修复宝石姬技能解析bug
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@ -298,6 +298,7 @@ function parseSkillDescription(skill)
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case 46:case 48:
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str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的 HP ${sk[sk.length-1]/100}倍`;
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break;
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//case 48:见上
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case 49:
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str = `${sk.slice(0,sk.length-1).map(t=>{return attrN(t);}).join("、")}属性宠物的回复力×${sk[sk.length-1]/100}倍`;
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break;
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@ -476,6 +477,7 @@ function parseSkillDescription(skill)
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case 110:
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str = `根据余下 HP 对敌方${sk[0]?"1":"全"}体造成${attrN(sk[1])}属性伤害(100% HP 时为自身攻击力×${sk[2]/100}倍,1 HP 时为自身攻击力×${sk[3]/100}倍)`;
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break;
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//case 111: 在45
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case 115:
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str = `对敌方1体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害,并回复伤害${sk[2]}%的 HP `;
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break;
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@ -494,11 +496,6 @@ function parseSkillDescription(skill)
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}
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str += `</ul>`;
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break;
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case 118: //随机内容主动技能
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str = `随机发动以下技能:<ul class="active-skill-ul random-active-skill">`;
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str += sk.map(subSkill => {return `<li class="active-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`;}).join("");
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str += `</ul>`;
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break;
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case 117:
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strArr = [];
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if(sk[1]>0) strArr.push(`回复宠物自身回复力x${sk[1]/100}倍的 HP `);
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@ -508,6 +505,11 @@ function parseSkillDescription(skill)
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if(sk[4]>0) strArr.push(`觉醒无效状态减少${sk[4]}回合`);
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str = strArr.join(",");
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break;
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case 118: //随机内容主动技能
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str = `随机发动以下技能:<ul class="active-skill-ul random-active-skill">`;
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str += sk.map(subSkill => {return `<li class="active-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`;}).join("");
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str += `</ul>`;
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break;
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case 119: //相連消除4個的水寶珠時,所有寵物的攻擊力2.5倍,每多1個+0.5倍,最大5個時3倍
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str = `相连消除${sk[1]}个或以上${getOrbsAttrString(sk[0])}宝珠时,所有宠物的攻击力${sk[2]/100}倍`;
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if (sk[3]>0)
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@ -687,7 +689,7 @@ function parseSkillDescription(skill)
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break;
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case 156: //宝石姬技能
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strArr = sk.slice(1,4);
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str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能${strArr.filter(s=>{return s>0;}).map(s=>{return awokenN(sk[1]);}).join("、")}的数目`;
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str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能 ${strArr.filter(s=>{return s>0;}).map(s=>{return awokenN(s);}).join("、")} 的数目`;
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if (sk[4]==1)
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str += `回复 HP ,每个觉醒回复${sk[5]}点`;
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else if (sk[4]==2)
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@ -711,7 +713,6 @@ function parseSkillDescription(skill)
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{
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str += `以十字形式消除5个${getAttrTypeString(fullColor)}宝珠,当消除N个十字时,所有宠物的攻击力×${sk[1]/100}<sup>N</sup>倍`;
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}
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console.log(str)
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break;
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case 158:
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str = `<span class="spColor">每组${sk[0]-1}珠或以下无法消除</span>`;
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@ -737,7 +738,7 @@ function parseSkillDescription(skill)
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str += strArr.join(",");
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break;
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case 160:
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str = `${sk[0]}回合内,结算时增加${sk[1]}COMBO`;
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str = `${sk[0]}回合内,结算时连击数+${sk[1]}`;
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break;
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case 161:
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str = `造成敌人 HP 上限${sk[0]}%的伤害`;
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@ -1100,7 +1101,7 @@ function parseSkillDescription(skill)
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else if(sk[0] == 31) str += `5色`;
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str += `同时攻击时`;
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if (sk[2] != 100) str += `,所有宠物的${getFixedHpAtkRcvString({atk:sk[2]})}`;
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if (sk[3]) str += `,结算时增加${sk[3]}连击`;
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if (sk[3]) str += `,结算时连击数+${sk[3]}`;
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break;
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case 195:
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str = `HP 减` + (sk[0]?`少${sk[0]}%`:`为1`);
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