英韩服还未实装,修订判断位置

This commit is contained in:
枫谷剑仙 2020-10-21 19:41:59 +08:00
parent 50d029ce5b
commit b4d16bf7e2
1 changed files with 24 additions and 20 deletions

View File

@ -259,12 +259,19 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
[{index:3,value:200},{index:67,value:-2000}] //RCV
];
const awokenScale = [ //对应比例加三维觉醒的序号与倍率值
//63 语音觉醒
[{index:63,scale:1.1}], //HP
[{index:63,scale:1.1}], //ATK
[{index:63,scale:1.1}] //RCV
[], //HP
[], //ATK
[] //RCV
];
if (currentDataSource.code=="ja")
{
//63 语音觉醒
awokenScale.forEach(ab=>{
ab.push({index:63,scale:1.1});
});
}
if (!solo)
{ //协力时计算协力觉醒
awokenScale.forEach(ab=>{
@ -337,22 +344,19 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
}
},reValue));
if (currentDataSource.code=="ja")
{
//觉醒无效时的倍率 —— 计算顺序可能不对,这里只作为初步设置
const awokenScale_noAwoken = awokenScale.map(arr=>arr.filter(obj=>obj.index == 63)); //筛选出在无觉醒情况下依然生效的倍率觉醒目前只有63语音觉醒
reValueNoAwoken = Math.round(awokenScale_noAwoken[idx].reduce((previous,aw)=>{
const awokenCount = awokenList.filter(ak=>ak==aw.index).length; //每个倍率觉醒的数量
if (awokenCount>0)
{
return previous * Math.pow(aw.scale,awokenCount);
}
else
{
return previous;
}
},reValueNoAwoken));
}
//觉醒无效时的倍率 —— 计算顺序可能不对,这里只作为初步设置
const awokenScale_noAwoken = awokenScale.map(arr=>arr.filter(obj=>obj.index == 63)); //筛选出在无觉醒情况下依然生效的倍率觉醒目前只有63语音觉醒
reValueNoAwoken = Math.round(awokenScale_noAwoken[idx].reduce((previous,aw)=>{
const awokenCount = awokenList.filter(ak=>ak==aw.index).length; //每个倍率觉醒的数量
if (awokenCount>0)
{
return previous * Math.pow(aw.scale,awokenCount);
}
else
{
return previous;
}
},reValueNoAwoken));
if (idx<2 && reValue<1) reValue = 1; //HP和ATK最低为1
return [reValue,reValueNoAwoken];