time of the file
struct stat st;
if (stat(search.c_str(), &st) == -1)
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Failed to get file creation date/time");
return CDateTime();
}
tm *t = localtime(&st.st_ctime);
return CDateTime(t->tm_year + 1900, t->tm_mon + 1, t->tm_mday, t->tm_hour, t->tm_min, t->tm_sec);
#endif
}
CDateTime CScriptFileSystem::GetModifyDateTime(const string &path) const
{
string search;
if (path.find(":") != string::npos || path.find("/") == 0 || path.find("\\") == 0)
search = path;
else
search = currentPath + "/" + path;
#if defined(_WIN32)
// Windows uses UTF16 so it is necessary to convert the string
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, search.c_str(), -1, bufUTF16, 10000);
// Get the last modify date/time of the file
FILETIME modifyTm;
HANDLE file = CreateFileW(bufUTF16, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
BOOL success = GetFileTime(file, 0, 0, &modifyTm);
CloseHandle(file);
if( !success )
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Failed to get file modify date/time");
return CDateTime();
}
SYSTEMTIME tm;
FileTimeToSystemTime(&modifyTm, &tm);
return CDateTime(tm.wYear, tm.wMonth, tm.wDay, tm.wHour, tm.wMinute, tm.wSecond);
#else
// Get the last modify date/time of the file
struct stat st;
if (stat(search.c_str(), &st) == -1)
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Failed to get file modify date/time");
return CDateTime();
}
tm *t = localtime(&st.st_mtime);
return CDateTime(t->tm_year + 1900, t->tm_mon + 1, t->tm_mday, t->tm_hour, t->tm_min, t->tm_sec);
#endif
}
END_AS_NAMESPACE

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#ifndef AS_SCRIPTFILESYSTEM_H
#define AS_SCRIPTFILESYSTEM_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#include <string>
#include <stdio.h>
#include "../scriptarray/scriptarray.h"
#include "../datetime/datetime.h"
BEGIN_AS_NAMESPACE
class CScriptFileSystem
{
public:
CScriptFileSystem();
void AddRef() const;
void Release() const;
// Sets the current path that should be used in other calls when using relative paths
// It can use relative paths too, so moving up a directory is used by passing in ".."
bool ChangeCurrentPath(const std::string &path);
std::string GetCurrentPath() const;
// Returns true if the path is a directory. Input can be either a full path or a relative path.
// This method does not return the dirs '.' and '..'
bool IsDir(const std::string &path) const;
// Returns true if the path is a link. Input can be either a full path or a relative path
bool IsLink(const std::string &path) const;
// Returns the size of file. Input can be either a full path or a relative path
asINT64 GetSize(const std::string &path) const;
// Returns a list of the files in the current path
CScriptArray *GetFiles() const;
// Returns a list of the directories in the current path
CScriptArray *GetDirs() const;
// Creates a new directory. Returns 0 on success
int MakeDir(const std::string &path);
// Removes a directory. Will only remove the directory if it is empty. Returns 0 on success
int RemoveDir(const std::string &path);
// Deletes a file. Returns 0 on success
int DeleteFile(const std::string &path);
// Copies a file. Returns 0 on success
int CopyFile(const std::string &source, const std::string &target);
// Moves or renames a file or directory. Returns 0 on success
int Move(const std::string &source, const std::string &target);
// Gets the date and time of the file/dir creation
CDateTime GetCreateDateTime(const std::string &path) const;
// Gets the date and time of the file/dir modification
CDateTime GetModifyDateTime(const std::string &path) const;
protected:
~CScriptFileSystem();
mutable int refCount;
std::string currentPath;
};
void RegisterScriptFileSystem(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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@ -0,0 +1,807 @@
#include <new>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <stdio.h> // sprintf
#include "scriptgrid.h"
using namespace std;
BEGIN_AS_NAMESPACE
// Set the default memory routines
// Use the angelscript engine's memory routines by default
static asALLOCFUNC_t userAlloc = asAllocMem;
static asFREEFUNC_t userFree = asFreeMem;
// Allows the application to set which memory routines should be used by the array object
void CScriptGrid::SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc)
{
userAlloc = allocFunc;
userFree = freeFunc;
}
static void RegisterScriptGrid_Native(asIScriptEngine *engine);
struct SGridBuffer
{
asDWORD width;
asDWORD height;
asBYTE data[1];
};
CScriptGrid *CScriptGrid::Create(asITypeInfo *ti)
{
return CScriptGrid::Create(ti, 0, 0);
}
CScriptGrid *CScriptGrid::Create(asITypeInfo *ti, asUINT w, asUINT h)
{
// Allocate the memory
void *mem = userAlloc(sizeof(CScriptGrid));
if( mem == 0 )
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Out of memory");
return 0;
}
// Initialize the object
CScriptGrid *a = new(mem) CScriptGrid(w, h, ti);
return a;
}
CScriptGrid *CScriptGrid::Create(asITypeInfo *ti, void *initList)
{
// Allocate the memory
void *mem = userAlloc(sizeof(CScriptGrid));
if( mem == 0 )
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Out of memory");
return 0;
}
// Initialize the object
CScriptGrid *a = new(mem) CScriptGrid(ti, initList);
return a;
}
CScriptGrid *CScriptGrid::Create(asITypeInfo *ti, asUINT w, asUINT h, void *defVal)
{
// Allocate the memory
void *mem = userAlloc(sizeof(CScriptGrid));
if( mem == 0 )
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Out of memory");
return 0;
}
// Initialize the object
CScriptGrid *a = new(mem) CScriptGrid(w, h, defVal, ti);
return a;
}
// This optional callback is called when the template type is first used by the compiler.
// It allows the application to validate if the template can be instantiated for the requested
// subtype at compile time, instead of at runtime. The output argument dontGarbageCollect
// allow the callback to tell the engine if the template instance type shouldn't be garbage collected,
// i.e. no asOBJ_GC flag.
static bool ScriptGridTemplateCallback(asITypeInfo *ti, bool &dontGarbageCollect)
{
// Make sure the subtype can be instantiated with a default factory/constructor,
// otherwise we won't be able to instantiate the elements.
int typeId = ti->GetSubTypeId();
if( typeId == asTYPEID_VOID )
return false;
if( (typeId & asTYPEID_MASK_OBJECT) && !(typeId & asTYPEID_OBJHANDLE) )
{
asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
asDWORD flags = subtype->GetFlags();
if( (flags & asOBJ_VALUE) && !(flags & asOBJ_POD) )
{
// Verify that there is a default constructor
bool found = false;
for( asUINT n = 0; n < subtype->GetBehaviourCount(); n++ )
{
asEBehaviours beh;
asIScriptFunction *func = subtype->GetBehaviourByIndex(n, &beh);
if( beh != asBEHAVE_CONSTRUCT ) continue;
if( func->GetParamCount() == 0 )
{
// Found the default constructor
found = true;
break;
}
}
if( !found )
{
// There is no default constructor
ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default constructor");
return false;
}
}
else if( (flags & asOBJ_REF) )
{
bool found = false;
// If value assignment for ref type has been disabled then the array
// can be created if the type has a default factory function
if( !ti->GetEngine()->GetEngineProperty(asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE) )
{
// Verify that there is a default factory
for( asUINT n = 0; n < subtype->GetFactoryCount(); n++ )
{
asIScriptFunction *func = subtype->GetFactoryByIndex(n);
if( func->GetParamCount() == 0 )
{
// Found the default factory
found = true;
break;
}
}
}
if( !found )
{
// No default factory
ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default factory");
return false;
}
}
// If the object type is not garbage collected then the array also doesn't need to be
if( !(flags & asOBJ_GC) )
dontGarbageCollect = true;
}
else if( !(typeId & asTYPEID_OBJHANDLE) )
{
// Arrays with primitives cannot form circular references,
// thus there is no need to garbage collect them
dontGarbageCollect = true;
}
else
{
assert( typeId & asTYPEID_OBJHANDLE );
// It is not necessary to set the array as garbage collected for all handle types.
// If it is possible to determine that the handle cannot refer to an object type
// that can potentially form a circular reference with the array then it is not
// necessary to make the array garbage collected.
asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
asDWORD flags = subtype->GetFlags();
if( !(flags & asOBJ_GC) )
{
if( (flags & asOBJ_SCRIPT_OBJECT) )
{
// Even if a script class is by itself not garbage collected, it is possible
// that classes that derive from it may be, so it is not possible to know
// that no circular reference can occur.
if( (flags & asOBJ_NOINHERIT) )
{
// A script class declared as final cannot be inherited from, thus
// we can be certain that the object cannot be garbage collected.
dontGarbageCollect = true;
}
}
else
{
// For application registered classes we assume the application knows
// what it is doing and don't mark the array as garbage collected unless
// the type is also garbage collected.
dontGarbageCollect = true;
}
}
}
// The type is ok
return true;
}
// Registers the template array type
void RegisterScriptGrid(asIScriptEngine *engine)
{
// TODO: Implement the generic calling convention
RegisterScriptGrid_Native(engine);
}
static void RegisterScriptGrid_Native(asIScriptEngine *engine)
{
int r;
// Register the grid type as a template
r = engine->RegisterObjectType("grid<class T>", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE); assert( r >= 0 );
// Register a callback for validating the subtype before it is used
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptGridTemplateCallback), asCALL_CDECL); assert( r >= 0 );
// Templates receive the object type as the first parameter. To the script writer this is hidden
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_FACTORY, "grid<T>@ f(int&in)", asFUNCTIONPR(CScriptGrid::Create, (asITypeInfo*), CScriptGrid*), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_FACTORY, "grid<T>@ f(int&in, uint, uint)", asFUNCTIONPR(CScriptGrid::Create, (asITypeInfo*, asUINT, asUINT), CScriptGrid*), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_FACTORY, "grid<T>@ f(int&in, uint, uint, const T &in)", asFUNCTIONPR(CScriptGrid::Create, (asITypeInfo*, asUINT, asUINT, void *), CScriptGrid*), asCALL_CDECL); assert( r >= 0 );
// Register the factory that will be used for initialization lists
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_LIST_FACTORY, "grid<T>@ f(int&in type, int&in list) {repeat {repeat_same T}}", asFUNCTIONPR(CScriptGrid::Create, (asITypeInfo*, void*), CScriptGrid*), asCALL_CDECL); assert( r >= 0 );
// The memory management methods
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptGrid,AddRef), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptGrid,Release), asCALL_THISCALL); assert( r >= 0 );
// The index operator returns the template subtype
r = engine->RegisterObjectMethod("grid<T>", "T &opIndex(uint, uint)", asMETHODPR(CScriptGrid, At, (asUINT, asUINT), void*), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("grid<T>", "const T &opIndex(uint, uint) const", asMETHODPR(CScriptGrid, At, (asUINT, asUINT) const, const void*), asCALL_THISCALL); assert( r >= 0 );
// Other methods
r = engine->RegisterObjectMethod("grid<T>", "void resize(uint width, uint height)", asMETHODPR(CScriptGrid, Resize, (asUINT, asUINT), void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("grid<T>", "uint width() const", asMETHOD(CScriptGrid, GetWidth), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("grid<T>", "uint height() const", asMETHOD(CScriptGrid, GetHeight), asCALL_THISCALL); assert( r >= 0 );
// Register GC behaviours in case the array needs to be garbage collected
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptGrid, GetRefCount), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptGrid, SetFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptGrid, GetFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptGrid, EnumReferences), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("grid<T>", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptGrid, ReleaseAllHandles), asCALL_THISCALL); assert( r >= 0 );
}
CScriptGrid::CScriptGrid(asITypeInfo *ti, void *buf)
{
refCount = 1;
gcFlag = false;
objType = ti;
objType->AddRef();
buffer = 0;
subTypeId = objType->GetSubTypeId();
asIScriptEngine *engine = ti->GetEngine();
// Determine element size
if( subTypeId & asTYPEID_MASK_OBJECT )
elementSize = sizeof(asPWORD);
else
elementSize = engine->GetSizeOfPrimitiveType(subTypeId);
// Determine the initial size from the buffer
asUINT height = *(asUINT*)buf;
asUINT width = height ? *(asUINT*)((char*)(buf)+4) : 0;
// Make sure the grid size isn't too large for us to handle
if( !CheckMaxSize(width, height) )
{
// Don't continue with the initialization
return;
}
// Skip the height value at the start of the buffer
buf = (asUINT*)(buf)+1;
// Copy the values of the grid elements from the buffer
if( (ti->GetSubTypeId() & asTYPEID_MASK_OBJECT) == 0 )
{
CreateBuffer(&buffer, width, height);
// Copy the values of the primitive type into the internal buffer
for( asUINT y = 0; y < height; y++ )
{
// Skip the length value at the start of each row
buf = (asUINT*)(buf)+1;
// Copy the line
if( width > 0 )
memcpy(At(0,y), buf, width*elementSize);
// Move to next line
buf = (char*)(buf) + width*elementSize;
// Align to 4 byte boundary
if( asPWORD(buf) & 0x3 )
buf = (char*)(buf) + 4 - (asPWORD(buf) & 0x3);
}
}
else if( ti->GetSubTypeId() & asTYPEID_OBJHANDLE )
{
CreateBuffer(&buffer, width, height);
// Copy the handles into the internal buffer
for( asUINT y = 0; y < height; y++ )
{
// Skip the length value at the start of each row
buf = (asUINT*)(buf)+1;
// Copy the line
if( width > 0 )
memcpy(At(0,y), buf, width*elementSize);
// With object handles it is safe to clear the memory in the received buffer
// instead of increasing the ref count. It will save time both by avoiding the
// call the increase ref, and also relieve the engine from having to release
// its references too
memset(buf, 0, width*elementSize);
// Move to next line
buf = (char*)(buf) + width*elementSize;
// Align to 4 byte boundary
if( asPWORD(buf) & 0x3 )
buf = (char*)(buf) + 4 - (asPWORD(buf) & 0x3);
}
}
else if( ti->GetSubType()->GetFlags() & asOBJ_REF )
{
// Only allocate the buffer, but not the objects
subTypeId |= asTYPEID_OBJHANDLE;
CreateBuffer(&buffer, width, height);
subTypeId &= ~asTYPEID_OBJHANDLE;
// Copy the handles into the internal buffer
for( asUINT y = 0; y < height; y++ )
{
// Skip the length value at the start of each row
buf = (asUINT*)(buf)+1;
// Copy the line
if( width > 0 )
memcpy(At(0,y), buf, width*elementSize);
// With object handles it is safe to clear the memory in the received buffer
// instead of increasing the ref count. It will save time both by avoiding the
// call the increase ref, and also relieve the engine from having to release
// its references too
memset(buf, 0, width*elementSize);
// Move to next line
buf = (char*)(buf) + width*elementSize;
// Align to 4 byte boundary
if( asPWORD(buf) & 0x3 )
buf = (char*)(buf) + 4 - (asPWORD(buf) & 0x3);
}
}
else
{
// TODO: Optimize by calling the copy constructor of the object instead of
// constructing with the default constructor and then assigning the value
// TODO: With C++11 ideally we should be calling the move constructor, instead
// of the copy constructor as the engine will just discard the objects in the
// buffer afterwards.
CreateBuffer(&buffer, width, height);
// For value types we need to call the opAssign for each individual object
asITypeInfo *subType = ti->GetSubType();
asUINT subTypeSize = subType->GetSize();
for( asUINT y = 0;y < height; y++ )
{
// Skip the length value at the start of each row
buf = (asUINT*)(buf)+1;
// Call opAssign for each of the objects on the row
for( asUINT x = 0; x < width; x++ )
{
void *obj = At(x,y);
asBYTE *srcObj = (asBYTE*)(buf) + x*subTypeSize;
engine->AssignScriptObject(obj, srcObj, subType);
}
// Move to next line
buf = (char*)(buf) + width*subTypeSize;
// Align to 4 byte boundary
if( asPWORD(buf) & 0x3 )
buf = (char*)(buf) + 4 - (asPWORD(buf) & 0x3);
}
}
// Notify the GC of the successful creation
if( objType->GetFlags() & asOBJ_GC )
objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
}
CScriptGrid::CScriptGrid(asUINT width, asUINT height, asITypeInfo *ti)
{
refCount = 1;
gcFlag = false;
objType = ti;
objType->AddRef();
buffer = 0;
subTypeId = objType->GetSubTypeId();
// Determine element size
if( subTypeId & asTYPEID_MASK_OBJECT )
elementSize = sizeof(asPWORD);
else
elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
// Make sure the array size isn't too large for us to handle
if( !CheckMaxSize(width, height) )
{
// Don't continue with the initialization
return;
}
CreateBuffer(&buffer, width, height);
// Notify the GC of the successful creation
if( objType->GetFlags() & asOBJ_GC )
objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
}
void CScriptGrid::Resize(asUINT width, asUINT height)
{
// Make sure the size isn't too large for us to handle
if( !CheckMaxSize(width, height) )
return;
// Create a new buffer
SGridBuffer *tmpBuffer = 0;
CreateBuffer(&tmpBuffer, width, height);
if( tmpBuffer == 0 )
return;
if( buffer )
{
// Copy the existing values to the new buffer
asUINT w = width > buffer->width ? buffer->width : width;
asUINT h = height > buffer->height ? buffer->height : height;
for( asUINT y = 0; y < h; y++ )
for( asUINT x = 0; x < w; x++ )
SetValue(tmpBuffer, x, y, At(buffer, x, y));
// Replace the internal buffer
DeleteBuffer(buffer);
}
buffer = tmpBuffer;
}
CScriptGrid::CScriptGrid(asUINT width, asUINT height, void *defVal, asITypeInfo *ti)
{
refCount = 1;
gcFlag = false;
objType = ti;
objType->AddRef();
buffer = 0;
subTypeId = objType->GetSubTypeId();
// Determine element size
if( subTypeId & asTYPEID_MASK_OBJECT )
elementSize = sizeof(asPWORD);
else
elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
// Make sure the array size isn't too large for us to handle
if( !CheckMaxSize(width, height) )
{
// Don't continue with the initialization
return;
}
CreateBuffer(&buffer, width, height);
// Notify the GC of the successful creation
if( objType->GetFlags() & asOBJ_GC )
objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
// Initialize the elements with the default value
for( asUINT y = 0; y < GetHeight(); y++ )
for( asUINT x = 0; x < GetWidth(); x++ )
SetValue(x, y, defVal);
}
void CScriptGrid::SetValue(asUINT x, asUINT y, void *value)
{
SetValue(buffer, x, y, value);
}
void CScriptGrid::SetValue(SGridBuffer *buf, asUINT x, asUINT y, void *value)
{
// At() will take care of the out-of-bounds checking, though
// if called from the application then nothing will be done
void *ptr = At(buf, x, y);
if( ptr == 0 ) return;
if( (subTypeId & ~asTYPEID_MASK_SEQNBR) && !(subTypeId & asTYPEID_OBJHANDLE) )
objType->GetEngine()->AssignScriptObject(ptr, value, objType->GetSubType());
else if( subTypeId & asTYPEID_OBJHANDLE )
{
void *tmp = *(void**)ptr;
*(void**)ptr = *(void**)value;
objType->GetEngine()->AddRefScriptObject(*(void**)value, objType->GetSubType());
if( tmp )
objType->GetEngine()->ReleaseScriptObject(tmp, objType->GetSubType());
}
else if( subTypeId == asTYPEID_BOOL ||
subTypeId == asTYPEID_INT8 ||
subTypeId == asTYPEID_UINT8 )
*(char*)ptr = *(char*)value;
else if( subTypeId == asTYPEID_INT16 ||
subTypeId == asTYPEID_UINT16 )
*(short*)ptr = *(short*)value;
else if( subTypeId == asTYPEID_INT32 ||
subTypeId == asTYPEID_UINT32 ||
subTypeId == asTYPEID_FLOAT ||
subTypeId > asTYPEID_DOUBLE ) // enums have a type id larger than doubles
*(int*)ptr = *(int*)value;
else if( subTypeId == asTYPEID_INT64 ||
subTypeId == asTYPEID_UINT64 ||
subTypeId == asTYPEID_DOUBLE )
*(double*)ptr = *(double*)value;
}
CScriptGrid::~CScriptGrid()
{
if( buffer )
{
DeleteBuffer(buffer);
buffer = 0;
}
if( objType ) objType->Release();
}
asUINT CScriptGrid::GetWidth() const
{
if( buffer )
return buffer->width;
return 0;
}
asUINT CScriptGrid::GetHeight() const
{
if( buffer )
return buffer->height;
return 0;
}
// internal
bool CScriptGrid::CheckMaxSize(asUINT width, asUINT height)
{
// This code makes sure the size of the buffer that is allocated
// for the array doesn't overflow and becomes smaller than requested
asUINT maxSize = 0xFFFFFFFFul - sizeof(SGridBuffer) + 1;
if( elementSize > 0 )
maxSize /= elementSize;
asINT64 numElements = width * height;
if( (numElements >> 32) || numElements > maxSize )
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Too large grid size");
return false;
}
// OK
return true;
}
asITypeInfo *CScriptGrid::GetGridObjectType() const
{
return objType;
}
int CScriptGrid::GetGridTypeId() const
{
return objType->GetTypeId();
}
int CScriptGrid::GetElementTypeId() const
{
return subTypeId;
}
void *CScriptGrid::At(asUINT x, asUINT y)
{
return At(buffer, x, y);
}
// Return a pointer to the array element. Returns 0 if the index is out of bounds
void *CScriptGrid::At(SGridBuffer *buf, asUINT x, asUINT y)
{
if( buf == 0 || x >= buf->width || y >= buf->height )
{
// If this is called from a script we raise a script exception
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Index out of bounds");
return 0;
}
asUINT index = x+y*buf->width;
if( (subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE) )
return *(void**)(buf->data + elementSize*index);
else
return buf->data + elementSize*index;
}
const void *CScriptGrid::At(asUINT x, asUINT y) const
{
return const_cast<CScriptGrid*>(this)->At(const_cast<SGridBuffer*>(buffer), x, y);
}
// internal
void CScriptGrid::CreateBuffer(SGridBuffer **buf, asUINT w, asUINT h)
{
asUINT numElements = w * h;
*buf = reinterpret_cast<SGridBuffer*>(userAlloc(sizeof(SGridBuffer)-1+elementSize*numElements));
if( *buf )
{
(*buf)->width = w;
(*buf)->height = h;
Construct(*buf);
}
else
{
// Oops, out of memory
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Out of memory");
}
}
// internal
void CScriptGrid::DeleteBuffer(SGridBuffer *buf)
{
assert( buf );
Destruct(buf);
// Free the buffer
userFree(buf);
}
// internal
void CScriptGrid::Construct(SGridBuffer *buf)
{
assert( buf );
if( subTypeId & asTYPEID_OBJHANDLE )
{
// Set all object handles to null
void *d = (void*)(buf->data);
memset(d, 0, (buf->width*buf->height)*sizeof(void*));
}
else if( subTypeId & asTYPEID_MASK_OBJECT )
{
void **max = (void**)(buf->data + (buf->width*buf->height) * sizeof(void*));
void **d = (void**)(buf->data);
asIScriptEngine *engine = objType->GetEngine();
asITypeInfo *subType = objType->GetSubType();
for( ; d < max; d++ )
{
*d = (void*)engine->CreateScriptObject(subType);
if( *d == 0 )
{
// Set the remaining entries to null so the destructor
// won't attempt to destroy invalid objects later
memset(d, 0, sizeof(void*)*(max-d));
// There is no need to set an exception on the context,
// as CreateScriptObject has already done that
return;
}
}
}
}
// internal
void CScriptGrid::Destruct(SGridBuffer *buf)
{
assert( buf );
if( subTypeId & asTYPEID_MASK_OBJECT )
{
asIScriptEngine *engine = objType->GetEngine();
void **max = (void**)(buf->data + (buf->width*buf->height) * sizeof(void*));
void **d = (void**)(buf->data);
for( ; d < max; d++ )
{
if( *d )
engine->ReleaseScriptObject(*d, objType->GetSubType());
}
}
}
// GC behaviour
void CScriptGrid::EnumReferences(asIScriptEngine *engine)
{
if( buffer == 0 ) return;
// If the grid is holding handles, then we need to notify the GC of them
if (subTypeId & asTYPEID_MASK_OBJECT)
{
asUINT numElements = buffer->width * buffer->height;
void **d = (void**)buffer->data;
asITypeInfo *subType = engine->GetTypeInfoById(subTypeId);
if ((subType->GetFlags() & asOBJ_REF))
{
// For reference types we need to notify the GC of each instance
for (asUINT n = 0; n < numElements; n++)
{
if (d[n])
engine->GCEnumCallback(d[n]);
}
}
else if ((subType->GetFlags() & asOBJ_VALUE) && (subType->GetFlags() & asOBJ_GC))
{
// For value types we need to forward the enum callback
// to the object so it can decide what to do
for (asUINT n = 0; n < numElements; n++)
{
if (d[n])
engine->ForwardGCEnumReferences(d[n], subType);
}
}
}
}
// GC behaviour
void CScriptGrid::ReleaseAllHandles(asIScriptEngine*)
{
if( buffer == 0 ) return;
DeleteBuffer(buffer);
buffer = 0;
}
void CScriptGrid::AddRef() const
{
// Clear the GC flag then increase the counter
gcFlag = false;
asAtomicInc(refCount);
}
void CScriptGrid::Release() const
{
// Clearing the GC flag then descrease the counter
gcFlag = false;
if( asAtomicDec(refCount) == 0 )
{
// When reaching 0 no more references to this instance
// exists and the object should be destroyed
this->~CScriptGrid();
userFree(const_cast<CScriptGrid*>(this));
}
}
// GC behaviour
int CScriptGrid::GetRefCount()
{
return refCount;
}
// GC behaviour
void CScriptGrid::SetFlag()
{
gcFlag = true;
}
// GC behaviour
bool CScriptGrid::GetFlag()
{
return gcFlag;
}
END_AS_NAMESPACE

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#ifndef SCRIPTGRID_H
#define SCRIPTGRID_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
struct SGridBuffer;
class CScriptGrid
{
public:
// Set the memory functions that should be used by all CScriptGrids
static void SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc);
// Factory functions
static CScriptGrid *Create(asITypeInfo *ot);
static CScriptGrid *Create(asITypeInfo *ot, asUINT width, asUINT height);
static CScriptGrid *Create(asITypeInfo *ot, asUINT width, asUINT height, void *defaultValue);
static CScriptGrid *Create(asITypeInfo *ot, void *listBuffer);
// Memory management
void AddRef() const;
void Release() const;
// Type information
asITypeInfo *GetGridObjectType() const;
int GetGridTypeId() const;
int GetElementTypeId() const;
// Size
asUINT GetWidth() const;
asUINT GetHeight() const;
void Resize(asUINT width, asUINT height);
// Get a pointer to an element. Returns 0 if out of bounds
void *At(asUINT x, asUINT y);
const void *At(asUINT x, asUINT y) const;
// Set value of an element
// Remember, if the grid holds handles the value parameter should be the
// address of the handle. The refCount of the object will also be incremented
void SetValue(asUINT x, asUINT y, void *value);
// GC methods
int GetRefCount();
void SetFlag();
bool GetFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllHandles(asIScriptEngine *engine);
protected:
mutable int refCount;
mutable bool gcFlag;
asITypeInfo *objType;
SGridBuffer *buffer;
int elementSize;
int subTypeId;
// Constructors
CScriptGrid(asITypeInfo *ot, void *initBuf); // Called from script when initialized with list
CScriptGrid(asUINT w, asUINT h, asITypeInfo *ot);
CScriptGrid(asUINT w, asUINT h, void *defVal, asITypeInfo *ot);
virtual ~CScriptGrid();
bool CheckMaxSize(asUINT x, asUINT y);
void CreateBuffer(SGridBuffer **buf, asUINT w, asUINT h);
void DeleteBuffer(SGridBuffer *buf);
void Construct(SGridBuffer *buf);
void Destruct(SGridBuffer *buf);
void SetValue(SGridBuffer *buf, asUINT x, asUINT y, void *value);
void *At(SGridBuffer *buf, asUINT x, asUINT y);
};
void RegisterScriptGrid(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include "scripthandle.h"
#include <new>
#include <assert.h>
#include <string.h>
BEGIN_AS_NAMESPACE
static void Construct(CScriptHandle *self) { new(self) CScriptHandle(); }
static void Construct(CScriptHandle *self, const CScriptHandle &o) { new(self) CScriptHandle(o); }
// This one is not static because it needs to be friend with the CScriptHandle class
void Construct(CScriptHandle *self, void *ref, int typeId) { new(self) CScriptHandle(ref, typeId); }
static void Destruct(CScriptHandle *self) { self->~CScriptHandle(); }
CScriptHandle::CScriptHandle()
{
m_ref = 0;
m_type = 0;
}
CScriptHandle::CScriptHandle(const CScriptHandle &other)
{
m_ref = other.m_ref;
m_type = other.m_type;
AddRefHandle();
}
CScriptHandle::CScriptHandle(void *ref, asITypeInfo *type)
{
m_ref = ref;
m_type = type;
AddRefHandle();
}
// This constructor shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle::CScriptHandle(void *ref, int typeId)
{
m_ref = 0;
m_type = 0;
Assign(ref, typeId);
}
CScriptHandle::~CScriptHandle()
{
ReleaseHandle();
}
void CScriptHandle::ReleaseHandle()
{
if( m_ref && m_type )
{
asIScriptEngine *engine = m_type->GetEngine();
engine->ReleaseScriptObject(m_ref, m_type);
engine->Release();
m_ref = 0;
m_type = 0;
}
}
void CScriptHandle::AddRefHandle()
{
if( m_ref && m_type )
{
asIScriptEngine *engine = m_type->GetEngine();
engine->AddRefScriptObject(m_ref, m_type);
// Hold on to the engine so it isn't destroyed while
// a reference to a script object is still held
engine->AddRef();
}
}
CScriptHandle &CScriptHandle::operator =(const CScriptHandle &other)
{
Set(other.m_ref, other.m_type);
return *this;
}
void CScriptHandle::Set(void *ref, asITypeInfo *type)
{
if( m_ref == ref ) return;
ReleaseHandle();
m_ref = ref;
m_type = type;
AddRefHandle();
}
void *CScriptHandle::GetRef()
{
return m_ref;
}
asITypeInfo *CScriptHandle::GetType() const
{
return m_type;
}
int CScriptHandle::GetTypeId() const
{
if( m_type == 0 ) return 0;
return m_type->GetTypeId() | asTYPEID_OBJHANDLE;
}
// This method shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle &CScriptHandle::Assign(void *ref, int typeId)
{
// When receiving a null handle we just clear our memory
if( typeId == 0 )
{
Set(0, 0);
return *this;
}
// Dereference received handles to get the object
if( typeId & asTYPEID_OBJHANDLE )
{
// Store the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// Get the object type
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
asITypeInfo *type = engine->GetTypeInfoById(typeId);
// If the argument is another CScriptHandle, we should copy the content instead
if( type && strcmp(type->GetName(), "ref") == 0 )
{
CScriptHandle *r = (CScriptHandle*)ref;
ref = r->m_ref;
type = r->m_type;
}
Set(ref, type);
return *this;
}
bool CScriptHandle::operator==(const CScriptHandle &o) const
{
if( m_ref == o.m_ref &&
m_type == o.m_type )
return true;
// TODO: If type is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
return false;
}
bool CScriptHandle::operator!=(const CScriptHandle &o) const
{
return !(*this == o);
}
bool CScriptHandle::Equals(void *ref, int typeId) const
{
// Null handles are received as reference to a null handle
if( typeId == 0 )
ref = 0;
// Dereference handles to get the object
if( typeId & asTYPEID_OBJHANDLE )
{
// Compare the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
if( ref == m_ref ) return true;
return false;
}
// AngelScript: used as '@obj = cast<obj>(ref);'
void CScriptHandle::Cast(void **outRef, int typeId)
{
// If we hold a null handle, then just return null
if( m_type == 0 )
{
*outRef = 0;
return;
}
// It is expected that the outRef is always a handle
assert( typeId & asTYPEID_OBJHANDLE );
// Compare the type id of the actual object
typeId &= ~asTYPEID_OBJHANDLE;
asIScriptEngine *engine = m_type->GetEngine();
asITypeInfo *type = engine->GetTypeInfoById(typeId);
*outRef = 0;
// RefCastObject will increment the refCount of the returned object if successful
engine->RefCastObject(m_ref, m_type, type, outRef);
}
void CScriptHandle::EnumReferences(asIScriptEngine *inEngine)
{
// If we're holding a reference, we'll notify the garbage collector of it
if (m_ref)
inEngine->GCEnumCallback(m_ref);
// The object type itself is also garbage collected
if( m_type)
inEngine->GCEnumCallback(m_type);
}
void CScriptHandle::ReleaseReferences(asIScriptEngine * /*inEngine*/)
{
// Simply clear the content to release the references
Set(0, 0);
}
void RegisterScriptHandle_Native(asIScriptEngine *engine)
{
int r;
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to automatically determine the flags that represent the C++ class
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptHandle>()); assert( r >= 0 );
#else
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 );
#endif
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTIONPR(Construct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTIONPR(Construct, (CScriptHandle *, const CScriptHandle &), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTIONPR(Construct, (CScriptHandle *, void *, int), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTIONPR(Destruct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptHandle,EnumReferences), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptHandle, ReleaseReferences), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asMETHODPR(CScriptHandle, Cast, (void **, int), void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asMETHOD(CScriptHandle, operator=), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asMETHOD(CScriptHandle, Assign), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asMETHODPR(CScriptHandle, operator==, (const CScriptHandle &) const, bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asMETHODPR(CScriptHandle, Equals, (void*, int) const, bool), asCALL_THISCALL); assert( r >= 0 );
}
void CScriptHandle_Construct_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new(self) CScriptHandle();
}
void CScriptHandle_ConstructCopy_Generic(asIScriptGeneric *gen)
{
CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new(self) CScriptHandle(*other);
}
void CScriptHandle_ConstructVar_Generic(asIScriptGeneric *gen)
{
void *ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
Construct(self, ref, typeId);
}
void CScriptHandle_Destruct_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->~CScriptHandle();
}
void CScriptHandle_Cast_Generic(asIScriptGeneric *gen)
{
void **ref = reinterpret_cast<void**>(gen->GetArgAddress(0));
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Cast(ref, typeId);
}
void CScriptHandle_Assign_Generic(asIScriptGeneric *gen)
{
CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
*self = *other;
gen->SetReturnAddress(self);
}
void CScriptHandle_AssignVar_Generic(asIScriptGeneric *gen)
{
void *ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Assign(ref, typeId);
gen->SetReturnAddress(self);
}
void CScriptHandle_Equals_Generic(asIScriptGeneric *gen)
{
CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(*self == *other);
}
void CScriptHandle_EqualsVar_Generic(asIScriptGeneric *gen)
{
void *ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(self->Equals(ref, typeId));
}
void CScriptHandle_EnumReferences_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->EnumReferences(gen->GetEngine());
}
void CScriptHandle_ReleaseReferences_Generic(asIScriptGeneric *gen)
{
CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->ReleaseReferences(gen->GetEngine());
}
void RegisterScriptHandle_Generic(asIScriptEngine *engine)
{
int r;
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptHandle_Construct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTION(CScriptHandle_ConstructCopy_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTION(CScriptHandle_ConstructVar_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptHandle_Destruct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(CScriptHandle_EnumReferences_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(CScriptHandle_ReleaseReferences_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asFUNCTION(CScriptHandle_Cast_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asFUNCTION(CScriptHandle_Assign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asFUNCTION(CScriptHandle_AssignVar_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asFUNCTION(CScriptHandle_Equals_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asFUNCTION(CScriptHandle_EqualsVar_Generic), asCALL_GENERIC); assert( r >= 0 );
}
void RegisterScriptHandle(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptHandle_Generic(engine);
else
RegisterScriptHandle_Native(engine);
}
END_AS_NAMESPACE

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#ifndef SCRIPTHANDLE_H
#define SCRIPTHANDLE_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
class CScriptHandle
{
public:
// Constructors
CScriptHandle();
CScriptHandle(const CScriptHandle &other);
CScriptHandle(void *ref, asITypeInfo *type);
~CScriptHandle();
// Copy the stored value from another any object
CScriptHandle &operator=(const CScriptHandle &other);
// Set the reference
void Set(void *ref, asITypeInfo *type);
// Compare equalness
bool operator==(const CScriptHandle &o) const;
bool operator!=(const CScriptHandle &o) const;
bool Equals(void *ref, int typeId) const;
// Dynamic cast to desired handle type
void Cast(void **outRef, int typeId);
// Returns the type of the reference held
asITypeInfo *GetType() const;
int GetTypeId() const;
// Get the reference
void *GetRef();
// GC callback
void EnumReferences(asIScriptEngine *engine);
void ReleaseReferences(asIScriptEngine *engine);
protected:
// These functions need to have access to protected
// members in order to call them from the script engine
friend void Construct(CScriptHandle *self, void *ref, int typeId);
friend void RegisterScriptHandle_Native(asIScriptEngine *engine);
friend void CScriptHandle_AssignVar_Generic(asIScriptGeneric *gen);
void ReleaseHandle();
void AddRefHandle();
// These shouldn't be called directly by the
// application as they requires an active context
CScriptHandle(void *ref, int typeId);
CScriptHandle &Assign(void *ref, int typeId);
void *m_ref;
asITypeInfo *m_type;
};
void RegisterScriptHandle(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include <string.h>
#include "scripthelper.h"
#include <assert.h>
#include <stdio.h>
#include <fstream>
#include <set>
#include <stdlib.h>
#include "../autowrapper/aswrappedcall.h"
using namespace std;
BEGIN_AS_NAMESPACE
int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result)
{
// TODO: If a lot of script objects are going to be compared, e.g. when sorting an array,
// then the method id and context should be cached between calls.
int retval = -1;
asIScriptFunction *func = 0;
asITypeInfo *ti = engine->GetTypeInfoById(typeId);
if( ti )
{
// Check if the object type has a compatible opCmp method
for( asUINT n = 0; n < ti->GetMethodCount(); n++ )
{
asIScriptFunction *f = ti->GetMethodByIndex(n);
asDWORD flags;
if( strcmp(f->GetName(), "opCmp") == 0 &&
f->GetReturnTypeId(&flags) == asTYPEID_INT32 &&
flags == asTM_NONE &&
f->GetParamCount() == 1 )
{
int paramTypeId;
f->GetParam(0, &paramTypeId, &flags);
// The parameter must be an input reference of the same type
// If the reference is a inout reference, then it must also be read-only
if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) )
break;
// Found the method
func = f;
break;
}
}
}
if( func )
{
// Call the method
asIScriptContext *ctx = engine->CreateContext();
ctx->Prepare(func);
ctx->SetObject(lobj);
ctx->SetArgAddress(0, robj);
int r = ctx->Execute();
if( r == asEXECUTION_FINISHED )
{
result = (int)ctx->GetReturnDWord();
// The comparison was successful
retval = 0;
}
ctx->Release();
}
return retval;
}
int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result)
{
// TODO: If a lot of script objects are going to be compared, e.g. when searching for an
// entry in a set, then the method and context should be cached between calls.
int retval = -1;
asIScriptFunction *func = 0;
asITypeInfo *ti = engine->GetTypeInfoById(typeId);
if( ti )
{
// Check if the object type has a compatible opEquals method
for( asUINT n = 0; n < ti->GetMethodCount(); n++ )
{
asIScriptFunction *f = ti->GetMethodByIndex(n);
asDWORD flags;
if( strcmp(f->GetName(), "opEquals") == 0 &&
f->GetReturnTypeId(&flags) == asTYPEID_BOOL &&
flags == asTM_NONE &&
f->GetParamCount() == 1 )
{
int paramTypeId;
f->GetParam(0, &paramTypeId, &flags);
// The parameter must be an input reference of the same type
// If the reference is a inout reference, then it must also be read-only
if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) )
break;
// Found the method
func = f;
break;
}
}
}
if( func )
{
// Call the method
asIScriptContext *ctx = engine->CreateContext();
ctx->Prepare(func);
ctx->SetObject(lobj);
ctx->SetArgAddress(0, robj);
int r = ctx->Execute();
if( r == asEXECUTION_FINISHED )
{
result = ctx->GetReturnByte() ? true : false;
// The comparison was successful
retval = 0;
}
ctx->Release();
}
else
{
// If the opEquals method doesn't exist, then we try with opCmp instead
int relation;
retval = CompareRelation(engine, lobj, robj, typeId, relation);
if( retval >= 0 )
result = relation == 0 ? true : false;
}
return retval;
}
int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod, asIScriptContext *ctx)
{
return ExecuteString(engine, code, 0, asTYPEID_VOID, mod, ctx);
}
int ExecuteString(asIScriptEngine *engine, const char *code, void *ref, int refTypeId, asIScriptModule *mod, asIScriptContext *ctx)
{
// Wrap the code in a function so that it can be compiled and executed
string funcCode = " ExecuteString() {\n";
funcCode += code;
funcCode += "\n;}";
// Determine the return type based on the type of the ref arg
funcCode = engine->GetTypeDeclaration(refTypeId, true) + funcCode;
// GetModule will free unused types, so to be on the safe side we'll hold on to a reference to the type
asITypeInfo *type = 0;
if( refTypeId & asTYPEID_MASK_OBJECT )
{
type = engine->GetTypeInfoById(refTypeId);
if( type )
type->AddRef();
}
// If no module was provided, get a dummy from the engine
asIScriptModule *execMod = mod ? mod : engine->GetModule("ExecuteString", asGM_ALWAYS_CREATE);
// Now it's ok to release the type
if( type )
type->Release();
// Compile the function that can be executed
asIScriptFunction *func = 0;
int r = execMod->CompileFunction("ExecuteString", funcCode.c_str(), -1, 0, &func);
if( r < 0 )
return r;
// If no context was provided, request a new one from the engine
asIScriptContext *execCtx = ctx ? ctx : engine->RequestContext();
r = execCtx->Prepare(func);
if (r >= 0)
{
// Execute the function
r = execCtx->Execute();
// Unless the provided type was void retrieve it's value
if (ref != 0 && refTypeId != asTYPEID_VOID)
{
if (refTypeId & asTYPEID_OBJHANDLE)
{
// Expect the pointer to be null to start with
assert(*reinterpret_cast<void**>(ref) == 0);
*reinterpret_cast<void**>(ref) = *reinterpret_cast<void**>(execCtx->GetAddressOfReturnValue());
engine->AddRefScriptObject(*reinterpret_cast<void**>(ref), engine->GetTypeInfoById(refTypeId));
}
else if (refTypeId & asTYPEID_MASK_OBJECT)
{
// Use the registered assignment operator to do a value assign.
// This assumes that the ref is pointing to a valid object instance.
engine->AssignScriptObject(ref, execCtx->GetAddressOfReturnValue(), engine->GetTypeInfoById(refTypeId));
}
else
{
// Copy the primitive value
memcpy(ref, execCtx->GetAddressOfReturnValue(), engine->GetSizeOfPrimitiveType(refTypeId));
}
}
}
// Clean up
func->Release();
if( !ctx ) engine->ReturnContext(execCtx);
return r;
}
int WriteConfigToFile(asIScriptEngine *engine, const char *filename)
{
ofstream strm;
strm.open(filename);
return WriteConfigToStream(engine, strm);
}
int WriteConfigToStream(asIScriptEngine *engine, ostream &strm)
{
// A helper function for escaping quotes in default arguments
struct Escape
{
static string Quotes(const char *decl)
{
string str = decl;
size_t pos = 0;
for(;;)
{
// Find " characters
pos = str.find("\"",pos);
if( pos == string::npos )
break;
// Add a \ to escape them
str.insert(pos, "\\");
pos += 2;
}
return str;
}
};
int c, n;
asDWORD currAccessMask = 0;
string currNamespace = "";
engine->SetDefaultNamespace("");
// Export the engine version, just for info
strm << "// AngelScript " << asGetLibraryVersion() << "\n";
strm << "// Lib options " << asGetLibraryOptions() << "\n";
// Export the relevant engine properties
strm << "// Engine properties\n";
for( n = 0; n < asEP_LAST_PROPERTY; n++ )
strm << "ep " << n << " " << engine->GetEngineProperty(asEEngineProp(n)) << "\n";
// Make sure the default array type is expanded to the template form
bool expandDefArrayToTempl = engine->GetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL) ? true : false;
engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, true);
// Write enum types and their values
strm << "\n// Enums\n";
c = engine->GetEnumCount();
for( n = 0; n < c; n++ )
{
asITypeInfo *ti = engine->GetEnumByIndex(n);
asDWORD accessMask = ti->GetAccessMask();
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
const char *nameSpace = ti->GetNamespace();
if( nameSpace != currNamespace )
{
strm << "namespace \"" << nameSpace << "\"\n";
currNamespace = nameSpace;
engine->SetDefaultNamespace(currNamespace.c_str());
}
const char *enumName = ti->GetName();
strm << "enum " << enumName << "\n";
for( asUINT m = 0; m < ti->GetEnumValueCount(); m++ )
{
const char *valName;
int val;
valName = ti->GetEnumValueByIndex(m, &val);
strm << "enumval " << enumName << " " << valName << " " << val << "\n";
}
}
// Enumerate all types
strm << "\n// Types\n";
// Keep a list of the template types, as the methods for these need to be exported first
set<asITypeInfo*> templateTypes;
c = engine->GetObjectTypeCount();
for( n = 0; n < c; n++ )
{
asITypeInfo *type = engine->GetObjectTypeByIndex(n);
asDWORD accessMask = type->GetAccessMask();
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
const char *nameSpace = type->GetNamespace();
if( nameSpace != currNamespace )
{
strm << "namespace \"" << nameSpace << "\"\n";
currNamespace = nameSpace;
engine->SetDefaultNamespace(currNamespace.c_str());
}
if( type->GetFlags() & asOBJ_SCRIPT_OBJECT )
{
// This should only be interfaces
assert( type->GetSize() == 0 );
strm << "intf " << type->GetName() << "\n";
}
else
{
// Only the type flags are necessary. The application flags are application
// specific and doesn't matter to the offline compiler. The object size is also
// unnecessary for the offline compiler
strm << "objtype \"" << engine->GetTypeDeclaration(type->GetTypeId()) << "\" " << (unsigned int)(type->GetFlags() & asOBJ_MASK_VALID_FLAGS) << "\n";
// Store the template types (but not template instances)
if( (type->GetFlags() & asOBJ_TEMPLATE) && type->GetSubType() && (type->GetSubType()->GetFlags() & asOBJ_TEMPLATE_SUBTYPE) )
templateTypes.insert(type);
}
}
c = engine->GetTypedefCount();
for( n = 0; n < c; n++ )
{
asITypeInfo *ti = engine->GetTypedefByIndex(n);
const char *nameSpace = ti->GetNamespace();
if( nameSpace != currNamespace )
{
strm << "namespace \"" << nameSpace << "\"\n";
currNamespace = nameSpace;
engine->SetDefaultNamespace(currNamespace.c_str());
}
asDWORD accessMask = ti->GetAccessMask();
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
strm << "typedef " << ti->GetName() << " \"" << engine->GetTypeDeclaration(ti->GetTypedefTypeId()) << "\"\n";
}
c = engine->GetFuncdefCount();
for( n = 0; n < c; n++ )
{
asITypeInfo *funcDef = engine->GetFuncdefByIndex(n);
asDWORD accessMask = funcDef->GetAccessMask();
const char *nameSpace = funcDef->GetNamespace();
// Child funcdefs do not have any namespace, as they belong to the parent object
if( nameSpace && nameSpace != currNamespace )
{
strm << "namespace \"" << nameSpace << "\"\n";
currNamespace = nameSpace;
engine->SetDefaultNamespace(currNamespace.c_str());
}
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
strm << "funcdef \"" << funcDef->GetFuncdefSignature()->GetDeclaration() << "\"\n";
}
// A helper for writing object type members
struct TypeWriter
{
static void Write(asIScriptEngine *engine, ostream &strm, asITypeInfo *type, string &currNamespace, asDWORD &currAccessMask)
{
const char *nameSpace = type->GetNamespace();
if( nameSpace != currNamespace )
{
strm << "namespace \"" << nameSpace << "\"\n";
currNamespace = nameSpace;
engine->SetDefaultNamespace(currNamespace.c_str());
}
string typeDecl = engine->GetTypeDeclaration(type->GetTypeId());
if( type->GetFlags() & asOBJ_SCRIPT_OBJECT )
{
for( asUINT m = 0; m < type->GetMethodCount(); m++ )
{
asIScriptFunction *func = type->GetMethodByIndex(m);
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
strm << "intfmthd " << typeDecl.c_str() << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << (func->IsProperty() ? " property" : "") << "\"\n";
}
}
else
{
asUINT m;
for( m = 0; m < type->GetFactoryCount(); m++ )
{
asIScriptFunction *func = type->GetFactoryByIndex(m);
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
strm << "objbeh \"" << typeDecl.c_str() << "\" " << asBEHAVE_FACTORY << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
}
for( m = 0; m < type->GetBehaviourCount(); m++ )
{
asEBehaviours beh;
asIScriptFunction *func = type->GetBehaviourByIndex(m, &beh);
if( beh == asBEHAVE_CONSTRUCT )
// Prefix 'void'
strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"void " << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
else if( beh == asBEHAVE_DESTRUCT )
// Prefix 'void' and remove ~
strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"void " << Escape::Quotes(func->GetDeclaration(false)).c_str()+1 << "\"\n";
else
strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
}
for( m = 0; m < type->GetMethodCount(); m++ )
{
asIScriptFunction *func = type->GetMethodByIndex(m);
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
strm << "objmthd \"" << typeDecl.c_str() << "\" \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << (func->IsProperty() ? " property" : "") << "\"\n";
}
for( m = 0; m < type->GetPropertyCount(); m++ )
{
asDWORD accessMask;
type->GetProperty(m, 0, 0, 0, 0, 0, 0, &accessMask);
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
strm << "objprop \"" << typeDecl.c_str() << "\" \"" << type->GetPropertyDeclaration(m) << "\"";
// Save information about composite properties
int compositeOffset;
bool isCompositeIndirect;
type->GetProperty(m, 0, 0, 0, 0, 0, 0, 0, &compositeOffset, &isCompositeIndirect);
strm << " " << compositeOffset << " " << (isCompositeIndirect ? "1" : "0") << "\n";
}
}
}
};
// Write the members of the template types, so they can be fully registered before any other type uses them
// TODO: Order the template types based on dependency to avoid failure if one type uses instances of another
strm << "\n// Template type members\n";
for( set<asITypeInfo*>::iterator it = templateTypes.begin(); it != templateTypes.end(); ++it )
{
asITypeInfo *type = *it;
TypeWriter::Write(engine, strm, type, currNamespace, currAccessMask);
}
// Write the object types members
strm << "\n// Type members\n";
c = engine->GetObjectTypeCount();
for( n = 0; n < c; n++ )
{
asITypeInfo *type = engine->GetObjectTypeByIndex(n);
if( templateTypes.find(type) == templateTypes.end() )
TypeWriter::Write(engine, strm, type, currNamespace, currAccessMask);
}
// Write functions
strm << "\n// Functions\n";
c = engine->GetGlobalFunctionCount();
for( n = 0; n < c; n++ )
{
asIScriptFunction *func = engine->GetGlobalFunctionByIndex(n);
const char *nameSpace = func->GetNamespace();
if( nameSpace != currNamespace )
{
strm << "namespace \"" << nameSpace << "\"\n";
currNamespace = nameSpace;
engine->SetDefaultNamespace(currNamespace.c_str());
}
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
strm << "func \"" << Escape::Quotes(func->GetDeclaration()).c_str() << (func->IsProperty() ? " property" : "") << "\"\n";
}
// Write global properties
strm << "\n// Properties\n";
c = engine->GetGlobalPropertyCount();
for( n = 0; n < c; n++ )
{
const char *name;
int typeId;
bool isConst;
asDWORD accessMask;
const char *nameSpace;
engine->GetGlobalPropertyByIndex(n, &name, &nameSpace, &typeId, &isConst, 0, 0, &accessMask);
if( accessMask != currAccessMask )
{
strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
currAccessMask = accessMask;
}
if( nameSpace != currNamespace )
{
strm << "namespace \"" << nameSpace << "\"\n";
currNamespace = nameSpace;
engine->SetDefaultNamespace(currNamespace.c_str());
}
strm << "prop \"" << (isConst ? "const " : "") << engine->GetTypeDeclaration(typeId) << " " << name << "\"\n";
}
// Write string factory
strm << "\n// String factory\n";
// Reset the namespace for the string factory and default array type
if ("" != currNamespace)
{
strm << "namespace \"\"\n";
currNamespace = "";
engine->SetDefaultNamespace("");
}
asDWORD flags = 0;
int typeId = engine->GetStringFactoryReturnTypeId(&flags);
if( typeId > 0 )
strm << "strfactory \"" << ((flags & asTM_CONST) ? "const " : "") << engine->GetTypeDeclaration(typeId) << ((flags & asTM_INOUTREF) ? "&" : "") << "\"\n";
// Write default array type
strm << "\n// Default array type\n";
typeId = engine->GetDefaultArrayTypeId();
if( typeId > 0 )
strm << "defarray \"" << engine->GetTypeDeclaration(typeId) << "\"\n";
// Restore original settings
engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, expandDefArrayToTempl);
return 0;
}
int ConfigEngineFromStream(asIScriptEngine *engine, istream &strm, const char *configFile, asIStringFactory *stringFactory)
{
int r;
// Some helper functions for parsing the configuration
struct in
{
static asETokenClass GetToken(asIScriptEngine *engine, string &token, const string &text, asUINT &pos)
{
asUINT len = 0;
asETokenClass t = engine->ParseToken(&text[pos], text.length() - pos, &len);
while( (t == asTC_WHITESPACE || t == asTC_COMMENT) && pos < text.length() )
{
pos += len;
t = engine->ParseToken(&text[pos], text.length() - pos, &len);
}
token.assign(&text[pos], len);
pos += len;
return t;
}
static void ReplaceSlashQuote(string &str)
{
size_t pos = 0;
for(;;)
{
// Search for \" in the string
pos = str.find("\\\"", pos);
if( pos == string::npos )
break;
// Remove the \ character
str.erase(pos, 1);
}
}
static asUINT GetLineNumber(const string &text, asUINT pos)
{
asUINT count = 1;
for( asUINT n = 0; n < pos; n++ )
if( text[n] == '\n' )
count++;
return count;
}
};
// Since we are only going to compile the script and never actually execute it,
// we turn off the initialization of global variables, so that the compiler can
// just register dummy types and functions for the application interface.
r = engine->SetEngineProperty(asEP_INIT_GLOBAL_VARS_AFTER_BUILD, false); assert( r >= 0 );
// Read the entire file
char buffer[1000];
string config;
do {
strm.getline(buffer, 1000);
config += buffer;
config += "\n";
} while( !strm.eof() && strm.good() );
// Process the configuration file and register each entity
asUINT pos = 0;
while( pos < config.length() )
{
string token;
// TODO: The position where the initial token is found should be stored for error messages
in::GetToken(engine, token, config, pos);
if( token == "ep" )
{
string tmp;
in::GetToken(engine, tmp, config, pos);
asEEngineProp ep = asEEngineProp(atol(tmp.c_str()));
// Only set properties that affect the compiler
if( ep != asEP_COPY_SCRIPT_SECTIONS &&
ep != asEP_MAX_STACK_SIZE &&
ep != asEP_INIT_GLOBAL_VARS_AFTER_BUILD &&
ep != asEP_EXPAND_DEF_ARRAY_TO_TMPL &&
ep != asEP_AUTO_GARBAGE_COLLECT )
{
// Get the value for the property
in::GetToken(engine, tmp, config, pos);
stringstream s(tmp);
asPWORD value;
s >> value;
engine->SetEngineProperty(ep, value);
}
}
else if( token == "namespace" )
{
string ns;
in::GetToken(engine, ns, config, pos);
ns = ns.substr(1, ns.length() - 2);
r = engine->SetDefaultNamespace(ns.c_str());
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to set namespace");
return -1;
}
}
else if( token == "access" )
{
string maskStr;
in::GetToken(engine, maskStr, config, pos);
asDWORD mask = strtoul(maskStr.c_str(), 0, 16);
engine->SetDefaultAccessMask(mask);
}
else if( token == "objtype" )
{
string name, flags;
in::GetToken(engine, name, config, pos);
name = name.substr(1, name.length() - 2);
in::GetToken(engine, flags, config, pos);
// The size of the value type doesn't matter, because the
// engine must adjust it anyway for different platforms
r = engine->RegisterObjectType(name.c_str(), (atol(flags.c_str()) & asOBJ_VALUE) ? 1 : 0, atol(flags.c_str()));
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object type");
return -1;
}
}
else if( token == "objbeh" )
{
string name, behaviour, decl;
in::GetToken(engine, name, config, pos);
name = name.substr(1, name.length() - 2);
in::GetToken(engine, behaviour, config, pos);
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
in::ReplaceSlashQuote(decl);
// Remove the $ that the engine prefixes the behaviours with
size_t n = decl.find("$");
if( n != string::npos )
decl[n] = ' ';
asEBehaviours behave = static_cast<asEBehaviours>(atol(behaviour.c_str()));
if( behave == asBEHAVE_TEMPLATE_CALLBACK )
{
// TODO: How can we let the compiler register this? Maybe through a plug-in system? Or maybe by implementing the callback as a script itself
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_WARNING, "Cannot register template callback without the actual implementation");
}
else
{
r = engine->RegisterObjectBehaviour(name.c_str(), behave, decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register behaviour");
return -1;
}
}
}
else if( token == "objmthd" )
{
string name, decl;
in::GetToken(engine, name, config, pos);
name = name.substr(1, name.length() - 2);
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
in::ReplaceSlashQuote(decl);
r = engine->RegisterObjectMethod(name.c_str(), decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object method");
return -1;
}
}
else if( token == "objprop" )
{
string name, decl, compositeOffset, isCompositeIndirect;
in::GetToken(engine, name, config, pos);
name = name.substr(1, name.length() - 2);
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
in::GetToken(engine, compositeOffset, config, pos);
in::GetToken(engine, isCompositeIndirect, config, pos);
asITypeInfo *type = engine->GetTypeInfoById(engine->GetTypeIdByDecl(name.c_str()));
if( type == 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Type doesn't exist for property registration");
return -1;
}
// All properties must have different offsets in order to make them
// distinct, so we simply register them with an incremental offset
r = engine->RegisterObjectProperty(name.c_str(), decl.c_str(), type->GetPropertyCount(), compositeOffset != "0" ? type->GetPropertyCount() : 0, isCompositeIndirect != "0");
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object property");
return -1;
}
}
else if( token == "intf" )
{
string name, size, flags;
in::GetToken(engine, name, config, pos);
r = engine->RegisterInterface(name.c_str());
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register interface");
return -1;
}
}
else if( token == "intfmthd" )
{
string name, decl;
in::GetToken(engine, name, config, pos);
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
in::ReplaceSlashQuote(decl);
r = engine->RegisterInterfaceMethod(name.c_str(), decl.c_str());
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register interface method");
return -1;
}
}
else if( token == "func" )
{
string decl;
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
in::ReplaceSlashQuote(decl);
r = engine->RegisterGlobalFunction(decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register global function");
return -1;
}
}
else if( token == "prop" )
{
string decl;
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
// All properties must have different offsets in order to make them
// distinct, so we simply register them with an incremental offset.
// The pointer must also be non-null so we add 1 to have a value.
r = engine->RegisterGlobalProperty(decl.c_str(), reinterpret_cast<void*>(asPWORD(engine->GetGlobalPropertyCount()+1)));
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register global property");
return -1;
}
}
else if( token == "strfactory" )
{
string type;
in::GetToken(engine, type, config, pos);
type = type.substr(1, type.length() - 2);
if (stringFactory == 0)
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_WARNING, "Cannot register string factory without the actual implementation");
return -1;
}
else
{
r = engine->RegisterStringFactory(type.c_str(), stringFactory);
if (r < 0)
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register string factory");
return -1;
}
}
}
else if( token == "defarray" )
{
string type;
in::GetToken(engine, type, config, pos);
type = type.substr(1, type.length() - 2);
r = engine->RegisterDefaultArrayType(type.c_str());
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register the default array type");
return -1;
}
}
else if( token == "enum" )
{
string type;
in::GetToken(engine, type, config, pos);
r = engine->RegisterEnum(type.c_str());
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register enum type");
return -1;
}
}
else if( token == "enumval" )
{
string type, name, value;
in::GetToken(engine, type, config, pos);
in::GetToken(engine, name, config, pos);
in::GetToken(engine, value, config, pos);
r = engine->RegisterEnumValue(type.c_str(), name.c_str(), atol(value.c_str()));
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register enum value");
return -1;
}
}
else if( token == "typedef" )
{
string type, decl;
in::GetToken(engine, type, config, pos);
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
r = engine->RegisterTypedef(type.c_str(), decl.c_str());
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register typedef");
return -1;
}
}
else if( token == "funcdef" )
{
string decl;
in::GetToken(engine, decl, config, pos);
decl = decl.substr(1, decl.length() - 2);
r = engine->RegisterFuncdef(decl.c_str());
if( r < 0 )
{
engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register funcdef");
return -1;
}
}
}
return 0;
}
string GetExceptionInfo(asIScriptContext *ctx, bool showStack)
{
if( ctx->GetState() != asEXECUTION_EXCEPTION ) return "";
stringstream text;
const asIScriptFunction *function = ctx->GetExceptionFunction();
text << "func: " << function->GetDeclaration() << "\n";
text << "modl: " << (function->GetModuleName() ? function->GetModuleName() : "") << "\n";
text << "sect: " << (function->GetScriptSectionName() ? function->GetScriptSectionName() : "") << "\n";
text << "line: " << ctx->GetExceptionLineNumber() << "\n";
text << "desc: " << ctx->GetExceptionString() << "\n";
if( showStack )
{
text << "--- call stack ---\n";
for( asUINT n = 1; n < ctx->GetCallstackSize(); n++ )
{
function = ctx->GetFunction(n);
if( function )
{
if( function->GetFuncType() == asFUNC_SCRIPT )
{
text << (function->GetScriptSectionName() ? function->GetScriptSectionName() : "") << " (" << ctx->GetLineNumber(n) << "): " << function->GetDeclaration() << "\n";
}
else
{
// The context is being reused by the application for a nested call
text << "{...application...}: " << function->GetDeclaration() << "\n";
}
}
else
{
// The context is being reused by the script engine for a nested call
text << "{...script engine...}\n";
}
}
}
return text.str();
}
void ScriptThrow(const string &msg)
{
asIScriptContext *ctx = asGetActiveContext();
if (ctx)
ctx->SetException(msg.c_str());
}
string ScriptGetExceptionInfo()
{
asIScriptContext *ctx = asGetActiveContext();
if (!ctx)
return "";
const char *msg = ctx->GetExceptionString();
if (msg == 0)
return "";
return string(msg);
}
void RegisterExceptionRoutines(asIScriptEngine *engine)
{
int r;
// The string type must be available
assert(engine->GetTypeInfoByDecl("string"));
if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") == 0)
{
r = engine->RegisterGlobalFunction("void throw(const string &in)", asFUNCTION(ScriptThrow), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("string getExceptionInfo()", asFUNCTION(ScriptGetExceptionInfo), asCALL_CDECL); assert(r >= 0);
}
else
{
r = engine->RegisterGlobalFunction("void throw(const string &in)", WRAP_FN(ScriptThrow), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterGlobalFunction("string getExceptionInfo()", WRAP_FN(ScriptGetExceptionInfo), asCALL_GENERIC); assert(r >= 0);
}
}
END_AS_NAMESPACE

View File

@ -0,0 +1,53 @@
#ifndef SCRIPTHELPER_H
#define SCRIPTHELPER_H
#include <sstream>
#include <string>
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
// Compare relation between two objects of the same type
int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result);
// Compare equality between two objects of the same type
int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result);
// Compile and execute simple statements
// The module is optional. If given the statements can access the entities compiled in the module.
// The caller can optionally provide its own context, for example if a context should be reused.
int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod = 0, asIScriptContext *ctx = 0);
// Compile and execute simple statements with option of return value
// The module is optional. If given the statements can access the entitites compiled in the module.
// The caller can optionally provide its own context, for example if a context should be reused.
int ExecuteString(asIScriptEngine *engine, const char *code, void *ret, int retTypeId, asIScriptModule *mod = 0, asIScriptContext *ctx = 0);
// Write the registered application interface to a file for an offline compiler.
// The format is compatible with the offline compiler in /sdk/samples/asbuild/.
int WriteConfigToFile(asIScriptEngine *engine, const char *filename);
// Write the registered application interface to a text stream.
int WriteConfigToStream(asIScriptEngine *engine, std::ostream &strm);
// Loads an interface from a text stream and configures the engine with it. This will not
// set the correct function pointers, so it is not possible to use this engine to execute
// scripts, but it can be used to compile scripts and save the byte code.
int ConfigEngineFromStream(asIScriptEngine *engine, std::istream &strm, const char *nameOfStream = "config", asIStringFactory *stringFactory = 0);
// Format the details of the script exception into a human readable text
std::string GetExceptionInfo(asIScriptContext *ctx, bool showStack = false);
// Register the exception routines
// 'void throw(const string &msg)'
// 'string getExceptionInfo()'
void RegisterExceptionRoutines(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include <assert.h>
#include <math.h>
#include <float.h>
#include <string.h>
#include "scriptmath.h"
#ifdef __BORLANDC__
#include <cmath>
// The C++Builder RTL doesn't pull the *f functions into the global namespace per default.
using namespace std;
#if __BORLANDC__ < 0x580
// C++Builder 6 and earlier don't come with any *f variants of the math functions at all.
inline float cosf (float arg) { return std::cos (arg); }
inline float sinf (float arg) { return std::sin (arg); }
inline float tanf (float arg) { return std::tan (arg); }
inline float atan2f (float y, float x) { return std::atan2 (y, x); }
inline float logf (float arg) { return std::log (arg); }
inline float powf (float x, float y) { return std::pow (x, y); }
inline float sqrtf (float arg) { return std::sqrt (arg); }
#endif
// C++Builder doesn't define most of the non-standard float-specific math functions with
// "*f" suffix; instead it provides overloads for the standard math functions which take
// "float" arguments.
inline float acosf (float arg) { return std::acos (arg); }
inline float asinf (float arg) { return std::asin (arg); }
inline float atanf (float arg) { return std::atan (arg); }
inline float coshf (float arg) { return std::cosh (arg); }
inline float sinhf (float arg) { return std::sinh (arg); }
inline float tanhf (float arg) { return std::tanh (arg); }
inline float log10f (float arg) { return std::log10 (arg); }
inline float ceilf (float arg) { return std::ceil (arg); }
inline float fabsf (float arg) { return std::fabs (arg); }
inline float floorf (float arg) { return std::floor (arg); }
// C++Builder doesn't define a non-standard "modff" function but rather an overload of "modf"
// for float arguments. However, BCC's float overload of fmod() is broken (QC #74816; fixed
// in C++Builder 2010).
inline float modff (float x, float *y)
{
double d;
float f = (float) modf((double) x, &d);
*y = (float) d;
return f;
}
#endif
BEGIN_AS_NAMESPACE
// Determine whether the float version should be registered, or the double version
#ifndef AS_USE_FLOAT
#if !defined(_WIN32_WCE) // WinCE doesn't have the float versions of the math functions
#define AS_USE_FLOAT 1
#endif
#endif
// The modf function doesn't seem very intuitive, so I'm writing this
// function that simply returns the fractional part of the float value
#if AS_USE_FLOAT
float fractionf(float v)
{
float intPart;
return modff(v, &intPart);
}
#else
double fraction(double v)
{
double intPart;
return modf(v, &intPart);
}
#endif
// As AngelScript doesn't allow bitwise manipulation of float types we'll provide a couple of
// functions for converting float values to IEEE 754 formatted values etc. This also allow us to
// provide a platform agnostic representation to the script so the scripts don't have to worry
// about whether the CPU uses IEEE 754 floats or some other representation
float fpFromIEEE(asUINT raw)
{
// TODO: Identify CPU family to provide proper conversion
// if the CPU doesn't natively use IEEE style floats
return *reinterpret_cast<float*>(&raw);
}
asUINT fpToIEEE(float fp)
{
return *reinterpret_cast<asUINT*>(&fp);
}
double fpFromIEEE(asQWORD raw)
{
return *reinterpret_cast<double*>(&raw);
}
asQWORD fpToIEEE(double fp)
{
return *reinterpret_cast<asQWORD*>(&fp);
}
// closeTo() is used to determine if the binary representation of two numbers are
// relatively close to each other. Numerical errors due to rounding errors build
// up over many operations, so it is almost impossible to get exact numbers and
// this is where closeTo() comes in.
//
// It shouldn't be used to determine if two numbers are mathematically close to
// each other.
//
// ref: http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm
// ref: http://www.gamedev.net/topic/653449-scriptmath-and-closeto/
bool closeTo(float a, float b, float epsilon)
{
// Equal numbers and infinity will return immediately
if( a == b ) return true;
// When very close to 0, we can use the absolute comparison
float diff = fabsf(a - b);
if( (a == 0 || b == 0) && (diff < epsilon) )
return true;
// Otherwise we need to use relative comparison to account for precision
return diff / (fabs(a) + fabs(b)) < epsilon;
}
bool closeTo(double a, double b, double epsilon)
{
if( a == b ) return true;
double diff = fabs(a - b);
if( (a == 0 || b == 0) && (diff < epsilon) )
return true;
return diff / (fabs(a) + fabs(b)) < epsilon;
}
void RegisterScriptMath_Native(asIScriptEngine *engine)
{
int r;
// Conversion between floating point and IEEE bits representations
r = engine->RegisterGlobalFunction("float fpFromIEEE(uint)", asFUNCTIONPR(fpFromIEEE, (asUINT), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("uint fpToIEEE(float)", asFUNCTIONPR(fpToIEEE, (float), asUINT), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double fpFromIEEE(uint64)", asFUNCTIONPR(fpFromIEEE, (asQWORD), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("uint64 fpToIEEE(double)", asFUNCTIONPR(fpToIEEE, (double), asQWORD), asCALL_CDECL); assert( r >= 0 );
// Close to comparison with epsilon
r = engine->RegisterGlobalFunction("bool closeTo(float, float, float = 0.00001f)", asFUNCTIONPR(closeTo, (float, float, float), bool), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("bool closeTo(double, double, double = 0.0000000001)", asFUNCTIONPR(closeTo, (double, double, double), bool), asCALL_CDECL); assert( r >= 0 );
#if AS_USE_FLOAT
// Trigonometric functions
r = engine->RegisterGlobalFunction("float cos(float)", asFUNCTIONPR(cosf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float sin(float)", asFUNCTIONPR(sinf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float tan(float)", asFUNCTIONPR(tanf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float acos(float)", asFUNCTIONPR(acosf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float asin(float)", asFUNCTIONPR(asinf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float atan(float)", asFUNCTIONPR(atanf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float atan2(float,float)", asFUNCTIONPR(atan2f, (float, float), float), asCALL_CDECL); assert( r >= 0 );
// Hyberbolic functions
r = engine->RegisterGlobalFunction("float cosh(float)", asFUNCTIONPR(coshf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float sinh(float)", asFUNCTIONPR(sinhf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float tanh(float)", asFUNCTIONPR(tanhf, (float), float), asCALL_CDECL); assert( r >= 0 );
// Exponential and logarithmic functions
r = engine->RegisterGlobalFunction("float log(float)", asFUNCTIONPR(logf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float log10(float)", asFUNCTIONPR(log10f, (float), float), asCALL_CDECL); assert( r >= 0 );
// Power functions
r = engine->RegisterGlobalFunction("float pow(float, float)", asFUNCTIONPR(powf, (float, float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float sqrt(float)", asFUNCTIONPR(sqrtf, (float), float), asCALL_CDECL); assert( r >= 0 );
// Nearest integer, absolute value, and remainder functions
r = engine->RegisterGlobalFunction("float ceil(float)", asFUNCTIONPR(ceilf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float abs(float)", asFUNCTIONPR(fabsf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float floor(float)", asFUNCTIONPR(floorf, (float), float), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float fraction(float)", asFUNCTIONPR(fractionf, (float), float), asCALL_CDECL); assert( r >= 0 );
// Don't register modf because AngelScript already supports the % operator
#else
// double versions of the same
r = engine->RegisterGlobalFunction("double cos(double)", asFUNCTIONPR(cos, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double sin(double)", asFUNCTIONPR(sin, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double tan(double)", asFUNCTIONPR(tan, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double acos(double)", asFUNCTIONPR(acos, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double asin(double)", asFUNCTIONPR(asin, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double atan(double)", asFUNCTIONPR(atan, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double atan2(double,double)", asFUNCTIONPR(atan2, (double, double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double cosh(double)", asFUNCTIONPR(cosh, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double sinh(double)", asFUNCTIONPR(sinh, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double tanh(double)", asFUNCTIONPR(tanh, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double log(double)", asFUNCTIONPR(log, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double log10(double)", asFUNCTIONPR(log10, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double pow(double, double)", asFUNCTIONPR(pow, (double, double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double sqrt(double)", asFUNCTIONPR(sqrt, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double ceil(double)", asFUNCTIONPR(ceil, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double abs(double)", asFUNCTIONPR(fabs, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double floor(double)", asFUNCTIONPR(floor, (double), double), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double fraction(double)", asFUNCTIONPR(fraction, (double), double), asCALL_CDECL); assert( r >= 0 );
#endif
}
#if AS_USE_FLOAT
// This macro creates simple generic wrappers for functions of type 'float func(float)'
#define GENERICff(x) \
void x##_generic(asIScriptGeneric *gen) \
{ \
float f = *(float*)gen->GetAddressOfArg(0); \
*(float*)gen->GetAddressOfReturnLocation() = x(f); \
}
GENERICff(cosf)
GENERICff(sinf)
GENERICff(tanf)
GENERICff(acosf)
GENERICff(asinf)
GENERICff(atanf)
GENERICff(coshf)
GENERICff(sinhf)
GENERICff(tanhf)
GENERICff(logf)
GENERICff(log10f)
GENERICff(sqrtf)
GENERICff(ceilf)
GENERICff(fabsf)
GENERICff(floorf)
GENERICff(fractionf)
void powf_generic(asIScriptGeneric *gen)
{
float f1 = *(float*)gen->GetAddressOfArg(0);
float f2 = *(float*)gen->GetAddressOfArg(1);
*(float*)gen->GetAddressOfReturnLocation() = powf(f1, f2);
}
void atan2f_generic(asIScriptGeneric *gen)
{
float f1 = *(float*)gen->GetAddressOfArg(0);
float f2 = *(float*)gen->GetAddressOfArg(1);
*(float*)gen->GetAddressOfReturnLocation() = atan2f(f1, f2);
}
#else
// This macro creates simple generic wrappers for functions of type 'double func(double)'
#define GENERICdd(x) \
void x##_generic(asIScriptGeneric *gen) \
{ \
double f = *(double*)gen->GetAddressOfArg(0); \
*(double*)gen->GetAddressOfReturnLocation() = x(f); \
}
GENERICdd(cos)
GENERICdd(sin)
GENERICdd(tan)
GENERICdd(acos)
GENERICdd(asin)
GENERICdd(atan)
GENERICdd(cosh)
GENERICdd(sinh)
GENERICdd(tanh)
GENERICdd(log)
GENERICdd(log10)
GENERICdd(sqrt)
GENERICdd(ceil)
GENERICdd(fabs)
GENERICdd(floor)
GENERICdd(fraction)
void pow_generic(asIScriptGeneric *gen)
{
double f1 = *(double*)gen->GetAddressOfArg(0);
double f2 = *(double*)gen->GetAddressOfArg(1);
*(double*)gen->GetAddressOfReturnLocation() = pow(f1, f2);
}
void atan2_generic(asIScriptGeneric *gen)
{
double f1 = *(double*)gen->GetAddressOfArg(0);
double f2 = *(double*)gen->GetAddressOfArg(1);
*(double*)gen->GetAddressOfReturnLocation() = atan2(f1, f2);
}
#endif
void RegisterScriptMath_Generic(asIScriptEngine *engine)
{
int r;
#if AS_USE_FLOAT
// Trigonometric functions
r = engine->RegisterGlobalFunction("float cos(float)", asFUNCTION(cosf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float sin(float)", asFUNCTION(sinf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float tan(float)", asFUNCTION(tanf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float acos(float)", asFUNCTION(acosf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float asin(float)", asFUNCTION(asinf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float atan(float)", asFUNCTION(atanf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float atan2(float,float)", asFUNCTION(atan2f_generic), asCALL_GENERIC); assert( r >= 0 );
// Hyberbolic functions
r = engine->RegisterGlobalFunction("float cosh(float)", asFUNCTION(coshf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float sinh(float)", asFUNCTION(sinhf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float tanh(float)", asFUNCTION(tanhf_generic), asCALL_GENERIC); assert( r >= 0 );
// Exponential and logarithmic functions
r = engine->RegisterGlobalFunction("float log(float)", asFUNCTION(logf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float log10(float)", asFUNCTION(log10f_generic), asCALL_GENERIC); assert( r >= 0 );
// Power functions
r = engine->RegisterGlobalFunction("float pow(float, float)", asFUNCTION(powf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float sqrt(float)", asFUNCTION(sqrtf_generic), asCALL_GENERIC); assert( r >= 0 );
// Nearest integer, absolute value, and remainder functions
r = engine->RegisterGlobalFunction("float ceil(float)", asFUNCTION(ceilf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float abs(float)", asFUNCTION(fabsf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float floor(float)", asFUNCTION(floorf_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float fraction(float)", asFUNCTION(fractionf_generic), asCALL_GENERIC); assert( r >= 0 );
// Don't register modf because AngelScript already supports the % operator
#else
// double versions of the same
r = engine->RegisterGlobalFunction("double cos(double)", asFUNCTION(cos_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double sin(double)", asFUNCTION(sin_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double tan(double)", asFUNCTION(tan_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double acos(double)", asFUNCTION(acos_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double asin(double)", asFUNCTION(asin_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double atan(double)", asFUNCTION(atan_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double atan2(double,double)", asFUNCTION(atan2_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double cosh(double)", asFUNCTION(cosh_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double sinh(double)", asFUNCTION(sinh_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double tanh(double)", asFUNCTION(tanh_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double log(double)", asFUNCTION(log_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double log10(double)", asFUNCTION(log10_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double pow(double, double)", asFUNCTION(pow_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double sqrt(double)", asFUNCTION(sqrt_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double ceil(double)", asFUNCTION(ceil_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double abs(double)", asFUNCTION(fabs_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double floor(double)", asFUNCTION(floor_generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("double fraction(double)", asFUNCTION(fraction_generic), asCALL_GENERIC); assert( r >= 0 );
#endif
}
void RegisterScriptMath(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptMath_Generic(engine);
else
RegisterScriptMath_Native(engine);
}
END_AS_NAMESPACE

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#ifndef SCRIPTMATH_H
#define SCRIPTMATH_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
// This function will determine the configuration of the engine
// and use one of the two functions below to register the math functions
void RegisterScriptMath(asIScriptEngine *engine);
// Call this function to register the math functions
// using native calling conventions
void RegisterScriptMath_Native(asIScriptEngine *engine);
// Use this one instead if native calling conventions
// are not supported on the target platform
void RegisterScriptMath_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include <assert.h>
#include <string.h> // strstr
#include <new> // new()
#include <math.h>
#include "scriptmathcomplex.h"
#ifdef __BORLANDC__
// C++Builder doesn't define a non-standard "sqrtf" function but rather an overload of "sqrt"
// for float arguments.
inline float sqrtf (float x) { return sqrt (x); }
#endif
BEGIN_AS_NAMESPACE
Complex::Complex()
{
r = 0;
i = 0;
}
Complex::Complex(const Complex &other)
{
r = other.r;
i = other.i;
}
Complex::Complex(float _r, float _i)
{
r = _r;
i = _i;
}
bool Complex::operator==(const Complex &o) const
{
return (r == o.r) && (i == o.i);
}
bool Complex::operator!=(const Complex &o) const
{
return !(*this == o);
}
Complex &Complex::operator=(const Complex &other)
{
r = other.r;
i = other.i;
return *this;
}
Complex &Complex::operator+=(const Complex &other)
{
r += other.r;
i += other.i;
return *this;
}
Complex &Complex::operator-=(const Complex &other)
{
r -= other.r;
i -= other.i;
return *this;
}
Complex &Complex::operator*=(const Complex &other)
{
*this = *this * other;
return *this;
}
Complex &Complex::operator/=(const Complex &other)
{
*this = *this / other;
return *this;
}
float Complex::squaredLength() const
{
return r*r + i*i;
}
float Complex::length() const
{
return sqrtf(squaredLength());
}
Complex Complex::operator+(const Complex &other) const
{
return Complex(r + other.r, i + other.i);
}
Complex Complex::operator-(const Complex &other) const
{
return Complex(r - other.r, i + other.i);
}
Complex Complex::operator*(const Complex &other) const
{
return Complex(r*other.r - i*other.i, r*other.i + i*other.r);
}
Complex Complex::operator/(const Complex &other) const
{
float squaredLen = other.squaredLength();
if( squaredLen == 0 ) return Complex(0,0);
return Complex((r*other.r + i*other.i)/squaredLen, (i*other.r - r*other.i)/squaredLen);
}
//-----------------------
// Swizzle operators
//-----------------------
Complex Complex::get_ri() const
{
return *this;
}
Complex Complex::get_ir() const
{
return Complex(r,i);
}
void Complex::set_ri(const Complex &o)
{
*this = o;
}
void Complex::set_ir(const Complex &o)
{
r = o.i;
i = o.r;
}
//-----------------------
// AngelScript functions
//-----------------------
static void ComplexDefaultConstructor(Complex *self)
{
new(self) Complex();
}
static void ComplexCopyConstructor(const Complex &other, Complex *self)
{
new(self) Complex(other);
}
static void ComplexConvConstructor(float r, Complex *self)
{
new(self) Complex(r);
}
static void ComplexInitConstructor(float r, float i, Complex *self)
{
new(self) Complex(r,i);
}
static void ComplexListConstructor(float *list, Complex *self)
{
new(self) Complex(list[0], list[1]);
}
//--------------------------------
// Registration
//-------------------------------------
static void RegisterScriptMathComplex_Native(asIScriptEngine *engine)
{
int r;
// Register the type
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to determine the correct flags to represent the C++ class, except for the asOBJ_APP_CLASS_ALLFLOATS
r = engine->RegisterObjectType("complex", sizeof(Complex), asOBJ_VALUE | asOBJ_POD | asGetTypeTraits<Complex>() | asOBJ_APP_CLASS_ALLFLOATS); assert( r >= 0 );
#else
r = engine->RegisterObjectType("complex", sizeof(Complex), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_CAK | asOBJ_APP_CLASS_ALLFLOATS); assert( r >= 0 );
#endif
// Register the object properties
r = engine->RegisterObjectProperty("complex", "float r", asOFFSET(Complex, r)); assert( r >= 0 );
r = engine->RegisterObjectProperty("complex", "float i", asOFFSET(Complex, i)); assert( r >= 0 );
// Register the constructors
r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ComplexDefaultConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f(const complex &in)", asFUNCTION(ComplexCopyConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f(float)", asFUNCTION(ComplexConvConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f(float, float)", asFUNCTION(ComplexInitConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("complex", asBEHAVE_LIST_CONSTRUCT, "void f(const int &in) {float, float}", asFUNCTION(ComplexListConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 );
// Register the operator overloads
r = engine->RegisterObjectMethod("complex", "complex &opAddAssign(const complex &in)", asMETHODPR(Complex, operator+=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex &opSubAssign(const complex &in)", asMETHODPR(Complex, operator-=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex &opMulAssign(const complex &in)", asMETHODPR(Complex, operator*=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex &opDivAssign(const complex &in)", asMETHODPR(Complex, operator/=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "bool opEquals(const complex &in) const", asMETHODPR(Complex, operator==, (const Complex &) const, bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex opAdd(const complex &in) const", asMETHODPR(Complex, operator+, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex opSub(const complex &in) const", asMETHODPR(Complex, operator-, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex opMul(const complex &in) const", asMETHODPR(Complex, operator*, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex opDiv(const complex &in) const", asMETHODPR(Complex, operator/, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 );
// Register the object methods
r = engine->RegisterObjectMethod("complex", "float abs() const", asMETHOD(Complex,length), asCALL_THISCALL); assert( r >= 0 );
// Register the swizzle operators
r = engine->RegisterObjectMethod("complex", "complex get_ri() const property", asMETHOD(Complex, get_ri), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "complex get_ir() const property", asMETHOD(Complex, get_ir), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "void set_ri(const complex &in) property", asMETHOD(Complex, set_ri), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("complex", "void set_ir(const complex &in) property", asMETHOD(Complex, set_ir), asCALL_THISCALL); assert( r >= 0 );
}
void RegisterScriptMathComplex(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
{
assert( false );
// TODO: implement support for generic calling convention
// RegisterScriptMathComplex_Generic(engine);
}
else
RegisterScriptMathComplex_Native(engine);
}
END_AS_NAMESPACE

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#ifndef SCRIPTMATHCOMPLEX_H
#define SCRIPTMATHCOMPLEX_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
// This class implements complex numbers and the common
// operations that can be done with it.
//
// Ref: http://mathworld.wolfram.com/ComplexNumber.html
struct Complex
{
Complex();
Complex(const Complex &other);
Complex(float r, float i = 0);
// Assignment operator
Complex &operator=(const Complex &other);
// Compound assigment operators
Complex &operator+=(const Complex &other);
Complex &operator-=(const Complex &other);
Complex &operator*=(const Complex &other);
Complex &operator/=(const Complex &other);
float length() const;
float squaredLength() const;
// Swizzle operators
Complex get_ri() const;
void set_ri(const Complex &in);
Complex get_ir() const;
void set_ir(const Complex &in);
// Comparison
bool operator==(const Complex &other) const;
bool operator!=(const Complex &other) const;
// Math operators
Complex operator+(const Complex &other) const;
Complex operator-(const Complex &other) const;
Complex operator*(const Complex &other) const;
Complex operator/(const Complex &other) const;
float r;
float i;
};
// This function will determine the configuration of the engine
// and use one of the two functions below to register the string type
void RegisterScriptMathComplex(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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//
// Script std::string
//
// This function registers the std::string type with AngelScript to be used as the default string type.
//
// The string type is registered as a value type, thus may have performance issues if a lot of
// string operations are performed in the script. However, for relatively few operations, this should
// not cause any problem for most applications.
//
#ifndef SCRIPTSTDSTRING_H
#define SCRIPTSTDSTRING_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#include <string>
//---------------------------
// Compilation settings
//
// Sometimes it may be desired to use the same method names as used by C++ STL.
// This may for example reduce time when converting code from script to C++ or
// back.
//
// 0 = off
// 1 = on
#ifndef AS_USE_STLNAMES
#define AS_USE_STLNAMES 0
#endif
// Some prefer to use property accessors to get/set the length of the string
// This option registers the accessors instead of the method length()
#ifndef AS_USE_ACCESSORS
#define AS_USE_ACCESSORS 0
#endif
// This option disables the implicit operators with primitives
#ifndef AS_NO_IMPL_OPS_WITH_STRING_AND_PRIMITIVE
#define AS_NO_IMPL_OPS_WITH_STRING_AND_PRIMITIVE 0
#endif
BEGIN_AS_NAMESPACE
void RegisterStdString(asIScriptEngine *engine);
void RegisterStdStringUtils(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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#include <assert.h>
#include "scriptstdstring.h"
#include "../scriptarray/scriptarray.h"
#include <stdio.h>
#include <string.h>
using namespace std;
BEGIN_AS_NAMESPACE
// This function takes an input string and splits it into parts by looking
// for a specified delimiter. Example:
//
// string str = "A|B||D";
// array<string>@ array = str.split("|");
//
// The resulting array has the following elements:
//
// {"A", "B", "", "D"}
//
// AngelScript signature:
// array<string>@ string::split(const string &in delim) const
static CScriptArray *StringSplit(const string &delim, const string &str)
{
// Obtain a pointer to the engine
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
// TODO: This should only be done once
// TODO: This assumes that CScriptArray was already registered
asITypeInfo *arrayType = engine->GetTypeInfoByDecl("array<string>");
// Create the array object
CScriptArray *array = CScriptArray::Create(arrayType);
// Find the existence of the delimiter in the input string
size_t pos = 0, prev = 0;
asUINT count = 0;
while( (pos = str.find(delim, prev)) != string::npos )
{
// Add the part to the array
array->Resize(array->GetSize()+1);
((string*)array->At(count))->assign(&str[prev], pos-prev);
// Find the next part
count++;
prev = pos + delim.length();
}
// Add the remaining part
array->Resize(array->GetSize()+1);
((string*)array->At(count))->assign(&str[prev]);
return array;
}
static void StringSplit_Generic(asIScriptGeneric *gen)
{
// Get the arguments
string *str = (string*)gen->GetObject();
string *delim = *(string**)gen->GetAddressOfArg(0);
// Return the array by handle
*(CScriptArray**)gen->GetAddressOfReturnLocation() = StringSplit(*delim, *str);
}
// This function takes as input an array of string handles as well as a
// delimiter and concatenates the array elements into one delimited string.
// Example:
//
// array<string> array = {"A", "B", "", "D"};
// string str = join(array, "|");
//
// The resulting string is:
//
// "A|B||D"
//
// AngelScript signature:
// string join(const array<string> &in array, const string &in delim)
static string StringJoin(const CScriptArray &array, const string &delim)
{
// Create the new string
string str = "";
if( array.GetSize() )
{
int n;
for( n = 0; n < (int)array.GetSize() - 1; n++ )
{
str += *(string*)array.At(n);
str += delim;
}
// Add the last part
str += *(string*)array.At(n);
}
return str;
}
static void StringJoin_Generic(asIScriptGeneric *gen)
{
// Get the arguments
CScriptArray *array = *(CScriptArray**)gen->GetAddressOfArg(0);
string *delim = *(string**)gen->GetAddressOfArg(1);
// Return the string
new(gen->GetAddressOfReturnLocation()) string(StringJoin(*array, *delim));
}
// This is where the utility functions are registered.
// The string type must have been registered first.
void RegisterStdStringUtils(asIScriptEngine *engine)
{
int r;
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
{
r = engine->RegisterObjectMethod("string", "array<string>@ split(const string &in) const", asFUNCTION(StringSplit_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterGlobalFunction("string join(const array<string> &in, const string &in)", asFUNCTION(StringJoin_Generic), asCALL_GENERIC); assert(r >= 0);
}
else
{
r = engine->RegisterObjectMethod("string", "array<string>@ split(const string &in) const", asFUNCTION(StringSplit), asCALL_CDECL_OBJLAST); assert(r >= 0);
r = engine->RegisterGlobalFunction("string join(const array<string> &in, const string &in)", asFUNCTION(StringJoin), asCALL_CDECL); assert(r >= 0);
}
}
END_AS_NAMESPACE

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//
// CSerializer
//
// This code was based on the CScriptReloader written by FDsagizi
// http://www.gamedev.net/topic/604890-dynamic-reloading-script/
//
#include <assert.h>
#include <string.h> // strstr
#include <stdio.h> // sprintf
#include "serializer.h"
using namespace std;
BEGIN_AS_NAMESPACE
///////////////////////////////////////////////////////////////////////////////////
CSerializer::CSerializer()
{
m_engine = 0;
}
CSerializer::~CSerializer()
{
Clear();
// Delete the user types
std::map<std::string, CUserType*>::iterator it;
for (it = m_userTypes.begin(); it != m_userTypes.end(); it++)
delete it->second;
}
void CSerializer::Clear()
{
// Extra objects need to be released, since they are not stored in
// the module and we cannot rely on the application releasing them
for (size_t i = 0; i < m_extraObjects.size(); i++)
{
SExtraObject& o = m_extraObjects[i];
for (size_t i2 = 0; i2 < m_root.m_children.size(); i2++)
{
if (m_root.m_children[i2]->m_originalPtr == o.originalObject && m_root.m_children[i2]->m_restorePtr)
reinterpret_cast<asIScriptObject*>(m_root.m_children[i2]->m_restorePtr)->Release();
}
}
m_extraObjects.resize(0);
// Clean the serialized values before we remove the user types
m_root.Uninit();
if (m_engine)
m_engine->Release();
m_engine = 0;
}
void CSerializer::AddUserType(CUserType *ref, const std::string &name)
{
m_userTypes[name] = ref;
}
int CSerializer::Store(asIScriptModule *mod)
{
m_mod = mod;
// The engine must not be destroyed before we're completed, so we'll hold on to a reference
mod->GetEngine()->AddRef();
if( m_engine ) m_engine->Release();
m_engine = mod->GetEngine();
m_root.m_serializer = this;
// First store global variables
asUINT i;
for( i = 0; i < mod->GetGlobalVarCount(); i++ )
{
const char *name, *nameSpace;
int typeId;
mod->GetGlobalVar(i, &name, &nameSpace, &typeId);
m_root.m_children.push_back(new CSerializedValue(&m_root, name, nameSpace, mod->GetAddressOfGlobalVar(i), typeId));
}
// Second store extra objects
for( i = 0; i < m_extraObjects.size(); i++ )
m_root.m_children.push_back(new CSerializedValue(&m_root, "", "", m_extraObjects[i].originalObject, m_extraObjects[i].originalTypeId));
// For the handles that were stored, we need to substitute the stored pointer
// that is still pointing to the original object to an internal reference so
// it can be restored later on.
m_root.ReplaceHandles();
return 0;
}
// Retrieve all global variables after reload script.
int CSerializer::Restore(asIScriptModule *mod)
{
m_mod = mod;
// The engine must not be destroyed before we're completed, so we'll hold on to a reference
mod->GetEngine()->AddRef();
if( m_engine ) m_engine->Release();
m_engine = mod->GetEngine();
// First restore extra objects, i.e. the ones that are not directly seen from the module's global variables
asUINT i;
for( i = 0; i < m_extraObjects.size(); i++ )
{
SExtraObject &o = m_extraObjects[i];
asITypeInfo *type = m_mod->GetTypeInfoByName( o.originalClassName.c_str() );
if( type )
{
for( size_t i2 = 0; i2 < m_root.m_children.size(); i2++ )
{
if( m_root.m_children[i2]->m_originalPtr == o.originalObject )
{
// Create a new script object, but don't call its constructor as we will initialize the members.
// Calling the constructor may have unwanted side effects if for example the constructor changes
// any outside entities, such as setting global variables to point to new objects, etc.
void *newPtr = m_engine->CreateUninitializedScriptObject( type );
m_root.m_children[i2]->Restore( newPtr, type->GetTypeId() );
}
}
}
}
// Second restore the global variables
asUINT varCount = mod->GetGlobalVarCount();
for( i = 0; i < varCount; i++ )
{
const char *name, *nameSpace;
int typeId;
mod->GetGlobalVar(i, &name, &nameSpace, &typeId);
CSerializedValue *v = m_root.FindByName(name, nameSpace);
if( v )
v->Restore(mod->GetAddressOfGlobalVar(i), typeId);
}
// The handles that were restored needs to be
// updated to point to their final objects.
m_root.RestoreHandles();
return 0;
}
void *CSerializer::GetPointerToRestoredObject(void *ptr)
{
return m_root.GetPointerToRestoredObject( ptr );
}
void CSerializer::AddExtraObjectToStore( asIScriptObject *object )
{
if( !object )
return;
// Check if the object hasn't been included already
for( size_t i=0; i < m_extraObjects.size(); i++ )
if( m_extraObjects[i].originalObject == object )
return;
SExtraObject o;
o.originalObject = object;
o.originalClassName = object->GetObjectType()->GetName();
o.originalTypeId = object->GetTypeId();
m_extraObjects.push_back( o );
}
///////////////////////////////////////////////////////////////////////////////////
CSerializedValue::CSerializedValue()
{
Init();
}
CSerializedValue::CSerializedValue(CSerializedValue *parent, const std::string &name, const std::string &nameSpace, void *ref, int typeId)
{
Init();
m_name = name;
m_nameSpace = nameSpace;
m_serializer = parent->m_serializer;
Store(ref, typeId);
}
void CSerializedValue::Init()
{
m_handlePtr = 0;
m_restorePtr = 0;
m_typeId = 0;
m_isInit = false;
m_serializer = 0;
m_userData = 0;
m_originalPtr = 0;
}
void CSerializedValue::Uninit()
{
m_isInit = false;
ClearChildren();
if( m_userData )
{
CUserType *type = m_serializer->m_userTypes[m_typeName];
if( type )
type->CleanupUserData(this);
m_userData = 0;
}
}
void CSerializedValue::ClearChildren()
{
// If this value is for an object handle that created an object during the restore
// then it is necessary to release the handle here, so we won't get a memory leak
if( (m_typeId & asTYPEID_OBJHANDLE) && m_children.size() == 1 && m_children[0]->m_restorePtr )
{
m_serializer->m_engine->ReleaseScriptObject(m_children[0]->m_restorePtr, m_serializer->m_engine->GetTypeInfoById(m_children[0]->m_typeId));
}
for( size_t n = 0; n < m_children.size(); n++ )
delete m_children[n];
m_children.clear();
}
CSerializedValue::~CSerializedValue()
{
Uninit();
}
CSerializedValue *CSerializedValue::FindByName(const std::string &name, const std::string &nameSpace)
{
for( size_t i = 0; i < m_children.size(); i++ )
if( m_children[i]->m_name == name &&
m_children[i]->m_nameSpace == nameSpace )
return m_children[i];
return 0;
}
void CSerializedValue::GetAllPointersOfChildren(std::vector<void*> *ptrs)
{
ptrs->push_back(m_originalPtr);
for( size_t i = 0; i < m_children.size(); ++i )
m_children[i]->GetAllPointersOfChildren(ptrs);
}
CSerializedValue *CSerializedValue::FindByPtr(void *ptr)
{
if( m_originalPtr == ptr )
return this;
for( size_t i = 0; i < m_children.size(); i++ )
{
CSerializedValue *find = m_children[i]->FindByPtr(ptr);
if( find )
return find;
}
return 0;
}
void *CSerializedValue::GetPointerToRestoredObject(void *ptr)
{
if( m_originalPtr == ptr )
return m_restorePtr;
for( size_t i = 0; i < m_children.size(); ++i )
{
void *ret = m_children[i]->GetPointerToRestoredObject(ptr);
if( ret )
return ret;
}
return 0;
}
// find variable by ptr but looking only at those in the references, which will create a new object
CSerializedValue *CSerializedValue::FindByPtrInHandles(void *ptr)
{
// if this handle created object
if( (m_typeId & asTYPEID_OBJHANDLE) && m_children.size() == 1 )
{
if( m_children[0]->m_originalPtr == ptr )
return this;
}
if( !(m_typeId & asTYPEID_OBJHANDLE) )
{
for( size_t i = 0; i < m_children.size(); i++ )
{
CSerializedValue *find = m_children[i]->FindByPtrInHandles(ptr);
if( find )
return find;
}
}
return 0;
}
void CSerializedValue::Store(void *ref, int typeId)
{
m_isInit = true;
SetType(typeId);
m_originalPtr = ref;
if( m_typeId & asTYPEID_OBJHANDLE )
{
m_handlePtr = *(void**)ref;
}
else if( m_typeId & asTYPEID_SCRIPTOBJECT )
{
asIScriptObject *obj = (asIScriptObject *)ref;
asITypeInfo *type = obj->GetObjectType();
SetType(type->GetTypeId());
// Store children
for( asUINT i = 0; i < type->GetPropertyCount(); i++ )
{
int childId;
const char *childName;
type->GetProperty(i, &childName, &childId);
m_children.push_back(new CSerializedValue(this, childName, "", obj->GetAddressOfProperty(i), childId));
}
}
else
{
int size = m_serializer->m_engine->GetSizeOfPrimitiveType(m_typeId);
if( size == 0 )
{
// if it is user type( string, array, etc ... )
if( m_serializer->m_userTypes[m_typeName] )
m_serializer->m_userTypes[m_typeName]->Store(this, m_originalPtr);
else
{
// POD-types can be stored without need for user type
asITypeInfo *type = GetType();
if( type && (type->GetFlags() & asOBJ_POD) )
size = GetType()->GetSize();
// It is not necessary to report an error here if it is not a POD-type as that will be done when restoring
}
}
if( size )
{
m_mem.resize(size);
memcpy(&m_mem[0], ref, size);
}
}
}
void CSerializedValue::Restore(void *ref, int typeId)
{
if( !this || !m_isInit || !ref )
return;
// Verify that the stored type matched the new type of the value being restored
if( typeId <= asTYPEID_DOUBLE && typeId != m_typeId ) return; // TODO: We may try to do a type conversion for primitives
if( (typeId & ~asTYPEID_MASK_SEQNBR) ^ (m_typeId & ~asTYPEID_MASK_SEQNBR) ) return;
asITypeInfo *type = m_serializer->m_engine->GetTypeInfoById(typeId);
if( type && m_typeName != type->GetName() ) return;
// Set the new pointer and type
m_restorePtr = ref;
SetType(typeId);
// Restore the value
if( m_typeId & asTYPEID_OBJHANDLE )
{
// if need create objects
if( m_children.size() == 1 )
{
asITypeInfo *ctype = m_children[0]->GetType();
if( ctype->GetFactoryCount() == 0 )
{
// There are no factories, so assume the same pointer is going to be used
m_children[0]->m_restorePtr = m_handlePtr;
// Increase the refCount for the object as it will be released upon clean-up
m_serializer->m_engine->AddRefScriptObject(m_handlePtr, ctype);
}
else
{
// Create a new script object, but don't call its constructor as we will initialize the members.
// Calling the constructor may have unwanted side effects if for example the constructor changes
// any outside entities, such as setting global variables to point to new objects, etc.
void* newObject = 0;
if( type->GetFlags() & asOBJ_SCRIPT_OBJECT )
newObject = m_serializer->m_engine->CreateUninitializedScriptObject(ctype);
// Allocate an unitialized object for the custom type
else if (m_serializer->m_userTypes[m_typeName])
{
newObject = m_serializer->m_userTypes[m_typeName]->AllocateUnitializedMemory(this);
}
else
{
std::string str = "Cannot allocate memory for type '";
str += type->GetName();
str += "'";
m_serializer->m_engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.c_str());
}
m_children[0]->Restore(newObject, ctype->GetTypeId());
}
}
}
else if( m_typeId & asTYPEID_SCRIPTOBJECT )
{
asIScriptObject *obj = (asIScriptObject *)ref;
// Retrieve children
for( asUINT i = 0; i < type->GetPropertyCount() ; i++ )
{
const char *nameProperty;
int ptypeId;
type->GetProperty(i, &nameProperty, &ptypeId);
CSerializedValue *var = FindByName(nameProperty, "");
if( var )
var->Restore(obj->GetAddressOfProperty(i), ptypeId);
}
}
else
{
if( m_mem.size() )
{
// POD values can be restored with direct copy
memcpy(ref, &m_mem[0], m_mem.size());
}
else if( m_serializer->m_userTypes[m_typeName] )
{
// user type restore
m_serializer->m_userTypes[m_typeName]->Restore(this, m_restorePtr);
}
else
{
std::string str = "Cannot restore type '";
str += type->GetName();
str += "'";
m_serializer->m_engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.c_str());
}
}
}
void CSerializedValue::CancelDuplicates(CSerializedValue *from)
{
std::vector<void*> ptrs;
from->GetAllPointersOfChildren(&ptrs);
for( size_t i = 0; i < ptrs.size(); ++i )
{
CSerializedValue *find = m_serializer->m_root.FindByPtrInHandles(ptrs[i]);
while( find )
{
// cancel create object
find->ClearChildren();
// Find next link to this ptr
find = m_serializer->m_root.FindByPtrInHandles(ptrs[i]);
}
}
}
void CSerializedValue::ReplaceHandles()
{
if( m_handlePtr )
{
// Find the object that the handle is referring to
CSerializedValue *handle_to = m_serializer->m_root.FindByPtr(m_handlePtr);
// If the object hasn't been stored yet...
if( handle_to == 0 )
{
// Store the object now
asITypeInfo *type = GetType();
CSerializedValue *need_create = new CSerializedValue(this, m_name, m_nameSpace, m_handlePtr, type->GetTypeId());
// Make sure all other handles that point to the same object
// are updated, so we don't end up creating duplicates
CancelDuplicates(need_create);
m_children.push_back(need_create);
}
}
// Replace the handles in the children too
for( size_t i = 0; i < m_children.size(); ++i )
m_children[i]->ReplaceHandles();
}
void CSerializedValue::RestoreHandles()
{
if( m_typeId & asTYPEID_OBJHANDLE )
{
if( m_handlePtr )
{
// Find the object the handle is supposed to point to
CSerializedValue *handleTo = m_serializer->m_root.FindByPtr(m_handlePtr);
if( m_restorePtr && handleTo && handleTo->m_restorePtr )
{
asITypeInfo *type = m_serializer->m_engine->GetTypeInfoById(m_typeId);
// If the handle is already pointing to something it must be released first
if( *(void**)m_restorePtr )
m_serializer->m_engine->ReleaseScriptObject(*(void**)m_restorePtr, type);
// Update the internal pointer
*(void**)m_restorePtr = handleTo->m_restorePtr;
// Increase the reference
m_serializer->m_engine->AddRefScriptObject(handleTo->m_restorePtr, type);
}
}
else
{
// If the handle is pointing to something, we must release it to restore the null pointer
if( m_restorePtr && *(void**)m_restorePtr )
{
m_serializer->m_engine->ReleaseScriptObject(*(void**)m_restorePtr, m_serializer->m_engine->GetTypeInfoById(m_typeId));
*(void**)m_restorePtr = 0;
}
}
}
// Do the same for the children
for( size_t i = 0; i < m_children.size(); ++i )
m_children[i]->RestoreHandles();
}
void CSerializedValue::SetType(int typeId)
{
m_typeId = typeId;
asITypeInfo *type = m_serializer->m_engine->GetTypeInfoById(typeId);
if (type)
{
m_typeName = type->GetName();
m_typeDecl = m_serializer->m_engine->GetTypeDeclaration(typeId, true); // For templates we need the full declaration, not just the name
}
}
asITypeInfo *CSerializedValue::GetType()
{
if( !m_typeName.empty() )
{
int newTypeId = m_serializer->m_mod->GetTypeIdByDecl(m_typeDecl.c_str());
return m_serializer->m_engine->GetTypeInfoById(newTypeId);
}
return 0;
}
void CSerializedValue::SetUserData(void *data)
{
m_userData = data;
}
void *CSerializedValue::GetUserData()
{
return m_userData;
}
END_AS_NAMESPACE

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//
// CSerializer
//
// This code was based on the CScriptReloader written by FDsagizi
// http://www.gamedev.net/topic/604890-dynamic-reloading-script/
//
#ifndef SERIALIZER_H
#define SERIALIZER_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
#include <vector>
#include <string>
#include <map>
BEGIN_AS_NAMESPACE
class CSerializer;
class CSerializedValue;
// Need for register user types objects
// string, any, array... for all object
// user ref type.
struct CUserType
{
virtual ~CUserType() {};
virtual void *AllocateUnitializedMemory(CSerializedValue* val) = 0;
virtual void Store(CSerializedValue *val, void *ptr) = 0;
virtual void Restore(CSerializedValue *val, void *ptr) = 0;
virtual void CleanupUserData(CSerializedValue * /*val*/) {}
};
class CSerializedValue
{
public:
CSerializedValue();
CSerializedValue(CSerializedValue *parent, const std::string &name, const std::string &nameSpace, void *ref, int typeId);
~CSerializedValue();
// Save the object and its children
void Store(void *ref, int refTypeId);
// Restore the object and its children
void Restore(void *ref, int refTypeId);
// Set type of this var
void SetType(int typeId);
// Returns the object type for non-primitives
asITypeInfo *GetType();
// Get child by name variable
CSerializedValue *FindByName(const std::string &name, const std::string &nameSpace);
// Find variable by ptr
CSerializedValue *FindByPtr(void *ptr);
// User data
void *GetUserData();
void SetUserData(void *data);
// Children, e.g. properties of a script class, or elements
// of an array, or object pointed to by a handle unless it
// is already a variable)
std::vector<CSerializedValue*> m_children;
protected:
friend class CSerializer;
void Init();
void Uninit();
// you first need to save all the objects before you can save references to objects
void ReplaceHandles();
// After the objects has been restored, the handles needs to
// be updated to point to the right objects
void RestoreHandles();
// Recursively get all ptrs of the children
void GetAllPointersOfChildren(std::vector<void*> *ptrs);
// may be that the two references refer to the same variable.
// But this variable is not available in the global list.
// According to this reference will be restores it.
// And so two links are not created 2 variables,
// it is necessary to cancel the creation of one of them.
void CancelDuplicates(CSerializedValue *from);
// Find variable by ptr but looking only at those in the references, which will create a new object
CSerializedValue *FindByPtrInHandles(void *ptr);
// ptr - is a handle to class
void *GetPointerToRestoredObject(void *ptr);
// Cleanup children
void ClearChildren();
// The serializer object
CSerializer *m_serializer;
// The user data can be used by CUserType to store extra information
void *m_userData;
// The type id of the stored value
int m_typeId;
// For non-primitives the typeId may change if the module is reloaded so
// it is necessary to store the type name to determine the new type id
std::string m_typeName;
std::string m_typeDecl;
// Name of variable or property
std::string m_name;
std::string m_nameSpace;
// Is initialized
bool m_isInit;
// 'this' pointer to variable.
// While storing, this points to the actual variable that was stored.
// While restoring, it is just a unique identifier.
void *m_originalPtr;
// where handle references
// While storing, this points to the actual object.
// While restoring, it is just a unique identifier.
void *m_handlePtr;
// new address object, ie address the restoration
// While storing this isn't used.
// While restoring it will point to the actual variable/object that is restored.
void *m_restorePtr;
// Serialized data for primitives
std::vector<char> m_mem;
};
// This class keeps a list of variables, then restores them after the script is rebuilt.
// But you have to be careful with the change of signature in classes, or
// changing the types of objects. You can remove or add variables, functions,
// methods, but you can not (yet) change the type of variables.
//
// You also need to understand that after a rebuild you should get
// new functions and typeids from the module.
class CSerializer
{
public:
CSerializer();
~CSerializer();
// Clear the serializer to free references held internally
void Clear();
// Add implementation for serializing user types
void AddUserType(CUserType *ref, const std::string &name);
// Store all global variables in the module
int Store(asIScriptModule *mod);
// Restore all global variables after reloading script
int Restore(asIScriptModule *mod);
// Store extra objects that are not seen from the module's global variables
void AddExtraObjectToStore(asIScriptObject *object);
// Return new pointer to restored object
void *GetPointerToRestoredObject(void *originalObject);
protected:
friend class CSerializedValue;
CSerializedValue m_root;
asIScriptEngine *m_engine;
asIScriptModule *m_mod;
std::map<std::string, CUserType*> m_userTypes;
struct SExtraObject
{
asIScriptObject *originalObject;
std::string originalClassName;
int originalTypeId;
};
std::vector<SExtraObject> m_extraObjects;
};
END_AS_NAMESPACE
#endif

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// The CScriptWeakRef class was originally implemented by vroad in March 2013
#include "weakref.h"
#include <new>
#include <assert.h>
#include <string.h> // strstr()
BEGIN_AS_NAMESPACE
static void ScriptWeakRefConstruct(asITypeInfo *type, void *mem)
{
new(mem) CScriptWeakRef(type);
}
static void ScriptWeakRefConstruct2(asITypeInfo *type, void *ref, void *mem)
{
new(mem) CScriptWeakRef(ref, type);
// It's possible the constructor raised a script exception, in which case we
// need to call the destructor in order to cleanup the memory before returning
asIScriptContext *ctx = asGetActiveContext();
if( ctx && ctx->GetState() == asEXECUTION_EXCEPTION )
reinterpret_cast<CScriptWeakRef*>(mem)->~CScriptWeakRef();
}
static void ScriptWeakRefDestruct(CScriptWeakRef *obj)
{
obj->~CScriptWeakRef();
}
static bool ScriptWeakRefTemplateCallback(asITypeInfo *ti, bool &/*dontGarbageCollect*/)
{
asITypeInfo *subType = ti->GetSubType();
// Weak references only work for reference types
if( subType == 0 ) return false;
if( !(subType->GetFlags() & asOBJ_REF) ) return false;
// The subtype shouldn't be a handle
if( ti->GetSubTypeId() & asTYPEID_OBJHANDLE )
return false;
// Make sure the type really supports weak references
asUINT cnt = subType->GetBehaviourCount();
for( asUINT n = 0; n < cnt; n++ )
{
asEBehaviours beh;
subType->GetBehaviourByIndex(n, &beh);
if( beh == asBEHAVE_GET_WEAKREF_FLAG )
return true;
}
ti->GetEngine()->WriteMessage("weakref", 0, 0, asMSGTYPE_ERROR, "The subtype doesn't support weak references");
return false;
}
CScriptWeakRef::CScriptWeakRef(asITypeInfo *type)
{
m_ref = 0;
m_type = type;
m_type->AddRef();
m_weakRefFlag = 0;
}
CScriptWeakRef::CScriptWeakRef(const CScriptWeakRef &other)
{
m_ref = other.m_ref;
m_type = other.m_type;
m_type->AddRef();
m_weakRefFlag = other.m_weakRefFlag;
if( m_weakRefFlag )
m_weakRefFlag->AddRef();
}
CScriptWeakRef::CScriptWeakRef(void *ref, asITypeInfo *type)
{
m_ref = ref;
m_type = type;
m_type->AddRef();
// The given type should be the weakref template instance
assert( strcmp(type->GetName(), "weakref") == 0 ||
strcmp(type->GetName(), "const_weakref") == 0 );
// Get the shared flag that will tell us when the object has been destroyed
// This is threadsafe as we hold a strong reference to the object
m_weakRefFlag = m_type->GetEngine()->GetWeakRefFlagOfScriptObject(m_ref, m_type->GetSubType());
if( m_weakRefFlag )
m_weakRefFlag->AddRef();
}
CScriptWeakRef::~CScriptWeakRef()
{
if( m_type )
m_type->Release();
if( m_weakRefFlag )
m_weakRefFlag->Release();
}
CScriptWeakRef &CScriptWeakRef::operator =(const CScriptWeakRef &other)
{
// Don't do anything if it is the same reference
// It is not enough to verify only the reference to the object, as the
// address may be reused by another instance after the first has been freed.
// By checking also the weakRefFlag we can be certain that it is the same
// instance.
if( m_ref == other.m_ref &&
m_weakRefFlag == other.m_weakRefFlag )
return *this;
// Must not allow changing the type
if( m_type != other.m_type )
{
// We can allow a weakref to be assigned to a const_weakref
if( !(strcmp(m_type->GetName(), "const_weakref") == 0 &&
strcmp(other.m_type->GetName(), "weakref") == 0 &&
m_type->GetSubType() == other.m_type->GetSubType()) )
{
assert( false );
return *this;
}
}
m_ref = other.m_ref;
if( m_weakRefFlag )
m_weakRefFlag->Release();
m_weakRefFlag = other.m_weakRefFlag;
if( m_weakRefFlag )
m_weakRefFlag->AddRef();
return *this;
}
CScriptWeakRef &CScriptWeakRef::Set(void *newRef)
{
// Release the previous weak ref
if( m_weakRefFlag )
m_weakRefFlag->Release();
// Retrieve the new weak ref
m_ref = newRef;
if( newRef )
{
m_weakRefFlag = m_type->GetEngine()->GetWeakRefFlagOfScriptObject(newRef, m_type->GetSubType());
m_weakRefFlag->AddRef();
}
else
m_weakRefFlag = 0;
// Release the newRef since we're only supposed to hold a weakref
m_type->GetEngine()->ReleaseScriptObject(newRef, m_type->GetSubType());
return *this;
}
asITypeInfo *CScriptWeakRef::GetRefType() const
{
return m_type->GetSubType();
}
bool CScriptWeakRef::operator==(const CScriptWeakRef &o) const
{
// It is not enough to compare just the address of the object, as it may
// be reused by another instance after the first has been freed. By verifying
// also the weakRefFlag we can guarantee that it is indeed the same instance.
if( m_ref == o.m_ref &&
m_weakRefFlag == o.m_weakRefFlag &&
m_type == o.m_type )
return true;
// TODO: If type is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
return false;
}
bool CScriptWeakRef::operator!=(const CScriptWeakRef &o) const
{
return !(*this == o);
}
// AngelScript: used as '@obj = ref.get();'
void *CScriptWeakRef::Get() const
{
// If we hold a null handle, then just return null
if( m_ref == 0 || m_weakRefFlag == 0 )
return 0;
// Lock on the shared bool, so we can be certain it won't be changed to true
// between the inspection of the flag and the increase of the ref count in the
// owning object.
m_weakRefFlag->Lock();
if( !m_weakRefFlag->Get() )
{
m_type->GetEngine()->AddRefScriptObject(m_ref, m_type->GetSubType());
m_weakRefFlag->Unlock();
return m_ref;
}
m_weakRefFlag->Unlock();
return 0;
}
bool CScriptWeakRef::Equals(void *ref) const
{
if( m_ref != ref )
return false;
// It is not enough to compare just the address, as another instance may
// get the same address after the first instance has been freed. Verify the
// weakref flag too to make sure it is the same instance
asILockableSharedBool *flag = m_type->GetEngine()->GetWeakRefFlagOfScriptObject(ref, m_type->GetSubType());
if (m_weakRefFlag != flag)
return false;
return true;
}
void RegisterScriptWeakRef_Native(asIScriptEngine *engine)
{
int r;
// Register a type for non-const handles
r = engine->RegisterObjectType("weakref<class T>", sizeof(CScriptWeakRef), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_TEMPLATE | asOBJ_APP_CLASS_DAK); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in)", asFUNCTION(ScriptWeakRefConstruct), asCALL_CDECL_OBJLAST); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in, T@+) explicit", asFUNCTION(ScriptWeakRefConstruct2), asCALL_CDECL_OBJLAST); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(ScriptWeakRefDestruct), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptWeakRefTemplateCallback), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "T@ opImplCast()", asMETHOD(CScriptWeakRef, Get), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("weakref<T>", "T@ get() const", asMETHODPR(CScriptWeakRef, Get, () const, void*), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "weakref<T> &opHndlAssign(const weakref<T> &in)", asMETHOD(CScriptWeakRef, operator=), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "weakref<T> &opAssign(const weakref<T> &in)", asMETHOD(CScriptWeakRef, operator=), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("weakref<T>", "bool opEquals(const weakref<T> &in) const", asMETHODPR(CScriptWeakRef, operator==, (const CScriptWeakRef &) const, bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "weakref<T> &opHndlAssign(T@)", asMETHOD(CScriptWeakRef, Set), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "bool opEquals(const T@+) const", asMETHOD(CScriptWeakRef, Equals), asCALL_THISCALL); assert(r >= 0);
// Register another type for const handles
r = engine->RegisterObjectType("const_weakref<class T>", sizeof(CScriptWeakRef), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_TEMPLATE | asOBJ_APP_CLASS_DAK); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in)", asFUNCTION(ScriptWeakRefConstruct), asCALL_CDECL_OBJLAST); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in, const T@+) explicit", asFUNCTION(ScriptWeakRefConstruct2), asCALL_CDECL_OBJLAST); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(ScriptWeakRefDestruct), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptWeakRefTemplateCallback), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const T@ opImplCast() const", asMETHOD(CScriptWeakRef, Get), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("const_weakref<T>", "const T@ get() const", asMETHODPR(CScriptWeakRef, Get, () const, void*), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opHndlAssign(const const_weakref<T> &in)", asMETHOD(CScriptWeakRef, operator=), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opAssign(const const_weakref<T> &in)", asMETHOD(CScriptWeakRef, operator=), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("const_weakref<T>", "bool opEquals(const const_weakref<T> &in) const", asMETHODPR(CScriptWeakRef, operator==, (const CScriptWeakRef &) const, bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opHndlAssign(const T@)", asMETHOD(CScriptWeakRef, Set), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "bool opEquals(const T@+) const", asMETHOD(CScriptWeakRef, Equals), asCALL_THISCALL); assert(r >= 0);
// Allow non-const weak references to be converted to const weak references
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opHndlAssign(const weakref<T> &in)", asMETHOD(CScriptWeakRef, operator=), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "bool opEquals(const weakref<T> &in) const", asMETHODPR(CScriptWeakRef, operator==, (const CScriptWeakRef &) const, bool), asCALL_THISCALL); assert( r >= 0 );
}
static void ScriptWeakRefConstruct_Generic(asIScriptGeneric *gen)
{
asITypeInfo *ti = *reinterpret_cast<asITypeInfo**>(gen->GetAddressOfArg(0));
ScriptWeakRefConstruct(ti, gen->GetObject());
}
static void ScriptWeakRefConstruct2_Generic(asIScriptGeneric *gen)
{
asITypeInfo *ti = *reinterpret_cast<asITypeInfo**>(gen->GetAddressOfArg(0));
void *ref = gen->GetArgAddress(1);
ScriptWeakRefConstruct2(ti, ref, gen->GetObject());
}
static void ScriptWeakRefDestruct_Generic(asIScriptGeneric *gen)
{
CScriptWeakRef *self = reinterpret_cast<CScriptWeakRef*>(gen->GetObject());
self->~CScriptWeakRef();
}
void CScriptWeakRef_Get_Generic(asIScriptGeneric *gen)
{
CScriptWeakRef *self = reinterpret_cast<CScriptWeakRef*>(gen->GetObject());
gen->SetReturnAddress(self->Get());
}
void CScriptWeakRef_Assign_Generic(asIScriptGeneric *gen)
{
CScriptWeakRef *other = reinterpret_cast<CScriptWeakRef*>(gen->GetArgAddress(0));
CScriptWeakRef *self = reinterpret_cast<CScriptWeakRef*>(gen->GetObject());
*self = *other;
gen->SetReturnAddress(self);
}
void CScriptWeakRef_Assign2_Generic(asIScriptGeneric *gen)
{
void *other = gen->GetArgAddress(0);
CScriptWeakRef *self = reinterpret_cast<CScriptWeakRef*>(gen->GetObject());
self->Set(other);
gen->SetReturnAddress(self);
}
void CScriptWeakRef_Equals_Generic(asIScriptGeneric *gen)
{
CScriptWeakRef *other = reinterpret_cast<CScriptWeakRef*>(gen->GetArgAddress(0));
CScriptWeakRef *self = reinterpret_cast<CScriptWeakRef*>(gen->GetObject());
gen->SetReturnByte(*self == *other);
}
void CScriptWeakRef_Equals2_Generic(asIScriptGeneric *gen)
{
void *other = gen->GetArgAddress(0);
CScriptWeakRef *self = reinterpret_cast<CScriptWeakRef*>(gen->GetObject());
gen->SetReturnByte(self->Equals(other));
}
static void ScriptWeakRefTemplateCallback_Generic(asIScriptGeneric *gen)
{
asITypeInfo *ti = *reinterpret_cast<asITypeInfo**>(gen->GetAddressOfArg(0));
bool *dontGarbageCollect = *reinterpret_cast<bool**>(gen->GetAddressOfArg(1));
*reinterpret_cast<bool*>(gen->GetAddressOfReturnLocation()) = ScriptWeakRefTemplateCallback(ti, *dontGarbageCollect);
}
void RegisterScriptWeakRef_Generic(asIScriptEngine *engine)
{
int r;
// Register a type for non-const handles
r = engine->RegisterObjectType("weakref<class T>", sizeof(CScriptWeakRef), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_TEMPLATE | asOBJ_APP_CLASS_DAK); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in)", asFUNCTION(ScriptWeakRefConstruct_Generic), asCALL_GENERIC); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in, T@+) explicit", asFUNCTION(ScriptWeakRefConstruct2_Generic), asCALL_GENERIC); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptWeakRefTemplateCallback_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("weakref<T>", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(ScriptWeakRefDestruct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "T@ opImplCast()", asFUNCTION(CScriptWeakRef_Get_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("weakref<T>", "T@ get() const", asFUNCTION(CScriptWeakRef_Get_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "weakref<T> &opHndlAssign(const weakref<T> &in)", asFUNCTION(CScriptWeakRef_Assign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "weakref<T> &opAssign(const weakref<T> &in)", asFUNCTION(CScriptWeakRef_Assign_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("weakref<T>", "bool opEquals(const weakref<T> &in) const", asFUNCTION(CScriptWeakRef_Equals_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "weakref<T> &opHndlAssign(T@)", asFUNCTION(CScriptWeakRef_Assign2_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("weakref<T>", "bool opEquals(const T@+) const", asFUNCTION(CScriptWeakRef_Equals2_Generic), asCALL_GENERIC); assert(r >= 0);
// Register another type for const handles
r = engine->RegisterObjectType("const_weakref<class T>", sizeof(CScriptWeakRef), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_TEMPLATE | asOBJ_APP_CLASS_DAK); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in)", asFUNCTION(ScriptWeakRefConstruct_Generic), asCALL_GENERIC); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_CONSTRUCT, "void f(int&in, const T@+) explicit", asFUNCTION(ScriptWeakRefConstruct2_Generic), asCALL_GENERIC); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptWeakRefTemplateCallback_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("const_weakref<T>", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(ScriptWeakRefDestruct_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const T@ opImplCast() const", asFUNCTION(CScriptWeakRef_Get_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("const_weakref<T>", "const T@ get() const", asFUNCTION(CScriptWeakRef_Get_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opHndlAssign(const const_weakref<T> &in)", asFUNCTION(CScriptWeakRef_Assign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opAssign(const const_weakref<T> &in)", asFUNCTION(CScriptWeakRef_Assign_Generic), asCALL_GENERIC); assert(r >= 0);
r = engine->RegisterObjectMethod("const_weakref<T>", "bool opEquals(const const_weakref<T> &in) const", asFUNCTION(CScriptWeakRef_Equals_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opHndlAssign(const T@)", asFUNCTION(CScriptWeakRef_Assign2_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "bool opEquals(const T@+) const", asFUNCTION(CScriptWeakRef_Equals2_Generic), asCALL_GENERIC); assert(r >= 0);
// Allow non-const weak references to be converted to const weak references
r = engine->RegisterObjectMethod("const_weakref<T>", "const_weakref<T> &opHndlAssign(const weakref<T> &in)", asFUNCTION(CScriptWeakRef_Assign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("const_weakref<T>", "bool opEquals(const weakref<T> &in) const", asFUNCTION(CScriptWeakRef_Equals_Generic), asCALL_GENERIC); assert( r >= 0 );
}
void RegisterScriptWeakRef(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptWeakRef_Generic(engine);
else
RegisterScriptWeakRef_Native(engine);
}
END_AS_NAMESPACE

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#ifndef SCRIPTWEAKREF_H
#define SCRIPTWEAKREF_H
// The CScriptWeakRef class was originally implemented by vroad in March 2013
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
class CScriptWeakRef
{
public:
// Constructors
CScriptWeakRef(asITypeInfo *type);
CScriptWeakRef(const CScriptWeakRef &other);
CScriptWeakRef(void *ref, asITypeInfo *type);
~CScriptWeakRef();
// Copy the stored value from another weakref object
CScriptWeakRef &operator=(const CScriptWeakRef &other);
// Compare equalness
bool operator==(const CScriptWeakRef &o) const;
bool operator!=(const CScriptWeakRef &o) const;
// Sets a new reference
CScriptWeakRef &Set(void *newRef);
// Returns the object if it is still alive
// This will increment the refCount of the returned object
void *Get() const;
// Returns true if the contained reference is the same
bool Equals(void *ref) const;
// Returns the type of the reference held
asITypeInfo *GetRefType() const;
protected:
// These functions need to have access to protected
// members in order to call them from the script engine
friend void RegisterScriptWeakRef_Native(asIScriptEngine *engine);
void *m_ref;
asITypeInfo *m_type;
asILockableSharedBool *m_weakRefFlag;
};
void RegisterScriptWeakRef(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif

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This file is only here to guarantee that unpackers don't skip creating the /lib directory.

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# This makefile assumes the ndk-build tool is executed from the sdk/angelscript/projects/android directory
# Change the next line to full path if there are any errors to link or find files
SDK_BASE_PATH := $(call my-dir)/../../../..
ANGELSCRIPT_INCLUDE := $(SDK_BASE_PATH)/angelscript/include/
# -----------------------------------------------------
# Build the AngelScript library
# -----------------------------------------------------
include $(CLEAR_VARS)
LOCAL_MODULE := libangelscript
# Android API: Checks if can use pthreads. Version 2.3 fully supports threads and atomic instructions
# ifeq ($(TARGET_PLATFORM),android-3)
# LOCAL_CFLAGS := -DAS_NO_THREADS
# else
# ifeq ($(TARGET_PLATFORM),android-4)
# LOCAL_CFLAGS := -DAS_NO_THREADS
# else
# ifeq ($(TARGET_PLATFORM),android-5)
# LOCAL_CFLAGS := -DAS_NO_THREADS
# else
# ifeq ($(TARGET_PLATFORM),android-6)
# LOCAL_CFLAGS := -DAS_NO_THREADS
# else
# ifeq ($(TARGET_PLATFORM),android-7)
# LOCAL_CFLAGS := -DAS_NO_THREADS
# else
# ifeq ($(TARGET_PLATFORM),android-8)
# LOCAL_CFLAGS := -DAS_NO_THREADS
# endif
# endif
# endif
# endif
# endif
# endif
LOCAL_CPP_FEATURES += rtti exceptions
LOCAL_SRC_FILES := $(wildcard $(SDK_BASE_PATH)/angelscript/source/*.S)
LOCAL_SRC_FILES += $(wildcard $(SDK_BASE_PATH)/angelscript/source/*.cpp)
LOCAL_PATH := .
LOCAL_ARM_MODE := arm
include $(BUILD_STATIC_LIBRARY)

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cmake_minimum_required(VERSION 3.5)
project(angelscript)
option(BUILD_SHARED_LIBS "Build shared library" OFF)
option(AS_NO_EXCEPTIONS "Disable exception handling in script context" OFF)
if(MSVC)
set(MSVC_COMPILE_FLAGS
"/MP"
CACHE STRING "Compiler flags to use with MSVC")
endif()
if(APPLE)
option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
endif()
file(READ ../../include/angelscript.h ANGELSCRIPT_H)
string(REGEX MATCH
"#define ANGELSCRIPT_VERSION_STRING \"([0-9]*).([0-9]*).([0-9]*)"
ANGELSCRIPT_VERSION_REGEX ${ANGELSCRIPT_H})
set(ANGELSCRIPT_VERSION_MAJOR ${CMAKE_MATCH_1})
set(ANGELSCRIPT_VERSION_MINOR ${CMAKE_MATCH_2})
set(ANGELSCRIPT_VERSION_PATCH ${CMAKE_MATCH_3})
set(PROJECT_VERSION
${ANGELSCRIPT_VERSION_MAJOR}.${ANGELSCRIPT_VERSION_MINOR}.${ANGELSCRIPT_VERSION_PATCH}
)
set(ARCHFLAGS "${CMAKE_SYSTEM_PROCESSOR}")
if(APPLE AND NOT IOS)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm")
set(ARCHFLAGS "aarch64")
endif()
endif()
message(STATUS "Configuring angelscript ${PROJECT_VERSION}")
find_package(Threads)
file(GLOB_RECURSE ANGELSCRIPT_ADDON_H
"${CMAKE_CURRENT_SOURCE_DIR}/../../../add_on/*.h")
file(GLOB_RECURSE ANGELSCRIPT_ADDON_SRC
"${CMAKE_CURRENT_SOURCE_DIR}/../../../add_on/*.cpp")
set(ANGELSCRIPT_HEADERS
../../include/angelscript.h
../../source/as_array.h
../../source/as_builder.h
../../source/as_bytecode.h
../../source/as_callfunc.h
../../source/as_compiler.h
../../source/as_config.h
../../source/as_configgroup.h
../../source/as_context.h
../../source/as_criticalsection.h
../../source/as_datatype.h
../../source/as_debug.h
../../source/as_generic.h
../../source/as_map.h
../../source/as_memory.h
../../source/as_module.h
../../source/as_objecttype.h
../../source/as_outputbuffer.h
../../source/as_parser.h
../../source/as_property.h
../../source/as_restore.h
../../source/as_scriptcode.h
../../source/as_scriptengine.h
../../source/as_scriptfunction.h
../../source/as_scriptnode.h
../../source/as_scriptobject.h
../../source/as_string.h
../../source/as_string_util.h
../../source/as_symboltable.h
../../source/as_texts.h
../../source/as_thread.h
../../source/as_tokendef.h
../../source/as_tokenizer.h
../../source/as_typeinfo.h
../../source/as_variablescope.h)
set(ANGELSCRIPT_SOURCE
../../source/as_atomic.cpp
../../source/as_builder.cpp
../../source/as_bytecode.cpp
../../source/as_callfunc.cpp
../../source/as_callfunc_mips.cpp
../../source/as_callfunc_x86.cpp
../../source/as_callfunc_x64_gcc.cpp
../../source/as_callfunc_x64_msvc.cpp
../../source/as_callfunc_x64_mingw.cpp
../../source/as_compiler.cpp
../../source/as_configgroup.cpp
../../source/as_context.cpp
../../source/as_datatype.cpp
../../source/as_gc.cpp
../../source/as_generic.cpp
../../source/as_globalproperty.cpp
../../source/as_memory.cpp
../../source/as_module.cpp
../../source/as_objecttype.cpp
../../source/as_outputbuffer.cpp
../../source/as_parser.cpp
../../source/as_restore.cpp
../../source/as_scriptcode.cpp
../../source/as_scriptengine.cpp
../../source/as_scriptfunction.cpp
../../source/as_scriptnode.cpp
../../source/as_scriptobject.cpp
../../source/as_string.cpp
../../source/as_string_util.cpp
../../source/as_thread.cpp
../../source/as_tokenizer.cpp
../../source/as_typeinfo.cpp
../../source/as_variablescope.cpp)
if(MSVC AND CMAKE_CL_64)
enable_language(ASM_MASM)
if(CMAKE_ASM_MASM_COMPILER_WORKS)
set(ANGELSCRIPT_SOURCE ${ANGELSCRIPT_SOURCE}
../../source/as_callfunc_x64_msvc_asm.asm)
else()
message(FATAL ERROR "MSVC x86_64 target requires a working assembler")
endif()
endif()
if(${ARCHFLAGS} MATCHES "^arm")
enable_language(ASM)
if(CMAKE_ASM_COMPILER_WORKS)
set(ANGELSCRIPT_SOURCE
${ANGELSCRIPT_SOURCE} ../../source/as_callfunc_arm.cpp
../../source/as_callfunc_arm_gcc.S)
set_property(
SOURCE ../../source/as_callfunc_arm_gcc.S
APPEND
PROPERTY COMPILE_FLAGS " -Wa,-mimplicit-it=always")
else()
message(FATAL ERROR "ARM target requires a working assembler")
endif()
endif()
if(${ARCHFLAGS} MATCHES "^aarch64")
enable_language(ASM)
if(CMAKE_ASM_COMPILER_WORKS)
if(NOT APPLE)
set(ANGELSCRIPT_SOURCE
${ANGELSCRIPT_SOURCE} ../../source/as_callfunc_arm64.cpp
../../source/as_callfunc_arm64_gcc.S)
else()
set(ANGELSCRIPT_SOURCE
${ANGELSCRIPT_SOURCE} ../../source/as_callfunc_arm64.cpp
../../source/as_callfunc_arm64_xcode.S)
endif()
else()
message(FATAL ERROR "ARM target requires a working assembler")
endif()
endif()
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
endif()
if(NOT BUILD_FRAMEWORK)
set(ANGELSCRIPT_LIBRARY_NAME angelscript)
else()
set(ANGELSCRIPT_LIBRARY_NAME Angelscript) # OS X frameworks should have
# capitalized name
set(BUILD_SHARED_LIBS TRUE)
endif()
set(ANGELSCRIPT_LIBRARY_NAME
${ANGELSCRIPT_LIBRARY_NAME}
CACHE STRING "" FORCE)
add_library(
${ANGELSCRIPT_LIBRARY_NAME} ${ANGELSCRIPT_SOURCE} ${ANGELSCRIPT_HEADERS}
${ANGELSCRIPT_ADDON_H} ${ANGELSCRIPT_ADDON_SRC})
target_include_directories(
${ANGELSCRIPT_LIBRARY_NAME}
PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../../include>")
if(MSVC)
target_compile_definitions(${ANGELSCRIPT_LIBRARY_NAME}
PRIVATE -D_CRT_SECURE_NO_WARNINGS)
endif()
target_compile_definitions(${ANGELSCRIPT_LIBRARY_NAME}
PRIVATE -DANGELSCRIPT_EXPORT -D_LIB)
if(AS_NO_EXCEPTIONS)
target_compile_definitions(${ANGELSCRIPT_LIBRARY_NAME}
PRIVATE AS_NO_EXCEPTIONS)
endif()
# Fix x64 issues on Linux
if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64"
AND UNIX
AND NOT APPLE)
target_compile_options(${ANGELSCRIPT_LIBRARY_NAME} PRIVATE -fPIC)
endif()
# Don't override the default library output path to avoid conflicts when
# building for multiple target platforms set(LIBRARY_OUTPUT_PATH
# ${PROJECT_SOURCE_DIR}/../../lib)
target_link_libraries(${ANGELSCRIPT_LIBRARY_NAME} Threads::Threads)
set_target_properties(${ANGELSCRIPT_LIBRARY_NAME} PROPERTIES VERSION
${PROJECT_VERSION})
if(BUILD_FRAMEWORK)
set_target_properties(
${ANGELSCRIPT_LIBRARY_NAME}
PROPERTIES FRAMEWORK TRUE
FRAMEWORK_VERSION ${PROJECT_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER com.angelcode.Angelscript
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
PUBLIC_HEADER ../../include/angelscript.h)
endif()
if(MSVC AND MSVC_COMPILE_FLAGS)
target_compile_options(${ANGELSCRIPT_LIBRARY_NAME}
PRIVATE "${MSVC_COMPILE_FLAGS}")
endif()

View File

@ -0,0 +1,2 @@
include("${CMAKE_CURRENT_LIST_DIR}/AngelscriptTargets.cmake")

View File

@ -0,0 +1,159 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Static library" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="../../lib/libangelscriptd.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="objs/debug" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option projectResourceIncludeDirsRelation="2" />
<Compiler>
<Add option="-g" />
<Add option="-m32" />
<Add option="-DANGELSCRIPT_EXPORT" />
<Add option="-D_DEBUG" />
</Compiler>
</Target>
<Target title="Debug 64">
<Option output="../../lib/libangelscript64d.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="objs/debug_64" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option projectResourceIncludeDirsRelation="2" />
<Compiler>
<Add option="-g" />
<Add option="-m64" />
<Add option="-DANGELSCRIPT_EXPORT" />
<Add option="-D_DEBUG" />
</Compiler>
</Target>
<Target title="Release">
<Option output="../../lib/libangelscript.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="objs/release" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option projectResourceIncludeDirsRelation="2" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-DANGELSCRIPT_EXPORT" />
<Add option="-DNDEBUG" />
</Compiler>
</Target>
<Target title="Release 64">
<Option output="../../lib/libangelscript64.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="objs/release_64" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option projectResourceIncludeDirsRelation="2" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-DANGELSCRIPT_EXPORT" />
<Add option="-DNDEBUG" />
</Compiler>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Debug;Debug 64;Release;Release 64;" />
</VirtualTargets>
<Compiler>
<Add option="-std=c++11" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-fno-strict-aliasing" />
</Compiler>
<Unit filename="../../include/angelscript.h" />
<Unit filename="../../source/as_array.h" />
<Unit filename="../../source/as_atomic.cpp" />
<Unit filename="../../source/as_atomic.h" />
<Unit filename="../../source/as_builder.cpp" />
<Unit filename="../../source/as_builder.h" />
<Unit filename="../../source/as_bytecode.cpp" />
<Unit filename="../../source/as_bytecode.h" />
<Unit filename="../../source/as_callfunc.cpp" />
<Unit filename="../../source/as_callfunc.h" />
<Unit filename="../../source/as_callfunc_arm.cpp" />
<Unit filename="../../source/as_callfunc_mips.cpp" />
<Unit filename="../../source/as_callfunc_ppc.cpp" />
<Unit filename="../../source/as_callfunc_ppc_64.cpp" />
<Unit filename="../../source/as_callfunc_sh4.cpp" />
<Unit filename="../../source/as_callfunc_x64_gcc.cpp" />
<Unit filename="../../source/as_callfunc_x64_mingw.cpp" />
<Unit filename="../../source/as_callfunc_x64_msvc.cpp" />
<Unit filename="../../source/as_callfunc_x86.cpp" />
<Unit filename="../../source/as_callfunc_xenon.cpp" />
<Unit filename="../../source/as_compiler.cpp" />
<Unit filename="../../source/as_compiler.h" />
<Unit filename="../../source/as_config.h" />
<Unit filename="../../source/as_configgroup.cpp" />
<Unit filename="../../source/as_configgroup.h" />
<Unit filename="../../source/as_context.cpp" />
<Unit filename="../../source/as_context.h" />
<Unit filename="../../source/as_criticalsection.h" />
<Unit filename="../../source/as_datatype.cpp" />
<Unit filename="../../source/as_datatype.h" />
<Unit filename="../../source/as_debug.h" />
<Unit filename="../../source/as_gc.cpp" />
<Unit filename="../../source/as_gc.h" />
<Unit filename="../../source/as_generic.cpp" />
<Unit filename="../../source/as_generic.h" />
<Unit filename="../../source/as_globalproperty.cpp" />
<Unit filename="../../source/as_map.h" />
<Unit filename="../../source/as_memory.cpp" />
<Unit filename="../../source/as_memory.h" />
<Unit filename="../../source/as_module.cpp" />
<Unit filename="../../source/as_module.h" />
<Unit filename="../../source/as_objecttype.cpp" />
<Unit filename="../../source/as_objecttype.h" />
<Unit filename="../../source/as_outputbuffer.cpp" />
<Unit filename="../../source/as_outputbuffer.h" />
<Unit filename="../../source/as_parser.cpp" />
<Unit filename="../../source/as_parser.h" />
<Unit filename="../../source/as_property.h" />
<Unit filename="../../source/as_restore.cpp" />
<Unit filename="../../source/as_restore.h" />
<Unit filename="../../source/as_scriptcode.cpp" />
<Unit filename="../../source/as_scriptcode.h" />
<Unit filename="../../source/as_scriptengine.cpp" />
<Unit filename="../../source/as_scriptengine.h" />
<Unit filename="../../source/as_scriptfunction.cpp" />
<Unit filename="../../source/as_scriptfunction.h" />
<Unit filename="../../source/as_scriptnode.cpp" />
<Unit filename="../../source/as_scriptnode.h" />
<Unit filename="../../source/as_scriptobject.cpp" />
<Unit filename="../../source/as_scriptobject.h" />
<Unit filename="../../source/as_string.cpp" />
<Unit filename="../../source/as_string.h" />
<Unit filename="../../source/as_string_util.cpp" />
<Unit filename="../../source/as_string_util.h" />
<Unit filename="../../source/as_texts.h" />
<Unit filename="../../source/as_thread.cpp" />
<Unit filename="../../source/as_thread.h" />
<Unit filename="../../source/as_tokendef.h" />
<Unit filename="../../source/as_tokenizer.cpp" />
<Unit filename="../../source/as_tokenizer.h" />
<Unit filename="../../source/as_typeinfo.cpp" />
<Unit filename="../../source/as_typeinfo.h" />
<Unit filename="../../source/as_variablescope.cpp" />
<Unit filename="../../source/as_variablescope.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -0,0 +1,73 @@
** (UN)FREQUENTLY ASKED QUESTIONS **
1. Why do you have to specify PREFIX= even when building
when overriding the default ?
2. When overriding the default prefix, how do you compile
and link my program ?
--
1. Why do you have to specify PREFIX= even when building,
when overriding the default ?
Because it allows easier linking. The way the Linux
link loader works, if the library name has a slash in it,
then it resolves it that way. If it doesn't it goes through
a series of steps which tries to find it. However, without
updating a certain file it won't find it under '/usr/local'
(and similar with '/tmp'). Therefore, as long as you have
the same PREFIX= (or don't specify it at all), all you need
to do to link to the shared version is link to it (and any
other dependencies; -lpthread comes to mind here). For
example the link options might be :
-langelscript_s -lpthread
--
2. When overriding the default prefix, how do you compile
and link my program ?
An example scenario is the following :
You installed into /opt which means the following
files should exist :
/opt/include/angelscript.h
/opt/lib/libangelscript.so (which is a symbolic link to
the current version installed)
/opt/lib/libangelscript.a (the static library).
If you #include angelscript.h you might normally
have :
#include <angelscript.h>
However, when that file is not in the standard directories
the compiler searches, you have to either use :
#include "/opt/include/angelscript.h"
(method one)
or alternatively keep the include (using the angle brackets)
but pass the include path (or paths actually but in this case
path) to the compiler so it knows to search an additional
location. If you're using g++ then the following option
will work (it also works for gcc but I am assuming you
are using C++) :
-I/opt/include
You must however still link. You therefore must pass another
option to the compiler (which will pass it to the linker)
and the option os -L which is used like so (to follow the
scenario) :
-L/opt/lib
The rest is the same.
CONTACT INFO:
If you have any questions or concerns, by all
means have Andreas contact me (at this time I
don't have an email I feel okay sharing - if it
seems this is of use to others I will likely
create an email on my server for this very
purpose). For now Andreas can forward the
message to me.

View File

@ -0,0 +1,63 @@
If you want to override /usr/local as the default prefix
(which means /usr/local/include would have the header file and
/usr/local/lib would have the library files), then run
make, make install and make uninstall (to build, to
install and uninstall respectively - you need it for
all three as I explain below) :
make PREFIX=/tmp
make PREFIX=/tmp install
make PREFIX=/tmp uninstall
The last two will of course have to be done
as root if you need permissions to write to
the directory (for /tmp you wouldn't unless
the files already existed by someone else and
you didn't have permission).
In any case, the above would install header file
under '/tmp/include' and the library file(s) under
'/tmp/lib'.
If you want to know the technical details as to why
you have to (when overriding the install location)
specify PREFIX= even when building, see the FAQ
file (summary: it makes it easier for you when linking
in the shared library).
A word of caution to those overriding prefix :
--
You are more than welcome to disregard this but I feel
it is something I should bring up. If you do override
the prefix I strongly recommend you do not specify
'/usr'. Why one might ask. The typical way is
that user-compiled programs/libraries/etc. go under
'/usr/local' (other times '/opt'). This has multiple
benefits: you keep '/usr' clean and if you have a
package manager then it makes it easy to say:
"The only files under /usr/include and /usr/lib are
those that belong to a package."
In other words it is easier to maintain integrity
and verify everything. Most important of it all
(aside the security implications) is this:
You have less chance of name clashes. If there ever
is a package that installs to /usr and it includes
the files (maybe a package for AngelScript) then you
will have issues.
--
Lastly: I don't have a way to test the phone builds
so I cannot verify the build process (it really
depends on the environment and architecture, like
most things); I'm an old-timer that hates the
"smart" trend (besides: it is a horrible misuse
of the world 'smart').
CONTACT:
If you have any questions or concerns, by all
means have Andreas contact me (at this time I
don't have an email I feel okay sharing - if it
seems this is of use to others I will likely
create an email on my server for this very
purpose). For now Andreas can forward the
message to me.

View File

@ -0,0 +1,2 @@
This file is here just in case your unarchiver does not extract empty directories.
Feel free to remove it.

View File

@ -0,0 +1,28 @@
import argparse
import os
import re
HEADER = os.path.join(os.path.dirname(os.path.abspath(__file__)),
"..", "..", "include", "angelscript.h")
def main():
parser = argparse.ArgumentParser()
parser.add_argument("--num", action="store_true", help="Print numeric version")
args = parser.parse_args()
if args.num:
regex = re.compile(r'^#define ANGELSCRIPT_VERSION\s+(\d+)')
else:
regex = re.compile(r'^#define ANGELSCRIPT_VERSION_STRING\s+"(\d+\.\d+\.\d+.*)"')
with open(HEADER, "r") as fobj:
for l in fobj:
match = re.match(regex, l)
if match is not None:
print(match.group(1))
return
assert False, "Can't find version"
if __name__ == "__main__":
main()

View File

@ -0,0 +1,76 @@
project('angelscript', 'cpp',
version : run_command(find_program('python3'), 'detect_ver.py').stdout().strip(),
meson_version : '>=0.28.0',
license : 'zlib')
threads = dependency('threads')
angel_srcs = [
'../../source/as_atomic.cpp',
'../../source/as_builder.cpp',
'../../source/as_bytecode.cpp',
'../../source/as_callfunc.cpp',
'../../source/as_callfunc_mips.cpp',
'../../source/as_callfunc_ppc.cpp',
'../../source/as_callfunc_ppc_64.cpp',
'../../source/as_callfunc_sh4.cpp',
'../../source/as_callfunc_x86.cpp',
'../../source/as_callfunc_x64_gcc.cpp',
'../../source/as_callfunc_x64_mingw.cpp',
'../../source/as_compiler.cpp',
'../../source/as_context.cpp',
'../../source/as_configgroup.cpp',
'../../source/as_datatype.cpp',
'../../source/as_generic.cpp',
'../../source/as_gc.cpp',
'../../source/as_globalproperty.cpp',
'../../source/as_memory.cpp',
'../../source/as_module.cpp',
'../../source/as_objecttype.cpp',
'../../source/as_outputbuffer.cpp',
'../../source/as_parser.cpp',
'../../source/as_restore.cpp',
'../../source/as_scriptcode.cpp',
'../../source/as_scriptengine.cpp',
'../../source/as_scriptfunction.cpp',
'../../source/as_scriptnode.cpp',
'../../source/as_scriptobject.cpp',
'../../source/as_string.cpp',
'../../source/as_string_util.cpp',
'../../source/as_thread.cpp',
'../../source/as_tokenizer.cpp',
'../../source/as_typeinfo.cpp',
'../../source/as_variablescope.cpp',
]
if host_machine.cpu_family() == 'arm'
add_languages('c')
angel_srcs += [
'../../source/as_callfunc_arm.cpp',
'../../source/as_callfunc_arm_gcc.S',
]
endif
if host_machine.cpu_family() == 'aarch64'
add_languages('c')
angel_srcs += [
'../../source/as_callfunc_arm64.cpp',
'../../source/as_callfunc_arm64_gcc.S',
]
endif
angelscript_version_num = run_command(find_program('python3'), 'detect_ver.py', '--num').stdout().strip()
angelscript_lib = library(
'angelscript',
sources : angel_srcs,
dependencies : threads,
version : angelscript_version_num,
install : true,
)
angelscript_inc = include_directories('../../include')
angelscript_dep = declare_dependency(
link_with : angelscript_lib,
include_directories : angelscript_inc,
version : meson.project_version(),
)
install_headers('../../include/angelscript.h')

View File

@ -0,0 +1,2 @@
This file is here just in case your unarchiver does not extract empty directories.
Feel free to remove it.

View File

@ -0,0 +1,9 @@
If you haven't done that already set up an environment variable named MINGDIR
pointing the the directory where your MinGW is, e.g. "C:\MINGW"
To compile the library, just type in the command line:
make
make install
Sent in by Jakub "krajzega" Wasilewski

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// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {
/* Begin PBXBuildFile section */
6E91005C1823FC7000D59009 /* angelscript.h in Headers */ = {isa = PBXBuildFile; fileRef = 6E91005B1823FC7000D59009 /* angelscript.h */; };
6E91005D1823FC7000D59009 /* angelscript.h in Headers */ = {isa = PBXBuildFile; fileRef = 6E91005B1823FC7000D59009 /* angelscript.h */; };
6E91FF911823DA0D00D59009 /* as_array.h in Headers */ = {isa = PBXBuildFile; fileRef = 7547BCF51523FF2300EFAB3F /* as_array.h */; };
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6E91FF951823DA0D00D59009 /* as_callfunc.h in Headers */ = {isa = PBXBuildFile; fileRef = 7547BCFD1523FF2300EFAB3F /* as_callfunc.h */; };
6E91FF961823DA0D00D59009 /* as_compiler.h in Headers */ = {isa = PBXBuildFile; fileRef = 7547BD0D1523FF2300EFAB3F /* as_compiler.h */; };
6E91FF971823DA0D00D59009 /* as_config.h in Headers */ = {isa = PBXBuildFile; fileRef = 7547BD0E1523FF2300EFAB3F /* as_config.h */; };
6E91FF981823DA0D00D59009 /* as_configgroup.h in Headers */ = {isa = PBXBuildFile; fileRef = 7547BD111523FF2300EFAB3F /* as_configgroup.h */; };
6E91FF991823DA0D00D59009 /* as_context.h in Headers */ = {isa = PBXBuildFile; fileRef = 7547BD131523FF2300EFAB3F /* as_context.h */; };
6E91FF9A1823DA0D00D59009 /* as_criticalsection.h in Headers */ = {isa = PBXBuildFile; fileRef = 7547BD141523FF2300EFAB3F /* as_criticalsection.h */; };
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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
#ifndef AS_ARRAY_H
#define AS_ARRAY_H
#if !defined(AS_NO_MEMORY_H)
#include <memory.h>
#endif
#include <string.h> // some compilers declare memcpy() here
#ifdef _MSC_VER
#pragma warning(disable:4345) // warning about a change in how the code is handled in this version
#endif
BEGIN_AS_NAMESPACE
template <class T> class asCArray
{
public:
asCArray();
asCArray(const asCArray<T> &);
asCArray(asUINT reserve);
~asCArray();
void Allocate(asUINT numElements, bool keepData);
void AllocateNoConstruct(asUINT numElements, bool keepData);
asUINT GetCapacity() const;
void PushLast(const T &element);
T PopLast();
bool SetLength(asUINT numElements);
bool SetLengthNoConstruct(asUINT numElements);
asUINT GetLength() const;
void Copy(const T*, asUINT count);
asCArray<T> &operator =(const asCArray<T> &);
void SwapWith(asCArray<T> &other);
const T &operator [](asUINT index) const;
T &operator [](asUINT index);
T *AddressOf();
const T *AddressOf() const;
bool Concatenate(const asCArray<T> &);
void Concatenate(T*, unsigned int count);
bool Exists(const T &element) const;
int IndexOf(const T &element) const;
void RemoveIndex(asUINT index); // Removes the entry without reordering the array
void RemoveValue(const T &element); // Removes the value without reordering the array
void RemoveIndexUnordered(asUINT index); // Removes the entry without keeping the order
bool operator==(const asCArray<T> &) const;
bool operator!=(const asCArray<T> &) const;
protected:
T *array;
asUINT length; // 32bits is enough for all uses of this array
asUINT maxLength;
char buf[2*4*AS_PTR_SIZE]; // Avoid dynamically allocated memory for tiny arrays
};
// Implementation
template <class T>
T *asCArray<T>::AddressOf()
{
return array;
}
template <class T>
const T *asCArray<T>::AddressOf() const
{
return array;
}
template <class T>
asCArray<T>::asCArray(void)
{
array = 0;
length = 0;
maxLength = 0;
}
template <class T>
asCArray<T>::asCArray(const asCArray<T> &copy)
{
array = 0;
length = 0;
maxLength = 0;
*this = copy;
}
template <class T>
asCArray<T>::asCArray(asUINT reserve)
{
array = 0;
length = 0;
maxLength = 0;
Allocate(reserve, false);
}
template <class T>
asCArray<T>::~asCArray(void)
{
// Allocating a zero length array will free all memory
Allocate(0,0);
}
template <class T>
asUINT asCArray<T>::GetLength() const
{
return length;
}
template <class T>
const T &asCArray<T>::operator [](asUINT index) const
{
asASSERT(index < length);
return array[index];
}
template <class T>
T &asCArray<T>::operator [](asUINT index)
{
asASSERT(index < length);
return array[index];
}
template <class T>
void asCArray<T>::PushLast(const T &element)
{
if( length == maxLength )
{
if( maxLength == 0 )
Allocate(1, false);
else
Allocate(2*maxLength, true);
if( length == maxLength )
{
// Out of memory. Return without doing anything
return;
}
}
array[length++] = element;
}
template <class T>
T asCArray<T>::PopLast()
{
asASSERT(length > 0);
return array[--length];
}
template <class T>
void asCArray<T>::Allocate(asUINT numElements, bool keepData)
{
// We have 4 situations
// 1. The previous array is 8 bytes or smaller and the new array is also 8 bytes or smaller
// 2. The previous array is 8 bytes or smaller and the new array is larger than 8 bytes
// 3. The previous array is larger than 8 bytes and the new array is 8 bytes or smaller
// 4. The previous array is larger than 8 bytes and the new array is also larger than 8 bytes
T *tmp = 0;
if( numElements )
{
if( sizeof(T)*numElements <= sizeof(buf) )
// Use the internal buffer
tmp = reinterpret_cast<T*>(buf);
else
{
// Allocate the array and construct each of the elements
tmp = asNEWARRAY(T,numElements);
if( tmp == 0 )
{
// Out of memory. Return without doing anything
return;
}
}
if( array == tmp )
{
// Construct only the newly allocated elements
for( asUINT n = length; n < numElements; n++ )
new (&tmp[n]) T();
}
else
{
// Construct all elements
for( asUINT n = 0; n < numElements; n++ )
new (&tmp[n]) T();
}
}
if( array )
{
asUINT oldLength = length;
if( array == tmp )
{
if( keepData )
{
if( length > numElements )
length = numElements;
}
else
length = 0;
// Call the destructor for elements that are no longer used
for( asUINT n = length; n < oldLength; n++ )
array[n].~T();
}
else
{
if( keepData )
{
if( length > numElements )
length = numElements;
for( asUINT n = 0; n < length; n++ )
tmp[n] = array[n];
}
else
length = 0;
// Call the destructor for all elements
for( asUINT n = 0; n < oldLength; n++ )
array[n].~T();
if( array != reinterpret_cast<T*>(buf) )
asDELETEARRAY(array);
}
}
array = tmp;
maxLength = numElements;
}
template <class T>
void asCArray<T>::AllocateNoConstruct(asUINT numElements, bool keepData)
{
// We have 4 situations
// 1. The previous array is 8 bytes or smaller and the new array is also 8 bytes or smaller
// 2. The previous array is 8 bytes or smaller and the new array is larger than 8 bytes
// 3. The previous array is larger than 8 bytes and the new array is 8 bytes or smaller
// 4. The previous array is larger than 8 bytes and the new array is also larger than 8 bytes
T *tmp = 0;
if( numElements )
{
if( sizeof(T)*numElements <= sizeof(buf) )
// Use the internal buffer
tmp = reinterpret_cast<T*>(buf);
else
{
// Allocate the array and construct each of the elements
tmp = asNEWARRAY(T,numElements);
if( tmp == 0 )
{
// Out of memory. Return without doing anything
return;
}
}
}
if( array )
{
if( array == tmp )
{
if( keepData )
{
if( length > numElements )
length = numElements;
}
else
length = 0;
}
else
{
if( keepData )
{
if( length > numElements )
length = numElements;
memcpy(tmp, array, sizeof(T)*length);
}
else
length = 0;
if( array != reinterpret_cast<T*>(buf) )
asDELETEARRAY(array);
}
}
array = tmp;
maxLength = numElements;
}
template <class T>
asUINT asCArray<T>::GetCapacity() const
{
return maxLength;
}
template <class T>
bool asCArray<T>::SetLength(asUINT numElements)
{
if( numElements > maxLength )
{
Allocate(numElements, true);
if( numElements > maxLength )
{
// Out of memory. Return without doing anything
return false;
}
}
length = numElements;
return true;
}
template <class T>
bool asCArray<T>::SetLengthNoConstruct(asUINT numElements)
{
if( numElements > maxLength )
{
AllocateNoConstruct(numElements, true);
if( numElements > maxLength )
{
// Out of memory. Return without doing anything
return false;
}
}
length = numElements;
return true;
}
template <class T>
void asCArray<T>::Copy(const T *data, asUINT count)
{
if( maxLength < count )
{
Allocate(count, false);
if( maxLength < count )
{
// Out of memory. Return without doing anything
return;
}
}
for( asUINT n = 0; n < count; n++ )
array[n] = data[n];
length = count;
}
template <class T>
asCArray<T> &asCArray<T>::operator =(const asCArray<T> &copy)
{
Copy(copy.array, copy.length);
return *this;
}
template <class T>
void asCArray<T>::SwapWith(asCArray<T> &other)
{
T *tmpArray = array;
asUINT tmpLength = length;
asUINT tmpMaxLength = maxLength;
char tmpBuf[sizeof(buf)];
memcpy(tmpBuf, buf, sizeof(buf));
array = other.array;
length = other.length;
maxLength = other.maxLength;
memcpy(buf, other.buf, sizeof(buf));
other.array = tmpArray;
other.length = tmpLength;
other.maxLength = tmpMaxLength;
memcpy(other.buf, tmpBuf, sizeof(buf));
// If the data is in the internal buffer, then the array pointer must refer to it
if( array == reinterpret_cast<T*>(other.buf) )
array = reinterpret_cast<T*>(buf);
if( other.array == reinterpret_cast<T*>(buf) )
other.array = reinterpret_cast<T*>(other.buf);
}
template <class T>
bool asCArray<T>::operator ==(const asCArray<T> &other) const
{
if( length != other.length ) return false;
for( asUINT n = 0; n < length; n++ )
if( array[n] != other.array[n] )
return false;
return true;
}
template <class T>
bool asCArray<T>::operator !=(const asCArray<T> &other) const
{
return !(*this == other);
}
// Returns false if the concatenation wasn't successful due to out of memory
template <class T>
bool asCArray<T>::Concatenate(const asCArray<T> &other)
{
if( maxLength < length + other.length )
{
Allocate(length + other.length, true);
if( maxLength < length + other.length )
{
// Out of memory
return false;
}
}
for( asUINT n = 0; n < other.length; n++ )
array[length+n] = other.array[n];
length += other.length;
// Success
return true;
}
template <class T>
void asCArray<T>::Concatenate(T* other, unsigned int count)
{
for( unsigned int c = 0; c < count; c++ )
PushLast(other[c]);
}
template <class T>
bool asCArray<T>::Exists(const T &e) const
{
return IndexOf(e) == -1 ? false : true;
}
template <class T>
int asCArray<T>::IndexOf(const T &e) const
{
for( asUINT n = 0; n < length; n++ )
if( array[n] == e ) return static_cast<int>(n);
return -1;
}
template <class T>
void asCArray<T>::RemoveIndex(asUINT index)
{
if( index < length )
{
for( asUINT n = index; n < length-1; n++ )
array[n] = array[n+1];
PopLast();
}
}
template <class T>
void asCArray<T>::RemoveValue(const T &e)
{
for( asUINT n = 0; n < length; n++ )
{
if( array[n] == e )
{
RemoveIndex(n);
break;
}
}
}
template <class T>
void asCArray<T>::RemoveIndexUnordered(asUINT index)
{
if( index == length - 1 )
PopLast();
else if( index < length )
array[index] = PopLast();
}
END_AS_NAMESPACE
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2014 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_atomic.cpp
//
// The implementation of the atomic class for thread safe reference counting
//
#include "as_atomic.h"
BEGIN_AS_NAMESPACE
asCAtomic::asCAtomic()
{
value = 0;
}
asDWORD asCAtomic::get() const
{
// A very high ref count is highly unlikely. It most likely a problem with
// memory that has been overwritten or is being accessed after it was deleted.
asASSERT(value < 1000000);
return value;
}
void asCAtomic::set(asDWORD val)
{
// A very high ref count is highly unlikely. It most likely a problem with
// memory that has been overwritten or is being accessed after it was deleted.
asASSERT(value < 1000000);
value = val;
}
asDWORD asCAtomic::atomicInc()
{
// A very high ref count is highly unlikely. It most likely a problem with
// memory that has been overwritten or is being accessed after it was deleted.
asASSERT(value < 1000000);
return asAtomicInc((int&)value);
}
asDWORD asCAtomic::atomicDec()
{
// A very high ref count is highly unlikely. It most likely a problem with
// memory that has been overwritten or is being accessed after it was deleted.
asASSERT(value < 1000000);
return asAtomicDec((int&)value);
}
//
// The following code implements the atomicInc and atomicDec on different platforms
//
#if defined(AS_NO_THREADS) || defined(AS_NO_ATOMIC)
int asAtomicInc(int &value)
{
return ++value;
}
int asAtomicDec(int &value)
{
return --value;
}
#elif defined(AS_XENON) /// XBox360
END_AS_NAMESPACE
#include <xtl.h>
BEGIN_AS_NAMESPACE
int asAtomicInc(int &value)
{
return InterlockedIncrement((LONG*)&value);
}
int asAtomicDec(int &value)
{
return InterlockedDecrement((LONG*)&value);
}
#elif defined(AS_WIN)
END_AS_NAMESPACE
#define WIN32_MEAN_AND_LEAN
#include <windows.h>
BEGIN_AS_NAMESPACE
int asAtomicInc(int &value)
{
return InterlockedIncrement((LONG*)&value);
}
int asAtomicDec(int &value)
{
asASSERT(value > 0);
return InterlockedDecrement((LONG*)&value);
}
#elif defined(AS_LINUX) || defined(AS_BSD) || defined(AS_ILLUMOS) || defined(AS_ANDROID)
//
// atomic_inc_and_test() and atomic_dec_and_test() from asm/atomic.h is not meant
// to be used outside the Linux kernel. Instead we should use the GNUC provided
// __sync_add_and_fetch() and __sync_sub_and_fetch() functions.
//
// Reference: http://golubenco.org/blog/atomic-operations/
//
// These are only available in GCC 4.1 and above, so for older versions we
// use the critical sections, though it is a lot slower.
//
int asAtomicInc(int &value)
{
return __sync_add_and_fetch(&value, 1);
}
int asAtomicDec(int &value)
{
return __sync_sub_and_fetch(&value, 1);
}
#elif defined(AS_MAC) || defined(AS_IPHONE)
END_AS_NAMESPACE
#include <libkern/OSAtomic.h>
BEGIN_AS_NAMESPACE
int asAtomicInc(int &value)
{
return OSAtomicIncrement32((int32_t*)&value);
}
int asAtomicDec(int &value)
{
return OSAtomicDecrement32((int32_t*)&value);
}
#else
// If we get here, then the configuration in as_config.h
// is wrong for the compiler/platform combination.
int ERROR_PleaseFixTheConfig[-1];
#endif
END_AS_NAMESPACE

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/*
AngelCode Scripting Library
Copyright (c) 2003-2013 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_atomic.h
//
// The asCAtomic class provides methods for performing threadsafe
// operations on a single dword, e.g. reference counting and
// bitfields.
//
#ifndef AS_ATOMIC_H
#define AS_ATOMIC_H
#include "as_config.h"
BEGIN_AS_NAMESPACE
class asCAtomic
{
public:
asCAtomic();
asDWORD get() const;
void set(asDWORD val);
// Increase and return new value
asDWORD atomicInc();
// Decrease and return new value
asDWORD atomicDec();
protected:
asDWORD value;
};
END_AS_NAMESPACE
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2021 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_builder.h
//
// This is the class that manages the compilation of the scripts
//
#ifndef AS_BUILDER_H
#define AS_BUILDER_H
#include "as_config.h"
#include "as_symboltable.h"
#include "as_scriptengine.h"
#include "as_module.h"
#include "as_array.h"
#include "as_scriptcode.h"
#include "as_scriptnode.h"
#include "as_datatype.h"
#include "as_property.h"
BEGIN_AS_NAMESPACE
#ifdef AS_NO_COMPILER
// Forward declare the structure, as it is part of some function signatures used even without the compiler
struct sGlobalVariableDescription;
#endif
#ifndef AS_NO_COMPILER
struct sFunctionDescription
{
asCScriptCode *script;
asCScriptNode *node;
asCString name;
asCObjectType *objType;
asCArray<asCString> paramNames;
int funcId;
bool isExistingShared;
};
struct sGlobalVariableDescription
{
asCScriptCode *script;
asCScriptNode *declaredAtNode;
asCScriptNode *initializationNode;
asCString name;
asCGlobalProperty *property;
asCDataType datatype;
asSNameSpace *ns;
int index;
bool isCompiled;
bool isPureConstant;
bool isEnumValue;
asQWORD constantValue;
};
struct sPropertyInitializer
{
sPropertyInitializer() : declNode(0), initNode(0), file(0) {}
sPropertyInitializer(const asCString &nm, asCScriptNode *decl, asCScriptNode *init, asCScriptCode *f) : name(nm), declNode(decl), initNode(init), file(f) {}
sPropertyInitializer &operator=(const sPropertyInitializer &o) {name = o.name; declNode = o.declNode; initNode = o.initNode; file = o.file; return *this;}
asCString name;
asCScriptNode *declNode;
asCScriptNode *initNode;
asCScriptCode *file;
};
struct sClassDeclaration
{
sClassDeclaration() {script = 0; node = 0; validState = 0; typeInfo = 0; isExistingShared = false; isFinal = false;}
asCScriptCode *script;
asCScriptNode *node;
asCString name;
int validState;
asCTypeInfo *typeInfo;
bool isExistingShared;
bool isFinal;
asCArray<sPropertyInitializer> propInits;
};
struct sFuncDef
{
asCScriptCode *script;
asCScriptNode *node;
asCString name;
int idx;
};
struct sMixinClass
{
asCScriptCode *script;
asCScriptNode *node;
asCString name;
asSNameSpace *ns;
};
#endif // AS_NO_COMPILER
class asCBuilder
{
public:
asCBuilder(asCScriptEngine *engine, asCModule *module);
~asCBuilder();
// These methods are used by the application interface
int VerifyProperty(asCDataType *dt, const char *decl, asCString &outName, asCDataType &outType, asSNameSpace *ns);
int ParseDataType(const char *datatype, asCDataType *result, asSNameSpace *implicitNamespace, bool isReturnType = false);
int ParseTemplateDecl(const char *decl, asCString *name, asCArray<asCString> &subtypeNames);
int ParseFunctionDeclaration(asCObjectType *type, const char *decl, asCScriptFunction *func, bool isSystemFunction, asCArray<bool> *paramAutoHandles = 0, bool *returnAutoHandle = 0, asSNameSpace *ns = 0, asCScriptNode **outListPattern = 0, asCObjectType **outParentClass = 0);
int ParseVariableDeclaration(const char *decl, asSNameSpace *implicitNamespace, asCString &outName, asSNameSpace *&outNamespace, asCDataType &outDt);
int CheckNameConflict(const char *name, asCScriptNode *node, asCScriptCode *code, asSNameSpace *ns, bool isProperty, bool isVirtualProperty, bool isSharedIntf);
int CheckNameConflictMember(asCTypeInfo *type, const char *name, asCScriptNode *node, asCScriptCode *code, bool isProperty, bool isVirtualProperty);
int ValidateVirtualProperty(asCScriptFunction *func);
#ifndef AS_NO_COMPILER
int AddCode(const char *name, const char *code, int codeLength, int lineOffset, int sectionIdx, bool makeCopy);
asCScriptCode *FindOrAddCode(const char *name, const char *code, size_t length);
int Build();
int CompileFunction(const char *sectionName, const char *code, int lineOffset, asDWORD compileFlags, asCScriptFunction **outFunc);
int CompileGlobalVar(const char *sectionName, const char *code, int lineOffset);
#endif
protected:
friend class asCModule;
friend class asCParser;
friend class asCScriptFunction;
friend class asCScriptEngine;
void Reset();
void WriteInfo(const asCString &scriptname, const asCString &msg, int r, int c, bool preMessage);
void WriteInfo(const asCString &msg, asCScriptCode *file, asCScriptNode *node);
void WriteError(const asCString &scriptname, const asCString &msg, int r, int c);
void WriteError(const asCString &msg, asCScriptCode *file, asCScriptNode *node);
void WriteWarning(const asCString &scriptname, const asCString &msg, int r, int c);
void WriteWarning(const asCString &msg, asCScriptCode *file, asCScriptNode *node);
bool DoesGlobalPropertyExist(const char *prop, asSNameSpace *ns, asCGlobalProperty **outProp = 0, sGlobalVariableDescription **outDesc = 0, bool *isAppProp = 0);
asCGlobalProperty *GetGlobalProperty(const char *prop, asSNameSpace *ns, bool *isCompiled, bool *isPureConstant, asQWORD *constantValue, bool *isAppProp);
int ValidateDefaultArgs(asCScriptCode *script, asCScriptNode *node, asCScriptFunction *func);
asCString GetCleanExpressionString(asCScriptNode *n, asCScriptCode *file);
asSNameSpace *GetNameSpaceFromNode(asCScriptNode *node, asCScriptCode *script, asSNameSpace *implicitNs, asCScriptNode **next, asCObjectType **objType = 0);
asSNameSpace *GetNameSpaceByString(const asCString &nsName, asSNameSpace *implicitNs, asCScriptNode *errNode, asCScriptCode *script, asCTypeInfo **scopeType = 0, bool isRequired = true);
asCString GetScopeFromNode(asCScriptNode *n, asCScriptCode *script, asCScriptNode **next = 0);
asCTypeInfo *GetType(const char *type, asSNameSpace *ns, asCObjectType *parentType);
asCObjectType *GetObjectType(const char *type, asSNameSpace *ns);
asCFuncdefType *GetFuncDef(const char *type, asSNameSpace *ns, asCObjectType *parentType);
asCTypeInfo *GetTypeFromTypesKnownByObject(const char *type, asCObjectType *currentType);
asCDataType CreateDataTypeFromNode(asCScriptNode *node, asCScriptCode *file, asSNameSpace *implicitNamespace, bool acceptHandleForScope = false, asCObjectType *currentType = 0, bool reportError = true, bool *isValid = 0);
asCObjectType *GetTemplateInstanceFromNode(asCScriptNode *node, asCScriptCode *file, asCObjectType *templateType, asSNameSpace *implicitNamespace, asCObjectType *currentType, asCScriptNode **next = 0);
asCDataType ModifyDataTypeFromNode(const asCDataType &type, asCScriptNode *node, asCScriptCode *file, asETypeModifiers *inOutFlag, bool *autoHandle);
int numErrors;
int numWarnings;
bool silent;
asCScriptEngine *engine;
asCModule *module;
#ifndef AS_NO_COMPILER
protected:
friend class asCCompiler;
int CheckForConflictsDueToDefaultArgs(asCScriptCode *script, asCScriptNode *node, asCScriptFunction *func, asCObjectType *objType);
int GetNamespaceAndNameFromNode(asCScriptNode *n, asCScriptCode *script, asSNameSpace *implicitNs, asSNameSpace *&outNs, asCString &outName);
int RegisterMixinClass(asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns);
sMixinClass *GetMixinClass(const char *name, asSNameSpace *ns);
void IncludePropertiesFromMixins(sClassDeclaration *decl);
void IncludeMethodsFromMixins(sClassDeclaration *decl);
void AddInterfaceToClass(sClassDeclaration *decl, asCScriptNode *errNode, asCObjectType *intf);
void AddInterfaceFromMixinToClass(sClassDeclaration *decl, asCScriptNode *errNode, sMixinClass *mixin);
int RegisterScriptFunctionFromNode(asCScriptNode *node, asCScriptCode *file, asCObjectType *object = 0, bool isInterface = false, bool isGlobalFunction = false, asSNameSpace *ns = 0, bool isExistingShared = false, bool isMixin = false);
int RegisterScriptFunction(asCScriptNode *node, asCScriptCode *file, asCObjectType *objType, bool isInterface, bool isGlobalFunction, asSNameSpace *ns, bool isExistingShared, bool isMixin, asCString &name, asCDataType &returnType, asCArray<asCString> &parameterNames, asCArray<asCDataType> &parameterTypes, asCArray<asETypeModifiers> &inOutFlags, asCArray<asCString *> &defaultArgs, asSFunctionTraits funcTraits);
int RegisterVirtualProperty(asCScriptNode *node, asCScriptCode *file, asCObjectType *object = 0, bool isInterface = false, bool isGlobalFunction = false, asSNameSpace *ns = 0, bool isExistingShared = false);
int RegisterImportedFunction(int funcID, asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns);
int RegisterGlobalVar(asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns);
int RegisterClass(asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns);
int RegisterInterface(asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns);
int RegisterEnum(asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns);
int RegisterTypedef(asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns);
int RegisterFuncDef(asCScriptNode *node, asCScriptCode *file, asSNameSpace *ns, asCObjectType *parent);
asCScriptFunction *RegisterLambda(asCScriptNode *node, asCScriptCode *file, asCScriptFunction *funcDef, const asCString &name, asSNameSpace *ns, bool isShared);
void CompleteFuncDef(sFuncDef *funcDef);
void CompileInterfaces();
void CompileClasses(asUINT originalNumTempl);
void DetermineTypeRelations();
void GetParsedFunctionDetails(asCScriptNode *node, asCScriptCode *file, asCObjectType *objType, asCString &name, asCDataType &returnType, asCArray<asCString> &parameterNames, asCArray<asCDataType> &parameterTypes, asCArray<asETypeModifiers> &inOutFlags, asCArray<asCString *> &defaultArgs, asSFunctionTraits &traits, asSNameSpace *implicitNamespace);
bool DoesMethodExist(asCObjectType *objType, int methodId, asUINT *methodIndex = 0);
void AddDefaultConstructor(asCObjectType *objType, asCScriptCode *file);
asCObjectProperty *AddPropertyToClass(sClassDeclaration *c, const asCString &name, const asCDataType &type, bool isPrivate, bool isProtected, bool isInherited, asCScriptCode *file = 0, asCScriptNode *node = 0);
int CreateVirtualFunction(asCScriptFunction *func, int idx);
void ParseScripts();
void RegisterTypesFromScript(asCScriptNode *node, asCScriptCode *script, asSNameSpace *ns);
void RegisterNonTypesFromScript(asCScriptNode *node, asCScriptCode *script, asSNameSpace *ns);
void CompileFunctions();
void CompileGlobalVariables();
int GetEnumValueFromType(asCEnumType *type, const char *name, asCDataType &outDt, asDWORD &outValue);
int GetEnumValue(const char *name, asCDataType &outDt, asDWORD &outValue, asSNameSpace *ns);
bool DoesTypeExist(const asCString &type);
asCObjectProperty *GetObjectProperty(asCDataType &obj, const char *prop);
asCScriptFunction *GetFunctionDescription(int funcId);
void GetFunctionDescriptions(const char *name, asCArray<int> &funcs, asSNameSpace *ns);
void GetObjectMethodDescriptions(const char *name, asCObjectType *objectType, asCArray<int> &methods, bool objIsConst, const asCString &scope = "", asCScriptNode *errNode = 0, asCScriptCode *script = 0);
void EvaluateTemplateInstances(asUINT startIdx, bool keepSilent);
void CleanupEnumValues();
asCArray<asCScriptCode *> scripts;
asCArray<sFunctionDescription *> functions;
asCSymbolTable<sGlobalVariableDescription> globVariables;
asCArray<sClassDeclaration *> classDeclarations;
asCArray<sClassDeclaration *> interfaceDeclarations;
asCArray<sClassDeclaration *> namedTypeDeclarations;
asCArray<sFuncDef *> funcDefs;
asCArray<sMixinClass *> mixinClasses;
// For use with the DoesTypeExists() method
bool hasCachedKnownTypes;
asCMap<asCString, bool> knownTypes;
#endif
};
END_AS_NAMESPACE
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2018 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_bytecode.h
//
// A class for constructing the final byte code
//
#ifndef AS_BYTECODE_H
#define AS_BYTECODE_H
#include "as_config.h"
#ifndef AS_NO_COMPILER
#include "as_array.h"
BEGIN_AS_NAMESPACE
#define BYTECODE_SIZE 4
#define MAX_DATA_SIZE 8
#define MAX_INSTR_SIZE (BYTECODE_SIZE+MAX_DATA_SIZE)
class asCScriptEngine;
class asCScriptFunction;
class asCByteInstruction;
class asCByteCode
{
public:
asCByteCode(asCScriptEngine *engine);
~asCByteCode();
void ClearAll();
int GetSize();
void Finalize(const asCArray<int> &tempVariableOffsets);
void Optimize();
void OptimizeLocally(const asCArray<int> &tempVariableOffsets);
void ExtractLineNumbers();
void ExtractObjectVariableInfo(asCScriptFunction *outFunc);
void ExtractTryCatchInfo(asCScriptFunction *outFunc);
int ResolveJumpAddresses();
int FindLabel(int label, asCByteInstruction *from, asCByteInstruction **dest, int *positionDelta);
void AddPath(asCArray<asCByteInstruction *> &paths, asCByteInstruction *instr, int stackSize);
void Output(asDWORD *array);
void AddCode(asCByteCode *bc);
void PostProcess();
#ifdef AS_DEBUG
void DebugOutput(const char *name, asCScriptFunction *func);
#endif
int GetLastInstr();
int RemoveLastInstr();
asDWORD GetLastInstrValueDW();
void InsertIfNotExists(asCArray<int> &vars, int var);
void GetVarsUsed(asCArray<int> &vars);
bool IsVarUsed(int offset);
void ExchangeVar(int oldOffset, int newOffset);
bool IsSimpleExpression();
void Label(short label);
void Line(int line, int column, int scriptIdx);
void ObjInfo(int offset, int info);
void Block(bool start);
void TryBlock(short catchLabel);
void VarDecl(int varDeclIdx);
void Call(asEBCInstr bc, int funcID, int pop);
void CallPtr(asEBCInstr bc, int funcPtrVar, int pop);
void Alloc(asEBCInstr bc, void *objID, int funcID, int pop);
void Ret(int pop);
void JmpP(int var, asDWORD max);
int InsertFirstInstrDWORD(asEBCInstr bc, asDWORD param);
int InsertFirstInstrQWORD(asEBCInstr bc, asQWORD param);
int Instr(asEBCInstr bc);
int InstrQWORD(asEBCInstr bc, asQWORD param);
int InstrDOUBLE(asEBCInstr bc, double param);
int InstrPTR(asEBCInstr bc, void *param);
int InstrDWORD(asEBCInstr bc, asDWORD param);
int InstrWORD(asEBCInstr bc, asWORD param);
int InstrSHORT(asEBCInstr bc, short param);
int InstrFLOAT(asEBCInstr bc, float param);
int InstrINT(asEBCInstr bc, int param);
int InstrW_W_W(asEBCInstr bc, int a, int b, int c);
int InstrSHORT_B(asEBCInstr bc, short a, asBYTE b);
int InstrSHORT_W(asEBCInstr bc, short a, asWORD b);
int InstrSHORT_DW(asEBCInstr bc, short a, asDWORD b);
int InstrSHORT_QW(asEBCInstr bc, short a, asQWORD b);
int InstrW_DW(asEBCInstr bc, asWORD a, asDWORD b);
int InstrW_QW(asEBCInstr bc, asWORD a, asQWORD b);
int InstrW_PTR(asEBCInstr bc, short a, void *param);
int InstrW_FLOAT(asEBCInstr bc, asWORD a, float b);
int InstrW_W(asEBCInstr bc, int w, int b);
int InstrSHORT_DW_DW(asEBCInstr bc, short a, asDWORD b, asDWORD c);
asCScriptEngine *GetEngine() const { return engine; };
asCArray<int> lineNumbers;
asCArray<int> sectionIdxs;
int largestStackUsed;
protected:
// Assignments are not allowed
void operator=(const asCByteCode &) {}
// Helpers for Optimize
bool CanBeSwapped(asCByteInstruction *curr);
asCByteInstruction *ChangeFirstDeleteNext(asCByteInstruction *curr, asEBCInstr bc);
asCByteInstruction *DeleteFirstChangeNext(asCByteInstruction *curr, asEBCInstr bc);
asCByteInstruction *DeleteInstruction(asCByteInstruction *instr);
void RemoveInstruction(asCByteInstruction *instr);
asCByteInstruction *GoBack(asCByteInstruction *curr);
asCByteInstruction *GoForward(asCByteInstruction *curr);
void InsertBefore(asCByteInstruction *before, asCByteInstruction *instr);
bool RemoveUnusedValue(asCByteInstruction *curr, asCByteInstruction **next);
bool IsTemporary(int offset);
bool IsTempRegUsed(asCByteInstruction *curr);
bool IsTempVarRead(asCByteInstruction *curr, int offset);
bool PostponeInitOfTemp(asCByteInstruction *curr, asCByteInstruction **next);
bool IsTempVarReadByInstr(asCByteInstruction *curr, int var);
bool IsTempVarOverwrittenByInstr(asCByteInstruction *curr, int var);
bool IsInstrJmpOrLabel(asCByteInstruction *curr);
int AddInstruction();
int AddInstructionFirst();
asCByteInstruction *first;
asCByteInstruction *last;
const asCArray<int> *temporaryVariables;
asCScriptEngine *engine;
};
class asCByteInstruction
{
public:
asCByteInstruction();
void AddAfter(asCByteInstruction *nextCode);
void AddBefore(asCByteInstruction *nextCode);
void Remove();
int GetSize();
int GetStackIncrease();
asCByteInstruction *next;
asCByteInstruction *prev;
asEBCInstr op;
asQWORD arg;
short wArg[3];
int size;
int stackInc;
// Testing
bool marked;
int stackSize;
};
END_AS_NAMESPACE
#endif // AS_NO_COMPILER
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2021 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc.cpp
//
// These functions handle the actual calling of system functions
//
#include "as_config.h"
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_context.h"
BEGIN_AS_NAMESPACE
// ref: Member Function Pointers and the Fastest Possible C++ Delegates
// describes the structure of class method pointers for most compilers
// http://www.codeproject.com/Articles/7150/Member-Function-Pointers-and-the-Fastest-Possible
// ref: The code comments for ItaniumCXXABI::EmitLoadOfMemberFunctionPointer in the LLVM compiler
// describes the structure for class method pointers on Itanium and arm64 ABI
// http://clang.llvm.org/doxygen/CodeGen_2ItaniumCXXABI_8cpp_source.html#l00937
int DetectCallingConvention(bool isMethod, const asSFuncPtr &ptr, int callConv, void *auxiliary, asSSystemFunctionInterface *internal)
{
internal->Clear();
internal->func = ptr.ptr.f.func;
internal->auxiliary = 0;
// Was a compatible calling convention specified?
if( internal->func )
{
if( ptr.flag == 1 && callConv != asCALL_GENERIC )
return asWRONG_CALLING_CONV;
else if( ptr.flag == 2 && (callConv == asCALL_GENERIC || callConv == asCALL_THISCALL || callConv == asCALL_THISCALL_ASGLOBAL || callConv == asCALL_THISCALL_OBJFIRST || callConv == asCALL_THISCALL_OBJLAST) )
return asWRONG_CALLING_CONV;
else if( ptr.flag == 3 && !(callConv == asCALL_THISCALL || callConv == asCALL_THISCALL_ASGLOBAL || callConv == asCALL_THISCALL_OBJFIRST || callConv == asCALL_THISCALL_OBJLAST) )
return asWRONG_CALLING_CONV;
}
asDWORD base = callConv;
if( !isMethod )
{
if( base == asCALL_CDECL )
internal->callConv = ICC_CDECL;
else if( base == asCALL_STDCALL )
internal->callConv = ICC_STDCALL;
else if( base == asCALL_THISCALL_ASGLOBAL )
{
if(auxiliary == 0)
return asINVALID_ARG;
internal->auxiliary = auxiliary;
internal->callConv = ICC_THISCALL;
// This is really a thiscall, so it is necessary to check for virtual method pointers
base = asCALL_THISCALL;
isMethod = true;
}
else if (base == asCALL_GENERIC)
{
internal->callConv = ICC_GENERIC_FUNC;
// The auxiliary object is optional for generic calling convention
internal->auxiliary = auxiliary;
}
else
return asNOT_SUPPORTED;
}
if( isMethod )
{
#ifndef AS_NO_CLASS_METHODS
if( base == asCALL_THISCALL || base == asCALL_THISCALL_OBJFIRST || base == asCALL_THISCALL_OBJLAST )
{
internalCallConv thisCallConv;
if( base == asCALL_THISCALL )
{
if(callConv != asCALL_THISCALL_ASGLOBAL && auxiliary)
return asINVALID_ARG;
thisCallConv = ICC_THISCALL;
}
else
{
#ifdef AS_NO_THISCALL_FUNCTOR_METHOD
return asNOT_SUPPORTED;
#else
if(auxiliary == 0)
return asINVALID_ARG;
internal->auxiliary = auxiliary;
if( base == asCALL_THISCALL_OBJFIRST )
thisCallConv = ICC_THISCALL_OBJFIRST;
else //if( base == asCALL_THISCALL_OBJLAST )
thisCallConv = ICC_THISCALL_OBJLAST;
#endif
}
internal->callConv = thisCallConv;
#ifdef GNU_STYLE_VIRTUAL_METHOD
if( (size_t(ptr.ptr.f.func) & 1) )
internal->callConv = (internalCallConv)(thisCallConv + 2);
#endif
internal->baseOffset = ( int )MULTI_BASE_OFFSET(ptr);
#if (defined(AS_ARM64) || defined(AS_ARM) || defined(AS_MIPS)) && (defined(__GNUC__) || defined(AS_PSVITA))
// As the least significant bit in func is used to switch to THUMB mode
// on ARM processors, the LSB in the __delta variable is used instead of
// the one in __pfn on ARM processors.
// MIPS also appear to use the base offset to indicate virtual method.
if( (size_t(internal->baseOffset) & 1) )
internal->callConv = (internalCallConv)(thisCallConv + 2);
#endif
#ifdef HAVE_VIRTUAL_BASE_OFFSET
// We don't support virtual inheritance
if( VIRTUAL_BASE_OFFSET(ptr) != 0 )
return asNOT_SUPPORTED;
#endif
}
else
#endif
if( base == asCALL_CDECL_OBJLAST )
internal->callConv = ICC_CDECL_OBJLAST;
else if( base == asCALL_CDECL_OBJFIRST )
internal->callConv = ICC_CDECL_OBJFIRST;
else if (base == asCALL_GENERIC)
{
internal->callConv = ICC_GENERIC_METHOD;
internal->auxiliary = auxiliary;
}
else
return asNOT_SUPPORTED;
}
return 0;
}
// This function should prepare system functions so that it will be faster to call them
int PrepareSystemFunctionGeneric(asCScriptFunction *func, asSSystemFunctionInterface *internal, asCScriptEngine *engine)
{
asASSERT(internal->callConv == ICC_GENERIC_METHOD || internal->callConv == ICC_GENERIC_FUNC);
// Calculate the size needed for the parameters
internal->paramSize = func->GetSpaceNeededForArguments();
// Prepare the clean up instructions for the function arguments
internal->cleanArgs.SetLength(0);
int offset = 0;
for( asUINT n = 0; n < func->parameterTypes.GetLength(); n++ )
{
asCDataType &dt = func->parameterTypes[n];
if( (dt.IsObject() || dt.IsFuncdef()) && !dt.IsReference() )
{
if (dt.IsFuncdef())
{
// If the generic call mode is set to old behaviour then always release handles
// else only release the handle if the function is declared with auto handles
if (engine->ep.genericCallMode == 0 || (internal->paramAutoHandles.GetLength() > n && internal->paramAutoHandles[n]))
{
asSSystemFunctionInterface::SClean clean;
clean.op = 0; // call release
clean.ot = &engine->functionBehaviours;
clean.off = short(offset);
internal->cleanArgs.PushLast(clean);
}
}
else if( dt.GetTypeInfo()->flags & asOBJ_REF )
{
// If the generic call mode is set to old behaviour then always release handles
// else only release the handle if the function is declared with auto handles
if (!dt.IsObjectHandle() ||
engine->ep.genericCallMode == 0 ||
(internal->paramAutoHandles.GetLength() > n && internal->paramAutoHandles[n]) )
{
asSTypeBehaviour *beh = &CastToObjectType(dt.GetTypeInfo())->beh;
asASSERT((dt.GetTypeInfo()->flags & asOBJ_NOCOUNT) || beh->release);
if (beh->release)
{
asSSystemFunctionInterface::SClean clean;
clean.op = 0; // call release
clean.ot = CastToObjectType(dt.GetTypeInfo());
clean.off = short(offset);
internal->cleanArgs.PushLast(clean);
}
}
}
else
{
asSSystemFunctionInterface::SClean clean;
clean.op = 1; // call free
clean.ot = CastToObjectType(dt.GetTypeInfo());
clean.off = short(offset);
// Call the destructor then free the memory
asSTypeBehaviour *beh = &CastToObjectType(dt.GetTypeInfo())->beh;
if( beh->destruct )
clean.op = 2; // call destruct, then free
internal->cleanArgs.PushLast(clean);
}
}
if( dt.IsObject() && !dt.IsObjectHandle() && !dt.IsReference() )
offset += AS_PTR_SIZE;
else
offset += dt.GetSizeOnStackDWords();
}
return 0;
}
// This function should prepare system functions so that it will be faster to call them
int PrepareSystemFunction(asCScriptFunction *func, asSSystemFunctionInterface *internal, asCScriptEngine *engine)
{
#ifdef AS_MAX_PORTABILITY
UNUSED_VAR(func);
UNUSED_VAR(internal);
UNUSED_VAR(engine);
// This should never happen, as when AS_MAX_PORTABILITY is on, all functions
// are asCALL_GENERIC, which are prepared by PrepareSystemFunctionGeneric
asASSERT(false);
#else
// References are always returned as primitive data
if( func->returnType.IsReference() || func->returnType.IsObjectHandle() )
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = sizeof(void*)/4;
internal->hostReturnFloat = false;
}
// Registered types have special flags that determine how they are returned
else if( func->returnType.IsObject() )
{
asDWORD objType = func->returnType.GetTypeInfo()->flags;
// Only value types can be returned by value
asASSERT( objType & asOBJ_VALUE );
if( !(objType & (asOBJ_APP_CLASS | asOBJ_APP_PRIMITIVE | asOBJ_APP_FLOAT | asOBJ_APP_ARRAY)) )
{
// If the return is by value then we need to know the true type
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, func->GetDeclarationStr().AddressOf());
asCString str;
str.Format(TXT_CANNOT_RET_TYPE_s_BY_VAL, func->returnType.GetTypeInfo()->name.AddressOf());
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
engine->ConfigError(asINVALID_CONFIGURATION, 0, 0, 0);
}
else if( objType & asOBJ_APP_ARRAY )
{
// Array types are always returned in memory
internal->hostReturnInMemory = true;
internal->hostReturnSize = sizeof(void*)/4;
internal->hostReturnFloat = false;
}
else if( objType & asOBJ_APP_CLASS )
{
internal->hostReturnFloat = false;
if( objType & COMPLEX_RETURN_MASK )
{
internal->hostReturnInMemory = true;
internal->hostReturnSize = sizeof(void*)/4;
}
else
{
#ifdef HAS_128_BIT_PRIMITIVES
if( func->returnType.GetSizeInMemoryDWords() > 4 )
#else
if( func->returnType.GetSizeInMemoryDWords() > 2 )
#endif
{
internal->hostReturnInMemory = true;
internal->hostReturnSize = sizeof(void*)/4;
}
else
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = func->returnType.GetSizeInMemoryDWords();
#ifdef SPLIT_OBJS_BY_MEMBER_TYPES
if( func->returnType.GetTypeInfo()->flags & asOBJ_APP_CLASS_ALLFLOATS )
internal->hostReturnFloat = true;
#endif
}
#ifdef THISCALL_RETURN_SIMPLE_IN_MEMORY
if((internal->callConv == ICC_THISCALL ||
#ifdef AS_NO_THISCALL_FUNCTOR_METHOD
internal->callConv == ICC_VIRTUAL_THISCALL) &&
#else
internal->callConv == ICC_VIRTUAL_THISCALL ||
internal->callConv == ICC_THISCALL_OBJFIRST ||
internal->callConv == ICC_THISCALL_OBJLAST) &&
#endif
func->returnType.GetSizeInMemoryDWords() >= THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE)
{
internal->hostReturnInMemory = true;
internal->hostReturnSize = sizeof(void*)/4;
}
#endif
#ifdef CDECL_RETURN_SIMPLE_IN_MEMORY
if((internal->callConv == ICC_CDECL ||
internal->callConv == ICC_CDECL_OBJLAST ||
internal->callConv == ICC_CDECL_OBJFIRST) &&
func->returnType.GetSizeInMemoryDWords() >= CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE)
{
internal->hostReturnInMemory = true;
internal->hostReturnSize = sizeof(void*)/4;
}
#endif
#ifdef STDCALL_RETURN_SIMPLE_IN_MEMORY
if( internal->callConv == ICC_STDCALL &&
func->returnType.GetSizeInMemoryDWords() >= STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE)
{
internal->hostReturnInMemory = true;
internal->hostReturnSize = sizeof(void*)/4;
}
#endif
}
#ifdef SPLIT_OBJS_BY_MEMBER_TYPES
// It's not safe to return objects by value because different registers
// will be used depending on the memory layout of the object.
// Ref: http://www.x86-64.org/documentation/abi.pdf
// Ref: http://www.agner.org/optimize/calling_conventions.pdf
// If the application informs that the class should be treated as all integers, then we allow it
if( !internal->hostReturnInMemory &&
!(func->returnType.GetTypeInfo()->flags & (asOBJ_APP_CLASS_ALLINTS | asOBJ_APP_CLASS_ALLFLOATS)) )
{
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, func->GetDeclarationStr().AddressOf());
asCString str;
str.Format(TXT_DONT_SUPPORT_RET_TYPE_s_BY_VAL, func->returnType.Format(func->nameSpace).AddressOf());
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
engine->ConfigError(asINVALID_CONFIGURATION, 0, 0, 0);
}
#endif
}
else if( objType & asOBJ_APP_PRIMITIVE )
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = func->returnType.GetSizeInMemoryDWords();
internal->hostReturnFloat = false;
}
else if( objType & asOBJ_APP_FLOAT )
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = func->returnType.GetSizeInMemoryDWords();
internal->hostReturnFloat = true;
}
}
// Primitive types can easily be determined
#ifdef HAS_128_BIT_PRIMITIVES
else if( func->returnType.GetSizeInMemoryDWords() > 4 )
{
// Shouldn't be possible to get here
asASSERT(false);
}
else if( func->returnType.GetSizeInMemoryDWords() == 4 )
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = 4;
internal->hostReturnFloat = false;
}
#else
else if( func->returnType.GetSizeInMemoryDWords() > 2 )
{
// Shouldn't be possible to get here
asASSERT(false);
}
#endif
else if( func->returnType.GetSizeInMemoryDWords() == 2 )
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = 2;
internal->hostReturnFloat = func->returnType.IsEqualExceptConst(asCDataType::CreatePrimitive(ttDouble, true));
}
else if( func->returnType.GetSizeInMemoryDWords() == 1 )
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = 1;
internal->hostReturnFloat = func->returnType.IsEqualExceptConst(asCDataType::CreatePrimitive(ttFloat, true));
}
else
{
internal->hostReturnInMemory = false;
internal->hostReturnSize = 0;
internal->hostReturnFloat = false;
}
// Calculate the size needed for the parameters
internal->paramSize = func->GetSpaceNeededForArguments();
// Verify if the function takes any objects by value
asUINT n;
internal->takesObjByVal = false;
for( n = 0; n < func->parameterTypes.GetLength(); n++ )
{
if( func->parameterTypes[n].IsObject() && !func->parameterTypes[n].IsObjectHandle() && !func->parameterTypes[n].IsReference() )
{
internal->takesObjByVal = true;
// Can't pass objects by value unless the application type is informed
if( !(func->parameterTypes[n].GetTypeInfo()->flags & (asOBJ_APP_CLASS | asOBJ_APP_PRIMITIVE | asOBJ_APP_FLOAT | asOBJ_APP_ARRAY)) )
{
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, func->GetDeclarationStr().AddressOf());
asCString str;
str.Format(TXT_CANNOT_PASS_TYPE_s_BY_VAL, func->parameterTypes[n].GetTypeInfo()->name.AddressOf());
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
engine->ConfigError(asINVALID_CONFIGURATION, 0, 0, 0);
}
#ifdef SPLIT_OBJS_BY_MEMBER_TYPES
// It's not safe to pass objects by value because different registers
// will be used depending on the memory layout of the object
// Ref: http://www.x86-64.org/documentation/abi.pdf
// Ref: http://www.agner.org/optimize/calling_conventions.pdf
if(
#ifdef COMPLEX_OBJS_PASSED_BY_REF
!(func->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK) &&
#endif
#ifdef LARGE_OBJS_PASS_BY_REF
func->parameterTypes[n].GetSizeInMemoryDWords() < AS_LARGE_OBJ_MIN_SIZE &&
#endif
!(func->parameterTypes[n].GetTypeInfo()->flags & (asOBJ_APP_PRIMITIVE | asOBJ_APP_FLOAT | asOBJ_APP_CLASS_ALLINTS | asOBJ_APP_CLASS_ALLFLOATS)) )
{
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, func->GetDeclarationStr().AddressOf());
asCString str;
str.Format(TXT_DONT_SUPPORT_TYPE_s_BY_VAL, func->parameterTypes[n].GetTypeInfo()->name.AddressOf());
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
engine->ConfigError(asINVALID_CONFIGURATION, 0, 0, 0);
}
#endif
break;
}
}
// Prepare the clean up instructions for the function arguments
internal->cleanArgs.SetLength(0);
int offset = 0;
for( n = 0; n < func->parameterTypes.GetLength(); n++ )
{
asCDataType &dt = func->parameterTypes[n];
#if defined(COMPLEX_OBJS_PASSED_BY_REF) || defined(AS_LARGE_OBJS_PASSED_BY_REF)
bool needFree = false;
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( dt.GetTypeInfo() && dt.GetTypeInfo()->flags & COMPLEX_MASK ) needFree = true;
#endif
#ifdef AS_LARGE_OBJS_PASSED_BY_REF
if( dt.GetSizeInMemoryDWords() >= AS_LARGE_OBJ_MIN_SIZE ) needFree = true;
#endif
if( needFree &&
dt.IsObject() &&
!dt.IsObjectHandle() &&
!dt.IsReference() )
{
asSSystemFunctionInterface::SClean clean;
clean.op = 1; // call free
clean.ot = CastToObjectType(dt.GetTypeInfo());
clean.off = short(offset);
#ifndef AS_CALLEE_DESTROY_OBJ_BY_VAL
// If the called function doesn't destroy objects passed by value we must do so here
asSTypeBehaviour *beh = &CastToObjectType(dt.GetTypeInfo())->beh;
if( beh->destruct )
clean.op = 2; // call destruct, then free
#endif
internal->cleanArgs.PushLast(clean);
}
#endif
if( n < internal->paramAutoHandles.GetLength() && internal->paramAutoHandles[n] )
{
asSSystemFunctionInterface::SClean clean;
clean.op = 0; // call release
if (dt.IsFuncdef())
clean.ot = &engine->functionBehaviours;
else
clean.ot = CastToObjectType(dt.GetTypeInfo());
clean.off = short(offset);
internal->cleanArgs.PushLast(clean);
}
if( dt.IsObject() && !dt.IsObjectHandle() && !dt.IsReference() )
offset += AS_PTR_SIZE;
else
offset += dt.GetSizeOnStackDWords();
}
#endif // !defined(AS_MAX_PORTABILITY)
return 0;
}
#ifdef AS_MAX_PORTABILITY
int CallSystemFunction(int id, asCContext *context)
{
asCScriptEngine *engine = context->m_engine;
asCScriptFunction *func = engine->scriptFunctions[id];
asSSystemFunctionInterface *sysFunc = func->sysFuncIntf;
int callConv = sysFunc->callConv;
if( callConv == ICC_GENERIC_FUNC || callConv == ICC_GENERIC_METHOD )
return context->CallGeneric(func);
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
return 0;
}
#else
//
// CallSystemFunctionNative
//
// This function is implemented for each platform where the native calling conventions is supported.
// See the various as_callfunc_xxx.cpp files for their implementation. It is responsible for preparing
// the arguments for the function call, calling the function, and then retrieving the return value.
//
// Parameters:
//
// context - This is the context that can be used to retrieve specific information from the engine
// descr - This is the script function object that holds the information on how to call the function
// obj - This is the object pointer, if the call is for a class method, otherwise it is null
// args - This is the function arguments, which are packed as in AngelScript
// retPointer - This points to a the memory buffer where the return object is to be placed, if the function returns the value in memory rather than in registers
// retQW2 - This output parameter should be used if the function returns a value larger than 64bits in registers
// secondObj - This is the object pointer that the proxy method should invoke its method on when the call convention is THISCALL_OBJFIRST/LAST
//
// Return value:
//
// The function should return the value that is returned in registers.
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &retQW2, void *secondObj);
int CallSystemFunction(int id, asCContext *context)
{
asCScriptEngine *engine = context->m_engine;
asCScriptFunction *descr = engine->scriptFunctions[id];
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
if( callConv == ICC_GENERIC_FUNC || callConv == ICC_GENERIC_METHOD )
return context->CallGeneric(descr);
asQWORD retQW = 0;
asQWORD retQW2 = 0;
asDWORD *args = context->m_regs.stackPointer;
void *retPointer = 0;
int popSize = sysFunc->paramSize;
// TODO: clean-up: CallSystemFunctionNative should have two arguments for object pointers
// objForThiscall is the object pointer that should be used for the thiscall
// objForArg is the object pointer that should be passed as argument when using OBJFIRST or OBJLAST
// Used to save two object pointers with THISCALL_OBJLAST or THISCALL_OBJFIRST
void *obj = 0;
void *secondObj = 0;
#ifdef AS_NO_THISCALL_FUNCTOR_METHOD
if( callConv >= ICC_THISCALL )
{
if(sysFunc->auxiliary)
{
// This class method is being called as if it is a global function
obj = sysFunc->auxiliary;
}
else
{
// The object pointer should be popped from the context stack
popSize += AS_PTR_SIZE;
// Check for null pointer
obj = (void*)*(asPWORD*)(args);
if( obj == 0 )
{
context->SetInternalException(TXT_NULL_POINTER_ACCESS);
return 0;
}
// Skip the object pointer
args += AS_PTR_SIZE;
}
// Add the base offset for multiple inheritance
#if (defined(__GNUC__) && (defined(AS_ARM64) || defined(AS_ARM) || defined(AS_MIPS))) || defined(AS_PSVITA)
// On GNUC + ARM the lsb of the offset is used to indicate a virtual function
// and the whole offset is thus shifted one bit left to keep the original
// offset resolution
// MIPS also work like ARM in this regard
obj = (void*)(asPWORD(obj) + (sysFunc->baseOffset>>1));
#else
obj = (void*)(asPWORD(obj) + sysFunc->baseOffset);
#endif
}
#else // !defined(AS_NO_THISCALL_FUNCTOR_METHOD)
if( callConv >= ICC_THISCALL )
{
bool continueCheck = true; // True if need check objectPointer or context stack for object
int continueCheckIndex = 0; // Index into objectsPtrs to save the object if continueCheck
if( callConv >= ICC_THISCALL_OBJLAST )
{
asASSERT( sysFunc->auxiliary != 0 );
// This class method is being called as object method (sysFunc->auxiliary must be set).
obj = sysFunc->auxiliary;
continueCheckIndex = 1;
}
else if(sysFunc->auxiliary)
{
// This class method is being called as if it is a global function
obj = sysFunc->auxiliary;
continueCheck = false;
}
if( obj )
{
// Add the base offset for multiple inheritance
#if (defined(__GNUC__) && (defined(AS_ARM64) || defined(AS_ARM) || defined(AS_MIPS))) || defined(AS_PSVITA)
// On GNUC + ARM the lsb of the offset is used to indicate a virtual function
// and the whole offset is thus shifted one bit left to keep the original
// offset resolution
// MIPS also work like ARM in this regard
obj = (void*)(asPWORD(obj) + (sysFunc->baseOffset>>1));
#else
obj = (void*)(asPWORD(obj) + sysFunc->baseOffset);
#endif
}
if( continueCheck )
{
void *tempPtr = 0;
// The object pointer should be popped from the context stack
popSize += AS_PTR_SIZE;
// Check for null pointer
tempPtr = (void*)*(asPWORD*)(args);
if( tempPtr == 0 )
{
context->SetInternalException(TXT_NULL_POINTER_ACCESS);
return 0;
}
// Add the base offset for multiple inheritance
#if (defined(__GNUC__) && (defined(AS_ARM64) || defined(AS_ARM) || defined(AS_MIPS))) || defined(AS_PSVITA)
// On GNUC + ARM the lsb of the offset is used to indicate a virtual function
// and the whole offset is thus shifted one bit left to keep the original
// offset resolution
// MIPS also work like ARM in this regard
tempPtr = (void*)(asPWORD(tempPtr) + (sysFunc->baseOffset>>1));
#else
tempPtr = (void*)(asPWORD(tempPtr) + sysFunc->baseOffset);
#endif
// Skip the object pointer
args += AS_PTR_SIZE;
if( continueCheckIndex )
secondObj = tempPtr;
else
{
asASSERT( obj == 0 );
obj = tempPtr;
}
}
}
#endif // AS_NO_THISCALL_FUNCTOR_METHOD
if( descr->DoesReturnOnStack() )
{
// Get the address of the location for the return value from the stack
retPointer = (void*)*(asPWORD*)(args);
popSize += AS_PTR_SIZE;
args += AS_PTR_SIZE;
// When returning the value on the location allocated by the called
// we shouldn't set the object type in the register
context->m_regs.objectType = 0;
}
else
{
// Set the object type of the reference held in the register
context->m_regs.objectType = descr->returnType.GetTypeInfo();
}
// For composition we need to add the offset and/or dereference the pointer
if(obj)
{
obj = (void*) ((char*) obj + sysFunc->compositeOffset);
if(sysFunc->isCompositeIndirect) obj = *((void**)obj);
}
context->m_callingSystemFunction = descr;
bool cppException = false;
#ifdef AS_NO_EXCEPTIONS
retQW = CallSystemFunctionNative(context, descr, obj, args, sysFunc->hostReturnInMemory ? retPointer : 0, retQW2, secondObj);
#else
// This try/catch block is to catch potential exception that may
// be thrown by the registered function. The implementation of the
// CallSystemFunctionNative() must make sure not to have any manual
// clean-up after the call to the real function, or that won't be
// executed in case of an exception.
try
{
retQW = CallSystemFunctionNative(context, descr, obj, args, sysFunc->hostReturnInMemory ? retPointer : 0, retQW2, secondObj);
}
catch(...)
{
cppException = true;
// Convert the exception to a script exception so the VM can
// properly report the error to the application and then clean up
context->HandleAppException();
}
#endif
context->m_callingSystemFunction = 0;
// Store the returned value in our stack
if( (descr->returnType.IsObject() || descr->returnType.IsFuncdef()) && !descr->returnType.IsReference() )
{
if( descr->returnType.IsObjectHandle() )
{
#if defined(AS_BIG_ENDIAN) && AS_PTR_SIZE == 1
// Since we're treating the system function as if it is returning a QWORD we are
// actually receiving the value in the high DWORD of retQW.
retQW >>= 32;
#endif
context->m_regs.objectRegister = (void*)(asPWORD)retQW;
if( sysFunc->returnAutoHandle && context->m_regs.objectRegister )
{
asASSERT( !(descr->returnType.GetTypeInfo()->flags & asOBJ_NOCOUNT) );
engine->CallObjectMethod(context->m_regs.objectRegister, CastToObjectType(descr->returnType.GetTypeInfo())->beh.addref);
}
}
else
{
asASSERT( retPointer );
if( !sysFunc->hostReturnInMemory )
{
// Copy the returned value to the pointer sent by the script engine
if( sysFunc->hostReturnSize == 1 )
{
#if defined(AS_BIG_ENDIAN) && AS_PTR_SIZE == 1
// Since we're treating the system function as if it is returning a QWORD we are
// actually receiving the value in the high DWORD of retQW.
retQW >>= 32;
#endif
*(asDWORD*)retPointer = (asDWORD)retQW;
}
else if( sysFunc->hostReturnSize == 2 )
*(asQWORD*)retPointer = retQW;
else if( sysFunc->hostReturnSize == 3 )
{
*(asQWORD*)retPointer = retQW;
*(((asDWORD*)retPointer) + 2) = (asDWORD)retQW2;
}
else // if( sysFunc->hostReturnSize == 4 )
{
*(asQWORD*)retPointer = retQW;
*(((asQWORD*)retPointer) + 1) = retQW2;
}
}
if( context->m_status == asEXECUTION_EXCEPTION && !cppException )
{
// If the function raised a script exception it really shouldn't have
// initialized the object. However, as it is a soft exception there is
// no way for the application to not return a value, so instead we simply
// destroy it here, to pretend it was never created.
if(CastToObjectType(descr->returnType.GetTypeInfo())->beh.destruct )
engine->CallObjectMethod(retPointer, CastToObjectType(descr->returnType.GetTypeInfo())->beh.destruct);
}
}
}
else
{
// Store value in value register
if( sysFunc->hostReturnSize == 1 )
{
#if defined(AS_BIG_ENDIAN)
// Since we're treating the system function as if it is returning a QWORD we are
// actually receiving the value in the high DWORD of retQW.
retQW >>= 32;
// Due to endian issues we need to handle return values that are
// less than a DWORD (32 bits) in size specially
int numBytes = descr->returnType.GetSizeInMemoryBytes();
if( descr->returnType.IsReference() ) numBytes = 4;
switch( numBytes )
{
case 1:
{
// 8 bits
asBYTE *val = (asBYTE*)&context->m_regs.valueRegister;
val[0] = (asBYTE)retQW;
val[1] = 0;
val[2] = 0;
val[3] = 0;
val[4] = 0;
val[5] = 0;
val[6] = 0;
val[7] = 0;
}
break;
case 2:
{
// 16 bits
asWORD *val = (asWORD*)&context->m_regs.valueRegister;
val[0] = (asWORD)retQW;
val[1] = 0;
val[2] = 0;
val[3] = 0;
}
break;
default:
{
// 32 bits
asDWORD *val = (asDWORD*)&context->m_regs.valueRegister;
val[0] = (asDWORD)retQW;
val[1] = 0;
}
break;
}
#else
*(asDWORD*)&context->m_regs.valueRegister = (asDWORD)retQW;
#endif
}
else
context->m_regs.valueRegister = retQW;
}
// Clean up arguments
const asUINT cleanCount = sysFunc->cleanArgs.GetLength();
if( cleanCount )
{
args = context->m_regs.stackPointer;
// Skip the hidden argument for the return pointer
// TODO: runtime optimize: This check and increment should have been done in PrepareSystemFunction
if( descr->DoesReturnOnStack() )
args += AS_PTR_SIZE;
// Skip the object pointer on the stack
// TODO: runtime optimize: This check and increment should have been done in PrepareSystemFunction
if( callConv >= ICC_THISCALL && sysFunc->auxiliary == 0 )
args += AS_PTR_SIZE;
asSSystemFunctionInterface::SClean *clean = sysFunc->cleanArgs.AddressOf();
for( asUINT n = 0; n < cleanCount; n++, clean++ )
{
void **addr = (void**)&args[clean->off];
if( clean->op == 0 )
{
if( *addr != 0 )
{
engine->CallObjectMethod(*addr, clean->ot->beh.release);
*addr = 0;
}
}
else
{
asASSERT( clean->op == 1 || clean->op == 2 );
asASSERT( *addr );
if( clean->op == 2 )
engine->CallObjectMethod(*addr, clean->ot->beh.destruct);
engine->CallFree(*addr);
}
}
}
return popSize;
}
#endif // AS_MAX_PORTABILITY
END_AS_NAMESPACE

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/*
AngelCode Scripting Library
Copyright (c) 2003-2021 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc.h
//
// These functions handle the actual calling of system functions
//
#ifndef AS_CALLFUNC_H
#define AS_CALLFUNC_H
#include "as_array.h"
BEGIN_AS_NAMESPACE
class asCContext;
class asCScriptEngine;
class asCScriptFunction;
class asCObjectType;
struct asSSystemFunctionInterface;
int DetectCallingConvention(bool isMethod, const asSFuncPtr &ptr, int callConv, void *auxiliary, asSSystemFunctionInterface *internal);
int PrepareSystemFunctionGeneric(asCScriptFunction *func, asSSystemFunctionInterface *internal, asCScriptEngine *engine);
int PrepareSystemFunction(asCScriptFunction *func, asSSystemFunctionInterface *internal, asCScriptEngine *engine);
int CallSystemFunction(int id, asCContext *context);
inline asPWORD FuncPtrToUInt(asFUNCTION_t func)
{
// A little trickery as the C++ standard doesn't allow direct
// conversion between function pointer and data pointer
union { asFUNCTION_t func; asPWORD idx; } u;
u.func = func;
return u.idx;
}
enum internalCallConv
{
ICC_GENERIC_FUNC,
ICC_GENERIC_FUNC_RETURNINMEM, // never used
ICC_CDECL,
ICC_CDECL_RETURNINMEM,
ICC_STDCALL,
ICC_STDCALL_RETURNINMEM,
ICC_THISCALL,
ICC_THISCALL_RETURNINMEM,
ICC_VIRTUAL_THISCALL,
ICC_VIRTUAL_THISCALL_RETURNINMEM,
ICC_CDECL_OBJLAST,
ICC_CDECL_OBJLAST_RETURNINMEM,
ICC_CDECL_OBJFIRST,
ICC_CDECL_OBJFIRST_RETURNINMEM,
ICC_GENERIC_METHOD,
ICC_GENERIC_METHOD_RETURNINMEM, // never used
ICC_THISCALL_OBJLAST,
ICC_THISCALL_OBJLAST_RETURNINMEM,
ICC_VIRTUAL_THISCALL_OBJLAST,
ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM,
ICC_THISCALL_OBJFIRST,
ICC_THISCALL_OBJFIRST_RETURNINMEM,
ICC_VIRTUAL_THISCALL_OBJFIRST,
ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM
};
struct asSSystemFunctionInterface
{
asFUNCTION_t func;
int baseOffset;
internalCallConv callConv;
bool hostReturnInMemory;
bool hostReturnFloat;
int hostReturnSize;
int paramSize;
bool takesObjByVal;
asCArray<bool> paramAutoHandles; // TODO: Should be able to remove this array. Perhaps the flags can be stored together with the inOutFlags in asCScriptFunction?
bool returnAutoHandle;
int compositeOffset;
bool isCompositeIndirect;
void *auxiliary; // can be used for functors, e.g. by asCALL_THISCALL_ASGLOBAL or asCALL_THISCALL_OBJFIRST
struct SClean
{
asCObjectType *ot; // argument type for clean up
short op; // clean up operation: 0 = release, 1 = free, 2 = destruct then free
short off; // argument offset on the stack
};
asCArray<SClean> cleanArgs;
asSSystemFunctionInterface()
{
Clear();
}
asSSystemFunctionInterface(const asSSystemFunctionInterface &in)
{
*this = in;
}
void Clear()
{
func = 0;
baseOffset = 0;
callConv = ICC_GENERIC_FUNC;
hostReturnInMemory = false;
hostReturnFloat = false;
hostReturnSize = 0;
paramSize = 0;
takesObjByVal = false;
returnAutoHandle = false;
compositeOffset = 0;
isCompositeIndirect = false;
auxiliary = 0;
paramAutoHandles.SetLength(0);
cleanArgs.SetLength(0);
}
asSSystemFunctionInterface &operator=(const asSSystemFunctionInterface &in)
{
func = in.func;
baseOffset = in.baseOffset;
callConv = in.callConv;
hostReturnInMemory = in.hostReturnInMemory;
hostReturnFloat = in.hostReturnFloat;
hostReturnSize = in.hostReturnSize;
paramSize = in.paramSize;
takesObjByVal = in.takesObjByVal;
returnAutoHandle = in.returnAutoHandle;
compositeOffset = in.compositeOffset;
isCompositeIndirect = in.isCompositeIndirect;
auxiliary = in.auxiliary;
cleanArgs = in.cleanArgs;
paramAutoHandles = in.paramAutoHandles;
return *this;
}
};
END_AS_NAMESPACE
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc_arm.cpp
//
// These functions handle the actual calling of system functions on the arm platform
//
// Written by Fredrik Ehnbom in June 2009, based on as_callfunc_x86.cpp
//
// The code was complemented to support Linux with ARM by Carlos Luna in December, 2012.
//
// Added support for functor methods by Jordi Oliveras Rovira in April, 2014.
// This code has to conform to both AAPCS and the modified ABI for iOS
//
// Reference:
//
// AAPCS: http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042d/IHI0042D_aapcs.pdf
// iOS: http://developer.apple.com/library/ios/documentation/Xcode/Conceptual/iPhoneOSABIReference/iPhoneOSABIReference.pdf
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_ARM
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_tokendef.h"
#include "as_context.h"
#if defined(AS_SOFTFP)
// This code supports the soft-float ABI, i.e. g++ -mfloat-abi=softfp
//
// The code for iOS, Android, Marmalade and Windows Phone goes here
BEGIN_AS_NAMESPACE
extern "C" asQWORD armFunc (const asDWORD *, int, asFUNCTION_t);
extern "C" asQWORD armFuncR0 (const asDWORD *, int, asFUNCTION_t, asDWORD r0);
extern "C" asQWORD armFuncR0R1 (const asDWORD *, int, asFUNCTION_t, asDWORD r0, asDWORD r1);
extern "C" asQWORD armFuncObjLast (const asDWORD *, int, asFUNCTION_t, asDWORD obj);
extern "C" asQWORD armFuncR0ObjLast (const asDWORD *, int, asFUNCTION_t, asDWORD r0, asDWORD obj);
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void *secondObject)
{
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
asFUNCTION_t func = sysFunc->func;
int paramSize = sysFunc->paramSize;
asFUNCTION_t *vftable;
if( sysFunc->hostReturnInMemory )
{
// The return is made in memory
callConv++;
}
bool isThisCallMethod = callConv >= ICC_THISCALL_OBJLAST;
asDWORD paramBuffer[64+2];
// Android & Linux needs to align 64bit types on even registers, but this isn't done on iOS or Windows Phone
// TODO: optimize runtime: There should be a check for this in PrepareSystemFunction() so this
// doesn't have to be done for functions that don't have any 64bit types
#if !defined(AS_ANDROID) && !defined(AS_LINUX)
// In cases of thiscall methods, the callstack is configured as a standard thiscall
// adding the secondObject as first or last element in callstack
if( sysFunc->takesObjByVal || isThisCallMethod )
#endif
{
#if defined(AS_ANDROID) || defined(AS_LINUX)
// mask is used as a toggler to skip uneven registers.
int mask = 1;
if( isThisCallMethod )
{
mask = 0;
}
else
{
// Check for object pointer as first argument
switch( callConv )
{
case ICC_THISCALL:
case ICC_CDECL_OBJFIRST:
case ICC_VIRTUAL_THISCALL:
case ICC_THISCALL_RETURNINMEM:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
mask = 0;
break;
default:
break;
}
}
// Check for hidden address in case of return by value
if( sysFunc->hostReturnInMemory )
mask = !mask;
#endif
paramSize = 0;
int spos = 0;
int dpos = 2;
if( isThisCallMethod && (callConv >= ICC_THISCALL_OBJFIRST &&
callConv <= ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM) )
{
// Add the object pointer as the first parameter
paramBuffer[dpos++] = (asDWORD)secondObject;
paramSize++;
}
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
// TODO: runtime optimize: Declare a reference to descr->parameterTypes[n] so the array doesn't have to be access all the time
if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() )
{
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( descr->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK )
{
paramBuffer[dpos++] = args[spos++];
paramSize++;
}
else
#endif
{
#if defined(AS_ANDROID) || defined(AS_LINUX)
if( (descr->parameterTypes[n].GetTypeInfo()->flags & asOBJ_APP_CLASS_ALIGN8) &&
((dpos & 1) == mask) )
{
// 64 bit value align
dpos++;
paramSize++;
}
#endif
// Copy the object's memory to the buffer
memcpy(&paramBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes());
// Delete the original memory
engine->CallFree(*(char**)(args+spos));
spos++;
dpos += descr->parameterTypes[n].GetSizeInMemoryDWords();
paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords();
}
}
else
{
#if defined(AS_ANDROID) || defined(AS_LINUX)
// Should an alignment be performed?
if( !descr->parameterTypes[n].IsObjectHandle() &&
!descr->parameterTypes[n].IsReference() &&
descr->parameterTypes[n].GetSizeOnStackDWords() == 2 &&
((dpos & 1) == mask) )
{
// 64 bit value align
dpos++;
paramSize++;
}
#endif
// Copy the value directly
paramBuffer[dpos++] = args[spos++];
if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
paramBuffer[dpos++] = args[spos++];
paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
}
if( isThisCallMethod && (callConv >= ICC_THISCALL_OBJLAST &&
callConv <= ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM) )
{
// Add the object pointer as the last parameter
paramBuffer[dpos++] = (asDWORD)secondObject;
paramSize++;
}
// Keep a free location at the beginning
args = &paramBuffer[2];
}
switch( callConv )
{
case ICC_CDECL_RETURNINMEM: // fall through
case ICC_STDCALL_RETURNINMEM:
retQW = armFuncR0(args, paramSize<<2, func, (asDWORD)retPointer);
break;
case ICC_CDECL: // fall through
case ICC_STDCALL:
retQW = armFunc(args, paramSize<<2, func);
break;
case ICC_THISCALL: // fall through
case ICC_CDECL_OBJFIRST:
case ICC_THISCALL_OBJFIRST:
case ICC_THISCALL_OBJLAST:
retQW = armFuncR0(args, paramSize<<2, func, (asDWORD)obj);
break;
case ICC_THISCALL_RETURNINMEM:
case ICC_THISCALL_OBJFIRST_RETURNINMEM:
case ICC_THISCALL_OBJLAST_RETURNINMEM:
#ifdef __GNUC__
// On GNUC the address where the return value will be placed should be put in R0
retQW = armFuncR0R1(args, paramSize<<2, func, (asDWORD)retPointer, (asDWORD)obj);
#else
// On Windows the R0 should always hold the object pointer, and the address for the return value comes after
retQW = armFuncR0R1(args, paramSize<<2, func, (asDWORD)obj, (asDWORD)retPointer);
#endif
break;
case ICC_CDECL_OBJFIRST_RETURNINMEM:
retQW = armFuncR0R1(args, paramSize<<2, func, (asDWORD)retPointer, (asDWORD)obj);
break;
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_OBJFIRST:
case ICC_VIRTUAL_THISCALL_OBJLAST:
// Get virtual function table from the object pointer
vftable = *(asFUNCTION_t**)obj;
retQW = armFuncR0(args, paramSize<<2, vftable[FuncPtrToUInt(func)>>2], (asDWORD)obj);
break;
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM:
// Get virtual function table from the object pointer
vftable = *(asFUNCTION_t**)obj;
#ifdef __GNUC__
// On GNUC the address where the return value will be placed should be put in R0
retQW = armFuncR0R1(args, (paramSize+1)<<2, vftable[FuncPtrToUInt(func)>>2], (asDWORD)retPointer, (asDWORD)obj);
#else
// On Windows the R0 should always hold the object pointer, and the address for the return value comes after
retQW = armFuncR0R1(args, (paramSize+1)<<2, vftable[FuncPtrToUInt(func)>>2], (asDWORD)obj, (asDWORD)retPointer);
#endif
break;
case ICC_CDECL_OBJLAST:
retQW = armFuncObjLast(args, paramSize<<2, func, (asDWORD)obj);
break;
case ICC_CDECL_OBJLAST_RETURNINMEM:
retQW = armFuncR0ObjLast(args, paramSize<<2, func, (asDWORD)retPointer, (asDWORD)obj);
break;
default:
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
}
return retQW;
}
END_AS_NAMESPACE
#elif !defined(AS_SOFTFP)
// This code supports the hard-float ABI, i.e. g++ -mfloat-abi=hard
// The main difference is that the floating point values are passed in the fpu registers
#define VFP_OFFSET 70
#define STACK_OFFSET 6
#define PARAM_BUFFER_SIZE 104
BEGIN_AS_NAMESPACE
extern "C" asQWORD armFunc (const asDWORD *, int, asFUNCTION_t);
extern "C" asQWORD armFuncR0 (const asDWORD *, int, asFUNCTION_t, asDWORD r0);
extern "C" asQWORD armFuncR0R1 (const asDWORD *, int, asFUNCTION_t, asDWORD r0, asDWORD r1);
extern "C" asQWORD armFuncObjLast (const asDWORD *, int, asFUNCTION_t, asDWORD obj);
extern "C" asQWORD armFuncR0ObjLast (const asDWORD *, int, asFUNCTION_t, asDWORD r0, asDWORD obj);
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void *secondObject)
{
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
asFUNCTION_t func = sysFunc->func;
int paramSize = sysFunc->paramSize;
asFUNCTION_t *vftable;
//---------------------------------------------------------------------------- RPi
int freeFloatSlot = VFP_OFFSET;
int freeDoubleSlot = VFP_OFFSET;
int stackPos = STACK_OFFSET;
int stackSize = 0;
//----------------------------------------------------------------------------
//---------------------------------------------------------------------------- RPi
// We´ll divide paramBuffer into several segments:
//
// 0-1 Unused
// 2-5 (+8 / +0 asm) values that should be placed in R0 - R3
// 6-67 (+24 / +16 asm) values that should be placed on the stack
// 68 (+272 / +264 asm) number of values stored in r registers (R0 - R3)
// 69 (+276 / +268 asm) number of args stored on the stack
// 70-85 (+280 / +272 asm) values that should be placed in VFP registers (16)
// 86-87 (+344 / +336 asm) sp original value - sp final value - for debugging
// 88-103 (+352 / +344 asm) Check area for free-used VFP registers
//
// Total number of elements: 104
//
// When passing the paramBuffer to the asm routines via the args pointer we are
// offsetting the start of the array to being at element # 2. That´s why in asm
// all addresses must have an offset of -2 words (-8 bytes).
//---------------------------------------------------------------------------- RPi
asDWORD paramBuffer[PARAM_BUFFER_SIZE];
memset(paramBuffer, 0, sizeof(asDWORD) * PARAM_BUFFER_SIZE);
if( sysFunc->hostReturnInMemory )
{
// TODO: runtime optimize: This check should be done in PrepareSystemFunction
if ( !( descr->returnType.GetTypeInfo()->flags & COMPLEX_RETURN_MASK ) &&
( descr->returnType.GetTypeInfo()->flags & asOBJ_APP_CLASS_ALLFLOATS ) &&
descr->returnType.GetSizeInMemoryBytes() <= 8 )
callConv--;
// The return is made in memory
callConv++;
}
bool isThisCallMethod = callConv >= ICC_THISCALL_OBJLAST;
// Linux needs to align 64bit types on even registers, but this isn't done on iOS or Windows Phone
// TODO: optimize runtime: There should be a check for this in PrepareSystemFunction() so this
// doesn't have to be done for functions that don't have any 64bit types
{
// mask is used as a toggler to skip uneven registers.
int mask = 1;
if( isThisCallMethod )
{
mask = 0;
}
else
{
// Check for object pointer as first argument
switch( callConv )
{
case ICC_THISCALL:
case ICC_CDECL_OBJFIRST:
case ICC_VIRTUAL_THISCALL:
case ICC_THISCALL_RETURNINMEM:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
mask = 0;
break;
default:
break;
}
}
// Check for hidden address in case of return by value
if( sysFunc->hostReturnInMemory )
mask = !mask;
paramSize = 0;
int spos = 0;
int dpos = 2;
if( isThisCallMethod && (callConv >= ICC_THISCALL_OBJFIRST &&
callConv <= ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM) )
{
// Add the object pointer as the first parameter
paramBuffer[dpos++] = (asDWORD)secondObject;
paramSize++;
}
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
// TODO: runtime optimize: Declare a reference to descr->parameterTypes[n] so the array doesn't have to be access all the time
if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() &&
!(descr->parameterTypes[n].GetTypeInfo()->flags & asOBJ_APP_ARRAY) )
{
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( descr->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK )
{
paramBuffer[dpos++] = args[spos++];
paramSize++;
}
else
#endif
{
if( (descr->parameterTypes[n].GetTypeInfo()->flags & asOBJ_APP_CLASS_ALIGN8) )
{
if ( (dpos & 1) == mask )
{
// 64 bit value align
dpos++;
paramSize++;
}
if ( (stackPos & 1) == mask )
{
// 64 bit value align
stackPos++;
stackSize++;
}
}
// Copy the object's memory to the buffer
if (descr->parameterTypes[n].GetTypeInfo()->flags & asOBJ_APP_CLASS_ALLFLOATS)
{
int target = (freeFloatSlot > freeDoubleSlot) ? freeFloatSlot : freeDoubleSlot;
if ( descr->parameterTypes[n].GetSizeInMemoryDWords() <= ( (VFP_OFFSET + 16) - target) )
{
memcpy(&paramBuffer[target], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes());
memset(&paramBuffer[target + 18], (asDWORD)1, descr->parameterTypes[n].GetSizeInMemoryDWords());
target += descr->parameterTypes[n].GetSizeInMemoryDWords();
freeFloatSlot = freeDoubleSlot = target;
}
else
{
memcpy(&paramBuffer[stackPos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes());
stackPos += descr->parameterTypes[n].GetSizeInMemoryDWords();
stackSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
}
else
{
memcpy(&paramBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes());
dpos += descr->parameterTypes[n].GetSizeInMemoryDWords();
paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords();
}
// Delete the original memory
engine->CallFree(*(char**)(args+spos));
spos++;
}
continue;
}
else if( descr->parameterTypes[n].IsFloatType() && !descr->parameterTypes[n].IsReference() )
{
// Are there any "s" registers available?
if ( freeFloatSlot < (VFP_OFFSET + 16) )
{
if (freeFloatSlot == freeDoubleSlot)
freeDoubleSlot += 2;
paramBuffer[freeFloatSlot + 18] = (asDWORD)1;
paramBuffer[freeFloatSlot++] = args[spos++];
while(freeFloatSlot < (VFP_OFFSET + 16) && paramBuffer[freeFloatSlot + 18] != 0)
freeFloatSlot++;
}
// If not, then store the float arg in the stack area
else
{
paramBuffer[stackPos++] = args[spos++];
stackSize++;
}
continue;
}
else if( descr->parameterTypes[n].IsDoubleType() && !descr->parameterTypes[n].IsReference() )
{
// Are there any "d" registers available?
if ( freeDoubleSlot < (VFP_OFFSET + 15) )
{
if (freeFloatSlot == freeDoubleSlot)
freeFloatSlot += 2;
// Copy two dwords for the double
paramBuffer[freeDoubleSlot + 18] = (asDWORD)1;
paramBuffer[freeDoubleSlot + 19] = (asDWORD)1;
paramBuffer[freeDoubleSlot++] = args[spos++];
paramBuffer[freeDoubleSlot++] = args[spos++];
while(freeDoubleSlot < (VFP_OFFSET + 15) && paramBuffer[freeDoubleSlot + 18] != 0)
freeDoubleSlot += 2;
}
// If not, then store the double arg in the stack area
else
{
if ( (stackPos & 1) == mask )
{
// 64 bit value align
stackPos++;
stackSize++;
}
paramBuffer[stackPos++] = args[spos++];
paramBuffer[stackPos++] = args[spos++];
stackSize += 2;
}
continue;
}
else
{
// Copy the value directly to "r" registers or the stack, checking for alignment
if (paramSize < 4)
{
// Should an alignment be performed?
if( (dpos & 1) == mask && descr->parameterTypes[n].GetSizeOnStackDWords() == 2 &&
!descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() &&
!descr->parameterTypes[n].IsAnyType() )
{
// 64 bit value align
dpos++;
paramSize++;
}
paramBuffer[dpos++] = args[spos++];
paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
else
{
// Should an alignment be performed?
if( (stackPos & 1) == mask && descr->parameterTypes[n].GetSizeOnStackDWords() == 2 &&
!descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() &&
!descr->parameterTypes[n].IsAnyType() )
{
// 64 bit value align
stackPos++;
stackSize++;
}
paramBuffer[stackPos++] = args[spos++];
stackSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
{
if (paramSize < 5)
paramBuffer[dpos++] = args[spos++];
else
paramBuffer[stackPos++] = args[spos++];
}
}// else...
}// Loop
if( isThisCallMethod && (callConv >= ICC_THISCALL_OBJLAST &&
callConv <= ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM) )
{
if (paramSize < 4)
{
paramBuffer[dpos++] = (asDWORD)secondObject;
paramSize++;
}
else
{
paramBuffer[stackPos++] = (asDWORD)secondObject;
stackSize++;
}
}
// Keep a free location at the beginning
args = &paramBuffer[2];
}
paramBuffer[69] = static_cast<asDWORD>(stackSize<<2);
switch( callConv )
{
case ICC_CDECL_RETURNINMEM: // fall through
case ICC_STDCALL_RETURNINMEM:
retQW = armFuncR0(args, paramSize<<2, func, (asDWORD)retPointer);
break;
case ICC_CDECL: // fall through
case ICC_STDCALL:
retQW = armFunc(args, paramSize<<2, func);
break;
case ICC_THISCALL: // fall through
case ICC_CDECL_OBJFIRST:
case ICC_THISCALL_OBJFIRST:
case ICC_THISCALL_OBJLAST:
retQW = armFuncR0(args, paramSize<<2, func, (asDWORD)obj);
break;
case ICC_THISCALL_RETURNINMEM:
case ICC_THISCALL_OBJFIRST_RETURNINMEM:
case ICC_THISCALL_OBJLAST_RETURNINMEM:
// On GNUC the address where the return value will be placed should be put in R0
retQW = armFuncR0R1(args, paramSize<<2, func, (asDWORD)retPointer, (asDWORD)obj);
break;
case ICC_CDECL_OBJFIRST_RETURNINMEM:
retQW = armFuncR0R1(args, paramSize<<2, func, (asDWORD)retPointer, (asDWORD)obj);
break;
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_OBJFIRST:
case ICC_VIRTUAL_THISCALL_OBJLAST:
// Get virtual function table from the object pointer
vftable = *(asFUNCTION_t**)obj;
retQW = armFuncR0(args, paramSize<<2, vftable[FuncPtrToUInt(func)>>2], (asDWORD)obj);
break;
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM:
// Get virtual function table from the object pointer
vftable = *(asFUNCTION_t**)obj;
// On GNUC the address where the return value will be placed should be put in R0
retQW = armFuncR0R1(args, (paramSize+1)<<2, vftable[FuncPtrToUInt(func)>>2], (asDWORD)retPointer, (asDWORD)obj);
break;
case ICC_CDECL_OBJLAST:
retQW = armFuncObjLast(args, paramSize<<2, func, (asDWORD)obj);
break;
case ICC_CDECL_OBJLAST_RETURNINMEM:
retQW = armFuncR0ObjLast(args, paramSize<<2, func, (asDWORD)retPointer, (asDWORD)obj);
break;
default:
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
}
// On Linux with arm the float and double values are returns in the
// floating point registers, s0 and s1. Objects that contain only
// float types and are not considered complex are also returned in the
// floating point registers.
if( sysFunc->hostReturnFloat )
{
retQW = paramBuffer[VFP_OFFSET];
if ( sysFunc->hostReturnSize > 1 )
retQW = *( (asQWORD*)&paramBuffer[VFP_OFFSET] );
}
else if ( descr->returnType.IsObject() )
{
// TODO: runtime optimize: This should be identified with a flag determined in PrepareSystemFunction
if ( !descr->returnType.IsObjectHandle() &&
!descr->returnType.IsReference() &&
!(descr->returnType.GetTypeInfo()->flags & COMPLEX_RETURN_MASK) &&
(descr->returnType.GetTypeInfo()->flags & asOBJ_APP_CLASS_ALLFLOATS) )
memcpy( retPointer, &paramBuffer[VFP_OFFSET], descr->returnType.GetSizeInMemoryBytes() );
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_LINUX
#endif // AS_ARM
#endif // AS_MAX_PORTABILITY

View File

@ -0,0 +1,329 @@
/*
AngelCode Scripting Library
Copyright (c) 2020-2021 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc_arm64.cpp
//
// These functions handle the actual calling of system functions on the arm64 platform
//
// Written by Max Waine in July 2020, based on as_callfunc_arm.cpp
//
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_ARM64
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_tokendef.h"
#include "as_context.h"
// ARM64 targets use has no software floating-point ABI, it's all hardware (or totally disabled)
#define HFA_RET_REGISTERS 4 // s0-s3/d0-d3
#define GP_ARG_REGISTERS 8 // x0-x7
#define FLOAT_ARG_REGISTERS 8 // v0-v7
BEGIN_AS_NAMESPACE
// x0-7: Argument registers (pass params or return results. OK as volatile local variables)
// x8: Indirect result register (e.g. address of large returned struct)
// x9-15: Volatile local variable registers
// x16-17: Intra-procedure-call temporary registers
// x18: Platform register (reserved for use of platform ABIs)
// x19-29: Non-volatile variable registers (must be saved and restored if modified)
// x29: Frame pointer register
// x30: Link register (where to return to)
extern "C" void GetHFAReturnDouble(asQWORD *out1, asQWORD *out2, asQWORD returnSize);
extern "C" void GetHFAReturnFloat(asQWORD *out1, asQWORD *out2, asQWORD returnSize);
extern "C" asQWORD CallARM64RetInMemory(
const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
const asQWORD *stackArgs, asQWORD numStackArgs,
void *retPointer, asFUNCTION_t func
);
extern "C" double CallARM64Double(
const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
const asQWORD *stackArgs, asQWORD numStackArgs,
asFUNCTION_t func
);
extern "C" float CallARM64Float(
const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
const asQWORD *stackArgs, asQWORD numStackArgs,
asFUNCTION_t func
);
extern "C" asQWORD CallARM64(
const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
const asQWORD *stackArgs, asQWORD numStackArgs,
asFUNCTION_t func
);
extern "C" asQWORD CallARM64Ret128(
const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
const asQWORD *stackArgs, asQWORD numStackArgs,
asQWORD *higherQWORD, asFUNCTION_t func
);
//
// If it's possible to fit in registers,
// there may not be enough float register space even if true is returned
//
static inline bool IsRegisterHFA(const asCDataType &type)
{
const asCTypeInfo *const typeInfo = type.GetTypeInfo();
if( typeInfo == 0 ||
(typeInfo->flags & asOBJ_APP_CLASS_ALLFLOATS) == 0 ||
type.IsObjectHandle() || type.IsReference() )
return false;
const bool doubles = (typeInfo->flags & asOBJ_APP_CLASS_ALIGN8) != 0;
const int maxAllowedSize = doubles ? sizeof(double) * HFA_RET_REGISTERS : sizeof(float) * HFA_RET_REGISTERS;
return type.GetSizeInMemoryBytes() <= maxAllowedSize;
}
//
// If it's possible to fit it in registers,
// if true is returned there is enough space to fit
//
static inline bool IsRegisterHFAParameter(const asCDataType &type, const asQWORD numFloatRegArgs)
{
if( !IsRegisterHFA(type) )
return false;
const bool doubles = (type.GetTypeInfo()->flags & asOBJ_APP_CLASS_ALIGN8) != 0;
const int registersUsed = type.GetSizeInMemoryDWords() / (doubles ? sizeof(double) : sizeof(float));
return numFloatRegArgs + registersUsed <= FLOAT_ARG_REGISTERS;
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &retQW2, void *secondObject)
{
asCScriptEngine *engine = context->m_engine;
const asSSystemFunctionInterface *const sysFunc = descr->sysFuncIntf;
const asCDataType &retType = descr->returnType;
const asCTypeInfo *const retTypeInfo = retType.GetTypeInfo();
asFUNCTION_t func = sysFunc->func;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
asQWORD gpRegArgs[GP_ARG_REGISTERS];
asQWORD floatRegArgs[FLOAT_ARG_REGISTERS];
asQWORD stackArgs[64]; // It's how many x64 users can have
asQWORD numGPRegArgs = 0;
asQWORD numFloatRegArgs = 0;
asQWORD numStackArgs = 0;
asFUNCTION_t *vftable;
// Optimization to avoid check 12 values (all ICC_ that contains THISCALL)
if( (callConv >= ICC_THISCALL && callConv <= ICC_VIRTUAL_THISCALL_RETURNINMEM) ||
(callConv >= ICC_THISCALL_OBJLAST && callConv <= ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM) )
{
// Add the object pointer as the first parameter
gpRegArgs[numGPRegArgs++] = (asQWORD)obj;
}
if( callConv == ICC_CDECL_OBJFIRST || callConv == ICC_CDECL_OBJFIRST_RETURNINMEM )
{
// Add the object pointer as the first parameter
gpRegArgs[numGPRegArgs++] = (asQWORD)obj;
}
else if( callConv == ICC_THISCALL_OBJFIRST || callConv == ICC_THISCALL_OBJFIRST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST || callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM )
{
// Add the object pointer as the first parameter
gpRegArgs[numGPRegArgs++] = (asQWORD)secondObject;
}
if( callConv == ICC_VIRTUAL_THISCALL || callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM || callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM || callConv == ICC_VIRTUAL_THISCALL_OBJLAST || callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM )
{
// Get virtual function table from the object pointer
vftable = *(asFUNCTION_t**)obj;
func = vftable[FuncPtrToUInt(func)/sizeof(void*)];
}
asUINT argsPos = 0;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
const asCDataType &parmType = descr->parameterTypes[n];
const asCTypeInfo *const parmTypeInfo = parmType.GetTypeInfo();
if( parmType.IsObject() && !parmType.IsObjectHandle() && !parmType.IsReference() )
{
const asUINT parmDWords = parmType.GetSizeInMemoryDWords();
const asUINT parmQWords = (parmDWords >> 1) + (parmDWords & 1);
const bool passedAsPointer = parmQWords <= 2;
const bool fitsInRegisters = passedAsPointer ? (numGPRegArgs < GP_ARG_REGISTERS) : (numGPRegArgs + parmQWords <= GP_ARG_REGISTERS);
asQWORD *const argsArray = fitsInRegisters ? gpRegArgs : stackArgs;
asQWORD &numArgs = fitsInRegisters ? numGPRegArgs : numStackArgs;
if( (parmTypeInfo->flags & COMPLEX_MASK) )
{
argsArray[numArgs++] = *(asQWORD*)&args[argsPos];
argsPos += AS_PTR_SIZE;
}
else if( IsRegisterHFAParameter(parmType, numFloatRegArgs) )
{
if( (parmTypeInfo->flags & asOBJ_APP_CLASS_ALIGN8) != 0 )
{
const asQWORD *const contents = *(asQWORD**)&args[argsPos];
for( asUINT i = 0; i < parmQWords; i++ )
floatRegArgs[numFloatRegArgs++] = *(asQWORD*)&contents[i];
}
else
{
const asDWORD *const contents = *(asDWORD**)&args[argsPos];
for( asUINT i = 0; i < parmDWords; i++ )
floatRegArgs[numFloatRegArgs++] = *(asQWORD*)&contents[i];
}
engine->CallFree(*(char**)(args+argsPos));
argsPos += AS_PTR_SIZE;
}
else
{
// Copy the object's memory to the buffer
memcpy(&argsArray[numArgs], *(void**)(args+argsPos), parmType.GetSizeInMemoryBytes());
// Delete the original memory
engine->CallFree(*(char**)(args+argsPos));
argsPos += AS_PTR_SIZE;
numArgs += parmQWords;
}
}
else if( parmType.IsFloatType() && !parmType.IsReference() )
{
if( numFloatRegArgs >= FLOAT_ARG_REGISTERS )
stackArgs[numStackArgs++] = args[argsPos];
else
floatRegArgs[numFloatRegArgs++] = args[argsPos];
argsPos++;
}
else if( parmType.IsDoubleType() && !parmType.IsReference() )
{
if( numFloatRegArgs >= FLOAT_ARG_REGISTERS )
stackArgs[numStackArgs++] = *(asQWORD*)&args[argsPos];
else
floatRegArgs[numFloatRegArgs++] = *(asQWORD*)&args[argsPos];
argsPos += 2;
}
else
{
// Copy the value directly
const asUINT parmDWords = parmType.GetSizeOnStackDWords();
const asUINT parmQWords = (parmDWords >> 1) + (parmDWords & 1);
const bool fitsInRegisters = numGPRegArgs + parmQWords <= GP_ARG_REGISTERS;
asQWORD *const argsArray = fitsInRegisters ? gpRegArgs : stackArgs;
asQWORD &numArgs = fitsInRegisters ? numGPRegArgs : numStackArgs;
memcpy(&argsArray[numArgs], (void*)(args+argsPos), parmDWords * 4);
argsPos += parmDWords;
numArgs += parmQWords;
}
}
if( callConv == ICC_CDECL_OBJLAST || callConv == ICC_CDECL_OBJLAST_RETURNINMEM )
{
// Add the object pointer as the last parameter
if( numGPRegArgs < GP_ARG_REGISTERS )
gpRegArgs[numGPRegArgs++] = (asQWORD)obj;
else
stackArgs[numStackArgs++] = (asQWORD)obj;
}
else if( callConv == ICC_THISCALL_OBJLAST || callConv == ICC_THISCALL_OBJLAST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST || callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM )
{
// Add the object pointer as the last parameter
if( numGPRegArgs < GP_ARG_REGISTERS )
gpRegArgs[numGPRegArgs++] = (asQWORD)secondObject;
else
stackArgs[numStackArgs++] = (asQWORD)secondObject;
}
if( IsRegisterHFA(retType) && !(retTypeInfo->flags & COMPLEX_MASK) )
{
// This is to deal with HFAs (Homogeneous Floating-point Aggregates):
// ARM64 will place all-float composite types (of equal precision)
// with <= 4 members in the float return registers
const int structSize = retType.GetSizeInMemoryBytes();
CallARM64(gpRegArgs, numGPRegArgs, floatRegArgs, numFloatRegArgs, stackArgs, numStackArgs, func);
if( (retTypeInfo->flags & asOBJ_APP_CLASS_ALIGN8) != 0 )
{
if( structSize <= sizeof(double) * 2 )
GetHFAReturnDouble(&retQW, &retQW2, structSize);
else
GetHFAReturnDouble((asQWORD*)retPointer, ((asQWORD*)retPointer) + 1, structSize);
}
else
GetHFAReturnFloat(&retQW, &retQW2, structSize);
}
else if( sysFunc->hostReturnFloat )
{
if( sysFunc->hostReturnSize == 1 )
*(float*)&retQW = CallARM64Float(gpRegArgs, numGPRegArgs, floatRegArgs, numFloatRegArgs, stackArgs, numStackArgs, func);
else
*(double*)&retQW = CallARM64Double(gpRegArgs, numGPRegArgs, floatRegArgs, numFloatRegArgs, stackArgs, numStackArgs, func);
}
else if( sysFunc->hostReturnInMemory )
retQW = CallARM64RetInMemory(gpRegArgs, numGPRegArgs, floatRegArgs, numFloatRegArgs, stackArgs, numStackArgs, retPointer, func);
else
{
if( retType.GetSizeInMemoryBytes() > sizeof(asQWORD) )
retQW = CallARM64Ret128(gpRegArgs, numGPRegArgs, floatRegArgs, numFloatRegArgs, stackArgs, numStackArgs, &retQW2, func);
else
retQW = CallARM64(gpRegArgs, numGPRegArgs, floatRegArgs, numFloatRegArgs, stackArgs, numStackArgs, func);
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_ARM64
#endif // AS_MAX_PORTABILITY

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//
// AngelCode Scripting Library
// Copyright (c) 2020-2022 Andreas Jonsson
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any
// damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any
// purpose, including commercial applications, and to alter it and
// redistribute it freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented// you
// must not claim that you wrote the original software. If you use
// this software in a product, an acknowledgment in the product
// documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and
// must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
// The original version of this library can be located at:
// http://www.angelcode.com/angelscript/
//
// Andreas Jonsson
// andreas@angelcode.com
//
// Assembly routines for the ARM64/AArch64 call convention used for Linux
// Written by Max Waine in July 2020, based on as_callfunc_arm_msvc.asm,
// with assistance & guidance provided by Sir Kane
// Compile with GCC/GAS
#if !defined(AS_MAX_PORTABILITY)
#if defined(__aarch64__)
.arch armv8-a
.text
.global GetHFAReturnDouble
.global GetHFAReturnFloat
.global CallARM64Ret128
.global CallARM64RetInMemory
.global CallARM64Double
.global CallARM64Float
.global CallARM64
#if !defined(__MACH__)
.type GetHFAReturnDouble, %function
.type GetHFAReturnFloat, %function
.type CallARM64Ret128, %function
.type CallARM64RetInMemory, %function
.type CallARM64Double, %function
.type CallARM64Float, %function
.type CallARM64, %function
#endif /* __MACH__ */
.align 2
GetHFAReturnDouble:
adr x9, populateDoubles
sub x9, x9, x1, lsr 1 // x9 -= returnSize >> 1; (/2 because double is 2x instruction size)
br x9
str d3, [x0, #0x18]
str d2, [x0, #0x10]
str d1, [x1]
str d0, [x0]
populateDoubles:
ret
.align 2
GetHFAReturnFloat:
adr x9, populateFloats
sub x9, x9, x2 // x9 -= returnSize; (already 4 bytes per return)
br x9
str s3, [x1, #0x4]
str s2, [x1]
str s1, [x0, #0x4]
str s0, [x0]
populateFloats:
ret
//[returnType] CallARM64[type](
// const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
// const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
// const asQWORD *stackArgs, asQWORD numStackArgs,
// asFUNCTION_t func
//)
.align 2
CallARM64Double:
CallARM64Float:
CallARM64:
.cfi_startproc
stp fp, lr, [sp,#-0x20]!
str x20, [sp,#0x10]
.cfi_def_cfa_offset 0x20
.cfi_offset 20, 0x10
.cfi_offset fp, -0x20
.cfi_offset lr, -0x18
mov fp, sp
mov x20, #0
cbz x5, stackArgsLoopEnd
// Align count to 2, then multiply by 8, resulting in a size aligned to 16
add x20, x5, #1
lsl x20, x20, #3
and x20, x20, #-0x10
// Multiply count by 8
lsl x10, x5, #3
sub sp, sp, x20
stackArgsLoopStart:
ldp x9,x11, [x4],#16
stp x9,x11, [sp],#16
subs x10, x10, #16
bgt stackArgsLoopStart
stackArgsLoopEnd:
// Calculate amount to jump forward, avoiding pointless instructions
adr x9, populateFloatRegisterArgsEnd
sub x9, x9, x3, lsl 2 // x9 -= numFloatRegArgs * 4
br x9
ldr d7, [x2, #0x38]
ldr d6, [x2, #0x30]
ldr d5, [x2, #0x28]
ldr d4, [x2, #0x20]
ldr d3, [x2, #0x18]
ldr d2, [x2, #0x10]
ldr d1, [x2, #0x08]
ldr d0, [x2]
populateFloatRegisterArgsEnd:
mov x15, x6
// Calculate amount to jump forward, avoiding pointless instructions
adr x9, populateGPRegisterArgsEnd
sub x9, x9, x1, lsl 2 // x9 -= numGPRegArgs * 4
br x9
ldr x7, [x0, #0x38]
ldr x6, [x0, #0x30]
ldr x5, [x0, #0x28]
ldr x4, [x0, #0x20]
ldr x3, [x0, #0x18]
ldr x2, [x0, #0x10]
ldr x1, [x0, #0x08]
ldr x0, [x0]
populateGPRegisterArgsEnd:
// Actually call function
sub sp, sp, x20
blr x15
add sp, sp, x20
ldr x20, [sp,#0x10]
ldp fp, lr, [sp],#0x20
.cfi_restore lr
.cfi_restore fp
.cfi_restore 20
.cfi_def_cfa_offset 0
ret
.cfi_endproc
.align 2
CallARM64Ret128:
.cfi_startproc
stp fp, lr, [sp,#-0x20]!
str x20, [sp,#0x10]
.cfi_def_cfa_offset 0x20
.cfi_offset 20, 0x10
.cfi_offset fp, -0x20
.cfi_offset lr, -0x18
mov fp, sp
mov x20, x6
mov x6, x7
mov x7, #0
bl CallARM64
str x1, [x20]
ldr x20, [sp,#0x10]
ldp fp, lr, [sp],#0x20
.cfi_restore lr
.cfi_restore fp
.cfi_restore 20
.cfi_def_cfa_offset 0
ret
.cfi_endproc
.align 2
CallARM64RetInMemory:
.cfi_startproc
stp fp, lr, [sp,#-0x10]!
mov fp, sp
.cfi_def_cfa_offset 0x10
.cfi_offset fp, -0x10
.cfi_offset lr, -0x08
mov x8, x6
mov x6, x7
mov x7, #0
bl CallARM64
mov x0, x8
ldp fp, lr, [sp],#0x10
.cfi_restore lr
.cfi_restore fp
.cfi_def_cfa_offset 0
ret
.cfi_endproc
#endif /* __aarch64__ */
#endif /* !AS_MAX_PORTABILITY */

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;
; AngelCode Scripting Library
; Copyright (c) 2020-2020 Andreas Jonsson
;
; This software is provided 'as-is', without any express or implied
; warranty. In no event will the authors be held liable for any
; damages arising from the use of this software.
;
; Permission is granted to anyone to use this software for any
; purpose, including commercial applications, and to alter it and
; redistribute it freely, subject to the following restrictions:
;
; 1. The origin of this software must not be misrepresented; you
; must not claim that you wrote the original software. If you use
; this software in a product, an acknowledgment in the product
; documentation would be appreciated but is not required.
;
; 2. Altered source versions must be plainly marked as such, and
; must not be misrepresented as being the original software.
;
; 3. This notice may not be removed or altered from any source
; distribution.
;
; The original version of this library can be located at:
; http://www.angelcode.com/angelscript/
;
; Andreas Jonsson
; andreas@angelcode.com
;
; Assembly routines for the ARM64/AArch64 call convention used for Windows 10 on ARM
; Written by Max Waine in July 2020, based on as_callfunc_arm_msvc.asm
; MSVC currently doesn't support inline assembly for the ARM64 platform,
; and if they're treating it like x64 /won't/ ever support inline assembly,
; so this separate file is needed.
; Compile with Microsoft ARM64 assembler (armasm64)
; http://msdn.microsoft.com/en-us/library/hh873190.aspx
AREA |.rdata|, DATA, READONLY
EXPORT GetHFAReturnDouble
EXPORT GetHFAReturnFloat
EXPORT CallARM64Ret128
EXPORT CallARM64RetInMemory
EXPORT CallARM64Double
EXPORT CallARM64Float
EXPORT CallARM64
AREA |.text|, CODE, ALIGN=2
ALIGN 4
GetHFAReturnDouble PROC
adr x9, |populateDoubles|
sub x9, x9, x1, lsr 1 ; x9 -= returnSize >> 1; (/2 because double is 2x instruction size)
br x9
str d3, [x0, #0x18]
str d2, [x0, #0x10]
str d1, [x1]
str d0, [x0]
|populateDoubles|
ret
ENDP ; GetHFAReturnDouble
ALIGN 4
GetHFAReturnFloat PROC
adr x9, |populateFloats|
sub x9, x9, x2 // x9 -= returnSize; (already 4 bytes per return)
br x9
str s3, [x1, #0x4]
str s2, [x1]
str s1, [x0, #0x4]
str s0, [x0]
|populateFloats|
ret
ENDP ; GetHFAReturnFloat
;[returnType] CallARM64[type](
; const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
; const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
; const asQWORD *stackArgs, asQWORD numStackArgs,
; asFUNCTION_t func
;)
ALIGN 4
CallARM64Double PROC
stp fp, lr, [sp,#-0x10]!
bl CallARM64
ldp fp, lr, [sp,#-0x10]!
ret
ENDP ; CallARM64Double
ALIGN 4
CallARM64Float PROC
stp fp, lr, [sp,#-0x10]!
bl CallARM64
ldp fp, lr, [sp,#-0x10]!
ret
ENDP ; CallARM64Float
ALIGN 4
CallARM64 PROC
stp fp, lr, [sp,#-0x20]!
str x20, [sp,#0x10]
mov x20, #0;
cbz x5, |stackArgsLoopEnd|
; Align count to 2, then multiply by 8, resulting in a size aligned to 16
add x20, x5, #1
lsl x20, x20, #3
and x20, x20, #-0x10
; Multiply count by 8
lsl x10, x5, #3
sub sp, sp, x20
|stackArgsLoopStart|
ldp x9,x11, [x4],#16
stp x9,x11, [sp],#16
subs x10, x10, #16
bgt |stackArgsLoopStart|
|stackArgsLoopEnd|
; Calculate amount to jump forward, avoiding pointless instructions
adr x9, |populateFloatRegisterArgsEnd|
sub x9, x9, x3, lsl 2 ; x9 -= numFloatRegArgs * 4
br x9
ldr d7, [x2, #0x38]
ldr d6, [x2, #0x30]
ldr d5, [x2, #0x28]
ldr d4, [x2, #0x20]
ldr d3, [x2, #0x18]
ldr d2, [x2, #0x10]
ldr d1, [x2, #0x08]
ldr d0, [x2]
|populateFloatRegisterArgsEnd|
mov x15, x6
; Calculate amount to jump forward, avoiding pointless instructions
adr x9, |populateGPRegisterArgsEnd|
sub x9, x9, x1, lsl 2 ; x9 -= numGPRegArgs * 4
br x9
ldr x7, [x0, #0x38]
ldr x6, [x0, #0x30]
ldr x5, [x0, #0x28]
ldr x4, [x0, #0x20]
ldr x3, [x0, #0x18]
ldr x2, [x0, #0x10]
ldr x1, [x0, #0x08]
ldr x0, [x0]
|populateGPRegisterArgsEnd|
; Actually call function
sub sp, sp, x20
blr x15
add sp, sp, x20
ldr x20, [sp,#0x10]
ldp fp, lr, [sp],#0x20
ret
ENDP ; CallARM64
ALIGN 4
CallARM64Ret128 PROC
stp fp, lr, [sp,#-0x20]!
str x20, [sp,#0x10]
mov fp, sp
mov x20, x6
mov x6, x7
mov x7, #0
bl CallARM64
str x1, [x20]
ldr x20, [sp,#0x10]
ldp fp, lr, [sp],#0x20
ret ; CallARM64Ret128
ALIGN 4
CallARM64RetInMemory PROC
stp fp, lr, [sp,#-0x10]!
mov fp, sp
mov x8, x6
mov x6, x7
mov x7, #0
bl CallARM64
mov x0, x8
ldp fp, lr, [sp],#0x10
ret ; CallARM64RetInMemory
END

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@ -0,0 +1,215 @@
//
// AngelCode Scripting Library
// Copyright (c) 2020-2022 Andreas Jonsson
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any
// damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any
// purpose, including commercial applications, and to alter it and
// redistribute it freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented// you
// must not claim that you wrote the original software. If you use
// this software in a product, an acknowledgment in the product
// documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and
// must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
// The original version of this library can be located at:
// http://www.angelcode.com/angelscript/
//
// Andreas Jonsson
// andreas@angelcode.com
//
// Assembly routines for the ARM64/AArch64 call convention used for Linux
// Written by Max Waine in July 2020, based on as_callfunc_arm_msvc.asm,
// with assistance & guidance provided by Sir Kane
// Compile with GCC/GAS
#if !defined(AS_MAX_PORTABILITY)
#if defined(__aarch64__)
.align 2
.global _GetHFAReturnDouble
.global _GetHFAReturnFloat
.global _CallARM64Ret128
.global _CallARM64RetInMemory
.global _CallARM64Double
.global _CallARM64Float
.global _CallARM64
_GetHFAReturnDouble:
adr x9, populateDoubles
sub x9, x9, x1, lsr 1 // x9 -= returnSize >> 1; (/2 because double is 2x instruction size)
br x9
str d3, [x0, #0x18]
str d2, [x0, #0x10]
str d1, [x1]
str d0, [x0]
populateDoubles:
ret
_GetHFAReturnFloat:
adr x9, populateFloats
sub x9, x9, x2 // x9 -= returnSize; (already 4 bytes per return)
br x9
str s3, [x1, #0x4]
str s2, [x1]
str s1, [x0, #0x4]
str s0, [x0]
populateFloats:
ret
//[returnType] _CallARM64[type](
// const asQWORD *gpRegArgs, asQWORD numGPRegArgs,
// const asQWORD *floatRegArgs, asQWORD numFloatRegArgs,
// const asQWORD *stackArgs, asQWORD numStackArgs,
// asFUNCTION_t func
//)
_CallARM64Double:
_CallARM64Float:
_CallARM64:
.cfi_startproc
stp fp, lr, [sp,#-0x20]!
str x20, [sp,#0x10]
.cfi_def_cfa_offset 0x20
.cfi_offset 20, 0x10
.cfi_offset fp, -0x20
.cfi_offset lr, -0x18
mov fp, sp
mov x20, #0
cbz x5, stackArgsLoopEnd
// Align count to 2, then multiply by 8, resulting in a size aligned to 16
add x20, x5, #1
lsl x20, x20, #3
and x20, x20, #-0x10
// Multiply count by 8
lsl x10, x5, #3
sub sp, sp, x20
stackArgsLoopStart:
ldp x9,x11, [x4],#16
stp x9,x11, [sp],#16
subs x10, x10, #16
bgt stackArgsLoopStart
stackArgsLoopEnd:
// Calculate amount to jump forward, avoiding pointless instructions
adr x9, populateFloatRegisterArgsEnd
sub x9, x9, x3, lsl 2 // x9 -= numFloatRegArgs * 4
br x9
ldr d7, [x2, #0x38]
ldr d6, [x2, #0x30]
ldr d5, [x2, #0x28]
ldr d4, [x2, #0x20]
ldr d3, [x2, #0x18]
ldr d2, [x2, #0x10]
ldr d1, [x2, #0x08]
ldr d0, [x2]
populateFloatRegisterArgsEnd:
mov x15, x6
// Calculate amount to jump forward, avoiding pointless instructions
adr x9, populateGPRegisterArgsEnd
sub x9, x9, x1, lsl 2 // x9 -= numGPRegArgs * 4
br x9
ldr x7, [x0, #0x38]
ldr x6, [x0, #0x30]
ldr x5, [x0, #0x28]
ldr x4, [x0, #0x20]
ldr x3, [x0, #0x18]
ldr x2, [x0, #0x10]
ldr x1, [x0, #0x08]
ldr x0, [x0]
populateGPRegisterArgsEnd:
// Actually call function
sub sp, sp, x20
blr x15
add sp, sp, x20
ldr x20, [sp,#0x10]
ldp fp, lr, [sp],#0x20
.cfi_restore lr
.cfi_restore fp
.cfi_restore 20
.cfi_def_cfa_offset 0
ret
.cfi_endproc
.align 2
_CallARM64Ret128:
.cfi_startproc
stp fp, lr, [sp,#-0x20]!
str x20, [sp,#0x10]
.cfi_def_cfa_offset 0x20
.cfi_offset 20, 0x10
.cfi_offset fp, -0x20
.cfi_offset lr, -0x18
mov fp, sp
mov x20, x6
mov x6, x7
mov x7, #0
bl _CallARM64
str x1, [x20]
ldr x20, [sp,#0x10]
ldp fp, lr, [sp],#0x20
.cfi_restore lr
.cfi_restore fp
.cfi_restore 20
.cfi_def_cfa_offset 0
ret
.cfi_endproc
.align 2
_CallARM64RetInMemory:
.cfi_startproc
stp fp, lr, [sp,#-0x10]!
mov fp, sp
.cfi_def_cfa_offset 0x10
.cfi_offset fp, -0x10
.cfi_offset lr, -0x08
mov x8, x6
mov x6, x7
mov x7, #0
bl _CallARM64
mov x0, x8
ldp fp, lr, [sp],#0x10
.cfi_restore lr
.cfi_restore fp
.cfi_def_cfa_offset 0
ret
.cfi_endproc
#endif /* __aarch64__ */
#endif /* !AS_MAX_PORTABILITY */

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@ -0,0 +1,730 @@
/*
AngelCode Scripting Library
Copyright (c) 2003-2020 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
/*
Assembly routines for the ARM call convention
Written by Fredrik Ehnbom in June 2009
Adapted to GNUC by darktemplar216 in September 2009
Modified by Lasse Oorni for 8-byte stack alignment in May 2012
The assembler routines for Linux were written by Carlos Luna in December 2012
*/
#if !defined(AS_MAX_PORTABILITY)
#if defined(__arm__) || defined(__ARM__) || defined(I3D_ARCH_ARM)
#if !defined(__linux__) || defined(__ANDROID__) || defined(ANDROID) || defined(__SOFTFP__) || defined(__ARM_PCS)
/* iOS, Android, Marmalade, and Linux with soft-float ABI goes here */
.global armFunc
.global armFuncR0
.global armFuncR0R1
.global armFuncObjLast
.global armFuncR0ObjLast
/* --------------------------------------------------------------------------------------------*/
armFunc:
stmdb sp!, {r4-r8, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r8, #0
beq nomoreargs
/* Load the first 4 arguments into r0-r3 */
cmp r7, #4
ldrge r0, [r6],#4
cmp r7, #2*4
ldrge r1, [r6],#4
cmp r7, #3*4
ldrge r2, [r6],#4
cmp r7, #4*4
ldrge r3, [r6],#4
ble nomoreargs
/* Load the rest of the arguments onto the stack */
sub r7, r7, #4*4 /* skip the 4 registers already loaded into r0-r3 */
add r8, r7, #4 /* ensure 8-byte stack alignment */
bic r8, r8, #4
sub sp, sp, r8
mov r12, sp /* copy size != frame size, so store frame start sp */
stackargsloop:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargsloop
mov sp, r12
nomoreargs:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
/* --------------------------------------------------------------------------------------------*/
armFuncObjLast:
stmdb sp!, {r4-r8, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r8, #0
mov r0, r3 /* objlast. might get overwritten */
mov r5, r3 /* objlast to temp reg */
beq nomoreargsarmFuncObjLast
/* Load the first 4 arguments into r0-r3 */
cmp r7, #4
ldrge r0, [r6],#4
cmp r7, #2*4
ldrge r1, [r6],#4
movlt r1, r5
cmp r7, #3*4
ldrge r2, [r6],#4
movlt r2, r5
cmp r7, #4*4
ldrge r3, [r6],#4
movlt r3, r5
blt nomoreargsarmFuncObjLast
/* Load the rest of the arguments onto the stack */
sub r7, r7, #4*4 /* skip the 4 registers already loaded into r0-r3 */
add r8, r7, #8 /* account for the objlast pointer, ensure 8-byte stack alignment */
bic r8, r8, #4
str r5, [sp,#-4] /* store the objlast on stack, twice in case we adjusted alignment */
str r5, [sp,#-8]
sub sp, sp, r8 /* adjust frame */
cmp r7, #0 /* we may also have come here with no extra params */
beq nomoreargsarmFuncObjLast
mov r12, sp /* copy size != frame size, so store frame start sp */
stackargslooparmFuncObjLast:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncObjLast
mov sp, r12
nomoreargsarmFuncObjLast:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
/* --------------------------------------------------------------------------------------------*/
armFuncR0ObjLast:
stmdb sp!, {r4-r8, lr}
ldr r5, [sp,#6*4] /* objlast to temp reg */
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r8, #0
mov r0, r3 /* r0 explicitly set */
mov r1, r5 /* objlast. might get overwritten */
beq nomoreargsarmFuncR0ObjLast
/* Load the first 3 arguments into r1-r3 */
cmp r7, #1*4
ldrge r1, [r6],#4
cmp r7, #2*4
ldrge r2, [r6],#4
movlt r2, r5
cmp r7, #3*4
ldrge r3, [r6],#4
movlt r3, r5
blt nomoreargsarmFuncR0ObjLast
/* Load the rest of the arguments onto the stack */
sub r7, r7, #3*4 /* skip the 3 registers already loaded into r1-r3 */
add r8, r7, #8 /* account for the objlast pointer, ensure 8-byte stack alignment */
bic r8, r8, #4
str r5, [sp,#-4] /* store the objlast on stack, twice in case we adjusted alignment */
str r5, [sp,#-8]
sub sp, sp, r8 /* adjust frame */
cmp r7, #0 /* we may also have come here with no extra params */
beq nomoreargsarmFuncR0ObjLast
mov r12, sp /* copy size != frame size, so store frame start sp */
stackargslooparmFuncR0ObjLast:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncR0ObjLast
mov sp, r12
nomoreargsarmFuncR0ObjLast:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
/* --------------------------------------------------------------------------------------------*/
armFuncR0:
stmdb sp!, {r4-r8, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r8, #0
mov r0, r3 /* r0 explicitly set */
beq nomoreargsarmFuncR0
/* Load the first 3 arguments into r1-r3 */
cmp r7, #1*4
ldrge r1, [r6],#4
cmp r7, #2*4
ldrge r2, [r6],#4
cmp r7, #3*4
ldrge r3, [r6],#4
ble nomoreargsarmFuncR0
/* Load the rest of the arguments onto the stack */
sub r7, r7, #3*4 /* skip the 3 registers already loaded into r1-r3 */
add r8, r7, #4 /* ensure 8-byte stack alignment */
bic r8, r8, #4
sub sp, sp, r8
mov r12, sp /* copy size != frame size, so store frame start sp */
stackargslooparmFuncR0:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncR0
mov sp, r12
nomoreargsarmFuncR0:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
/* --------------------------------------------------------------------------------------------*/
armFuncR0R1:
stmdb sp!, {r4-r8, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r8, #0
mov r0, r3 /* r0 explicitly set */
ldr r1, [sp, #6*4] /* r1 explicitly set too */
beq nomoreargsarmFuncR0R1
/* Load the first 2 arguments into r2-r3 */
cmp r7, #1*4
ldrge r2, [r6],#4
cmp r7, #2*4
ldrge r3, [r6],#4
ble nomoreargsarmFuncR0R1
/* Load the rest of the arguments onto the stack */
sub r7, r7, #2*4 /* skip the 2 registers already loaded into r2-r3 */
add r8, r7, #4 /* ensure 8-byte stack alignment */
bic r8, r8, #4
sub sp, sp, r8
mov r12, sp /* copy size != frame size, so store frame start sp */
stackargslooparmFuncR0R1:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncR0R1
mov sp, r12
nomoreargsarmFuncR0R1:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
/* --------------------------------------------------------------------------------------------*/
#elif defined(__linux__) && !defined(__SOFTFP__) && !defined(__ARM_PCS)
/* The Linux with hard-float ABI code goes here */
/* These codes are suitable for armeabi + vfp / armeabihf */
/* when using armeabi + vfp, please set C_FLAGS -mfloat-abi=softfp -mfpu=vfp */
/* using armeabihf, please set C_FLAGS -mfloat-abi=hard -mfpu=vfpv3-d16 */
/* if you prefer to run in ARM mode, please add -marm to C_FLAGS */
/* while using thumb mode, please add -mthumb -Wa,-mimplicit-it=thumb */
/* SP is a multiple of 8 when control first enters a program.*/
/* This places an obligation on authors of low level OS, RTOS, and runtime library code to align SP at all points */
/* at which control first enters a body of (AAPCS-conforming) code. (please read "ARM IHI 0046B" document)*/
.section .text
.align 2 /* Align the function code to a 4-byte (2^n) word boundary. */
#if defined(__thumb__) || defined(__thumb2__)
.thumb
.syntax unified
#else
.arm /* Use ARM instructions instead of Thumb.*/
#endif
.globl armFunc /* Make the function globally accessible.*/
armFunc:
push {r4-r8, r10, r11, lr} /* sp must be 8-byte alignment for ABI compliance, so the pushed registers must be even */
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
/* Load float and double args into d0-d7 and s0-s15 */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargs
/* Load the first 4 arguments into r0-r3 */
cmp r7, #4
ldrge r0, [r6]
cmp r7, #8
ldrge r1, [r6, #4]
cmp r7, #12
ldrge r2, [r6, #8]
cmp r7, #16
ldrge r3, [r6, #12]
stackargs:
ldr r5, [r6, #268] /* Load stack size into r5 */
movs r7, r5 /* Load stack size into r7, checking for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargs
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargsloop:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargsloop
mov sp, r12
nomoreargs:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d7 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
/* --------------------------------------------------------------------------------------------*/
.align 2 /* Align the function code to a 4-byte (2^n) word boundary. */
#if defined(__thumb__) || defined(__thumb2__)
.thumb
.syntax unified
#else
.arm /* Use ARM instructions instead of Thumb.*/
#endif
.globl armFuncObjLast /* Make the function globally accessible.*/
armFuncObjLast:
push {r4-r8, r10, r11, lr} /* We´re storing r11 just to keep the stack aligned to an 8 byte boundary */
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r0, r3 /* objlast. might get overwritten */
mov r5, #0 /* This will hold an offset of #4 only if objlast couldn´t be placed into an "r" register */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargsFuncObjLast
mov r5, r3 /* store objlast in r5 temporarily */
/* Load the first 4 arguments into r0-r3 */
cmp r7, #4
ldrge r0, [r6]
cmp r7, #8
ldrge r1, [r6,#4]
movlt r1, r5
cmp r7, #12
ldrge r2, [r6,#8]
movlt r2, r5
cmp r7, #16
ldrge r3, [r6,#12]
movlt r3, r5
movlt r5, #0 /* If objlast got placed into a register, r5 = 0 */
blt stackargsFuncObjLast /* If objlast got placed into a register, go to stackargsFuncObjLast */
str r5, [r6, #12] /* Put objlast in r6 + 12 */
mov r5, #4 /* Set r5 with an offset of #4, so objlast can be loaded into the stack */
stackargsFuncObjLast:
ldr r7, [r6, #268] /* Load stack size into r7 */
add r7, r7, r5 /* Add the offset placed in r5 (could be #0 or #4) */
cmp r7, #0 /* Check for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncObjLast
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r5 /* r6 = r6 - r5 (r5 can be #0 or #4) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncObjLast:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncObjLast
mov sp, r12
nomoreargsarmFuncObjLast:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10,r11, pc}
/* ------------------------------------------------------------------------------------------- */
.align 2 /* Align the function code to a 4-byte (2^n) word boundary. */
#if defined(__thumb__) || defined(__thumb2__)
.thumb
.syntax unified
#else
.arm /* Use ARM instructions instead of Thumb.*/
#endif
.globl armFuncR0ObjLast /* Make the function globally accessible.*/
armFuncR0ObjLast:
push {r4-r8, r10, r11, lr}
ldr r5, [sp,#32] /* objlast to temp reg */
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r0, r3 /* r0 explicitly set */
mov r1, r5 /* objlast. might get overwritten */
mov r5, #0 /* This will hold an offset of #4 or #8 if objlast or one arg couldn´t be placed into an "r" register */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargsFuncR0ObjLast
mov r5, r1 /* store objlast in r5 temporarily */
/* Load the first 3 arguments into r1-r3 */
cmp r7, #4
ldrge r1, [r6]
cmp r7, #8
ldrge r2, [r6,#4]
movlt r2, r5
cmp r7, #12
ldrge r3, [r6,#8]
movlt r3, r5
movlt r5, #0 /* If objlast got placed into a register, r5 = 0 */
blt stackargsFuncR0ObjLast /* If objlast got placed into a register, go to stackargsFuncR0ObjLast */
cmp r7, #16 /* Else if we have one last arg set the offset accordingly and store the arg in the array */
ldrge r7, [r6, #12]
strge r7, [r6, #8]
str r5, [r6, #12] /* Put objlast in r6 + 12 */
mov r5, #0
movge r5, #4 /* Set r5 with an offset of #4 if there´s one last arg that couldn´t be placed in r registers */
add r5, r5, #4 /* Set r5 with an offset of + #4, so objlast can be loaded into the stack */
stackargsFuncR0ObjLast:
ldr r7, [r6, #268] /* Load stack size into r7 */
add r7, r7, r5 /* Add the offset placed in r5 (could be #0 or #4) */
cmp r7, #0 /* Check for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncR0ObjLast
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r5 /* r6 = r6 - r5 (r5 can be #0 or #4) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncR0ObjLast:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncR0ObjLast
mov sp, r12
nomoreargsarmFuncR0ObjLast:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
/* ------------------------------------------------------------------------------------------- */
.align 2 /* Align the function code to a 4-byte (2^n) word boundary. */
#if defined(__thumb__) || defined(__thumb2__)
.thumb
.syntax unified
#else
.arm /* Use ARM instructions instead of Thumb.*/
#endif
.globl armFuncR0 /* Make the function globally accessible.*/
armFuncR0:
push {r4-r8, r10, r11, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r11, #0 /* This will hold an offset of #4 only if the last arg that should have been placed into an "r" reg needs to go to the stack */
mov r0, r3 /* r0 explicitly set */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargsarmFuncR0
/* Load the first 3 arguments into r1-r3 */
cmp r7, #4
ldrge r1, [r6]
cmp r7, #8
ldrge r2, [r6, #4]
cmp r7, #12
ldrge r3, [r6, #8]
cmp r7, #16
movge r11, #4 /* If there is still one arg to be placed, set the offset in r11 to #4 */
stackargsarmFuncR0:
ldr r5, [r6, #268] /* Load stack size into r5 */
add r5, r11 /* Add the offset placed in r11 (could be #0 or #4) */
movs r7, r5 /* Load stack size into r7, checking for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncR0
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r11 /* r6 = r6 - r11 (r11 can be #0 or #4) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncR0:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncR0
mov sp, r12
nomoreargsarmFuncR0:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
/* ------------------------------------------------------------------------------------------- */
.align 2 /* Align the function code to a 4-byte (2^n) word boundary. */
#if defined(__thumb__) || defined(__thumb2__)
.thumb
.syntax unified
#else
.arm /* Use ARM instructions instead of Thumb.*/
#endif
.globl armFuncR0R1 /* Make the function globally accessible.*/
armFuncR0R1:
push {r4-r8, r10, r11, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r11, #0 /* This will hold an offset of #4 or #8 only if the last arg (or last 2 args) that should have been placed into "r" regs need to go to the stack */
mov r0, r3 /* r0 explicitly set */
ldr r1, [sp, #32] /* r1 explicitly set too */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r2-r3 */
/* go check if there are arguments for the stack */
beq stackargsarmFuncR0R1
/* Load the first 2 arguments into r2-r3 */
cmp r7, #4
ldrge r2, [r6]
cmp r7, #8
ldrge r3, [r6, #4]
cmp r7, #12
movge r11, #4 /* If there is a third arg to be placed, set the offset in r11 to #4 */
cmp r7, #16
movge r11, #8 /* If there is a fourth arg to be placed, set the offset in r11 to #8 */
ldrlt r7, [r6, #8] /* Else copy the third arg to the correct place in the array */
strlt r7, [r6, #12]
stackargsarmFuncR0R1:
ldr r5, [r6, #268] /* Load stack size into r5 */
add r5, r11 /* Add the offset placed in r11 (could be #0 or #4 or #8) */
movs r7, r5 /* Load stack size into r7, checking for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncR0R1
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r11 /* r6 = r6 - r11 (r11 can be #0 or #4 or #8) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncR0R1:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncR0R1
mov sp, r12
nomoreargsarmFuncR0R1:
#if defined (__ARM_ARCH_4T__) || defined (__ARM_ARCH_4__)
mov lr, pc /* older ARM didn't support blx */
mov pc, r4
#else
blx r4
#endif
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
#endif /* hard float abi */
#endif /* arm */
#if defined(__linux__) && defined(__ELF__)
/* ref: http://hardened.gentoo.org/gnu-stack.xml
ref: https://wiki.gentoo.org/wiki/Hardened/GNU_stack_quickstart */
.section .note.GNU-stack,"",%progbits
#endif
#endif /* !AS_MAX_PORTABILITY */

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;
; AngelCode Scripting Library
; Copyright (c) 2003-2014 Andreas Jonsson
;
; This software is provided 'as-is', without any express or implied
; warranty. In no event will the authors be held liable for any
; damages arising from the use of this software.
;
; Permission is granted to anyone to use this software for any
; purpose, including commercial applications, and to alter it and
; redistribute it freely, subject to the following restrictions:
;
; 1. The origin of this software must not be misrepresented; you
; must not claim that you wrote the original software. If you use
; this software in a product, an acknowledgment in the product
; documentation would be appreciated but is not required.
;
; 2. Altered source versions must be plainly marked as such, and
; must not be misrepresented as being the original software.
;
; 3. This notice may not be removed or altered from any source
; distribution.
;
; The original version of this library can be located at:
; http://www.angelcode.com/angelscript/
;
; Andreas Jonsson
; andreas@angelcode.com
;
; Assembly routines for the ARM call convention used for Windows CE
; Written by Fredrik Ehnbom in June 2009
; MSVC currently doesn't support inline assembly for the ARM platform
; so this separate file is needed.
; Compile with Microsoft ARM assembler (armasm)
; http://msdn.microsoft.com/en-us/library/hh873190.aspx
AREA |.rdata|, DATA, READONLY
EXPORT armFunc
EXPORT armFuncR0
EXPORT armFuncR0R1
EXPORT armFuncObjLast
EXPORT armFuncR0ObjLast
AREA |.text|, CODE, ARM, ALIGN=3
ALIGN 8
armFunc PROC
stmdb sp!, {r4-r8, lr}
mov r6, r0 ; arg table
movs r7, r1 ; arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 ; function address
mov r8, #0
beq |nomoreargs|
; Load the first 4 arguments into r0-r3
cmp r7, #4
ldrge r0, [r6],#4
cmp r7, #2*4
ldrge r1, [r6],#4
cmp r7, #3*4
ldrge r2, [r6],#4
cmp r7, #4*4
ldrge r3, [r6],#4
ble |nomoreargs|
; Load the rest of the arguments onto the stack
sub r7, r7, #4*4 ; skip the 4 registers already loaded into r0-r3
sub sp, sp, r7
mov r8, r7
|stackargsloop|
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne |stackargsloop|
|nomoreargs|
sub sp, sp, r8
blx r4
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
ENDP
ALIGN 8
armFuncObjLast PROC
stmdb sp!, {r4-r8, lr}
mov r6, r0 ; arg table
movs r7, r1 ; arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 ; function address
mov r8, #0
mov r0, r3 ; objlast. might get overwritten
str r3, [sp, #-4]! ; objlast again.
beq |nomoreargs@armFuncObjLast|
; Load the first 4 arguments into r0-r3
cmp r7, #4
ldrge r0, [r6],#4
cmp r7, #2*4
ldrge r1, [r6],#4
ldrlt r1, [sp]
cmp r7, #3*4
ldrge r2, [r6],#4
ldrlt r2, [sp]
cmp r7, #4*4
ldrge r3, [r6],#4
ldrlt r3, [sp]
ble |nomoreargs@armFuncObjLast|
; Load the rest of the arguments onto the stack
sub r7, r7, #4*4 ; skip the 4 registers already loaded into r0-r3
sub sp, sp, r7
mov r8, r7
|stackargsloop@armFuncObjLast|
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne |stackargsloop@armFuncObjLast|
|nomoreargs@armFuncObjLast|
sub sp, sp, r8
blx r4
add sp, sp, r8
add sp, sp, #4
ldmia sp!, {r4-r8, pc}
ENDP
ALIGN 8
armFuncR0ObjLast PROC
stmdb sp!, {r4-r8, lr}
ldr r7, [sp,#6*4]
str r7, [sp,#-4]!
mov r6, r0 ; arg table
movs r7, r1 ; arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 ; function address
mov r8, #0
mov r0, r3 ; r0 explicitly set
ldr r1, [sp] ; objlast. might get overwritten
beq |nomoreargs@armFuncR0ObjLast|
; Load the first 3 arguments into r1-r3
cmp r7, #1*4
ldrge r1, [r6],#4
cmp r7, #2*4
ldrge r2, [r6],#4
ldrlt r2, [sp]
cmp r7, #3*4
ldrge r3, [r6],#4
ldrlt r3, [sp]
ble |nomoreargs@armFuncR0ObjLast|
; Load the rest of the arguments onto the stack
sub r7, r7, #3*4 ; skip the 3 registers already loaded into r1-r3
sub sp, sp, r7
mov r8, r7
|stackargsloop@armFuncR0ObjLast|
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne |stackargsloop@armFuncR0ObjLast|
|nomoreargs@armFuncR0ObjLast|
sub sp, sp, r8
blx r4
add sp, sp, r8
add sp, sp, #4
ldmia sp!, {r4-r8, pc}
ENDP
ALIGN 8
armFuncR0 PROC
stmdb sp!, {r4-r8, lr}
mov r6, r0 ; arg table
movs r7, r1 ; arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 ; function address
mov r8, #0
mov r0, r3 ; r0 explicitly set
beq |nomoreargs@armFuncR0|
; Load the first 3 arguments into r1-r3
cmp r7, #1*4
ldrge r1, [r6],#4
cmp r7, #2*4
ldrge r2, [r6],#4
cmp r7, #3*4
ldrge r3, [r6],#4
ble |nomoreargs@armFuncR0|
; Load the rest of the arguments onto the stack
sub r7, r7, #3*4 ; skip the 3 registers already loaded into r1-r3
sub sp, sp, r7
mov r8, r7
|stackargsloop@armFuncR0|
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne |stackargsloop@armFuncR0|
|nomoreargs@armFuncR0|
sub sp, sp, r8
blx r4
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
ENDP
ALIGN 8
armFuncR0R1 PROC
stmdb sp!, {r4-r8, lr}
mov r6, r0 ; arg table
movs r7, r1 ; arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 ; function address
mov r8, #0
mov r0, r3 ; r0 explicitly set
ldr r1, [sp, #6*4] ; r1 explicitly set too
beq |nomoreargs@armFuncR0R1|
; Load the first 2 arguments into r2-r3
cmp r7, #1*4
ldrge r2, [r6],#4
cmp r7, #2*4
ldrge r3, [r6],#4
ble |nomoreargs@armFuncR0R1|
; Load the rest of the arguments onto the stack
sub r7, r7, #2*4 ; skip the 2 registers already loaded into r2-r3
sub sp, sp, r7
mov r8, r7
|stackargsloop@armFuncR0R1|
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne |stackargsloop@armFuncR0R1|
|nomoreargs@armFuncR0R1|
sub sp, sp, r8
blx r4
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
ENDP
END

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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
/*
Assembly routines for the Playstation Vita SNC call convention.
This code was adapted from as_callfunc_arm_gcc (ARM, Linux hard float) by Brandon Bare on October 2014.
*/
#if !defined(AS_MAX_PORTABILITY)
#ifdef __psp2__
.syntax unified
.cpu cortex-a9
.fpu neon
.section .text.armCallFunc
.balign 2
.thumb
.thumb_func
.align 2
.global armFunc
.global armFuncR0
.global armFuncR0R1
.global armFuncObjLast
.global armFuncR0ObjLast
.type armFunc, %function
.type armFuncR0, %function
.type armFuncR0R1, %function
.type armFuncObjLast, %function
.type armFuncR0ObjLast, %function
/* --------------------------------------------------------------------------------------------*/
armFunc:
.fnstart
push {r4-r8, r10, r11, lr} /* sp must be 8-byte alignment for ABI compliance, so the pushed registers must be even */
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
/* Load float and double args into d0-d7 and s0-s15 */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargs
/* Load the first 4 arguments into r0-r3 */
cmp r7, #4
it ge
ldrge r0, [r6]
cmp r7, #8
it ge
ldrge r1, [r6, #4]
cmp r7, #12
it ge
ldrge r2, [r6, #8]
cmp r7, #16
it ge
ldrge r3, [r6, #12]
stackargs:
ldr r5, [r6, #268] /* Load stack size into r5 */
movs r7, r5 /* Load stack size into r7, checking for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargs
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargsloop:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargsloop
mov sp, r12
nomoreargs:
blx r4
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d7 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
.fnend
/* --------------------------------------------------------------------------------------------*/
armFuncObjLast:
.fnstart
push {r4-r8, r10, r11, lr} /* We´re storing r11 just to keep the stack aligned to an 8 byte boundary */
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r0, r3 /* objlast. might get overwritten */
mov r5, #0 /* This will hold an offset of #4 only if objlast couldn´t be placed into an "r" register */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargsFuncObjLast
mov r5, r3 /* store objlast in r5 temporarily */
/* Load the first 4 arguments into r0-r3 */
cmp r7, #4
it ge
ldrge r0, [r6]
cmp r7, #8
it ge
ldrge r1, [r6,#4]
it lt
movlt r1, r5
cmp r7, #12
it ge
ldrge r2, [r6,#8]
it lt
movlt r2, r5
cmp r7, #16
it ge
ldrge r3, [r6,#12]
ittt lt
movlt r3, r5
movlt r5, #0 /* If objlast got placed into a register, r5 = 0 */
blt stackargsFuncObjLast /* If objlast got placed into a register, go to stackargsFuncObjLast */
str r5, [r6, #12] /* Put objlast in r6 + 12 */
mov r5, #4 /* Set r5 with an offset of #4, so objlast can be loaded into the stack */
stackargsFuncObjLast:
ldr r7, [r6, #268] /* Load stack size into r7 */
add r7, r7, r5 /* Add the offset placed in r5 (could be #0 or #4) */
cmp r7, #0 /* Check for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncObjLast
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r5 /* r6 = r6 - r5 (r5 can be #0 or #4) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncObjLast:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncObjLast
mov sp, r12
nomoreargsarmFuncObjLast:
blx r4
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10,r11, pc}
.fnend
/* --------------------------------------------------------------------------------------------*/
armFuncR0ObjLast:
.fnstart
push {r4-r8, r10, r11, lr}
ldr r5, [sp,#32] /* objlast to temp reg */
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r0, r3 /* r0 explicitly set */
mov r1, r5 /* objlast. might get overwritten */
mov r5, #0 /* This will hold an offset of #4 or #8 if objlast or one arg couldn´t be placed into an "r" register */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargsFuncR0ObjLast
mov r5, r1 /* store objlast in r5 temporarily */
/* Load the first 3 arguments into r1-r3 */
cmp r7, #4
it ge
ldrge r1, [r6]
cmp r7, #8
it ge
ldrge r2, [r6,#4]
it lt
movlt r2, r5
cmp r7, #12
it ge
ldrge r3, [r6,#8]
ittt lt
movlt r3, r5
movlt r5, #0 /* If objlast got placed into a register, r5 = 0 */
blt stackargsFuncR0ObjLast /* If objlast got placed into a register, go to stackargsFuncR0ObjLast */
cmp r7, #16 /* Else if we have one last arg set the offset accordingly and store the arg in the array */
itt ge
ldrge r7, [r6, #12]
strge r7, [r6, #8]
str r5, [r6, #12] /* Put objlast in r6 + 12 */
mov r5, #0
it ge
movge r5, #4 /* Set r5 with an offset of #4 if there´s one last arg that couldn´t be placed in r registers */
add r5, r5, #4 /* Set r5 with an offset of + #4, so objlast can be loaded into the stack */
stackargsFuncR0ObjLast:
ldr r7, [r6, #268] /* Load stack size into r7 */
add r7, r7, r5 /* Add the offset placed in r5 (could be #0 or #4) */
cmp r7, #0 /* Check for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncR0ObjLast
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r5 /* r6 = r6 - r5 (r5 can be #0 or #4) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncR0ObjLast:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncR0ObjLast
mov sp, r12
nomoreargsarmFuncR0ObjLast:
blx r4
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
.fnend
/* --------------------------------------------------------------------------------------------*/
armFuncR0:
.fnstart
push {r4-r8, r10, r11, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r11, #0 /* This will hold an offset of #4 only if the last arg that should have been placed into an "r" reg needs to go to the stack */
mov r0, r3 /* r0 explicitly set */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r0-r3 */
/* go check if there are arguments for the stack */
beq stackargsarmFuncR0
/* Load the first 3 arguments into r1-r3 */
cmp r7, #4
it ge
ldrge r1, [r6]
cmp r7, #8
it ge
ldrge r2, [r6, #4]
cmp r7, #12
it ge
ldrge r3, [r6, #8]
cmp r7, #16
it ge
movge r11, #4 /* If there is still one arg to be placed, set the offset in r11 to #4 */
stackargsarmFuncR0:
ldr r5, [r6, #268] /* Load stack size into r5 */
add r5, r11 /* Add the offset placed in r11 (could be #0 or #4) */
movs r7, r5 /* Load stack size into r7, checking for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncR0
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r11 /* r6 = r6 - r11 (r11 can be #0 or #4) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncR0:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncR0
mov sp, r12
nomoreargsarmFuncR0:
blx r4
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
.fnend
/* --------------------------------------------------------------------------------------------*/
armFuncR0R1:
.fnstart
push {r4-r8, r10, r11, lr}
mov r6, r0 /* arg table */
movs r7, r1 /* arg size (also set the condition code flags so that we detect if there are no arguments) */
mov r4, r2 /* function address */
mov r11, #0 /* This will hold an offset of #4 or #8 only if the last arg (or last 2 args) that should have been placed into "r" regs need to go to the stack */
mov r0, r3 /* r0 explicitly set */
ldr r1, [sp, #32] /* r1 explicitly set too */
/* Load float and double args into d0-d7 and s0-s15 (r10 holds pointer to first float value) */
add r10, r6, #272 /* r10 (r6 + 272) points to the first value for the VFP registers */
mov r8, #0
vldmia.64 r10, {d0-d7} /* Load contents starting at r10 into registers d0-d7 */
/* If there are no arguments to set into r2-r3 */
/* go check if there are arguments for the stack */
beq stackargsarmFuncR0R1
/* Load the first 2 arguments into r2-r3 */
cmp r7, #4
it ge
ldrge r2, [r6]
cmp r7, #8
it ge
ldrge r3, [r6, #4]
cmp r7, #12
it ge
movge r11, #4 /* If there is a third arg to be placed, set the offset in r11 to #4 */
cmp r7, #16
it ge
movge r11, #8 /* If there is a fourth arg to be placed, set the offset in r11 to #8 */
itt lt
ldrlt r7, [r6, #8] /* Else copy the third arg to the correct place in the array */
strlt r7, [r6, #12]
stackargsarmFuncR0R1:
ldr r5, [r6, #268] /* Load stack size into r5 */
add r5, r11 /* Add the offset placed in r11 (could be #0 or #4 or #8) */
movs r7, r5 /* Load stack size into r7, checking for 0 args */
/* If there are no args for the stack, branch */
beq nomoreargsarmFuncR0R1
/* Load the rest of the arguments onto the stack */
/* Ensure 8-byte stack alignment */
mov r8, sp
sub sp, sp, r7
add r6, r6, #16 /* Set r6 to point to the first arg to be placed on the stack */
sub r12, sp, #8
sub r6, r6, r11 /* r6 = r6 - r11 (r11 can be #0 or #4 or #8) */
bic r12, r12, #7 /* thumb mode couldn't support "bic sp, sp, #7" instruction */
sub r8, r8, r12
mov sp, r12 /* copy size != frame size, so store frame start sp, r12(ip) is not callee saved register */
stackargslooparmFuncR0R1:
ldr r5, [r6], #4
subs r7, r7, #4
str r5, [sp], #4
bne stackargslooparmFuncR0R1
mov sp, r12
nomoreargsarmFuncR0R1:
blx r4
add sp, sp, r8
vstmia.64 r10, {d0-d7} /* Copy contents of registers d0-d10 to the address stored in r10 */
pop {r4-r8, r10, r11, pc}
.fnend
#endif
#endif /* !AS_MAX_PORTABILITY */

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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
// Assembly routines for the ARM call convention
// Written by Fredrik Ehnbom in June 2009
// Adapted to GNUC by darktemplar216 in September 2009
// Small fixed to work under XCode GCC by Gilad Novik in October 2009
#if !defined(AS_MAX_PORTABILITY)
#if defined(__arm__) || defined(__ARM__)
.align 2
.globl _armFunc
.globl _armFuncR0
.globl _armFuncR0R1
.globl _armFuncObjLast
.globl _armFuncR0ObjLast
_armFunc:
stmdb sp!, {r4-r8, lr}
mov r6, r0 // arg table
movs r7, r1 // arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 // function address
mov r8, #0
beq nomoreargs
// Load the first 4 arguments into r0-r3
cmp r7, #4
ldrge r0, [r6],#4
cmp r7, #2*4
ldrge r1, [r6],#4
cmp r7, #3*4
ldrge r2, [r6],#4
cmp r7, #4*4
ldrge r3, [r6],#4
ble nomoreargs
// Load the rest of the arguments onto the stack
sub r7, r7, #4*4 // skip the 4 registers already loaded into r0-r3
sub sp, sp, r7
mov r8, r7
stackargsloop:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargsloop
nomoreargs:
sub sp, sp, r8
blx r4
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
_armFuncObjLast:
stmdb sp!, {r4-r8, lr}
mov r6, r0 // arg table
movs r7, r1 // arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 // function address
mov r8, #0
mov r0, r3 // objlast. might get overwritten
str r3, [sp, #-4]! // objlast again.
beq nomoreargsarmFuncObjLast
// Load the first 4 arguments into r0-r3
cmp r7, #4
ldrge r0, [r6],#4
cmp r7, #2*4
ldrge r1, [r6],#4
ldrlt r1, [sp]
cmp r7, #3*4
ldrge r2, [r6],#4
ldrlt r2, [sp]
cmp r7, #4*4
ldrge r3, [r6],#4
ldrlt r3, [sp]
ble nomoreargsarmFuncObjLast
// Load the rest of the arguments onto the stack
sub r7, r7, #4*4 // skip the 4 registers already loaded into r0-r3
sub sp, sp, r7
mov r8, r7
stackargslooparmFuncObjLast:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncObjLast
nomoreargsarmFuncObjLast:
sub sp, sp, r8
blx r4
add sp, sp, r8
add sp, sp, #4
ldmia sp!, {r4-r8, pc}
_armFuncR0ObjLast:
stmdb sp!, {r4-r8, lr}
ldr r7, [sp,#6*4]
str r7, [sp,#-4]!
mov r6, r0 // arg table
movs r7, r1 // arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 // function address
mov r8, #0
mov r0, r3 // r0 explicitly set
ldr r1, [sp] // objlast. might get overwritten
beq nomoreargsarmFuncR0ObjLast
// Load the first 3 arguments into r1-r3
cmp r7, #1*4
ldrge r1, [r6],#4
cmp r7, #2*4
ldrge r2, [r6],#4
ldrlt r2, [sp]
cmp r7, #3*4
ldrge r3, [r6],#4
ldrlt r3, [sp]
ble nomoreargsarmFuncR0ObjLast
// Load the rest of the arguments onto the stack
sub r7, r7, #3*4 // skip the 3 registers already loaded into r1-r3
sub sp, sp, r7
mov r8, r7
stackargslooparmFuncR0ObjLast:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncR0ObjLast
nomoreargsarmFuncR0ObjLast:
sub sp, sp, r8
blx r4
add sp, sp, r8
add sp, sp, #4
ldmia sp!, {r4-r8, pc}
_armFuncR0:
stmdb sp!, {r4-r8, lr}
mov r6, r0 // arg table
movs r7, r1 // arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 // function address
mov r8, #0
mov r0, r3 // r0 explicitly set
beq nomoreargsarmFuncR0
// Load the first 3 arguments into r1-r3
cmp r7, #1*4
ldrge r1, [r6],#4
cmp r7, #2*4
ldrge r2, [r6],#4
cmp r7, #3*4
ldrge r3, [r6],#4
ble nomoreargsarmFuncR0
// Load the rest of the arguments onto the stack
sub r7, r7, #3*4 // skip the 3 registers already loaded into r1-r3
sub sp, sp, r7
mov r8, r7
stackargslooparmFuncR0:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncR0
nomoreargsarmFuncR0:
sub sp, sp, r8
blx r4
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
_armFuncR0R1:
stmdb sp!, {r4-r8, lr}
mov r6, r0 // arg table
movs r7, r1 // arg size (also set the condition code flags so that we detect if there are no arguments)
mov r4, r2 // function address
mov r8, #0
mov r0, r3 // r0 explicitly set
ldr r1, [sp, #6*4] // r1 explicitly set too
beq nomoreargsarmFuncR0R1
// Load the first 2 arguments into r2-r3
cmp r7, #1*4
ldrge r2, [r6],#4
cmp r7, #2*4
ldrge r3, [r6],#4
ble nomoreargsarmFuncR0R1
// Load the rest of the arguments onto the stack
sub r7, r7, #2*4 // skip the 2 registers already loaded into r2-r3
sub sp, sp, r7
mov r8, r7
stackargslooparmFuncR0R1:
ldr r5, [r6], #4
str r5, [sp], #4
subs r7, r7, #4
bne stackargslooparmFuncR0R1
nomoreargsarmFuncR0R1:
sub sp, sp, r8
blx r4
add sp, sp, r8
ldmia sp!, {r4-r8, pc}
#endif
#endif /* !AS_MAX_PORTABILITY */

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@ -0,0 +1,735 @@
/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc_mips.cpp
//
// These functions handle the actual calling of system functions
//
// This version is MIPS specific and was originally written
// by Manu Evans in April, 2006 for Playstation Portable (PSP)
//
// Support for Linux with MIPS was added by Andreas Jonsson in April, 2015
//
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_MIPS
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_tokendef.h"
#include "as_context.h"
#include <stdio.h>
#include <stdlib.h>
#if !defined(AS_ANDROID)
#include <regdef.h>
#endif
BEGIN_AS_NAMESPACE
#if defined(__linux__) && defined(_ABIO32)
// The MIPS ABI used by Linux is implemented here
// (Tested on CI20 MIPS Creator with Debian Linux)
//
// ref: SYSTEM V
// APPLICATION BINARY INTERFACE
// MIPS RISC Processor
// http://math-atlas.sourceforge.net/devel/assembly/mipsabi32.pdf
//
// ref: MIPS Instruction Reference
// http://www.mrc.uidaho.edu/mrc/people/jff/digital/MIPSir.html
union SFloatRegs
{
union { double d0; struct { float f0; asDWORD dummy0; };};
union { double d1; struct { float f1; asDWORD dummy1; };};
} ;
extern "C" asQWORD mipsFunc(asUINT argSize, asDWORD *argBuffer, void *func, SFloatRegs &floatRegs);
asDWORD GetReturnedFloat();
asQWORD GetReturnedDouble();
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void *secondObject)
{
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
void *func = (void*)sysFunc->func;
void **vftable;
asDWORD argBuffer[128]; // Ought to be big enough
asASSERT( sysFunc->paramSize < 128 );
asDWORD argOffset = 0;
SFloatRegs floatRegs;
asDWORD floatOffset = 0;
// If the application function returns the value in memory then
// the first argument must be the pointer to that memory
if( sysFunc->hostReturnInMemory )
{
asASSERT( retPointer );
argBuffer[argOffset++] = (asPWORD)retPointer;
}
if( callConv == ICC_CDECL_OBJFIRST || callConv == ICC_CDECL_OBJFIRST_RETURNINMEM ||
callConv == ICC_THISCALL || callConv == ICC_THISCALL_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL || callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM ||
callConv == ICC_THISCALL_OBJFIRST || callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_THISCALL_OBJFIRST_RETURNINMEM || callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM ||
callConv == ICC_THISCALL_OBJLAST || callConv == ICC_VIRTUAL_THISCALL_OBJLAST ||
callConv == ICC_THISCALL_OBJLAST_RETURNINMEM || callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM )
{
// Add the object pointer as the first argument
argBuffer[argOffset++] = (asPWORD)obj;
}
if( callConv == ICC_THISCALL_OBJFIRST || callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_THISCALL_OBJFIRST_RETURNINMEM || callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM )
{
// Add the second object pointer
argBuffer[argOffset++] = (asPWORD)secondObject;
}
int spos = 0;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
asCDataType &paramType = descr->parameterTypes[n];
if( paramType.IsObject() && !paramType.IsObjectHandle() && !paramType.IsReference() )
{
if( paramType.GetTypeInfo()->flags & COMPLEX_MASK )
{
// The object is passed by reference
argBuffer[argOffset++] = args[spos++];
}
else
{
// Ensure 8byte alignment for classes that need it
if( (paramType.GetTypeInfo()->flags & asOBJ_APP_CLASS_ALIGN8) && (argOffset & 1) )
argOffset++;
// Copy the object's memory to the buffer
memcpy(&argBuffer[argOffset], *(void**)(args+spos), paramType.GetSizeInMemoryBytes());
// Delete the original memory
engine->CallFree(*(char**)(args+spos));
spos++;
argOffset += paramType.GetSizeInMemoryDWords();
}
}
else if( paramType.GetTokenType() == ttQuestion )
{
// Copy both pointer and type id
argBuffer[argOffset++] = args[spos++];
argBuffer[argOffset++] = args[spos++];
}
else
{
// The first 2 floats or doubles are loaded into the float registers.
// Actually this is only done if they are the first arguments to the function,
// but it doesn't cause any harm to load them into the registers even if they
// won't be used so we don't need to check if they really are the first args.
if( floatOffset == 0 )
{
if( paramType.GetTokenType() == ttFloat )
floatRegs.f0 = *reinterpret_cast<float*>(&args[spos]);
else if( paramType.GetTokenType() == ttDouble )
floatRegs.d0 = *reinterpret_cast<double*>(&args[spos]);
floatOffset++;
}
else if( floatOffset == 1 )
{
if( paramType.GetTokenType() == ttFloat )
floatRegs.f1 = *reinterpret_cast<float*>(&args[spos]);
else if( paramType.GetTokenType() == ttDouble )
floatRegs.d1 = *reinterpret_cast<double*>(&args[spos]);
floatOffset++;
}
// Copy the value directly
if( paramType.GetSizeOnStackDWords() > 1 )
{
// Make sure the argument is 8byte aligned
if( argOffset & 1 )
argOffset++;
*reinterpret_cast<asQWORD*>(&argBuffer[argOffset]) = *reinterpret_cast<asQWORD*>(&args[spos]);
argOffset += 2;
spos += 2;
}
else
argBuffer[argOffset++] = args[spos++];
}
}
if( callConv == ICC_CDECL_OBJLAST || callConv == ICC_CDECL_OBJLAST_RETURNINMEM )
{
// Add the object pointer as the last argument
argBuffer[argOffset++] = (asPWORD)obj;
}
if( callConv == ICC_THISCALL_OBJLAST || callConv == ICC_VIRTUAL_THISCALL_OBJLAST ||
callConv == ICC_THISCALL_OBJLAST_RETURNINMEM || callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM )
{
// Add the second object pointer
argBuffer[argOffset++] = (asPWORD)secondObject;
}
switch( callConv )
{
case ICC_CDECL:
case ICC_CDECL_RETURNINMEM:
case ICC_STDCALL:
case ICC_STDCALL_RETURNINMEM:
case ICC_CDECL_OBJLAST:
case ICC_CDECL_OBJLAST_RETURNINMEM:
case ICC_CDECL_OBJFIRST:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
case ICC_THISCALL:
case ICC_THISCALL_RETURNINMEM:
case ICC_THISCALL_OBJFIRST:
case ICC_THISCALL_OBJFIRST_RETURNINMEM:
case ICC_THISCALL_OBJLAST:
case ICC_THISCALL_OBJLAST_RETURNINMEM:
retQW = mipsFunc(argOffset*4, argBuffer, func, floatRegs);
break;
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJFIRST:
case ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJLAST:
case ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM:
// Get virtual function table from the object pointer
vftable = *(void***)obj;
retQW = mipsFunc(argOffset*4, argBuffer, vftable[asPWORD(func)>>2], floatRegs);
break;
default:
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
}
// If the return is a float value we need to get the value from the FP register
if( sysFunc->hostReturnFloat )
{
if( sysFunc->hostReturnSize == 1 )
*(asDWORD*)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
return retQW;
}
asDWORD GetReturnedFloat()
{
asDWORD f;
asm("swc1 $f0, %0\n" : "=m"(f));
return f;
}
asQWORD GetReturnedDouble()
{
asQWORD d = 0;
asm("sdc1 $f0, %0\n" : "=m"(d));
return d;
}
// asQWORD mipsFunc(asUINT argSize, asDWORD *argBuffer, void *func, SFloatRegs &floatRegs);
// $2,$3 $4 $5 $6 $7
asm(
" .text\n"
//" .align 2\n"
" .cfi_startproc\n"
" .global mipsFunc\n"
" .ent mipsFunc\n"
"mipsFunc:\n"
//" .frame $fp,64,$31 # vars= 0, regs= 0/0, args= 0, gp= 0\n"
//" .mask 0x00000000,0\n"
//" .fmask 0x00000000,0\n"
" .set noreorder\n"
" .set nomacro\n"
// align the stack frame to 8 bytes
" addiu $12, $4, 7\n" // t4 ($12) = argSize ($4) + 7
" li $13, -8\n" // t5 ($13) = 0xfffffffffffffff8
" and $12, $12, $13\n" // t4 ($12) &= t5 ($13). t4 holds the size of the argument block
// It is required that the caller reserves space for at least 16 bytes even if there are less than 4 arguments
// and add 8 bytes for the return pointer and s0 ($16) backup
" addiu $13, $12, 24\n" // t5 = t4 + 24. t5 ($13) holds the total size of the stack frame (including return pointer)
// save the s0 register (so we can use it to remember where our return pointer is lives)
" sw $16, -4($sp)\n" // store the s0 register (so we can use it to remember how big our stack frame is)
" .cfi_offset 16, -4\n"
// store the return pointer
" sw $31, -8($sp)\n"
" .cfi_offset 31, -8\n"
// keep original stack pointer
" move $16, $sp\n"
" .cfi_def_cfa_register 16\n"
// push the stack
" subu $sp, $sp, $13\n"
// store the argument in temporary registers
" addiu $25, $6, 0\n" // t9 ($25) holds the function pointer (must be t9 for position independent code)
" addiu $3, $4, 0\n" // v1 ($3) holds the size of the argument buffer
" move $15, $5\n" // t7 ($15) holds the pointer to the argBuffer
" move $14, $7\n" // t6 ($14) holds the values for the float registers
// load integer registers
" lw $4, 0($15)\n" // a0 ($4)
" lw $5, 4($15)\n" // a1 ($5)
" lw $6, 8($15)\n" // a2 ($6)
" lw $7, 12($15)\n" // a3 ($7)
// load float registers
" ldc1 $f12, 8($14)\n"
" ldc1 $f14, 0($14)\n"
// skip stack parameters if there are 4 or less as they are moved into the registers
" addi $14, $3, -16\n" // The first 4 args were already loaded into registers
" blez $14, andCall\n"
" nop\n"
// push stack parameters
"pushArgs:\n"
" addi $3, -4\n"
// load from $15 + stack bytes ($3)
" addu $14, $15, $3\n"
" lw $14, 0($14)\n"
// store to $sp + stack bytes ($3)
" addu $13, $sp, $3\n"
" sw $14, 0($13)\n"
// if there are more, loop...
" bne $3, $0, pushArgs\n"
" nop\n"
// and call the function
"andCall:\n"
" jalr $25\n"
" nop\n"
// restore original stack pointer
" move $sp, $16\n"
// restore the return pointer
" lw $31, -8($sp)\n"
// restore the original value of $16
" lw $16, -4($sp)\n"
// and return from the function
" jr $31\n"
" nop\n"
" .set macro\n"
" .set reorder\n"
" .end mipsFunc\n"
" .cfi_endproc\n"
" .size mipsFunc, .-mipsFunc\n"
);
#else // !(defined(__linux__) && defined(_ABIO32))
// The MIPS ABI used by PSP and PS2 is implemented here
#define AS_MIPS_MAX_ARGS 32
#define AS_NUM_REG_FLOATS 8
#define AS_NUM_REG_INTS 8
// The array used to send values to the correct places.
// first 0-8 regular values to load into the a0-a3, t0-t3 registers
// then 0-8 float values to load into the f12-f19 registers
// then (AS_MIPS_MAX_ARGS - 16) values to load onto the stack
// the +1 is for when CallThis (object methods) is used
// extra +1 when returning in memory
extern "C" {
// TODO: This array shouldn't be global. It should be a local array in CallSystemFunctionNative
asDWORD mipsArgs[AS_MIPS_MAX_ARGS + 1 + 1];
}
// Loads all data into the correct places and calls the function.
// intArgSize is the size in bytes for how much data to put in int registers
// floatArgSize is the size in bytes for how much data to put in float registers
// stackArgSize is the size in bytes for how much data to put on the callstack
extern "C" asQWORD mipsFunc(int intArgSize, int floatArgSize, int stackArgSize, asDWORD func);
// puts the arguments in the correct place in the mipsArgs-array. See comments above.
// This could be done better.
inline void splitArgs(const asDWORD *args, int argNum, int &numRegIntArgs, int &numRegFloatArgs, int &numRestArgs, int hostFlags)
{
int i;
int argBit = 1;
for (i = 0; i < argNum; i++)
{
if (hostFlags & argBit)
{
if (numRegFloatArgs < AS_NUM_REG_FLOATS)
{
// put in float register
mipsArgs[AS_NUM_REG_INTS + numRegFloatArgs] = args[i];
numRegFloatArgs++;
}
else
{
// put in stack
mipsArgs[AS_NUM_REG_INTS + AS_NUM_REG_FLOATS + numRestArgs] = args[i];
numRestArgs++;
}
}
else
{
if (numRegIntArgs < AS_NUM_REG_INTS)
{
// put in int register
mipsArgs[numRegIntArgs] = args[i];
numRegIntArgs++;
}
else
{
// put in stack
mipsArgs[AS_NUM_REG_INTS + AS_NUM_REG_FLOATS + numRestArgs] = args[i];
numRestArgs++;
}
}
argBit <<= 1;
}
}
asQWORD CallCDeclFunction(const asDWORD *args, int argSize, asDWORD func, int flags)
{
int argNum = argSize >> 2;
int intArgs = 0;
int floatArgs = 0;
int restArgs = 0;
// put the arguments in the correct places in the mipsArgs array
if(argNum > 0)
splitArgs(args, argNum, intArgs, floatArgs, restArgs, flags);
return mipsFunc(intArgs << 2, floatArgs << 2, restArgs << 2, func);
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the first parameter is the object
asQWORD CallThisCallFunction(const void *obj, const asDWORD *args, int argSize, asDWORD func, int flags)
{
int argNum = argSize >> 2;
int intArgs = 1;
int floatArgs = 0;
int restArgs = 0;
mipsArgs[0] = (asDWORD) obj;
// put the arguments in the correct places in the mipsArgs array
if (argNum > 0)
splitArgs(args, argNum, intArgs, floatArgs, restArgs, flags);
return mipsFunc(intArgs << 2, floatArgs << 2, restArgs << 2, func);
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the last parameter is the object
asQWORD CallThisCallFunction_objLast(const void *obj, const asDWORD *args, int argSize, asDWORD func, int flags)
{
int argNum = argSize >> 2;
int intArgs = 0;
int floatArgs = 0;
int restArgs = 0;
// put the arguments in the correct places in the mipsArgs array
if(argNum > 0)
splitArgs(args, argNum, intArgs, floatArgs, restArgs, flags);
if(intArgs < AS_NUM_REG_INTS)
{
mipsArgs[intArgs] = (asDWORD) obj;
intArgs++;
}
else
{
mipsArgs[AS_NUM_REG_INTS + AS_NUM_REG_FLOATS + restArgs] = (asDWORD) obj;
restArgs++;
}
return mipsFunc(intArgs << 2, floatArgs << 2, restArgs << 2, func);
}
asDWORD GetReturnedFloat()
{
asDWORD f;
asm("swc1 $f0, %0\n" : "=m"(f));
return f;
}
asQWORD GetReturnedDouble()
{
asQWORD d = 0;
asm("sdc1 $f0, %0\n" : "=m"(d));
return d;
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void */*secondObject*/)
{
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
// TODO: Mips does not yet support THISCALL_OBJFIRST/LAST
asQWORD retQW = 0;
void *func = (void*)sysFunc->func;
int paramSize = sysFunc->paramSize;
asDWORD *vftable;
if( descr->returnType.IsObject() && !descr->returnType.IsReference() && !descr->returnType.IsObjectHandle() )
{
mipsArgs[AS_MIPS_MAX_ARGS+1] = (asDWORD) retPointer;
}
asASSERT(descr->parameterTypes.GetLength() <= AS_MIPS_MAX_ARGS);
// mark all float arguments
int argBit = 1;
int hostFlags = 0;
int intArgs = 0;
for( size_t a = 0; a < descr->parameterTypes.GetLength(); a++ )
{
if (descr->parameterTypes[a].IsFloatType())
hostFlags |= argBit;
else
intArgs++;
argBit <<= 1;
}
asDWORD paramBuffer[64];
if( sysFunc->takesObjByVal )
{
paramSize = 0;
int spos = 0;
int dpos = 1;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() )
{
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( descr->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK )
{
paramBuffer[dpos++] = args[spos++];
paramSize++;
}
else
#endif
{
// Copy the object's memory to the buffer
memcpy(&paramBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes());
// Delete the original memory
engine->CallFree(*(char**)(args+spos));
spos++;
dpos += descr->parameterTypes[n].GetSizeInMemoryDWords();
paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords();
}
}
else
{
// Copy the value directly
paramBuffer[dpos++] = args[spos++];
if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
paramBuffer[dpos++] = args[spos++];
paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
}
// Keep a free location at the beginning
args = &paramBuffer[1];
}
switch( callConv )
{
case ICC_CDECL:
case ICC_CDECL_RETURNINMEM:
case ICC_STDCALL:
case ICC_STDCALL_RETURNINMEM:
retQW = CallCDeclFunction(args, paramSize<<2, (asDWORD)func, hostFlags);
break;
case ICC_THISCALL:
case ICC_THISCALL_RETURNINMEM:
retQW = CallThisCallFunction(obj, args, paramSize<<2, (asDWORD)func, hostFlags);
break;
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
// Get virtual function table from the object pointer
vftable = *(asDWORD**)obj;
retQW = CallThisCallFunction(obj, args, paramSize<<2, vftable[asDWORD(func)>>2], hostFlags);
break;
case ICC_CDECL_OBJLAST:
case ICC_CDECL_OBJLAST_RETURNINMEM:
retQW = CallThisCallFunction_objLast(obj, args, paramSize<<2, (asDWORD)func, hostFlags);
break;
case ICC_CDECL_OBJFIRST:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
retQW = CallThisCallFunction(obj, args, paramSize<<2, (asDWORD)func, hostFlags);
break;
default:
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
}
// If the return is a float value we need to get the value from the FP register
if( sysFunc->hostReturnFloat )
{
if( sysFunc->hostReturnSize == 1 )
*(asDWORD*)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
return retQW;
}
asm(
" .text\n"
//" .align 2\n"
" .global mipsFunc\n"
" .ent mipsFunc\n"
"mipsFunc:\n"
//" .frame $fp,64,$31 # vars= 0, regs= 0/0, args= 0, gp= 0\n"
//" .mask 0x00000000,0\n"
//" .fmask 0x00000000,0\n"
" .set noreorder\n"
" .set nomacro\n"
// align the stack frame to 8 bytes
" addiu $12, $6, 7\n"
" li $13, -8\n" // 0xfffffffffffffff8
" and $12, $12, $13\n" // t4 holds the size of the argument block
// and add 8 bytes for the return pointer and s0 backup
" addiu $13, $12, 8\n" // t5 holds the total size of the stack frame (including return pointer)
// save the s0 register (so we can use it to remember where our return pointer is lives)
" sw $16, -4($sp)\n" // store the s0 register (so we can use it to remember how big our stack frame is)
// push the stack
" subu $sp, $sp, $13\n"
// find the return address, place in s0
" addu $16, $sp, $12\n"
// store the return pointer
" sw $31, 0($16)\n"
// backup our function params
" addiu $2, $7, 0\n"
" addiu $3, $6, 0\n"
// get global mipsArgs[] array pointer
//" lui $15, %hi(mipsArgs)\n"
//" addiu $15, $15, %lo(mipsArgs)\n"
// we'll use the macro instead because SN Systems doesnt like %hi/%lo
".set macro\n"
" la $15, mipsArgs\n"
".set nomacro\n"
// load register params
" lw $4, 0($15)\n"
" lw $5, 4($15)\n"
" lw $6, 8($15)\n"
" lw $7, 12($15)\n"
" lw $8, 16($15)\n"
" lw $9, 20($15)\n"
" lw $10, 24($15)\n"
" lw $11, 28($15)\n"
// load float params
" lwc1 $f12, 32($15)\n"
" lwc1 $f13, 36($15)\n"
" lwc1 $f14, 40($15)\n"
" lwc1 $f15, 44($15)\n"
" lwc1 $f16, 48($15)\n"
" lwc1 $f17, 52($15)\n"
" lwc1 $f18, 56($15)\n"
" lwc1 $f19, 60($15)\n"
// skip stack paramaters if there are none
" beq $3, $0, andCall\n"
// push stack paramaters
" addiu $15, $15, 64\n"
"pushArgs:\n"
" addiu $3, -4\n"
// load from $15 + stack bytes ($3)
" addu $14, $15, $3\n"
" lw $14, 0($14)\n"
// store to $sp + stack bytes ($3)
" addu $13, $sp, $3\n"
" sw $14, 0($13)\n"
// if there are more, loop...
" bne $3, $0, pushArgs\n"
" nop\n"
// and call the function
"andCall:\n"
" jal $2\n"
" nop\n"
// restore the return pointer
" lw $31, 0($16)\n"
// pop the stack pointer (remembering the return pointer was 8 bytes below the top)
" addiu $sp, $16, 8\n"
// and return from the function
" jr $31\n"
// restore the s0 register (in the branch delay slot)
" lw $16, -4($sp)\n"
" .set macro\n"
" .set reorder\n"
" .end mipsFunc\n"
" .size mipsFunc, .-mipsFunc\n"
);
#endif // PSP and PS2 MIPS ABI
END_AS_NAMESPACE
#endif // AS_MIPS
#endif // AS_MAX_PORTABILITY

View File

@ -0,0 +1,674 @@
/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc_ppc.cpp
//
// These functions handle the actual calling of system functions
//
// This version is PPC specific
//
#include <stdio.h>
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_PPC
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_tokendef.h"
#include "as_context.h"
#include <stdlib.h>
BEGIN_AS_NAMESPACE
// This part was originally written by Pecan Heber, June 2006, for
// use on MacOS X with 32bit PPC processor. He based the code on the
// code in as_callfunc_sh4.cpp
#define AS_PPC_MAX_ARGS 32
// The array used to send values to the correct places.
// Contains a byte of argTypes to indicate the register tYpe to load
// or zero if end of arguments
// The +1 is for when CallThis (object methods) is used
// Extra +1 when returning in memory
// Extra +1 in ppcArgsType to ensure zero end-of-args marker
// TODO: multithread: We need to remove these global variables for thread-safety
enum argTypes { ppcENDARG, ppcINTARG, ppcFLOATARG, ppcDOUBLEARG };
static asDWORD ppcArgs[2*AS_PPC_MAX_ARGS + 1 + 1];
// Using extern "C" because we use this symbol name in the assembly code
extern "C"
{
static asBYTE ppcArgsType[2*AS_PPC_MAX_ARGS + 1 + 1 + 1];
}
// NOTE: these values are for PowerPC 32 bit.
#define PPC_LINKAGE_SIZE (24) // how big the PPC linkage area is in a stack frame
#define PPC_NUM_REGSTORE (9) // how many registers of the PPC we need to store/restore for ppcFunc()
#define PPC_REGSTORE_SIZE (4*PPC_NUM_REGSTORE) // how many bytes are required for register store/restore
#define EXTRA_STACK_SIZE (PPC_LINKAGE_SIZE + PPC_REGSTORE_SIZE) // memory required, not including parameters, for the stack frame
#define PPC_STACK_SIZE(numParams) (-( ( ((((numParams)<8)?8:(numParams))<<2) + EXTRA_STACK_SIZE + 15 ) & ~15 )) // calculates the total stack size needed for ppcFunc64, must pad to 16bytes
// Loads all data into the correct places and calls the function.
// ppcArgsType is an array containing a byte type (enum argTypes) for each argument.
// stackArgSize is the size in bytes for how much data to put on the stack frame
extern "C" asQWORD ppcFunc(const asDWORD* argsPtr, int StackArgSize, asDWORD func);
asm(" .text\n"
" .align 2\n" // align the code to 1 << 2 = 4 bytes
" .globl _ppcFunc\n"
"_ppcFunc:\n"
// We're receiving the following parameters
// r3 : argsPtr
// r4 : StackArgSize
// r5 : func
// The following registers are used through out the function
// r31 : the address of the label address, as reference for all other labels
// r30 : temporary variable
// r29 : arg list pointer
// r28 : number of FPR registers used by the parameters
// r27 : the function pointer that will be called
// r26 : the location of the parameters for the call
// r25 : arg type list pointer
// r24 : temporary variable
// r23 : number of GPR registers used by the parameters
// r1 : this is stack pointer
// r0 : temporary variable
// f0 : temporary variable
// We need to store some of the registers for restoral before returning to caller
// lr - always stored in 8(r1) - this is the return address
// cr - not required to be stored, but if it is, its place is in 4(r1) - this is the condition register
// r1 - always stored in 0(r1) - this is the stack pointer
// r11
// r13 to r31
// f14 to f31
// Store register values and setup our stack frame
" mflr r0 \n" // move the return address into r0
" stw r0, 8(r1) \n" // Store the return address on the stack
" stmw r23, -36(r1) \n" // Store registers r23 to r31 on the stack
" stwux r1, r1, r4 \n" // Increase the stack with the needed space and store the original value in the destination
// Obtain an address that we'll use as our position of reference when obtaining addresses of other labels
" bl address \n"
"address: \n"
" mflr r31 \n"
// initial registers for the function
" mr r29, r3 \n" // (r29) args list
" mr r27, r5 \n" // load the function pointer to call. func actually holds the pointer to our function
" addi r26, r1, 24 \n" // setup the pointer to the parameter area to the function we're going to call
" sub r0, r0, r0 \n" // zero out r0
" mr r23, r0 \n" // zero out r23, which holds the number of used GPR registers
" mr r28, r0 \n" // zero our r22, which holds the number of used float registers
// load the global ppcArgsType which holds the types of arguments for each argument
" addis r25, r31, ha16(_ppcArgsType - address) \n" // load the upper 16 bits of the address to r25
" la r25, lo16(_ppcArgsType - address)(r25) \n" // load the lower 16 bits of the address to r25
" subi r25, r25, 1 \n" // since we increment r25 on its use, we'll pre-decrement it
// loop through the arguments
"ppcNextArg: \n"
" addi r25, r25, 1 \n" // increment r25, our arg type pointer
// switch based on the current argument type (0:end, 1:int, 2:float 3:double)
" lbz r24, 0(r25) \n" // load the current argument type (it's a byte)
" mulli r24, r24, 4 \n" // our jump table has 4 bytes per case (1 instruction)
" addis r30, r31, ha16(ppcTypeSwitch - address) \n" // load the address of the jump table for the switch
" la r30, lo16(ppcTypeSwitch - address)(r30) \n"
" add r0, r30, r24 \n" // offset by our argument type
" mtctr r0 \n" // load the jump address into CTR
" bctr \n" // jump into the jump table/switch
" nop \n"
// the jump table/switch based on the current argument type
"ppcTypeSwitch: \n"
" b ppcArgsEnd \n"
" b ppcArgIsInteger \n"
" b ppcArgIsFloat \n"
" b ppcArgIsDouble \n"
// when we get here we have finished processing all the arguments
// everything is ready to go to call the function
"ppcArgsEnd: \n"
" mtctr r27 \n" // the function pointer is stored in r27, load that into CTR
" bctrl \n" // call the function. We have to do it this way so that the LR gets the proper
" nop \n" // return value (the next instruction below). So we have to branch from CTR instead of LR.
// Restore registers and caller's stack frame, then return to caller
" lwz r1, 0(r1) \n" // restore the caller's stack pointer
" lwz r0, 8(r1) \n" // load in the caller's LR
" mtlr r0 \n" // restore the caller's LR
" lmw r23, -36(r1) \n" // restore registers r23 to r31 from the stack
" blr \n" // return back to the caller
" nop \n"
// Integer argument (GPR register)
"ppcArgIsInteger: \n"
" addis r30, r31, ha16(ppcLoadIntReg - address) \n" // load the address to the jump table for integer registers
" la r30, lo16(ppcLoadIntReg - address)(r30) \n"
" mulli r0, r23, 8 \n" // each item in the jump table is 2 instructions (8 bytes)
" add r0, r0, r30 \n" // calculate ppcLoadIntReg[numUsedGPRRegs]
" lwz r30, 0(r29) \n" // load the next argument from the argument list into r30
" cmpwi r23, 8 \n" // we can only load GPR3 through GPR10 (8 registers)
" bgt ppcLoadIntRegUpd \n" // if we're beyond 8 GPR registers, we're in the stack, go there
" mtctr r0 \n" // load the address of our ppcLoadIntReg jump table (we're below 8 GPR registers)
" bctr \n" // load the argument into a GPR register
" nop \n"
// jump table for GPR registers, for the first 8 GPR arguments
"ppcLoadIntReg: \n"
" mr r3, r30 \n" // arg0 (to r3)
" b ppcLoadIntRegUpd \n"
" mr r4, r30 \n" // arg1 (to r4)
" b ppcLoadIntRegUpd \n"
" mr r5, r30 \n" // arg2 (to r5)
" b ppcLoadIntRegUpd \n"
" mr r6, r30 \n" // arg3 (to r6)
" b ppcLoadIntRegUpd \n"
" mr r7, r30 \n" // arg4 (to r7)
" b ppcLoadIntRegUpd \n"
" mr r8, r30 \n" // arg5 (to r8)
" b ppcLoadIntRegUpd \n"
" mr r9, r30 \n" // arg6 (to r9)
" b ppcLoadIntRegUpd \n"
" mr r10, r30 \n" // arg7 (to r10)
" b ppcLoadIntRegUpd \n"
// all GPR arguments still go on the stack
"ppcLoadIntRegUpd: \n"
" stw r30, 0(r26) \n" // store the argument into the next slot on the stack's argument list
" addi r23, r23, 1 \n" // count a used GPR register
" addi r29, r29, 4 \n" // move to the next argument on the list
" addi r26, r26, 4 \n" // adjust our argument stack pointer for the next
" b ppcNextArg \n" // next argument
// single Float argument
"ppcArgIsFloat:\n"
" addis r30, r31, ha16(ppcLoadFloatReg - address) \n" // get the base address of the float register jump table
" la r30, lo16(ppcLoadFloatReg - address)(r30) \n"
" mulli r0, r28, 8 \n" // each jump table entry is 8 bytes
" add r0, r0, r30 \n" // calculate the offset to ppcLoadFloatReg[numUsedFloatReg]
" lfs f0, 0(r29) \n" // load the next argument as a float into f0
" cmpwi r28, 13 \n" // can't load more than 13 float/double registers
" bgt ppcLoadFloatRegUpd \n" // if we're beyond 13 registers, just fall to inserting into the stack
" mtctr r0 \n" // jump into the float jump table
" bctr \n"
" nop \n"
// jump table for float registers, for the first 13 float arguments
"ppcLoadFloatReg: \n"
" fmr f1, f0 \n" // arg0 (f1)
" b ppcLoadFloatRegUpd \n"
" fmr f2, f0 \n" // arg1 (f2)
" b ppcLoadFloatRegUpd \n"
" fmr f3, f0 \n" // arg2 (f3)
" b ppcLoadFloatRegUpd \n"
" fmr f4, f0 \n" // arg3 (f4)
" b ppcLoadFloatRegUpd \n"
" fmr f5, f0 \n" // arg4 (f5)
" b ppcLoadFloatRegUpd \n"
" fmr f6, f0 \n" // arg5 (f6)
" b ppcLoadFloatRegUpd \n"
" fmr f7, f0 \n" // arg6 (f7)
" b ppcLoadFloatRegUpd \n"
" fmr f8, f0 \n" // arg7 (f8)
" b ppcLoadFloatRegUpd \n"
" fmr f9, f0 \n" // arg8 (f9)
" b ppcLoadFloatRegUpd \n"
" fmr f10, f0 \n" // arg9 (f10)
" b ppcLoadFloatRegUpd \n"
" fmr f11, f0 \n" // arg10 (f11)
" b ppcLoadFloatRegUpd \n"
" fmr f12, f0 \n" // arg11 (f12)
" b ppcLoadFloatRegUpd \n"
" fmr f13, f0 \n" // arg12 (f13)
" b ppcLoadFloatRegUpd \n"
" nop \n"
// all float arguments still go on the stack
"ppcLoadFloatRegUpd: \n"
" stfs f0, 0(r26) \n" // store, as a single float, f0 (current argument) on to the stack argument list
" addi r23, r23, 1 \n" // a float register eats up a GPR register
" addi r28, r28, 1 \n" // ...and, of course, a float register
" addi r29, r29, 4 \n" // move to the next argument in the list
" addi r26, r26, 4 \n" // move to the next stack slot
" b ppcNextArg \n" // on to the next argument
" nop \n"
// double Float argument
"ppcArgIsDouble: \n"
" addis r30, r31, ha16(ppcLoadDoubleReg - address) \n" // load the base address of the jump table for double registers
" la r30, lo16(ppcLoadDoubleReg - address)(r30) \n"
" mulli r0, r28, 8 \n" // each slot of the jump table is 8 bytes
" add r0, r0, r30 \n" // calculate ppcLoadDoubleReg[numUsedFloatReg]
" lfd f0, 0(r29) \n" // load the next argument, as a double float, into f0
" cmpwi r28, 13 \n" // the first 13 floats must go into float registers also
" bgt ppcLoadDoubleRegUpd \n" // if we're beyond 13, then just put on to the stack
" mtctr r0 \n" // we're under 13, first load our register
" bctr \n" // jump into the jump table
" nop \n"
// jump table for float registers, for the first 13 float arguments
"ppcLoadDoubleReg: \n"
" fmr f1, f0 \n" // arg0 (f1)
" b ppcLoadDoubleRegUpd \n"
" fmr f2, f0 \n" // arg1 (f2)
" b ppcLoadDoubleRegUpd \n"
" fmr f3, f0 \n" // arg2 (f3)
" b ppcLoadDoubleRegUpd \n"
" fmr f4, f0 \n" // arg3 (f4)
" b ppcLoadDoubleRegUpd \n"
" fmr f5, f0 \n" // arg4 (f5)
" b ppcLoadDoubleRegUpd \n"
" fmr f6, f0 \n" // arg5 (f6)
" b ppcLoadDoubleRegUpd \n"
" fmr f7, f0 \n" // arg6 (f7)
" b ppcLoadDoubleRegUpd \n"
" fmr f8, f0 \n" // arg7 (f8)
" b ppcLoadDoubleRegUpd \n"
" fmr f9, f0 \n" // arg8 (f9)
" b ppcLoadDoubleRegUpd \n"
" fmr f10, f0 \n" // arg9 (f10)
" b ppcLoadDoubleRegUpd \n"
" fmr f11, f0 \n" // arg10 (f11)
" b ppcLoadDoubleRegUpd \n"
" fmr f12, f0 \n" // arg11 (f12)
" b ppcLoadDoubleRegUpd \n"
" fmr f13, f0 \n" // arg12 (f13)
" b ppcLoadDoubleRegUpd \n"
" nop \n"
// all float arguments still go on the stack
"ppcLoadDoubleRegUpd: \n"
" stfd f0, 0(r26) \n" // store f0, as a double, into the argument list on the stack
" addi r23, r23, 2 \n" // a double float eats up two GPRs
" addi r28, r28, 1 \n" // ...and, of course, a float
" addi r29, r29, 8 \n" // increment to our next argument we need to process (8 bytes for the 64bit float)
" addi r26, r26, 8 \n" // increment to the next slot on the argument list on the stack (8 bytes)
" b ppcNextArg \n" // on to the next argument
" nop \n"
);
asDWORD GetReturnedFloat()
{
asDWORD f;
asm(" stfs f1, %0\n" : "=m"(f));
return f;
}
asQWORD GetReturnedDouble()
{
asQWORD f;
asm(" stfd f1, %0\n" : "=m"(f));
return f;
}
// puts the arguments in the correct place in the stack array. See comments above.
void stackArgs(const asDWORD *args, const asBYTE *argsType, int& numIntArgs, int& numFloatArgs, int& numDoubleArgs)
{
int i;
int argWordPos = numIntArgs + numFloatArgs + (numDoubleArgs*2);
int typeOffset = numIntArgs + numFloatArgs + numDoubleArgs;
int typeIndex;
for( i = 0, typeIndex = 0; ; i++, typeIndex++ )
{
// store the type
ppcArgsType[typeOffset++] = argsType[typeIndex];
if( argsType[typeIndex] == ppcENDARG )
break;
switch( argsType[typeIndex] )
{
case ppcFLOATARG:
// stow float
ppcArgs[argWordPos] = args[i]; // it's just a bit copy
numFloatArgs++;
argWordPos++; //add one word
break;
case ppcDOUBLEARG:
// stow double
memcpy( &ppcArgs[argWordPos], &args[i], sizeof(double) ); // we have to do this because of alignment
numDoubleArgs++;
argWordPos+=2; //add two words
i++;//doubles take up 2 argument slots
break;
case ppcINTARG:
// stow register
ppcArgs[argWordPos] = args[i];
numIntArgs++;
argWordPos++;
break;
}
}
// close off the argument list (if we have max args we won't close it off until here)
ppcArgsType[typeOffset] = ppcENDARG;
}
static asQWORD CallCDeclFunction(const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory)
{
int baseArgCount = 0;
if( retInMemory )
{
// the first argument is the 'return in memory' pointer
ppcArgs[0] = (asDWORD)retInMemory;
ppcArgsType[0] = ppcINTARG;
ppcArgsType[1] = ppcENDARG;
baseArgCount = 1;
}
// put the arguments in the correct places in the ppcArgs array
int numTotalArgs = baseArgCount;
if( argSize > 0 )
{
int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0;
stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs );
numTotalArgs = intArgs + floatArgs + 2*doubleArgs; // doubles occupy two slots
}
else
{
// no arguments, cap the type list
ppcArgsType[baseArgCount] = ppcENDARG;
}
// call the function with the arguments
return ppcFunc( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func );
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the first parameter is the object (unless we are returning in memory)
static asQWORD CallThisCallFunction(const void *obj, const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory )
{
int baseArgCount = 0;
if( retInMemory )
{
// the first argument is the 'return in memory' pointer
ppcArgs[0] = (asDWORD)retInMemory;
ppcArgsType[0] = ppcINTARG;
ppcArgsType[1] = ppcENDARG;
baseArgCount = 1;
}
// the first argument is the 'this' of the object
ppcArgs[baseArgCount] = (asDWORD)obj;
ppcArgsType[baseArgCount++] = ppcINTARG;
ppcArgsType[baseArgCount] = ppcENDARG;
// put the arguments in the correct places in the ppcArgs array
int numTotalArgs = baseArgCount;
if( argSize > 0 )
{
int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0;
stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs );
numTotalArgs = intArgs + floatArgs + 2*doubleArgs; // doubles occupy two slots
}
// call the function with the arguments
return ppcFunc( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func);
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the last parameter is the object
// NOTE: on PPC the order for the args is reversed
static asQWORD CallThisCallFunction_objLast(const void *obj, const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory)
{
UNUSED_VAR(argSize);
int baseArgCount = 0;
if( retInMemory )
{
// the first argument is the 'return in memory' pointer
ppcArgs[0] = (asDWORD)retInMemory;
ppcArgsType[0] = ppcINTARG;
ppcArgsType[1] = ppcENDARG;
baseArgCount = 1;
}
// stack any of the arguments
int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0;
stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs );
int numTotalArgs = intArgs + floatArgs + doubleArgs;
// can we fit the object in at the end?
if( numTotalArgs < AS_PPC_MAX_ARGS )
{
// put the object pointer at the end
int argPos = intArgs + floatArgs + (doubleArgs * 2);
ppcArgs[argPos] = (asDWORD)obj;
ppcArgsType[numTotalArgs++] = ppcINTARG;
ppcArgsType[numTotalArgs] = ppcENDARG;
}
// call the function with the arguments
return ppcFunc( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func );
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void */*secondObject*/)
{
// TODO: PPC does not yet support THISCALL_OBJFIRST/LAST
// use a working array of types, we'll configure the final one in stackArgs
asBYTE argsType[2*AS_PPC_MAX_ARGS + 1 + 1 + 1];
memset( argsType, 0, sizeof(argsType));
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
asQWORD retQW = 0;
void *func = (void*)sysFunc->func;
int paramSize = sysFunc->paramSize;
asDWORD *vftable = NULL;
int a, s;
// convert the parameters that are < 4 bytes from little endian to big endian
int argDwordOffset = 0;
for( a = 0; a < (int)descr->parameterTypes.GetLength(); a++ )
{
int numBytes = descr->parameterTypes[a].GetSizeInMemoryBytes();
if( numBytes >= 4 || descr->parameterTypes[a].IsReference() || descr->parameterTypes[a].IsObjectHandle() )
{
argDwordOffset += descr->parameterTypes[a].GetSizeOnStackDWords();
continue;
}
// flip
asASSERT( numBytes == 1 || numBytes == 2 );
switch( numBytes )
{
case 1:
{
volatile asBYTE *bPtr = (asBYTE*)ARG_DW(args[argDwordOffset]);
asBYTE t = bPtr[0];
bPtr[0] = bPtr[3];
bPtr[3] = t;
t = bPtr[1];
bPtr[1] = bPtr[2];
bPtr[2] = t;
}
break;
case 2:
{
volatile asWORD *wPtr = (asWORD*)ARG_DW(args[argDwordOffset]);
asWORD t = wPtr[0];
wPtr[0] = wPtr[1];
wPtr[1] = t;
}
break;
}
argDwordOffset++;
}
// mark all float/double/int arguments
if( !sysFunc->takesObjByVal )
{
for( s = 0, a = 0; s < (int)descr->parameterTypes.GetLength(); s++, a++ )
{
if( descr->parameterTypes[s].IsFloatType() && !descr->parameterTypes[s].IsReference() )
{
argsType[a] = ppcFLOATARG;
}
else if( descr->parameterTypes[s].IsDoubleType() && !descr->parameterTypes[s].IsReference() )
{
argsType[a] = ppcDOUBLEARG;
}
else
{
argsType[a] = ppcINTARG;
if( descr->parameterTypes[s].GetSizeOnStackDWords() == 2 )
{
// Add an extra integer argument for the extra size
a++;
argsType[a] = ppcINTARG;
}
}
}
}
asDWORD paramBuffer[64];
if( sysFunc->takesObjByVal )
{
paramSize = 0;
int spos = 0;
int dpos = 1;
int a = 0;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() )
{
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( descr->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK )
{
argsType[a++] = ppcINTARG;
paramBuffer[dpos++] = args[spos++];
paramSize++;
}
else
#endif
{
// TODO: Probably have to handle asOBJ_APP_FLOAT as a primitive
// Copy the object's memory to the buffer
memcpy( &paramBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes() );
// Delete the original memory
engine->CallFree(*(char**)(args+spos) );
spos++;
asUINT dwords = descr->parameterTypes[n].GetSizeInMemoryDWords();
dpos += dwords;
paramSize += dwords;
for( asUINT i = 0; i < dwords; i++ )
argsType[a++] = ppcINTARG;
}
}
else
{
// Copy the value directly
paramBuffer[dpos++] = args[spos++];
if( descr->parameterTypes[n].IsFloatType() && !descr->parameterTypes[n].IsReference() )
argsType[a++] = ppcFLOATARG;
else if( descr->parameterTypes[n].IsDoubleType() && !descr->parameterTypes[n].IsReference() )
argsType[a++] = ppcDOUBLEARG;
else
argsType[a++] = ppcINTARG;
if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
{
paramBuffer[dpos++] = args[spos++];
if( !descr->parameterTypes[n].IsDoubleType() ) // Double already knows it is 2 dwords
argsType[a++] = ppcINTARG;
}
paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
}
// Keep a free location at the beginning
args = &paramBuffer[1];
}
int callConv = sysFunc->callConv;
switch( callConv )
{
case ICC_CDECL:
case ICC_CDECL_RETURNINMEM:
case ICC_STDCALL:
case ICC_STDCALL_RETURNINMEM:
retQW = CallCDeclFunction( args, argsType, paramSize, (asDWORD)func, retPointer );
break;
case ICC_THISCALL:
case ICC_THISCALL_RETURNINMEM:
retQW = CallThisCallFunction(obj, args, argsType, paramSize, (asDWORD)func, retPointer );
break;
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
// Get virtual function table from the object pointer
vftable = *(asDWORD**)obj;
retQW = CallThisCallFunction( obj, args, argsType, paramSize, vftable[asDWORD(func)>>2], retPointer );
break;
case ICC_CDECL_OBJLAST:
case ICC_CDECL_OBJLAST_RETURNINMEM:
retQW = CallThisCallFunction_objLast( obj, args, argsType, paramSize, (asDWORD)func, retPointer );
break;
case ICC_CDECL_OBJFIRST:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
retQW = CallThisCallFunction( obj, args, argsType, paramSize, (asDWORD)func, retPointer );
break;
default:
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
}
// If the return is a float value we need to get the value from the FP register
if( sysFunc->hostReturnFloat )
{
if( sysFunc->hostReturnSize == 1 )
*(asDWORD*)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_PPC
#endif // AS_MAX_PORTABILITY

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@ -0,0 +1,773 @@
/*
AngelCode Scripting Library
Copyright (c) 2003-2016 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc_ppc_64.cpp
//
// These functions handle the actual calling of system functions
//
// This version is 64 bit PPC specific
//
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_PPC_64
#if AS_PTR_SIZE == 2
// TODO: Add support for PPC 64bit platforms with 64bit pointers, for example Linux PPC64 (big endian) and PPC64 (little endian)
#error This code has not been prepared for PPC with 64bit pointers. Most likely the ABI is different
#else
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_tokendef.h"
#include "as_context.h"
#include <stdio.h>
#include <stdlib.h>
#ifdef __SNC__
#include "ppu_asm_intrinsics.h"
#endif
BEGIN_AS_NAMESPACE
// This part was written and tested by Jeff Slutter
// from Reactor Zero, Abril, 2007, for PlayStation 3, which
// is a PowerPC 64bit based architecture. Even though it is
// 64bit it seems the pointer size is still 32bit.
// It still remains to be seen how well this code works
// on other PPC platforms, such as XBox 360, GameCube.
#define AS_PPC_MAX_ARGS 32
// The array used to send values to the correct places.
// Contains a byte of argTypes to indicate the register type to load
// or zero if end of arguments
// The +1 is for when CallThis (object methods) is used
// Extra +1 when returning in memory
// Extra +1 in ppcArgsType to ensure zero end-of-args marker
// TODO: multithread: The global variables must be removed to make the code thread safe
extern "C"
{
enum argTypes { ppcENDARG = 0, ppcINTARG = 1, ppcFLOATARG = 2, ppcDOUBLEARG = 3, ppcLONGARG = 4 };
static asBYTE ppcArgsType[AS_PPC_MAX_ARGS + 1 + 1 + 1];
static asDWORD ppcArgs[2*AS_PPC_MAX_ARGS + 1 + 1];
}
// NOTE: these values are for PowerPC 64 bit. I'm sure things are different for PowerPC 32bit, but I don't have one.
// I'm pretty sure that PPC 32bit sets up a stack frame slightly different (only 24 bytes for linkage area for instance)
#define PPC_LINKAGE_SIZE (0x30) // how big the PPC linkage area is in a stack frame
#define PPC_NUM_REGSTORE (10) // how many registers of the PPC we need to store/restore for ppcFunc64()
#define PPC_REGSTORE_SIZE (8*PPC_NUM_REGSTORE) // how many bytes are required for register store/restore
#define EXTRA_STACK_SIZE (PPC_LINKAGE_SIZE + PPC_REGSTORE_SIZE) // memory required, not including parameters, for the stack frame
#define PPC_STACK_SIZE(numParams) ( -(( ( (((numParams)<8)?8:(numParams))<<3) + EXTRA_STACK_SIZE + 15 ) & ~15) ) // calculates the total stack size needed for ppcFunc64, must pad to 16bytes
// This is PowerPC 64 bit specific
// Loads all data into the correct places and calls the function.
// ppcArgsType is an array containing a byte type (enum argTypes) for each argument.
// StackArgSizeInBytes is the size in bytes of the stack frame (takes into account linkage area, etc. must be multiple of 16)
extern "C" asQWORD ppcFunc64(const asDWORD* argsPtr, int StackArgSizeInBytes, asDWORD func);
asm(""
".text\n"
".align 4\n"
".p2align 4,,15\n"
".globl .ppcFunc64\n"
".ppcFunc64:\n"
// function prolog
"std %r22, -0x08(%r1)\n" // we need a register other than r0, to store the old stack pointer
"mr %r22, %r1\n" // store the old stack pointer, for now (to make storing registers easier)
"stdux %r1, %r1, %r4\n" // atomically store and update the stack pointer for the new stack frame (in case of a signal/interrupt)
"mflr %r0\n" // get the caller's LR register
"std %r0, 0x10(%r22)\n" // store the caller's LR register
"std %r23, -0x10(%r22)\n" //
"std %r24, -0x18(%r22)\n" //
"std %r25, -0x20(%r22)\n" //
"std %r26, -0x28(%r22)\n" //
"std %r27, -0x30(%r22)\n" //
"std %r28, -0x38(%r22)\n" //
"std %r29, -0x40(%r22)\n" //
"std %r30, -0x48(%r22)\n" //
"std %r31, -0x50(%r22)\n" //
"std %r3, 0x30(%r22)\n" // save our parameters
"std %r4, 0x38(%r22)\n" //
"std %r5, 0x40(%r22)\n" //
"mr %r31, %r1\n" // functions tend to store the stack pointer here too
// initial registers for the function
"mr %r29, %r3\n" // (r29) args list
"lwz %r27, 0(%r5)\n" // load the function pointer to call. func actually holds the pointer to our function
"addi %r26, %r1, 0x30\n" // setup the pointer to the parameter area to the function we're going to call
"sub %r0,%r0,%r0\n" // zero out r0
"mr %r23,%r0\n" // zero out r23, which holds the number of used GPR registers
"mr %r22,%r0\n" // zero our r22, which holds the number of used float registers
// load the global ppcArgsType which holds the types of arguments for each argument
"lis %r25, ppcArgsType@ha\n" // load the upper 16 bits of the address to r25
"addi %r25, %r25, ppcArgsType@l\n" // load the lower 16 bits of the address to r25
"subi %r25, %r25, 1\n" // since we increment r25 on its use, we'll pre-decrement it
// loop through the arguments
"ppcNextArg:\n"
"addi %r25, %r25, 1\n" // increment r25, our arg type pointer
// switch based on the current argument type (0:end, 1:int, 2:float 3:double)
"lbz %r24, 0(%r25)\n" // load the current argument type (it's a byte)
"mulli %r24, %r24, 4\n" // our jump table has 4 bytes per case (1 instruction)
"lis %r30, ppcTypeSwitch@ha\n" // load the address of the jump table for the switch
"addi %r30, %r30, ppcTypeSwitch@l\n"
"add %r0, %r30, %r24\n" // offset by our argument type
"mtctr %r0\n" // load the jump address into CTR
"bctr\n" // jump into the jump table/switch
"nop\n"
// the jump table/switch based on the current argument type
"ppcTypeSwitch:\n"
"b ppcArgsEnd\n"
"b ppcArgIsInteger\n"
"b ppcArgIsFloat\n"
"b ppcArgIsDouble\n"
"b ppcArgIsLong\n"
// when we get here we have finished processing all the arguments
// everything is ready to go to call the function
"ppcArgsEnd:\n"
"mtctr %r27\n" // the function pointer is stored in r27, load that into CTR
"bctrl\n" // call the function. We have to do it this way so that the LR gets the proper
"nop\n" // return value (the next instruction below). So we have to branch from CTR instead of LR.
// when we get here, the function has returned, this is the function epilog
"ld %r11,0x00(%r1)\n" // load in the caller's stack pointer
"ld %r0,0x10(%r11)\n" // load in the caller's LR
"mtlr %r0\n" // restore the caller's LR
"ld %r22, -0x08(%r11)\n" // load registers
"ld %r23, -0x10(%r11)\n" //
"ld %r24, -0x18(%r11)\n" //
"ld %r25, -0x20(%r11)\n" //
"ld %r26, -0x28(%r11)\n" //
"ld %r27, -0x30(%r11)\n" //
"ld %r28, -0x38(%r11)\n" //
"ld %r29, -0x40(%r11)\n" //
"ld %r30, -0x48(%r11)\n" //
"ld %r31, -0x50(%r11)\n" //
"mr %r1, %r11\n" // restore the caller's SP
"blr\n" // return back to the caller
"nop\n"
// Integer argument (GPR register)
"ppcArgIsInteger:\n"
"lis %r30,ppcLoadIntReg@ha\n" // load the address to the jump table for integer registers
"addi %r30, %r30, ppcLoadIntReg@l\n"
"mulli %r0, %r23, 8\n" // each item in the jump table is 2 instructions (8 bytes)
"add %r0, %r0, %r30\n" // calculate ppcLoadIntReg[numUsedGPRRegs]
"lwz %r30,0(%r29)\n" // load the next argument from the argument list into r30
"cmpwi %r23, 8\n" // we can only load GPR3 through GPR10 (8 registers)
"bgt ppcLoadIntRegUpd\n" // if we're beyond 8 GPR registers, we're in the stack, go there
"mtctr %r0\n" // load the address of our ppcLoadIntReg jump table (we're below 8 GPR registers)
"bctr\n" // load the argument into a GPR register
"nop\n"
// jump table for GPR registers, for the first 8 GPR arguments
"ppcLoadIntReg:\n"
"mr %r3,%r30\n" // arg0 (to r3)
"b ppcLoadIntRegUpd\n"
"mr %r4,%r30\n" // arg1 (to r4)
"b ppcLoadIntRegUpd\n"
"mr %r5,%r30\n" // arg2 (to r5)
"b ppcLoadIntRegUpd\n"
"mr %r6,%r30\n" // arg3 (to r6)
"b ppcLoadIntRegUpd\n"
"mr %r7,%r30\n" // arg4 (to r7)
"b ppcLoadIntRegUpd\n"
"mr %r8,%r30\n" // arg5 (to r8)
"b ppcLoadIntRegUpd\n"
"mr %r9,%r30\n" // arg6 (to r9)
"b ppcLoadIntRegUpd\n"
"mr %r10,%r30\n" // arg7 (to r10)
"b ppcLoadIntRegUpd\n"
// all GPR arguments still go on the stack
"ppcLoadIntRegUpd:\n"
"std %r30,0(%r26)\n" // store the argument into the next slot on the stack's argument list
"addi %r23, %r23, 1\n" // count a used GPR register
"addi %r29, %r29, 4\n" // move to the next argument on the list
"addi %r26, %r26, 8\n" // adjust our argument stack pointer for the next
"b ppcNextArg\n" // next argument
// single Float argument
"ppcArgIsFloat:\n"
"lis %r30,ppcLoadFloatReg@ha\n" // get the base address of the float register jump table
"addi %r30, %r30, ppcLoadFloatReg@l\n"
"mulli %r0, %r22 ,8\n" // each jump table entry is 8 bytes
"add %r0, %r0, %r30\n" // calculate the offset to ppcLoadFloatReg[numUsedFloatReg]
"lfs 0, 0(%r29)\n" // load the next argument as a float into f0
"cmpwi %r22, 13\n" // can't load more than 13 float/double registers
"bgt ppcLoadFloatRegUpd\n" // if we're beyond 13 registers, just fall to inserting into the stack
"mtctr %r0\n" // jump into the float jump table
"bctr\n"
"nop\n"
// jump table for float registers, for the first 13 float arguments
"ppcLoadFloatReg:\n"
"fmr 1,0\n" // arg0 (f1)
"b ppcLoadFloatRegUpd\n"
"fmr 2,0\n" // arg1 (f2)
"b ppcLoadFloatRegUpd\n"
"fmr 3,0\n" // arg2 (f3)
"b ppcLoadFloatRegUpd\n"
"fmr 4,0\n" // arg3 (f4)
"b ppcLoadFloatRegUpd\n"
"fmr 5,0\n" // arg4 (f5)
"b ppcLoadFloatRegUpd\n"
"fmr 6,0\n" // arg5 (f6)
"b ppcLoadFloatRegUpd\n"
"fmr 7,0\n" // arg6 (f7)
"b ppcLoadFloatRegUpd\n"
"fmr 8,0\n" // arg7 (f8)
"b ppcLoadFloatRegUpd\n"
"fmr 9,0\n" // arg8 (f9)
"b ppcLoadFloatRegUpd\n"
"fmr 10,0\n" // arg9 (f10)
"b ppcLoadFloatRegUpd\n"
"fmr 11,0\n" // arg10 (f11)
"b ppcLoadFloatRegUpd\n"
"fmr 12,0\n" // arg11 (f12)
"b ppcLoadFloatRegUpd\n"
"fmr 13,0\n" // arg12 (f13)
"b ppcLoadFloatRegUpd\n"
"nop\n"
// all float arguments still go on the stack
"ppcLoadFloatRegUpd:\n"
"stfs 0, 0x04(%r26)\n" // store, as a single float, f0 (current argument) on to the stack argument list
"addi %r23, %r23, 1\n" // a float register eats up a GPR register
"addi %r22, %r22, 1\n" // ...and, of course, a float register
"addi %r29, %r29, 4\n" // move to the next argument in the list
"addi %r26, %r26, 8\n" // move to the next stack slot
"b ppcNextArg\n" // on to the next argument
"nop\n"
// double Float argument
"ppcArgIsDouble:\n"
"lis %r30, ppcLoadDoubleReg@ha\n" // load the base address of the jump table for double registers
"addi %r30, %r30, ppcLoadDoubleReg@l\n"
"mulli %r0, %r22, 8\n" // each slot of the jump table is 8 bytes
"add %r0, %r0, %r30\n" // calculate ppcLoadDoubleReg[numUsedFloatReg]
"lfd 0, 0(%r29)\n" // load the next argument, as a double float, into f0
"cmpwi %r22,13\n" // the first 13 floats must go into float registers also
"bgt ppcLoadDoubleRegUpd\n" // if we're beyond 13, then just put on to the stack
"mtctr %r0\n" // we're under 13, first load our register
"bctr\n" // jump into the jump table
"nop\n"
// jump table for float registers, for the first 13 float arguments
"ppcLoadDoubleReg:\n"
"fmr 1,0\n" // arg0 (f1)
"b ppcLoadDoubleRegUpd\n"
"fmr 2,0\n" // arg1 (f2)
"b ppcLoadDoubleRegUpd\n"
"fmr 3,0\n" // arg2 (f3)
"b ppcLoadDoubleRegUpd\n"
"fmr 4,0\n" // arg3 (f4)
"b ppcLoadDoubleRegUpd\n"
"fmr 5,0\n" // arg4 (f5)
"b ppcLoadDoubleRegUpd\n"
"fmr 6,0\n" // arg5 (f6)
"b ppcLoadDoubleRegUpd\n"
"fmr 7,0\n" // arg6 (f7)
"b ppcLoadDoubleRegUpd\n"
"fmr 8,0\n" // arg7 (f8)
"b ppcLoadDoubleRegUpd\n"
"fmr 9,0\n" // arg8 (f9)
"b ppcLoadDoubleRegUpd\n"
"fmr 10,0\n" // arg9 (f10)
"b ppcLoadDoubleRegUpd\n"
"fmr 11,0\n" // arg10 (f11)
"b ppcLoadDoubleRegUpd\n"
"fmr 12,0\n" // arg11 (f12)
"b ppcLoadDoubleRegUpd\n"
"fmr 13,0\n" // arg12 (f13)
"b ppcLoadDoubleRegUpd\n"
"nop\n"
// all float arguments still go on the stack
"ppcLoadDoubleRegUpd:\n"
"stfd 0,0(%r26)\n" // store f0, as a double, into the argument list on the stack
"addi %r23, %r23, 1\n" // a double float eats up one GPR
"addi %r22, %r22, 1\n" // ...and, of course, a float
"addi %r29, %r29, 8\n" // increment to our next argument we need to process (8 bytes for the 64bit float)
"addi %r26, %r26, 8\n" // increment to the next slot on the argument list on the stack (8 bytes)
"b ppcNextArg\n" // on to the next argument
"nop\n"
// Long (64 bit int) argument
"ppcArgIsLong:\n"
"lis %r30,ppcLoadLongReg@ha\n" // load the address to the jump table for integer64
"addi %r30, %r30, ppcLoadLongReg@l\n"
"mulli %r0, %r23, 8\n" // each item in the jump table is 2 instructions (8 bytes)
"add %r0, %r0, %r30\n" // calculate ppcLoadLongReg[numUsedGPRRegs]
"ld %r30,0(%r29)\n" // load the next argument from the argument list into r30
"cmpwi %r23, 8\n" // we can only load GPR3 through GPR10 (8 registers)
"bgt ppcLoadLongRegUpd\n" // if we're beyond 8 GPR registers, we're in the stack, go there
"mtctr %r0\n" // load the address of our ppcLoadLongReg jump table (we're below 8 GPR registers)
"bctr\n" // load the argument into a GPR register
"nop\n"
// jump table for GPR registers, for the first 8 GPR arguments
"ppcLoadLongReg:\n"
"mr %r3,%r30\n" // arg0 (to r3)
"b ppcLoadLongRegUpd\n"
"mr %r4,%r30\n" // arg1 (to r4)
"b ppcLoadLongRegUpd\n"
"mr %r5,%r30\n" // arg2 (to r5)
"b ppcLoadLongRegUpd\n"
"mr %r6,%r30\n" // arg3 (to r6)
"b ppcLoadLongRegUpd\n"
"mr %r7,%r30\n" // arg4 (to r7)
"b ppcLoadLongRegUpd\n"
"mr %r8,%r30\n" // arg5 (to r8)
"b ppcLoadLongRegUpd\n"
"mr %r9,%r30\n" // arg6 (to r9)
"b ppcLoadLongRegUpd\n"
"mr %r10,%r30\n" // arg7 (to r10)
"b ppcLoadLongRegUpd\n"
// all GPR arguments still go on the stack
"ppcLoadLongRegUpd:\n"
"std %r30,0(%r26)\n" // store the argument into the next slot on the stack's argument list
"addi %r23, %r23, 1\n" // count a used GPR register
"addi %r29, %r29, 8\n" // move to the next argument on the list
"addi %r26, %r26, 8\n" // adjust our argument stack pointer for the next
"b ppcNextArg\n" // next argument
);
static asDWORD GetReturnedFloat(void)
{
asDWORD f;
#ifdef __SNC__
__stfs( __freg(1), 0, (void*)&f);
#else
asm(" stfs 1, %0\n" : "=m"(f));
#endif
return f;
}
static asQWORD GetReturnedDouble(void)
{
asQWORD f;
#ifdef __SNC__
__stfd( __freg(1), 0, (void*)&f);
#else
asm(" stfd 1, %0\n" : "=m"(f));
#endif
return f;
}
// puts the arguments in the correct place in the stack array. See comments above.
static void stackArgs( const asDWORD *args, const asBYTE *argsType, int &numIntArgs, int &numFloatArgs, int &numDoubleArgs, int &numLongArgs )
{
// initialize our offset based on any already placed arguments
int i;
int argWordPos = numIntArgs + numFloatArgs + (numDoubleArgs*2) + (numLongArgs*2);
int typeOffset = numIntArgs + numFloatArgs + numDoubleArgs + numLongArgs;
int typeIndex;
for( i = 0, typeIndex = 0; ; i++, typeIndex++ )
{
// store the type
ppcArgsType[typeOffset++] = argsType[typeIndex];
if( argsType[typeIndex] == ppcENDARG )
break;
switch( argsType[typeIndex] )
{
case ppcFLOATARG:
{
// stow float
ppcArgs[argWordPos] = args[i]; // it's just a bit copy
numFloatArgs++;
argWordPos++; //add one word
}
break;
case ppcDOUBLEARG:
{
// stow double
memcpy( &ppcArgs[argWordPos], &args[i], sizeof(double) ); // we have to do this because of alignment
numDoubleArgs++;
argWordPos+=2; //add two words
i++;//doubles take up 2 argument slots
}
break;
case ppcINTARG:
{
// stow register
ppcArgs[argWordPos] = args[i];
numIntArgs++;
argWordPos++;
}
break;
case ppcLONGARG:
{
// stow long
memcpy( &ppcArgs[argWordPos], &args[i], 8 ); // for alignment purposes, we use memcpy
numLongArgs++;
argWordPos += 2; // add two words
i++; // longs take up 2 argument slots
}
break;
}
}
// close off the argument list (if we have max args we won't close it off until here)
ppcArgsType[typeOffset] = ppcENDARG;
}
static asQWORD CallCDeclFunction(const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory)
{
int baseArgCount = 0;
if( retInMemory )
{
// the first argument is the 'return in memory' pointer
ppcArgs[0] = (asDWORD)retInMemory;
ppcArgsType[0] = ppcINTARG;
ppcArgsType[1] = ppcENDARG;
baseArgCount = 1;
}
// put the arguments in the correct places in the ppcArgs array
int numTotalArgs = baseArgCount;
if( argSize > 0 )
{
int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0, longArgs = 0;
stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs, longArgs );
numTotalArgs = intArgs + floatArgs + doubleArgs + longArgs;
}
else
{
// no arguments, cap the type list
ppcArgsType[baseArgCount] = ppcENDARG;
}
// call the function with the arguments
return ppcFunc64( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func );
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the first parameter is the object (unless we are returning in memory)
static asQWORD CallThisCallFunction(const void *obj, const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory )
{
int baseArgCount = 0;
if( retInMemory )
{
// the first argument is the 'return in memory' pointer
ppcArgs[0] = (asDWORD)retInMemory;
ppcArgsType[0] = ppcINTARG;
ppcArgsType[1] = ppcENDARG;
baseArgCount = 1;
}
// the first argument is the 'this' of the object
ppcArgs[baseArgCount] = (asDWORD)obj;
ppcArgsType[baseArgCount++] = ppcINTARG;
ppcArgsType[baseArgCount] = ppcENDARG;
// put the arguments in the correct places in the ppcArgs array
int numTotalArgs = baseArgCount;
if( argSize > 0 )
{
int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0, longArgs = 0;
stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs, longArgs );
numTotalArgs = intArgs + floatArgs + doubleArgs + longArgs;
}
// call the function with the arguments
return ppcFunc64( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func);
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the last parameter is the object
// NOTE: on PPC the order for the args is reversed
static asQWORD CallThisCallFunction_objLast(const void *obj, const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory)
{
UNUSED_VAR(argSize);
int baseArgCount = 0;
if( retInMemory )
{
// the first argument is the 'return in memory' pointer
ppcArgs[0] = (asDWORD)retInMemory;
ppcArgsType[0] = ppcINTARG;
ppcArgsType[1] = ppcENDARG;
baseArgCount = 1;
}
// stack any of the arguments
int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0, longArgs = 0;
stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs, longArgs );
int numTotalArgs = intArgs + floatArgs + doubleArgs;
// can we fit the object in at the end?
if( numTotalArgs < AS_PPC_MAX_ARGS )
{
// put the object pointer at the end
int argPos = intArgs + floatArgs + (doubleArgs * 2) + (longArgs *2);
ppcArgs[argPos] = (asDWORD)obj;
ppcArgsType[numTotalArgs++] = ppcINTARG;
ppcArgsType[numTotalArgs] = ppcENDARG;
}
// call the function with the arguments
return ppcFunc64( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func );
}
// returns true if the given parameter is a 'variable argument'
inline bool IsVariableArgument( asCDataType type )
{
return (type.GetTokenType() == ttQuestion) ? true : false;
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void */*secondObject*/)
{
// TODO: PPC 64 does not yet support THISCALL_OBJFIRST/LAST
// use a working array of types, we'll configure the final one in stackArgs
asBYTE argsType[AS_PPC_MAX_ARGS + 1 + 1 + 1];
memset( argsType, 0, sizeof(argsType));
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
void *func = (void*)sysFunc->func;
int paramSize = sysFunc->paramSize;
asDWORD *vftable = NULL;
int a;
// convert the parameters that are < 4 bytes from little endian to big endian
int argDwordOffset = 0;
int totalArgumentCount = 0;
for( a = 0; a < (int)descr->parameterTypes.GetLength(); ++a )
{
// get the size for the parameter
int numBytes = descr->parameterTypes[a].GetSizeInMemoryBytes();
++totalArgumentCount;
// is this a variable argument?
// for variable arguments, the typeID will always follow...but we know it is 4 bytes
// so we can skip that parameter automatically.
bool isVarArg = IsVariableArgument( descr->parameterTypes[a] );
if( isVarArg )
{
++totalArgumentCount;
}
if( numBytes >= 4 || descr->parameterTypes[a].IsReference() || descr->parameterTypes[a].IsObjectHandle() )
{
// DWORD or larger parameter --- no flipping needed
argDwordOffset += descr->parameterTypes[a].GetSizeOnStackDWords();
}
else
{
// flip
asASSERT( numBytes == 1 || numBytes == 2 );
switch( numBytes )
{
case 1:
{
volatile asBYTE *bPtr = (asBYTE*)ARG_DW(args[argDwordOffset]);
asBYTE t = bPtr[0];
bPtr[0] = bPtr[3];
bPtr[3] = t;
t = bPtr[1];
bPtr[1] = bPtr[2];
bPtr[2] = t;
}
break;
case 2:
{
volatile asWORD *wPtr = (asWORD*)ARG_DW(args[argDwordOffset]);
asWORD t = wPtr[0];
wPtr[0] = wPtr[1];
wPtr[1] = t;
}
break;
}
++argDwordOffset;
}
if( isVarArg )
{
// skip the implicit typeID
++argDwordOffset;
}
}
asASSERT( totalArgumentCount <= AS_PPC_MAX_ARGS );
// mark all float/double/int arguments
int argIndex = 0;
for( a = 0; a < (int)descr->parameterTypes.GetLength(); ++a, ++argIndex )
{
// get the base type
argsType[argIndex] = ppcINTARG;
if( descr->parameterTypes[a].IsFloatType() && !descr->parameterTypes[a].IsReference() )
{
argsType[argIndex] = ppcFLOATARG;
}
if( descr->parameterTypes[a].IsDoubleType() && !descr->parameterTypes[a].IsReference() )
{
argsType[argIndex] = ppcDOUBLEARG;
}
if( descr->parameterTypes[a].GetSizeOnStackDWords() == 2 && !descr->parameterTypes[a].IsDoubleType() && !descr->parameterTypes[a].IsReference() )
{
argsType[argIndex] = ppcLONGARG;
}
// if it is a variable argument, account for the typeID
if( IsVariableArgument(descr->parameterTypes[a]) )
{
// implicitly add another parameter (AFTER the parameter above), for the TypeID
argsType[++argIndex] = ppcINTARG;
}
}
asASSERT( argIndex == totalArgumentCount );
asDWORD paramBuffer[64];
if( sysFunc->takesObjByVal )
{
paramSize = 0;
int spos = 0;
int dpos = 1;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() &&
!(descr->parameterTypes[n].GetTypeInfo()->flags & asOBJ_APP_ARRAY) )
{
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( descr->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK )
{
paramBuffer[dpos++] = args[spos++];
++paramSize;
}
else
#endif
{
// NOTE: we may have to do endian flipping here
// Copy the object's memory to the buffer
memcpy( &paramBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes() );
// Delete the original memory
engine->CallFree( *(char**)(args+spos) );
spos++;
dpos += descr->parameterTypes[n].GetSizeInMemoryDWords();
paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords();
}
}
else
{
// Copy the value directly
paramBuffer[dpos++] = args[spos++];
if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
{
paramBuffer[dpos++] = args[spos++];
}
paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
// if this was a variable argument parameter, then account for the implicit typeID
if( IsVariableArgument( descr->parameterTypes[n] ) )
{
// the TypeID is just a DWORD
paramBuffer[dpos++] = args[spos++];
++paramSize;
}
}
// Keep a free location at the beginning
args = &paramBuffer[1];
}
// one last verification to make sure things are how we expect
switch( callConv )
{
case ICC_CDECL:
case ICC_CDECL_RETURNINMEM:
case ICC_STDCALL:
case ICC_STDCALL_RETURNINMEM:
retQW = CallCDeclFunction( args, argsType, paramSize, (asDWORD)func, retPointer );
break;
case ICC_THISCALL:
case ICC_THISCALL_RETURNINMEM:
retQW = CallThisCallFunction(obj, args, argsType, paramSize, (asDWORD)func, retPointer );
break;
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
// Get virtual function table from the object pointer
vftable = *(asDWORD**)obj;
retQW = CallThisCallFunction( obj, args, argsType, paramSize, vftable[asDWORD(func)>>2], retPointer );
break;
case ICC_CDECL_OBJLAST:
case ICC_CDECL_OBJLAST_RETURNINMEM:
retQW = CallThisCallFunction_objLast( obj, args, argsType, paramSize, (asDWORD)func, retPointer );
break;
case ICC_CDECL_OBJFIRST:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
retQW = CallThisCallFunction( obj, args, argsType, paramSize, (asDWORD)func, retPointer );
break;
default:
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
}
if( sysFunc->hostReturnFloat )
{
// If the return is a float value we need to get the value from the FP register
if( sysFunc->hostReturnSize == 1 )
*(asDWORD*)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
else if( sysFunc->hostReturnSize == 1 )
{
// Move the bits to the higher value to compensate for the adjustment that the caller does
retQW <<= 32;
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_PTR_SIZE == 2
#endif // AS_PPC_64
#endif // AS_MAX_PORTABILITY

View File

@ -0,0 +1,393 @@
/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc_sh4.cpp
//
// These functions handle the actual calling of system functions
//
// This version is SH4 specific and was originally written
// by Fredrik Ehnbom in May, 2004
// Later updated for angelscript 2.0.0 by Fredrik Ehnbom in Jan, 2005
// References:
// * http://www.renesas.com/avs/resource/japan/eng/pdf/mpumcu/e602156_sh4.pdf
// * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/wcechp40/html/_callsh4_SH_4_Calling_Standard.asp
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_SH4
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_tokendef.h"
#include "as_context.h"
#include <stdio.h>
#include <stdlib.h>
BEGIN_AS_NAMESPACE
#define AS_SH4_MAX_ARGS 32
// The array used to send values to the correct places.
// first 0-4 regular values to load into the r4-r7 registers
// then 0-8 float values to load into the fr4-fr11 registers
// then (AS_SH4_MAX_ARGS - 12) values to load onto the stack
// the +1 is for when CallThis (object methods) is used
// extra +1 when returning in memory
extern "C" {
static asDWORD sh4Args[AS_SH4_MAX_ARGS + 1 + 1];
}
// Loads all data into the correct places and calls the function.
// intArgSize is the size in bytes for how much data to put in int registers
// floatArgSize is the size in bytes for how much data to put in float registers
// stackArgSize is the size in bytes for how much data to put on the callstack
extern "C" asQWORD sh4Func(int intArgSize, int floatArgSize, int stackArgSize, asDWORD func);
asm(""
" .align 4\n"
" .global _sh4Func\n"
"_sh4Func:\n"
" mov.l r14,@-r15\n"
" mov.l r13,@-r15\n"
" mov.l r12,@-r15\n"
" sts.l pr,@-r15\n" // must be saved since we call a subroutine
" mov r7, r14\n" // func
" mov r6, r13\n" // stackArgSize
" mov.l r5,@-r15\n" // floatArgSize
" mov.l sh4Args,r0\n"
" pref @r0\n"
" mov r4, r1\n" // intArgsize
" mov #33*4,r2\n"
" extu.b r2,r2\n" // make unsigned (33*4 = 132 => 128)
" mov.l @(r0,r2), r2\n" // r2 has adress for when returning in memory
"_sh4f_intarguments:\n" // copy all the int arguments to the respective registers
" mov #4*2*2,r3\n" // calculate how many bytes to skip
" sub r1,r3\n"
" braf r3\n"
" add #-4,r1\n" // we are indexing the array backwards, so subtract one (delayed slot)
" mov.l @(r0,r1),r7\n" // 4 arguments
" add #-4,r1\n"
" mov.l @(r0,r1),r6\n" // 3 arguments
" add #-4,r1\n"
" mov.l @(r0,r1),r5\n" // 2 arguments
" add #-4,r1\n"
" mov.l @(r0,r1),r4\n" // 1 argument
" nop\n"
"_sh4f_floatarguments:\n" // copy all the float arguments to the respective registers
" add #4*4, r0\n"
" mov.l @r15+,r1\n" // floatArgSize
" mov #8*2*2,r3\n" // calculate how many bytes to skip
" sub r1,r3\n"
" braf r3\n"
" add #-4,r1\n" // we are indexing the array backwards, so subtract one (delayed slot)
" fmov.s @(r0,r1),fr11\n" // 8 arguments
" add #-4,r1\n"
" fmov.s @(r0,r1),fr10\n" // 7 arguments
" add #-4,r1\n"
" fmov.s @(r0,r1),fr9\n" // 6 arguments
" add #-4,r1\n"
" fmov.s @(r0,r1),fr8\n" // 5 arguments
" add #-4,r1\n"
" fmov.s @(r0,r1),fr7\n" // 4 arguments
" add #-4,r1\n"
" fmov.s @(r0,r1),fr6\n" // 3 arguments
" add #-4,r1\n"
" fmov.s @(r0,r1),fr5\n" // 2 arguments
" add #-4,r1\n"
" fmov.s @(r0,r1),fr4\n" // 1 argument
" nop\n"
"_sh4f_stackarguments:\n" // copy all the stack argument onto the stack
" add #8*4, r0\n"
" mov r0, r1\n"
" mov #0, r0\n" // init position counter (also used as a 0-check on the line after)
" cmp/eq r0, r13\n"
" bt _sh4f_functioncall\n" // no arguments to push onto the stack
" mov r13, r3\n" // stackArgSize
" sub r3,r15\n" // "allocate" space on the stack
" shlr2 r3\n" // make into a counter
"_sh4f_stackloop:\n"
" mov.l @r1+, r12\n"
" mov.l r12, @(r0, r15)\n"
" add #4, r0\n"
" dt r3\n"
" bf _sh4f_stackloop\n"
"_sh4f_functioncall:\n"
" jsr @r14\n" // no arguments
" nop\n"
" add r13, r15\n" // restore stack position
" lds.l @r15+,pr\n"
" mov.l @r15+, r12\n"
" mov.l @r15+, r13\n"
" rts\n"
" mov.l @r15+, r14\n" // delayed slot
"\n"
" .align 4\n"
"sh4Args:\n"
" .long _sh4Args\n"
);
// puts the arguments in the correct place in the sh4Args-array. See comments above.
// This could be done better.
inline void splitArgs(const asDWORD *args, int argNum, int &numRegIntArgs, int &numRegFloatArgs, int &numRestArgs, int hostFlags) {
int i;
int argBit = 1;
for (i = 0; i < argNum; i++) {
if (hostFlags & argBit) {
if (numRegFloatArgs < 12 - 4) {
// put in float register
sh4Args[4 + numRegFloatArgs] = args[i];
numRegFloatArgs++;
} else {
// put in stack
sh4Args[4 + 8 + numRestArgs] = args[i];
numRestArgs++;
}
} else {
if (numRegIntArgs < 8 - 4) {
// put in int register
sh4Args[numRegIntArgs] = args[i];
numRegIntArgs++;
} else {
// put in stack
sh4Args[4 + 8 + numRestArgs] = args[i];
numRestArgs++;
}
}
argBit <<= 1;
}
}
asQWORD CallCDeclFunction(const asDWORD *args, int argSize, asDWORD func, int flags)
{
int argNum = argSize >> 2;
int intArgs = 0;
int floatArgs = 0;
int restArgs = 0;
// put the arguments in the correct places in the sh4Args array
if (argNum > 0)
splitArgs(args, argNum, intArgs, floatArgs, restArgs, flags);
return sh4Func(intArgs << 2, floatArgs << 2, restArgs << 2, func);
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the first parameter is the object
asQWORD CallThisCallFunction(const void *obj, const asDWORD *args, int argSize, asDWORD func, int flags)
{
int argNum = argSize >> 2;
int intArgs = 1;
int floatArgs = 0;
int restArgs = 0;
sh4Args[0] = (asDWORD) obj;
// put the arguments in the correct places in the sh4Args array
if (argNum >= 1)
splitArgs(args, argNum, intArgs, floatArgs, restArgs, flags);
return sh4Func(intArgs << 2, floatArgs << 2, restArgs << 2, func);
}
// This function is identical to CallCDeclFunction, with the only difference that
// the value in the last parameter is the object
asQWORD CallThisCallFunction_objLast(const void *obj, const asDWORD *args, int argSize, asDWORD func, int flags)
{
int argNum = argSize >> 2;
int intArgs = 0;
int floatArgs = 0;
int restArgs = 0;
// put the arguments in the correct places in the sh4Args array
if (argNum >= 1)
splitArgs(args, argNum, intArgs, floatArgs, restArgs, flags);
if (intArgs < 4) {
sh4Args[intArgs] = (asDWORD) obj;
intArgs++;
} else {
sh4Args[4 + 8 + restArgs] = (asDWORD) obj;
restArgs++;
}
return sh4Func(intArgs << 2, floatArgs << 2, restArgs << 2, func);
}
asDWORD GetReturnedFloat()
{
asDWORD f;
asm("fmov.s fr0, %0\n" : "=m"(f));
return f;
}
// sizeof(double) == 4 with sh-elf-gcc (3.4.0) -m4
// so this isn't really used...
asQWORD GetReturnedDouble()
{
asQWORD d;
asm("fmov dr0, %0\n" : "=m"(d));
return d;
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void */*secondObject*/)
{
// TODO: SH4 does not yet support THISCALL_OBJFIRST/LAST
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
void *func = (void*)sysFunc->func;
int paramSize = sysFunc->paramSize;
asDWORD *vftable;
if( descr->returnType.IsObject() && !descr->returnType.IsReference() && !descr->returnType.IsObjectHandle() )
{
sh4Args[AS_SH4_MAX_ARGS+1] = (asDWORD) retPointer;
}
asASSERT(descr->parameterTypes.GetLength() <= 32);
// mark all float arguments
int argBit = 1;
int hostFlags = 0;
int intArgs = 0;
for( asUINT a = 0; a < descr->parameterTypes.GetLength(); a++ ) {
if (descr->parameterTypes[a].IsFloatType()) {
hostFlags |= argBit;
} else intArgs++;
argBit <<= 1;
}
asDWORD paramBuffer[64];
if( sysFunc->takesObjByVal )
{
paramSize = 0;
int spos = 0;
int dpos = 1;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() )
{
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( descr->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK )
{
paramBuffer[dpos++] = args[spos++];
paramSize++;
}
else
#endif
{
// Copy the object's memory to the buffer
memcpy(&paramBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes());
// Delete the original memory
engine->CallFree(*(char**)(args+spos));
spos++;
dpos += descr->parameterTypes[n].GetSizeInMemoryDWords();
paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords();
}
}
else
{
// Copy the value directly
paramBuffer[dpos++] = args[spos++];
if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
paramBuffer[dpos++] = args[spos++];
paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
}
// Keep a free location at the beginning
args = &paramBuffer[1];
}
switch( callConv )
{
case ICC_CDECL:
case ICC_CDECL_RETURNINMEM:
case ICC_STDCALL:
case ICC_STDCALL_RETURNINMEM:
retQW = CallCDeclFunction(args, paramSize<<2, (asDWORD)func, hostFlags);
break;
case ICC_THISCALL:
case ICC_THISCALL_RETURNINMEM:
retQW = CallThisCallFunction(obj, args, paramSize<<2, (asDWORD)func, hostFlags);
break;
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
// Get virtual function table from the object pointer
vftable = *(asDWORD**)obj;
retQW = CallThisCallFunction(obj, args, paramSize<<2, vftable[asDWORD(func)>>2], hostFlags);
break;
case ICC_CDECL_OBJLAST:
case ICC_CDECL_OBJLAST_RETURNINMEM:
retQW = CallThisCallFunction_objLast(obj, args, paramSize<<2, (asDWORD)func, hostFlags);
break;
case ICC_CDECL_OBJFIRST:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
retQW = CallThisCallFunction(obj, args, paramSize<<2, (asDWORD)func, hostFlags);
break;
default:
context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
}
// If the return is a float value we need to get the value from the FP register
if( sysFunc->hostReturnFloat )
{
if( sysFunc->hostReturnSize == 1 )
*(asDWORD*)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_SH4
#endif // AS_MAX_PORTABILITY

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@ -0,0 +1,482 @@
/*
AngelCode Scripting Library
Copyright (c) 2003-2023 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
/*
* Implements the AMD64 calling convention for gcc-based 64bit Unices
*
* Author: Ionut "gargltk" Leonte <ileonte@bitdefender.com>
*
* Initial author: niteice
*
* Added support for functor methods by Jordi Oliveras Rovira in April, 2014.
*/
// Useful references for the System V AMD64 ABI:
// http://eli.thegreenplace.net/2011/09/06/stack-frame-layout-on-x86-64/
// http://math-atlas.sourceforge.net/devel/assembly/abi_sysV_amd64.pdf
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_X64_GCC
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_context.h"
BEGIN_AS_NAMESPACE
enum argTypes { x64INTARG = 0, x64FLOATARG = 1 };
typedef asQWORD ( *funcptr_t )( void );
#define X64_MAX_ARGS 32
#define MAX_CALL_INT_REGISTERS 6
#define MAX_CALL_SSE_REGISTERS 8
#define X64_CALLSTACK_SIZE ( X64_MAX_ARGS + MAX_CALL_SSE_REGISTERS + 3 )
// Note to self: Always remember to inform the used registers on the clobber line,
// so that the gcc optimizer doesn't try to use them for other things
static asQWORD __attribute__((noinline))
#ifndef __clang__
// On GNUC this code doesn't work properly when optimized, so disable optimization for this function
__attribute__((optimize(0)))
#endif
X64_CallFunction(const asQWORD *args, int cnt, funcptr_t func, asQWORD &retQW2, bool returnFloat)
{
// Need to flag the variable as volatile so the compiler doesn't optimize out the variable
volatile asQWORD retQW1 = 0;
// Reference: http://www.x86-64.org/documentation/abi.pdf
__asm__ __volatile__ (
" movq %0, %%rcx \n" // rcx = cnt
" movq %1, %%r10 \n" // r10 = args
" movq %2, %%r11 \n" // r11 = func
// Backup stack pointer in R15 that is guaranteed to maintain its value over function calls
" movq %%rsp, %%r15 \n"
#if defined(__clang__) && defined(__OPTIMIZE__)
// Make sure the stack unwind logic knows we've backed up the stack pointer in register r15
// This should only be done if any optimization is done. If no optimization (-O0) is used,
// then the compiler already backups the rsp before entering the inline assembler code
" .cfi_def_cfa_register r15 \n"
#endif
// Skip the first 128 bytes on the stack frame, called "red zone",
// that might be used by the compiler to store temporary values
" sub $128, %%rsp \n"
// Make sure the stack pointer will be aligned to 16 bytes when the function is called
" movq %%rcx, %%rdx \n"
" salq $3, %%rdx \n"
" movq %%rsp, %%rax \n"
" sub %%rdx, %%rax \n"
" and $15, %%rax \n"
" sub %%rax, %%rsp \n"
// Push the stack parameters, i.e. the arguments that won't be loaded into registers
" movq %%rcx, %%rsi \n"
" testl %%esi, %%esi \n"
" jle endstack \n"
" subl $1, %%esi \n"
" xorl %%edx, %%edx \n"
" leaq 8(, %%rsi, 8), %%rcx \n"
"loopstack: \n"
" movq 112(%%r10, %%rdx), %%rax \n"
" pushq %%rax \n"
" addq $8, %%rdx \n"
" cmpq %%rcx, %%rdx \n"
" jne loopstack \n"
"endstack: \n"
// Populate integer and floating point parameters
" movq %%r10, %%rax \n"
" mov (%%rax), %%rdi \n"
" mov 8(%%rax), %%rsi \n"
" mov 16(%%rax), %%rdx \n"
" mov 24(%%rax), %%rcx \n"
" mov 32(%%rax), %%r8 \n"
" mov 40(%%rax), %%r9 \n"
" add $48, %%rax \n"
" movsd (%%rax), %%xmm0 \n"
" movsd 8(%%rax), %%xmm1 \n"
" movsd 16(%%rax), %%xmm2 \n"
" movsd 24(%%rax), %%xmm3 \n"
" movsd 32(%%rax), %%xmm4 \n"
" movsd 40(%%rax), %%xmm5 \n"
" movsd 48(%%rax), %%xmm6 \n"
" movsd 56(%%rax), %%xmm7 \n"
// Call the function
" call *%%r11 \n"
// Restore stack pointer
" mov %%r15, %%rsp \n"
#if defined(__clang__) && defined(__OPTIMIZE__)
// Inform the stack unwind logic that the stack pointer has been restored
// This should only be done if any optimization is done. If no optimization (-O0) is used,
// then the compiler already backups the rsp before entering the inline assembler code
" .cfi_def_cfa_register rsp \n"
#endif
// Put return value in retQW1 and retQW2, using either RAX:RDX or XMM0:XMM1 depending on type of return value
" movl %5, %%ecx \n"
" testb %%cl, %%cl \n"
" je intret \n"
" lea %3, %%rax \n"
" movq %%xmm0, (%%rax) \n"
" lea %4, %%rdx \n"
" movq %%xmm1, (%%rdx) \n"
" jmp endcall \n"
"intret: \n"
" movq %%rax, %3 \n"
" movq %%rdx, %4 \n"
"endcall: \n"
: : "g" ((asQWORD)cnt), "g" (args), "g" (func), "m" (retQW1), "m" (retQW2), "m" (returnFloat)
: "%xmm0", "%xmm1", "%xmm2", "%xmm3", "%xmm4", "%xmm5", "%xmm6", "%xmm7",
"%rdi", "%rsi", "%rax", "%rdx", "%rcx", "%r8", "%r9", "%r10", "%r11", "%r15");
return retQW1;
}
// returns true if the given parameter is a 'variable argument'
static inline bool IsVariableArgument( asCDataType type )
{
return ( type.GetTokenType() == ttQuestion ) ? true : false;
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &retQW2, void *secondObject)
{
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
asDWORD *stack_pointer = args;
funcptr_t *vftable = NULL;
int totalArgumentCount = 0;
int n = 0;
int param_post = 0;
int argIndex = 0;
funcptr_t func = (funcptr_t)sysFunc->func;
if( sysFunc->hostReturnInMemory )
{
// The return is made in memory
callConv++;
}
#ifdef AS_NO_THISCALL_FUNCTOR_METHOD
// Determine the real function pointer in case of virtual method
if ( obj && ( callConv == ICC_VIRTUAL_THISCALL || callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM ) )
#else
if ( obj && ( callConv == ICC_VIRTUAL_THISCALL ||
callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM) )
#endif
{
vftable = *((funcptr_t**)obj);
func = vftable[FuncPtrToUInt(asFUNCTION_t(func)) >> 3];
}
// Determine the type of the arguments, and prepare the input array for the X64_CallFunction
asQWORD paramBuffer[X64_CALLSTACK_SIZE] = { 0 };
asBYTE argsType[X64_CALLSTACK_SIZE] = { 0 };
switch ( callConv )
{
case ICC_CDECL_RETURNINMEM:
case ICC_STDCALL_RETURNINMEM:
{
paramBuffer[0] = (asPWORD)retPointer;
argsType[0] = x64INTARG;
argIndex = 1;
break;
}
#ifndef AS_NO_THISCALL_FUNCTOR_METHOD
case ICC_THISCALL_OBJLAST:
case ICC_VIRTUAL_THISCALL_OBJLAST:
param_post = 2;
#endif
case ICC_THISCALL:
case ICC_VIRTUAL_THISCALL:
case ICC_CDECL_OBJFIRST:
{
paramBuffer[0] = (asPWORD)obj;
argsType[0] = x64INTARG;
argIndex = 1;
break;
}
#ifndef AS_NO_THISCALL_FUNCTOR_METHOD
case ICC_THISCALL_OBJLAST_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM:
param_post = 2;
#endif
case ICC_THISCALL_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
{
paramBuffer[0] = (asPWORD)retPointer;
paramBuffer[1] = (asPWORD)obj;
argsType[0] = x64INTARG;
argsType[1] = x64INTARG;
argIndex = 2;
break;
}
#ifndef AS_NO_THISCALL_FUNCTOR_METHOD
case ICC_THISCALL_OBJFIRST:
case ICC_VIRTUAL_THISCALL_OBJFIRST:
{
paramBuffer[0] = (asPWORD)obj;
paramBuffer[1] = (asPWORD)secondObject;
argsType[0] = x64INTARG;
argsType[1] = x64INTARG;
argIndex = 2;
break;
}
case ICC_THISCALL_OBJFIRST_RETURNINMEM:
case ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM:
{
paramBuffer[0] = (asPWORD)retPointer;
paramBuffer[1] = (asPWORD)obj;
paramBuffer[2] = (asPWORD)secondObject;
argsType[0] = x64INTARG;
argsType[1] = x64INTARG;
argsType[2] = x64INTARG;
argIndex = 3;
break;
}
#endif
case ICC_CDECL_OBJLAST:
param_post = 1;
break;
case ICC_CDECL_OBJLAST_RETURNINMEM:
{
paramBuffer[0] = (asPWORD)retPointer;
argsType[0] = x64INTARG;
argIndex = 1;
param_post = 1;
break;
}
}
int argumentCount = ( int )descr->parameterTypes.GetLength();
for( int a = 0; a < argumentCount; ++a )
{
const asCDataType &parmType = descr->parameterTypes[a];
if( parmType.IsFloatType() && !parmType.IsReference() )
{
argsType[argIndex] = x64FLOATARG;
memcpy(paramBuffer + argIndex, stack_pointer, sizeof(float));
argIndex++;
stack_pointer++;
}
else if( parmType.IsDoubleType() && !parmType.IsReference() )
{
argsType[argIndex] = x64FLOATARG;
memcpy(paramBuffer + argIndex, stack_pointer, sizeof(double));
argIndex++;
stack_pointer += 2;
}
else if( IsVariableArgument( parmType ) )
{
// The variable args are really two, one pointer and one type id
argsType[argIndex] = x64INTARG;
argsType[argIndex+1] = x64INTARG;
memcpy(paramBuffer + argIndex, stack_pointer, sizeof(void*));
memcpy(paramBuffer + argIndex + 1, stack_pointer + 2, sizeof(asDWORD));
argIndex += 2;
stack_pointer += 3;
}
else if( parmType.IsPrimitive() ||
parmType.IsReference() ||
parmType.IsObjectHandle() )
{
argsType[argIndex] = x64INTARG;
if( parmType.GetSizeOnStackDWords() == 1 )
{
memcpy(paramBuffer + argIndex, stack_pointer, sizeof(asDWORD));
stack_pointer++;
}
else
{
memcpy(paramBuffer + argIndex, stack_pointer, sizeof(asQWORD));
stack_pointer += 2;
}
argIndex++;
}
else
{
// An object is being passed by value
if( (parmType.GetTypeInfo()->flags & COMPLEX_MASK) ||
parmType.GetSizeInMemoryDWords() > 4 )
{
// Copy the address of the object
argsType[argIndex] = x64INTARG;
memcpy(paramBuffer + argIndex, stack_pointer, sizeof(asQWORD));
argIndex++;
}
else if( (parmType.GetTypeInfo()->flags & asOBJ_APP_CLASS_ALLINTS) ||
(parmType.GetTypeInfo()->flags & asOBJ_APP_PRIMITIVE) )
{
// Copy the value of the object
if( parmType.GetSizeInMemoryDWords() > 2 )
{
argsType[argIndex] = x64INTARG;
argsType[argIndex+1] = x64INTARG;
memcpy(paramBuffer + argIndex, *(asDWORD**)stack_pointer, parmType.GetSizeInMemoryBytes());
argIndex += 2;
}
else
{
argsType[argIndex] = x64INTARG;
memcpy(paramBuffer + argIndex, *(asDWORD**)stack_pointer, parmType.GetSizeInMemoryBytes());
argIndex++;
}
// Delete the original memory
engine->CallFree(*(void**)stack_pointer);
}
else if( (parmType.GetTypeInfo()->flags & asOBJ_APP_CLASS_ALLFLOATS) ||
(parmType.GetTypeInfo()->flags & asOBJ_APP_FLOAT) )
{
// Copy the value of the object
if( parmType.GetSizeInMemoryDWords() > 2 )
{
argsType[argIndex] = x64FLOATARG;
argsType[argIndex+1] = x64FLOATARG;
memcpy(paramBuffer + argIndex, *(asDWORD**)stack_pointer, parmType.GetSizeInMemoryBytes());
argIndex += 2;
}
else
{
argsType[argIndex] = x64FLOATARG;
memcpy(paramBuffer + argIndex, *(asDWORD**)stack_pointer, parmType.GetSizeInMemoryBytes());
argIndex++;
}
// Delete the original memory
engine->CallFree(*(void**)stack_pointer);
}
stack_pointer += 2;
}
}
// For the CDECL_OBJ_LAST calling convention we need to add the object pointer as the last argument
if( param_post )
{
#ifdef AS_NO_THISCALL_FUNCTOR_METHOD
paramBuffer[argIndex] = (asPWORD)obj;
#else
paramBuffer[argIndex] = (asPWORD)(param_post > 1 ? secondObject : obj);
#endif
argsType[argIndex] = x64INTARG;
argIndex++;
}
totalArgumentCount = argIndex;
/*
* Q: WTF is going on here !?
*
* A: The idea is to pre-arange the parameters so that X64_CallFunction() can do
* it's little magic which must work regardless of how the compiler decides to
* allocate registers. Basically:
* - the first MAX_CALL_INT_REGISTERS entries in tempBuff will
* contain the values/types of the x64INTARG parameters - that is the ones who
* go into the registers. If the function has less then MAX_CALL_INT_REGISTERS
* integer parameters then the last entries will be set to 0
* - the next MAX_CALL_SSE_REGISTERS entries will contain the float/double arguments
* that go into the floating point registers. If the function has less than
* MAX_CALL_SSE_REGISTERS floating point parameters then the last entries will
* be set to 0
* - index MAX_CALL_INT_REGISTERS + MAX_CALL_SSE_REGISTERS marks the start of the
* parameters which will get passed on the stack. These are added to the array
* in reverse order so that X64_CallFunction() can simply push them to the stack
* without the need to perform further tests
*/
asQWORD tempBuff[X64_CALLSTACK_SIZE] = { 0 };
asBYTE argsSet[X64_CALLSTACK_SIZE] = { 0 };
int used_int_regs = 0;
int used_sse_regs = 0;
int used_stack_args = 0;
int idx = 0;
for ( n = 0; ( n < totalArgumentCount ) && ( used_int_regs < MAX_CALL_INT_REGISTERS ); n++ )
{
if ( argsType[n] == x64INTARG )
{
argsSet[n] = 1;
tempBuff[idx++] = paramBuffer[n];
used_int_regs++;
}
}
idx = MAX_CALL_INT_REGISTERS;
for ( n = 0; ( n < totalArgumentCount ) && ( used_sse_regs < MAX_CALL_SSE_REGISTERS ); n++ )
{
if ( argsType[n] == x64FLOATARG )
{
argsSet[n] = 1;
tempBuff[idx++] = paramBuffer[n];
used_sse_regs++;
}
}
idx = MAX_CALL_INT_REGISTERS + MAX_CALL_SSE_REGISTERS;
for ( n = totalArgumentCount - 1; n >= 0; n-- )
{
if ( !argsSet[n] )
{
tempBuff[idx++] = paramBuffer[n];
used_stack_args++;
}
}
retQW = X64_CallFunction( tempBuff, used_stack_args, func, retQW2, sysFunc->hostReturnFloat );
return retQW;
}
END_AS_NAMESPACE
#endif // AS_X64_GCC
#endif // AS_MAX_PORTABILITY

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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// This code was adapted from as_callfunc_x64_msvc by _Vicious_ on August 20th,
// 2011.
//
// Added support for functor methods by Jordi Oliveras Rovira in April, 2014.
//
#include <stdio.h>
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_X64_MINGW
#include "as_callfunc.h"
#include "as_context.h"
#include "as_scriptengine.h"
#include "as_texts.h"
BEGIN_AS_NAMESPACE
static asQWORD __attribute__((noinline))
CallX64(const asQWORD *args, const asQWORD *floatArgs, const int paramSize,
asQWORD func) {
volatile asQWORD ret = 0;
__asm__ __volatile__(
"# Move the parameters into registers before the rsp is modified\n"
"mov %1, %%r10\n" // r10 = args
"mov %2, %%r11\n" // r11 = floatArgs
"xor %%r12, %%r12\n"
"mov %3, %%r12d\n"
"mov %4, %%r14\n" // r14 = func
"# Store the stack pointer in r15 since it is guaranteed not to change "
"over a function call\n"
"mov %%rsp, %%r15\n"
"# Allocate space on the stack for the arguments\n"
"# Make room for at least 4 arguments even if there are less. When\n"
"# the compiler does optimizations for speed it may use these for \n"
"# temporary storage.\n"
"mov %%r12, %%rdi\n"
"add $32,%%edi\n"
"# Make sure the stack pointer is 16byte aligned so the\n"
"# whole program optimizations will work properly\n"
"# TODO: runtime optimize: Can this be optimized with fewer "
"instructions?\n"
"mov %%rsp,%%rsi\n"
"sub %%rdi,%%rsi\n"
"and $0x8,%%rsi\n"
"add %%rsi,%%rdi\n"
"sub %%rdi,%%rsp\n"
"# Jump straight to calling the function if no parameters\n"
"cmp $0,%%r12 # Compare paramSize with 0\n"
"je callfunc # Jump to call funtion if (paramSize == 0)\n"
"# Copy arguments from script stack to application stack\n"
"# Order is (first to last):\n"
"# rcx, rdx, r8, r9 & everything else goes on stack\n"
"movq (%%r10),%%rcx\n"
"movq 8(%%r10),%%rdx\n"
"movq 16(%%r10),%%r8\n"
"movq 24(%%r10),%%r9\n"
"# Negate the 4 params from the size to be copied\n"
"sub $32,%%r12d\n"
"js copyfloat # Jump if negative result\n"
"jz copyfloat # Jump if zero result\n"
"# Now copy all remaining params onto stack allowing space for first "
"four\n"
"# params to be flushed back to the stack if required by the callee.\n"
"add $32,%%r10 # Position input pointer 4 args ahead\n"
"mov %%rsp,%%r13 # Put the stack pointer into r13\n"
"add $32,%%r13 # Leave space for first 4 args on stack\n"
"copyoverflow:\n"
"movq (%%r10),%%rdi # Read param from source stack into rdi\n"
"movq %%rdi,(%%r13) # Copy param to real stack\n"
"add $8,%%r13 # Move virtual stack pointer\n"
"add $8,%%r10 # Move source stack pointer\n"
"sub $8,%%r12d # Decrement remaining count\n"
"jnz copyoverflow # Continue if more params\n"
"copyfloat:\n"
"# Any floating point params?\n"
"cmp $0,%%r11\n"
"je callfunc\n"
"movlpd (%%r11),%%xmm0\n"
"movlpd 8(%%r11),%%xmm1\n"
"movlpd 16(%%r11),%%xmm2\n"
"movlpd 24(%%r11),%%xmm3\n"
"callfunc:\n"
"call *%%r14\n"
"# restore stack pointer\n"
"mov %%r15, %%rsp\n"
"lea %0, %%rbx\n" // Load the address of the ret variable into rbx
"movq %%rax,(%%rbx)\n" // Copy the returned value into the ret variable
: // no output
: "m"(ret), "r"(args), "r"(floatArgs), "r"(paramSize), "r"(func)
: "rdi", "rsi", "rbx", "r10", "r11", "%r12", "r13", "r14", "r15");
return ret;
}
static asDWORD GetReturnedFloat() {
volatile asDWORD ret = 0;
__asm__ __volatile__("lea %0, %%rax\n"
"movss %%xmm0, (%%rax)"
: /* no output */
: "m"(ret)
: "%rax");
return ret;
}
static asQWORD GetReturnedDouble() {
volatile asQWORD ret = 0;
__asm__ __volatile__("lea %0, %%rax\n"
"movlpd %%xmm0, (%%rax)"
: /* no optput */
: "m"(ret)
: "%rax");
return ret;
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr,
void *obj, asDWORD *args, void *retPointer,
asQWORD & /*retQW2*/, void *secondObject) {
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
asQWORD retQW = 0;
void *func = (void *)sysFunc->func;
asUINT paramSize = 0; // QWords
void **vftable;
asQWORD allArgBuffer[64];
asQWORD floatArgBuffer[4];
int callConv = sysFunc->callConv;
if (sysFunc->hostReturnInMemory) {
// The return is made in memory
callConv++;
// Set the return pointer as the first argument
allArgBuffer[paramSize++] = (asQWORD)retPointer;
}
#ifdef AS_NO_THISCALL_FUNCTOR_METHOD
if (callConv == ICC_THISCALL || callConv == ICC_THISCALL_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL ||
callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM)
#else
// Optimization to avoid check 12 values (all ICC_ that contains THISCALL)
if ((callConv >= ICC_THISCALL &&
callConv <= ICC_VIRTUAL_THISCALL_RETURNINMEM) ||
(callConv >= ICC_THISCALL_OBJLAST &&
callConv <= ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM))
#endif
{
// Add the object pointer as the first parameter
allArgBuffer[paramSize++] = (asQWORD)obj;
}
if (callConv == ICC_CDECL_OBJFIRST ||
callConv == ICC_CDECL_OBJFIRST_RETURNINMEM) {
// Add the object pointer as the first parameter
allArgBuffer[paramSize++] = (asQWORD)obj;
}
#ifndef AS_NO_THISCALL_FUNCTOR_METHOD
else if (callConv == ICC_THISCALL_OBJFIRST ||
callConv == ICC_THISCALL_OBJFIRST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM) {
// Add the object pointer as the first parameter
allArgBuffer[paramSize++] = (asQWORD)secondObject;
}
#endif
#ifdef AS_NO_THISCALL_FUNCTOR_METHOD
if (callConv == ICC_VIRTUAL_THISCALL ||
callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM)
#else
if (callConv == ICC_VIRTUAL_THISCALL ||
callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM)
#endif
{
// Get the true function pointer from the virtual function table
vftable = *(void ***)obj;
func = vftable[asPWORD(func) >> 3];
}
// Move the arguments to the buffer
asUINT dpos = paramSize;
asUINT spos = 0;
for (asUINT n = 0; n < descr->parameterTypes.GetLength(); n++) {
if (descr->parameterTypes[n].IsObject() &&
!descr->parameterTypes[n].IsObjectHandle() &&
!descr->parameterTypes[n].IsReference()) {
if (descr->parameterTypes[n].GetSizeInMemoryDWords() >=
AS_LARGE_OBJ_MIN_SIZE ||
(descr->parameterTypes[n].GetTypeInfo()->flags &
COMPLEX_MASK)) {
allArgBuffer[dpos++] = *(asQWORD *)&args[spos];
spos += AS_PTR_SIZE;
paramSize++;
} else {
// Copy the object's memory to the buffer
memcpy(&allArgBuffer[dpos], *(void **)(args + spos),
descr->parameterTypes[n].GetSizeInMemoryBytes());
// Delete the original memory
engine->CallFree(*(char **)(args + spos));
spos += AS_PTR_SIZE;
asUINT dwords =
descr->parameterTypes[n].GetSizeInMemoryDWords();
asUINT qwords = (dwords >> 1) + (dwords & 1);
dpos += qwords;
paramSize += qwords;
}
} else if (descr->parameterTypes[n].GetTokenType() == ttQuestion) {
// Copy the reference and the type id
allArgBuffer[dpos++] = *(asQWORD *)&args[spos];
spos += 2;
allArgBuffer[dpos++] = args[spos++];
paramSize += 2;
} else {
// Copy the value directly
asUINT dwords = descr->parameterTypes[n].GetSizeOnStackDWords();
if (dwords > 1) {
allArgBuffer[dpos] = *(asQWORD *)&args[spos];
// Double arguments are moved to a separate buffer in order to
// be placed in the XMM registers, though this is only done for
// first 4 arguments, the rest are placed on the stack
if (paramSize < 4 && descr->parameterTypes[n].IsDoubleType())
floatArgBuffer[dpos] = *(asQWORD *)&args[spos];
dpos++;
spos += 2;
} else {
allArgBuffer[dpos] = args[spos];
// Float arguments are moved to a separate buffer in order to be
// placed in the XMM registers, though this is only done for
// first 4 arguments, the rest are placed on the stack
if (paramSize < 4 && descr->parameterTypes[n].IsFloatType())
floatArgBuffer[dpos] = args[spos];
dpos++;
spos++;
}
paramSize++;
}
}
if (callConv == ICC_CDECL_OBJLAST ||
callConv == ICC_CDECL_OBJLAST_RETURNINMEM) {
// Add the object pointer as the last parameter
allArgBuffer[paramSize++] = (asQWORD)obj;
}
#ifndef AS_NO_THISCALL_FUNCTOR_METHOD
else if (callConv == ICC_THISCALL_OBJLAST ||
callConv == ICC_THISCALL_OBJLAST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM) {
// Add the object pointer as the last parameter
allArgBuffer[paramSize++] = (asQWORD)secondObject;
}
#endif
retQW = CallX64(allArgBuffer, floatArgBuffer, paramSize * 8, (asPWORD)func);
// If the return is a float value we need to get the value from the FP
// register
if (sysFunc->hostReturnFloat) {
if (sysFunc->hostReturnSize == 1)
*(asDWORD *)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_X64_MSVC
#endif // AS_MAX_PORTABILITY

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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// Added support for thiscall methods by Jordi Oliveras Rovira in April, 2014.
//
#include <stdio.h>
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#ifdef AS_X64_MSVC
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_context.h"
BEGIN_AS_NAMESPACE
// These functions are implemented in as_callfunc_x64_msvc.asm
extern "C" asQWORD CallX64(const asQWORD *args, const asQWORD *floatArgs, int paramSize, asQWORD func);
extern "C" asDWORD GetReturnedFloat();
extern "C" asQWORD GetReturnedDouble();
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void *secondObject)
{
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
asQWORD retQW = 0;
void *func = (void*)sysFunc->func;
asUINT paramSize = 0; // QWords
void **vftable;
asQWORD allArgBuffer[64];
asQWORD floatArgBuffer[4];
int callConv = sysFunc->callConv;
// Optimization to avoid check 12 values (all ICC_ that contains THISCALL)
if( (callConv >= ICC_THISCALL && callConv <= ICC_VIRTUAL_THISCALL_RETURNINMEM) ||
(callConv >= ICC_THISCALL_OBJLAST && callConv <= ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM) )
{
// Add the object pointer as the first parameter
allArgBuffer[paramSize++] = (asQWORD)obj;
}
if( sysFunc->hostReturnInMemory )
{
// The return is made in memory
callConv++;
// Set the return pointer as the first argument
allArgBuffer[paramSize++] = (asQWORD)retPointer;
}
if( callConv == ICC_CDECL_OBJFIRST ||
callConv == ICC_CDECL_OBJFIRST_RETURNINMEM )
{
// Add the object pointer as the first parameter
allArgBuffer[paramSize++] = (asQWORD)obj;
}
else if( callConv == ICC_THISCALL_OBJFIRST ||
callConv == ICC_THISCALL_OBJFIRST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM )
{
// Add the object pointer as the first parameter
allArgBuffer[paramSize++] = (asQWORD)secondObject;
}
if( callConv == ICC_VIRTUAL_THISCALL ||
callConv == ICC_VIRTUAL_THISCALL_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST ||
callConv == ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM )
{
// Get the true function pointer from the virtual function table
vftable = *(void***)obj;
func = vftable[asPWORD(func)>>2];
}
// Move the arguments to the buffer
asUINT dpos = paramSize;
asUINT spos = 0;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
asCDataType &dt = descr->parameterTypes[n];
if( dt.IsObject() && !dt.IsObjectHandle() && !dt.IsReference() )
{
if( dt.GetSizeInMemoryDWords() >= AS_LARGE_OBJ_MIN_SIZE ||
(dt.GetTypeInfo()->flags & COMPLEX_MASK) )
{
allArgBuffer[dpos++] = *(asQWORD*)&args[spos];
spos += AS_PTR_SIZE;
paramSize++;
}
else
{
// Copy the object's memory to the buffer
memcpy(&allArgBuffer[dpos], *(void**)(args+spos), dt.GetSizeInMemoryBytes());
// Delete the original memory
engine->CallFree(*(char**)(args+spos));
spos += AS_PTR_SIZE;
asUINT dwords = dt.GetSizeInMemoryDWords();
asUINT qwords = (dwords >> 1) + (dwords & 1);
dpos += qwords;
paramSize += qwords;
}
}
else if( dt.GetTokenType() == ttQuestion )
{
// Copy the reference and the type id
allArgBuffer[dpos++] = *(asQWORD*)&args[spos];
spos += 2;
allArgBuffer[dpos++] = args[spos++];
paramSize += 2;
}
else
{
// Copy the value directly
asUINT dwords = dt.GetSizeOnStackDWords();
if( dwords > 1 )
{
allArgBuffer[dpos] = *(asQWORD*)&args[spos];
// Double arguments are moved to a separate buffer in order to be placed in the XMM registers,
// though this is only done for first 4 arguments, the rest are placed on the stack
if( paramSize < 4 && dt.IsDoubleType() )
floatArgBuffer[dpos] = *(asQWORD*)&args[spos];
dpos++;
spos += 2;
}
else
{
allArgBuffer[dpos] = args[spos];
// Float arguments are moved to a separate buffer in order to be placed in the XMM registers,
// though this is only done for first 4 arguments, the rest are placed on the stack
if( paramSize < 4 && dt.IsFloatType() )
floatArgBuffer[dpos] = args[spos];
dpos++;
spos++;
}
paramSize++;
}
}
if( callConv == ICC_CDECL_OBJLAST ||
callConv == ICC_CDECL_OBJLAST_RETURNINMEM )
{
// Add the object pointer as the last parameter
allArgBuffer[paramSize++] = (asQWORD)obj;
}
else if( callConv == ICC_THISCALL_OBJLAST ||
callConv == ICC_THISCALL_OBJLAST_RETURNINMEM ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST ||
callConv == ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM )
{
// Add the object pointer as the last parameter
allArgBuffer[paramSize++] = (asQWORD)secondObject;
}
retQW = CallX64(allArgBuffer, floatArgBuffer, paramSize*8, (asPWORD)func);
// If the return is a float value we need to get the value from the FP register
if( sysFunc->hostReturnFloat )
{
if( sysFunc->hostReturnSize == 1 )
*(asDWORD*)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_X64_MSVC
#endif // AS_MAX_PORTABILITY

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;
; AngelCode Scripting Library
; Copyright (c) 2003-2011 Andreas Jonsson
;
; This software is provided 'as-is', without any express or implied
; warranty. In no event will the authors be held liable for any
; damages arising from the use of this software.
;
; Permission is granted to anyone to use this software for any
; purpose, including commercial applications, and to alter it and
; redistribute it freely, subject to the following restrictions:
;
; 1. The origin of this software must not be misrepresented; you
; must not claim that you wrote the original software. If you use
; this software in a product, an acknowledgment in the product
; documentation would be appreciated but is not required.
;
; 2. Altered source versions must be plainly marked as such, and
; must not be misrepresented as being the original software.
;
; 3. This notice may not be removed or altered from any source
; distribution.
;
; The original version of this library can be located at:
; http://www.angelcode.com/angelscript/
;
; Andreas Jonsson
; andreas@angelcode.com
;
.code
PUBLIC CallX64
; asQWORD CallX64(const asQWORD *args, const asQWORD *floatArgs, int paramSize, asQWORD func)
CallX64 PROC FRAME
; PROLOG
; We must save preserved registers that are used
; TODO: No need to save unused registers
push rbp
.pushreg rbp
push rsi
.pushreg rsi
push r11
.pushreg r11
push rdi
.pushreg rdi
push r12
.pushreg r12
push r13
.pushreg r13
push r14
.pushreg r14
push r15
.pushreg r15
push rbx
.pushreg rbx
sub rsp, 050h
.allocstack 050h
mov rbp, rsp
.setframe rbp, 0
.endprolog
; Move function param to non-scratch register
mov r14, r9 ; r14 = function
; Allocate space on the stack for the arguments
; Make room for at least 4 arguments even if there are less. When
; the compiler does optimizations for speed it may use these for
; temporary storage.
mov rdi, r8
add rdi, 32
; Make sure the stack pointer is 16byte aligned so the
; whole program optimizations will work properly
; TODO: optimize: Can this be optimized with fewer instructions?
mov rsi, rsp
sub rsi, rdi
and rsi, 8h
add rdi, rsi
sub rsp, rdi
; Jump straight to calling the function if no parameters
cmp r8d, 0 ; Compare paramSize with 0
je callfunc ; Jump to call funtion if (paramSize == 0)
; Move params to non-scratch registers
mov rsi, rcx ; rsi = pArgs
mov r11, rdx ; r11 = pFloatArgs (can be NULL)
mov r12d, r8d ; r12 = paramSize
; Copy arguments from script stack to application stack
; Order is (first to last):
; rcx, rdx, r8, r9 & everything else goes on stack
mov rcx, qword ptr [rsi]
mov rdx, qword ptr [rsi + 8]
mov r8, qword ptr [rsi + 16]
mov r9, qword ptr [rsi + 24]
; Negate the 4 params from the size to be copied
sub r12d, 32
js copyfloat ; Jump if negative result
jz copyfloat ; Jump if zero result
; Now copy all remaining params onto stack allowing space for first four
; params to be flushed back to the stack if required by the callee.
add rsi, 32 ; Position input pointer 4 args ahead
mov r13, rsp ; Put the stack pointer into r13
add r13, 32 ; Leave space for first 4 args on stack
copyoverflow:
mov r15, qword ptr [rsi] ; Read param from source stack into r15
mov qword ptr [r13], r15 ; Copy param to real stack
add r13, 8 ; Move virtual stack pointer
add rsi, 8 ; Move source stack pointer
sub r12d, 8 ; Decrement remaining count
jnz copyoverflow ; Continue if more params
copyfloat:
; Any floating point params?
cmp r11, 0
je callfunc
movlpd xmm0, qword ptr [r11]
movlpd xmm1, qword ptr [r11 + 8]
movlpd xmm2, qword ptr [r11 + 16]
movlpd xmm3, qword ptr [r11 + 24]
callfunc:
; Call function
call r14
; Restore the stack
mov rsp, rbp
; EPILOG: Restore stack & preserved registers
add rsp, 050h
pop rbx
pop r15
pop r14
pop r13
pop r12
pop rdi
pop r11
pop rsi
pop rbp
; return value in RAX
ret
CallX64 ENDP
PUBLIC GetReturnedFloat
; asDWORD GetReturnedFloat()
GetReturnedFloat PROC FRAME
; PROLOG: Store registers and allocate stack space
sub rsp, 8 ; We'll need 4 bytes for temporary storage (8 bytes with alignment)
.allocstack 8
.endprolog
; Move the float value from the XMM0 register to RAX register
movss dword ptr [rsp], xmm0
mov eax, dword ptr [rsp]
; EPILOG: Clean up
add rsp, 8
ret
GetReturnedFloat ENDP
PUBLIC GetReturnedDouble
; asDWORD GetReturnedDouble()
GetReturnedDouble PROC FRAME
; PROLOG: Store registers and allocate stack space
sub rsp, 8 ; We'll need 8 bytes for temporary storage
.allocstack 8
.endprolog
; Move the double value from the XMM0 register to the RAX register
movlpd qword ptr [rsp], xmm0
mov rax, qword ptr [rsp]
; EPILOG: Clean up
add rsp, 8
ret
GetReturnedDouble ENDP
END

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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_callfunc_xenon.cpp
//
// These functions handle the actual calling of system functions
//
// This version is Xenon specific
// Modified from as_callfunc_ppc.cpp by Laszlo Perneky February 2007
//
// Modified by Cyril Tissier March 2010:
// various fixes in 'float' args passing / function return
// properly handling 'double' type
// various fixes in asm ppcFunc
// fix for variable arguments
//
// Modified by Anthony Clark May 2015
// Fixed the issue where int64 and uint64 could not be passed nativly
// few minor fixes within asm ppcFunc to handle int64 and uint64
// XBox 360 calling convention
// ===========================
// I've yet to find an official document with the ABI for XBox 360,
// but I'll describe what I've gathered from the code and tests
// performed by the AngelScript community.
//
// Arguments are passed in the following registers:
// r3 - r10 : integer/pointer arguments (each register is 64bit)
// fr1 - fr13 : float/double arguments (each register is 64bit)
//
// Arguments that don't fit in the registers will be pushed on the stack.
//
// When a float or double is passed as argument, its value will be placed
// in the next available float register, but it will also reserve general
// purpose register.
//
// Example: void foo(float a, int b). a will be passed in fr1 and b in r4.
//
// For each argument passed to a function an 8byte slot is reserved on the
// stack, so that the function can offload the value there if needed. The
// first slot is at r1+20, the next at r1+28, etc.
//
// If the function is a class method, the this pointer is passed as hidden
// first argument. If the function returns an object in memory, the address
// for that memory is passed as hidden first argument.
//
// Return value are placed in the following registers:
// r3 : integer/pointer values
// fr1 : float/double values
//
// Rules for registers
// r1 : stack pointer
// r14-r31 : nonvolatile, i.e. their values must be preserved
// fr14-fr31 : nonvolatile, i.e. their values must be preserved
// r0, r2, r13 : dedicated. I'm not sure what it means, but it is probably best not to use them
//
// The stack pointer must always be aligned at 8 bytes.
//
// References:
// https://www-01.ibm.com/chips/techlib/techlib.nsf/techdocs/852569B20050FF77852569970071B0D6/$file/eabi_app.pdf
//
// TODO: The code doesn't handle objects passed by value (unless they are max 4 bytes in size)
#include "as_config.h"
#ifndef AS_MAX_PORTABILITY
#if defined(AS_XENON)
#include "as_callfunc.h"
#include "as_scriptengine.h"
#include "as_texts.h"
#include "as_tokendef.h"
#include "as_context.h"
#include <stdio.h>
#include <stdlib.h>
#include <xtl.h>
BEGIN_AS_NAMESPACE
#define AS_PPC_MAX_ARGS 32
#define AS_PPC_THISCALL_REG 1
#define AS_PPC_RETURNINMEM_REG 1
#define AS_PPC_ENDOFARGS 1
// The array used to send values to the correct places.
// Contains a byte of argTypes to indicate the register type to load, or zero if end of arguments
enum argTypes
{
ppcENDARG = 0,
ppcINTARG = 1,
ppcFLOATARG = 2,
ppcDOUBLEARG = 3
};
// Loads all data into the correct places and calls the function.
// pArgs is the array of the argument values
// pArgTypes is an array containing a byte indicating the type (enum argTypes) for each argument.
// dwFunc is the address of the function that will be called
asQWORD __declspec( naked ) ppcFunc(const asQWORD* pArgs, asDWORD dwFunc, const asBYTE* pArgTypes)
{
__asm
{
_ppcFunc:
// Prologue
// Read and stack the link register (return address)
mflr r12
stw r12,-8(r1)
// Backup all non-volatile registers we use in this function
std r31,-10h(r1) // stack pointer for pushing arguments
std r27,-18h(r1) // dwFunc
std r26,-20h(r1) // pArgs
std r25,-28h(r1) // pArgTypes
std r24,-30h(r1) // current arg type
std r23,-38h(r1) // counter for used GPRs
std r22,-40h(r1) // counter for used float registers
// Setup the stack frame to make room for the backup of registers
// and the arguments that will be passed to the application function.
// 512 bytes is enough for about 50 arguments plus backup of 8
// TODO: Should perhaps make this dynamic based on number of arguments
stwu r1,-200h(r1)
//////////////////////////////////////////////////////////////////////////
// Initialize local variables
//////////////////////////////////////////////////////////////////////////
// r31 is our pointer into the stack where the arguments will be place
// The MSVC optimizer seems to rely on nobody copying the r1 register directly
// so we can't just do a simple 'addi r31, r1, 14h' as the optimizer may
// end up moving this instruction to before the update of r1 above.
// Instead we'll read the previous stack pointer from the stack, and then
// subtract to get the correct offset.
lwz r31, 0(r1)
subi r31, r31, 1ECh // prev r1 - 512 + 20 = curr r1 + 20
mr r26, r3 // pArgs
mr r27, r4 // dwFunc
mr r25, r5 // pArgTypes
// Counting of used/assigned GPR's
sub r23, r23, r23
// Counting of used/assigned Float Registers
sub r22, r22, r22
// Begin loading and stacking registers
subi r25, r25, 1
//////////////////////////////////////////////////////////////////////////
// Fetch the next argument
//////////////////////////////////////////////////////////////////////////
ppcNextArg:
// Increment rArgTypePtr
addi r25, r25, 1
// Get data type
lbz r24, 0(r25)
// r24 holds the data type
cmplwi cr6, r24, 0
beq cr6, ppcArgsEnd
cmplwi cr6, r24, 1
beq cr6, ppcArgIsInteger
cmplwi cr6, r24, 2
beq cr6, ppcArgIsFloat
cmplwi cr6, r24, 3
beq cr6, ppcArgIsDouble
//////////////////////////////////////////////////////////////////////////
// Load and stack integer arguments
//////////////////////////////////////////////////////////////////////////
ppcArgIsInteger:
// Get the arg from the stack
ld r12, 0(r26)
// r23 holds the integer arg count so far
cmplwi cr6, r23, 0
beq cr6, ppcLoadIntReg0
cmplwi cr6, r23, 1
beq cr6, ppcLoadIntReg1
cmplwi cr6, r23, 2
beq cr6, ppcLoadIntReg2
cmplwi cr6, r23, 3
beq cr6, ppcLoadIntReg3
cmplwi cr6, r23, 4
beq cr6, ppcLoadIntReg4
cmplwi cr6, r23, 5
beq cr6, ppcLoadIntReg5
cmplwi cr6, r23, 6
beq cr6, ppcLoadIntReg6
cmplwi cr6, r23, 7
beq cr6, ppcLoadIntReg7
// no more than 8 parameters
b ppcLoadIntRegUpd
ppcLoadIntReg0:
mr r3, r12
b ppcLoadIntRegUpd
ppcLoadIntReg1:
mr r4, r12
b ppcLoadIntRegUpd
ppcLoadIntReg2:
mr r5, r12
b ppcLoadIntRegUpd
ppcLoadIntReg3:
mr r6, r12
b ppcLoadIntRegUpd
ppcLoadIntReg4:
mr r7, r12
b ppcLoadIntRegUpd
ppcLoadIntReg5:
mr r8, r12
b ppcLoadIntRegUpd
ppcLoadIntReg6:
mr r9, r12
b ppcLoadIntRegUpd
ppcLoadIntReg7:
mr r10, r12
b ppcLoadIntRegUpd
ppcLoadIntRegUpd:
std r12, 0(r31) // push on the stack
addi r31, r31, 8 // inc stack by 1 reg
addi r23, r23, 1 // Increment used int register count
addi r26, r26, 8 // Increment pArgs
b ppcNextArg // Call next arg
//////////////////////////////////////////////////////////////////////////
// Load and stack float arguments
//////////////////////////////////////////////////////////////////////////
ppcArgIsFloat:
// Get the arg from the stack
lfs fr0, 0(r26)
// r22 holds the float arg count so far
cmplwi cr6, r22, 0
beq cr6, ppcLoadFloatReg0
cmplwi cr6, r22, 1
beq cr6, ppcLoadFloatReg1
cmplwi cr6, r22, 2
beq cr6, ppcLoadFloatReg2
cmplwi cr6, r22, 3
beq cr6, ppcLoadFloatReg3
cmplwi cr6, r22, 4
beq cr6, ppcLoadFloatReg4
cmplwi cr6, r22, 5
beq cr6, ppcLoadFloatReg5
cmplwi cr6, r22, 6
beq cr6, ppcLoadFloatReg6
cmplwi cr6, r22, 7
beq cr6, ppcLoadFloatReg7
cmplwi cr6, r22, 8
beq cr6, ppcLoadFloatReg8
cmplwi cr6, r22, 9
beq cr6, ppcLoadFloatReg9
cmplwi cr6, r22, 10
beq cr6, ppcLoadFloatReg10
cmplwi cr6, r22, 11
beq cr6, ppcLoadFloatReg11
cmplwi cr6, r22, 12
beq cr6, ppcLoadFloatReg12
// no more than 12 parameters
b ppcLoadFloatRegUpd
ppcLoadFloatReg0:
fmr fr1, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg1:
fmr fr2, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg2:
fmr fr3, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg3:
fmr fr4, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg4:
fmr fr5, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg5:
fmr fr6, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg6:
fmr fr7, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg7:
fmr fr8, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg8:
fmr fr9, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg9:
fmr fr10, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg10:
fmr fr11, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg11:
fmr fr12, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatReg12:
fmr fr13, fr0
b ppcLoadFloatRegUpd
ppcLoadFloatRegUpd:
stfs fr0, 0(r31) // push on the stack
addi r31, r31, 8 // inc stack by 1 reg
addi r22, r22, 1 // Increment used float register count
addi r23, r23, 1 // Increment used int register count - a float reg eats up a GPR
addi r26, r26, 4 // Increment pArgs
b ppcNextArg // Call next arg
//////////////////////////////////////////////////////////////////////////
// Load and stack double float arguments
//////////////////////////////////////////////////////////////////////////
ppcArgIsDouble:
// Get the arg from the stack
lfd fr0, 0(r26)
// r22 holds the float arg count so far
cmplwi cr6, r22, 0
beq cr6, ppcLoadDoubleReg0
cmplwi cr6, r22, 1
beq cr6, ppcLoadDoubleReg1
cmplwi cr6, r22, 2
beq cr6, ppcLoadDoubleReg2
cmplwi cr6, r22, 3
beq cr6, ppcLoadDoubleReg3
cmplwi cr6, r22, 4
beq cr6, ppcLoadDoubleReg4
cmplwi cr6, r22, 5
beq cr6, ppcLoadDoubleReg5
cmplwi cr6, r22, 6
beq cr6, ppcLoadDoubleReg6
cmplwi cr6, r22, 7
beq cr6, ppcLoadDoubleReg7
cmplwi cr6, r22, 8
beq cr6, ppcLoadDoubleReg8
cmplwi cr6, r22, 9
beq cr6, ppcLoadDoubleReg9
cmplwi cr6, r22, 10
beq cr6, ppcLoadDoubleReg10
cmplwi cr6, r22, 11
beq cr6, ppcLoadDoubleReg11
cmplwi cr6, r22, 12
beq cr6, ppcLoadDoubleReg12
// no more than 12 parameters
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg0:
fmr fr1, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg1:
fmr fr2, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg2:
fmr fr3, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg3:
fmr fr4, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg4:
fmr fr5, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg5:
fmr fr6, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg6:
fmr fr7, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg7:
fmr fr8, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg8:
fmr fr9, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg9:
fmr fr10, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg10:
fmr fr11, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg11:
fmr fr12, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleReg12:
fmr fr13, fr0
b ppcLoadDoubleRegUpd
ppcLoadDoubleRegUpd:
stfd fr0, 0(r31) // push on the stack
addi r31, r31, 8 // inc stack by 1 reg
addi r22, r22, 1 // Increment used float register count
addi r23, r23, 1 // Increment used int register count
addi r26, r26, 8 // Increment pArgs
b ppcNextArg
//////////////////////////////////////////////////////////////////////////
// Finished
//////////////////////////////////////////////////////////////////////////
ppcArgsEnd:
// Call the function
mtctr r27
bctrl
// Epilogue
// Restore callers stack
addi r1, r1, 200h
// restore all registers we used in this fct
ld r22,-40h(r1)
ld r23,-38h(r1)
ld r24,-30h(r1)
ld r25,-28h(r1)
ld r26,-20h(r1)
ld r27,-18h(r1)
ld r31,-10h(r1)
// Fetch return link to caller
lwz r12,-8(r1)
mtlr r12
blr
}
}
asDWORD GetReturnedFloat()
{
// This variable must be declared volatile so that the
// compiler optimizations do not remove its initialization
// with the fr1 register due to believing the fr1 register
// isn't initialized.
volatile asDWORD f;
__asm
{
stfs fr1, f
}
return f;
}
asQWORD GetReturnedDouble()
{
// This variable must be declared volatile so that the
// compiler optimizations do not remove its initialization
// with the fr1 register due to believing the fr1 register
// isn't initialized.
volatile asQWORD f;
__asm
{
stfd fr1, f
}
return f;
}
// returns true if the given parameter is a 'variable argument'
inline bool IsVariableArgument( asCDataType type )
{
return (type.GetTokenType() == ttQuestion) ? true : false;
}
asQWORD CallSystemFunctionNative(asCContext *context, asCScriptFunction *descr, void *obj, asDWORD *args, void *retPointer, asQWORD &/*retQW2*/, void */*secondObject*/)
{
// TODO: Xenon does not yet support THISCALL_OBJFIRST/LAST
asCScriptEngine *engine = context->m_engine;
asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
int callConv = sysFunc->callConv;
asQWORD retQW = 0;
void *func = (void*)sysFunc->func;
asDWORD *vftable;
// Pack the arguments into an array that ppcFunc() can use to load each CPU register properly
asBYTE ppcArgsType[AS_PPC_MAX_ARGS + AS_PPC_RETURNINMEM_REG + AS_PPC_THISCALL_REG + AS_PPC_ENDOFARGS];
asQWORD ppcArgs[AS_PPC_MAX_ARGS + AS_PPC_RETURNINMEM_REG + AS_PPC_THISCALL_REG];
int argsCnt = 0;
// If the function returns an object in memory, we allocate the memory and put the ptr to the front (will go to r3)
if( sysFunc->hostReturnInMemory )
{
ppcArgs[argsCnt] = (asDWORD)retPointer;
ppcArgsType[argsCnt] = ppcINTARG;
argsCnt++;
}
// If we have an object and it's not objectlast, then we put it as the first arg
if ( obj &&
callConv != ICC_CDECL_OBJLAST &&
callConv != ICC_CDECL_OBJLAST_RETURNINMEM )
{
ppcArgs[argsCnt] = (asDWORD)obj;
ppcArgsType[argsCnt] = ppcINTARG;
argsCnt++;
}
// If the function takes any objects by value, they must be copied
// to the stack, shifting the other arguments as necessary. paramBuffer
// will then replace the args pointer that was received from the VM.
// TODO: Is this really how XBox 360 passes objects by value?
asDWORD paramBuffer[AS_PPC_MAX_ARGS];
if( sysFunc->takesObjByVal )
{
int paramSize = 0;
int spos = 0;
int dpos = 1;
for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
{
// Parameter object by value
if( descr->parameterTypes[n].IsObject() &&
!descr->parameterTypes[n].IsObjectHandle() &&
!descr->parameterTypes[n].IsReference() )
{
#ifdef COMPLEX_OBJS_PASSED_BY_REF
if( descr->parameterTypes[n].GetTypeInfo()->flags & COMPLEX_MASK )
{
paramBuffer[dpos++] = args[spos++];
paramSize++;
}
else
#endif
{
// Copy the object's memory to the buffer
memcpy( &paramBuffer[dpos], *(void**)(args + spos), descr->parameterTypes[n].GetSizeInMemoryBytes() );
// Delete the original memory
engine->CallFree(*(char**)(args + spos));
spos++;
dpos += descr->parameterTypes[n].GetSizeInMemoryDWords();
paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords();
}
}
else
{
// Copy the value directly
paramBuffer[dpos++] = args[spos++];
if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
paramBuffer[dpos++] = args[spos++];
paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
}
// If this was a variable argument parameter, then account for the implicit typeId
if( IsVariableArgument( descr->parameterTypes[n] ) )
{
// the TypeId is just a DWORD
paramBuffer[dpos++] = args[spos++];
++paramSize;
}
}
// Keep a free location at the beginning
args = &paramBuffer[1];
asASSERT( paramSize <= AS_PPC_MAX_ARGS );
}
const asUINT paramCount = (asUINT)descr->parameterTypes.GetLength();
asBYTE * pCurArgType = (asBYTE*)&ppcArgsType[argsCnt];
asBYTE * pCurFixedArgValue = (asBYTE*)&ppcArgs[argsCnt];
asBYTE * pCurStackArgValue = (asBYTE*)args;
for( asUINT n = 0; n < paramCount; n++ )
{
argsCnt++;
if (descr->parameterTypes[n].IsFloatType() && !descr->parameterTypes[n].IsReference())
{
*pCurArgType++ = ppcFLOATARG;
*((float*) pCurFixedArgValue) = *((float*) pCurStackArgValue);
pCurFixedArgValue += 4;
pCurStackArgValue += 4;
}
else if (descr->parameterTypes[n].IsDoubleType() && !descr->parameterTypes[n].IsReference())
{
*pCurArgType++ = ppcDOUBLEARG;
*((double*) pCurFixedArgValue) = *((double*) pCurStackArgValue);
pCurFixedArgValue += 8;
pCurStackArgValue += 8;
}
else
{
// TODO: The code also ignore the fact that large objects
// passed by value has been copied to the stack
// in the above loop.
*pCurArgType++ = ppcINTARG;
*((asQWORD*) pCurFixedArgValue) = *((asUINT*) pCurStackArgValue);
if( !descr->parameterTypes[n].IsReference() )
{
// If the arg is not 4 bytes which we coppied, lets do it again the right way
asUINT numBytes = descr->parameterTypes[n].GetSizeInMemoryBytes();
if( numBytes == 1 )
{
*((asQWORD*) pCurFixedArgValue) = *((asBYTE*) pCurStackArgValue);
}
else if( numBytes == 2 )
{
*((asQWORD*) pCurFixedArgValue) = *((asWORD*) pCurStackArgValue);
}
else if( numBytes == 8 )
{
*((asQWORD*) pCurFixedArgValue) = *((asQWORD*) pCurStackArgValue);
pCurStackArgValue += 4; // Increase our cur stack arg value by 4 bytes to = 8 total later
}
}
pCurFixedArgValue += 8;
pCurStackArgValue += 4;
// if it is a variable argument, account for the typeId
// implicitly add another parameter (AFTER the parameter above) for the typeId
if( IsVariableArgument(descr->parameterTypes[n]) )
{
argsCnt++;
*pCurArgType++ = ppcINTARG;
*((int*) pCurFixedArgValue) = *((int*) pCurStackArgValue);
pCurFixedArgValue += 4;
pCurStackArgValue += 4;
}
}
}
// Add the arg list end indicator
ppcArgsType[argsCnt] = ppcENDARG;
switch( callConv )
{
case ICC_CDECL:
case ICC_CDECL_RETURNINMEM:
case ICC_STDCALL:
case ICC_STDCALL_RETURNINMEM:
case ICC_THISCALL:
case ICC_THISCALL_RETURNINMEM:
case ICC_CDECL_OBJFIRST:
case ICC_CDECL_OBJFIRST_RETURNINMEM:
{
retQW = ppcFunc( ppcArgs, (asDWORD)func, ppcArgsType );
break;
}
case ICC_VIRTUAL_THISCALL:
case ICC_VIRTUAL_THISCALL_RETURNINMEM:
{
// Get virtual function table from the object pointer
vftable = *(asDWORD**)obj;
retQW = ppcFunc( ppcArgs, vftable[asDWORD(func)>>2], ppcArgsType );
break;
}
case ICC_CDECL_OBJLAST:
case ICC_CDECL_OBJLAST_RETURNINMEM:
{
// Add the object pointer as the last argument
ppcArgsType[argsCnt++] = ppcINTARG;
ppcArgsType[argsCnt] = ppcENDARG;
*((asQWORD*)pCurFixedArgValue) = (asPWORD)obj;
retQW = ppcFunc( ppcArgs, (asDWORD)func, ppcArgsType );
break;
}
default:
context->SetInternalException( TXT_INVALID_CALLING_CONVENTION );
}
// If the return is a float value we need to get the value from the FP register
if( sysFunc->hostReturnFloat )
{
if( sysFunc->hostReturnSize == 1 )
*(asDWORD*)&retQW = GetReturnedFloat();
else
retQW = GetReturnedDouble();
}
else if( sysFunc->hostReturnSize == 1 )
{
// Move the bits to the higher value to compensate for the adjustment that the caller does
retQW <<= 32;
}
return retQW;
}
END_AS_NAMESPACE
#endif // AS_XENON
#endif // AS_MAX_PORTABILITY

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/*
AngelCode Scripting Library
Copyright (c) 2003-2023 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_compiler.h
//
// The class that does the actual compilation of the functions
//
#ifndef AS_COMPILER_H
#define AS_COMPILER_H
#include "as_config.h"
#ifndef AS_NO_COMPILER
#include "as_builder.h"
#include "as_scriptfunction.h"
#include "as_variablescope.h"
#include "as_bytecode.h"
#include "as_array.h"
#include "as_datatype.h"
BEGIN_AS_NAMESPACE
// This class represents the value of an expression as evaluated by the compiler.
// It holds information such as the type of the value, stack offset for a local
// variable, value of constants, whether the value can be modified (i.e. lvalue), etc.
struct asCExprValue
{
asCExprValue();
void Set(const asCDataType &dataType);
void SetVariable(const asCDataType &dataType, int stackOffset, bool isTemporary);
void SetConstantB(const asCDataType &dataType, asBYTE value);
void SetConstantQW(const asCDataType &dataType, asQWORD value);
void SetConstantDW(const asCDataType &dataType, asDWORD value);
void SetConstantW(const asCDataType &dataType, asWORD value);
void SetConstantF(const asCDataType &dataType, float value);
void SetConstantD(const asCDataType &dataType, double value);
void SetConstantB(asBYTE value);
void SetConstantW(asWORD value);
void SetConstantQW(asQWORD value);
void SetConstantDW(asDWORD value);
void SetConstantF(float value);
void SetConstantD(double value);
asBYTE GetConstantB();
asWORD GetConstantW();
asQWORD GetConstantQW();
asDWORD GetConstantDW();
float GetConstantF();
double GetConstantD();
void SetConstantData(const asCDataType &dataType, asQWORD value);
asQWORD GetConstantData();
void SetNullConstant();
void SetUndefinedFuncHandle(asCScriptEngine *engine);
void SetVoid();
void SetDummy();
bool IsUndefinedFuncHandle() const;
bool IsNullConstant() const;
bool IsVoid() const;
asCDataType dataType;
bool isLValue : 1; // Can this value be updated in assignment, or increment operators, etc
bool isTemporary : 1;
bool isConstant : 1;
bool isVariable : 1;
bool isExplicitHandle : 1;
bool isRefToLocal : 1; // The reference may be to a local variable
bool isRefSafe : 1; // the life-time of the ref is guaranteed for the duration of the access
short dummy : 9;
int stackOffset; // used both for stack offset and indexing global variables
private:
// These values must not be accessed directly in order to avoid problems with endianess.
// Use the appropriate accessor methods instead
union
{
asQWORD qwordValue;
double doubleValue;
asDWORD dwordValue;
float floatValue;
asWORD wordValue;
asBYTE byteValue;
};
};
struct asCExprContext;
// This class holds information for arguments that needs to be
// cleaned up after the result of a function has been evaluated.
struct asSDeferredParam
{
asSDeferredParam() {argNode = 0; origExpr = 0;}
asCScriptNode *argNode;
asCExprValue argType;
int argInOutFlags;
asCExprContext *origExpr;
};
// TODO: refactor: asCExprContext should have indicators to inform where the value is,
// i.e. if the reference to an object is pushed on the stack or not, etc
// This class holds information about an expression that is being evaluated, e.g.
// the current bytecode, ambiguous symbol names, property accessors, etc.
struct asCExprContext
{
asCExprContext(asCScriptEngine *engine);
~asCExprContext();
void Clear();
bool IsClassMethod() const;
bool IsGlobalFunc() const;
void SetLambda(asCScriptNode *funcDecl);
bool IsLambda() const;
void SetVoidExpression();
bool IsVoidExpression() const;
void Merge(asCExprContext *after);
void Copy(asCExprContext *other);
void SetAnonymousInitList(asCScriptNode *initList, asCScriptCode *script);
bool IsAnonymousInitList() const;
asCByteCode bc;
asCExprValue type;
int property_get;
int property_set;
bool property_const; // If the object that is being accessed through property accessor is read-only
bool property_handle; // If the property accessor is called on an object stored in a handle
bool property_ref; // If the property accessor is called on a reference
bool isVoidExpression; // Set to true if the expression is an explicit 'void', e.g. used to ignore out parameters in func calls
bool isCleanArg; // Set to true if the expression has only been initialized with default constructor
asCExprContext *property_arg;
asCArray<asSDeferredParam> deferredParams;
asCScriptNode *exprNode;
asCExprContext *origExpr;
asCScriptCode *origCode;
// TODO: cleanup: use ambiguousName and an enum to say if it is a method, global func, or enum value
asCString methodName;
asCString enumValue;
asSNameSpace *symbolNamespace; // The namespace in which the ambiguous symbol was found
bool isAnonymousInitList; // Set to true if the expression is an init list for which the type has not yet been determined
};
struct asSOverloadCandidate
{
asSOverloadCandidate() : funcId(0), cost(0) {}
asSOverloadCandidate(int _id, asUINT _cost) : funcId(_id), cost(_cost) {}
int funcId;
asUINT cost;
};
struct asSNamedArgument
{
asCString name;
asCExprContext *ctx;
asUINT match;
};
enum EImplicitConv
{
asIC_IMPLICIT_CONV,
asIC_EXPLICIT_REF_CAST,
asIC_EXPLICIT_VAL_CAST
};
enum EConvCost
{
asCC_NO_CONV = 0,
asCC_CONST_CONV = 1,
asCC_ENUM_SAME_SIZE_CONV = 2,
asCC_ENUM_DIFF_SIZE_CONV = 3,
asCC_PRIMITIVE_SIZE_UP_CONV = 4,
asCC_PRIMITIVE_SIZE_DOWN_CONV = 5,
asCC_SIGNED_TO_UNSIGNED_CONV = 5,
asCC_UNSIGNED_TO_SIGNED_CONV = 6,
asCC_INT_TO_FLOAT_CONV = 7,
asCC_FLOAT_TO_INT_CONV = 8,
asCC_REF_CONV = 9,
asCC_OBJ_TO_PRIMITIVE_CONV = 10,
asCC_TO_OBJECT_CONV = 11,
asCC_VARIABLE_CONV = 12
};
class asCCompiler
{
public:
asCCompiler(asCScriptEngine *engine);
~asCCompiler();
int CompileFunction(asCBuilder *builder, asCScriptCode *script, asCArray<asCString> &parameterNames, asCScriptNode *func, asCScriptFunction *outFunc, sClassDeclaration *classDecl);
int CompileDefaultConstructor(asCBuilder *builder, asCScriptCode *script, asCScriptNode *node, asCScriptFunction *outFunc, sClassDeclaration *classDecl);
int CompileFactory(asCBuilder *builder, asCScriptCode *script, asCScriptFunction *outFunc);
int CompileGlobalVariable(asCBuilder *builder, asCScriptCode *script, asCScriptNode *expr, sGlobalVariableDescription *gvar, asCScriptFunction *outFunc);
protected:
friend class asCBuilder;
void Reset(asCBuilder *builder, asCScriptCode *script, asCScriptFunction *outFunc);
// Statements
void CompileStatementBlock(asCScriptNode *block, bool ownVariableScope, bool *hasReturn, asCByteCode *bc);
void CompileDeclaration(asCScriptNode *decl, asCByteCode *bc);
void CompileStatement(asCScriptNode *statement, bool *hasReturn, asCByteCode *bc);
void CompileIfStatement(asCScriptNode *node, bool *hasReturn, asCByteCode *bc);
void CompileSwitchStatement(asCScriptNode *node, bool *hasReturn, asCByteCode *bc);
void CompileCase(asCScriptNode *node, asCByteCode *bc, bool *hasReturn, bool *hasBreak);
void CompileForStatement(asCScriptNode *node, asCByteCode *bc);
void CompileWhileStatement(asCScriptNode *node, asCByteCode *bc);
void CompileDoWhileStatement(asCScriptNode *node, asCByteCode *bc);
void CompileBreakStatement(asCScriptNode *node, asCByteCode *bc);
void CompileContinueStatement(asCScriptNode *node, asCByteCode *bc);
void CompileReturnStatement(asCScriptNode *node, asCByteCode *bc);
void CompileExpressionStatement(asCScriptNode *node, asCByteCode *bc);
void CompileTryCatch(asCScriptNode *node, bool *hasReturn, asCByteCode *bc);
// Expressions
int CompileAssignment(asCScriptNode *expr, asCExprContext *out);
int CompileCondition(asCScriptNode *expr, asCExprContext *out);
int CompileExpression(asCScriptNode *expr, asCExprContext *out);
int CompilePostFixExpression(asCArray<asCScriptNode *> *postfix, asCExprContext *out);
int CompileExpressionTerm(asCScriptNode *node, asCExprContext *out);
int CompileExpressionPreOp(asCScriptNode *node, asCExprContext *out);
int CompileExpressionPostOp(asCScriptNode *node, asCExprContext *out);
int CompileExpressionValue(asCScriptNode *node, asCExprContext *out);
int CompileFunctionCall(asCScriptNode *node, asCExprContext *out, asCObjectType *objectType, bool objIsConst, const asCString &scope = "");
int CompileConstructCall(asCScriptNode *node, asCExprContext *out);
int CompileConversion(asCScriptNode *node, asCExprContext *out);
int CompileOperator(asCScriptNode *node, asCExprContext *l, asCExprContext *r, asCExprContext *out, eTokenType opToken = ttUnrecognizedToken, bool leftToRight = true);
void CompileOperatorOnHandles(asCScriptNode *node, asCExprContext *l, asCExprContext *r, asCExprContext *out, eTokenType opToken = ttUnrecognizedToken);
void CompileMathOperator(asCScriptNode *node, asCExprContext *l, asCExprContext *r, asCExprContext *out, eTokenType opToken = ttUnrecognizedToken);
void CompileBitwiseOperator(asCScriptNode *node, asCExprContext *l, asCExprContext *r, asCExprContext *out, eTokenType opToken = ttUnrecognizedToken);
void CompileComparisonOperator(asCScriptNode *node, asCExprContext *l, asCExprContext *r, asCExprContext *out, eTokenType opToken = ttUnrecognizedToken);
void CompileBooleanOperator(asCScriptNode *node, asCExprContext *l, asCExprContext *r, asCExprContext *out, eTokenType opToken = ttUnrecognizedToken);
bool CompileOverloadedDualOperator(asCScriptNode *node, asCExprContext *l, asCExprContext *r, bool leftToRight, asCExprContext *out, bool isHandle = false, eTokenType opToken = ttUnrecognizedToken);
int CompileOverloadedDualOperator2(asCScriptNode *node, const char *methodName, asCExprContext *l, asCExprContext *r, bool leftToRight, asCExprContext *out, bool specificReturn = false, const asCDataType &returnType = asCDataType::CreatePrimitive(ttVoid, false));
void CompileInitList(asCExprValue *var, asCScriptNode *node, asCByteCode *bc, int isVarGlobOrMem);
int CompileInitListElement(asSListPatternNode *&patternNode, asCScriptNode *&valueNode, int bufferTypeId, short bufferVar, asUINT &bufferSize, asCByteCode &byteCode, int &elementsInSubList);
int CompileAnonymousInitList(asCScriptNode *listNode, asCExprContext *ctx, const asCDataType &dt);
int CallDefaultConstructor(const asCDataType &type, int offset, bool isObjectOnHeap, asCByteCode *bc, asCScriptNode *node, int isVarGlobOrMem = 0, bool derefDest = false);
int CallCopyConstructor(asCDataType &type, int offset, bool isObjectOnHeap, asCExprContext *ctx, asCExprContext *arg, asCScriptNode *node, bool isGlobalVar = false, bool derefDestination = false);
void CallDestructor(asCDataType &type, int offset, bool isObjectOnHeap, asCByteCode *bc);
int CompileArgumentList(asCScriptNode *node, asCArray<asCExprContext *> &args, asCArray<asSNamedArgument> &namedArgs);
int CompileDefaultAndNamedArgs(asCScriptNode *node, asCArray<asCExprContext*> &args, int funcId, asCObjectType *type, asCArray<asSNamedArgument> *namedArgs = 0);
asUINT MatchFunctions(asCArray<int> &funcs, asCArray<asCExprContext*> &args, asCScriptNode *node, const char *name, asCArray<asSNamedArgument> *namedArgs = NULL, asCObjectType *objectType = NULL, bool isConstMethod = false, bool silent = false, bool allowObjectConstruct = true, const asCString &scope = "");
int CompileVariableAccess(const asCString &name, const asCString &scope, asCExprContext *ctx, asCScriptNode *errNode, bool isOptional = false, asCObjectType *objType = 0);
void CompileMemberInitialization(asCByteCode *bc, bool onlyDefaults);
bool CompileAutoType(asCDataType &autoType, asCExprContext &compiledCtx, asCScriptNode *exprNode, asCScriptNode *errNode);
bool CompileInitialization(asCScriptNode *node, asCByteCode *bc, const asCDataType &type, asCScriptNode *errNode, int offset, asQWORD *constantValue, int isVarGlobOrMem, asCExprContext *preCompiled = 0);
void CompileInitAsCopy(asCDataType &type, int offset, asCExprContext *ctx, asCExprContext *arg, asCScriptNode *node, bool derefDestination);
// Helper functions
void ConvertToPostFix(asCScriptNode *expr, asCArray<asCScriptNode *> &postfix);
int ProcessPropertyGetAccessor(asCExprContext *ctx, asCScriptNode *node);
int ProcessPropertySetAccessor(asCExprContext *ctx, asCExprContext *arg, asCScriptNode *node);
int ProcessPropertyGetSetAccessor(asCExprContext *ctx, asCExprContext *lctx, asCExprContext *rctx, eTokenType op, asCScriptNode *errNode);
int FindPropertyAccessor(const asCString &name, asCExprContext *ctx, asCScriptNode *node, asSNameSpace *ns, bool isThisAccess = false);
int FindPropertyAccessor(const asCString &name, asCExprContext *ctx, asCExprContext *arg, asCScriptNode *node, asSNameSpace *ns, bool isThisAccess = false);
void PrepareTemporaryVariable(asCScriptNode *node, asCExprContext *ctx, bool forceOnHeap = false);
void PrepareOperand(asCExprContext *ctx, asCScriptNode *node);
void PrepareForAssignment(asCDataType *lvalue, asCExprContext *rvalue, asCScriptNode *node, bool toTemporary, asCExprContext *lvalueExpr = 0);
int PerformAssignment(asCExprValue *lvalue, asCExprValue *rvalue, asCByteCode *bc, asCScriptNode *node);
bool IsVariableInitialized(asCExprValue *type, asCScriptNode *node);
void Dereference(asCExprContext *ctx, bool generateCode);
bool CompileRefCast(asCExprContext *ctx, const asCDataType &to, bool isExplicit, asCScriptNode *node, bool generateCode = true);
asUINT MatchArgument(asCArray<int> &funcs, asCArray<asSOverloadCandidate> &matches, const asCExprContext *argExpr, int paramNum, bool allowObjectConstruct = true);
int MatchArgument(asCScriptFunction *desc, const asCExprContext *argExpr, int paramNum, bool allowObjectConstruct = true);
void PerformFunctionCall(int funcId, asCExprContext *out, bool isConstructor = false, asCArray<asCExprContext*> *args = 0, asCObjectType *objTypeForConstruct = 0, bool useVariable = false, int varOffset = 0, int funcPtrVar = 0);
void MoveArgsToStack(int funcId, asCByteCode *bc, asCArray<asCExprContext *> &args, bool addOneToOffset);
int MakeFunctionCall(asCExprContext *ctx, int funcId, asCObjectType *objectType, asCArray<asCExprContext*> &args, asCScriptNode *node, bool useVariable = false, int stackOffset = 0, int funcPtrVar = 0);
int PrepareFunctionCall(int funcId, asCByteCode *bc, asCArray<asCExprContext *> &args);
void AfterFunctionCall(int funcId, asCArray<asCExprContext*> &args, asCExprContext *ctx, bool deferAll);
void ProcessDeferredParams(asCExprContext *ctx, bool processOnlyOutRef = false);
int PrepareArgument(asCDataType *paramType, asCExprContext *ctx, asCScriptNode *node, bool isFunction = false, int refType = 0, bool isMakingCopy = false);
int PrepareArgument2(asCExprContext *ctx, asCExprContext *arg, asCDataType *paramType, bool isFunction = false, int refType = 0, bool isMakingCopy = false);
bool IsLValue(asCExprValue &type);
int DoAssignment(asCExprContext *out, asCExprContext *lctx, asCExprContext *rctx, asCScriptNode *lexpr, asCScriptNode *rexpr, eTokenType op, asCScriptNode *opNode);
void MergeExprBytecode(asCExprContext *before, asCExprContext *after);
void MergeExprBytecodeAndType(asCExprContext *before, asCExprContext *after);
void FilterConst(asCArray<int> &funcs, bool removeConst = true);
void ConvertToVariable(asCExprContext *ctx);
void ConvertToVariableNotIn(asCExprContext *ctx, asCExprContext *exclude);
void ConvertToTempVariable(asCExprContext *ctx);
void ConvertToTempVariableNotIn(asCExprContext *ctx, asCExprContext *exclude);
void ConvertToReference(asCExprContext *ctx);
void PushVariableOnStack(asCExprContext *ctx, bool asReference);
void DestroyVariables(asCByteCode *bc);
asSNameSpace *DetermineNameSpace(const asCString &scope);
int SetupParametersAndReturnVariable(asCArray<asCString> &parameterNames, asCScriptNode *func);
enum SYMBOLTYPE
{
SL_NOMATCH,
SL_LOCALCONST,
SL_LOCALVAR,
SL_THISPTR,
SL_CLASSPROPACCESS,
SL_CLASSPROP,
SL_CLASSMETHOD,
SL_CLASSTYPE,
SL_GLOBALPROPACCESS,
SL_GLOBALCONST,
SL_GLOBALVAR,
SL_GLOBALFUNC,
SL_GLOBALTYPE,
SL_ENUMVAL,
SL_ERROR = -1
};
SYMBOLTYPE SymbolLookup(const asCString &name, const asCString &scope, asCObjectType *objType, asCExprContext *outResult);
SYMBOLTYPE SymbolLookupLocalVar(const asCString &name, asCExprContext *outResult);
SYMBOLTYPE SymbolLookupMember(const asCString &name, asCObjectType *objType, asCExprContext *outResult);
void DetermineSingleFunc(asCExprContext *ctx, asCScriptNode *node);
// Returns the cost of the conversion (the sum of the EConvCost performed)
asUINT ImplicitConversion(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode = true, bool allowObjectConstruct = true);
asUINT ImplicitConvPrimitiveToPrimitive(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode = true);
asUINT ImplicitConvObjectToPrimitive(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode = true);
asUINT ImplicitConvPrimitiveToObject(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode = true, bool allowObjectConstruct = true);
asUINT ImplicitConvObjectToObject(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode = true, bool allowObjectConstruct = true);
asUINT ImplicitConvObjectRef(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode);
asUINT ImplicitConvObjectValue(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode);
void ImplicitConversionConstant(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType);
void ImplicitConvObjectToBestMathType(asCExprContext *ctx, asCScriptNode *node);
asUINT ImplicitConvLambdaToFunc(asCExprContext *ctx, const asCDataType &to, asCScriptNode *node, EImplicitConv convType, bool generateCode = true);
void LineInstr(asCByteCode *bc, size_t pos);
asUINT ProcessStringConstant(asCString &str, asCScriptNode *node, bool processEscapeSequences = true);
void ProcessHeredocStringConstant(asCString &str, asCScriptNode *node);
int GetPrecedence(asCScriptNode *op);
void Error(const asCString &msg, asCScriptNode *node);
void Warning(const asCString &msg, asCScriptNode *node);
void Information(const asCString &msg, asCScriptNode *node);
void PrintMatchingFuncs(asCArray<int> &funcs, asCScriptNode *node, asCObjectType *inType = 0);
void AddVariableScope(bool isBreakScope = false, bool isContinueScope = false);
void RemoveVariableScope();
void FinalizeFunction();
asCByteCode byteCode;
bool hasCompileErrors;
int nextLabel;
int numLambdas;
asCVariableScope *variables;
asCBuilder *builder;
asCScriptEngine *engine;
asCScriptCode *script;
asCScriptFunction *outFunc;
bool m_isConstructor;
bool m_isConstructorCalled;
sClassDeclaration *m_classDecl;
sGlobalVariableDescription *m_globalVar;
asCArray<int> breakLabels;
asCArray<int> continueLabels;
int AllocateVariable(const asCDataType &type, bool isTemporary, bool forceOnHeap = false, bool asReference = false);
int AllocateVariableNotIn(const asCDataType &type, bool isTemporary, bool forceOnHeap, asCExprContext *ctx);
int GetVariableOffset(int varIndex);
int GetVariableSlot(int varOffset);
void DeallocateVariable(int pos);
void ReleaseTemporaryVariable(asCExprValue &t, asCByteCode *bc);
void ReleaseTemporaryVariable(int offset, asCByteCode *bc);
bool IsVariableOnHeap(int offset);
// This ordered array indicates the type of each variable
asCArray<asCDataType> variableAllocations;
// This ordered array indicates which variables are temporaries or not
asCArray<bool> variableIsTemporary;
// This unordered array gives the offsets of all temporary variables, whether currently allocated or not
asCArray<int> tempVariableOffsets;
// This ordered array indicated if the variable is on the heap or not
asCArray<bool> variableIsOnHeap;
// This unordered array gives the indexes of the currently unused variables
asCArray<int> freeVariables;
// This array holds the offsets of the currently allocated temporary variables
asCArray<int> tempVariables;
// This array holds the indices of variables that must not be used in an allocation
asCArray<int> reservedVariables;
// This array holds the string constants that were allocated during the compilation,
// so they can be released upon completion, whether the compilation was successful or not.
asCArray<void*> usedStringConstants;
// This array holds the nodes that have been allocated temporarily
asCArray<asCScriptNode*> nodesToFreeUponComplete;
bool isCompilingDefaultArg;
bool isProcessingDeferredParams;
int noCodeOutput;
};
END_AS_NAMESPACE
#endif // AS_NO_COMPILER
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2023 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_configgroup.cpp
//
// This class holds configuration groups for the engine
//
#include "as_config.h"
#include "as_configgroup.h"
#include "as_scriptengine.h"
#include "as_texts.h"
BEGIN_AS_NAMESPACE
asCConfigGroup::asCConfigGroup()
{
refCount = 0;
}
asCConfigGroup::~asCConfigGroup()
{
}
int asCConfigGroup::AddRef()
{
refCount++;
return refCount;
}
int asCConfigGroup::Release()
{
// Don't delete the object here, the engine will delete the object when ready
refCount--;
return refCount;
}
asCTypeInfo *asCConfigGroup::FindType(const char *obj)
{
for( asUINT n = 0; n < types.GetLength(); n++ )
if( types[n]->name == obj )
return types[n];
return 0;
}
void asCConfigGroup::RefConfigGroup(asCConfigGroup *group)
{
if( group == this || group == 0 ) return;
// Verify if the group is already referenced
for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ )
if( referencedConfigGroups[n] == group )
return;
referencedConfigGroups.PushLast(group);
group->AddRef();
}
void asCConfigGroup::AddReferencesForFunc(asCScriptEngine *engine, asCScriptFunction *func)
{
AddReferencesForType(engine, func->returnType.GetTypeInfo());
for( asUINT n = 0; n < func->parameterTypes.GetLength(); n++ )
AddReferencesForType(engine, func->parameterTypes[n].GetTypeInfo());
}
void asCConfigGroup::AddReferencesForType(asCScriptEngine *engine, asCTypeInfo *type)
{
if( type == 0 ) return;
// Keep reference to other groups
RefConfigGroup(engine->FindConfigGroupForTypeInfo(type));
// Keep track of which generated template instances the config group uses
if ((type->flags & asOBJ_TEMPLATE) && engine->generatedTemplateTypes.Exists(CastToObjectType(type)) && !generatedTemplateInstances.Exists(CastToObjectType(type)))
{
generatedTemplateInstances.PushLast(CastToObjectType(type));
// Enumerate through the members of the template instance and register other template instances also used.
// This is needed when a template instance refers to another template instance, and thus is created at the same time.
// Without adding the reference to the referred template instance, it may be deleted when the module deletes the top template instance.
asCObjectType* ot = CastToObjectType(type);
for (asUINT n = 0; n < ot->beh.constructors.GetLength(); n++)
{
asCScriptFunction* f = engine->scriptFunctions[ot->beh.constructors[n]];
if (!f) continue;
for (asUINT p = 0; p < f->parameterTypes.GetLength(); p++)
{
asCTypeInfo* ti = f->parameterTypes[p].GetTypeInfo();
if (ti && (ti->flags & asOBJ_TEMPLATE) && engine->generatedTemplateTypes.Exists(CastToObjectType(ti)) && !generatedTemplateInstances.Exists(CastToObjectType(ti)))
AddReferencesForType(engine, ti);
}
}
for (asUINT n = 0; n < ot->methods.GetLength(); n++)
{
asCScriptFunction* f = engine->scriptFunctions[ot->methods[n]];
if (!f) continue;
asCTypeInfo* ti = f->returnType.GetTypeInfo();
if (ti && (ti->flags & asOBJ_TEMPLATE) && engine->generatedTemplateTypes.Exists(CastToObjectType(ti)) && !generatedTemplateInstances.Exists(CastToObjectType(ti)))
AddReferencesForType(engine, ti);
for (asUINT p = 0; p < f->parameterTypes.GetLength(); p++)
{
ti = f->parameterTypes[p].GetTypeInfo();
if (ti && (ti->flags & asOBJ_TEMPLATE) && engine->generatedTemplateTypes.Exists(CastToObjectType(ti)) && !generatedTemplateInstances.Exists(CastToObjectType(ti)))
AddReferencesForType(engine, ti);
}
}
}
}
bool asCConfigGroup::HasLiveObjects()
{
for( asUINT n = 0; n < types.GetLength(); n++ )
if( types[n]->externalRefCount.get() != 0 )
return true;
return false;
}
void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine, bool notUsed)
{
asASSERT( refCount == 0 );
asUINT n;
// Remove global variables
for( n = 0; n < globalProps.GetLength(); n++ )
{
int index = engine->registeredGlobalProps.GetIndex(globalProps[n]);
if( index >= 0 )
{
globalProps[n]->Release();
engine->registeredGlobalProps.Erase(index);
}
}
globalProps.SetLength(0);
// Remove global functions
for( n = 0; n < scriptFunctions.GetLength(); n++ )
{
int index = engine->registeredGlobalFuncs.GetIndex(scriptFunctions[n]);
if( index >= 0 )
engine->registeredGlobalFuncs.Erase(index);
scriptFunctions[n]->ReleaseInternal();
}
scriptFunctions.SetLength(0);
// Remove behaviours and members of object types
for( n = 0; n < types.GetLength(); n++ )
{
asCObjectType *obj = CastToObjectType(types[n]);
if( obj )
obj->ReleaseAllFunctions();
}
// Remove object types (skip this if it is possible other groups are still using the types)
if( !notUsed )
{
for( n = asUINT(types.GetLength()); n-- > 0; )
{
asCTypeInfo *t = types[n];
asSMapNode<asSNameSpaceNamePair, asCTypeInfo*> *cursor;
if( engine->allRegisteredTypes.MoveTo(&cursor, asSNameSpaceNamePair(t->nameSpace, t->name)) &&
cursor->value == t )
{
engine->allRegisteredTypes.Erase(cursor);
if( engine->defaultArrayObjectType == t )
engine->defaultArrayObjectType = 0;
if( t->flags & asOBJ_TYPEDEF )
engine->registeredTypeDefs.RemoveValue(CastToTypedefType(t));
else if( t->flags & asOBJ_ENUM )
engine->registeredEnums.RemoveValue(CastToEnumType(t));
else if (t->flags & asOBJ_TEMPLATE)
engine->registeredTemplateTypes.RemoveValue(CastToObjectType(t));
else if (t->flags & asOBJ_FUNCDEF)
{
engine->registeredFuncDefs.RemoveValue(CastToFuncdefType(t));
engine->RemoveFuncdef(CastToFuncdefType(t));
}
else
engine->registeredObjTypes.RemoveValue(CastToObjectType(t));
t->DestroyInternal();
t->ReleaseInternal();
}
else
{
int idx = engine->templateInstanceTypes.IndexOf(CastToObjectType(t));
if( idx >= 0 )
{
engine->templateInstanceTypes.RemoveIndexUnordered(idx);
asCObjectType *ot = CastToObjectType(t);
ot->DestroyInternal();
ot->ReleaseInternal();
}
}
}
types.SetLength(0);
}
// Release other config groups
for( n = 0; n < referencedConfigGroups.GetLength(); n++ )
referencedConfigGroups[n]->refCount--;
referencedConfigGroups.SetLength(0);
}
END_AS_NAMESPACE

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/*
AngelCode Scripting Library
Copyright (c) 2003-2015 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_configgroup.h
//
// This class holds configuration groups for the engine
//
#ifndef AS_CONFIGGROUP_H
#define AS_CONFIGGROUP_H
#include "as_config.h"
#include "as_string.h"
#include "as_array.h"
#include "as_objecttype.h"
BEGIN_AS_NAMESPACE
class asCConfigGroup
{
public:
asCConfigGroup();
~asCConfigGroup();
// Memory management
int AddRef();
int Release();
asCTypeInfo *FindType(const char *name);
void RefConfigGroup(asCConfigGroup *group);
bool HasLiveObjects();
void RemoveConfiguration(asCScriptEngine *engine, bool notUsed = false);
void AddReferencesForFunc(asCScriptEngine *engine, asCScriptFunction *func);
void AddReferencesForType(asCScriptEngine *engine, asCTypeInfo *type);
asCString groupName;
int refCount;
asCArray<asCTypeInfo*> types;
asCArray<asCScriptFunction*> scriptFunctions;
asCArray<asCGlobalProperty*> globalProps;
asCArray<asCConfigGroup*> referencedConfigGroups;
// This array holds the generated template instances that are used
// by the config group as part of function signature or property
asCArray<asCObjectType*> generatedTemplateInstances;
};
END_AS_NAMESPACE
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2023 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_context.h
//
// This class handles the execution of the byte code
//
#ifndef AS_CONTEXT_H
#define AS_CONTEXT_H
#include "as_config.h"
#include "as_atomic.h"
#include "as_array.h"
#include "as_string.h"
#include "as_objecttype.h"
#include "as_callfunc.h"
BEGIN_AS_NAMESPACE
class asCScriptFunction;
class asCScriptEngine;
class asCContext : public asIScriptContext
{
public:
// Memory management
int AddRef() const;
int Release() const;
// Miscellaneous
asIScriptEngine *GetEngine() const;
// Execution
int Prepare(asIScriptFunction *func);
int Unprepare();
int Execute();
int Abort();
int Suspend();
asEContextState GetState() const;
int PushState();
int PopState();
bool IsNested(asUINT *nestCount = 0) const;
// Object pointer for calling class methods
int SetObject(void *obj);
// Arguments
int SetArgByte(asUINT arg, asBYTE value);
int SetArgWord(asUINT arg, asWORD value);
int SetArgDWord(asUINT arg, asDWORD value);
int SetArgQWord(asUINT arg, asQWORD value);
int SetArgFloat(asUINT arg, float value);
int SetArgDouble(asUINT arg, double value);
int SetArgAddress(asUINT arg, void *addr);
int SetArgObject(asUINT arg, void *obj);
int SetArgVarType(asUINT arg, void *ptr, int typeId);
void *GetAddressOfArg(asUINT arg);
// Return value
asBYTE GetReturnByte();
asWORD GetReturnWord();
asDWORD GetReturnDWord();
asQWORD GetReturnQWord();
float GetReturnFloat();
double GetReturnDouble();
void *GetReturnAddress();
void *GetReturnObject();
void *GetAddressOfReturnValue();
// Exception handling
int SetException(const char *descr, bool allowCatch = true);
int GetExceptionLineNumber(int *column, const char **sectionName);
asIScriptFunction *GetExceptionFunction();
const char * GetExceptionString();
bool WillExceptionBeCaught();
int SetExceptionCallback(asSFuncPtr callback, void *obj, int callConv);
void ClearExceptionCallback();
// Debugging
int SetLineCallback(asSFuncPtr callback, void *obj, int callConv);
void ClearLineCallback();
asUINT GetCallstackSize() const;
asIScriptFunction *GetFunction(asUINT stackLevel);
int GetLineNumber(asUINT stackLevel, int *column, const char **sectionName);
int GetVarCount(asUINT stackLevel);
int GetVar(asUINT varIndex, asUINT stackLevel, const char** name, int* typeId, asETypeModifiers* typeModifiers, bool* isVarOnHeap, int* stackOffset);
#ifdef AS_DEPRECATED
const char *GetVarName(asUINT varIndex, asUINT stackLevel);
#endif
const char *GetVarDeclaration(asUINT varIndex, asUINT stackLevel, bool includeNamespace);
#ifdef AS_DEPRECATED
int GetVarTypeId(asUINT varIndex, asUINT stackLevel);
#endif
void *GetAddressOfVar(asUINT varIndex, asUINT stackLevel, bool dontDereference, bool returnAddressOfUnitializedObjects);
bool IsVarInScope(asUINT varIndex, asUINT stackLevel);
int GetThisTypeId(asUINT stackLevel);
void *GetThisPointer(asUINT stackLevel);
asIScriptFunction *GetSystemFunction();
// User data
void *SetUserData(void *data, asPWORD type);
void *GetUserData(asPWORD type) const;
// Serialization
int StartDeserialization();
int FinishDeserialization();
int PushFunction(asIScriptFunction *func, void *obj);
int GetStateRegisters(asUINT stackLevel, asIScriptFunction** callingSystemFunction, asIScriptFunction** initialFunction, asDWORD* origStackPointer, asDWORD* argumentsSize, asQWORD* valueRegister, void** objectRegister, asITypeInfo** objectTypeRegister);
int GetCallStateRegisters(asUINT stackLevel, asDWORD* stackFramePointer, asIScriptFunction** currentFunction, asDWORD* programPointer, asDWORD* stackPointer, asDWORD* stackIndex);
int SetStateRegisters(asUINT stackLevel, asIScriptFunction* callingSystemFunction, asIScriptFunction* initialFunction, asDWORD origStackPointer, asDWORD argumentsSize, asQWORD valueRegister, void* objectRegister, asITypeInfo* objectTypeRegister);
int SetCallStateRegisters(asUINT stackLevel, asDWORD stackFramePointer, asIScriptFunction* currentFunction, asDWORD programPointer, asDWORD stackPointer, asDWORD stackIndex);
int GetArgsOnStackCount(asUINT stackLevel);
int GetArgOnStack(asUINT stackLevel, asUINT arg, int* typeId, asUINT *flags, void** address);
public:
// Internal public functions
asCContext(asCScriptEngine *engine, bool holdRef);
virtual ~asCContext();
asCScriptFunction *GetRealFunc(asCScriptFunction * m_currentFunction, void ** objType);
int DeserializeProgramPointer(int programPointer, asCScriptFunction * currentFunction, void * object, asDWORD *& p, asCScriptFunction *& realFunc);
//protected:
friend class asCScriptEngine;
void CallLineCallback();
void CallExceptionCallback();
int CallGeneric(asCScriptFunction *func);
#ifndef AS_NO_EXCEPTIONS
void HandleAppException();
#endif
void DetachEngine();
void ExecuteNext();
void CleanStack(bool catchException = false);
bool CleanStackFrame(bool catchException = false);
void CleanArgsOnStack();
void CleanReturnObject();
void DetermineLiveObjects(asCArray<int> &liveObjects, asUINT stackLevel);
int PushCallState();
void PopCallState();
void CallScriptFunction(asCScriptFunction *func);
void CallInterfaceMethod(asCScriptFunction *func);
void PrepareScriptFunction();
void SetProgramPointer();
bool ReserveStackSpace(asUINT size);
asDWORD *DeserializeStackPointer(asDWORD);
asDWORD SerializeStackPointer(asDWORD *) const;
void SetInternalException(const char *descr, bool allowCatch = true);
bool FindExceptionTryCatch();
// Must be protected for multiple accesses
mutable asCAtomic m_refCount;
bool m_holdEngineRef;
asCScriptEngine *m_engine;
asEContextState m_status;
bool m_doSuspend;
bool m_doAbort;
bool m_externalSuspendRequest;
asCScriptFunction *m_currentFunction;
asCScriptFunction *m_callingSystemFunction;
// The call stack holds program pointer, stack pointer, etc for caller functions
asCArray<size_t> m_callStack;
// Dynamically growing local stack
asCArray<asDWORD *> m_stackBlocks;
asUINT m_stackBlockSize;
asUINT m_stackIndex;
asDWORD *m_originalStackPointer;
// Exception handling
bool m_isStackMemoryNotAllocated;
bool m_needToCleanupArgs;
bool m_inExceptionHandler;
asCString m_exceptionString;
int m_exceptionFunction;
int m_exceptionSectionIdx;
int m_exceptionLine;
int m_exceptionColumn;
bool m_exceptionWillBeCaught;
// The last prepared function, and some cached values related to it
asCScriptFunction *m_initialFunction;
int m_returnValueSize;
int m_argumentsSize;
// Cache for GetArgsOnStack
asCArray<int> m_argsOnStackCache;
asUINT m_argsOnStackCacheProgPos;
asCScriptFunction* m_argsOnStackCacheFunc;
// callbacks
bool m_lineCallback;
asSSystemFunctionInterface m_lineCallbackFunc;
void * m_lineCallbackObj;
bool m_exceptionCallback;
asSSystemFunctionInterface m_exceptionCallbackFunc;
void * m_exceptionCallbackObj;
asCArray<asPWORD> m_userData;
// Registers available to JIT compiler functions
asSVMRegisters m_regs;
};
// We need at least 2 PTRs on the stack reserved for exception handling
// We need at least 1 PTR on the stack reserved for calling system functions
const int RESERVE_STACK = 2 * AS_PTR_SIZE;
// For each script function call we push 9 PTRs on the call stack
const int CALLSTACK_FRAME_SIZE = 9;
// TODO: Move these to as_utils.h
int as_powi(int base, int exponent, bool& isOverflow);
asDWORD as_powu(asDWORD base, asDWORD exponent, bool& isOverflow);
asINT64 as_powi64(asINT64 base, asINT64 exponent, bool& isOverflow);
asQWORD as_powu64(asQWORD base, asQWORD exponent, bool& isOverflow);
// Optional template version of powi if overflow detection is not used.
#if 0
template <class T>
T as_powi(T base, T exponent)
{
// Test for sign bit (huge number is OK)
if( exponent & (T(1)<<(sizeof(T)*8-1)) )
return 0;
else
{
int result = 1;
while( exponent )
{
if( exponent & 1 )
result *= base;
exponent >>= 1;
base *= base;
}
return result;
}
}
#endif
END_AS_NAMESPACE
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2017 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_criticalsection.h
//
// Classes for multi threading support
//
#ifndef AS_CRITICALSECTION_H
#define AS_CRITICALSECTION_H
#include "as_config.h"
BEGIN_AS_NAMESPACE
#ifdef AS_NO_THREADS
#define DECLARECRITICALSECTION(x)
#define ENTERCRITICALSECTION(x)
#define LEAVECRITICALSECTION(x)
inline bool tryEnter() { return true; }
#define TRYENTERCRITICALSECTION(x) tryEnter()
#define DECLAREREADWRITELOCK(x)
#define ACQUIREEXCLUSIVE(x)
#define RELEASEEXCLUSIVE(x)
#define ACQUIRESHARED(x)
#define RELEASESHARED(x)
#else
#define DECLARECRITICALSECTION(x) asCThreadCriticalSection x;
#define ENTERCRITICALSECTION(x) x.Enter()
#define LEAVECRITICALSECTION(x) x.Leave()
#define TRYENTERCRITICALSECTION(x) x.TryEnter()
#define DECLAREREADWRITELOCK(x) asCThreadReadWriteLock x;
#define ACQUIREEXCLUSIVE(x) x.AcquireExclusive()
#define RELEASEEXCLUSIVE(x) x.ReleaseExclusive()
#define ACQUIRESHARED(x) x.AcquireShared()
#define RELEASESHARED(x) x.ReleaseShared()
#ifdef AS_POSIX_THREADS
END_AS_NAMESPACE
#include <pthread.h>
BEGIN_AS_NAMESPACE
class asCThreadCriticalSection
{
public:
asCThreadCriticalSection();
~asCThreadCriticalSection();
void Enter();
void Leave();
bool TryEnter();
protected:
pthread_mutex_t cs;
};
class asCThreadReadWriteLock
{
public:
asCThreadReadWriteLock();
~asCThreadReadWriteLock();
void AcquireExclusive();
void ReleaseExclusive();
bool TryAcquireExclusive();
void AcquireShared();
void ReleaseShared();
bool TryAcquireShared();
protected:
pthread_rwlock_t lock;
};
#elif defined(AS_WINDOWS_THREADS)
END_AS_NAMESPACE
#ifdef AS_XBOX360
#include <xtl.h>
#else
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // We need this to get the declaration for Windows Phone compatible Ex functions
#endif
#include <windows.h>
#endif
BEGIN_AS_NAMESPACE
// Undefine macros that cause problems in our code
#undef GetObject
#undef RegisterClass
class asCThreadCriticalSection
{
public:
asCThreadCriticalSection();
~asCThreadCriticalSection();
void Enter();
void Leave();
bool TryEnter();
protected:
CRITICAL_SECTION cs;
};
class asCThreadReadWriteLock
{
public:
asCThreadReadWriteLock();
~asCThreadReadWriteLock();
void AcquireExclusive();
void ReleaseExclusive();
void AcquireShared();
void ReleaseShared();
protected:
// The Slim Read Write Lock object, SRWLOCK, is more efficient
// but it is only available from Windows Vista so we cannot use it and
// maintain compatibility with olders versions of Windows.
// Critical sections and semaphores are available on Windows XP and onwards.
// Windows XP is oldest version we support with multithreading.
// The implementation is based on the following article, that shows
// how to implement a fair read/write lock that doesn't risk starving
// the writers:
// http://doc.qt.nokia.com/qq/qq11-mutex.html
// TODO: Allow use of SRWLOCK through configuration in as_config.h
CRITICAL_SECTION writeLock;
HANDLE readLocks;
};
// This constant really should be a member of asCThreadReadWriteLock,
// but it gives a compiler error on MSVC6 so I'm leaving it outside
static const asUINT maxReaders = 10;
#endif
#endif
END_AS_NAMESPACE
#endif

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/*
AngelCode Scripting Library
Copyright (c) 2003-2023 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_datatype.cpp
//
// This class describes the datatype for expressions during compilation
//
#include "as_config.h"
#include "as_datatype.h"
#include "as_tokendef.h"
#include "as_typeinfo.h"
#include "as_objecttype.h"
#include "as_scriptengine.h"
#include "as_tokenizer.h"
BEGIN_AS_NAMESPACE
asCDataType::asCDataType()
{
tokenType = ttUnrecognizedToken;
typeInfo = 0;
isReference = false;
isReadOnly = false;
isAuto = false;
isObjectHandle = false;
isConstHandle = false;
isHandleToAsHandleType = false;
ifHandleThenConst = false;
}
asCDataType::asCDataType(const asCDataType &dt)
{
tokenType = dt.tokenType;
typeInfo = dt.typeInfo;
isReference = dt.isReference;
isReadOnly = dt.isReadOnly;
isAuto = dt.isAuto;
isObjectHandle = dt.isObjectHandle;
isConstHandle = dt.isConstHandle;
isHandleToAsHandleType = dt.isHandleToAsHandleType;
ifHandleThenConst = dt.ifHandleThenConst;
}
asCDataType::~asCDataType()
{
}
bool asCDataType::IsValid() const
{
if( tokenType == ttUnrecognizedToken &&
!isObjectHandle )
return false;
return true;
}
asCDataType asCDataType::CreateType(asCTypeInfo *ti, bool isConst)
{
asCDataType dt;
dt.tokenType = ttIdentifier;
dt.typeInfo = ti;
dt.isReadOnly = isConst;
return dt;
}
asCDataType asCDataType::CreateAuto(bool isConst)
{
asCDataType dt;
dt.tokenType = ttIdentifier;
dt.isReadOnly = isConst;
dt.isAuto = true;
return dt;
}
asCDataType asCDataType::CreateObjectHandle(asCTypeInfo *ot, bool isConst)
{
asCDataType dt;
asASSERT(CastToObjectType(ot));
dt.tokenType = ttIdentifier;
dt.typeInfo = ot;
dt.isObjectHandle = true;
dt.isConstHandle = isConst;
return dt;
}
asCDataType asCDataType::CreatePrimitive(eTokenType tt, bool isConst)
{
asCDataType dt;
dt.tokenType = tt;
dt.isReadOnly = isConst;
return dt;
}
asCDataType asCDataType::CreateNullHandle()
{
asCDataType dt;
dt.tokenType = ttUnrecognizedToken;
dt.isReadOnly = true;
dt.isObjectHandle = true;
dt.isConstHandle = true;
return dt;
}
bool asCDataType::IsNullHandle() const
{
if( tokenType == ttUnrecognizedToken &&
typeInfo == 0 &&
isObjectHandle )
return true;
return false;
}
asCString asCDataType::Format(asSNameSpace *currNs, bool includeNamespace) const
{
if( IsNullHandle() )
return "<null handle>";
asCString str;
if( isReadOnly )
str = "const ";
// If the type is not declared in the current namespace, then the namespace
// must always be informed to guarantee that the correct type is informed
if (includeNamespace || (typeInfo && typeInfo->nameSpace != currNs))
{
if (typeInfo && typeInfo->nameSpace && typeInfo->nameSpace->name != "")
str += typeInfo->nameSpace->name + "::";
}
if (typeInfo && typeInfo->nameSpace == 0)
{
// If funcDef->nameSpace is null it means the funcDef was declared as member of
// another type, in which case the scope should be built with the name of that type
asCDataType dt = asCDataType::CreateType(CastToFuncdefType(typeInfo)->parentClass, false);
str += dt.Format(currNs, includeNamespace) + "::";
}
if( tokenType != ttIdentifier )
{
str += asCTokenizer::GetDefinition(tokenType);
}
else if( IsArrayType() && typeInfo && !typeInfo->engine->ep.expandDefaultArrayToTemplate )
{
asCObjectType *ot = CastToObjectType(typeInfo);
asASSERT( ot && ot->templateSubTypes.GetLength() == 1 );
str += ot->templateSubTypes[0].Format(currNs, includeNamespace);
str += "[]";
}
else if(typeInfo)
{
str += typeInfo->name;
asCObjectType *ot = CastToObjectType(typeInfo);
if( ot && ot->templateSubTypes.GetLength() > 0 )
{
str += "<";
for( asUINT subtypeIndex = 0; subtypeIndex < ot->templateSubTypes.GetLength(); subtypeIndex++ )
{
str += ot->templateSubTypes[subtypeIndex].Format(currNs, includeNamespace);
if( subtypeIndex != ot->templateSubTypes.GetLength()-1 )
str += ",";
}
str += ">";
}
}
else if( isAuto )
{
str += "<auto>";
}
else
{
str = "<unknown>";
}
if( isObjectHandle )
{
str += "@";
if( isConstHandle )
str += "const";
}
if( isReference )
str += "&";
return str;
}
asCDataType &asCDataType::operator =(const asCDataType &dt)
{
tokenType = dt.tokenType;
isReference = dt.isReference;
typeInfo = dt.typeInfo;
isReadOnly = dt.isReadOnly;
isObjectHandle = dt.isObjectHandle;
isConstHandle = dt.isConstHandle;
isAuto = dt.isAuto;
isHandleToAsHandleType = dt.isHandleToAsHandleType;
ifHandleThenConst = dt.ifHandleThenConst;
return (asCDataType &)*this;
}
int asCDataType::MakeHandle(bool b, bool acceptHandleForScope)
{
if( !b )
{
isObjectHandle = false;
isConstHandle = false;
isHandleToAsHandleType = false;
}
else
{
if( isAuto )
{
isObjectHandle = true;
}
else if( !isObjectHandle )
{
// Only reference types are allowed to be handles,
// but not nohandle reference types, and not scoped references
// (except when returned from registered function)
// funcdefs are special reference types and support handles
// value types with asOBJ_ASHANDLE are treated as a handle
if( (!typeInfo ||
!((typeInfo->flags & asOBJ_REF) || (typeInfo->flags & asOBJ_TEMPLATE_SUBTYPE) || (typeInfo->flags & asOBJ_ASHANDLE) || (typeInfo->flags & asOBJ_FUNCDEF)) ||
(typeInfo->flags & asOBJ_NOHANDLE) ||
((typeInfo->flags & asOBJ_SCOPED) && !acceptHandleForScope)) )
return -1;
isObjectHandle = b;
isConstHandle = false;
// ASHANDLE supports being handle, but as it really is a value type it will not be marked as a handle
if( (typeInfo->flags & asOBJ_ASHANDLE) )
{
isObjectHandle = false;
isHandleToAsHandleType = true;
}
}
}
return 0;
}
int asCDataType::MakeArray(asCScriptEngine *engine, asCModule *module)
{
if( engine->defaultArrayObjectType == 0 )
return asINVALID_TYPE;
bool tmpIsReadOnly = isReadOnly;
isReadOnly = false;
asCArray<asCDataType> subTypes;
subTypes.PushLast(*this);
asCObjectType *at = engine->GetTemplateInstanceType(engine->defaultArrayObjectType, subTypes, module);
if (at == 0)
return asNOT_SUPPORTED;
isReadOnly = tmpIsReadOnly;
isObjectHandle = false;
isConstHandle = false;
typeInfo = at;
tokenType = ttIdentifier;
return 0;
}
int asCDataType::MakeReference(bool b)
{
isReference = b;
return 0;
}
int asCDataType::MakeReadOnly(bool b)
{
if( isObjectHandle )
{
isConstHandle = b;
return 0;
}
isReadOnly = b;
return 0;
}
int asCDataType::MakeHandleToConst(bool b)
{
if( !isObjectHandle ) return -1;
isReadOnly = b;
return 0;
}
bool asCDataType::SupportHandles() const
{
if( typeInfo &&
(typeInfo->flags & (asOBJ_REF | asOBJ_ASHANDLE | asOBJ_FUNCDEF)) &&
!(typeInfo->flags & asOBJ_NOHANDLE) &&
!isObjectHandle )
return true;
return false;
}
bool asCDataType::CanBeInstantiated() const
{
if( GetSizeOnStackDWords() == 0 ) // Void
return false;
if( !IsObject() && !IsFuncdef() ) // Primitives
return true;
if (IsNullHandle()) // null
return false;
if( IsObjectHandle() && !(typeInfo->flags & asOBJ_NOHANDLE) ) // Handles
return true;
// Funcdefs cannot be instantiated without being handles
// The exception being delegates, but these can only be created as temporary objects
if (IsFuncdef())
return false;
asCObjectType *ot = CastToObjectType(typeInfo);
if( ot && (ot->flags & asOBJ_REF) && ot->beh.factories.GetLength() == 0 ) // ref types without factories
return false;
if( ot && (ot->flags & asOBJ_ABSTRACT) && !IsObjectHandle() ) // Can't instantiate abstract classes
return false;
return true;
}
bool asCDataType::IsAbstractClass() const
{
return typeInfo && (typeInfo->flags & asOBJ_ABSTRACT) ? true : false;
}
bool asCDataType::IsInterface() const
{
if (typeInfo == 0)
return false;
asCObjectType *ot = CastToObjectType(typeInfo);
return ot && ot->IsInterface();
}
bool asCDataType::CanBeCopied() const
{
// All primitives can be copied
if( IsPrimitive() ) return true;
// Plain-old-data structures can always be copied
if( typeInfo->flags & asOBJ_POD ) return true;
// It must be possible to instantiate the type
if( !CanBeInstantiated() ) return false;
// It must have a default constructor or factory and the opAssign
// Alternatively it must have the copy constructor
asCObjectType *ot = CastToObjectType(typeInfo);
if (ot && (((ot->beh.construct != 0 || ot->beh.factory != 0) && ot->beh.copy != 0) ||
(ot->beh.copyconstruct != 0 || ot->beh.copyfactory != 0)) )
return true;
return false;
}
bool asCDataType::IsReadOnly() const
{
if( isObjectHandle )
return isConstHandle;
return isReadOnly;
}
bool asCDataType::IsHandleToConst() const
{
if( !isObjectHandle ) return false;
return isReadOnly;
}
bool asCDataType::IsObjectConst() const
{
if( IsObjectHandle() )
return IsHandleToConst();
return IsReadOnly();
}
// TODO: 3.0.0: This should be removed
bool asCDataType::IsArrayType() const
{
// This is only true if the type used is the default array type, i.e. the one used for the [] syntax form
if( typeInfo && typeInfo->engine->defaultArrayObjectType )
return typeInfo->name == typeInfo->engine->defaultArrayObjectType->name;
return false;
}
bool asCDataType::IsTemplate() const
{
if( typeInfo && (typeInfo->flags & asOBJ_TEMPLATE) )
return true;
return false;
}
bool asCDataType::IsScriptObject() const
{
if( typeInfo && (typeInfo->flags & asOBJ_SCRIPT_OBJECT) )
return true;
return false;
}
asCDataType asCDataType::GetSubType(asUINT subtypeIndex) const
{
asASSERT(typeInfo);
asCObjectType *ot = CastToObjectType(typeInfo);
return ot->templateSubTypes[subtypeIndex];
}
bool asCDataType::operator !=(const asCDataType &dt) const
{
return !(*this == dt);
}
bool asCDataType::operator ==(const asCDataType &dt) const
{
if( !IsEqualExceptRefAndConst(dt) ) return false;
if( isReference != dt.isReference ) return false;
if( isReadOnly != dt.isReadOnly ) return false;
if( isConstHandle != dt.isConstHandle ) return false;
return true;
}
bool asCDataType::IsEqualExceptRef(const asCDataType &dt) const
{
if( !IsEqualExceptRefAndConst(dt) ) return false;
if( isReadOnly != dt.isReadOnly ) return false;
if( isConstHandle != dt.isConstHandle ) return false;
return true;
}
bool asCDataType::IsEqualExceptRefAndConst(const asCDataType &dt) const
{
// Check base type
if( tokenType != dt.tokenType ) return false;
if( typeInfo != dt.typeInfo ) return false;
if( isObjectHandle != dt.isObjectHandle ) return false;
if( isObjectHandle )
if( isReadOnly != dt.isReadOnly ) return false;
return true;
}
bool asCDataType::IsEqualExceptConst(const asCDataType &dt) const
{
if( !IsEqualExceptRefAndConst(dt) ) return false;
if( isReference != dt.isReference ) return false;
return true;
}
bool asCDataType::IsPrimitive() const
{
// Enumerations are primitives
if( IsEnumType() )
return true;
// A registered object is never a primitive neither is a pointer nor an array
if( typeInfo )
return false;
// Null handle doesn't have a typeInfo, but it is not a primitive
if( tokenType == ttUnrecognizedToken )
return false;
return true;
}
bool asCDataType::IsMathType() const
{
if( tokenType == ttInt || tokenType == ttInt8 || tokenType == ttInt16 || tokenType == ttInt64 ||
tokenType == ttUInt || tokenType == ttUInt8 || tokenType == ttUInt16 || tokenType == ttUInt64 ||
tokenType == ttFloat || tokenType == ttDouble )
return true;
return false;
}
bool asCDataType::IsIntegerType() const
{
if( tokenType == ttInt ||
tokenType == ttInt8 ||
tokenType == ttInt16 ||
tokenType == ttInt64 )
return true;
// Enums are also integer types
return IsEnumType();
}
bool asCDataType::IsUnsignedType() const
{
if( tokenType == ttUInt ||
tokenType == ttUInt8 ||
tokenType == ttUInt16 ||
tokenType == ttUInt64 )
return true;
return false;
}
bool asCDataType::IsFloatType() const
{
if( tokenType == ttFloat )
return true;
return false;
}
bool asCDataType::IsDoubleType() const
{
if( tokenType == ttDouble )
return true;
return false;
}
bool asCDataType::IsBooleanType() const
{
if( tokenType == ttBool )
return true;
return false;
}
bool asCDataType::IsObject() const
{
if( IsPrimitive() )
return false;
// Null handle doesn't have an object type but should still be considered an object
if( typeInfo == 0 )
return IsNullHandle();
// Template subtypes shouldn't be considered objects
return CastToObjectType(typeInfo) ? true : false;
}
bool asCDataType::IsFuncdef() const
{
if (typeInfo && (typeInfo->flags & asOBJ_FUNCDEF))
return true;
return false;
}
int asCDataType::GetSizeInMemoryBytes() const
{
if( typeInfo != 0 )
return typeInfo->size;
if( tokenType == ttVoid )
return 0;
if( tokenType == ttInt8 ||
tokenType == ttUInt8 )
return 1;
if( tokenType == ttInt16 ||
tokenType == ttUInt16 )
return 2;
if( tokenType == ttDouble ||
tokenType == ttInt64 ||
tokenType == ttUInt64 )
return 8;
if( tokenType == ttBool )
return AS_SIZEOF_BOOL;
// null handle
if( tokenType == ttUnrecognizedToken )
return 4*AS_PTR_SIZE;
return 4;
}
int asCDataType::GetSizeInMemoryDWords() const
{
int s = GetSizeInMemoryBytes();
if( s == 0 ) return 0;
if( s <= 4 ) return 1;
// Pad the size to 4 bytes
if( s & 0x3 )
s += 4 - (s & 0x3);
return s/4;
}
int asCDataType::GetSizeOnStackDWords() const
{
// If the type is the variable type then the typeid is stored on the stack too
int size = tokenType == ttQuestion ? 1 : 0;
if( isReference ) return AS_PTR_SIZE + size;
// TODO: bug: Registered value types are also stored on the stack. Before changing though, check how GetSizeOnStackDWords is used
if( typeInfo && !IsEnumType() ) return AS_PTR_SIZE + size;
return GetSizeInMemoryDWords() + size;
}
#ifdef WIP_16BYTE_ALIGN
int asCDataType::GetAlignment() const
{
if( typeInfo == NULL )
{
// TODO: Small primitives should not be aligned to 4 byte boundaries
return 4; //Default alignment
}
return typeInfo->alignment;
}
#endif
asSTypeBehaviour *asCDataType::GetBehaviour() const
{
if (!typeInfo) return 0;
asCObjectType *ot = CastToObjectType(typeInfo);
return ot ? &ot->beh : 0;
}
bool asCDataType::IsEnumType() const
{
// Do a sanity check on the objectType, to verify that we aren't trying to access memory after it has been released
asASSERT(typeInfo == 0 || typeInfo->name.GetLength() < 100);
if (typeInfo && (typeInfo->flags & asOBJ_ENUM))
return true;
return false;
}
END_AS_NAMESPACE

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/*
AngelCode Scripting Library
Copyright (c) 2003-2016 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_datatype.h
//
// This class describes the datatype for expressions during compilation
//
#ifndef AS_DATATYPE_H
#define AS_DATATYPE_H
#include "as_tokendef.h"
#include "as_string.h"
BEGIN_AS_NAMESPACE
struct asSTypeBehaviour;
class asCScriptEngine;
class asCTypeInfo;
class asCScriptFunction;
class asCModule;
class asCObjectType;
class asCEnumType;
struct asSNameSpace;
// TODO: refactor: Reference should not be part of the datatype. This should be stored separately, e.g. in asCExprValue
// MakeReference, MakeReadOnly, IsReference, IsReadOnly should be removed
class asCDataType
{
public:
asCDataType();
asCDataType(const asCDataType &);
~asCDataType();
bool IsValid() const;
asCString Format(asSNameSpace *currNs, bool includeNamespace = false) const;
static asCDataType CreatePrimitive(eTokenType tt, bool isConst);
static asCDataType CreateType(asCTypeInfo *ti, bool isConst);
static asCDataType CreateAuto(bool isConst);
static asCDataType CreateObjectHandle(asCTypeInfo *ot, bool isConst);
static asCDataType CreateNullHandle();
int MakeHandle(bool b, bool acceptHandleForScope = false);
int MakeArray(asCScriptEngine *engine, asCModule *requestingModule);
int MakeReference(bool b);
int MakeReadOnly(bool b);
int MakeHandleToConst(bool b);
void SetIfHandleThenConst(bool b) { ifHandleThenConst = b; }
bool HasIfHandleThenConst() const { return ifHandleThenConst; }
bool IsTemplate() const;
bool IsScriptObject() const;
bool IsPrimitive() const;
bool IsMathType() const;
bool IsObject() const;
bool IsReference() const {return isReference;}
bool IsAuto() const {return isAuto;}
bool IsReadOnly() const;
bool IsIntegerType() const;
bool IsUnsignedType() const;
bool IsFloatType() const;
bool IsDoubleType() const;
bool IsBooleanType() const;
bool IsObjectHandle() const {return isObjectHandle;}
bool IsHandleToAuto() const {return isAuto && isObjectHandle;}
bool IsHandleToConst() const;
bool IsArrayType() const;
bool IsEnumType() const;
bool IsAnyType() const {return tokenType == ttQuestion;}
bool IsHandleToAsHandleType() const {return isHandleToAsHandleType;}
bool IsAbstractClass() const;
bool IsInterface() const;
bool IsFuncdef() const;
bool IsObjectConst() const;
bool IsEqualExceptRef(const asCDataType &) const;
bool IsEqualExceptRefAndConst(const asCDataType &) const;
bool IsEqualExceptConst(const asCDataType &) const;
bool IsNullHandle() const;
bool SupportHandles() const;
bool CanBeInstantiated() const;
bool CanBeCopied() const;
bool operator ==(const asCDataType &) const;
bool operator !=(const asCDataType &) const;
asCDataType GetSubType(asUINT subtypeIndex = 0) const;
eTokenType GetTokenType() const {return tokenType;}
asCTypeInfo *GetTypeInfo() const { return typeInfo; }
int GetSizeOnStackDWords() const;
int GetSizeInMemoryBytes() const;
int GetSizeInMemoryDWords() const;
#ifdef WIP_16BYTE_ALIGN
int GetAlignment() const;
#endif
void SetTokenType(eTokenType tt) {tokenType = tt;}
void SetTypeInfo(asCTypeInfo *ti) {typeInfo = ti;}
asCDataType &operator =(const asCDataType &);
asSTypeBehaviour *GetBehaviour() const;
protected:
// Base object type
eTokenType tokenType;
// Behaviour type
asCTypeInfo *typeInfo;
// Top level
bool isReference:1;
bool isReadOnly:1;
bool isObjectHandle:1;
bool isConstHandle:1;
bool isAuto:1;
bool isHandleToAsHandleType:1; // Used by the compiler to know how to initialize the object
bool ifHandleThenConst:1; // Used when creating template instances to determine if a handle should be const or not
char dummy:1;
};
END_AS_NAMESPACE
#endif

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@ -0,0 +1,270 @@
/*
AngelCode Scripting Library
Copyright (c) 2003-2016 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_debug.h
//
#ifndef AS_DEBUG_H
#define AS_DEBUG_H
#include "as_config.h"
#if defined(AS_DEBUG)
#ifndef AS_WII
// The Wii SDK doesn't have these, we'll survive without AS_DEBUG
#ifndef _WIN32_WCE
// Neither does WinCE
#ifndef AS_PSVITA
// Possible on PSVita, but requires SDK access
#if !defined(_MSC_VER) && (defined(__GNUC__) || defined(AS_MARMALADE))
#ifdef __ghs__
// WIIU defines __GNUC__ but types are not defined here in 'conventional' way
#include <types.h>
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef float float32_t;
typedef double float64_t;
#else
// Define mkdir for GNUC
#include <sys/stat.h>
#include <sys/types.h>
#define _mkdir(dirname) mkdir(dirname, S_IRWXU)
#endif
#else
#include <direct.h>
#endif
#endif // AS_PSVITA
#endif // _WIN32_WCE
#endif // AS_WII
#endif // !defined(AS_DEBUG)
#if defined(_MSC_VER) && defined(AS_PROFILE)
// Currently only do profiling with MSVC++
#include <mmsystem.h>
#include <direct.h>
#include "as_string.h"
#include "as_map.h"
#include "as_string_util.h"
BEGIN_AS_NAMESPACE
struct TimeCount
{
double time;
int count;
double max;
double min;
};
class CProfiler
{
public:
CProfiler()
{
// We need to know how often the clock is updated
__int64 tps;
if( !QueryPerformanceFrequency((LARGE_INTEGER *)&tps) )
usePerformance = false;
else
{
usePerformance = true;
ticksPerSecond = double(tps);
}
timeOffset = GetTime();
}
~CProfiler()
{
WriteSummary();
}
double GetTime()
{
if( usePerformance )
{
__int64 ticks;
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
return double(ticks)/ticksPerSecond - timeOffset;
}
return double(timeGetTime())/1000.0 - timeOffset;
}
double Begin(const char *name)
{
double time = GetTime();
// Add the scope to the key
if( key.GetLength() )
key += "|";
key += name;
// Compensate for the time spent writing to the file
timeOffset += GetTime() - time;
return time;
}
void End(const char * /*name*/, double beginTime)
{
double time = GetTime();
double elapsed = time - beginTime;
// Update the profile info for this scope
asSMapNode<asCString, TimeCount> *cursor;
if( map.MoveTo(&cursor, key) )
{
cursor->value.time += elapsed;
cursor->value.count++;
if( cursor->value.max < elapsed )
cursor->value.max = elapsed;
if( cursor->value.min > elapsed )
cursor->value.min = elapsed;
}
else
{
TimeCount tc = {elapsed, 1, elapsed, elapsed};
map.Insert(key, tc);
}
// Remove the inner most scope from the key
int n = key.FindLast("|");
if( n > 0 )
key.SetLength(n);
else
key.SetLength(0);
// Compensate for the time spent writing to the file
timeOffset += GetTime() - time;
}
protected:
void WriteSummary()
{
// Write the analyzed info into a file for inspection
_mkdir("AS_DEBUG");
FILE *fp;
#if _MSC_VER >= 1500 && !defined(AS_MARMALADE)
fopen_s(&fp, "AS_DEBUG/profiling_summary.txt", "wt");
#else
fp = fopen("AS_DEBUG/profiling_summary.txt", "wt");
#endif
if( fp == 0 )
return;
fprintf(fp, "%-60s %10s %15s %15s %15s %15s\n\n", "Scope", "Count", "Tot time", "Avg time", "Max time", "Min time");
asSMapNode<asCString, TimeCount> *cursor;
map.MoveLast(&cursor);
while( cursor )
{
asCString key = cursor->key;
int count;
int n = key.FindLast("|", &count);
if( count )
{
key = asCString(" ", count) + key.SubString(n+1);
}
fprintf(fp, "%-60s %10d %15.6f %15.6f %15.6f %15.6f\n", key.AddressOf(), cursor->value.count, cursor->value.time, cursor->value.time / cursor->value.count, cursor->value.max, cursor->value.min);
map.MovePrev(&cursor, cursor);
}
fclose(fp);
}
double timeOffset;
double ticksPerSecond;
bool usePerformance;
asCString key;
asCMap<asCString, TimeCount> map;
};
extern CProfiler g_profiler;
class CProfilerScope
{
public:
CProfilerScope(const char *name)
{
this->name = name;
beginTime = g_profiler.Begin(name);
}
~CProfilerScope()
{
g_profiler.End(name, beginTime);
}
protected:
const char *name;
double beginTime;
};
#define TimeIt(x) CProfilerScope profilescope(x)
END_AS_NAMESPACE
#else // !(_MSC_VER && AS_PROFILE)
// Define it so nothing is done
#define TimeIt(x)
#endif // !(_MSC_VER && AS_PROFILE)
#endif // defined(AS_DEBUG_H)

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/*
AngelCode Scripting Library
Copyright (c) 2003-2018 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_gc.cpp
//
// The implementation of the garbage collector
//
#include <stdlib.h>
#include "as_gc.h"
#include "as_scriptengine.h"
#include "as_scriptobject.h"
#include "as_texts.h"
BEGIN_AS_NAMESPACE
asCGarbageCollector::asCGarbageCollector()
{
engine = 0;
detectState = clearCounters_init;
destroyNewState = destroyGarbage_init;
destroyOldState = destroyGarbage_init;
numDestroyed = 0;
numNewDestroyed = 0;
numDetected = 0;
numAdded = 0;
isProcessing = false;
seqAtSweepStart[0] = 0;
seqAtSweepStart[1] = 0;
seqAtSweepStart[2] = 0;
circularRefDetectCallbackFunc = 0;
circularRefDetectCallbackParam = 0;
}
asCGarbageCollector::~asCGarbageCollector()
{
// This local typedef is done to workaround a compiler error on
// MSVC6 when using the typedef declared in the class definition
typedef asSMapNode_t node_t;
for( asUINT n = 0; n < freeNodes.GetLength(); n++ )
asDELETE(freeNodes[n], node_t);
freeNodes.SetLength(0);
}
int asCGarbageCollector::AddScriptObjectToGC(void *obj, asCObjectType *objType)
{
if( obj == 0 || objType == 0 )
{
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_GC_RECEIVED_NULL_PTR);
return asINVALID_ARG;
}
engine->CallObjectMethod(obj, objType->beh.addref);
asSObjTypePair ot = {obj, objType, 0};
// Invoke the garbage collector to destroy a little garbage as new comes in
// This will maintain the number of objects in the GC at a maintainable level without
// halting the application, and without burdening the application with manually invoking the
// garbage collector.
if( engine->ep.autoGarbageCollect && gcNewObjects.GetLength() )
{
// If the GC is already processing in another thread, then don't try this again
if( TRYENTERCRITICALSECTION(gcCollecting) )
{
// Skip this if the GC is already running in this thread
if( !isProcessing )
{
isProcessing = true;
// TODO: The number of iterations should be dynamic, and increase
// if the number of objects in the garbage collector grows high
// Run one step of DetectGarbage
if( gcOldObjects.GetLength() )
{
IdentifyGarbageWithCyclicRefs();
DestroyOldGarbage();
}
// Run a few steps of DestroyGarbage
int iter = (int)gcNewObjects.GetLength();
if( iter > 10 ) iter = 10;
while( iter-- > 0 )
DestroyNewGarbage();
isProcessing = false;
}
LEAVECRITICALSECTION(gcCollecting);
}
}
// Add the data to the gcObjects array in a critical section as
// another thread might be calling this method at the same time
ENTERCRITICALSECTION(gcCritical);
ot.seqNbr = numAdded++;
gcNewObjects.PushLast(ot);
LEAVECRITICALSECTION(gcCritical);
return ot.seqNbr;
}
int asCGarbageCollector::GetObjectInGC(asUINT idx, asUINT *seqNbr, void **obj, asITypeInfo **type)
{
if( seqNbr ) *seqNbr = 0;
if( obj ) *obj = 0;
if( type ) *type = 0;
ENTERCRITICALSECTION(gcCritical);
asSObjTypePair *o = 0;
asUINT newObjs = asUINT(gcNewObjects.GetLength());
if( idx < newObjs )
o = &gcNewObjects[idx];
else if( idx < gcOldObjects.GetLength() + newObjs )
o = &gcOldObjects[idx-newObjs];
else
{
LEAVECRITICALSECTION(gcCritical);
return asINVALID_ARG;
}
if( seqNbr ) *seqNbr = o->seqNbr;
if( obj ) *obj = o->obj;
if( type ) *type = o->type;
LEAVECRITICALSECTION(gcCritical);
return asSUCCESS;
}
// TODO: Should have a flag to tell the garbage collector to automatically determine how many iterations are needed
// It should then gather statistics such as how many objects has been created since last run, and how many objects
// are destroyed per iteration, and how many objects are detected as cyclic garbage per iteration.
// It should try to reach a stable number of objects, i.e. so that on average the number of objects added to
// the garbage collector is the same as the number of objects destroyed. And it should try to minimize the number
// of iterations of detections that must be executed per cycle while still identifying the cyclic garbage
// These variables should also be available for inspection through the gcstatistics.
int asCGarbageCollector::GarbageCollect(asDWORD flags, asUINT iterations)
{
// If the GC is already processing in another thread, then don't enter here again
if( TRYENTERCRITICALSECTION(gcCollecting) )
{
// If the GC is already processing in this thread, then don't enter here again
if( isProcessing )
{
LEAVECRITICALSECTION(gcCollecting);
return 1;
}
isProcessing = true;
bool doDetect = (flags & asGC_DETECT_GARBAGE) || !(flags & asGC_DESTROY_GARBAGE);
bool doDestroy = (flags & asGC_DESTROY_GARBAGE) || !(flags & asGC_DETECT_GARBAGE);
if( flags & asGC_FULL_CYCLE )
{
// Reset the state
if( doDetect )
{
// Move all new objects to the old list, so we guarantee that all is detected
MoveAllObjectsToOldList();
detectState = clearCounters_init;
}
if( doDestroy )
{
destroyNewState = destroyGarbage_init;
destroyOldState = destroyGarbage_init;
}
// The full cycle only works with the objects in the old list so that the
// set of objects scanned for garbage is fixed even if new objects are added
// by other threads in parallel.
unsigned int count = (unsigned int)(gcOldObjects.GetLength());
for(;;)
{
// Detect all garbage with cyclic references
if( doDetect )
while( IdentifyGarbageWithCyclicRefs() == 1 ) {}
// Now destroy all known garbage
if( doDestroy )
{
if( !doDetect )
while( DestroyNewGarbage() == 1 ) {}
while( DestroyOldGarbage() == 1 ) {}
}
// Run another iteration if any garbage was destroyed
if( count != (unsigned int)(gcOldObjects.GetLength()) )
count = (unsigned int)(gcOldObjects.GetLength());
else
break;
}
isProcessing = false;
LEAVECRITICALSECTION(gcCollecting);
return 0;
}
else
{
while( iterations-- > 0 )
{
// Destroy the garbage that we know of
if( doDestroy )
{
DestroyNewGarbage();
DestroyOldGarbage();
}
// Run another incremental step of the identification of cyclic references
if( doDetect && gcOldObjects.GetLength() > 0 )
IdentifyGarbageWithCyclicRefs();
}
}
isProcessing = false;
LEAVECRITICALSECTION(gcCollecting);
}
// Return 1 to indicate that the cycle wasn't finished
return 1;
}
// TODO: Additional statistics to gather
//
// - How many objects are added on average between each destroyed object
// - How many objects are added on average between each detected object
// - how many iterations are needed for each destroyed object
// - how many iterations are needed for each detected object
//
// The average must have a decay so that long running applications will not suffer
// from objects being created early on in the application and then never destroyed.
//
// This ought to be possible to accomplish by holding two buckets.
// Numbers will be accumulated in one bucket while the other is held fixed.
// When returning the average it should use a weighted average between the two buckets using the size as weight.
// When a bucket is filled up, the buckets are switched, and then new bucket is emptied to gather new statistics.
void asCGarbageCollector::GetStatistics(asUINT *currentSize, asUINT *totalDestroyed, asUINT *totalDetected, asUINT *newObjects, asUINT *totalNewDestroyed) const
{
// It is not necessary to protect this with critical sections, however
// as it is not protected the variables can be filled in slightly different
// moments and might not match perfectly when inspected by the application
// afterwards.
if( currentSize )
*currentSize = (asUINT)(gcNewObjects.GetLength() + gcOldObjects.GetLength());
if( totalDestroyed )
*totalDestroyed = numDestroyed;
if( totalDetected )
*totalDetected = numDetected;
if( newObjects )
*newObjects = (asUINT)gcNewObjects.GetLength();
if( totalNewDestroyed )
*totalNewDestroyed = numNewDestroyed;
}
asCGarbageCollector::asSObjTypePair asCGarbageCollector::GetNewObjectAtIdx(int idx)
{
// We need to protect this access with a critical section as
// another thread might be appending an object at the same time
ENTERCRITICALSECTION(gcCritical);
asSObjTypePair gcObj = gcNewObjects[idx];
LEAVECRITICALSECTION(gcCritical);
return gcObj;
}
asCGarbageCollector::asSObjTypePair asCGarbageCollector::GetOldObjectAtIdx(int idx)
{
// We need to protect this access with a critical section as
// another thread might be appending an object at the same time
ENTERCRITICALSECTION(gcCritical);
asSObjTypePair gcObj = gcOldObjects[idx];
LEAVECRITICALSECTION(gcCritical);
return gcObj;
}
void asCGarbageCollector::RemoveNewObjectAtIdx(int idx)
{
// We need to protect this update with a critical section as
// another thread might be appending an object at the same time
ENTERCRITICALSECTION(gcCritical);
if( idx == (int)gcNewObjects.GetLength() - 1)
gcNewObjects.PopLast();
else
gcNewObjects[idx] = gcNewObjects.PopLast();
LEAVECRITICALSECTION(gcCritical);
}
void asCGarbageCollector::RemoveOldObjectAtIdx(int idx)
{
// We need to protect this update with a critical section as
// another thread might be appending an object at the same time
ENTERCRITICALSECTION(gcCritical);
if( idx == (int)gcOldObjects.GetLength() - 1)
gcOldObjects.PopLast();
else
gcOldObjects[idx] = gcOldObjects.PopLast();
LEAVECRITICALSECTION(gcCritical);
}
void asCGarbageCollector::MoveObjectToOldList(int idx)
{
// We need to protect this update with a critical section as
// another thread might be appending an object at the same time
ENTERCRITICALSECTION(gcCritical);
gcOldObjects.PushLast(gcNewObjects[idx]);
if( idx == (int)gcNewObjects.GetLength() - 1)
gcNewObjects.PopLast();
else
gcNewObjects[idx] = gcNewObjects.PopLast();
LEAVECRITICALSECTION(gcCritical);
}
void asCGarbageCollector::MoveAllObjectsToOldList()
{
// We need to protect this update with a critical section as
// another thread might be appending an object at the same time
ENTERCRITICALSECTION(gcCritical);
if( gcOldObjects.Concatenate(gcNewObjects) )
gcNewObjects.SetLength(0);
LEAVECRITICALSECTION(gcCritical);
}
int asCGarbageCollector::DestroyNewGarbage()
{
// This function will only be called within the critical section gcCollecting
asASSERT(isProcessing);
for(;;)
{
switch( destroyNewState )
{
case destroyGarbage_init:
{
// If there are no objects to be freed then don't start
if( gcNewObjects.GetLength() == 0 )
return 0;
// Update the seqAtSweepStart which is used to determine when
// to move an object from the new set to the old set
seqAtSweepStart[0] = seqAtSweepStart[1];
seqAtSweepStart[1] = seqAtSweepStart[2];
seqAtSweepStart[2] = numAdded;
destroyNewIdx = (asUINT)-1;
destroyNewState = destroyGarbage_loop;
}
break;
case destroyGarbage_loop:
case destroyGarbage_haveMore:
{
// If the refCount has reached 1, then only the GC still holds a
// reference to the object, thus we don't need to worry about the
// application touching the objects during collection.
// Destroy all objects that have refCount == 1. If any objects are
// destroyed, go over the list again, because it may have made more
// objects reach refCount == 1.
if( ++destroyNewIdx < gcNewObjects.GetLength() )
{
asSObjTypePair gcObj = GetNewObjectAtIdx(destroyNewIdx);
if( engine->CallObjectMethodRetInt(gcObj.obj, gcObj.type->beh.gcGetRefCount) == 1 )
{
// Release the object immediately
// Make sure the refCount is really 0, because the
// destructor may have increased the refCount again.
bool addRef = false;
if( gcObj.type->flags & asOBJ_SCRIPT_OBJECT )
{
// Script objects may actually be resurrected in the destructor
int refCount = ((asCScriptObject*)gcObj.obj)->Release();
if( refCount > 0 ) addRef = true;
}
else
engine->CallObjectMethod(gcObj.obj, gcObj.type->beh.release);
// Was the object really destroyed?
if( !addRef )
{
numDestroyed++;
numNewDestroyed++;
RemoveNewObjectAtIdx(destroyNewIdx);
destroyNewIdx--;
}
else
{
// Since the object was resurrected in the
// destructor, we must add our reference again
engine->CallObjectMethod(gcObj.obj, gcObj.type->beh.addref);
}
destroyNewState = destroyGarbage_haveMore;
}
// Check if this object has been inspected 3 times already, and if so move it to the
// set of old objects that are less likely to become garbage in a short time
// TODO: Is 3 really a good value? Should the number of times be dynamic?
else if( gcObj.seqNbr < seqAtSweepStart[0] )
{
// We've already verified this object multiple times. It is likely
// to live for quite a long time so we'll move it to the list if old objects
MoveObjectToOldList(destroyNewIdx);
destroyNewIdx--;
}
// Allow the application to work a little
return 1;
}
else
{
if( destroyNewState == destroyGarbage_haveMore )
{
// Restart the cycle
destroyNewState = destroyGarbage_init;
}
else
{
// Restart the cycle
destroyNewState = destroyGarbage_init;
// Return 0 to tell the application that there
// is no more garbage to destroy at the moment
return 0;
}
}
}
break;
}
}
// Shouldn't reach this point
UNREACHABLE_RETURN;
}
int asCGarbageCollector::ReportAndReleaseUndestroyedObjects()
{
// This function will only be called as the engine is shutting down
int items = 0;
for( asUINT n = 0; n < gcOldObjects.GetLength(); n++ )
{
asSObjTypePair gcObj = GetOldObjectAtIdx(n);
int refCount = 0;
if( gcObj.type->beh.gcGetRefCount && engine->scriptFunctions[gcObj.type->beh.gcGetRefCount] )
refCount = engine->CallObjectMethodRetInt(gcObj.obj, gcObj.type->beh.gcGetRefCount);
// Report the object as not being properly destroyed
asCString msg;
msg.Format(TXT_d_GC_CANNOT_FREE_OBJ_OF_TYPE_s_REF_COUNT_d, gcObj.seqNbr, gcObj.type->name.AddressOf(), refCount - 1);
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, msg.AddressOf());
// Add additional info for builtin types
if( gcObj.type->name == "$func" )
{
// Unfortunately we can't show the function declaration here, because the engine may have released the parameter list already so the declaration would only be misleading
// We need to show the function type too as for example delegates do not have a name
msg.Format(TXT_PREV_FUNC_IS_NAMED_s_TYPE_IS_d, reinterpret_cast<asCScriptFunction*>(gcObj.obj)->GetName(), reinterpret_cast<asCScriptFunction*>(gcObj.obj)->GetFuncType());
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
}
else if( gcObj.type->name == "$obj" )
{
msg.Format(TXT_PREV_TYPE_IS_NAMED_s, reinterpret_cast<asCObjectType*>(gcObj.obj)->GetName());
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
}
// Release the reference that the GC holds if the release functions is still available
if( gcObj.type->beh.release && engine->scriptFunctions[gcObj.type->beh.release] )
engine->CallObjectMethod(gcObj.obj, gcObj.type->beh.release);
items++;
}
return items;
}
int asCGarbageCollector::DestroyOldGarbage()
{
// This function will only be called within the critical section gcCollecting
asASSERT(isProcessing);
for(;;)
{
switch( destroyOldState )
{
case destroyGarbage_init:
{
// If there are no objects to be freed then don't start
if( gcOldObjects.GetLength() == 0 )
return 0;
destroyOldIdx = (asUINT)-1;
destroyOldState = destroyGarbage_loop;
}
break;
case destroyGarbage_loop:
case destroyGarbage_haveMore:
{
// If the refCount has reached 1, then only the GC still holds a
// reference to the object, thus we don't need to worry about the
// application touching the objects during collection.
// Destroy all objects that have refCount == 1. If any objects are
// destroyed, go over the list again, because it may have made more
// objects reach refCount == 1.
if( ++destroyOldIdx < gcOldObjects.GetLength() )
{
asSObjTypePair gcObj = GetOldObjectAtIdx(destroyOldIdx);
if( gcObj.type->beh.gcGetRefCount == 0 )
{
// If circular references are formed with registered types that hasn't
// registered the GC behaviours, then the engine may be forced to free
// the object type before the actual object instance. In this case we
// will be forced to skip the destruction of the objects, so as not to
// crash the application.
asCString msg;
msg.Format(TXT_d_GC_CANNOT_FREE_OBJ_OF_TYPE_s, gcObj.seqNbr, gcObj.type->name.AddressOf());
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, msg.AddressOf());
// Just remove the object, as we will not bother to destroy it
numDestroyed++;
RemoveOldObjectAtIdx(destroyOldIdx);
destroyOldIdx--;
}
else if( engine->CallObjectMethodRetInt(gcObj.obj, gcObj.type->beh.gcGetRefCount) == 1 )
{
// Release the object immediately
// Make sure the refCount is really 0, because the
// destructor may have increased the refCount again.
bool addRef = false;
if( gcObj.type->flags & asOBJ_SCRIPT_OBJECT )
{
// Script objects may actually be resurrected in the destructor
int refCount = ((asCScriptObject*)gcObj.obj)->Release();
if( refCount > 0 ) addRef = true;
}
else
engine->CallObjectMethod(gcObj.obj, gcObj.type->beh.release);
// Was the object really destroyed?
if( !addRef )
{
numDestroyed++;
RemoveOldObjectAtIdx(destroyOldIdx);
destroyOldIdx--;
}
else
{
// Since the object was resurrected in the
// destructor, we must add our reference again
engine->CallObjectMethod(gcObj.obj, gcObj.type->beh.addref);
}
destroyOldState = destroyGarbage_haveMore;
}
// Allow the application to work a little
return 1;
}
else
{
if( destroyOldState == destroyGarbage_haveMore )
{
// Restart the cycle
destroyOldState = destroyGarbage_init;
}
else
{
// Restart the cycle
destroyOldState = destroyGarbage_init;
// Return 0 to tell the application that there
// is no more garbage to destroy at the moment
return 0;
}
}
}
break;
}
}
// Shouldn't reach this point
UNREACHABLE_RETURN;
}
int asCGarbageCollector::IdentifyGarbageWithCyclicRefs()
{
// This function will only be called within the critical section gcCollecting
asASSERT(isProcessing);
for(;;)
{
switch( detectState )
{
case clearCounters_init:
detectState = clearCounters_loop;
break;
case clearCounters_loop:
{
// Decrease reference counter for all objects removed from the map
asSMapNode<void*, asSIntTypePair> *cursor = 0;
gcMap.MoveFirst(&cursor);
if( cursor )
{
void *obj = gcMap.GetKey(cursor);
asSIntTypePair it = gcMap.GetValue(cursor);
engine->CallObjectMethod(obj, it.type->beh.release);
ReturnNode(gcMap.Remove(cursor));
return 1;
}
detectState = buildMap_init;
}
break;
case buildMap_init:
detectIdx = 0;
detectState = buildMap_loop;
break;
case buildMap_loop:
{
// Build a map of objects that will be checked, the map will
// hold the object pointer as key, and the gcCount and the
// object's type as value. As objects are added to the map the
// gcFlag must be set in the objects, so we can be verify if
// the object is accessed during the GC cycle.
// If an object is removed from the gcObjects list during the
// iteration of this step, it is possible that an object won't
// be used during the analyzing for cyclic references. This
// isn't a problem, as the next time the GC cycle starts the
// object will be verified.
if( detectIdx < gcOldObjects.GetLength() )
{
// Add the gc count for this object
asSObjTypePair gcObj = GetOldObjectAtIdx(detectIdx);
int refCount = 0;
if( gcObj.type->beh.gcGetRefCount )
refCount = engine->CallObjectMethodRetInt(gcObj.obj, gcObj.type->beh.gcGetRefCount);
if( refCount > 1 )
{
asSIntTypePair it = {refCount-1, gcObj.type};
gcMap.Insert(GetNode(gcObj.obj, it));
// Increment the object's reference counter when putting it in the map
engine->CallObjectMethod(gcObj.obj, gcObj.type->beh.addref);
// Mark the object so that we can
// see if it has changed since read
engine->CallObjectMethod(gcObj.obj, gcObj.type->beh.gcSetFlag);
}
detectIdx++;
// Let the application work a little
return 1;
}
else
detectState = countReferences_init;
}
break;
case countReferences_init:
{
gcMap.MoveFirst(&gcMapCursor);
detectState = countReferences_loop;
}
break;
case countReferences_loop:
{
// Call EnumReferences on all objects in the map to count the number
// of references reachable from between objects in the map. If all
// references for an object in the map is reachable from other objects
// in the map, then we know that no outside references are held for
// this object, thus it is a potential dead object in a circular reference.
// If the gcFlag is cleared for an object we consider the object alive
// and referenced from outside the GC, thus we don't enumerate its references.
// Any new objects created after this step in the GC cycle won't be
// in the map, and is thus automatically considered alive.
if( gcMapCursor )
{
void *obj = gcMap.GetKey(gcMapCursor);
asCObjectType *type = gcMap.GetValue(gcMapCursor).type;
gcMap.MoveNext(&gcMapCursor, gcMapCursor);
if( engine->CallObjectMethodRetBool(obj, type->beh.gcGetFlag) )
{
engine->CallObjectMethod(obj, engine, type->beh.gcEnumReferences);
}
// Allow the application to work a little
return 1;
}
else
detectState = detectGarbage_init;
}
break;
case detectGarbage_init:
{
gcMap.MoveFirst(&gcMapCursor);
liveObjects.SetLength(0);
detectState = detectGarbage_loop1;
}
break;
case detectGarbage_loop1:
{
// All objects that are known not to be dead must be removed from the map,
// along with all objects they reference. What remains in the map after
// this pass is sure to be dead objects in circular references.
// An object is considered alive if its gcFlag is cleared, or all the
// references were not found in the map.
// Add all alive objects from the map to the liveObjects array
if( gcMapCursor )
{
asSMapNode<void*, asSIntTypePair> *cursor = gcMapCursor;
gcMap.MoveNext(&gcMapCursor, gcMapCursor);
void *obj = gcMap.GetKey(cursor);
asSIntTypePair it = gcMap.GetValue(cursor);
bool gcFlag = engine->CallObjectMethodRetBool(obj, it.type->beh.gcGetFlag);
if( !gcFlag || it.i > 0 )
{
liveObjects.PushLast(obj);
}
// Allow the application to work a little
return 1;
}
else
detectState = detectGarbage_loop2;
}
break;
case detectGarbage_loop2:
{
// In this step we are actually removing the alive objects from the map.
// As the object is removed, all the objects it references are added to the
// liveObjects list, by calling EnumReferences. Only objects still in the map
// will be added to the liveObjects list.
if( liveObjects.GetLength() )
{
void *gcObj = liveObjects.PopLast();
asCObjectType *type = 0;
// Remove the object from the map to mark it as alive
asSMapNode<void*, asSIntTypePair> *cursor = 0;
if( gcMap.MoveTo(&cursor, gcObj) )
{
type = gcMap.GetValue(cursor).type;
ReturnNode(gcMap.Remove(cursor));
// We need to decrease the reference count again as we remove the object from the map
engine->CallObjectMethod(gcObj, type->beh.release);
// Enumerate all the object's references so that they too can be marked as alive
engine->CallObjectMethod(gcObj, engine, type->beh.gcEnumReferences);
}
// Allow the application to work a little
return 1;
}
else
detectState = verifyUnmarked_init;
}
break;
case verifyUnmarked_init:
gcMap.MoveFirst(&gcMapCursor);
detectState = verifyUnmarked_loop;
break;
case verifyUnmarked_loop:
{
// In this step we must make sure that none of the objects still in the map
// has been touched by the application. If they have then we must run the
// detectGarbage loop once more.
if( gcMapCursor )
{
void *gcObj = gcMap.GetKey(gcMapCursor);
asCObjectType *type = gcMap.GetValue(gcMapCursor).type;
bool gcFlag = engine->CallObjectMethodRetBool(gcObj, type->beh.gcGetFlag);
if( !gcFlag )
{
// The unmarked object was touched, rerun the detectGarbage loop
detectState = detectGarbage_init;
}
else
gcMap.MoveNext(&gcMapCursor, gcMapCursor);
// Allow the application to work a little
return 1;
}
else
{
// No unmarked object was touched, we can now be sure
// that objects that have gcCount == 0 really is garbage
detectState = breakCircles_init;
}
}
break;
case breakCircles_init:
{
gcMap.MoveFirst(&gcMapCursor);
detectState = breakCircles_loop;
// If the application has requested a callback for detected circular references,
// then make that callback now for all the objects in the list. This step is not
// done in incremental steps as it is only meant for debugging purposes and thus
// doesn't require interactivity
if (gcMapCursor && circularRefDetectCallbackFunc)
{
while (gcMapCursor)
{
void *gcObj = gcMap.GetKey(gcMapCursor);
asCObjectType *type = gcMap.GetValue(gcMapCursor).type;
circularRefDetectCallbackFunc(type, gcObj, circularRefDetectCallbackParam);
gcMap.MoveNext(&gcMapCursor, gcMapCursor);
}
// Reset iterator
gcMap.MoveFirst(&gcMapCursor);
}
}
break;
case breakCircles_loop:
case breakCircles_haveGarbage:
{
// All objects in the map are now known to be dead objects
// kept alive through circular references. To be able to free
// these objects we need to force the breaking of the circle
// by having the objects release their references.
if( gcMapCursor )
{
numDetected++;
void *gcObj = gcMap.GetKey(gcMapCursor);
asCObjectType *type = gcMap.GetValue(gcMapCursor).type;
if( type->flags & asOBJ_SCRIPT_OBJECT )
{
// For script objects we must call the class destructor before
// releasing the references, otherwise the destructor may not
// be able to perform the necessary clean-up as the handles will
// be null.
reinterpret_cast<asCScriptObject*>(gcObj)->CallDestructor();
}
engine->CallObjectMethod(gcObj, engine, type->beh.gcReleaseAllReferences);
gcMap.MoveNext(&gcMapCursor, gcMapCursor);
detectState = breakCircles_haveGarbage;
// Allow the application to work a little
return 1;
}
else
{
// If no garbage was detected we can finish now
if( detectState != breakCircles_haveGarbage )
{
// Restart the GC
detectState = clearCounters_init;
return 0;
}
else
{
// Restart the GC
detectState = clearCounters_init;
return 1;
}
}
}
} // switch
}
// Shouldn't reach this point
UNREACHABLE_RETURN;
}
asCGarbageCollector::asSMapNode_t *asCGarbageCollector::GetNode(void *obj, asSIntTypePair it)
{
// This function will only be called within the critical section gcCollecting
asASSERT(isProcessing);
asSMapNode_t *node;
if( freeNodes.GetLength() )
node = freeNodes.PopLast();
else
{
node = asNEW(asSMapNode_t);
if( !node )
{
// Out of memory
return 0;
}
}
node->Init(obj, it);
return node;
}
void asCGarbageCollector::ReturnNode(asSMapNode_t *node)
{
// This function will only be called within the critical section gcCollecting
asASSERT(isProcessing);
if( node )
freeNodes.PushLast(node);
}
void asCGarbageCollector::GCEnumCallback(void *reference)
{
// This function will only be called within the critical section gcCollecting
asASSERT(isProcessing);
if( detectState == countReferences_loop )
{
// Find the reference in the map
asSMapNode<void*, asSIntTypePair> *cursor = 0;
if( gcMap.MoveTo(&cursor, reference) )
{
// Decrease the counter in the map for the reference
gcMap.GetValue(cursor).i--;
}
}
else if( detectState == detectGarbage_loop2 )
{
// Find the reference in the map
asSMapNode<void*, asSIntTypePair> *cursor = 0;
if( gcMap.MoveTo(&cursor, reference) )
{
// Add the object to the list of objects to mark as alive
liveObjects.PushLast(reference);
}
}
}
END_AS_NAMESPACE

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