Reorganize the code to make it clear what is and isn't handle, and why.
Restructure bailout to remove (false and confusing) dependence on
CM_Scalarize; just return invalid cost and propagate, that's what it
is for.
This code confuses LV's "Uniform" and LVL/LAI's "Uniform". Despite the
common name, these are different.
* LVs notion means that only the first lane *of each unrolled part* is
required. That is, lanes within a single unroll factor are considered
uniform. This allows e.g. widenable memory ops to be considered
uses of uniform computations.
* LVL and LAI's notion refers to all lanes across all unrollings.
IsUniformMem is in turn defined in terms of LAI's notion. Thus a
UniformMemOpmeans is a memory operation with a loop invariant address.
This means the same address is accessed in every iteration.
The tweaked piece of code was trying to match a uniform mem op (i.e.
fully loop invariant address), but instead checked for LV's notion of
uniformity. In theory, this meant with UF > 1, we could speculate
a load which wasn't safe to execute.
This ends up being mostly silent in current code as it is nearly
impossible to create the case where this difference is visible. The
closest I've come in the test case from 54cb87, but even then, the
incorrect result is only visible in the vplan debug output; before this
change we sink the unsafely speculated load back into the user's predicate
blocks before emitting IR. Both before and after IR are correct so the
differences aren't "interesting".
The other test changes are uninteresting. They're cases where LV's uniform
analysis is slightly weaker than SCEV isLoopInvariant.
This patch adds the AArch64 hook for preferPredicateOverEpilogue,
which currently returns true if SVE is enabled and one of the
following conditions (non-exhaustive) is met:
1. The "sve-tail-folding" option is set to "all", or
2. The "sve-tail-folding" option is set to "all+noreductions"
and the loop does not contain reductions,
3. The "sve-tail-folding" option is set to "all+norecurrences"
and the loop has no first-order recurrences.
Currently the default option is "disabled", but this will be
changed in a later patch.
I've added new tests to show the options behave as expected here:
Transforms/LoopVectorize/AArch64/sve-tail-folding-option.ll
Differential Revision: https://reviews.llvm.org/D129560
An srem or sdiv has two cases which can cause undefined behavior, not just one. The existing code did not account for this, and as a result, we miscompiled when we encountered e.g. a srem i64 %v, -1 in a conditional block.
Instead of hand rolling the logic, just use the utility function which exists exactly for this purpose.
Differential Revision: https://reviews.llvm.org/D130106
This patch introduces some initial def-use verification. This catches
cases like the one fixed by D129436.
Reviewed By: Ayal
Differential Revision: https://reviews.llvm.org/D129717
We currently assert in vectorizeTree(TreeEntry*) when processing a PHI
bundle in a block containing a catchswitch. We attempt to set the
IRBuilder insertion point following the catchswitch, which is invalid.
This is done so that ShuffleBuilder.finalize() knows where to insert
a shuffle if one is needed.
To avoid this occurring, watch out for catchswitch blocks during
buildTree_rec() processing, and avoid adding PHIs in such blocks to
the vectorizable tree. It is unlikely that constraining vectorization
over an exception path will cause a noticeable performance loss, so
this seems preferable to trying to anticipate when a shuffle will and
will not be required.
At the moment, the VPPRedInstPHIRecipe is not used in subsequent uses of
the predicate recipe. This incorrectly models the def-use chains, as all
later uses should use the phi recipe. Fix that by delaying recording of
the recipe.
Reviewed By: Ayal
Differential Revision: https://reviews.llvm.org/D129436
At the moment, the cost of runtime checks for scalable vectors is
overestimated due to creating separate vscale * VF expressions for each
check. Instead re-use the first expression.
The backend getShuffleCosts do not currently handle shuffles that change
size very well. Limit the shuffles we collect to the same type to make
sure they do not cause issues as reported in D128732.
For scalable vectors, it is not sufficient to only check
MinProfitableTripCount if it is >= VF.getKnownMinValue() * UF, because
this property may not holder for larger values of vscale. In those
cases, compute umax(VF * UF, MinProfTC) instead.
This should fix
https://lab.llvm.org/buildbot/#/builders/197/builds/2262
When vectorising ordered reductions we call a function
LoopVectorizationPlanner::adjustRecipesForReductions to replace the
existing VPWidenRecipe for the fadd instruction with a new
VPReductionRecipe. We attempt to insert the new recipe in the same
place, but this is wrong because createBlockInMask may have
generated new recipes that VPReductionRecipe now depends upon. I
have changed the insertion code to append the recipe to the
VPBasicBlock instead.
Added a new RUN with tail-folding enabled to the existing test:
Transforms/LoopVectorize/AArch64/scalable-strict-fadd.ll
Differential Revision: https://reviews.llvm.org/D129550
When calculating the cost of Instruction::Br in getInstructionCost
we query PredicatedBBsAfterVectorization to see if there is a
scalar predicated block. However, this meant that the decisions
being made for a given fixed-width VF were affecting the cost for a
scalable VF. As a result we were returning InstructionCost::Invalid
pointlessly for a scalable VF that should have a low cost. I
encountered this for some loops when enabling tail-folding for
scalable VFs.
Test added here:
Transforms/LoopVectorize/AArch64/sve-tail-folding-cost.ll
Differential Revision: https://reviews.llvm.org/D128272
Currently, for vectorised loops that use the get.active.lane.mask
intrinsic we only use the mask for predicated vector operations,
such as masked loads and stores, etc. The loop itself is still
controlled by comparing the canonical induction variable with the
trip count. However, for some targets this is inefficient when it's
cheap to use the mask itself to control the loop.
This patch adds support for using the active lane mask for control
flow by:
1. Generating the active lane mask for the next iteration of the
vector loop, rather than the current one. If there are still any
remaining iterations then at least the first bit of the mask will
be set.
2. Extract the first bit of this mask and use this bit for the
conditional branch.
I did this by creating a new VPActiveLaneMaskPHIRecipe that sets
up the initial PHI values in the vector loop pre-header. I've also
made use of the new BranchOnCond VPInstruction for the final
instruction in the loop region.
Differential Revision: https://reviews.llvm.org/D125301
This patch is a simple piece of refactoring that now permits users
to create VPInstructions and specify the name of the value being
generated. This is useful for creating more readable/meaningful
names in IR.
Differential Revision: https://reviews.llvm.org/D128982
Now that removeDeadRecipes can remove most dead recipes across a whole
VPlan, there is no need to first collect some dead instructions.
Instead removeDeadRecipes can simply clean them up.
Depends D127580.
Reviewed By: Ayal
Differential Revision: https://reviews.llvm.org/D128408
This can enable additional region merging, while not losing
opportunities as region merging does not produce dead recipes.
Reviewed By: Ayal
Differential Revision: https://reviews.llvm.org/D128831
As integer div/rem constant expressions are no longer supported,
constants can no longer trap and are always safe to speculate.
Remove the Constant::canTrap() method and its usages.
This in an extension to the code added in D123911 which added vector
combine folding of shuffle-select patterns, attempting to reduce the
total amount of shuffling required in patterns like:
%x = shuffle %i1, %i2
%y = shuffle %i1, %i2
%a = binop %x, %y
%b = binop %x, %y
shuffle %a, %b, selectmask
This patch extends the handing of shuffles that are dependent on one
another, which can arise from the SLP vectorizer, as-in:
%x = shuffle %i1, %i2
%y = shuffle %x
The input shuffles can also be emitted, in which case they are treated
like identity shuffles. This patch also attempts to calculate a better
ordering of input shuffles, which can help getting lower cost input
shuffles, pushing complex shuffles further down the tree.
This is a recommit with some additional checks for supported forms and
out-of-bounds mask elements, with some extra tests.
Differential Revision: https://reviews.llvm.org/D128732
For scalable VFs, the minimum assumed vscale needs to be included in the
cost-computation, otherwise a smaller VF may be used for RT check cost
computation than was used for earlier cost computations.
Fixes a RISCV test failing with UBSan due to both scalar and vector
loops having the same cost.
This fixes an UBSan failure after 644a965c1e. When using
user-provided VFs/ICs (via the force-vector-width /
force-vector-interleave options) the scalar cost is zero, which would
cause divide-by-zero.
When forcing vectorization using the options, the cost of the runtime
checks should not block vectorization.
This patch replaces the tight hard cut-off for the number of runtime
checks with a more accurate cost-driven approach.
The new approach allows vectorization with a larger number of runtime
checks in general, but only executes the vector loop (and runtime checks) if
considered profitable at runtime. Profitable here means that the cost-model
indicates that the runtime check cost + vector loop cost < scalar loop cost.
To do that, LV computes the minimum trip count for which runtime check cost
+ vector-loop-cost < scalar loop cost.
Note that there is still a hard cut-off to avoid excessive compile-time/code-size
increases, but it is much larger than the original limit.
The performance impact on standard test-suites like SPEC2006/SPEC2006/MultiSource
is mostly neutral, but the new approach can give substantial gains in cases where
we failed to vectorize before due to the over-aggressive cut-offs.
On AArch64 with -O3, I didn't observe any regressions outside the noise level (<0.4%)
and there are the following execution time improvements. Both `IRSmk` and `srad` are relatively short running, but the changes are far above the noise level for them on my benchmark system.
```
CFP2006/447.dealII/447.dealII -1.9%
CINT2017rate/525.x264_r/525.x264_r -2.2%
ASC_Sequoia/IRSmk/IRSmk -9.2%
Rodinia/srad/srad -36.1%
```
`size` regressions on AArch64 with -O3 are
```
MultiSource/Applications/hbd/hbd 90256.00 106768.00 18.3%
MultiSourc...ks/ASCI_Purple/SMG2000/smg2000 240676.00 257268.00 6.9%
MultiSourc...enchmarks/mafft/pairlocalalign 472603.00 489131.00 3.5%
External/S...2017rate/525.x264_r/525.x264_r 613831.00 630343.00 2.7%
External/S...NT2006/464.h264ref/464.h264ref 818920.00 835448.00 2.0%
External/S...te/538.imagick_r/538.imagick_r 1994730.00 2027754.00 1.7%
MultiSourc...nchmarks/tramp3d-v4/tramp3d-v4 1236471.00 1253015.00 1.3%
MultiSource/Applications/oggenc/oggenc 2108147.00 2124675.00 0.8%
External/S.../CFP2006/447.dealII/447.dealII 4742999.00 4759559.00 0.3%
External/S...rate/510.parest_r/510.parest_r 14206377.00 14239433.00 0.2%
```
Reviewed By: lebedev.ri, ebrevnov, dmgreen
Differential Revision: https://reviews.llvm.org/D109368
This patch slightly extends the limit on the RecursionMaxDepth inside
the SLP vectorizer. It does it only when it hits a load (or zext/sext of
a load), which allows it to peek through in the places where it will be
the most valuable, without ballooning out the O(..) by any 2^n factors.
Differential Revision: https://reviews.llvm.org/D122148
This in an extension to the code added in D123911 which added vector
combine folding of shuffle-select patterns, attempting to reduce the
total amount of shuffling required in patterns like:
%x = shuffle %i1, %i2
%y = shuffle %i1, %i2
%a = binop %x, %y
%b = binop %x, %y
shuffle %a, %b, selectmask
This patch extends the handing of shuffles that are dependent on one
another, which can arise from the SLP vectorizer, as-in:
%x = shuffle %i1, %i2
%y = shuffle %x
The input shuffles can also be emitted, in which case they are treated
like identity shuffles. This patch also attempts to calculate a better
ordering of input shuffles, which can help getting lower cost input
shuffles, pushing complex shuffles further down the tree.
Differential Revision: https://reviews.llvm.org/D128732
The moved helpers are only used for codegen. It will allow moving the
remaining ::execute implementations out of LoopVectorize.cpp.
Reviewed By: Ayal
Differential Revision: https://reviews.llvm.org/D128657