kotones-auto-assistant/kotonebot/kaa/config/schema.py

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from typing import TypeVar, Literal, Sequence
from pydantic import BaseModel, ConfigDict
from kotonebot import config
from kotonebot.kaa.config.produce import ProduceSolution, ProduceSolutionManager
from .const import (
ConfigEnum,
Priority,
APShopItems,
DailyMoneyShopItems,
)
T = TypeVar('T')
class ConfigBaseModel(BaseModel):
model_config = ConfigDict(use_attribute_docstrings=True)
class PurchaseConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用商店购买"""
money_enabled: bool = False
"""是否启用金币购买"""
money_items: list[DailyMoneyShopItems] = []
"""金币商店要购买的物品"""
money_refresh: bool = True
"""
是否使用每日一次免费刷新金币商店。
"""
ap_enabled: bool = False
"""是否启用AP购买"""
ap_items: Sequence[Literal[0, 1, 2, 3]] = []
"""AP商店要购买的物品"""
class ActivityFundsConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用收取活动费"""
class PresentsConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用收取礼物"""
class AssignmentConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用工作"""
mini_live_reassign_enabled: bool = False
"""是否启用重新分配 MiniLive"""
mini_live_duration: Literal[4, 6, 12] = 12
"""MiniLive 工作时长"""
online_live_reassign_enabled: bool = False
"""是否启用重新分配 OnlineLive"""
online_live_duration: Literal[4, 6, 12] = 12
"""OnlineLive 工作时长"""
class ContestConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用竞赛"""
select_which_contestant: Literal[1, 2, 3] = 1
"""选择第几个挑战者"""
when_no_set: Literal['remind', 'wait', 'auto_set', 'auto_set_silent'] = 'remind'
"""竞赛队伍未编成时应该remind=通知我并跳过竞赛wait=提醒我并等待手动编成auto_set=使用自动编成并提醒auto_set_silent=使用自动编成不提醒"""
class ProduceConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用培育"""
selected_solution_id: str | None = None
"""选中的培育方案ID"""
produce_count: int = 1
"""培育的次数。"""
class MissionRewardConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用领取任务奖励"""
class ClubRewardConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用领取社团奖励"""
selected_note: DailyMoneyShopItems = DailyMoneyShopItems.AnomalyNoteVisual
"""想在社团奖励中获取到的笔记"""
class UpgradeSupportCardConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用支援卡升级"""
class CapsuleToysConfig(ConfigBaseModel):
enabled: bool = False
"""是否启用扭蛋机"""
friend_capsule_toys_count: int = 0
"""好友扭蛋机次数"""
sense_capsule_toys_count: int = 0
"""感性扭蛋机次数"""
logic_capsule_toys_count: int = 0
"""理性扭蛋机次数"""
anomaly_capsule_toys_count: int = 0
"""非凡扭蛋机次数"""
class TraceConfig(ConfigBaseModel):
recommend_card_detection: bool = False
"""跟踪推荐卡检测"""
class StartGameConfig(ConfigBaseModel):
enabled: bool = True
"""是否启用自动启动游戏。默认为True"""
start_through_kuyo: bool = False
"""是否通过Kuyo来启动游戏"""
game_package_name: str = 'com.bandainamcoent.idolmaster_gakuen'
"""游戏包名"""
kuyo_package_name: str = 'org.kuyo.game'
"""Kuyo包名"""
disable_gakumas_localify: bool = False
"""
自动检测并禁用 Gakumas Localify 汉化插件。
(目前仅对 DMM 版有效。)
"""
dmm_game_path: str | None = None
"""
DMM 版游戏路径。若不填写,会自动检测。
例:`F:\\Games\\gakumas\\gakumas.exe`
"""
class EndGameConfig(ConfigBaseModel):
exit_kaa: bool = False
"""退出 kaa"""
kill_game: bool = False
"""关闭游戏"""
kill_dmm: bool = False
"""关闭 DMMGamePlayer"""
kill_emulator: bool = False
"""关闭模拟器"""
shutdown: bool = False
"""关闭系统"""
hibernate: bool = False
"""休眠系统"""
restore_gakumas_localify: bool = False
"""
恢复 Gakumas Localify 汉化插件状态至启动前。通常与
`disable_gakumas_localify` 配对使用。
(目前仅对 DMM 版有效。)
"""
class MiscConfig(ConfigBaseModel):
check_update: Literal['never', 'startup'] = 'startup'
"""
检查更新时机。
* never: 从不检查更新。
* startup: 启动时检查更新。
"""
auto_install_update: bool = True
"""
是否自动安装更新。
若启用,则每次自动检查更新时若有新版本会自动安装,否则只是会提示。
"""
expose_to_lan: bool = False
"""
是否允许局域网访问 Web 界面。
启用后,局域网内的其他设备可以通过本机 IP 地址访问 Web 界面。
"""
class BaseConfig(ConfigBaseModel):
purchase: PurchaseConfig = PurchaseConfig()
"""商店购买配置"""
activity_funds: ActivityFundsConfig = ActivityFundsConfig()
"""活动费配置"""
presents: PresentsConfig = PresentsConfig()
"""收取礼物配置"""
assignment: AssignmentConfig = AssignmentConfig()
"""工作配置"""
contest: ContestConfig = ContestConfig()
"""竞赛配置"""
produce: ProduceConfig = ProduceConfig()
"""培育配置"""
mission_reward: MissionRewardConfig = MissionRewardConfig()
"""领取任务奖励配置"""
club_reward: ClubRewardConfig = ClubRewardConfig()
"""领取社团奖励配置"""
upgrade_support_card: UpgradeSupportCardConfig = UpgradeSupportCardConfig()
"""支援卡升级配置"""
capsule_toys: CapsuleToysConfig = CapsuleToysConfig()
"""扭蛋机配置"""
trace: TraceConfig = TraceConfig()
"""跟踪配置"""
start_game: StartGameConfig = StartGameConfig()
"""启动游戏配置"""
end_game: EndGameConfig = EndGameConfig()
"""关闭游戏配置"""
misc: MiscConfig = MiscConfig()
"""杂项配置"""
def conf() -> BaseConfig:
"""获取当前配置数据"""
c = config.to(BaseConfig).current
return c.options
def produce_solution() -> ProduceSolution:
"""获取当前培育方案"""
id = conf().produce.selected_solution_id
if id is None:
raise ValueError("No produce solution selected")
# TODO: 这里需要缓存,不能每次都从磁盘读取
return ProduceSolutionManager().read(id)