Commit on
- This patch fixes the bug described in
http://lists.cs.uiuc.edu/pipermail/llvmdev/2013-May/062343.html
The fix allocates an extra slot just below the GPRs and stores the base pointer
there. This is done only for functions containing llvm.eh.sjlj.setjmp that also
need a base pointer. Because code containing llvm.eh.sjlj.setjmp saves all of
the callee-save GPRs in the prologue, the offset to the extra slot can be
computed before prologue generation runs.
Impact at run-time on affected functions is::
- One extra store in the prologue, The store saves the base pointer.
- One extra load after a llvm.eh.sjlj.setjmp. The load restores the base pointer.
Because the extra slot is just above a gap between frame-pointer-relative and
base-pointer-relative chunks of memory, there is no impact on other offset
calculations other than ensuring there is room for the extra slot.
http://reviews.llvm.org/D6388
Patch by Arch Robison <arch.robison@intel.com>
llvm-svn: 223329
This is the second patch in a small series. This patch contains the MachineInstruction and x86-64 backend pieces required to lower Statepoints. It does not include the code to actually generate the STATEPOINT machine instruction and as a result, the entire patch is currently dead code. I will be submitting the SelectionDAG parts within the next 24-48 hours. Since those pieces are by far the most complicated, I wanted to minimize the size of that patch. That patch will include the tests which exercise the functionality in this patch. The entire series can be seen as one combined whole in http://reviews.llvm.org/D5683.
The STATEPOINT psuedo node is generated after all gc values are explicitly spilled to stack slots. The purpose of this node is to wrap an actual call instruction while recording the spill locations of the meta arguments used for garbage collection and other purposes. The STATEPOINT is modeled as modifing all of those locations to prevent backend optimizations from forwarding the value from before the STATEPOINT to after the STATEPOINT. (Doing so would break relocation semantics for collectors which wish to relocate roots.)
The implementation of STATEPOINT is closely modeled on PATCHPOINT. Eventually, much of the code in this patch will be removed. The long term plan is to merge the functionality provided by statepoints and patchpoints. Merging their implementations in the backend is likely to be a good starting point.
Reviewed by: atrick, ributzka
llvm-svn: 223085
This reverts commit r222632 (and follow-up r222636), which caused a host
of LNT failures on an internal bot. I'll respond to the commit on the
list with a reproduction of one of the failures.
Conflicts:
lib/Target/X86/X86TargetTransformInfo.cpp
llvm-svn: 222936
including SAE mode and memory operand.
Added AVX512_maskable_scalar template, that should cover all scalar instructions in the future.
The main difference between AVX512_maskable_scalar<> and AVX512_maskable<> is using X86select instead of vselect.
I need it, because I can't create vselect node for MVT::i1 mask for scalar instruction.
http://reviews.llvm.org/D6378
llvm-svn: 222820
Since (v)pslldq / (v)psrldq instructions resolve to a single input argument it is useful to match it much earlier than we currently do - this prevents more complicated shuffles (notably insertion into a zero vector) matching before it.
Differential Revision: http://reviews.llvm.org/D6409
llvm-svn: 222796
This patch teaches function 'transformVSELECTtoBlendVECTOR_SHUFFLE' how to
convert VSELECT dag nodes to shuffles on targets that do not have SSE4.1.
On pre-SSE4.1 targets, we can still perform blend operations using movss/movsd.
Also, removed a target specific combine that performed a premature lowering of
VSELECT nodes to target specific MOVSS/MOVSD nodes.
llvm-svn: 222647
r222375 made some improvements to build_vector lowering of v4x32 and v4xf32 into an insertps, but it missed a case where:
1. A single extracted element is used twice.
2. The lower of the two non-zero indexes should be preserved, and the higher should be used for the dest mask.
This caused a crash, since the source value for the insertps ends-up uninitialized.
Differential Revision: http://reviews.llvm.org/D6377
llvm-svn: 222635
Introduced new target-independent intrinsics in order to support masked vector loads and stores. The loop vectorizer optimizes loops containing conditional memory accesses by generating these intrinsics for existing targets AVX2 and AVX-512. The vectorizer asks the target about availability of masked vector loads and stores.
Added SDNodes for masked operations and lowering patterns for X86 code generator.
Examples:
<16 x i32> @llvm.masked.load.v16i32(i8* %addr, <16 x i32> %passthru, i32 4 /* align */, <16 x i1> %mask)
declare void @llvm.masked.store.v8f64(i8* %addr, <8 x double> %value, i32 4, <8 x i1> %mask)
Scalarizer for other targets (not AVX2/AVX-512) will be done in a separate patch.
http://reviews.llvm.org/D6191
llvm-svn: 222632
No functionality changed yet, but this will prevent subsequent patches
from having to handle permutations of various interleaved shuffle
patterns.
llvm-svn: 222614
This patch adds a feature flag to avoid unaligned 32-byte load/store AVX codegen
for Sandy Bridge and Ivy Bridge. There is no functionality change intended for
those chips. Previously, the absence of AVX2 was being used as a proxy to detect
this feature. But that hindered codegen for AVX-enabled AMD chips such as btver2
that do not have the 32-byte unaligned access slowdown.
Performance measurements are included in PR21541 ( http://llvm.org/bugs/show_bug.cgi?id=21541 ).
Differential Revision: http://reviews.llvm.org/D6355
llvm-svn: 222544
shuffle lowering to allow much better blend matching.
Specifically, with the new structure the code seems clearer to me and we
correctly can hit the cases where merging two 128-bit lanes is a clear
win and can be shuffled cheaply afterward.
llvm-svn: 222539
a bunch more improvements.
Non-lane-crossing is fine, the key is that lane merging only makes sense
for single-input shuffles. Not sure why I got so turned around here. The
code all works, I was just using the wrong model for it.
This only updates v4 and v8 lowering. The v16 and v32 lowering requires
restructuring the entire check sequence.
llvm-svn: 222537
lanes.
By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.
While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.
llvm-svn: 222533
Windows itanium targets the MSVCRT, and the stack probe symbol is provided by
MSVCRT. This corrects the emission of stack probes on i686-windows-itanium.
llvm-svn: 222439
This patch improves the lowering of v4f32 and v4i32 build_vector dag nodes
that are known to have at least two non-zero elements.
With this patch, a build_vector that performs a blend with zero is
converted into a shuffle. This is done to let the shuffle legalizer expand
the dag node in a optimal way. For example, if we know that a build_vector
performs a blend with zero, we can try to lower it as a movq/blend instead of
always selecting an insertps.
This patch also improves the logic that lowers a build_vector into a insertps
with zero masking. See for example the extra test cases added to test sse41.ll.
Differential Revision: http://reviews.llvm.org/D6311
llvm-svn: 222375
This patch builds on http://reviews.llvm.org/D5598 to perform byte rotation shuffles (lowerVectorShuffleAsByteRotate) on pre-SSSE3 (palignr) targets - pre-SSSE3 is only enabled on i8 and i16 vector targets where it is a more definite performance gain.
I've also added a separate byte shift shuffle (lowerVectorShuffleAsByteShift) that makes use of the ability of the SLLDQ/SRLDQ instructions to implicitly shift in zero bytes to avoid the need to create a zero register if we had used palignr.
Differential Revision: http://reviews.llvm.org/D5699
llvm-svn: 222340
Updated X86TargetLowering::isShuffleMaskLegal to match SHUFP masks with commuted inputs and PSHUFD masks that reference the second input.
As part of this I've refactored isPSHUFDMask to work in a more general manner and allow it to match against either the first or second input vector.
Differential Revision: http://reviews.llvm.org/D6287
llvm-svn: 222087
getTargetConstant should only be used when you can guarantee the instruction
selected will be able to cope with the raw value. BUILD_VECTOR is rather too
generic for this so we should use getConstant instead. In that case, an
instruction can still consume the constant, but if it doesn't it'll be
materialised through its own round of ISel.
Should fix PR21352.
llvm-svn: 221961
between splitting a vector into 128-bit lanes and recombining them vs.
decomposing things into single-input shuffles and a final blend.
This handles a large number of cases in AVX1 where the cross-lane
shuffles would be much more expensive to represent even though we end up
with a fast blend at the root. Instead, we can do a better job of
shuffling in a single lane and then inserting it into the other lanes.
This fixes the remaining bits of Halide's regression captured in PR21281
for AVX1. However, the bug persists in AVX2 because I've made this
change reasonably conservative. The cases where it makes sense in AVX2
to split into 128-bit lanes are much more rare because we can often do
full permutations across all elements of the 256-bit vector. However,
the particular test case in PR21281 is an example of one of the rare
cases where it is *always* better to work in a single 128-bit lane. I'm
going to try to teach the logic to detect and form the good code even in
AVX2 next, but it will need to use a separate heuristic.
Finally, there is one pesky regression here where we previously would
craftily use vpermilps in AVX1 to shuffle both high and low halves at
the same time. We no longer pull that off, and not for any really good
reason. Ultimately, I think this is just another missing nuance to the
selection heuristic that I'll try to add in afterward, but this change
already seems strictly worth doing considering the magnitude of the
improvements in common matrix math shuffle patterns.
As always, please let me know if this causes a surprising regression for
you.
llvm-svn: 221861
re-combining shuffles because nothing was available in the wider vector
type.
The key observation (which I've put in the comments for future
maintainers) is that at this point, no further combining is really
possible. And so even though these shuffles trivially could be combined,
we need to actually do that as we produce them when producing them this
late in the lowering.
This fixes another (huge) part of the Halide vector shuffle regressions.
As it happens, this was already well covered by the tests, but I hadn't
noticed how bad some of these got. The specific patterns that turn
directly into unpckl/h patterns were occurring *many* times in common
vector processing code.
There are still more problems here sadly, but trying to incrementally
tease them apart and it looks like this is the core of the problem in
the splitting logic.
There is some chance of regression here, you can see it in the test
changes. Specifically, where we stop forming pshufb in some cases, it is
possible that pshufb was in fact faster. Intel "says" that pshufb is
slower than the instruction sequences replacing it.
llvm-svn: 221852
This is a follow-on to r221706 and r221731 and discussed in more detail in PR21385.
This patch also loosens the testcase checking for btver2. We know that the "1.0" will be loaded, but
we can't tell exactly when, so replace the CHECK-NEXT specifiers with plain CHECKs. The CHECK-NEXT
sequence relied on a quirk of post-RA-scheduling that may change independently of anything in these tests.
llvm-svn: 221819
cases from Halide folks. This initial step was extracted from
a prototype change by Clay Wood to try and address regressions found
with Halide and the new vector shuffle lowering.
llvm-svn: 221779
This is a first step for generating SSE rcp instructions for reciprocal
calcs when fast-math allows it. This is very similar to the rsqrt optimization
enabled in D5658 ( http://reviews.llvm.org/rL220570 ).
For now, be conservative and only enable this for AMD btver2 where performance
improves significantly both in terms of latency and throughput.
We may never enable this codegen for Intel Core* chips because the divider circuits
are just too fast. On SandyBridge, divss can be as fast as 10 cycles versus the 21
cycle critical path for the rcp + mul + sub + mul + add estimate.
Follow-on patches may allow configuration of the number of Newton-Raphson refinement
steps, add AVX512 support, and enable the optimization for more chips.
More background here: http://llvm.org/bugs/show_bug.cgi?id=21385
Differential Revision: http://reviews.llvm.org/D6175
llvm-svn: 221706
The ISel lowering for global TLS access in PIC mode was creating a pseudo
instruction that is later expanded to a call, but the code was not
setting the hasCalls flag in the MachineFrameInfo alongside the adjustsStack
flag. This caused some functions to be mistakenly recognized as leaf functions,
and this in turn affected the decision to eliminate the frame pointer.
With the fix, hasCalls is properly set and the leaf frame pointer is correctly
preserved.
llvm-svn: 221695
AVX2 is available.
According to IACA, the new lowering has a throughput of 8 cycles instead of 13
with the previous one.
Althought this lowering kicks in some SPECs benchmarks, the performance
improvement was within the noise.
Correctness testing has been done for the whole range of uint32_t with the
following program:
uint4 v = (uint4) {0,1,2,3};
uint32_t i;
//Check correctness over entire range for uint4 -> float4 conversion
for( i = 0; i < 1U << (32-2); i++ )
{
float4 t = test(v);
float4 c = correct(v);
if( 0xf != _mm_movemask_ps( t == c ))
{
printf( "Error @ %vx: %vf vs. %vf\n", v, c, t);
return -1;
}
v += 4;
}
Where "correct" is the old lowering and "test" the new one.
The patch adds a test case for the two custom lowering instruction.
It also modifies the vector cost model, which is why cast.ll and uitofp.ll are
modified.
2009-02-26-MachineLICMBug.ll is also modified because we now hoist 7
instructions instead of 4 (3 more constant loads).
rdar://problem/18153096>
llvm-svn: 221657
condition to match a blend.
This prevents optimizations that work on VSELECT to perform invalid
transformations. Indeed, the optimized condition does not match the vector
boolean content that is expected and bad things may happen.
This patch yields the exact same code on the whole test-suite + specs (-O3 and
-O3 -march=core-avx2), it improves one test case (vector-blend.ll) and fixes a
bug reduced in vselect-avx.ll.
<rdar://problem/18819506>
llvm-svn: 221429
This patch improves the folding of vector AND nodes into blend operations for
targets that feature SSE4.1. A vector AND node where one of the operands is
a constant build_vector with elements that are either zero or all-ones can be
converted into a blend.
This allows for example to simplify the following code:
define <4 x i32> @test(<4 x i32> %A, <4 x i32> %B) {
%1 = and <4 x i32> %A, <i32 0, i32 0, i32 0, i32 -1>
%2 = and <4 x i32> %B, <i32 -1, i32 -1, i32 -1, i32 0>
%3 = or <4 x i32> %1, %2
ret <4 x i32> %3
}
Before this patch llc (-mcpu=corei7) generated:
andps LCPI1_0(%rip), %xmm0, %xmm0
andps LCPI1_1(%rip), %xmm1, %xmm1
orps %xmm1, %xmm0, %xmm0
retq
With this patch we generate a single 'vpblendw'.
llvm-svn: 221343
For 8-bit divrems where the remainder is used, we used to generate:
divb %sil
shrw $8, %ax
movzbl %al, %eax
That was to avoid an H-reg access, which is problematic mainly because
it isn't possible in REX-prefixed instructions.
This patch optimizes that to:
divb %sil
movzbl %ah, %eax
To do that, we explicitly extend AH, and extract the L-subreg in the
resulting register. The extension is done using the NOREX variants of
MOVZX. To support signed operations, MOVSX_NOREX is also added.
Further, this introduces a new SDNode type, [us]divrem_ext_hreg, which is
then lowered to a sequence containing a single zext (rather than 2).
Differential Revision: http://reviews.llvm.org/D6064
llvm-svn: 221176
"[x86] Simplify vector selection if condition value type matches vselect value type and true value is all ones or false value is all zeros."
llvm-svn: 221028
This transformation worked if selector is produced by SETCC, however SETCC is needed only if we consider to swap operands. So I replaced SETCC check for this case.
Added tests for vselect of <X x i1> values.
llvm-svn: 220777
Ffter commit at rev219046 512-bit broadcasts lowering become non-optimal. Most of tests on broadcasting and embedded broadcasting were changed and they doesn’t produce efficient code.
Example below is from commit changes (it’s the first test from test/CodeGen/X86/avx512-vbroadcast.ll):
define <16 x i32> @_inreg16xi32(i32 %a) {
; CHECK-LABEL: _inreg16xi32:
; CHECK: ## BB#0:
-; CHECK-NEXT: vpbroadcastd %edi, %zmm0
+; CHECK-NEXT: vmovd %edi, %xmm0
+; CHECK-NEXT: vpbroadcastd %xmm0, %ymm0
+; CHECK-NEXT: vinserti64x4 $1, %ymm0, %zmm0, %zmm0
; CHECK-NEXT: retq
%b = insertelement <16 x i32> undef, i32 %a, i32 0
%c = shufflevector <16 x i32> %b, <16 x i32> undef, <16 x i32> zeroinitializer
ret <16 x i32> %c
}
Here, 256-bit broadcast was generated instead of 512-bit one.
In this patch
1) I added vector-shuffle lowering through broadcasts
2) Removed asserts and branches likes because this is incorrect
- assert(Subtarget->hasDQI() && "We can only lower v8i64 with AVX-512-DQI");
3) Fixed lowering tests
llvm-svn: 220774
Minor patch to fix an issue in XFormVExtractWithShuffleIntoLoad where a load is unary shuffled, then bitcast (to a type with the same number of elements) before extracting an element.
An undef was created for the second shuffle operand using the original (post-bitcasted) vector type instead of the pre-bitcasted type like the rest of the shuffle node - this was then causing an assertion on the different types later on inside SelectionDAG::getVectorShuffle.
Differential Revision: http://reviews.llvm.org/D5917
llvm-svn: 220592
This is a first step for generating SSE rsqrt instructions for
reciprocal square root calcs when fast-math is allowed.
For now, be conservative and only enable this for AMD btver2
where performance improves significantly - for example, 29%
on llvm/projects/test-suite/SingleSource/Benchmarks/BenchmarkGame/n-body.c
(if we convert the data type to single-precision float).
This patch adds a two constant version of the Newton-Raphson
refinement algorithm to DAGCombiner that can be selected by any target
via a parameter returned by getRsqrtEstimate()..
See PR20900 for more details:
http://llvm.org/bugs/show_bug.cgi?id=20900
Differential Revision: http://reviews.llvm.org/D5658
llvm-svn: 220570
Currently, @llvm.smul.with.overflow.i8 expands to 9 instructions, where
3 are really needed.
This adds X86ISD::UMUL8/SMUL8 SD nodes, and custom lowers them to
MUL8/IMUL8 + SETO.
i8 is a special case because there is no two/three operand variants of
(I)MUL8, so the first operand and return value need to go in AL/AX.
Also, we can't write patterns for these instructions: TableGen refuses
patterns where output operands don't match SDNode results. In this case,
instructions where the output operand is an implicitly defined register.
A related special case (and FIXME) exists for MUL8 (X86InstrArith.td):
// FIXME: Used for 8-bit mul, ignore result upper 8 bits.
// This probably ought to be moved to a def : Pat<> if the
// syntax can be accepted.
[(set AL, (mul AL, GR8:$src)), (implicit EFLAGS)]
Ideally, these go away with UMUL8, but we still need to improve TableGen
support of implicit operands in patterns.
Before this change:
movsbl %sil, %eax
movsbl %dil, %ecx
imull %eax, %ecx
movb %cl, %al
sarb $7, %al
movzbl %al, %eax
movzbl %ch, %esi
cmpl %eax, %esi
setne %al
After:
movb %dil, %al
imulb %sil
seto %al
Also, remove a made-redundant testcase for PR19858, and enable more FastISel
ALU-overflow tests for SelectionDAG too.
Differential Revision: http://reviews.llvm.org/D5809
llvm-svn: 220516
X86 code to lower VSELECT messed a bit with the bits set in the mask of VSELECT
when it knows it can be lowered into BLEND. Indeed, only the high bits need to be
set for those and it optimizes those accordingly.
However, when the mask is a compile time constant, the lowering will be handled
by the generic optimizer and those modifications will generate bad code in the
generic optimizer.
This patch fixes that by preventing the optimization if the VSELECT will be
handled by the generic optimizer.
<rdar://problem/18675020>
llvm-svn: 220242
new vector shuffle lowering.
This is loosely based on a patch by Marius Wachtler to the PR (thanks!).
I refactored it a bi to use std::count_if and a mutable array ref but
the core idea was exactly right. I also added some direct testing of
this case.
I believe PR21137 is now the only remaining regression.
llvm-svn: 219081
shuffles using AVX and AVX2 instructions. This fixes PR21138, one of the
few remaining regressions impacting benchmarks from the new vector
shuffle lowering.
You may note that it "regresses" many of the vperm2x128 test cases --
these were actually "improved" by the naive lowering that the new
shuffle lowering previously did. This regression gave me fits. I had
this patch ready-to-go about an hour after flipping the switch but
wasn't sure how to have the best of both worlds here and thought the
correct solution might be a completely different approach to lowering
these vector shuffles.
I'm now convinced this is the correct lowering and the missed
optimizations shown in vperm2x128 are actually due to missing
target-independent DAG combines. I've even written most of the needed
DAG combine and will submit it shortly, but this part is ready and
should help some real-world benchmarks out.
llvm-svn: 219079
Update the entire regression test suite for the new shuffles. Remove
most of the old testing which was devoted to the old shuffle lowering
path and is no longer relevant really. Also remove a few other random
tests that only really exercised shuffles and only incidently or without
any interesting aspects to them.
Benchmarking that I have done shows a few small regressions with this on
LNT, zero measurable regressions on real, large applications, and for
several benchmarks where the loop vectorizer fires in the hot path it
shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy
Bridge machines. Running on AMD machines shows even more dramatic
improvements.
When using newer ISA vector extensions the gains are much more modest,
but the code is still better on the whole. There are a few regressions
being tracked (PR21137, PR21138, PR21139) but by and large this is
expected to be a win for x86 generated code performance.
It is also more correct than the code it replaces. I have fuzz tested
this extensively with ISA extensions up through AVX2 and found no
crashes or miscompiles (yet...). The old lowering had a few miscompiles
and crashers after a somewhat smaller amount of fuzz testing.
There is one significant area where the new code path lags behind and
that is in AVX-512 support. However, there was *extremely little*
support for that already and so this isn't a significant step backwards
and the new framework will probably make it easier to implement lowering
that uses the full power of AVX-512's table-based shuffle+blend (IMO).
Many thanks to Quentin, Andrea, Robert, and others for benchmarking
assistance. Thanks to Adam and others for help with AVX-512. Thanks to
Hal, Eric, and *many* others for answering my incessant questions about
how the backend actually works. =]
I will leave the old code path in the tree until the 3 PRs above are at
least resolved to folks' satisfaction. Then I will rip it (and 1000s of
lines of code) out. =] I don't expect this flag to stay around for very
long. It may not survive next week.
llvm-svn: 219046
It turns out this combine was always somewhat flawed -- there are cases
where nested VZEXT nodes *can't* be combined: if their types have
a mismatch that can be observed in the result. While none of these show
up in currently, once I switch to the new vector shuffle lowering a few
test cases actually form such nested VZEXT nodes. I've not come up with
any IR pattern that I can sensible write to exercise this, but it will
be covered by tests once I flip the switch.
llvm-svn: 219044
nodes to the DAG combining of them.
This will allow the combine to fire on both old vector shuffle lowering
and the new vector shuffle lowering and generally seems like a cleaner
design. I've trimmed down the code a bit and tried to make it and the
surrounding combine fairly clean while moving it around.
llvm-svn: 219042
the various ways in which blends can be used to do vector element
insertion for lowering with the scalar math instruction forms that
effectively re-blend with the high elements after performing the
operation.
This then allows me to bail on the element insertion lowering path when
we have SSE4.1 and are going to be doing a normal blend, which in turn
restores the last of the blends lost from the new vector shuffle
lowering when I got it to prioritize insertion in other cases (for
example when we don't *have* a blend instruction).
Without the patterns, using blends here would have regressed
sse-scalar-fp-arith.ll *completely* with the new vector shuffle
lowering. For completeness, I've added RUN-lines with the new lowering
here. This is somewhat superfluous as I'm about to flip the default, but
hey, it shows that this actually significantly changed behavior.
The patterns I've added are just ridiculously repetative. Suggestions on
making them better very much welcome. In particular, handling the
commuted form of the v2f64 patterns is somewhat obnoxious.
llvm-svn: 219033
and MOVSD nodes for single element vector inserts.
This is particularly important because a number of patterns in the
backend detect these patterns and leverage them to simplify things. It
also fixes quite a few of the insertion bad code examples. However, it
regresses a specific area: when available, blendps and blendpd are
*dramatically* faster than movss and movsd respectively. But it doesn't
really work to form the blend logic first because the blends *aren't* as
crazy efficient when the data is coming from memory anyways, and thus
will have a movss or movsd regardless. Also, doing that would block
a bunch of the patterns that this is designed to hit.
So my plan is to go into the patterns for lowering MOVSS and MOVSD and
lower them via blends when available. However that's a pretty invasive
restructuring so it will need to be a follow-up patch.
I have already gone into the patterns to lower MOVSS and MOVSD from
memory using MOVLPD, etc. Without that, several of the test cases
I already have regress.
llvm-svn: 218985
lowering to handle the potential mirroring of 2-element vectors (because
we can't reliably sort them one way) in the caller rather than in the
insertion logic.
This will simplify things considerably as more ways to fail to match the
insertion are added because now we have a nice try and retry point.
llvm-svn: 218980
lowering to match VZEXT_MOVL patterns.
I hadn't realized that these had sufficient pattern smarts in the
backend to lower zext-ing from the low element of a vector without it
being a scalar_to_vector node. They do, and this is how to match a bunch
of patterns for movq, movss, etc.
There is a weird propensity to end up using pshufd to place the element
afterward even though it means domain crossing (or rather, to use
xorps+movss to zext the element rather than movq) but that's an
orthogonal problem with VZEXT_MOVL that someone should probably look at.
llvm-svn: 218977
element types to form illegal vector types.
I've added a special SSE1 test case here that makes sure we don't break
this going forward.
llvm-svn: 218974
elements as well as integer elements in order to form simpler shuffle
patterns.
This is the primary reason why we were failing to match some of the
2-and-2 floating point shuffles such as PR21140. Even after fixing this
we need to support some extra patterns in the backend in order to match
the resulting X86ISD::UNPCKL nodes into the correct instructions. This
commit should fix PR21140 and includes more comprehensive testing of
insertion patterns in v4 shuffles.
Not all of the added tests are beautiful. For example, we don't have
clever instructions to insert-via-load in the integer domain. There are
also some places where we aren't sufficiently cunning with our use of
movq and movd, but that's future work.
llvm-svn: 218911
matching and lowering 64-bit insertions.
The first problem was that we weren't looking through bitcasts to
discover that we *could* lower as insertions. Once fixed, we in turn
weren't looking through bitcasts to discover that we could fold a load
into the lowering. Once fixed, we weren't forming a SCALAR_TO_VECTOR
node around the inserted element and instead were passing a scalar to
a DAG node that expected a vector. It turns out there are some patterns
that will "lower" this into the correct asm, but the rest of the X86
backend is very unhappy with such antics.
This should fix a few more edge case regressions I've spotted going
through the regression test suite to enable the new vector shuffle
lowering.
llvm-svn: 218839
Negative FABS of either a scalar or vector should be handled the same way
on x86 with SSE/AVX: a single OR instruction of the FP operand with a
constant to light up the sign bit(s).
http://llvm.org/bugs/show_bug.cgi?id=20578
Differential Revision: http://reviews.llvm.org/D5201
llvm-svn: 218822
that keep cropping up in the regression test suite.
This also addresses one of the issues raised on the mailing list with
failing to form 'movsd' in as many cases as we realistically should.
There will be corresponding patches forthcoming for v4f32 at least. This
was a lot of fuss for a relatively small gain, but all the fuss was on
my end trying different ways of holding the pieces of the x86 fragment
patterns *just right*. Now that it works, the code is reasonably simple.
In the new test cases I'm adding here, v2i64 sticks out as just plain
horrible. I've not come up with any great ideas here other than that it
would be nice to recognize when we're *going* to take a domain crossing
hit and cross earlier to get the decent instructions. At least with AVX
it is slightly less silly....
llvm-svn: 218756
Nothing was relying on this and there are potentially some edge cases
that it would not be correct under. Removing it seems better than trying
to "fix" it as nothing was relying on it.
llvm-svn: 218755
in exposing the scalar value to the broadcast DAG fragment so that we
can catch even reloads and fold them into the broadcast.
This is somewhat magical I'm afraid but seems to work. It is also what
the old lowering did, and I've switched an old test to run both
lowerings demonstrating that we get the same result.
Unlike the old code, I'm not lowering f32 or f64 scalars through this
path when we only have AVX1. The target patterns include pretty heinous
code to re-cast those as shuffles when the scalar happens to not be
spilled because AVX1 provides no broadcast mechanism from registers
what-so-ever. This is terribly brittle. I'd much rather go through our
generic lowering code to get this. If needed, we can add a peephole to
get even more opportunities to broadcast-from-spill-slots that are
exposed post-RA, but my suspicion is this just doesn't matter that much.
llvm-svn: 218734
the same speed as pshufd but we can fold loads into the pmovzx
instructions.
This fixes some regressions that came up in the regression test suite
for the new vector shuffle lowering.
llvm-svn: 218733
VPBROADCAST.
This has the somewhat expected pervasive impact. I don't know why
I forgot about this. Everything seems good with lots of significant
improvements in the tests.
llvm-svn: 218724
Fixed lowering of this intrinsics in case when mask is v2i1 and v4i1.
Now cmp intrinsics lower in the following way:
(i8 (int_x86_avx512_mask_pcmpeq_q_128
(v2i64 %a), (v2i64 %b), (i8 %mask))) ->
(i8 (bitcast
(v8i1 (insert_subvector undef,
(v2i1 (and (PCMPEQM %a, %b),
(extract_subvector
(v8i1 (bitcast %mask)), 0))), 0))))
llvm-svn: 218669
a flawed direction and causing miscompiles. Read on for details.
Fundamentally, the premise of this patch series was to map
VECTOR_SHUFFLE DAG nodes into VSELECT DAG nodes for all blends because
we are going to *have* to lower to VSELECT nodes for some blends to
trigger the instruction selection patterns of variable blend
instructions. This doesn't actually work out so well.
In order to match performance with the existing VECTOR_SHUFFLE
lowering code, we would need to re-slice the blend in order to fit it
into either the integer or floating point blends available on the ISA.
When coming from VECTOR_SHUFFLE (or other vNi1 style VSELECT sources)
this works well because the X86 backend ensures that these types of
operands to VSELECT get sign extended into '-1' and '0' for true and
false, allowing us to re-slice the bits in whatever granularity without
changing semantics.
However, if the VSELECT condition comes from some other source, for
example code lowering vector comparisons, it will likely only have the
required bit set -- the high bit. We can't blindly slice up this style
of VSELECT. Reid found some code using Halide that triggers this and I'm
hopeful to eventually get a test case, but I don't need it to understand
why this is A Bad Idea.
There is another aspect that makes this approach flawed. When in
VECTOR_SHUFFLE form, we have very distilled information that represents
the *constant* blend mask. Converting back to a VSELECT form actually
can lose this information, and so I think now that it is better to treat
this as VECTOR_SHUFFLE until the very last moment and only use VSELECT
nodes for instruction selection purposes.
My plan is to:
1) Clean up and formalize the target pre-legalization DAG combine that
converts a VSELECT with a constant condition operand into
a VECTOR_SHUFFLE.
2) Remove any fancy lowering from VSELECT during *legalization* relying
entirely on the DAG combine to catch cases where we can match to an
immediate-controlled blend instruction.
One additional step that I'm not planning on but would be interested in
others' opinions on: we could add an X86ISD::VSELECT or X86ISD::BLENDV
which encodes a fully legalized VSELECT node. Then it would be easy to
write isel patterns only in terms of this to ensure VECTOR_SHUFFLE
legalization only ever forms the fully legalized construct and we can't
cycle between it and VSELECT combining.
llvm-svn: 218658
nodes, and rely exclusively on its logic. This removes a ton of
duplication from the blend lowering and centralizes it in one place.
One downside is that it requires a bunch of hacks to make this work with
the current legalization framework. We have to manually speculate one
aspect of legalizing VSELECT nodes to get everything to work nicely
because the existing legalization framework isn't *actually* bottom-up.
The other grossness is that we somewhat duplicate the analysis of
constant blends. I'm on the fence here. If reviewers thing this would
look better with VSELECT when it has constant operands dumping over tho
VECTOR_SHUFFLE, we could go that way. But it would be a substantial
change because currently all of the actual blend instructions are
matched via patterns in the TD files based around VSELECT nodes (despite
them not being perfect fits for that). Suggestions welcome, but at least
this removes the rampant duplication in the backend.
llvm-svn: 218600
X86 target-specific DAG combining that tried to convert VSELECT nodes
into VECTOR_SHUFFLE nodes that it "knew" would lower into
immediate-controlled blend nodes.
Turns out, we have perfectly good lowering of all these VSELECT nodes,
and indeed that lowering already knows how to handle lowering through
BLENDI to immediate-controlled blend nodes. The code just wasn't getting
used much because this thing forced the world to go through the vector
shuffle lowering. Yuck.
This also exposes that I was too aggressive in avoiding domain crossing
in v218588 with that lowering -- when the other option is to expand into
two 128-bit vectors, it is worth domain crossing. Restore that behavior
now that we have nice tests covering it.
The test updates here fall into two camps. One is where previously we
ended up with an unsigned encoding of the blend operand and now we get
a signed encoding. In most of those places there were elaborate comments
explaining exactly what these operands really mean. Rather than that,
just switch these tests to use the nicely decoded comments that make it
obvious that the final shuffle matches.
The other updates are just removing pointless domain crossing by
blending integers with PBLENDW rather than BLENDPS.
llvm-svn: 218589
crossing and generally work more like the blend emission code in the new
vector shuffle lowering.
My goal is to have the new vector shuffle lowering just produce VSELECT
nodes that are either matched here to BLENDI or are legal and matched in
the .td files to specific blend instructions. That seems much cleaner as
there are other ways to produce a VSELECT anyways. =]
No *observable* functionality changed yet, mostly because this code
appears to be near-dead. The behavior of this lowering routine did
change though. This code being mostly dead and untestable will change
with my next commit which will also point some new tests at it.
llvm-svn: 218588
AVX-512.
There is no interesting logic yet. Everything ends up eventually
delegating to the generic code to split the vector and shuffle the
halves. Interestingly, that logic does a significantly better job of
lowering all of these types than the generic vector expansion code does.
Mostly, it lets most of the cases fall back to nice AVX2 code rather
than all the way back to SSE code paths.
Step 2 of basic AVX-512 support in the new vector shuffle lowering. Next
up will be to incrementally add direct support for the basic instruction
set to each type (adding tests first).
llvm-svn: 218585
assertion, making the name generic, and improving the documentation.
Step 1 in adding very primitive support for AVX-512. No functionality
changed yet.
llvm-svn: 218584
vectors.
Someone will need to build the AVX512 lowering, which should follow
AVX1 and AVX2 *very* closely for AVX512F and AVX512BW resp. I've added
a dummy test which is a port of the v8f32 and v8i32 tests from AVX and
AVX2 to v8f64 and v8i64 tests for AVX512F and AVX512BW. Hopefully this
is enough information for someone to implement proper lowering here. If
not, I'll be happy to help, but right now the AVX-512 support isn't
a priority for me.
llvm-svn: 218583
lowerings.
This was hopelessly broken. First, the x86 backend wants '-1' to be the
element value representing true in a boolean vector, and second the
operand order for VSELECT is backwards from the actual x86 instructions.
To make matters worse, the backend is just using '-1' as the true value
to get the high bit to be set. It doesn't actually symbolically map the
'-1' to anything. But on x86 this isn't quite how it works: there *only*
the high bit is relevant. As a consequence weird non-'-1' values like
0x80 actually "work" once you flip the operands to be backwards.
Anyways, thanks to Hal for helping me sort out what these *should* be.
llvm-svn: 218582
new vector shuffle target DAG combines -- it helps to actually test for
the value you want rather than just using an integer in a boolean
context.
Have I mentioned that I loathe implicit conversions recently? :: sigh ::
llvm-svn: 218576
of widening masks.
We can't widen a zeroing mask unless both elements that would be merged
are either zeroed or undef. This is the only way to widen a mask if it
has a zeroed element.
Also clean up the code here by ordering the checks in a more logical way
and by using the symoblic values for undef and zero. I'm actually torn
on using the symbolic values because the existing code is littered with
the assumption that -1 is undef, and moreover that entries '< 0' are the
special entries. While that works with the values given to these
constants, using the symbolic constants actually makes it a bit more
opaque why this is the case.
llvm-svn: 218575
I spotted this by inspection when debugging something else, so I have no
test case what-so-ever, and am not even sure it is possible to
realistically trigger the bug. But this is what was intended here.
llvm-svn: 218565
and in the target shuffle combining when trying to widen vector
elements.
Previously only one of these was correct, and we didn't correctly
propagate zeroing target shuffle masks (which have a different sentinel
value from undef in non- target shuffle masks now). This isn't just
a missed optimization, this caused us to drop zeroing shuffles on the
floor and miscompile code. The added test case is one example of that.
There are other fixes to the test suite as a consequence of this as well
as restoring the undef elements in some of the masks that were lost when
I brought sanity to the actual *value* of the undef and zero sentinels.
I've also just cleaned up some of the PSHUFD and PSHUFLW and PSHUFHW
combining code, but that code really needs to go. It was a nice initial
attempt, but it isn't very principled and the recursive shuffle combiner
is much more powerful.
llvm-svn: 218562
that managed to elude all of my fuzz testing historically. =/
Something changed to allow this code path to actually be exercised and
it was doing bad things. It is especially heavily exercised by the
patterns that emerge when doing AVX shuffles that end up lowered through
the 128-bit code path.
llvm-svn: 218540
layer of tie-breaking sorting, it really helps to check that you're in
a tie first. =] Otherwise the whole thing cycles infinitely. Test case
added, another one found through fuzz testing.
llvm-svn: 218523
AVX support.
New test cases included. Note that none of the existing test cases
covered these buggy code paths. =/ Also, it is clear from this that
SHUFPS and SHUFPD are the most bug prone shuffle instructions in x86. =[
These were all detected by fuzz-testing. (I <3 fuzz testing.)
llvm-svn: 218522