[增加] 增加原始内容的字段和函数接口
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@ -14,12 +14,14 @@ namespace GameFrameX.GlobalConfig.Editor
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private SerializedProperty m_AOTCodeLists = null;
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private SerializedProperty m_CheckAppVersionUrl = null;
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private SerializedProperty m_CheckResourceVersionUrl = null;
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private SerializedProperty m_OriginalData = null;
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private GUIContent m_HostServerUrlGUIContent = new GUIContent("主机服务地址");
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private GUIContent m_ContentGUIContent = new GUIContent("附加内容");
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private GUIContent m_ContentGUIAOTCodeList = new GUIContent("补充程序集列表");
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private GUIContent m_AOTCodeListsContentGUI = new GUIContent("补充元数据列表");
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private GUIContent m_CheckAppVersionUrlGUIContent = new GUIContent("检测App版本地址接口");
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private GUIContent m_CheckResourceVersionUrlGUIContent = new GUIContent("检测资源版本地址接口");
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private GUIContent m_OriginalDataGUIContent = new GUIContent("原始数据");
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public override void OnInspectorGUI()
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{
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@ -35,6 +37,9 @@ namespace GameFrameX.GlobalConfig.Editor
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EditorGUILayout.PropertyField(m_AOTCodeList, m_ContentGUIAOTCodeList, GUILayout.Height(100));
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EditorGUILayout.PropertyField(m_Content, m_ContentGUIContent, GUILayout.Height(120));
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EditorGUILayout.PropertyField(m_AOTCodeLists, m_AOTCodeListsContentGUI);
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GUI.enabled = false;
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EditorGUILayout.PropertyField(m_OriginalData, m_OriginalDataGUIContent, GUILayout.Height(120));
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GUI.enabled = true;
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}
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EditorGUI.EndDisabledGroup();
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@ -58,6 +63,7 @@ namespace GameFrameX.GlobalConfig.Editor
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m_AOTCodeList = serializedObject.FindProperty("m_aotCodeList");
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m_AOTCodeLists = serializedObject.FindProperty("m_aotCodeLists");
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m_CheckResourceVersionUrl = serializedObject.FindProperty("m_checkResourceVersionUrl");
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m_OriginalData = serializedObject.FindProperty("m_originalData");
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RefreshTypeNames();
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}
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@ -97,6 +97,11 @@ namespace GameFrameX.GlobalConfig.Runtime
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/// </summary>
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[SerializeField] private string m_hostServerUrl = string.Empty;
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/// <summary>
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/// 原始数据
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/// </summary>
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[SerializeField] private string m_originalData = string.Empty;
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/// <summary>
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/// 主机服务地址
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/// </summary>
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@ -105,6 +110,22 @@ namespace GameFrameX.GlobalConfig.Runtime
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get { return m_hostServerUrl; }
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set { m_hostServerUrl = value; }
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}
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/// <summary>
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/// 获取原始数据
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/// </summary>
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public string OriginalData
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{
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get { return m_originalData; }
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}
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/// <summary>
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/// 设置原始数据
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/// </summary>
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/// <param name="data">原始数据</param>
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public void SetOriginalData(string data)
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{
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m_originalData = data;
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}
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protected override void Awake()
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