添加计算队员能力值
This commit is contained in:
parent
2b78dc07ee
commit
019d6bd23a
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@ -6,12 +6,6 @@
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.monster .level.max::before{
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content: "Lv.Max";
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}
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.monster .plus .hp::before,
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.monster .plus .atk::before,
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.monster .plus .rcv::before,
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.monster .plus ._297::before{
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content: "+";
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}
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.monster .level::before{
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content: "Lv.";
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}
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@ -30,6 +24,15 @@
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.formation-B-box .formation-assist .member::before{
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content: "▲Assist";
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}
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.abilitys .hp::before{
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content: "HP:";
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}
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.abilitys .atk::before{
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content: "ATK:";
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}
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.abilitys .rcv::before{
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content: "RCV:";
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}
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.edit-box .edit-box-title::before{
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content: "Edit Member";
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}
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@ -66,10 +69,6 @@
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.m-plus-rcv-li::before{
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content: "RCV";
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}
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.m-plus-btn::before,
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.m-plus-btn-297::before{
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content: "+";
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}
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.edit-box .setting-box .row-mon-latent::before{
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content: "▼Latent Awoken";
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}
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@ -5,12 +5,6 @@
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.monster .level.max::before{
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content: "Lv.最大";
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}
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.monster .plus .hp::before,
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.monster .plus .atk::before,
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.monster .plus .rcv::before,
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.monster .plus ._297::before{
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content: "+";
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}
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.monster .level::before{
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content: "Lv.";
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}
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@ -47,6 +41,15 @@
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.m-level-btn-max::before{
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content: "最高Lv";
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}
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.abilitys .hp::before{
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content: "HP:";
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}
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.abilitys .atk::before{
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content: "攻撃:";
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}
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.abilitys .rcv::before{
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content: "回復:";
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}
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.edit-box .setting-box .row-mon-awoken::before{
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content: "▼モンスター覚醒";
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}
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@ -65,10 +68,6 @@
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.m-plus-rcv-li::before{
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content: "回復";
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}
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.m-plus-btn::before,
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.m-plus-btn-297::before{
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content: "+";
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}
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.edit-box .setting-box .row-mon-latent::before{
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content: "▼モンスター潜在覚醒";
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}
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@ -5,12 +5,6 @@
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.monster .level.max::before{
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content: "Lv.최대";
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}
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.monster .plus .hp::before,
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.monster .plus .atk::before,
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.monster .plus .rcv::before,
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.monster .plus ._297::before{
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content: "+";
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}
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.monster .level::before{
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content: "Lv.";
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}
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@ -47,6 +41,15 @@
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.m-level-btn-max::before{
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content: "최고Lv";
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}
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.abilitys .hp::before{
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content: "HP:";
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}
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.abilitys .atk::before{
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content: "공격:";
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}
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.abilitys .rcv::before{
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content: "회복:";
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}
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.edit-box .setting-box .row-mon-awoken::before{
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content: "▼몬스터 각성";
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}
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@ -65,10 +68,6 @@
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.m-plus-rcv-li::before{
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content: "회복";
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}
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.m-plus-btn::before,
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.m-plus-btn-297::before{
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content: "+";
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}
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.edit-box .setting-box .row-mon-latent::before{
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content: "▼몬스터 숨어있는";
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}
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@ -5,12 +5,6 @@
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.monster .level.max::before{
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content: "Lv.最大";
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}
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.monster .plus .hp::before,
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.monster .plus .atk::before,
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.monster .plus .rcv::before,
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.monster .plus ._297::before{
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content: "+";
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}
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.monster .level::before{
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content: "Lv.";
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}
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@ -47,6 +41,15 @@
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.m-level-btn-max::before{
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content: "最高Lv";
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}
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.abilitys .hp::before{
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content: "HP:";
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}
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.abilitys .atk::before{
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content: "攻擊:";
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}
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.abilitys .rcv::before{
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content: "回復:";
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}
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.edit-box .setting-box .row-mon-awoken::before{
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content: "▼怪物覺醒";
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}
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@ -65,10 +68,6 @@
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.m-plus-rcv-li::before{
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content: "回復";
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}
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.m-plus-btn::before,
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.m-plus-btn-297::before{
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content: "+";
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}
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.edit-box .setting-box .row-mon-latent::before{
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content: "▼潛在覺醒";
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}
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@ -5,12 +5,6 @@
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.monster .level.max::before{
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content: "Lv.最大";
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}
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.monster .plus .hp::before,
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.monster .plus .atk::before,
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.monster .plus .rcv::before,
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.monster .plus ._297::before{
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content: "+";
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}
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.monster .level::before{
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content: "Lv.";
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}
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@ -29,6 +23,15 @@
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.formation-B-box .formation-assist .member::before{
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content: "▲辅助";
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}
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.abilitys .hp::before{
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content: "HP:";
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}
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.abilitys .atk::before{
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content: "攻击:";
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}
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.abilitys .rcv::before{
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content: "回复:";
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}
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.edit-box .edit-box-title::before{
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content: "修改队员";
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}
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@ -65,10 +68,6 @@
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.m-plus-rcv-li::before{
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content: "回复";
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}
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.m-plus-btn::before,
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.m-plus-btn-297::before{
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content: "+";
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}
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.edit-box .setting-box .row-mon-latent::before{
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content: "▼潜在觉醒";
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}
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116
script.js
116
script.js
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@ -338,10 +338,13 @@ function initialize()
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parseInt(monEditAddRcv.value)
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];
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var latent = editBox.latent;
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var abilitys = calculateAbility(monid,level,awoken,plus,latent);
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var abilitys = calculateAbility(monid,level,plus,awoken,latent);
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[monEditHpValue,monEditAtkValue,monEditRcvValue].forEach(function(div,idx){
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div.innerHTML = abilitys[idx];
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if (abilitys)
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div.innerHTML = abilitys[idx];
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else
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div.innerHTML = 0;
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})
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}
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@ -397,6 +400,33 @@ function initialize()
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}
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changeid(mD,editBox.monsterBox,editBox.latentBox);
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/*
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var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
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if (formationAbilityDom)
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{
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//另一个怪物数据
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var mD2 = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]?0:1][editBox.memberIdx[2]];
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var mainMD,assistMD; //主怪与辅助
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if (editBox.memberIdx[1])
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{
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assistMD = mD;
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mainMD = mD2;
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}else
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{
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mainMD = mD;
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assistMD = mD2;
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}
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}
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*/
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var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
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if (formationAbilityDom)
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{
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refreshAbility(
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formationAbilityDom,
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formation.team[editBox.memberIdx[0]],
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editBox.memberIdx[2]);
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}
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refreshAwokenCount(formation.team);
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creatNewUrl();
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editBox.hide();
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@ -413,6 +443,14 @@ function initialize()
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btnNull.onclick = function(){
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var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:0};
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changeid(mD,editBox.monsterBox,editBox.latentBox);
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var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
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if (formationAbilityDom)
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{
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refreshAbility(
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formationAbilityDom,
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formation.team[editBox.memberIdx[0]],
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editBox.memberIdx[2]);
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}
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refreshAwokenCount(formation.team);
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creatNewUrl();
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editBox.hide();
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@ -420,6 +458,14 @@ function initialize()
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btnDelay.onclick = function(){ //应对威吓
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var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:-1};
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changeid(mD,editBox.monsterBox,editBox.latentBox);
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var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
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if (formationAbilityDom)
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{
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refreshAbility(
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formationAbilityDom,
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formation.team[editBox.memberIdx[0]],
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editBox.memberIdx[2]);
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}
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refreshAwokenCount(formation.team);
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creatNewUrl();
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editBox.hide();
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@ -499,18 +545,23 @@ function changeid(mon,monDom,latentDom)
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}else
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{
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awokenIcon.classList.remove("display-none");
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if (mon.awoken < md.awoken.length) //觉醒没满直接写数字
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awokenIcon.innerHTML = mon.awoken;
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if (mon.awoken == md.awoken.length)
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{
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awokenIcon.innerHTML = mon.awoken;
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awokenIcon.classList.remove("allowable-assist");
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}else //满觉醒打星星
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{
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awokenIcon.innerHTML = "★";
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awokenIcon.classList.add("full-awoken");
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if (md.assist)
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{//可以辅助的满觉醒打黄色星星
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awokenIcon.classList.add("allowable-assist");
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else
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}else
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{
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awokenIcon.classList.remove("allowable-assist");
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}
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}else
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{
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awokenIcon.classList.remove("full-awoken");
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awokenIcon.classList.remove("allowable-assist");
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}
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}
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}
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var sawoken = monDom.querySelector(".super-awoken");
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@ -627,7 +678,7 @@ function editMon(AorB,isAssist,tempIdx)
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var btnDelay = editBox.querySelector(".button-delay");
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if (!isAssist)
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{
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editBox.latent = mD.latent.concat() || [];
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editBox.latent = mD.latent?mD.latent.concat():[];
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editBox.refreshLatent(editBox.latent);
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btnDelay.classList.add("display-none");
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settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
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@ -778,10 +829,18 @@ function refreshAll(fmt){
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var fBLatents = formationB.querySelectorAll(".formation-latents .latent-ul");
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var fBAssist = formationB.querySelectorAll(".formation-assist .monster");
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}
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var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
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for (var ti=0;ti<(formationB?5:6);ti++)
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{
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changeid(fmt.team[0][0][ti],fATeam[ti],fALatents[ti]);
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changeid(fmt.team[0][1][ti],fAAssist[ti]);
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if (formationAbilityDom)
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{
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refreshAbility(
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formationAbilityDom,
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fmt.team[0],
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ti);
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}
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if (formationB)
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{
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changeid(fmt.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
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@ -791,7 +850,7 @@ function refreshAll(fmt){
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refreshAwokenCount(fmt.team);
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}
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//刷新觉醒总计
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function refreshAwokenCount(team){
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function refreshAwokenCount(teams){
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var awokenUL = document.querySelector(".awoken-total-box .awoken-ul");
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function setCount(idx,number){
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var ali = awokenUL.querySelector(".a-c-" + idx);
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@ -806,19 +865,46 @@ function refreshAwokenCount(team){
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{
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if (ai == 10) //防封
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{
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setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
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setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,52,solo)*2);
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}else if (ai == 19) //手指
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{
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setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
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setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,53,solo)*2);
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}else if (ai == 21) //SB
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{
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setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
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setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,56,solo)*2);
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}else if (ai == 52 || ai == 53 || ai == 56) //大防封、大手指,大SB
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{
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continue;
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}else
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{
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setCount(ai,awokenCountInTeam(team,ai,solo));
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setCount(ai,awokenCountInTeam(teams,ai,solo));
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}
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}
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}
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//刷新能力值
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function refreshAbility(dom,team,idx){
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var ali = dom.querySelector(".abilitys-" + (idx+1));
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var mainMD = team[0][idx];
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var assistMD = team[1][idx];
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var bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性
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//如果辅助是武器,还要加上辅助的觉醒
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var mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
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//如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
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var assistAbility = ms[mainMD.id].ppt[0]==ms[assistMD.id].ppt[0]
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?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
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:[0,0,0];
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var hpDom = ali.querySelector(".hp");
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var atkDom = ali.querySelector(".atk");
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var rcvDom = ali.querySelector(".rcv");
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[hpDom,atkDom,rcvDom].forEach(function(div,ai){
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if (mainAbility)
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{
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div.classList.remove("display-none");
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div.innerHTML = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
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}else
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{
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div.classList.add("display-none");
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div.innerHTML = 0;
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}
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})
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}
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20
solo.html
20
solo.html
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@ -247,6 +247,26 @@ var formation = {
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</a>
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</li>
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</ul>
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<ul class="formation-ability">
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<li class="abilitys abilitys-1">
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<div class="hp"></div><div class="atk"></div><div class="rcv"></div>
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</li>
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<li class="abilitys abilitys-2">
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<div class="hp"></div><div class="atk"></div><div class="rcv"></div>
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</li>
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<li class="abilitys abilitys-3">
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<div class="hp"></div><div class="atk"></div><div class="rcv"></div>
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</li>
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<li class="abilitys abilitys-4">
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<div class="hp"></div><div class="atk"></div><div class="rcv"></div>
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</li>
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<li class="abilitys abilitys-5">
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<div class="hp"></div><div class="atk"></div><div class="rcv"></div>
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</li>
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<li class="abilitys abilitys-6">
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<div class="hp"></div><div class="atk"></div><div class="rcv"></div>
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</li>
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</ul>
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</div>
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</div>
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<div class="awoken-total-box">
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52
style.css
52
style.css
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@ -123,12 +123,12 @@ ul{
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.null .monster>div,.delay .monster>div{
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display:none;
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}
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/*.monster .plus .hp::before,
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.monster .plus .hp::before,
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.monster .plus .atk::before,
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.monster .plus .rcv::before,
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.monster .plus ._297::before{
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content: "+";
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}*/
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}
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.monster .plus ._297{ /*297默认不显示*/
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display:none;
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}
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||||
|
@ -143,8 +143,6 @@ ul{
|
|||
/*怪物-觉醒*/
|
||||
.monster .awoken-count{
|
||||
color: yellow;
|
||||
font-size: 20px;
|
||||
line-height: 30px;
|
||||
text-shadow: black 0 0 4px;
|
||||
text-align: center;
|
||||
background-image: url(images/awoken-bg.png);
|
||||
|
@ -156,6 +154,20 @@ ul{
|
|||
right: 0;
|
||||
transform: scale(0.80) translateX(4px);
|
||||
}
|
||||
.monster .awoken-count,
|
||||
.monster .awoken-count.full-awoken::before{
|
||||
font-size: 20px;
|
||||
line-height: 28px;
|
||||
}
|
||||
.monster .awoken-count.full-awoken{
|
||||
font-size: 0;
|
||||
}
|
||||
.monster .awoken-count.full-awoken::before{
|
||||
content: "★";
|
||||
}
|
||||
.monster .awoken-count.allowable-assist.full-awoken::before{
|
||||
content: none;
|
||||
}
|
||||
.monster .awoken-count.allowable-assist{
|
||||
font-size: 0;
|
||||
text-shadow: none;
|
||||
|
@ -212,7 +224,7 @@ ul{
|
|||
content: "No.";
|
||||
}*/
|
||||
/*辅助和队伍的每一只框架*/
|
||||
.member, .acquisitus-awoken-icon {
|
||||
.member, .acquisitus-awoken-icon{
|
||||
display: block;
|
||||
float: left;
|
||||
position: relative;
|
||||
|
@ -312,6 +324,30 @@ ul{
|
|||
.formation-B-box .formation-team .team-leader .monster{
|
||||
border-color: blue;
|
||||
}
|
||||
|
||||
/*三维计算值*/
|
||||
.formation-ability .abilitys{
|
||||
padding-left: 5px;
|
||||
box-sizing: border-box;
|
||||
font-size: 15px;
|
||||
width: 108px;
|
||||
display: inline-block;
|
||||
}
|
||||
.abilitys .hp::before,.abilitys .atk::before,.abilitys .rcv::before{
|
||||
width: 45px;
|
||||
display: inline-block;
|
||||
}
|
||||
/*.abilitys .hp::before{
|
||||
content: "HP:";
|
||||
}
|
||||
.abilitys .atk::before{
|
||||
content: "攻击:";
|
||||
}
|
||||
.abilitys .rcv::before{
|
||||
content: "回复:";
|
||||
}*/
|
||||
|
||||
|
||||
/*编辑窗口*/
|
||||
.blur-bg{
|
||||
filter:blur(5px);
|
||||
|
@ -509,9 +545,9 @@ ul{
|
|||
box-sizing: border-box;
|
||||
font-size: 25px;
|
||||
}
|
||||
/*.m-plus-btn::before,.m-plus-btn-297::before{
|
||||
.m-plus-btn::before,.m-plus-btn-297::before{
|
||||
content: "+";
|
||||
}*/
|
||||
}
|
||||
.m-plus-btn-297{
|
||||
float:right;
|
||||
width: 85px;
|
||||
|
@ -567,6 +603,7 @@ ul{
|
|||
opacity: 0.3;
|
||||
}
|
||||
|
||||
|
||||
.edit-box .button-box{
|
||||
border-top: black solid 3px;
|
||||
background-color: rgba(0,0,0,0.5);
|
||||
|
@ -610,6 +647,7 @@ ul{
|
|||
}*/
|
||||
.awoken-total-box::before{
|
||||
font-size: 20px;
|
||||
margin-top:5px;
|
||||
/*content: "觉醒总计:";*/
|
||||
}
|
||||
.detail-box{
|
||||
|
|
|
@ -49,6 +49,7 @@ function getQueryString(name) {
|
|||
var r = window.location.search.substr(1).match(reg);
|
||||
if (r != null) return decodeURIComponent(r[2]); return null;
|
||||
}
|
||||
|
||||
//数组去重
|
||||
/* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html
|
||||
* 实现思路:获取没重复的最右一值放入新数组。
|
||||
|
@ -74,7 +75,7 @@ function usedHole(latent)
|
|||
return previous + (current>= 12?2:1);
|
||||
},0);
|
||||
}
|
||||
//计算用了多少潜觉格子
|
||||
//计算队伍中有多少个该觉醒
|
||||
function awokenCountInTeam(formationTeam,ak,solo)
|
||||
{
|
||||
var allAwokenCount = formationTeam.reduce(function(fc,fm){
|
||||
|
@ -86,7 +87,7 @@ function awokenCountInTeam(formationTeam,ak,solo)
|
|||
}
|
||||
var mdAwoken = ms[m.id].awoken; //这个怪物的觉醒数据
|
||||
var mdSAwoken = ms[m.id].sAwoken; //这个怪物的超觉醒数据
|
||||
if ((!mdAwoken && !mdSAwoken) || (isAssist && mdAwoken[0] != 49))
|
||||
if ((!mdAwoken && !mdSAwoken) || (isAssist && mdAwoken.indexOf(49)<0))
|
||||
{ //如果没有觉醒和超觉醒 || (如果是辅助队 &&第一个不是武器觉醒)
|
||||
return c;
|
||||
}
|
||||
|
@ -131,9 +132,10 @@ function returnMonsterNameArr(m,lsList)
|
|||
}
|
||||
|
||||
//计算怪物的能力
|
||||
function calculateAbility(monid,level,awoken,plus,latent)
|
||||
function calculateAbility(monid,level,plus,awoken,latent,weaponId,weaponAwoken)
|
||||
{
|
||||
var m = ms[monid]; //怪物固定数据
|
||||
if (monid<=0) return null;
|
||||
var m = ms[monid]; //怪物数据
|
||||
var plusAdd = [10,5,3]; //加值的增加值
|
||||
var awokenAdd = [ //对应加三维觉醒的序号与增加值
|
||||
{index:1,value:500},
|
||||
|
@ -152,12 +154,20 @@ function calculateAbility(monid,level,awoken,plus,latent)
|
|||
n_base = Math.round(ab[1] + ab[1]*(m.a110/100)*(level-99)/11);
|
||||
}
|
||||
var n_plus = plus[idx]*plusAdd[idx]; //加值增加量
|
||||
var awokenCount = m.awoken.slice(0,awoken).filter(function(a){return a==awokenAdd[idx].index;}).length; //含有增加三维觉醒的数量
|
||||
var awokenList = m.awoken.slice(0,awoken); //储存生效的觉醒
|
||||
if (weaponId)
|
||||
{
|
||||
var weapon = ms[weaponId]; //武器的怪物数据
|
||||
var weaponAwokenList = weapon.awoken.slice(0,weaponAwoken);
|
||||
if (weaponAwokenList.indexOf(49)>=0)
|
||||
awokenList = awokenList.concat(weaponAwokenList);
|
||||
}
|
||||
var awokenCount = awoken?awokenList.filter(function(a){return a==awokenAdd[idx].index;}).length:0; //含有增加三维觉醒的数量
|
||||
var n_awoken = Math.round(awokenCount*awokenAdd[idx].value);
|
||||
var n_latent = Math.round(latentAdd[idx].reduce(function(previous,la){
|
||||
var n_latent = latent?Math.round(latentAdd[idx].reduce(function(previous,la){
|
||||
var latentCount = latent.filter(function(l){return l==la.index;}).length; //每个潜觉的数量
|
||||
return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数
|
||||
},0));
|
||||
},0)):0;
|
||||
//console.log("基础值:%d,加蛋值:%d,觉醒x%d增加:%d,潜觉增加:%d",n_base,n_plus,awokenCount,n_awoken,n_latent);
|
||||
return n_base + n_plus + n_awoken + n_latent;
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue